Off Camera Secrets | Half-Life 2 - Boundary Break

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  • เผยแพร่เมื่อ 30 ก.ย. 2017
  • See beyond the walls and floors of Half-Life 2 to discover developer tricks and insight!
    Every episode I have - • Off Camera Secrets | P...
    Game Club Podcast - • Zelda 2 - Game Club Po...
    You can now vote for future episodes via this mega poll! 100 entrants!!! strawpoll.com/ebgcbdae
    Keep me company on Twitter! We have fun there: / boundarybreak
    I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. / boundarybreak
    Fans have made a discord chat room if you guys like that stuff. Heres a link: / discord
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
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ความคิดเห็น • 3.1K

  • @marsil602the2nd
    @marsil602the2nd 6 ปีที่แล้ว +2495

    "gotta love valve's commitment to the half-life franchise"
    *hello darkness my old friend*
    if thats you taking a shot at valve then high-five lol

    • @Dargonhuman
      @Dargonhuman 6 ปีที่แล้ว +36

      Yes, that gave me a good chuckle too.

    • @Clone394
      @Clone394 6 ปีที่แล้ว +12

      best joke i've heard all year.

    • @palazzo1113
      @palazzo1113 6 ปีที่แล้ว +45

      I'M NOT CRYING, YOU'RE CRYING

    • @kidkangaroo5213
      @kidkangaroo5213 6 ปีที่แล้ว +28

      THOSE AREN'T TEARS, THEY'RE SWEAT DROPLETS. STOP JUDGING

    • @nancyolej
      @nancyolej 6 ปีที่แล้ว +14

      marsil602 Nah, they just haven't figured out how to count to 3!

  • @captainjurgh8142
    @captainjurgh8142 6 ปีที่แล้ว +1429

    9:12 Gordon finally found a way to store his precious crowbar.

    • @stroodledoodle6441
      @stroodledoodle6441 5 ปีที่แล้ว +58

      dammit

    • @SCP--vn3us
      @SCP--vn3us 5 ปีที่แล้ว +25

      Sweet

    • @jollygrapefruit786
      @jollygrapefruit786 4 ปีที่แล้ว +61

      Right up his ass

    • @ChocoCopters
      @ChocoCopters 4 ปีที่แล้ว +21

      *_Gonna need that prostate exam now_*

    • @555146
      @555146 4 ปีที่แล้ว +20

      Therapist: show me where Barney put the crowbar on this doll Gordon

  • @1050franco
    @1050franco 4 ปีที่แล้ว +1765

    Can't wait for Boundary Break on Half Life Alyx.

    • @andylynx007
      @andylynx007 4 ปีที่แล้ว +26

      Not really sure how to do that with vr

    • @KalkuehlGaming
      @KalkuehlGaming 4 ปีที่แล้ว +92

      @@andylynx007 it's easy. The first version got a non vr mod. You can't jump but fly around with noclip

    • @Eliteerin
      @Eliteerin 4 ปีที่แล้ว +27

      Watch climbing the citadel by 3kliksphilip

    • @kenshir00
      @kenshir00 4 ปีที่แล้ว +17

      ONE DAY AGO, wow so there is viewers watching this in 2020

    • @andylynx007
      @andylynx007 4 ปีที่แล้ว +7

      @@KalkuehlGaming so, there's a way to play it without VR? But I'm pretty sure it would be useful for boundary breaking only since it would be unplayable to play it w/o VR

  • @t.fakename-4421
    @t.fakename-4421 4 ปีที่แล้ว +504

    7:45 "The floortiles are very unique to themselves" *shows floor with default placeholder texture*

    • @geckobrain
      @geckobrain 4 ปีที่แล้ว +46

      13:00 *acts like this is the first instance of placeholders*

    • @sheeloesreallycool
      @sheeloesreallycool 4 ปีที่แล้ว +10

      *cries in placeholder*

    • @SomeDudeOfficial
      @SomeDudeOfficial 4 ปีที่แล้ว +1

      Thats actually the area where Alyx opens the secret b-soda machine door and lets you in.

    • @usmaniqbal6623
      @usmaniqbal6623 4 ปีที่แล้ว

      Hahaha nerds

    • @LexiLunarpaw
      @LexiLunarpaw 3 ปีที่แล้ว

      @@SomeDudeOfficial thats a Baldi Joke isnt it

  • @Metatr0n
    @Metatr0n 6 ปีที่แล้ว +104

    9:13 "Look how Gordon's character model disappears when entering the hovercraft while I completely forget to mention that he has a crowbar stuck in his butt."

  • @ikeychain
    @ikeychain 6 ปีที่แล้ว +624

    "Valve are hardly ones to ever waste something." Besides the Half-Life IP

    • @jamesrichardson849
      @jamesrichardson849 6 ปีที่แล้ว +24

      Keychain and Left 4 Dead

    • @TheFunniBaconMan
      @TheFunniBaconMan 6 ปีที่แล้ว +17

      and their status as a game developer.

    • @raul8492
      @raul8492 6 ปีที่แล้ว +4

      Echi if they release hl3 and it's a disappointment their actions are going to drop massively,plus it would be a waste of money developing a game as they get way more money with just steam

    • @TigeriPlaysGames
      @TigeriPlaysGames 6 ปีที่แล้ว

      unrelated, but i love that FeMC icon, good taste dude

    • @Neonagi
      @Neonagi 6 ปีที่แล้ว

      Do they make games anymore at all?

  • @svijj_
    @svijj_ 4 ปีที่แล้ว +472

    "It's not quite horror"
    **shows the goriest and the scariest part in Half Life 2**

    • @shoomt7545
      @shoomt7545 4 ปีที่แล้ว +4

      outdated

    • @Extreme11
      @Extreme11 4 ปีที่แล้ว +5

      No, fast zombies exist

    • @filipkohout4704
      @filipkohout4704 4 ปีที่แล้ว +9

      Half life is scary at 25 fps... Believe me

    • @nuv2987
      @nuv2987 4 ปีที่แล้ว +1

      Filip Kohout I know. When I play Mmod I usually have 295-300 FPS. When in really intense combat situations (and almost the whole of the “Anticitizen One” chapter) my frames were 15-30.

    • @filipkohout4704
      @filipkohout4704 4 ปีที่แล้ว +5

      @@nuv2987 ok im mostly 60 fps but.... The scariest part of Half life 2 is for me ravenholm because i really have 5-30 fps there :D

  • @knightly_doggo
    @knightly_doggo 5 ปีที่แล้ว +622

    THIRD PERSON Gordon Freeman is HL1 Gordon but untextured.

    • @gemmashellfirewolf124
      @gemmashellfirewolf124 5 ปีที่แล้ว +7

      Gordan Freeman Morgan Freeman...

    • @SolantisA
      @SolantisA 5 ปีที่แล้ว +63

      well.. it is textured... it has the same texture as the hl1 barney's helmet, the chrome part.

    • @knightly_doggo
      @knightly_doggo 5 ปีที่แล้ว +30

      @@SolantisA huh...
      Well.. Uh... *Windows has stoped working\

    • @user-tm3fz7qx3s
      @user-tm3fz7qx3s 4 ปีที่แล้ว +21

      It's underdeveloped because it involves the letter 3.

    • @average_pyro
      @average_pyro 4 ปีที่แล้ว +10

      Fun fact: in Half-Life Source,the same model is used but Gordon is properly textured.

  • @swordshine52
    @swordshine52 6 ปีที่แล้ว +193

    Fun fact: the low-poly peach moment character is referred to as 'Cheaple' in the game files, for cheap people.

    • @fsjk85
      @fsjk85 6 ปีที่แล้ว +16

      he's supposed to be david blane, thats why he levitates when he stops walking

    • @PhantomDZ01
      @PhantomDZ01 6 ปีที่แล้ว +8

      Even one of the PCGamer mags from the 2004s make fun of that.

    • @SwordfighterRed
      @SwordfighterRed 6 ปีที่แล้ว +12

      Wake up, Cheaple. Wake up and... _smell the ashes._

    • @MrRiceKrispyNotTaken
      @MrRiceKrispyNotTaken 6 ปีที่แล้ว +3

      i think that was samuel a old character of the old story line of half life 2 when the game was leak into the 2004 hi is refereed by barney but the developers replace the 2002-2003 story line whit the 2004 story line this was unased

    • @MrRiceKrispyNotTaken
      @MrRiceKrispyNotTaken 6 ปีที่แล้ว +2

      also most of the maps of the game is a redo of the leaked maps so you can find things incomplete like the part of barney and the incomplete building

  • @FatalKitsune
    @FatalKitsune 6 ปีที่แล้ว +336

    "Gotta give credit to Valve for showing a ton of commitment to the Half-Life franchise here."
    Too bad it's not like that anymore!

    • @linuskobal
      @linuskobal 6 ปีที่แล้ว

      Lol

    • @acorn5687
      @acorn5687 6 ปีที่แล้ว

      HL3

    • @Sykohsis
      @Sykohsis 6 ปีที่แล้ว +4

      Only 10 more years before Half-Life 3 comes out! WHOOP WHOOP!

    • @itsthisguyNeil
      @itsthisguyNeil 6 ปีที่แล้ว +2

      I came to the comments just for that reason. I was like “yeah about that”

    • @Tumbledweeb
      @Tumbledweeb 6 ปีที่แล้ว

      Same here, Nail! :D

  • @Wicenator
    @Wicenator 4 ปีที่แล้ว +240

    10:07 The guy's actual name is "David Blaine" He is a famous street magician and valve confirmed it. You can see him breifly levitate This is his most famous trick.

    • @TomTom-tz7zf
      @TomTom-tz7zf 4 ปีที่แล้ว +11

      great cach. yes it is david blane and yes they made him levitate LOL

    • @aspodermousstoplight100
      @aspodermousstoplight100 4 ปีที่แล้ว +8

      yeah he briefly levitated i can do that too by jumping

    • @cristetalallaban1317
      @cristetalallaban1317 4 ปีที่แล้ว +1

      @@aspodermousstoplight100 levitate and jumping are not the same lol

    • @darklex5150
      @darklex5150 4 ปีที่แล้ว +1

      @@cristetalallaban1317 he means that when he jump he is floating for 1 second lol

    • @SolomonFactor
      @SolomonFactor 3 ปีที่แล้ว +1

      @@cristetalallaban1317 levitating is just jumping in style

  • @joofezille9267
    @joofezille9267 5 ปีที่แล้ว +419

    Hey Shesez, did you know;
    During your last goodbye with father Grigori, the man in ravenholm, he steps into a small building and shoots a flammable barrel, causing the whole set to go on fire. I thought that was gonna be in the episode, but let me say what happens. He walks through the fire, and never actually disappears when entering the building. Nor does he stop shooting the zombies following him in. It is a cool thing to his character.

    • @Kalina47
      @Kalina47 4 ปีที่แล้ว +18

      Luc Badolato For me, he didn’t walk into the building. He just walked into the fire. I thought he was gonna die, but he didn’t.

    • @NickCraftNL
      @NickCraftNL 3 ปีที่แล้ว +17

      I just stud there for 5 minutes watching him kill zombies in the fire

    • @toastysketches2517
      @toastysketches2517 3 ปีที่แล้ว

      @@NickCraftNL *Stood*

    • @jabuticaba4003
      @jabuticaba4003 2 ปีที่แล้ว +10

      @@toastysketches2517 lego coin

    • @C.A._Old
      @C.A._Old ปีที่แล้ว

      Best Ever !

  • @JezMM
    @JezMM 6 ปีที่แล้ว +281

    Can confirm the "unique" floor tiles at 7:49 are actually a standard grid-based development texture used by Valve. Walls tend to use an orange one and floors this grey one. There are varieties both with and without measurements written on them, you found the latter type in wall-form later in the video of course for that secret Dr. Kleiner room.
    Also a small missed opportunity for insight at 4:19! You can see in action there the weirdness of how Valve's skybox "projections" are programmed to ALWAYS display "behind" the playable space, without fail. Normally if you try to fly out into the skybox scenery, it'll disappear once you exit the playable space, but in the rare case that the skybox scenery intersects with the playable space, if you view it from an angle where, realistically, said skybox scenery would be in front of the playable scenery, the playable scenery will still be "on top". Obviously this is made sure to never happen during normal play where you're never allowed to go anywhere near the projected scenery.
    So, to contextualise that confusion with the example: at 4:19 in particular, you see that the playable street area is "on top", even though from the camera's perspective, the low-detail, "distant" house is right next to the camera and, in the real world, would block our view of the playable street. This is because the distant scenery can never overlap the playable scenery due to the nature of it's programming. The projected background scenery is ALWAYS the background, no matter what.

    • @Milkbutter
      @Milkbutter 6 ปีที่แล้ว +4

      The grids at 7:49 were ALL OVER the Beta leak too.
      What I wish he did was spawn a zombie in the first level's Breencast to demonstrate how funny that can be. Gmodders made so many wonderful moments doing that.

    • @Divector8
      @Divector8 6 ปีที่แล้ว +23

      I had a chuckle at his enthusiasm over those textures because these development textures are very familiar to anyone who's used Source SDK.

    • @BebxOfficial
      @BebxOfficial 6 ปีที่แล้ว +1

      Dives Yeppers!

    • @Eggeh1
      @Eggeh1 6 ปีที่แล้ว

      Fuck your essay

    • @Simplystimulating
      @Simplystimulating 6 ปีที่แล้ว

      JezMM huh

  • @maxruble5433
    @maxruble5433 4 ปีที่แล้ว +146

    The interesting part is, at 11:18 Alyx isn't projected on to the screen, Her voice is broadcasted, but there are two animated textures on the screen, one for her idle, and one for when she's talking.

    • @MisterChief711
      @MisterChief711 ปีที่แล้ว +2

      @@Gorbo it would make no sense if they wouldn't

    • @Igrium
      @Igrium 6 หลายเดือนก่อน

      I wonder why they even spawn the npc in the first place. No need to load the model if the visuals are going to be pre-rendered anyway.

    • @GordonFreakman69
      @GordonFreakman69 7 วันที่ผ่านมา

      @@Igrium it's because source needs an npc for its scene system, which is how all of hl2's dialogue outside of some minor stuff (combine soldier, hev suit) so alyx actually needs to exist in that scene so she can talk

  • @Neoprimal
    @Neoprimal 4 ปีที่แล้ว +140

    11:12 When you state that G-Man dissapears when going off-screen in that area, You are incorrect; You touched the Void when the G-Man went behind the Train Car which under normal circumstances in any game made in Valve's Game Engines will render any NPC or Animated Models within the map to dissapear until you leave the Void and return to the game map. I took a gander at this exact spot after seeing you do that; The G-Man doesn't dissapear in that area; After he reaches the other end of the Train Car he will stop moving and stay there indefinetely.

    • @l6he
      @l6he 4 ปีที่แล้ว +3

      correct!

    • @Wertyhappy27
      @Wertyhappy27 2 ปีที่แล้ว +3

      I may be 2 years late but mneh, in most of his sittings he does vanish, mainly those you can actually reach

    • @AlissonSilva-ox4uz
      @AlissonSilva-ox4uz ปีที่แล้ว +1

      It's whatever dude

    • @gm_fun
      @gm_fun ปีที่แล้ว

      I checked, and he dissappears after he gets behind the traincar. I even opened the entity list and sure enough, he is removed!

  • @coolwalterbennett7805
    @coolwalterbennett7805 4 ปีที่แล้ว +285

    Shesez: welcome to episode 69
    Viewers: you have entered the comedy area

  • @AlexEatDonut
    @AlexEatDonut 6 ปีที่แล้ว +172

    7:40
    "The tiles are unique"
    It's dev textures.

    • @grqfes
      @grqfes 4 ปีที่แล้ว +5

      lmao

  • @cheezemonkeyeater
    @cheezemonkeyeater 6 ปีที่แล้ว +144

    "This is where I get off."
    If you change 'where' to 'how,' you get an explanation of G-Man's motivation in the game.

    • @arpitdas4263
      @arpitdas4263 4 ปีที่แล้ว +5

      Good one

    • @flxmme5635
      @flxmme5635 3 ปีที่แล้ว +2

      For christ sake 😂😂

    • @garden0fstone736
      @garden0fstone736 2 ปีที่แล้ว +3

      This is how you get off. Don’t you wanna get off with me Gordon?

  • @decreate952
    @decreate952 5 ปีที่แล้ว +87

    11:15 gman disappeared because entities are hidden when you're inside a wall

    • @voidofspaceandtime4684
      @voidofspaceandtime4684 5 ปีที่แล้ว +7

      Outside of the skybox. Not when you're just in a wall.

    • @ZacharyC2000
      @ZacharyC2000 4 ปีที่แล้ว +11

      @@voidofspaceandtime4684 BSP or VIS (not sure which one in this case) does not render things correctly when you are inside of a brush (wall)

    • @techleontius9161
      @techleontius9161 4 ปีที่แล้ว +2

      Actually, he was outside of the map.

    • @lev7509
      @lev7509 3 ปีที่แล้ว +3

      @@ZacharyC2000 VIS is for Quake (but internally it uses BSP, just under a different name), BSP for Source.
      Also BSP is used in Doom.

  • @redacted8479
    @redacted8479 4 ปีที่แล้ว +26

    8:31 That Combine Soldier probably was used to throw the Manhacks

    • @penggrin
      @penggrin 2 ปีที่แล้ว +2

      Overwatch can't actually use manhacks, only metropolice can

  • @PotatoBullets115
    @PotatoBullets115 6 ปีที่แล้ว +122

    "Wake up, Mr.Freemann..."
    5 more minutes... please i got 4 hours of sleep.

  • @arron4112
    @arron4112 6 ปีที่แล้ว +191

    11:16 Dude, no. You went out of the map, and doing that makes NPCs disappear. He does vanish later, but just not at that spot.

    • @PizzaHutAsuka
      @PizzaHutAsuka 6 ปีที่แล้ว +30

      For some reason, Shesez doesn't know _shit_ about the Source engine. It's so easy to figure out you can literally learn how the Source engine works by messing around with Noclip.

    • @YuppyVA
      @YuppyVA 6 ปีที่แล้ว +6

      I was literally just about to point this out, thank you for doing so.

    • @brokenmirror8629
      @brokenmirror8629 6 ปีที่แล้ว +1

      TrollForce K.

    • @qaisjp
      @qaisjp 6 ปีที่แล้ว +3

      Yall so angry... this awesome guy still got your view!

    • @YuppyVA
      @YuppyVA 6 ปีที่แล้ว +3

      Qais Patankar I don't think anyone here is angry about it, rather just trying to inform him as he likes accuracy himself.

  • @fuzzydunlop7928
    @fuzzydunlop7928 5 ปีที่แล้ว +408

    You can't be lazy when making a video on HL2 - too many people go balls deep into the Source engine and into this game in particular and as you already know - they'll call you on it.

    • @VGamingJunkie
      @VGamingJunkie 5 ปีที่แล้ว +68

      When a game not only has a noclip mode but an entire level editor that lets you pick the game apart, it's really easy to go balls deep and beyond.

    • @Andytlp
      @Andytlp 4 ปีที่แล้ว +11

      No shit, people find 1 line of text relating to half life in a non half life game patch and start shouting hl3 confirmed. On one hand devs could be trolling by deliberately leaving those... On second its a waste of time and resources and higher ups wouldnt allow it... unless gabe is in on the joke. The games been in development forever. Scrapped a few times by gabe/valves own word. Hl3 probably going to be vr cause it's the next big thing. You cant really one up graphics cause that just requires better computer hardware. Instead theyll be one of the first to make a great game in vr. And they should. They have the money and their own headset so even if it isnt profitable it would probably get vr off the ground. I'd buy a headset just to play hl3.

    • @MacBeFriend
      @MacBeFriend 4 ปีที่แล้ว

      @Stix N' Stones unless you're a cheat developer, you really don't know much about source engine. you probably don't even know what clc_move is.

    • @linenine
      @linenine 4 ปีที่แล้ว +5

      I'm the captain now Good time to start investing in an headset, because Half-Life: Alyx was just released.

    • @lenawillis2484
      @lenawillis2484 4 ปีที่แล้ว

      @@Andytlp welp

  • @nanopone
    @nanopone 4 ปีที่แล้ว +69

    11:15 he didn't disappear, you took the camera outside of the map which hides any entities.
    edit: 2 years later i decide to rewatch this video. 13:16, the 128x128 does not refer to pixels, as pixels don't really exist in 3d games because of perspective. this is actually referring to hammer units! 16 hammer units make up a real life foot

    • @l6he
      @l6he 4 ปีที่แล้ว +5

      You're right

    • @cassandranoorman7154
      @cassandranoorman7154 3 ปีที่แล้ว +4

      I spotted that too.

    • @SiIIy_
      @SiIIy_ 3 ปีที่แล้ว +4

      Yeah but he does actually disappear still

    • @staryoshi06
      @staryoshi06 ปีที่แล้ว

      Oh hi nano

    • @nanopone
      @nanopone ปีที่แล้ว +1

      @@staryoshi06 hi star!!

  • @yaboycyn
    @yaboycyn 6 ปีที่แล้ว +2437

    Can you do HL3 next?

    • @jizzfeed253
      @jizzfeed253 6 ปีที่แล้ว +173

      *triggered*

    • @Fenrize
      @Fenrize 6 ปีที่แล้ว +168

      Stop playing with my heart.

    • @Fenrize
      @Fenrize 6 ปีที่แล้ว +109

      thatisthejoke.jpg

    • @rileristic7177
      @rileristic7177 6 ปีที่แล้ว +3

      No

    • @trashmammal9562
      @trashmammal9562 6 ปีที่แล้ว +37

      Sure! It will be done around 9999....9999999

  • @LB_
    @LB_ 6 ปีที่แล้ว +129

    4:21 this is how skyboxes work in most games I've seen. Even in Harry Potter and the Chamber of Secrets PC, the skybox works that way, you can even put objects in it and see them projected onto the sky in real time.

    • @ThatWunDolphin
      @ThatWunDolphin 6 ปีที่แล้ว +6

      Same with Garrys mod.

    • @LB_
      @LB_ 6 ปีที่แล้ว +44

      But isn't GMod based on the Source engine? That doesn't really help my point XD

    • @Rroff2
      @Rroff2 6 ปีที่แล้ว +9

      One of the first games (though probably not the first) to use this particular technique was Heavy Metal FAKK 2 - IIRC based off someone's modification of the quake 3 compile tools to include such functionality. I believe you could also do something similar in the original Unreal engine using its portal/camera features but I'm not sure if any games used it before ~2000.

    • @sterdot
      @sterdot 6 ปีที่แล้ว +5

      Unreal and UT did it too. I always loved Unreal's skies.

    • @OnyxAlchemyst
      @OnyxAlchemyst 6 ปีที่แล้ว +4

      I was just thinking about this myself! It was quite enthralling when I was 10 years old discovering the skybox in Chamber of Secrets for the first time, and then finding out I could create my own Godzilla Potter.

  • @moji_jojo1730
    @moji_jojo1730 5 ปีที่แล้ว +91

    the placeholder texture is not measured in pixels, I believe the 128x128 represents the Hammer Units, the most common unit of measurement in Valve Games.

    • @TailsTheFoxYT
      @TailsTheFoxYT 4 ปีที่แล้ว

      It isn't a placeholder actually it was probably used for measuring character height.

    • @chocofrolik834
      @chocofrolik834 4 ปีที่แล้ว +9

      @@TailsTheFoxYT it's a placeholder

    • @okbVinyl
      @okbVinyl 4 ปีที่แล้ว +3

      It is 128 hammer units if the texture is being applied with default for engine scaling of 0.25 (HL1 used 1.0 scaling). it's a placeholder and can be used for measurement of environment. There's also a version of this texture with a silhouette of t-posing human for reference, who is 72 or 80 units tall, can't remember for sure.

    • @lev7509
      @lev7509 3 ปีที่แล้ว +1

      Likely, because the digits are rather hi-res at close distance, and besides Source swaps textures to their lower-res versions with distance, so 128x128 pixels no longer make sense.

    • @noxmore
      @noxmore 2 ปีที่แล้ว

      That's correct

  • @jankkhvej434
    @jankkhvej434 5 ปีที่แล้ว +290

    at 11:06 the gman only dissapeared because you noclipped into the wall

    • @maxakabeast
      @maxakabeast 5 ปีที่แล้ว +14

      what a noob

    • @antonio8393
      @antonio8393 5 ปีที่แล้ว +12

      but he disappears after going behind the train anyways, he also turns around, making it seem like he is actually getting on the train.

    • @antonio8393
      @antonio8393 5 ปีที่แล้ว +5

      @@rwx-zach Play the game yourself, he gets behind the train, then disappears.

    • @JennDF
      @JennDF 4 ปีที่แล้ว +2

      @@rwx-zachthats not out of bounds so its not gonna make him dissapear lmfao

    • @grqfes
      @grqfes 4 ปีที่แล้ว +5

      @@JennDF yeah that does happen, do you play any game running on the source engine ever?

  • @TheG_Boy
    @TheG_Boy 6 ปีที่แล้ว +1052

    Ah yes the good old noclip

    • @Shadowmaxim
      @Shadowmaxim 6 ปีที่แล้ว +31

      This video missed the most interesting off camera mystery in the game: Gman on a boat with spooky music playing through the TV, with crows around him!

    • @BoundaryBreak
      @BoundaryBreak  6 ปีที่แล้ว +34

      gman on the boat wasnt missed. just cut for time purposes

    • @EllieCollie
      @EllieCollie 6 ปีที่แล้ว +1

      Yesh

    • @ismaciodismorphus3320
      @ismaciodismorphus3320 6 ปีที่แล้ว

      G_Boy DDD

    • @ExtraLifeCrisis
      @ExtraLifeCrisis 6 ปีที่แล้ว

      IKR?!

  • @GaudyMarko
    @GaudyMarko 6 ปีที่แล้ว +30

    i like how he has the crowbar sticking out of his ass at 9:12

    • @Rune.
      @Rune. 6 ปีที่แล้ว +1

      GaudyMarrko the Gordon freeman model used in half life 2 has no bones, or animations, therefore the crowbar doesn't know where to go. The default position is in the center of the model, so it looks like a crowbar in an ass.

    • @martinkosecky4943
      @martinkosecky4943 6 ปีที่แล้ว

      Correct. They never made a proper Gordon model for HL2 and Episodes since you never see him in third person or in the HL2DM. Gordon did have a playermodel in HL1 , but only because of it being used in MP.

  • @Pac0Master
    @Pac0Master 5 ปีที่แล้ว +39

    The "placeholder" textures are Dev textures
    they don't represent the height of "Pixels" but the heights of Units in the game
    128 is the common height for 1 floor. including ceiling and floor.
    there are many other dev textures like this that can be found,
    you shown one that is a Grid in grey. the same exist in Orange as well.
    Also, If I remember right, part of the lights bounce textures and change the reflection on characters and the environment
    so it may explain why some of the boxes are textured and the odd choice of textures
    a Black box may have made the lighting darker, while a brick wall could have helped out
    I know it does it in the later build of the engine, notably CS Go, Portal 2, etc..
    but I don't know if that was implemented in the early builds aka HL2

  • @bobuiux
    @bobuiux 4 ปีที่แล้ว +19

    "placeholder textures" (unit measures) have to be loaded to ram, so its better to use a texture already used in the map

  • @TonyBMan
    @TonyBMan 6 ปีที่แล้ว +116

    "The developers @ Valve are HARDLY ones to waste something..."
    ....oh, you mean like the Half-Life franchise itself?
    SICK BURN VALVE.

  • @danievanderwesthuyzen238
    @danievanderwesthuyzen238 6 ปีที่แล้ว +16

    That armoured guard at 8:30 was taking a break. x'D
    He probably thought to himself "No one'll ever find me all the way up here."
    Wonder if his boss will have already seen this episode by the time Half-Life 3 comes out.

  • @Mirandorl
    @Mirandorl 5 ปีที่แล้ว +39

    9:14 Hey concrete Gordon, you've got a little something up your ... up your ....
    Just don't sit down, ok?

    • @MagmaMCB
      @MagmaMCB 4 ปีที่แล้ว +3

      **sits down in airboat 10 seconds later**

    • @Bacony_Cakes
      @Bacony_Cakes 4 ปีที่แล้ว

      That's the starter, you give it a good turn and the engine starts.

    • @DanielWindows
      @DanielWindows 4 หลายเดือนก่อน

      this is not concrete its metal (sorry for bad English(not a joke))

  • @TinyDeskEngineer
    @TinyDeskEngineer 2 ปีที่แล้ว +5

    Fun Fact: It's possible to see Lamarr disappear into that vent in normal gameplay. You can do some surprisingly simple jumps to get up there.

  • @peaky4065
    @peaky4065 6 ปีที่แล้ว +33

    My first thoughts were "if he doesn't open this video with wake up Mr Freeman, I swear to god!"

  • @mr1spamification
    @mr1spamification 6 ปีที่แล้ว +30

    11:11 While you are correct the gman is simply deleted from the environment when no longer needed, this particular instance was not what happened. You noclipped inside of a solid brush, causing the 2d skybox backdrop texture to go black, and all entities (including npcs) to immediately unrender even if they were still there, as the game becomes completely confused on what should or should not be rendered based on player location. When the player leaves the boundaries of the map, various fundamental elements of the map are unrendered, such as all entities, and the skybox texture no long understands how to be displayed.
    13:15 Incorrect. The numbers are not measuring the pixels, they are actually a reference for height in-game via hammer units. Maps in the source engine are built in the program Hammer.exe. In Hammer, you have a grid which can be expanded or contracted based on how much you zoom in-out in its display which allows for very fine-tuning of geometry or placement of entities in the environment on 3 separate displays (one for each of the 3 axes) of a 2d representation of the map. This grid is made up of what is known as hammer units, and each unit represents one inch in real-world measurement seen in-game. 128x128 for a 2d texture means 128 inches by 128 inches (or hammer units) makes up a single square on that texture (assuming that texture has not been resized when applied to its surface, which would render the reference useless)
    While map devs likely didn't actually need the inch measurements, all place-holder textures double as hammer-unit measurement references. There's even a texture with an outline of a player body to make size-reference easier and faster during map construction.

  • @thr3ddy
    @thr3ddy 4 ปีที่แล้ว +8

    I believe they texture the inside of the projected boxes because the previz lighting pass runs over them, thus giving the projected characters the environmentally correct shading. For the doctor, it's not necessary since you only hear his voice, so he can be inside of an unlit measure texture box.

  • @aidengoodrich5974
    @aidengoodrich5974 4 ปีที่แล้ว +11

    2:07 that one texture is what gman stands on

  • @NinjastarCompass
    @NinjastarCompass 6 ปีที่แล้ว +61

    It's still insane they made a game this elaborate in 2004!!!

    • @toasthead
      @toasthead 6 ปีที่แล้ว +5

      Ninjastar Compass its still insane how good the graphics are

    • @AdrianRojasF
      @AdrianRojasF 6 ปีที่แล้ว

      I didn't realize how much until I played other games knowing they're released the same year. It really is insane.

    • @NinjastarCompass
      @NinjastarCompass 6 ปีที่แล้ว +7

      not to mention it can run on the ORIGINAL XBOX

    • @keshavmurali98
      @keshavmurali98 6 ปีที่แล้ว +8

      Funny enough, HL fans still think the original had even more attention to detail.
      Check out Marphitimus th-cam.com/users/MarphitimusBlackimus for some mind blowing videos.
      1998 game, folks. There's also a lot of broken stuff (Valve cut it out of HL) that Marphy fixed which are just as insane.

    • @Tomyb15
      @Tomyb15 6 ปีที่แล้ว +4

      keshavmurali98 absolutely! I love his content and found his channel just a few days ago. All the attention to detail they put into the enemy AI is really interesting. And it was in the comment section of his videos that I found just how many people think that HL2 is lacking in that regard and some think that it is somewhat bad for it.
      From what I read in the comments, some think that during HL development, devs had more creative freedom compared to HL2 during which devs were more focused on meeting deadlines. I don't think that is really the case though I don't know.
      Some have also said that the leaks of the HL2 beta rushed its development.
      I'm just ledt wondering how would have HL2 turned out if they had managed to add the cut content and put all those little details like HL.

  • @crimehole
    @crimehole 6 ปีที่แล้ว +42

    Those with a keen eye may notice that the model for Gordon is just his Half Life 1 model in his default pose.

    • @ephemeralViolette
      @ephemeralViolette 6 ปีที่แล้ว +17

      ...and without textures.

    • @nou5877
      @nou5877 5 ปีที่แล้ว +3

      @@ephemeralViolette and with gun in ........

    • @Luka2000_
      @Luka2000_ 5 ปีที่แล้ว +2

      @@nou5877 the ass say it pussy

  • @lumirsliva
    @lumirsliva 5 ปีที่แล้ว +12

    just found this channel recently and its really amazing and creative content -> love it! Keep up the good work my dude

  • @VsevolodKhusid
    @VsevolodKhusid 4 ปีที่แล้ว +8

    “G-man introduces you to Episodes 1 and 2, as well as... never mind”. HE KNEW

    • @andrix7777
      @andrix7777 3 ปีที่แล้ว

      I think that was a reference to Episode 3

  • @tompycz2225
    @tompycz2225 6 ปีที่แล้ว +104

    5:08 Wait.... can't you jump over that trigger?

    • @lychy645
      @lychy645 6 ปีที่แล้ว +2

      You can't jump higher than yourself.

    • @cherry2702
      @cherry2702 6 ปีที่แล้ว +35

      But there's a box right next to it, so you probably can.

    • @dradonydragonblood1245
      @dradonydragonblood1245 6 ปีที่แล้ว +41

      You still can't. The trigger is a box. not a thin wall and the box probably extents to the end of the alley.
      If your inside the trigger the box is invisible.

    • @hatad321
      @hatad321 6 ปีที่แล้ว +18

      Could probably prop jump over it, you can get basically infinite height that way.
      You hold a prop you can stand on under you and spam jump and grab, it makes you float up into the air.

    • @hatad321
      @hatad321 6 ปีที่แล้ว +14

      To be fair it must've been something they didn't test much because it's pretty easy.
      Same with Accelerated Back Hopping , which was a side effect of them trying to stop bunny hopping giving you lots of speed, what they do is give you negative speed if you go too fast. But what you can do is bunny hop then turn around backwards, then the negitive speed will boost you backwards really fast.

  • @randomYTviewerdatisjustdereLOL
    @randomYTviewerdatisjustdereLOL 6 ปีที่แล้ว +12

    I enjoy using noclip to explore outside the map. Half-Life 2 is filled with out of bounds stuff, go to settings - advanced - enable developer console - press ` ingame - type "noclip" and you can explore out of bounds.

    • @FBGYouTube
      @FBGYouTube ปีที่แล้ว +1

      You can also bind it to a key!
      Type this into your console.
      bind v noclip
      (it does not have to be v, it can be changed.)

  • @djaccountisbfisbx3880
    @djaccountisbfisbx3880 4 ปีที่แล้ว +3

    Those "leeches" look like the little worms from the first Half Life that bite you when you go into the water. When you drain the water in the room the worms are helpless and you can just step on them

  • @jasonvoorhees8899
    @jasonvoorhees8899 5 ปีที่แล้ว +43

    8:37 ain't he the one supposed to launch that Man hunter ?

    • @jasonlachance3478
      @jasonlachance3478 4 ปีที่แล้ว +3

      Manhack, you mean manhack

    • @thewayfayer3268
      @thewayfayer3268 4 ปีที่แล้ว

      @@jasonlachance3478 technically, they're both

    • @hannibalburgers477
      @hannibalburgers477 4 ปีที่แล้ว +1

      @@thewayfayer3268 no they're not

    • @YoungXelDong
      @YoungXelDong 3 ปีที่แล้ว

      Haha sounds like an alias of a homosexual serial killer

  • @lenzi5119
    @lenzi5119 6 ปีที่แล้ว +16

    11:14 you noclip through an area there where usually all npcs/ props will disappear from your vision u can see that also the sky turns black. u went further in the wall behind of you

  • @heythere8693
    @heythere8693 6 ปีที่แล้ว +7

    Something interesting you didn't mention is that Gordon's "concrete" playermodel is actually his Half Life 1 playermodel, albeit proper textures.

  • @Azaism
    @Azaism 4 ปีที่แล้ว +5

    1:42 "Gotta give credit to Valve for showing a ton of commitment to the Half Life franchise here"
    Yeah, those were the good ol' days.

  • @halowarrior1000
    @halowarrior1000 4 ปีที่แล้ว +3

    I loved playing in Gmod and placing things around in the skybox when I was a kid. It was really fun to see a scene you made so huge above you.

    • @Thebobwil
      @Thebobwil 4 ปีที่แล้ว

      Damn, I can't remember if I ever actually tried that...

  • @totalytaco3715
    @totalytaco3715 6 ปีที่แล้ว +106

    The floor tiles at 7:49 are default source dev textures, used when blocking out a level

    • @acorn5687
      @acorn5687 6 ปีที่แล้ว

      ...Several People Are Typing.

    • @Exoreya
      @Exoreya 6 ปีที่แล้ว +3

      yea...the good old cp_orange maps from tf2 :)

    • @Sircliffe
      @Sircliffe 5 ปีที่แล้ว

      Dev textures aren't used to "block" out a level...

    • @fuzzyone4254
      @fuzzyone4254 5 ปีที่แล้ว +1

      and 128x128 is not pixels, is hammer units, 1 unit = 1 inch

    • @stevethepocket
      @stevethepocket 5 ปีที่แล้ว +2

      "Block out" is what it's called when they build a basic, un-detailed version for testing. Because it usually looks like it's made out of blocks.

  • @gooz1691
    @gooz1691 6 ปีที่แล้ว +11

    7:42 "The floor tiles are unique"
    Those are developer textures

    • @j.s.radhakrishnan2006
      @j.s.radhakrishnan2006 4 ปีที่แล้ว

      You don't see them in normal gameplay. So
      they are unique.

  • @bugaroonie
    @bugaroonie 5 ปีที่แล้ว +12

    6:56 H E R N A M E I S L A M A R R

  • @MattTreck
    @MattTreck 4 ปีที่แล้ว +2

    I know this is late, but as an FYI, the textures determine how much light (and what color) bounces off of them back up into the scene. This could be why they didn't use the placeholder/dev textures in scenes where the actors had a camera pointed at them. They were using the textures to tweak the lighting on the character's face.

  • @PootisGodAnimations
    @PootisGodAnimations 6 ปีที่แล้ว +298

    I have seen 2 flaws on this video atm.
    1. At 11:13 the G-Man disappears because you went out of the maps bounder. (It still would have disappeared but the timing was off because of that.)
    2. At 13:11 you say that the 128 is represented by pixels. That is wrong. The numbers represent hammer units which is a height measurement used to make these maps in hammer. (Also the texture is called a Dev Texture :P .)
    Also some of the random hallways like in 13:28 are just valves laziness.
    Otherwise good job!

    • @cluckendip
      @cluckendip 6 ปีที่แล้ว +18

      Plus the character from 10:05 wasn't a low texture trick, that was just a model used in the beta and was supposed to be a character that was cut. Valve just chucked that model in for whatever reason.

    • @staryoshi06
      @staryoshi06 6 ปีที่แล้ว +5

      +Dayvo
      No, shesez is correct. It's a model used specifically for background characters you can't see, and is called male_cheaple.

    • @The_Butt_Cracker
      @The_Butt_Cracker 5 ปีที่แล้ว +7

      Just because a model in retail was also present in the beta does not make it a "beta model".

    • @voidofspaceandtime4684
      @voidofspaceandtime4684 5 ปีที่แล้ว

      @@The_Butt_Cracker What?

    • @donovan6320
      @donovan6320 4 ปีที่แล้ว

      @@voidofspaceandtime4684 Just because a model exists in the beta version of a game does not make it a beta model.

  • @milomand9995
    @milomand9995 6 ปีที่แล้ว +10

    The "floor tiles" at 7:46 are dev textures.

  • @klazzera
    @klazzera 5 ปีที่แล้ว +6

    4:25 the skybox is the same with unreal tournament 3, they also had skybox rooms in distant places that are projected

  • @robeeer2
    @robeeer2 3 ปีที่แล้ว +5

    12:29 Wait! You can k...
    *immediatly launches HL2*

  • @DuffyDood15
    @DuffyDood15 6 ปีที่แล้ว +15

    After over a year of watching boundary break I only just saw the animation with the top contributor at the very end

  • @gunner9037
    @gunner9037 6 ปีที่แล้ว +11

    if you'd like to be more precise with noclip, just use the sv_noclipspeed command and set it to lower than default

  • @milenmilen3201
    @milenmilen3201 5 ปีที่แล้ว +43

    9:12 - is the weapon in his... bottom ? :O

    • @MagmaMCB
      @MagmaMCB 4 ปีที่แล้ว +1

      Where else do you think he keeps them?

    • @streylok439
      @streylok439 3 ปีที่แล้ว

      Magma after all, he does keep them in his hev suit

    • @toastysketches2517
      @toastysketches2517 3 ปีที่แล้ว

      To be honest he has too many weapons
      I wouldnt be suprized if thats the last availible space

  • @jacobdesio
    @jacobdesio 3 ปีที่แล้ว

    Dude, seriously great episode. I love all the detail they added to the game

  • @derpysponge43
    @derpysponge43 6 ปีที่แล้ว +2

    11:15 Just so you know, he didn't really "disappear" that time, it's just noclipping through walls SOMETIMES causes models to disappear.

  • @bobthelonghairedboi5425
    @bobthelonghairedboi5425 6 ปีที่แล้ว +11

    9:17 that's not how a crowbar works

    • @Trash_prince
      @Trash_prince 5 ปีที่แล้ว +1

      This is where I get off

  • @IkermlgYT
    @IkermlgYT 3 ปีที่แล้ว +2

    0:41 the barrels rhymed with the music, thats some perfect timing

  • @ApertureEntertainment
    @ApertureEntertainment 3 ปีที่แล้ว +2

    1:54 I think I can confirm that this is where the G-Man and the particle effects are stored. I used commands to spawn some headcrabs and some zombies next to G-Man, flew to the room using noclip and everything I spawned was there.

  • @ryanlutes9833
    @ryanlutes9833 6 ปีที่แล้ว +30

    I could be remembering wrong but I'm pretty sure the 128 on the placeholder wall texture isn't to do with pixels, it's a measurement of distance units that the source engine uses.

    • @drunub
      @drunub 6 ปีที่แล้ว +4

      Correct

    • @KapitanWasTaken
      @KapitanWasTaken 6 ปีที่แล้ว +2

      Absolutely correct, the so-called Hammer Units (after Valve Hammer Editor) are based on the Imperial Foot. Here's a page from dev wiki developer.valvesoftware.com/wiki/Dimensions

    • @ryanlutes9833
      @ryanlutes9833 6 ปีที่แล้ว

      Oh good, it's been a while since I messed around in Hammer, and I was never great with it, so i wasn't sure if I was just misremembering. Thanks for the info.

    • @mangy2fly604
      @mangy2fly604 6 ปีที่แล้ว

      Smart cookie. *Turns around* "But you won't pass my next test..."

  • @bluryach
    @bluryach 6 ปีที่แล้ว +48

    "Gotta give valve credit for showing a ton of commitment to the half life series" and then they don't make the third one

  • @stefanm.734
    @stefanm.734 4 ปีที่แล้ว +1

    I think for a lot of people Valve games are where they were first introduced to the idea of breaking out of the boundaries of the map. It was just made so easy and there was such a draw to do it too, due to how much stuff people wanted to see more of but couldn't normally.

  • @jamesboyce7467
    @jamesboyce7467 4 ปีที่แล้ว +4

    0:15
    Nice.

  • @TheOneHamster
    @TheOneHamster 6 ปีที่แล้ว +3

    I just realised that you sound A LOT like "Oliver Age 24"....and that is something good! Love your videos!

  • @DuckyQuackington
    @DuckyQuackington 6 ปีที่แล้ว +4

    The floor tiles in the unused room are actually dev textures, just like the orange dev textures used for Kleiner. You should mess around in SDK Hammer if you ever do another source game, you can find out a lot.

    • @lukkkasz323
      @lukkkasz323 6 ปีที่แล้ว +1

      Ducky Quackington I cant believe he's actually trying to pretend like he knows a lot but for real he knows shit and probably he never used hammer.

    • @DuckyQuackington
      @DuckyQuackington 6 ปีที่แล้ว +1

      lukkasz323 i cant tell if you’re being serious or if you’re thinking i was being rude, because uh, i wasnt

  • @jonathann.1433
    @jonathann.1433 4 ปีที่แล้ว +3

    And who would've thought that about two and a half years later, one of this franchise's most important voice actors would make a guest appearance in a video.

  • @YouTubeUserCx
    @YouTubeUserCx 5 ปีที่แล้ว

    Very good use of no clip there mate. Love this video. 💜

  • @TheG_Boy
    @TheG_Boy 6 ปีที่แล้ว +338

    I boundary broke this game myself too

    • @FrauleinMuller999
      @FrauleinMuller999 6 ปีที่แล้ว +30

      G_Boy It is mandatory for me on Source games

    • @w12nardo94
      @w12nardo94 6 ปีที่แล้ว +7

      I boundary broke tf2

    • @Paleski
      @Paleski 6 ปีที่แล้ว +26

      Yeah, i'm a professional hacker *presses ~ and types NOCLIP in the console*

    • @cloroxhammer3289
      @cloroxhammer3289 6 ปีที่แล้ว +5

      O YEH, VERI PRUFESIONALE
      *opens console*
      *quickly like he is late for work types "sv_cheats 1"*
      *"noclip"*
      *"quit"*
      WAIT WUT NNOOOOO

    • @omarrincon7374
      @omarrincon7374 5 ปีที่แล้ว

      Why did you comment this twice

  • @generalsapiens9699
    @generalsapiens9699 6 ปีที่แล้ว +25

    It would be more awesome If you showed that lake monster scene...

    • @coatman4927
      @coatman4927 6 ปีที่แล้ว

      TVDadoCorrompido what lake monster scene? I don't recall that being in the game.

    • @PhantomDZ01
      @PhantomDZ01 6 ปีที่แล้ว +5

      CoatRack21, the part where you use Klenier's teleporter and Lamarr broke it, it caused you to teleport in many places and one of them is where the lake monster appears.
      EDIT: th-cam.com/video/axhw-3oFcIk/w-d-xo.html Skip to 1:12 for that scene

    • @MDPToaster
      @MDPToaster 6 ปีที่แล้ว +4

      It’s called an itchyosaur

    • @fagglebag
      @fagglebag 6 ปีที่แล้ว

      Mr.Dr.Professor Toaster *Icthyosaur lol

  • @FredSanchez_
    @FredSanchez_ 5 ปีที่แล้ว

    Excellent work. Thank you for showing this.

  • @Tenetri
    @Tenetri 5 ปีที่แล้ว

    At 11:18 the GMan disappears a little bit after when you show. You actually fly into the wall which makes the background and models disappear. Just had to point that out, great video though! What a cool concept looking though the game like this! Keep it up man

  • @lazycatstudiosandlazycatga9680
    @lazycatstudiosandlazycatga9680 6 ปีที่แล้ว +6

    Black boxes are used to contain SFX like fog

  • @theresastarmanwaitinginthe5149
    @theresastarmanwaitinginthe5149 6 ปีที่แล้ว +603

    Episode 69.

    • @aiden5343
      @aiden5343 6 ปีที่แล้ว +14

      even speedwagon is aroused

    • @afr0dit3_
      @afr0dit3_ 6 ปีที่แล้ว

      Meme

    • @viridian6812
      @viridian6812 6 ปีที่แล้ว +4

      This is where He gets off.

    • @makonyr
      @makonyr 6 ปีที่แล้ว +3

      Ilyass Wolfy he just comments on every video, people with his taste in videos are easy to find

    • @darklordgig4885
      @darklordgig4885 6 ปีที่แล้ว +2

      gigity

  • @MaximG.
    @MaximG. 5 ปีที่แล้ว +2

    1:12 - BTW, this train cart isn't the one you appear in when game gives you control, it also floats outside of the map like test chamber and prison.

    • @l6he
      @l6he 4 ปีที่แล้ว

      I was looking for a comment about that.

  • @G7ue
    @G7ue 4 ปีที่แล้ว +1

    This video is over a year old, but I still feel inclined to say, I think the reason they have actual textures in the boxes that hold NPC's for broadcast, is so they are properly lighted by the bounce lighting. My idea is further reinforced by the fact that when they only needed Kleiner's voice, they put him in a box with dev textures.

  • @cvf4ever
    @cvf4ever 6 ปีที่แล้ว +7

    Funny thing, i kinda explore the hl2 maps when I'm playing gmod

  • @bleuthoot
    @bleuthoot 6 ปีที่แล้ว +14

    13:15 I think the 128x128 actually means hammer units if I'm correct

    • @akeiai
      @akeiai 6 ปีที่แล้ว

      You are

    • @apchistuz
      @apchistuz ปีที่แล้ว

      Yeah the texture is actually 512x512

  • @zh3497
    @zh3497 4 ปีที่แล้ว

    Your content is 11/10. Please don't stop.

  • @l6he
    @l6he 4 ปีที่แล้ว

    When G-man says "Wake up and smell the ashes." you see that in the background is the train interior you interact with but with dark windows. That is not the same train but it's another one somewhere in the void that has all collisions (except the seats and poles). Also what's cool is that there are textures outside the void train even though you weren't supposed to see them. (0:02)
    In the Black Mesa test chamber is a monitor and a keyboard. If you shoot either of them, (with subtitles on) the subtitles say "[monitor breaking]" (or something like that because I forgot) which is cool because it's only for the intro and it doesn't need this much detail.
    On top of the ladder (unfortunately you can't climb it) is an area with a monitor, a keyboard and a button.
    The monitor also says "[monitor breaking]" in subtitles but the button can be interacted with and makes a sound. (1:22)
    You can get to the ledge in dr. Kleiner's lab where Lamarr goes and hides in the vent pretty easily. (6:52)
    1. Find the box near the mini teleporter and pick it up.
    2. Put the box on Lamarr's crate.
    3. At the part where Lamarr is on the locker, get on the box and crouch-jump up.
    Done.
    No cheats required.
    Also..
    "sv_cheats 1"
    "noclip"
    "mat_fullbright 1"
    "showtriggers_toggle"
    "thirdperson"
    "firstperson"

  • @themadscarecrow288
    @themadscarecrow288 6 ปีที่แล้ว +28

    try alien isolation

  • @DidYouKnowGamin
    @DidYouKnowGamin 6 ปีที่แล้ว +1115

    69. Nice.

    • @aedandotcom
      @aedandotcom 6 ปีที่แล้ว +2

      Legendary

    • @jimmybombimmy
      @jimmybombimmy 6 ปีที่แล้ว +6

      Should've been Leisure Suit Larry. J'sayn.

    • @sedimentary
      @sedimentary 6 ปีที่แล้ว

      DidYouKnowGaming? I

    • @afr0dit3_
      @afr0dit3_ 6 ปีที่แล้ว

      Ayy

    • @Marc-lf4du
      @Marc-lf4du 6 ปีที่แล้ว +1

      Wait wut, dykg watches this

  • @marscaleb
    @marscaleb 5 ปีที่แล้ว +7

    15:05 Wait, that logo! The 2 on the end is actually a 3! Half Life 3 confirmed!

  • @SPYmaps
    @SPYmaps 5 ปีที่แล้ว +3

    Great video, even i learned some new issues and i have mapped for 14 years or so with Hammer/HL2, lol.
    KNow how much time and effort it takes to put these video's together, so, great job~!
    This shows people how games are/can be made, which is great because a lot of gamers have no clue.
    Leon

  • @NNterprises
    @NNterprises 6 ปีที่แล้ว +3

    I haven't played about half of your games, but you always keep me interested. Good stuff

  • @Eddlm_v2
    @Eddlm_v2 6 ปีที่แล้ว +10

    Just found you. Glad I did, I like your work.

  • @FriendlyHouseCentipede
    @FriendlyHouseCentipede 5 ปีที่แล้ว +8

    11:18
    Thats actually just a animated texture for that specific part (other parts involving monitors almost always involve cameras, though)
    12:19 if be elongated you mean the section with the combine walls and monitors, thats because this area pulls double duty; that section is used for the camera showing the elites running down a hallway

  • @c0nk2879
    @c0nk2879 4 ปีที่แล้ว

    do the episodes please! that would be awesome. theyre relatively short and both of them combined is probably about as long as half life 2. theres half life hype right now so it would be appropriate. I subscribed liked and hit the bell you have amazing content!

  • @Nebellune
    @Nebellune 6 ปีที่แล้ว +46

    Sv_cheats 1
    Also rip half life 3 boundary break

    • @sheait266
      @sheait266 6 ปีที่แล้ว +2

      Dota: Artifact boundary break

  • @dexextremeinfinity
    @dexextremeinfinity 6 ปีที่แล้ว +7

    Please do the next episode on Silent Hill. It's one of my favourite games and it fits with the horror element for the next few episodes

  • @Snairster
    @Snairster 4 ปีที่แล้ว +3

    If you take the camera behind Alyx at the end of half life 2 episode 2, you can see half life 3

  • @nubesock5231
    @nubesock5231 4 ปีที่แล้ว +3

    "What valve did for their skybox is highly unusual:" *explains how all skyboxes work*