Pretty Much Everything About GPUParticles in Godot 4

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • Sorry for the super delayed update on this one, I recording this video 6 times! lol always something came up, this was the most amount of recording I've had to do on a video as of yet xD.
    Github: github.com/Bonkahe/BasicParti...
    Godot: godotengine.org
    GPU Particles 3D Documentation: docs.godotengine.org/en/stabl...
    Original Distortion Shader: godotshaders.com/shader/disto...
    ~timestamps~
    00:00 - Intro
    00:27 - Scene Setup
    01:03 - Setting up Basic Particles
    01:18 - Emission Settings
    01:43 - Time Settings
    03:05 - Collision
    03:37 - Drawing
    04:36 - Draw Passes
    05:03 - Geometry Material Override
    05:54 - Process Material
    06:15 - Process Material - Particle Flags
    06:25 - Process Material - Spawn Settings
    07:48 - Process Material - Animated Velocities
    10:53 - Process Material - Accelerations
    12:51 - Process Material - Display
    16:11 - Process Material - Turbulence
    17:11 - Process Material - Sub Emitter
    17:36 - Final Adjustments
    19:37 - Explosion Breakdown
    23:58 - Wrapping up Thanks for Watching!

ความคิดเห็น • 45

  • @relvean5626
    @relvean5626 2 หลายเดือนก่อน +17

    One might say that this video is quite particular.

    • @dibaterman
      @dibaterman 2 หลายเดือนก่อน +3

      Boooo! *Throws tomatoe
      Boooo!!!

    • @relvean5626
      @relvean5626 2 หลายเดือนก่อน +4

      @@dibaterman Oh my, throwing tomatoes? You must be seeing red.

    • @dibaterman
      @dibaterman 2 หลายเดือนก่อน +2

      @@relvean5626 This is hurting me physically, please mercy!

    • @relvean5626
      @relvean5626 2 หลายเดือนก่อน +2

      @@dibaterman I'm not a mercy-nary, but a true believer in the power of terrible puns.

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน +2

      This entire thread I got while I was at my families house, and I had to explain why I was laughing out loud to them lol
      Thank you both~

  • @NedCollyer
    @NedCollyer 27 วันที่ผ่านมา

    Just found this channel. Thank you for the C# videos.

    • @Bonkahe
      @Bonkahe  26 วันที่ผ่านมา +1

      I'm glad you found it helpful!
      Have fun with the fire shader, although I will say I have learned a lot since then, I should totally revisit it xP

    • @NedCollyer
      @NedCollyer 24 วันที่ผ่านมา

      @@Bonkahe Please do!
      I'm only just past the "hello world" shader stage :) A bit of sine wave here, a bit of noise texture * time there... set some transparencies....
      I'd love to see how this Fire thing would be written with your extended knowledge.
      Any solutions for gdshader editor freezing/crashing so frequently. A real pain in the ass :( Ruining my will to experiment tbh.

  • @neurolancer81
    @neurolancer81 18 วันที่ผ่านมา +1

    Thanks for this video, it was very useful.

    • @Bonkahe
      @Bonkahe  17 วันที่ผ่านมา

      Glad to hear it! I kinda want to revisit this, or maybe just particle effects in general in the future, I love playing with particles~

  • @yvanvan3729
    @yvanvan3729 2 หลายเดือนก่อน +5

    Another great tutorial.
    Sometimes, GPUParticles are a bit quarky...
    Have a wonderful day.

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน +2

      Lol Thank you so much, you as well~

  • @lumi3089
    @lumi3089 2 หลายเดือนก่อน +1

    For anyone having trouble with the color map not changing the actual color or alpha of the particle see 5:15 (particle mesh material > vertex color > use as albedo)(i migh've missed this the first time watching and lost 30 minutes trying to fix it)
    Btw great tutorial. Easy to understand, straight to the point and with practical demostrations. I wish every tutorial/guide on yt would be as good as yours

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน

      Ahh, yeah it's always things like that that catch you, I am thinking in the future I might make like a little visual tip popup that comes up on little very important things like that, just to add extra emphasis.
      Regardless I'm glad you enjoyed the tutorial, and thank you so much for such kind words~

  • @chriszymurgist
    @chriszymurgist 2 หลายเดือนก่อน +1

    Phenomenal run down. This was really informative and helpful.

  • @user-wl1qw3rn7c
    @user-wl1qw3rn7c หลายเดือนก่อน +1

    great tutorial ! thank you bro!

    • @Bonkahe
      @Bonkahe  หลายเดือนก่อน

      Absolutely! I'm glad you liked it~

  • @rerere1569
    @rerere1569 2 หลายเดือนก่อน +1

    Awesome video, thanks!

  • @dibaterman
    @dibaterman 2 หลายเดือนก่อน +9

    This should be essential reading for Godot Particles... maybe it should be a link on the docs.

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน +2

      Lol thank you so much for the kind words, that's very high praise~

    • @nullvoid3545
      @nullvoid3545 2 หลายเดือนก่อน +2

      You could submit this to the tutorials section of the GPUParticles page on the docs.

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน

      ​@@nullvoid3545 I'm not entirely sure how to do that, I might have to ask around, but I'm not sure if they allow that sort of thing?

    • @nullvoid3545
      @nullvoid3545 2 หลายเดือนก่อน +2

      @@Bonkahe It looks like the tutorials section for GPUParticles3D only has text tutorials and A link to A demo project that uses them.
      Check out the docs repository for details on setting up A proposal.

    • @sean7221
      @sean7221 2 หลายเดือนก่อน

      This should be linked to the Docs, well done mate

  • @darknetworld
    @darknetworld 2 หลายเดือนก่อน +1

    It cool and hard as well. But it nice to see how this works.

  • @timechijo8808
    @timechijo8808 21 วันที่ผ่านมา +1

    Great! Please make a video on gun muzzle flashes and hit effect pls.

    • @Bonkahe
      @Bonkahe  17 วันที่ผ่านมา +1

      I'm intending to do more particle system videos in the future, and I'll definently have to add this one as I want it for my projects too xD

  • @glefordbanglayan5322
    @glefordbanglayan5322 2 หลายเดือนก่อน +1

    THANK YOU MY FRIEND PLEASE MAKE MORE TUTORIALS. MAYBE ANOTHER TUTORIAL FOR MAKING A MULTIPLAYER GAME PLS😊

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน +1

      For sure, I'm planning on doing just that in the future, got a little tied up with some family matters for the time being though, so it might be a minute before I can get too it, but it is most definently planned!
      Thanks for watching, and I'm very glad you like the tutorials~

  • @jasonwilliams8730
    @jasonwilliams8730 2 หลายเดือนก่อน +1

    👍

  • @jovlem
    @jovlem 2 หลายเดือนก่อน +1

    Where did you get that 8x8 grid texture for the animation? Or is there a tutorial or something to make it yourself?

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน

      I did not make that one, it's from the Godot docs, you can find it in the display category here:
      docs.godotengine.org/en/stable/tutorials/3d/particles/process_material_properties.html#animation
      There's a little link to the left for the high res version, very handy!
      Have a wonderful week.

  • @corezyx
    @corezyx 2 หลายเดือนก่อน +1

    very useful particles, Bonkahe you won't have knowledge in networks in godot 4?. If so, can you make a video? saludos desde latam.

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน

      Mucho gusto!
      Lo hare en la futura. Gracias.

    • @corezyx
      @corezyx 2 หลายเดือนก่อน +1

      gracias a ti bro he aprendido mucho de godot cosas que no sabia que existían @@Bonkahe .

  • @Midrule
    @Midrule 2 หลายเดือนก่อน +1

    What kind of bugs are you having with trails? If it's just not working you need to turn on settings for both draw material and in process material to use them. It's really weird how many settings u need to turn on for it to work properly but that could be why

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน +1

      I did get it working with a couple asterisks, specifically around multiple particles, it seemingly loops through all of them, and I can't seem to find any solution to resolve this, it also seems to be pinned to the origin at one/both ends.
      Beyond that, seemingly changing the subdivision level on the ribbon or tube mesh to anything other than default just makes it disappear for me.
      Yeah, it's a bit janky, I need to explore it further, and for this video with some of the stuff going on right now irl, I just had to skip it xP

    • @Midrule
      @Midrule 2 หลายเดือนก่อน +1

      @@Bonkahe odd. I've been able to get it working completely fine but in my case it was very simple and i wasn't using multiple particles. Changing subdivision doesn't do that for me so strange indeed. I'm assuming you're using current 4.2.1. Yeah, if you do get a chance to fully explore that kind of thing would be nice for a follow up video

  • @nowherebrain
    @nowherebrain 7 วันที่ผ่านมา +1

    how do you give particles infinite lifetime? persistent particles...I have the idea I want to use them to populate trees(leaves) but I need them persistent.for obvious reasons.

    • @Bonkahe
      @Bonkahe  7 วันที่ผ่านมา +1

      Hello, that sounds super cool, all you have to do to make them persistent is to set the speed scale to 0, this should lock them in place and make them just sit there.
      Hopefully that's helpful! if you have any problems let me know.

    • @nowherebrain
      @nowherebrain 7 วันที่ผ่านมา +1

      @@Bonkahe Yeah, seems the only thing that works(out of the box) is setting the speed scale to zero..but only while particles are emitting...could be finicky and one needs to mess with it, but it works.

  • @Matthew_Fog
    @Matthew_Fog 2 หลายเดือนก่อน +1

    How's the sunshine clouds going?

    • @Bonkahe
      @Bonkahe  2 หลายเดือนก่อน +1

      Minor adjustments aside I've had it on the back burner while focusing on the terrain, likely whenever I get it in a workable state I'll revisit sunshine clouds and add some updates and things that I've learned to improve it.
      Admittedly both of them have been slow going with work and life being the way it is currently xP

    • @Matthew_Fog
      @Matthew_Fog 2 หลายเดือนก่อน +1

      @@Bonkahe such is life, good luck! 👍💪