And he barely put any effort into it No items No heal And most importantly, the PRAY option, which was meant to be a heal that slowly grows stronger, doesn’t reset during attempts So you have 5 PRAY actions *TOTAL* Unless of course, you want to have to redo the entire phase 1
@@arandomgamer9317 yeah phase 2 is bullshit even after the checkpoint was added merg still took multiple Videos to beat it making it a total of 5 out of 7 videos from the playlist and this is from a guy who has no hit the 2/3 final bosses of the og undertale and no deathed asriel phase 2 no hit bad time trio twice and recently no hit the great time trio
Realistically, yes. There wouldn't be a checkpoint or any item restore between a fight's phases. That's just how it would realistically work on paper, but if you're gonna make each phase brutally difficult then that's just poor game design.
I can agree, since if were actually taken AUs like Dusttale, and actually make it as accurate as its Ask Dusttale and Novel stories as possible, then it be the worse gameplay in fangames, and that's on design.
I hated the sprite design for phase 3. Sans is just floating like a doofus, and part of the reason I absolutely loved Last Breath was the static effect in his eyes.
I know right, I also liked how he was all twitchy and shaky as well as the fact gaster didn’t show up often, only showing up once during the fight with his theme subtly in the background was so cool
I kinda hate how the phase 3 model is just worse than the OG because what the hell a sans having a crack on his skull and glitching makes it seem more like gaster is controlling his body, while floating with an edited face and a slash just seems... weird
I agree with most things here but like I don’t see the problem with using undertale sprites for phase 1. Sure it’s “lazy” but it makes it feel more like undertale than the super detailed sprites.
The worst part to me is the creator. The game is horrible and unbalanced but the creator refuses to update the game at all and when someone complains the creator just says “skill issue” when the game is so unbalanced!
@@Supers_channel It’s not just that. It’s the fact that he refuses to update the game despite everyone complaining about the game being imbalanced and calling all of these complaints “skill issue”. There are worst creators but we shouldn’t let the creator of this fangame go free just because there is worse creators.
the fact that craked_wolf only added in a checkpoint between phase 1 and phase 2 because he was scared of merg ragequitting absolutely infuriates me like, in no way he did ever listen to any criticisms on his game yet a popular yt creator convinced him
I have just beaten shanghaivania sans and I think its a great fangame to compare the good vs bad, most of shanghaivanias attacks are skill based, you rarely will find anything luck based and most of the damage you take you can only blame yourself for, in last breath renewed there are many RNG based attacks which sometimes can kill you just beacuse, has terrible hitboxes and most of the attacks are just terribly made, shanghaivanias attacks are always mostly the same and pretty easy to dodge once you find out how, this should be the case with any fangame it should be oblivous that once you learn the attack you should be able to dodge it, last breath renewed isn't like that, its more similar to pokemon where RNG can easily outwheight the skill
@@Tran3x72 I think only three attacks are somewhat rng based - first one with where blasters spawn (after million orange and blue bones) and the first in which sans slams you at walls at the end again where the blasters spawn and the one where you kill fellsans the bone corridor at the end which deals like no dmg anyway, might be forgetting something tho
@@gerwaltspodnovigradu5508A few RNG attacks are fine, they’re added there for difficulty along with the skill based attacks. Last Breath Renewed has an overwhelming amount of RNG attacks(maybe not overwhelming but definitely a lot especially in phase 2).
Last breath remake: good animation, bad hitboxes, rng attacks, good music Shanghavainia: barely rng attacks, decent animation, decent music Shanghavaninia wins here
Same cuz Asgore and Flowey just killed you together, maybe we could go both ways and have the Asgore & Flowey fight, with it still ending with Asgore and Flowey killing you.
Personally, I don’t. Mostly because it didn’t make sense. Why couldn’t we simply RESET? There’s no way that was an unwinnable situation. If Flowey could put us in an unwinnable situation like that, he would’ve done so in canon the instant we turned against him. You know, rather than being scared compost-less. And even then, we seemingly didn’t even _try_ to come back again and kill them. You’d think that we could, oh I don’t know, cut the vines? Or struggle despite being trapped in them, like we do against Muffet? Or… something?
@@DustSans1050yeah undertale. Just like phase 1 is. Phase 1 is undertale sans but with different attacks. So what reason is there for a different model.
Undertale Last Breath Renewed’s problems: - less RNG - less memory attacks - fix bugs - give achievements - stop reusing attacks - give player time to think and react before next attack - reduce difficulty on phase 2 and make phase 3 the difficulty of phase 2 - make cutscenes skip able (press s to skip cutscene) - give player more or reset items and food before next phase - listen to community about bugs, glitches, or errors with the game and code - stop crashing and lagging out mobile devices - make other phases OPTIONAL like phase 4, 5, and 6 (OPTIONAL) meaning you complete the game after phase 3 BUT if you WANT you CAN play the other phases (WITH CHECKPOINTS) - make attacks more predictable - add difficulty settings like easy mode, normal mode, hard mode, and debug mode (idk if they already did that) - add updates to the game - add glitch effects and screen shaking BUT make that optional in settings - have last breath sans phase 3 eye’s have the Static TV effect or some glitch effect for the eyes (idk) - have other endings like a mercy ending for other phases besides phase 1 - have a phase 3 ending where sans finally kills you (OPTIONAL) I do agree with almost everything in this video BUT I don’t see why having the original sans sprite is a problem, yeah you might interpret it as “lazy” but it feels more realistic towards the original Undertale game, Undertale Last Breath is a Timeline not a Alternate Universe so technically using the same sprite is valid, also look at the Call Of The Void animation by Saster he used the original sans sprites and it worked, I don’t see very many people complaining about COTV using the original sprites, so why are people complaining when it’s ULBR?
Phase 2 difficulty isn't a problem. I think the game would be worse if it was easier. I think adding an extra section to phase 3 would be cool though making it slightly harder. To compensate make the notebook dodgeable lol. The asgore fight needs a major rework.
i agree with all the points here. and restating what was said near the end, this was quite a poor revive for ULB, considering how unbalanced it is. really good video, nicely done
For me...The time memory and hitboxes are the issues here: The phases shoud be longer because logically sans fights for the 1st phase for 15 minutes (undertale) and it based all about of memory the canon sans figh the attacks were "random" but it was only 3 combos and you coud see the attacks coming non the fact sans tires up not because his final attack
The game had so many good ideas for LB, like with Sans blocking the slash with a ketchup bottle in phase 1.5, in phase 2 you need to collect the fight button, phase 4 with vs Flowey and Asgore. But the devs just couldn't hit anything when it came to executing them
As someone who beat the phase 2 of the game and is working on phase 3, i agree with most the points you make. Small changes would literally make this game a lot better. Restore healing items for phase 2, periodic heals during phase 3(even just one would be enough), fixing the hitboxes, nerfing some attacks, new attacks instead of repeats, skipping phase 3 cutscene and the long intro, and god damn just anything to nerf phase 2 a little more. The music is amazing though.
Hi, it's me, the one that Wankahh mentioned at the beginning of this video. I thought I'd give my two cents on this as I have a video planned as well. What Wankahh didn't cover is that there were sprites that were more unique which ended up being scrapped. You can see these in the Extra Content menu of the game. A GIF teaser also showed Phase 2 in action, it looked amazing! But now, we have a modified Sans sprite, which... to be honest, is only a minor upgrade from Phase 1 which has no sprite changes at all. craKed_Wolf stated to a friend of mine in DMs that there is no need to update the game since everything has been no-hitted. But that's not the problem we're having now - we knew it would be no-hitted whether it got an update or not. We don't care about that anymore, we're more concerned about the bugs now, which Wankahh very kindly used my footage for, so thank you Wankahh :). Unfortunately though, that's just the tip of the iceberg. As Wankahh said, Wolf said they would fix the hitbox bug that ended one of my Phase 1 no-hit attempts AT THE VERY END, but sadly it never came. I did get the no-hit in the end, which is what probably sparked craKed_Wolf to say "it's fine, they got it, now I don't need to update anymore XD !!!1!1!!". What you probably didn't see is that when Wolf was told about some of the other issues with the game, they got aggressive and lashed out instead of just saying "I don't have plans to update the game for a long time" or "I don't want to", replying with a "if you can come up with any reasonable proof why I should update, I will consider it" kind of message. Again, that never happened, despite numerous complaints. I think we can all agree that if this game ever gets an update, which will probably never happen, we get a Phase 3 cutscene skip and a general toning down on the RNG usage. In general, top players despise RNG when it is used for difficulty purposes. You would know this all too well if you have ever played FDY games, which are twenty times harder than Asgore and Flowey in this game. Overall, I like how the video tries to address the issues. But I think it just uses me and Merg a bit too much for it to be hard proof that the game was not enjoyable, even by the top players. This video was mainly made around my opinions which I DM'ed Wankahh about (they approached me and asked for my opinion so I basically gave them a book to read), which is why you hear new words like "lucklock" which I highly discourage the use of now. In this case, I suppose it's fine, but please don't use it as a general term. It's just one I made up.
lets be real if your fighting Asgore and Flowey they know your resets so it makes sense they can RNG their attacks also should have used those unused sprites they look epic
I know I'm super late, but Phase 3 no-hitter here. There's a bug not put into the video about the no-hit achievements. At least for me, it didn't work after finally getting the no-hit in Phase 3. So I had to modify the game files a bit so I could get the achievement. That's not fair at all
i'm actually friends with Andrimal, the main musician for the game, and so I saw some music pieces pre-release. I also played the game quite a bit myself and found it to be enjoyable. if you think the sprites are lazy, that's your opinion.
good fücking god how did none of y'all get my point...here's the difference, ok? the creator of the original ULB didn't label it as a "renewed version of UT" or whatever tf, it was just a simple fangame, nothing wrong with that. but with craked_wolf's remake of ULB, they decided to do that for some reason, and it almost gives off the vibe that their version is the only "renewed, perfect" version. y'all see what I mean?
Let's be honest, LB renewed was only made for Merg and never for the fans. Like it was said already, the only reason there was a checkpoint added at all was because Merg was really close on ragequitting the fangame
tbh idk how the Undertale sans sprite is "lazy" to just take like he's going for toby foxes' style, attempting to make this fan game seem very believable as the main game, attempting to fully mimic Toby's style, i call that unique, because every other dumbass fan game has to change his sprite so much its unnecessary.
i never bothered playing this due to how painfully hard and memory reliant this game was (i despise memory reliant fangames as a whole) the ost’s good but i’d rather die than play ulb renewed again because of how stupidly reliant it is on memory
I kind of had access to the engine used for ulb renewed, If you're wondering why the hitbox is so weird, it's because the entire engine is a Ctrl+c ctrl+v of codes from other engines that end up conflicting a lot and end up generating bugs in the code
One thing i hate about the flowery and asgore battle is that it doesn’t make sense. Because to progress in the battle you need to attack asgore and we do 256 damage. BUT HOW DO WE DO 256 IF WE HAVE A THING OF 99 DM AND 99 DF, AND ACTUALLY WE DONT EVEN NEEDED TO TAKE DAMAGE
the fact that people complain about reusing attacks when the original reuses attacks all the time and sometimes only ever so slightly changes them for example blaster spam in the second half of the fight the blasters are just slightly bigger edit: also the undertale community is straying away from what sans is he's lazy attacks are supposed to be reused the only way he wouldn't is if he's energetic and not lazy like dusttale or chara sans aka killer
I actually agree with all the points raised in the video, especially the "sike, gottem" sans pulls on you on phase 2. (xd) But I think the reason for the frustrating attacks, and the memory-based, trial n' error grounded patterns is because of lore-wise reasons. Basically LB Sans' whole gimmick is that when he Gaster drops a reality check on him, it made him realize that the whole thing is a game to you and made him hella aware of his and your bounds, thus, his strategy would be to make it so damn frustrating to the point that you QUIT.
If its me Personal The only Problem Is Hitboxes Bcs the game is pretty Balanced Good Music And good Sprites tbh And the fangame is aimed to be hard Not some easy Fangame
Just wanted to let you know there are bugs in the OG game such as the bone maze thing and sans draining your health to 0 when he slams you to the wall multiple times.
Phase 1 had my favorite theme in the OG ULB but this version kinda butchered it. You can tell there's more "effort" put into both other phases, both music and gameplay-wise. Even then, this game makes me kind of sad. I have high hopes for Zerjox's official Remake of the game but I'm sad we will not get the iconic original soundtrack but remixed.
12:08 No, they HAD to have modded it. That bug sounds literally impossible since unless for some stupid reason the dev made the game from the original undertale, there should be absolutely no way to be level 15. The only way that could possible happen is if the dev added it into the game, which while stupid, would make it “not” a bug
7:11 *if he actually did that* Sans: nothing... literally nothing... i waited for what feels like an eternity... so theyre really not coming back, huh? guess i did it. they finally quit... it's over... and yet... i feel... nothing...
ngl , most of the issues here are in the original too ,and the sprite for phase 1 , i dont see it as lazy ,just trying to look like undertale more ,however issues are issues ,i do agree with most of these ,js feel like there arent too far from the original
Ah yes I too love fangames that use models that literally doesn’t even look like undertale anymore and I hate when people use “lazy” models even though it actually makes it feel like undertale. I agree that phase 1 definitely isn’t just undertale sans but different so he has *ABSOLUTELY* no reason it should just be ut sans. I agree with most of your other opinions but that stupid model opinion brings it down. L video. 6/10.
Honest opinion i think the only reason last breath renewed failed is because it manages to be harder than the original i only say that because of how many people die in the game plus its kinda long especially if you have a skill issue (like me-) besides from that honestly the fangame is good and actually keeps the Undertale style unlike every fangame ever although yeah you do need plenty of memory especially on phase 2 also why does he use hotland lasers did he do a devious lick on hotland😭
Honestly people complaining about the game being “too hard” is kind of stupid considering that sans is quite literally going all out giving everything he has so he can beat the human narratively the fight being hard makes sense for me story in undertale games are far more important than balancing complaining that ph2 is too hard is like complaining about someone going all out in a life or death situation and for me ULBR’s ph3 is a lot better design wise because there never really was any reason for sans to have glitchy eyes or shake apart from ooo cool epic I feel like ULBR just focused on the story and making it feel somewhat realistic for a actual undertale game instead of making a fair fight
How does a glitch that makes you only lv 15 even happen? Did the creator add the entire undertale level system even though only two levels are needed, 19 at the start and 20 for the asgore and flowey fight?
It’s really disappointing to see such a good idea be executed in such a poor way. Last Breath is one of if not the most iconic fangame in the community so a remake that fixes the small issues the original had was awesome until it actually released Hope its failure doesn’t discourage others from trying to remake it again since I’d really love to see a more polished and balanced one
i find logic about how you can’t just revive your items in phase 2 so yea that doesn’t seem like a problem and btw phase 1s should be harder than phase 2 so yea I don’t find a problem about anything except the phase 1 hitbox also edit no checkpoint and also mind tricking and memory is dumb so yea so I don’t blame you
hard take, but i think that the dev is showing what a real ulb would look like say you were in sans' place and seconds away from death would you take the opportunity to break their fight button and increase the difficulty to the max or, would you not break it whilst they slowly diminish your stamina till they get another hit on you. btw this comment is based on this part of the video and what i think so far: 5:53
in the original ULB they gave you back the items after phase 1 who the fuck told the guy who developed the game to not do the same thing when basically everyone complained about martlet phase 2, WHICH DID THE SAME OF NOT GIVING BACK THE ITEMS
The first time i played this fangame, i was raging with the hitboxes and how unpredictable the attacks were. For example the bone slider with bomeraangs in phase 1 was a huge disaster since the platforms were soo uncomfortable and jumping to down or up was harder with the weirder controls. In phase 2 i gave up. I was thinking im just bad (even if i beated dtlg) but i can see from this video the fight itself is too hard. In phase 3 i dunno why they changed the classic glitchy phase 3 sprite wich is a must for lb for me to a la jupo vania type sprite. I only liked the asgore flowey fight tbh even if the music wasnt smth speciam it was the best fight
I can agree with stuff you said, but i think the dev just wanted it to be ridiculously hard and quite unfair. Similar to what toby did with the original sans fight when compared with over fights.
I think the improvements would be nerfing the attacks, and making them easy for the Player to react and understand it. So it would be 99% the Player's fault if they lost the fight, and also fix these dumb ahh bugs which led to my 9th attempt to fail. overall, the game doesn't give you an improvement or anything or IT'S NOT even an improved ver of the Last breath.
the ULB: Renewed phase two experience is just suffer through, get hit with *this federal crime* 9:13, suffer more, forget the same trick and most likely die to it, and rinse and repeat until you can remember
The fact that the dev added a checkpoint because he was scared that merg would quit the game scares me
And he barely put any effort into it
No items
No heal
And most importantly, the PRAY option, which was meant to be a heal that slowly grows stronger, doesn’t reset during attempts
So you have 5 PRAY actions *TOTAL*
Unless of course, you want to have to redo the entire phase 1
@@arandomgamer9317 yeah phase 2 is bullshit even after the checkpoint was added merg still took multiple
Videos to beat it making it a total of 5 out of 7 videos from the playlist and this is from a guy who has no hit the 2/3 final bosses of the og undertale and no deathed asriel phase 2 no hit bad time trio twice and recently no hit the great time trio
@@jessicataylor5246no hitted great time trio 2 times actually
@@parkermatthews7595 whats the vid titled?
@@jessicataylor5246 Great Time Trio No Hit literally but its old
Edit: the title is Great Time Trio No Hit + CAPTURE THE HUMAN | Merg.
Realistically, yes. There wouldn't be a checkpoint or any item restore between a fight's phases. That's just how it would realistically work on paper, but if you're gonna make each phase brutally difficult then that's just poor game design.
I can agree, since if were actually taken AUs like Dusttale, and actually make it as accurate as its Ask Dusttale and Novel stories as possible, then it be the worse gameplay in fangames, and that's on design.
I hated the sprite design for phase 3. Sans is just floating like a doofus, and part of the reason I absolutely loved Last Breath was the static effect in his eyes.
I know right, I also liked how he was all twitchy and shaky as well as the fact gaster didn’t show up often, only showing up once during the fight with his theme subtly in the background was so cool
Same tbh. This one looks liks la jupo vania but it can fly. And thd glitchy eyss of phase 3 is a must must
ITS LIKE THE OPPOSITE OF ASRIEL
ASRIEL FLIES BECAUSE HE WOULD LOOK LIKE A NERD IF HE WAS STANDING
WHILE SANS JUST LOOKS DUMB WHEN FLYING
@@MuzluStuff la flya vania
@@COOLSKELETON112 fr
I kinda hate how the phase 3 model is just worse than the OG because what the hell a sans having a crack on his skull and glitching makes it seem more like gaster is controlling his body, while floating with an edited face and a slash just seems... weird
Bro is a suck puppet now
He literally looks like La Jupo in phase 3
Also the og got better music, intro
TRUEEE ENIGMATIC ENCOUNTER WAS BETTER@@papyrusse.
@@Trihan_98 fr, that's a goated music, + there's the gaster meme
I agree with most things here but like
I don’t see the problem with using undertale sprites for phase 1. Sure it’s “lazy” but it makes it feel more like undertale than the super detailed sprites.
It feels more sans
@@SandsUnderthetable feels like an attempt to expand on the original sans fight. And id say it does that pretty well
I kinda like the lazy undertale sprite thing but I don’t really care at the same time
if I was a dev I would’ve done that too though
I LOVE ABUSING FREE MODELS
Thing is
The story of last breath is anything but undertale
The worst part to me is the creator. The game is horrible and unbalanced but the creator refuses to update the game at all and when someone complains the creator just says “skill issue” when the game is so unbalanced!
If you think is unbalanced then you’ve never seen most undertale fangames, this is nothing compared to actual unbalanced undertale fangames
@@Supers_channel I know but still this game is unbalanced and the creator is awful.
@@DallasReimer awful is a bit harsh, all he did was say skill issue, it’s not that serious.
@@Supers_channel It’s not just that. It’s the fact that he refuses to update the game despite everyone complaining about the game being imbalanced and calling all of these complaints “skill issue”. There are worst creators but we shouldn’t let the creator of this fangame go free just because there is worse creators.
@@DallasReimer can’t argue with that, but honestly sounds like something I would do 😼
the fact that craked_wolf only added in a checkpoint between phase 1 and phase 2 because he was scared of merg ragequitting absolutely infuriates me
like, in no way he did ever listen to any criticisms on his game yet a popular yt creator convinced him
Very true
oh that's messed up
i fear no man
but that thing..
it scares me
@@user-qj4px6ob4y "DO NOT THE SPIDER"
I have just beaten shanghaivania sans and I think its a great fangame to compare the good vs bad, most of shanghaivanias attacks are skill based, you rarely will find anything luck based and most of the damage you take you can only blame yourself for, in last breath renewed there are many RNG based attacks which sometimes can kill you just beacuse, has terrible hitboxes and most of the attacks are just terribly made, shanghaivanias attacks are always mostly the same and pretty easy to dodge once you find out how, this should be the case with any fangame it should be oblivous that once you learn the attack you should be able to dodge it, last breath renewed isn't like that, its more similar to pokemon where RNG can easily outwheight the skill
Yup, shanghaivania is more about skill
@@Tran3x72 I think only three attacks are somewhat rng based - first one with where blasters spawn (after million orange and blue bones) and the first in which sans slams you at walls at the end again where the blasters spawn and the one where you kill fellsans the bone corridor at the end which deals like no dmg anyway, might be forgetting something tho
@@gerwaltspodnovigradu5508A few RNG attacks are fine, they’re added there for difficulty along with the skill based attacks. Last Breath Renewed has an overwhelming amount of RNG attacks(maybe not overwhelming but definitely a lot especially in phase 2).
@@mnhplayzalt like I said, its closer to pokemon where RNG has far more say than the skill
Last breath remake: good animation, bad hitboxes, rng attacks, good music
Shanghavainia: barely rng attacks, decent animation, decent music
Shanghavaninia wins here
i think the og ending was more interesting than the new one imo
Same cuz Asgore and Flowey just killed you together, maybe we could go both ways and have the Asgore & Flowey fight, with it still ending with Asgore and Flowey killing you.
@@DeltaBlazinNO
Personally, I don’t. Mostly because it didn’t make sense. Why couldn’t we simply RESET? There’s no way that was an unwinnable situation. If Flowey could put us in an unwinnable situation like that, he would’ve done so in canon the instant we turned against him. You know, rather than being scared compost-less. And even then, we seemingly didn’t even _try_ to come back again and kill them. You’d think that we could, oh I don’t know, cut the vines? Or struggle despite being trapped in them, like we do against Muffet? Or… something?
Merg's hands were assaulted during the FIVE videos
Using normal sprites isnt lazy. He was clearly trying to make it like the original its fine
Also it kinda fits because sans was too lazy to change sprites
Actually, i really love original sprites, it makes it look like this is canon undertale's what if
Yes but you have Undertale for this-
@@DustSans1050Canon Undertale's WHAT IF
Not to mention how phase 1 is literally just ut sans but with different attacks. He has 0 reason to not be just ut sans’ model.
@@DustSans1050yeah undertale. Just like phase 1 is. Phase 1 is undertale sans but with different attacks. So what reason is there for a different model.
@@Meh-d6yI mean, he did have reason on the original Last Breath because he got warned and thus wanted to do something new
Undertale Last Breath Renewed’s problems:
- less RNG
- less memory attacks
- fix bugs
- give achievements
- stop reusing attacks
- give player time to think and react before next attack
- reduce difficulty on phase 2 and make phase 3 the difficulty of phase 2
- make cutscenes skip able (press s to skip cutscene)
- give player more or reset items and food before next phase
- listen to community about bugs, glitches, or errors with the game and code
- stop crashing and lagging out mobile devices
- make other phases OPTIONAL like phase 4, 5, and 6 (OPTIONAL) meaning you complete the game after phase 3 BUT if you WANT you CAN play the other phases (WITH CHECKPOINTS)
- make attacks more predictable
- add difficulty settings like easy mode, normal mode, hard mode, and debug mode (idk if they already did that)
- add updates to the game
- add glitch effects and screen shaking BUT make that optional in settings
- have last breath sans phase 3 eye’s have the Static TV effect or some glitch effect for the eyes (idk)
- have other endings like a mercy ending for other phases besides phase 1
- have a phase 3 ending where sans finally kills you (OPTIONAL)
I do agree with almost everything in this video BUT I don’t see why having the original sans sprite is a problem, yeah you might interpret it as “lazy” but it feels more realistic towards the original Undertale game, Undertale Last Breath is a Timeline not a Alternate Universe so technically using the same sprite is valid, also look at the Call Of The Void animation by Saster he used the original sans sprites and it worked, I don’t see very many people complaining about COTV using the original sprites, so why are people complaining when it’s ULBR?
Phase 2 difficulty isn't a problem. I think the game would be worse if it was easier. I think adding an extra section to phase 3 would be cool though making it slightly harder. To compensate make the notebook dodgeable lol. The asgore fight needs a major rework.
i agree with all the points here.
and restating what was said near the end, this was quite a poor revive for ULB, considering how unbalanced it is.
really good video, nicely done
I feel like cracked_wolf is just a lazy dev
Thats literally the entire problem
What r u doing here raptor
As a lazy dev, I can say with confidence that cracked_wolf is MUCH more than just lazy
No thats alittle harsh. It has its problems but its really not lazy. Just not very well thought out sometimes
If he was that lazy he would not have even released the game
@@deltaman263*looking at yandere dev*
For me...The time memory and hitboxes are the issues here:
The phases shoud be longer because logically sans fights for the 1st phase for 15 minutes (undertale) and it based all about of memory the canon sans figh the attacks were "random" but it was only 3 combos and you coud see the attacks coming non the fact sans tires up not because his final attack
sans attack in undertale aren't random
@@papyrus9089 yeah is the same combo over and over but there are 3 and i wanted to say with "attack random" that (obliusly in the "2 phase")
@@papyrus9089 The gaster blasters are random except for set up attacks like the first and final attack.
'psychological warfare' man discovers sans' whole mo
I don't think there's anything wrong trying to keep in line with the original art style.
The game had so many good ideas for LB, like with Sans blocking the slash with a ketchup bottle in phase 1.5, in phase 2 you need to collect the fight button, phase 4 with vs Flowey and Asgore. But the devs just couldn't hit anything when it came to executing them
As someone who beat the phase 2 of the game and is working on phase 3, i agree with most the points you make. Small changes would literally make this game a lot better. Restore healing items for phase 2, periodic heals during phase 3(even just one would be enough), fixing the hitboxes, nerfing some attacks, new attacks instead of repeats, skipping phase 3 cutscene and the long intro, and god damn just anything to nerf phase 2 a little more. The music is amazing though.
Hi, it's me, the one that Wankahh mentioned at the beginning of this video. I thought I'd give my two cents on this as I have a video planned as well.
What Wankahh didn't cover is that there were sprites that were more unique which ended up being scrapped. You can see these in the Extra Content menu of the game. A GIF teaser also showed Phase 2 in action, it looked amazing! But now, we have a modified Sans sprite, which... to be honest, is only a minor upgrade from Phase 1 which has no sprite changes at all.
craKed_Wolf stated to a friend of mine in DMs that there is no need to update the game since everything has been no-hitted. But that's not the problem we're having now - we knew it would be no-hitted whether it got an update or not. We don't care about that anymore, we're more concerned about the bugs now, which Wankahh very kindly used my footage for, so thank you Wankahh :). Unfortunately though, that's just the tip of the iceberg.
As Wankahh said, Wolf said they would fix the hitbox bug that ended one of my Phase 1 no-hit attempts AT THE VERY END, but sadly it never came. I did get the no-hit in the end, which is what probably sparked craKed_Wolf to say "it's fine, they got it, now I don't need to update anymore XD !!!1!1!!". What you probably didn't see is that when Wolf was told about some of the other issues with the game, they got aggressive and lashed out instead of just saying "I don't have plans to update the game for a long time" or "I don't want to", replying with a "if you can come up with any reasonable proof why I should update, I will consider it" kind of message. Again, that never happened, despite numerous complaints.
I think we can all agree that if this game ever gets an update, which will probably never happen, we get a Phase 3 cutscene skip and a general toning down on the RNG usage. In general, top players despise RNG when it is used for difficulty purposes. You would know this all too well if you have ever played FDY games, which are twenty times harder than Asgore and Flowey in this game.
Overall, I like how the video tries to address the issues. But I think it just uses me and Merg a bit too much for it to be hard proof that the game was not enjoyable, even by the top players. This video was mainly made around my opinions which I DM'ed Wankahh about (they approached me and asked for my opinion so I basically gave them a book to read), which is why you hear new words like "lucklock" which I highly discourage the use of now. In this case, I suppose it's fine, but please don't use it as a general term. It's just one I made up.
lets be real if your fighting Asgore and Flowey they know your resets so it makes sense they can RNG their attacks
also should have used those unused sprites they look epic
I know I'm super late, but Phase 3 no-hitter here. There's a bug not put into the video about the no-hit achievements. At least for me, it didn't work after finally getting the no-hit in Phase 3. So I had to modify the game files a bit so I could get the achievement. That's not fair at all
i'm actually friends with Andrimal, the main musician for the game, and so I saw some music pieces pre-release. I also played the game quite a bit myself and found it to be enjoyable. if you think the sprites are lazy, that's your opinion.
The fact you cant skip the phase 3 cutscene triggers my trauma.... (murder time trio fangame with its long ah cutscene each time you died)
oh hi didn't expect to see you here
dear god when i saw sil gaming nostalgia kicked in. i was so hyped when they won the no hit.
epic video wankahh
and I feel like there's smth...wrong, with "renewing" someone's fangame possibly without their permission.
What? No. It's not like sans is last breath creator's character or something
Thats so stupid the creator of the ulb doesn't own sans anyone can remake any fan game because their all copying undertale
So do every undertale/deltarune's fangame authors with toby's works? What's your point anyway?
did the creator of last breath get toby fox's permission?
exactly.
good fücking god how did none of y'all get my point...here's the difference, ok? the creator of the original ULB didn't label it as a "renewed version of UT" or whatever tf, it was just a simple fangame, nothing wrong with that. but with craked_wolf's remake of ULB, they decided to do that for some reason, and it almost gives off the vibe that their version is the only "renewed, perfect" version. y'all see what I mean?
ZAMNNN THIS IS FIRE pls make more of this content
Nice
"look at how they massacred my boy"
you mean our- *ussr anthem starts playing*
Is donts gets its
Sans floating just looks so goofy and does not fit the original "gaster is controlling sans" theme
Let's be honest, LB renewed was only made for Merg and never for the fans. Like it was said already, the only reason there was a checkpoint added at all was because Merg was really close on ragequitting the fangame
3:35 WHAT IS THAT. YOUR JUST GONNA GLAZE OVER HOW SANS JUST HAS A RANDOM LASER FROM HOTLAND!?!
Merg because of the confusing attack:*INSERT INTENSE GERMAN SWEARING*
either cracked_wolf is just intentionally making this look lazy because sans is laziness itself, or cracked_wolf rushed all this.
let's hope somebody does a last breath remake.
👀
*Cough.*
@@Andrimalo my God no way its is the msuic creator
tbh idk how the Undertale sans sprite is "lazy" to just take like he's going for toby foxes' style, attempting to make this fan game seem very believable as the main game, attempting to fully mimic Toby's style, i call that unique, because every other dumbass fan game has to change his sprite so much its unnecessary.
The best thing to come from this is the remixes, the phase 2 and 3 remixes are pretty good
no way phase 3 has built in ads bro 😭😭
And let's not forget you can't just change something that's so freaking iconic like let the old one be! Geez
i never bothered playing this due to how painfully hard and memory reliant this game was (i despise memory reliant fangames as a whole)
the ost’s good but i’d rather die than play ulb renewed again because of how stupidly reliant it is on memory
Idk, the renewed version tried to change too much and ended too Crazy i guess.
6:37 well… isn’t that the damn point?
I kind of had access to the engine used for ulb renewed, If you're wondering why the hitbox is so weird, it's because the entire engine is a Ctrl+c ctrl+v of codes from other engines that end up conflicting a lot and end up generating bugs in the code
The hitbox for example is from an engine called "mcatr engine", its a 2017 engine, so yeah
When I hear the phase 2 theme I get war flashbacks
One thing i hate about the flowery and asgore battle is that it doesn’t make sense. Because to progress in the battle you need to attack asgore and we do 256 damage. BUT HOW DO WE DO 256 IF WE HAVE A THING OF 99 DM AND 99 DF, AND ACTUALLY WE DONT EVEN NEEDED TO TAKE DAMAGE
the fact that people complain about reusing attacks when the original reuses attacks all the time and sometimes only ever so slightly changes them for example blaster spam in the second half of the fight the blasters are just slightly bigger
edit: also the undertale community is straying away from what sans is he's lazy attacks are supposed to be reused the only way he wouldn't is if he's energetic and not lazy like dusttale or chara sans aka killer
If fanum taxes the views to this video, I will be very upset!
Fanum done taxed my non for dummies videos and fanum done taxed your well edited videos, we are stuck in an endless cycle
I only seen Merg as angry as that fangame on a certain Clickertale 2 event...
YOOO YOU ACTUALLY FUCKING DID IT
after 3 days of editing out of and in the middle of lectures i got it done, hopefully it was worth it
15:50 LOOK GARY THERE I AM!!!!
I actually agree with all the points raised in the video, especially the "sike, gottem" sans pulls on you on phase 2. (xd)
But I think the reason for the frustrating attacks, and the memory-based, trial n' error grounded patterns is because of lore-wise reasons. Basically LB Sans' whole gimmick is that when he Gaster drops a reality check on him, it made him realize that the whole thing is a game to you and made him hella aware of his and your bounds, thus, his strategy would be to make it so damn frustrating to the point that you QUIT.
I’d say the best recent GOOD LB sans fight was Last Genocide Sans.
9:14 mystic slime said it best
"He then commits this federal crime" -Mystic Slime 2024
Or it was something along those lines at least
Overall I loved this game, but I wanna point something else out. In the original phase 1 and 2 did double damage per hit
If its me Personal The only Problem Is Hitboxes Bcs the game is pretty Balanced Good Music And good Sprites tbh And the fangame is aimed to be hard Not some easy Fangame
Just wanted to let you know there are bugs in the OG game such as the bone maze thing and sans draining your health to 0 when he slams you to the wall multiple times.
okay but when are you gonna make a thirst trap for ulc golden shotgun papyrus
edit: god fucking dammit
10000 subs
@@wankahhwe will get there eventually
We will reach 10k subs xD
And don't forget phase 3 theme is stolen from oversave last breath
They're completely different 💀
have you listened to the whole song?
Phase 1 had my favorite theme in the OG ULB but this version kinda butchered it. You can tell there's more "effort" put into both other phases, both music and gameplay-wise. Even then, this game makes me kind of sad. I have high hopes for Zerjox's official Remake of the game but I'm sad we will not get the iconic original soundtrack but remixed.
Yo, y’all may not see this, but this video was really cool, can y’all do a review of dtlg?
In my opinion phase 3 has the worst sprites, it's not even compatible with original.
HOLD ON CAPTAINERGE?!
HES MY FRIEND TOO
i dont mind the gravity changes but i feel like they should add a easier mode
Can't wait for Undertale Last Breath Renewed Renewed
12:08 No, they HAD to have modded it. That bug sounds literally impossible since unless for some stupid reason the dev made the game from the original undertale, there should be absolutely no way to be level 15. The only way that could possible happen is if the dev added it into the game, which while stupid, would make it “not” a bug
ok but the anti bone jump is kinda funny ngl
7:11
*if he actually did that*
Sans: nothing... literally nothing... i waited for what feels like an eternity... so theyre really not coming back, huh? guess i did it. they finally quit... it's over... and yet... i feel... nothing...
You know it's hard when even merg is close to rage quit
you should check out the help from the void animation , which basicly one ups this game
ngl , most of the issues here are in the original too ,and the sprite for phase 1 , i dont see it as lazy ,just trying to look like undertale more ,however issues are issues ,i do agree with most of these ,js feel like there arent too far from the original
Average undertale au difficulty:
I personally like the old sprites
"This is Psychological warfare" 😂
might wanna credit the music you used
I never knew it was a thing until this video
10:40 could i have a link to the music? I cant seem to find an interesting reunion
That song is called “an enigmatic encounter tanned”
15:50 Flowey I didn’t know you were a grandpa
9:41 "This is psychological warfare-"
this video lived up to the hype unlike ULB renewed
ulb renewed's phase 2 is blocked once more meme but taken seriously lmao
Ah yes I too love fangames that use models that literally doesn’t even look like undertale anymore and I hate when people use “lazy” models even though it actually makes it feel like undertale. I agree that phase 1 definitely isn’t just undertale sans but different so he has *ABSOLUTELY* no reason it should just be ut sans.
I agree with most of your other opinions but that stupid model opinion brings it down. L video. 6/10.
Honest opinion i think the only reason last breath renewed failed is because it manages to be harder than the original i only say that because of how many people die in the game plus its kinda long especially if you have a skill issue (like me-) besides from that honestly the fangame is good and actually keeps the Undertale style unlike every fangame ever although yeah you do need plenty of memory especially on phase 2 also why does he use hotland lasers did he do a devious lick on hotland😭
Honestly people complaining about the game being “too hard” is kind of stupid considering that sans is quite literally going all out giving everything he has so he can beat the human narratively the fight being hard makes sense for me story in undertale games are far more important than balancing complaining that ph2 is too hard is like complaining about someone going all out in a life or death situation and for me ULBR’s ph3 is a lot better design wise because there never really was any reason for sans to have glitchy eyes or shake apart from ooo cool epic I feel like ULBR just focused on the story and making it feel somewhat realistic for a actual undertale game instead of making a fair fight
People are allowed to change things. Its ok the fangame is too annoying expecting no deaths and not giving heals backever
How does a glitch that makes you only lv 15 even happen? Did the creator add the entire undertale level system even though only two levels are needed, 19 at the start and 20 for the asgore and flowey fight?
It’s really disappointing to see such a good idea be executed in such a poor way. Last Breath is one of if not the most iconic fangame in the community so a remake that fixes the small issues the original had was awesome until it actually released
Hope its failure doesn’t discourage others from trying to remake it again since I’d really love to see a more polished and balanced one
i find logic about how you can’t just revive your items in phase 2 so yea that doesn’t seem like a problem and btw phase 1s should be harder than phase 2 so yea I don’t find a problem about anything except the phase 1 hitbox also edit no checkpoint and also mind tricking and memory is dumb so yea so I don’t blame you
hard take, but i think that the dev is showing what a real ulb would look like say you were in sans' place and seconds away from death would you take the opportunity to break their fight button and increase the difficulty to the max or, would you not break it whilst they slowly diminish your stamina till they get another hit on you.
btw this comment is based on this part of the video and what i think so far: 5:53
in the original ULB they gave you back the items after phase 1
who the fuck told the guy who developed the game to not do the same thing when basically everyone complained about martlet phase 2, WHICH DID THE SAME OF NOT GIVING BACK THE ITEMS
this is the type of game to say "rng is bullsit? GIT GUD THEN"
9:41 got a laugh out of me
The first time i played this fangame, i was raging with the hitboxes and how unpredictable the attacks were. For example the bone slider with bomeraangs in phase 1 was a huge disaster since the platforms were soo uncomfortable and jumping to down or up was harder with the weirder controls. In phase 2 i gave up. I was thinking im just bad (even if i beated dtlg) but i can see from this video the fight itself is too hard. In phase 3 i dunno why they changed the classic glitchy phase 3 sprite wich is a must for lb for me to a la jupo vania type sprite. I only liked the asgore flowey fight tbh even if the music wasnt smth speciam it was the best fight
phase 2 is stupidly stupid but i keep going back to it because the music
Turn up the music, we can almost hear you
merg usually is completely good with a game, maybe sometimes salty. he makes it clear he is angry when he makes ungodly sounds
I can agree with stuff you said, but i think the dev just wanted it to be ridiculously hard and quite unfair. Similar to what toby did with the original sans fight when compared with over fights.
I think the improvements would be nerfing the attacks, and making them easy for the Player to react and understand it.
So it would be 99% the Player's fault if they lost the fight, and also fix these dumb ahh bugs which led to my 9th attempt to fail.
overall, the game doesn't give you an improvement or anything or IT'S NOT
even an improved ver of the Last breath.
Yo nice Character stills
the ULB: Renewed phase two experience is just suffer through, get hit with *this federal crime* 9:13, suffer more, forget the same trick and most likely die to it, and rinse and repeat until you can remember
10:30 what is that song!? i love it!!!! can you put a link to it?
Main problem: unfair crap