LittleStryker
LittleStryker
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My approach to light a scene (might be your approach too)
support the channel:
ko-fi.com/littlestrykerid
In this video Arif share his way of lighting the scene with some extra stuff at the end.
Chapters:
00:00 Opening
01:02 Establish the Lighting Intention
02:34 different types of lighting node and its usage
05:46 ReflectionProbe to give details
07:15 WorldEnvironment setup overview
10:10 Shout out to the motion blur
10:52 Some extra lighting "spices"
Motion blur compositor for godot:
th-cam.com/video/m_KvYlYF3sA/w-d-xo.html
มุมมอง: 306

วีดีโอ

Mastering the audio system in Godot
มุมมอง 382วันที่ผ่านมา
support the chanel: ko-fi.com/littlestrykerid Arif shares his experience working with the audio system in Godot game engine which may answer your questions about how audio is even work in godot. Chapters: 00:00 Intro and use cases 00:36 Basic Bus setting and Music 02:46 SFX for One Shot VFX 05:06 Randomize the sound pitch 08:18 Audio Track in animation Player 14:09 Audio Playback by calling a f...
Usefull resources for aspiring game developer (free assets and stuff)
มุมมอง 1.4K14 วันที่ผ่านมา
Support the chanel and the project here:ko-fi.com/littlestrykerid Arif shares his resource to make the prototype for the game he's working on. nothing much to say about it and here are the links: Stylized texture: freestylized.com/ Normal map generator: cpetry.github.io/NormalMap-Online/ Sonnis Sound Bundle: gdc.sonniss.com/ CGDive addon: cgdive.com/game-rig-tools-blender-addon/ Interface Inspi...
Recreating Marvel Snap card art in godot (ft. Blender)| Godot 4.2 tutorial
มุมมอง 1.5K8 หลายเดือนก่อน
get the project file here: ko-fi.com/littlestrykerid Arif is addicted to Marvel snap (again), her started playing it and he thinks to himself "well the card art is looking good, I think I could make that" and He did (close enough). chapters: 00:00 Intro 00:59 the card model overview 02:43 make the base shader 04:31 what is displacement map? 06:12 implementing displacement map on shader 10:53 ma...
Armored core like movement recreated (not really) | Godot 4.2
มุมมอง 3.8K8 หลายเดือนก่อน
support the channel by buying project files at: ko-fi.com/s/0b2d8e4085 or buy my game for Android: play.google.com/store/apps/details?id=org.godotengine.versh Arif is attempting to recreate Armored Core game because he is broke AF, and share his experience on handling the animation side of things especially the movement and how to make it feels better. Chapters: 00:00 Intro and overview 01:31 T...
Creating waterfall scene | Godot 4 Visual Shader basic
มุมมอง 2.9K11 หลายเดือนก่อน
Project file: ko-fi.com/s/d0f98795b7 Support the channel by buying Our game: play.google.com/store/apps/details?id=org.godotengine.versh In this video Arif shares the basic shader creation and the implementation of UV scrolling concept. This tutorial also cover a simple 3d modelling process done in blender. chapters: 00:00 Opening 01:08 Thanks to 01:40 Basic shader creation and UV scrolling con...
CS2 Dynamic Smoke in godot game engine | Godot 4.1
มุมมอง 2.6Kปีที่แล้ว
support the channel by buying the project file on: ko-fi.com/s/f6794c12af Someone commented on a past video challenging Arif to make CS2 dynamic smoke in Godot, and he took it personally. The smoke bomb has all the features of CS2's smoke but Arif sure valve handle it differently since they have their own engine, with different way of rendering these type of things. chapters: 00:00 Thanks to su...
Valorant Style Smoke Bomb in Godot Game Engine | Godot 4.1
มุมมอง 7Kปีที่แล้ว
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid or buy versh on playstore: play.google.com/store/apps/details?id=org.godotengine.versh Arif is sharing another vfx video where he demonstrated that Godot is capable to make a good looking vfx, and now he's stealing from valorant's smoke bomb. He doesn't play valorant so He doesn't know whose smoke bomb it i...
Basic Visual Polish for FPS Games | Godot 4.0
มุมมอง 4.5Kปีที่แล้ว
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid Arif share his thoughts, again, but this one covers some basic animation for first person shooter games, and discuss a little bit about the preference on FPS camera work chapters: 00:00 opening 00:19 weapon and camera animation 02:37 weapon clipping problem 03:45 enemy hit flash 05:10 closing thought
Visual enhancement for platformer games | Godot 4.1
มุมมอง 1.3Kปีที่แล้ว
support the channel by getting the project on: ko-fi.com/littlestrykerid this is a brand new series where Arif share his thoughts on what he would do if he polish a game. Chapters: 00:00 Opening 00:10 Movement polish 03:15 Death animation 05:35 Enemy hit 07:28 Pixel art Explosion 09:20 Parralax background 11:12 camera movement
Outward Defense | GMTK GameJam 2023 Submission
มุมมอง 531ปีที่แล้ว
A game made as a part of 48 hours game jam held by @GMTK with this year's theme "Roles Reversed" available free for download: little-stryker.itch.io/outward-defense reversing the mechanic of vampire survivor where the enemy spawn off screen and chase the player in the center of the screen, this game spawn enemies in the center of the screen and force the player to keep the enemy inside a perime...
Slash Sword Trail VFX for hack and slash games | Godot 4.1
มุมมอง 25Kปีที่แล้ว
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid If you want to make games like Hades, Devil May Cry, Transformer Devastation or any other similar games this tutorial is just for you! Arif uses Blender in conjunstion with Godot's Powerful visual shader to conjure the slash vfx. Chapters: 00:00 What the tutorial covers 00:30 Creating the slash mesh in Blen...
Making an animation system for Hack and Slash Game | Godot 4.1
มุมมอง 21Kปีที่แล้ว
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid Arif shares his experience in creating the animation system for his 100th prototype this year. inspired by games like Hades, Devil May Cry, Transformer devastation and other hack and slash greats, Arif finally figured out how to navigate godot animation system. however, he has trouble making the prototype i...
Repurposing 3D shader for 2D scene
มุมมอง 701ปีที่แล้ว
this video is a continuation from (or of?) this tutorial: th-cam.com/video/yLxYzI4oMMU/w-d-xo.html Arif take another shot at visual shader in Godot Game engine, this time he reuse the previously made 3D shader. Arif shows some problems during the conversion and how to solve said problems. Chapters: 00:00 opening message 00:38 setting up the scene 01:11 particle properties 03:51 giving particle ...
Level Up your particle system with visual shader | Godot 4.1
มุมมอง 13Kปีที่แล้ว
support the channel by donating or getting sample projects on: ko-fi.com/littlestrykerid Arif is once again messing around with the visual shader in the Godot game engine, now with the help of Particle System node, where he managed to conjure a stunning fire particle for your 3D game. Arif didn't invented the method, it is highly inspired by the talk given by Julian Love at GDC 2013 you might w...
Stylized explosion using visual shader | Godot 3.5
มุมมอง 23K2 ปีที่แล้ว
Stylized explosion using visual shader | Godot 3.5
Fake 3D card flip for your game | Godot 3.5
มุมมอง 16K2 ปีที่แล้ว
Fake 3D card flip for your game | Godot 3.5
Making Infinite background for your game (Godot Tutorial)
มุมมอง 7K2 ปีที่แล้ว
Making Infinite background for your game (Godot Tutorial)
Versh | Made in Godot
มุมมอง 3.4K4 ปีที่แล้ว
Versh | Made in Godot

ความคิดเห็น

  • @secretdev1559
    @secretdev1559 2 ชั่วโมงที่ผ่านมา

    Awesome video!

  • @dokMixer
    @dokMixer 5 วันที่ผ่านมา

    (we also say "disquette" in french :D ) Great tuto, thanks for exploring the different techniques!

  • @mxgangelg
    @mxgangelg 8 วันที่ผ่านมา

    thank youu

  • @kobeguy
    @kobeguy 10 วันที่ผ่านมา

    Thanks for the info!! :)

  • @mxgangelg
    @mxgangelg 11 วันที่ผ่านมา

    Hey You can do a tutorial for worldenvironment and dynamic lighting , i liked your sky on the visual polish fps tutorial

    • @LittleStrykerID
      @LittleStrykerID 11 วันที่ผ่านมา

      Oh hi, well I never really use dynamic lighting on my projects but I think I can try

    • @mxgangelg
      @mxgangelg 10 วันที่ผ่านมา

      @@LittleStrykerID ohhh so how i do your lights on that video? i really liked

    • @LittleStrykerID
      @LittleStrykerID 10 วันที่ผ่านมา

      @@mxgangelg oh I thought you meant like global illumination type of dynamic lighting, I'll make the video about lighting the scene soon so stay tuned!

  • @MyPersonalBox
    @MyPersonalBox 11 วันที่ผ่านมา

    Great Resources! Can't wait to see more!

  • @GarmrNL
    @GarmrNL 12 วันที่ผ่านมา

    Thanks for this video, there were a couple of things I didn’t know about that will help tremendously 😃 Love your channel!

  • @solitary200
    @solitary200 12 วันที่ผ่านมา

    I agree having to disable the AnimationTree to play using the AnimationPlayer is annoying

  • @solitary200
    @solitary200 12 วันที่ผ่านมา

    Looking forward to the new video schedule!

  • @beebster7
    @beebster7 12 วันที่ผ่านมา

    Like the idea of subtle pitch alteration. Many thanks for insight into your workflow.

  • @7katona7
    @7katona7 12 วันที่ผ่านมา

    I like the pace of the video! Just enough info for me to deep dive the topic if I would need more detail. And just enough info to understand and remember thus not overflooding my mind. Keep on keeping on o7

  • @silver_forest-k5i
    @silver_forest-k5i 12 วันที่ผ่านมา

    Thank you bro, please do more Godot content 🙏

  • @RDD87z
    @RDD87z 13 วันที่ผ่านมา

    i would have never expected godot to work so smooth with this quality. I thouhgt it was unreal engine 5. this is amazing.

    • @papastuffy
      @papastuffy 11 วันที่ผ่านมา

      and it's getting even better soon. they are updating the physics engine to use Jolt which was used to make Horizon: Forbiden West. i tested the last dev build and it was pretty freaking nice being integrated, stopped a weird jitter issue i was having in my camera rig.

  • @kristiansdzenis5284
    @kristiansdzenis5284 14 วันที่ผ่านมา

    damn this is huge, thank you so much

  • @kobeguy
    @kobeguy 14 วันที่ผ่านมา

    Project looks great dude!! Nice work! Thanks for sharing :)

  • @aburak621
    @aburak621 14 วันที่ผ่านมา

    I love the quality of your work man! Also there is another UI reference website, its name is "Game UI Database". They recently overhauled the website and it is an amazing resource.

    • @LittleStrykerID
      @LittleStrykerID 14 วันที่ผ่านมา

      thanks for the additional info! great intel

  • @Danny-bc7tt
    @Danny-bc7tt 14 วันที่ผ่านมา

    Nice!

  • @fairytale11620
    @fairytale11620 15 วันที่ผ่านมา

    Please make complete tutorial for this game

  • @iknowjune
    @iknowjune หลายเดือนก่อน

    this tutorial is amazing

  • @gametheory0676
    @gametheory0676 หลายเดือนก่อน

    If anyone is having the problem where the background suddenly snaps to another position, make sure the TileMap is big enough. (I would say atleast double your screen size), fixed most problems for me.

  • @justcovino
    @justcovino 2 หลายเดือนก่อน

    Howdy! You got some great stuff. Imma need you to post more often. Please and thank you

  • @mo3dev
    @mo3dev 2 หลายเดือนก่อน

    pew pew pew pew

  • @AndreezyDev
    @AndreezyDev 2 หลายเดือนก่อน

    This is so badass dude

  • @Arukajoe
    @Arukajoe 3 หลายเดือนก่อน

    Great tutorial, clear and detailed, thanks so much!

  • @GameInOne
    @GameInOne 4 หลายเดือนก่อน

    Currently halfway through video but im trying to make survivour type game so there gonna be lots of enemies and attacks going on just generating 2 enemy per sec , one bullet going for enemy and some rotating around player with parallax background drops fps like crazy. TIle is procedural generated @onready var tileMap =$ParallaxBackground/ParallaxLayer/TileMap const Map_size = Vector2(256,256) const LAND_CAP = 0.2 func _ready(): generateWorld() func generateWorld(): var noise = FastNoiseLite.new() noise.seed = 1 #randi() var cells : Array = [] for x in range(-Map_size.x/2,Map_size.x/2): for y in range(-Map_size.y/2,Map_size.y/2): var a = noise.get_noise_2d(x,y) if a<LAND_CAP: cells.append(Vector2(x,y)) else: tileMap.set_cell(0,Vector2(x,y),1,Vector2(0,0),0) tileMap.set_cells_terrain_connect(0,cells,0,0,true) Any way to increase my fps while properly having map generated

    • @LittleStrykerID
      @LittleStrykerID 4 หลายเดือนก่อน

      I need to see the project file, because I don't see any problem with the code snippets you showed me

    • @GameInOne
      @GameInOne 4 หลายเดือนก่อน

      @@LittleStrykerID i dont think there is any other problem which is droping the fps(I also tried micro optimization). If i remove the parallax background and just display 256 x 256 (tile size 16)map fps is pretty much above 100 - 120. But as soon as i add parallax it draws 65,536 tile size of 16 especially if i stand at middle of where 4 tile meet all four tile map of 256x256 are displayed dropping fps less than 10. I upgraded to godot4.3 and tried parallax2d and after that when im between lets say 100,100 and only tils from this tilemap is shown fps increases to 40ish.

  • @davidkurosaki8457
    @davidkurosaki8457 4 หลายเดือนก่อน

    New subscriber, I love your videos could you make a video of battle system like axies infinity please as well as slay the spire

  • @AlexeyNapechkin
    @AlexeyNapechkin 5 หลายเดือนก่อน

    Харош

  • @ZoccerLPs
    @ZoccerLPs 5 หลายเดือนก่อน

    does not work at all

    • @LittleStrykerID
      @LittleStrykerID 5 หลายเดือนก่อน

      Whoah, really?

    • @baboosrandomvids5390
      @baboosrandomvids5390 4 หลายเดือนก่อน

      @@LittleStrykerID maybe they're having the same issue im having? it works if you just have one tile in the tilemap. i wanted to add bushes and stuff but then it like jumps around when the player is moving and ruins the effect + makes the game hard to play.

  • @Kreegrrr
    @Kreegrrr 5 หลายเดือนก่อน

    That's awesome! Is it using GDScript, C#, GDNative?

    • @LittleStrykerID
      @LittleStrykerID 5 หลายเดือนก่อน

      It's all done with GDScript

  • @YomarPosada
    @YomarPosada 5 หลายเดือนก่อน

    What about a tuto how to get these insane graphics level?

    • @LittleStrykerID
      @LittleStrykerID 5 หลายเดือนก่อน

      Yeah I think this would be a good video, thanks!

  • @MrMr-oj7hl
    @MrMr-oj7hl 5 หลายเดือนก่อน

    How did you make it so bright?

    • @LittleStrykerID
      @LittleStrykerID 5 หลายเดือนก่อน

      It's the emission im the material,and also some bloom on the environment

  • @MrMr-oj7hl
    @MrMr-oj7hl 5 หลายเดือนก่อน

    this guy is the shit 🤘🤘

  • @MrMr-oj7hl
    @MrMr-oj7hl 5 หลายเดือนก่อน

    This game looks so good!!!?!?!?

  • @Asilhan
    @Asilhan 5 หลายเดือนก่อน

    Thanks man that was very helpful.

  • @kristiansdzenis5284
    @kristiansdzenis5284 5 หลายเดือนก่อน

    Thank you so much this was amazing

    • @kristiansdzenis5284
      @kristiansdzenis5284 5 หลายเดือนก่อน

      Maybe would be nice to see a simple video explaining how these "values" are driven from code side I think a lot of beginners can wrap their head around nodes but when you get in code it starts to get a bit confusing

    • @LittleStrykerID
      @LittleStrykerID 5 หลายเดือนก่อน

      Thanks for the feedback, but it is kind of intended that I don't dive too much into the code side of things because the video is already too long, but maybe in the future I will try to include a snippet explanation for the code

  • @OugonGatekeeper
    @OugonGatekeeper 5 หลายเดือนก่อน

    how would you create an armored core like camera?

    • @LittleStrykerID
      @LittleStrykerID 5 หลายเดือนก่อน

      I think it's just the same as other tps camera system where you attach the cam to the back of the mech, but maybe the shoot aim is a bit different because they lock automatically if there's an enemy on the screen

    • @OugonGatekeeper
      @OugonGatekeeper 5 หลายเดือนก่อน

      @@LittleStrykerID Thanks, Im working on recreating the targetting system and getting stuck on the little things. I was trying to use the look_at() method but it has some flaws.

  • @gonderage
    @gonderage 6 หลายเดือนก่อน

    the two video links in the description take me to my likes playlist lol

  • @elegidalazar7753
    @elegidalazar7753 6 หลายเดือนก่อน

    Man this is amazing

  • @NoonComics
    @NoonComics 6 หลายเดือนก่อน

    Can't wait for us to work together!

  • @kitkorn4782
    @kitkorn4782 6 หลายเดือนก่อน

    teaching how to animate uv texture without insecurity would talk only 2 mins I believe. but thanks anyway

  • @abdelrhmanhatem6872
    @abdelrhmanhatem6872 6 หลายเดือนก่อน

    Thanks man this helped, it wasn't as advanced as i wanted but it was enough to finish the beta and alpha versions of my game. Actually a smart way to aniamte the transitions, i would suggest using tween too it makes the blending alot better

  • @AORaiMechWork
    @AORaiMechWork 6 หลายเดือนก่อน

    Oh boi YT read my mind again

  • @muhammadhaikal1896
    @muhammadhaikal1896 6 หลายเดือนก่อน

    Bang tutorial bikin game pocongnya bang, saya rasa udah bagus banget itu, ditambah belum banyak Developer Godot di Indo yang ngebuat konten tentang Godot ini 🙏

    • @LittleStrykerID
      @LittleStrykerID 6 หลายเดือนก่อน

      Project file nya ilang LOL, nanti mungkin bakal bikin tutorial full nya

  • @dabu87
    @dabu87 7 หลายเดือนก่อน

    Great tutorial, thank you! :)

  • @nghiaang2033
    @nghiaang2033 7 หลายเดือนก่อน

    Cool Tutorials. Althought I use Unity ^^

  • @nue_hazel
    @nue_hazel 7 หลายเดือนก่อน

    keren !!

  • @nue_hazel
    @nue_hazel 7 หลายเดือนก่อน

    TH-cam why dont show this as recomendation ?

  • @capycapy8920
    @capycapy8920 7 หลายเดือนก่อน

    trying to replicate this in godot 4 but it seems the TextureUniform option is gone. Anyone knows what i should be using?

    • @LittleStrykerID
      @LittleStrykerID 7 หลายเดือนก่อน

      It's Texture2DParameters

    • @Asilhan
      @Asilhan 5 หลายเดือนก่อน

      It's Texture2D

  • @FAP0W
    @FAP0W 7 หลายเดือนก่อน

    mic volume a little on the quiet side.

  • @ClipsAndTips255
    @ClipsAndTips255 7 หลายเดือนก่อน

    How do you make the character move forward when he attacks? Is it root motion?

    • @LittleStrykerID
      @LittleStrykerID 7 หลายเดือนก่อน

      It's in the coding, I add velocity for each slash

    • @ClipsAndTips255
      @ClipsAndTips255 7 หลายเดือนก่อน

      @@LittleStrykerID If you don’t mind, could you share the code for adding velocity with me or explain the process of how you did it? I am trying to implement a feature in a project I am working on

    • @LittleStrykerID
      @LittleStrykerID 7 หลายเดือนก่อน

      @@ClipsAndTips255 It's the same as controlling character movement, so when the player hit the attack button it moves the character forward/ joystick direction

    • @ClipsAndTips255
      @ClipsAndTips255 7 หลายเดือนก่อน

      @@LittleStrykerID But how do you determine when it starts and stops? Do you call the method from the animation?

    • @LittleStrykerID
      @LittleStrykerID 7 หลายเดือนก่อน

      @@ClipsAndTips255 I call the method from the CharacterBody node which is the root of the player node. So I created variable called SlashMoveDir and everytime the player hit the attack button, set it to Vector3(0,0,1), assuming this is the direction that you desire. Then lerp SlashMoveDir to Vector3(0,0,0), which will make the character stop smoothly. Then add the SlashMoveDir variable to the velocity(this is the variable that determine the player bode movement) If your attack has a longer start up, then you need to create a new variable that control the delay so it doesn't move right away after the player hit the attack button