What are your memories of the legendary CORE Design? Thank you so much for watching this, it's taken a long time to put together. Please do consider subscribing if you enjoyed it. Ta :)
Love the early Core games, as they tended to be quite different to what everyone else was doing at the time. With their platformers not going for the typical euro gameplay designs.
OK I'm just going to come out and say it. You are the best gaming historian on TH-cam, no one comes close to the quality and sheer volume of output. Its frankly mind boggling to me the speed these come out. The attention to detail like knowing exactly why Tomb Raider Anniversary is called that (it was gonna be 10th in celebration, I didn't know that) and just gem after gem of info that fascinates me and I played most of these games and thought I knew at least some history. Brilliant video that deserves a massive push by TH-cam and the retro community in general!
My 90's are a pile of fragmented memories - the disks, the computers and maybe more importantly the magazines having all long gone. Feel all these documentaries weave together a definite history of the age. When somebody comes along with some 'non-linear video standard', can imagine all these epics cross-referencing - "click here to dive down into this series", "click here to see where x went, when he left"
Agreed Kim is definitely the best especially with UK gaming history. Somehow Kim is always able to find amazing archive footage of the computer and gaming scene in the 80s and 90s…fantastic stuff xD Kim if your every at gaming event in London il be there : D
Only 72k subs. Honestly this still astonishes me. Watching the channel really reminds me of the very peak of games journalism in the mid 90s. Top class.
As a 17 year old I remember driving to Core's office in Derby around 1994/95 CV in hand no coding experience just an overambitious nerdy dreamer. Just to think I was even in the reception during their glory years is great though obviously, I didn't get anywhere with my application. I went on to become a web designer than a graphic designer at less impressive companies hahaha.
I did similar as an 8 year old at the Future Publishing offices in Bath. I got to visit the magazines at least and also got to leave with a Heberekes Popoito t shirt, a signed copy of super play, and a glance at the Virtual Boy an Hagane pre release :)
Remember going into Gremlin Graphics when I was 16 with a portfolio of graphics work produced on a PC!! was told by the boss at the time that "PC's was not the future of gaming" and that I should get an Amiga with Deluxe Paint and learn that!!! Lol, how things have changed...... Oh well! followed my dream as an artist, which led to me working in Movies, TV, Theatre, Music Videos as a Production Designer... Still love my Retro Gaming and will eventually be a Bedroom Programmer
I am uncertain whether or not you read all our messages, and are aware on how much joy these thoroughly researched and extraordinarly well narrated history videos spread. I keep going back to these either for watcing or simply have the audio in the background. Such joy Kim, so much joy. Thanks again for all your work.
I got a Core Design budget compilation for Christmas one year with Blastar, Blob, and Cyberpunks in it. All three were criminally overlooked little gems.
Huge huge core design fan. Played most of their games on speccy, 64, amiga, megadrive, cd32, but in all honesty...when tomb raider came along, I was seriously not bothered by it. Give me rick dangerous, chuck rock, wolfchild, dark mere, blastar and banshee. Great video.
I just searched the GDQ TH-cam channel to look for a Rick Dangerous run. Surprisingly there is none! Seems like the kind of game speedrunners would like given the difficulty.
First memory was Rick Dangerous. I didn't finish the first stage. Rick Dangerous 2 was one of the first game I finished. Chuck Rock made me regret to not have an Amiga.
Oh, I were some kind of a gaming god back in the day it seems. Completed the game almost daily with just the one go and without losing a single life. These days I get decimated on the fourth level. But it's still my favorite C64 game.
I love the deep dives... And Core definitely deserved a Deep Dive! However, I am only at 9:50 and I feel I cannot be teh only one that upon seeing teh gameplay started humming that Damn Tune!!! "Do-do-do-do Da Do-Dooo-Do, Da-do-do-do, Da Dooo-Do-Doo!"
26:43 I recently played The Procession to Calvary, which is an adventure game built entirely from cutouts of classic paintings and it's about as Monty Python in it's presentation, soundtrack and sense of humor as you can get.
I would say it's also much more successfully in the spirit of Monty Python than you'd get by just retelling existing Monty Python sketches in game format, as there's nothing to be lost in the translation between mediums.
I had a mega CD so to me they are always going to be known for things like thunderhawk, xj220, soul star etc. Great sound tracks and one of the few studios pushing the capabilities of the Machine
Was a big fan of Firestorm Thunderhawk 2, I'd say I'd as many hours into that on my Saturn as all the Strike games on the Mega drive. Never warned to TR myself but I did enjoy watching a mate blast through the 1st game, again on Saturn.
I played BLAM! Machinehead, probably when it was released, without actually knowing the name of the game. Years later a memory of a "buggy with guns, on the moon" resurfaced in my head and i was going crazy looking for this game. There were a few other games which seemed familiar, but they lacked the camera swinging and the rotating guns i remembered. finally found it last year and it was a crazy trip. The cool thing is, had i not found it then, I would have certainly found it in this video. It was going to happen one way or the other :D
I do LOVE your videos, in this one I am sorry to point a little note regarding Nippon Safes Inc: the game was released also originally for Amiga in 1992 (I have an original boxed copy of it, bought it at that time), never released in 1997 for PowerPC. Sorry, this doesn't touch nothing of the super high quality of your videos! You are doing incredibly super well and I do enjoy each one of your productions!
Thank you Kim for all your retro content. It's nice listing to your stories, and well researched material. I was born in '74, and the 8 and 16 bit era (home micros) was my golden years. I can just chill out, while listening and watching. :)
I'm so happy you mentioned Premier and doodle bug as nobody ever talks about them, Cyberpunks and darkstone are completely unknown to me, amazing video thanks a million.
Core design for me will always ALWAYS be in my heart for there contribution to the sega mega cd. Today I still play thunderhawk, soul star and battlecorps quite regularly. Just think how far the mega cd could of gone if fmv games were not set as the marketing gimmick.....and sprite scaling was....or the otherway round- imagine how failed the mega cd would of been without such games i mentioned above??! Oh and bounder on c64 was sooo cool- I remember it perfectly. Didn't the IRISH AVGN aka "tennings" (who is hilarious) cover nipper??? - I reckon he did a great parady job of it.
Core's games are the main reason I decided to get a Mega CD, I really wish there had been more games using the system's sprite scaling abilities as they were by far the most impressive.
Yeah FMV killed the Mega CD, it was just in the wrong place at the wrong time, games like sewershark made it a laughing stock yet I brought one with my paperboy money, took me ages to save up and the games well the odd few are OK nothing that showed off what it could do, I was such a Sega fan I saved for the 32X, needless to say I did'nt buy the Saturn and went to the Playstation, Or though I did pick up a second hand Dreamcast just before it died at a stupidly low price, old consoles were really cheap back then before the collectors jacked up the prices. good old days at the car boot sale
@@absinthe4breakfast299 - the racing sections in the Batman game make it pretty clear that the Mega CD could have been far better used across all the games - when laser focused on video? you're only going to get so much out of the unit - but treat it like the co-processor it is? well - that's a different story.
@@TheIndulged1 - the 32x + Mega CD were the right addons but the bus speed of the console was too limited. They should have released the mega-cd as a new console and used the combo design to improve communication with the second processor - same again with the 32x - had all the devices been able to communicate faster? you'd have something that could have even bested the saturn for certain types of game.
@@JohnnyWednesday Very good point, why were'nt you working for Sega in the 90's?. that would have been a kick back for Sega back then!, Sony probably lost some serious ground too... Get my DeLorean, I'm hitting 88mph Baby !!!
Amazing documentary, so much work and research clearly went into this video. You just made me pause you video and immediately go to eBay and purchase a copy of Corporation for my Mega Drive. I only collect cart only games for my SNES, Mega Drive and N64. Very picky on the condition they are when i buy them, found a really nice copy of Cororation for the Mega Drive, only £4.25. Nice little addition to my never ending collection of gaming. Less i think of my backlog the better, but for £4.25... yeah, why not.
Excellent overview. Tomb Raider wasn't really my thing, so I'm not too familiar with this background. Was really interesting. I wanna play Herdy Gerdy now but!
Absolutely fantastic video Kim, I've watched your videos for a few years now and I've loved every minute of them. The research and effort that goes into them is far superior than most gaming documentaries I've seen on here. Keep up the amazing work 👏
I mentioned in Twitch chat that I had found what seemed to be an editing anomaly (sonicthewedge). Turns out, that I think it is my active speaker cutting out and reengaging during periods of silence between sections of commentary: ...like me can see that some of the more action-y bits of the game haven't aged well at all. The 2nd of Core's point and clicks, Universe, was made by a few of the same folks behind Curse. Apologies for causing a fuss - I was just trying to help out. Great work as always!
This brings back some good gaming memories that Core Design was a big part of. I remember playing Warzone (Not CoD obviously) and Dynamite Dux with my brother on the Amiga 500 back then. I also had Wolfchild, Jaguar XJ220, Bubba 'n' Stix and Premiere on my Amiga to name a few. I got introduced to Heimdall on one of the promotional demo disks that they had on one of the Amiga magazines.
Thank you for an excellent video and a nice trip down memory lane for me. I have met and at times worked with many of the people highlighted in this video in the late 90s and I have nothing but fond memories, they were an exceptionally fun, passionate and creative lot.
A history of Rare video would be great. Even though they never made games on the fantastic Amiga, they still made it big on the NES, SNES and N64. They even had some ports on the Mega Drive. There could be a short chapter on Ultimate Play the Game, since that was already talked about in another video. Games by Rare include Slalom, Wizards & Warriors, RC Pro-Am, Cobra Triangle, Snake Rattle ‘N Roll, Battletoads, Donkey Kong Country, Killer Instinct, Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie, Jet Force Gemini, Donkey Kong 64, Perfect Dark, Conker, Star Fox Adventures, Grabbed by the Ghoulies, Kameo, Viva Pinata and Sea of Thieves. And let’s not forget NES ports of arcade games and Kinect Sports.
@Lassi Kinnunen 81 Many of the games at the time were like this, die and retry. No hand-holding, and since many of us got games from copies of friends games with no explanations, it tended sometimes to be really cryptic. Never went after the first screen of Captain Blood. OR SRAM. I also remember Saboteur 2 when you arrive on a deltaplane. When do you jump? Why ? Etc. Anyway, thanks again for Kim for this video, well documented, well narrated, and super instructive!
Thanks for telling the story of Core. Small note, I bought the obscure Future Knight on the old Speccy. Didn't really doing anything for me I remember.
Used to live in one of the apartments at 55 Ashbourne Road, only moved out in 2020. Was a bit bizarre seeing my old block on one of your videos! :D Despite Derby having Lara Croft Way, there is very little local knowledge of the importance Derby had to such an important pop culture icon. Shame, always hoped it would get a blue plaque.
Lara does have a star (Derby had a bunch of them made in a hollywood style) dotted around the city centre of important people in Derby's history. It's near the Wetherspoon's standing order pub. However Core themselves are never mentioned by name.
I used to love Fighting Force on the PC and was so hyped when I saw it got a sequel on Dreamcast. Boring is quite complimentary to the end product IMO. I knew very little about Core prior to Tomb Raider so this has been a fascinating insight into their microcomputer days. Also given me a few Amiga games to look into now :D
that game Jaguar XJ220 48:48 has a better sense of depth scaling effect. Most scaling games are extremely fast and this game a better "realistic" depth projection
Another gaming documentary knocked out of the park. Kim's content is the best out there and a fantastic detailed history of our favourite games companies, creators and games - subscribe!
Great documentary, thank you for taking me back to the early 90s when I discovered gaming and spent most of my free time playing on the Amiga! There are two things that are not quite correct though, when you mention Banshee: First, it is in the 16 bit classics section, but as you mention, it is an AGA-only title and the AGA Amigas were 32 bit machines (hence the name CD32 for the console). Second, you could not only play AGA titles on the CD32 and A1200, but also on the A4000, although of course that wasn't relevant for sales figures. Looking forward for more content like this (actually there's still plenty to watch for me on your channel 🙂)!
Yet another spectacular documentary, Kim. And must say, I always come out of your videos with a list of games I must try to obtain. In this case, the MegaCD version of "Chuck Rock 2". I truly like your taste in videogames. 👏🏻👏🏻💪🏻💪🏻
Kim, your documentaries are truly amazing! I wish I had the drive to continuously deliver such great films. Please keep the wonderful work going! I wish you a lot of success and a financial gratification as well.
What are your memories of the legendary CORE Design?
Thank you so much for watching this, it's taken a long time to put together. Please do consider subscribing if you enjoyed it. Ta :)
See my comment alone Kim.
My memories are, it went to shit because corporate.
Love the early Core games, as they tended to be quite different to what everyone else was doing at the time.
With their platformers not going for the typical euro gameplay designs.
@@GouldFishOnGames Indeed. No having to collect loads of junk!
@@Kim_Justice That's the one 😁 but they also liked to do interesting things with the platformers. With Premier and Bubba 'N' Stix being favourites.
most excellent piece kim! kudos!!!
OK I'm just going to come out and say it. You are the best gaming historian on TH-cam, no one comes close to the quality and sheer volume of output. Its frankly mind boggling to me the speed these come out. The attention to detail like knowing exactly why Tomb Raider Anniversary is called that (it was gonna be 10th in celebration, I didn't know that) and just gem after gem of info that fascinates me and I played most of these games and thought I knew at least some history. Brilliant video that deserves a massive push by TH-cam and the retro community in general!
My 90's are a pile of fragmented memories - the disks, the computers and maybe more importantly the magazines having all long gone.
Feel all these documentaries weave together a definite history of the age.
When somebody comes along with some 'non-linear video standard', can imagine all these epics cross-referencing - "click here to dive down into this series", "click here to see where x went, when he left"
Couldn't agree more, well said!
Agreed Kim is definitely the best especially with UK gaming history. Somehow Kim is always able to find amazing archive footage of the computer and gaming scene in the 80s and 90s…fantastic stuff xD
Kim if your every at gaming event in London il be there : D
One of them . Id argue theres a few ppl equally as good whos names i wont mention. As it is based on opinion. Yours isnt wrong i just don't agree .
@@Wazza25 please mention as I would like to watch their videos 😀
Only 72k subs. Honestly this still astonishes me. Watching the channel really reminds me of the very peak of games journalism in the mid 90s. Top class.
Thank you for making this! I was an avid fan of Core Design on the Amiga.
I love it when I see one of my fave creators comment on another's video.......especially when their channels are so different in subject matter.
Haha good to have you here sir! I love Kims videos
Hainbach and Kim - two excellent worlds collide :)
This is how make a history video. As soon as I saw the running time more than 2 hrs, I immediately knew I was in for a treat
As a 17 year old I remember driving to Core's office in Derby around 1994/95 CV in hand no coding experience just an overambitious nerdy dreamer. Just to think I was even in the reception during their glory years is great though obviously, I didn't get anywhere with my application. I went on to become a web designer than a graphic designer at less impressive companies hahaha.
I did similar as an 8 year old at the Future Publishing offices in Bath. I got to visit the magazines at least and also got to leave with a Heberekes Popoito t shirt, a signed copy of super play, and a glance at the Virtual Boy an Hagane pre release :)
Remember going into Gremlin Graphics when I was 16 with a portfolio of graphics work produced on a PC!! was told by the boss at the time that "PC's was not the future of gaming" and that I should get an Amiga with Deluxe Paint and learn that!!! Lol, how things have changed...... Oh well! followed my dream as an artist, which led to me working in Movies, TV, Theatre, Music Videos as a Production Designer... Still love my Retro Gaming and will eventually be a Bedroom Programmer
Chuck Rock 2 on Amiga is a childhood game for me with lots of fond memories
I am uncertain whether or not you read all our messages, and are aware on how much joy these thoroughly researched and extraordinarly well narrated history videos spread. I keep going back to these either for watcing or simply have the audio in the background. Such joy Kim, so much joy. Thanks again for all your work.
I got a Core Design budget compilation for Christmas one year with Blastar, Blob, and Cyberpunks in it. All three were criminally overlooked little gems.
I completely forgot about Switchblade, I'm going to play it right now!
Huge huge core design fan. Played most of their games on speccy, 64, amiga, megadrive, cd32, but in all honesty...when tomb raider came along, I was seriously not bothered by it. Give me rick dangerous, chuck rock, wolfchild, dark mere, blastar and banshee. Great video.
These company docs are my favorites. More please ! You're awesome Kim !!
Blam!Machinehead..I played this game for hours on the PS1.loved it
I just searched the GDQ TH-cam channel to look for a Rick Dangerous run. Surprisingly there is none! Seems like the kind of game speedrunners would like given the difficulty.
my god car vup thanks for the memories man took me back in time over 30 years
well I owned an amiga for years and I never ever heard of this game looks amazing 1:12:20
Oh snap! Sean Dunlevy! Used to speak with the man himself on AGforums back in the day - never knew about his Core connection, though
First memory was Rick Dangerous. I didn't finish the first stage. Rick Dangerous 2 was one of the first game I finished. Chuck Rock made me regret to not have an Amiga.
Oh, I were some kind of a gaming god back in the day it seems. Completed the game almost daily with just the one go and without losing a single life. These days I get decimated on the fourth level. But it's still my favorite C64 game.
Yay! Another "Story of...". Your best stuff, this. Thank you for all the effort.
I love the deep dives... And Core definitely deserved a Deep Dive! However, I am only at 9:50 and I feel I cannot be teh only one that upon seeing teh gameplay started humming that Damn Tune!!! "Do-do-do-do Da Do-Dooo-Do, Da-do-do-do, Da Dooo-Do-Doo!"
The writing on these retrospectives is just incredible. You do an amazing job.
Good Video. What immediately pops in mind for me personally aside from Tomb Raider is "Ninja: Shadow of Darkness".
Always so informative. Over 2 hours. Sheesh. Major props.
He has more props and stunts / than Bruce Willis.
"LiL'JpD."
Chuck Rock 2 on the Amiga had amazing music - my childhood right there.
Easily some of the best commercial MOD work! although the theme for Chuck Rock 1 is also fantastic on the Amiga
26:43 I recently played The Procession to Calvary, which is an adventure game built entirely from cutouts of classic paintings and it's about as Monty Python in it's presentation, soundtrack and sense of humor as you can get.
I would say it's also much more successfully in the spirit of Monty Python than you'd get by just retelling existing Monty Python sketches in game format, as there's nothing to be lost in the translation between mediums.
I had a mega CD so to me they are always going to be known for things like thunderhawk, xj220, soul star etc. Great sound tracks and one of the few studios pushing the capabilities of the Machine
When I hear Core, the first thing to spring to mind is Chuck Rock and Heimdall, especially the latter. I might be weird.
That really was quite the video! An enormous amount of work there
Was a big fan of Firestorm Thunderhawk 2, I'd say I'd as many hours into that on my Saturn as all the Strike games on the Mega drive. Never warned to TR myself but I did enjoy watching a mate blast through the 1st game, again on Saturn.
The amount of research you put into these is insane.
38:02 Great, now I've got 'Ruff Mix' by Wonder Dog stuck in my head. Cheers.
I played BLAM! Machinehead, probably when it was released, without actually knowing the name of the game. Years later a memory of a "buggy with guns, on the moon" resurfaced in my head and i was going crazy looking for this game. There were a few other games which seemed familiar, but they lacked the camera swinging and the rotating guns i remembered. finally found it last year and it was a crazy trip. The cool thing is, had i not found it then, I would have certainly found it in this video. It was going to happen one way or the other :D
Core Design was one of my absolute favorites on the Amiga.
Their games always had quality to them and I played just about all of them with joy.
I do LOVE your videos, in this one I am sorry to point a little note regarding Nippon Safes Inc: the game was released also originally for Amiga in 1992 (I have an original boxed copy of it, bought it at that time), never released in 1997 for PowerPC.
Sorry, this doesn't touch nothing of the super high quality of your videos! You are doing incredibly super well and I do enjoy each one of your productions!
GEM of a channel! glad i found it. its one of my favs
Yet another wonderful video Kim. Now I can’t get the Chuck Rock theme out of my head…
Thank you Kim for all your retro content. It's nice listing to your stories, and well researched material. I was born in '74, and the 8 and 16 bit era (home micros) was my golden years. I can just chill out, while listening and watching. :)
Great documentary Kim! High octane shepherding action…😂
I'm so happy you mentioned Premier and doodle bug as nobody ever talks about them, Cyberpunks and darkstone are completely unknown to me, amazing video thanks a million.
Wonderdog is so cute, I love the mix of Japanese influences, and British platformer style. Glad to see you defend it here ^^
Thanks for putting the time and effort into this video, it's been a good evening watch
Blob is such an hidden gem that you cant even find many videos about it.
There's more on PD games named Blob than there is on this game!
As always, Brilliant! Keep up the awesome work Kim. Rick Dangerous Was my Goto game on the amazing C64...
Core design for me will always ALWAYS be in my heart for there contribution to the sega mega cd. Today I still play thunderhawk, soul star and battlecorps quite regularly. Just think how far the mega cd could of gone if fmv games were not set as the marketing gimmick.....and sprite scaling was....or the otherway round- imagine how failed the mega cd would of been without such games i mentioned above??!
Oh and bounder on c64 was sooo cool- I remember it perfectly.
Didn't the IRISH AVGN aka "tennings" (who is hilarious) cover nipper??? - I reckon he did a great parady job of it.
Core's games are the main reason I decided to get a Mega CD, I really wish there had been more games using the system's sprite scaling abilities as they were by far the most impressive.
Yeah FMV killed the Mega CD, it was just in the wrong place at the wrong time, games like sewershark made it a laughing stock yet I brought one with my paperboy money, took me ages to save up and the games well the odd few are OK nothing that showed off what it could do, I was such a Sega fan I saved for the 32X, needless to say I did'nt buy the Saturn and went to the Playstation, Or though I did pick up a second hand Dreamcast just before it died at a stupidly low price, old consoles were really cheap back then before the collectors jacked up the prices.
good old days at the car boot sale
@@absinthe4breakfast299 - the racing sections in the Batman game make it pretty clear that the Mega CD could have been far better used across all the games - when laser focused on video? you're only going to get so much out of the unit - but treat it like the co-processor it is? well - that's a different story.
@@TheIndulged1 - the 32x + Mega CD were the right addons but the bus speed of the console was too limited. They should have released the mega-cd as a new console and used the combo design to improve communication with the second processor - same again with the 32x - had all the devices been able to communicate faster? you'd have something that could have even bested the saturn for certain types of game.
@@JohnnyWednesday Very good point, why were'nt you working for Sega in the 90's?.
that would have been a kick back for Sega back then!, Sony probably lost some serious ground too...
Get my DeLorean, I'm hitting 88mph Baby !!!
Amazing documentary, so much work and research clearly went into this video. You just made me pause you video and immediately go to eBay and purchase a copy of Corporation for my Mega Drive. I only collect cart only games for my SNES, Mega Drive and N64. Very picky on the condition they are when i buy them, found a really nice copy of Cororation for the Mega Drive, only £4.25. Nice little addition to my never ending collection of gaming. Less i think of my backlog the better, but for £4.25... yeah, why not.
Excellent work Kim.
Beautiful. Kim hitting every salient point as per usual.
Keep up the good work and stay safe Kimble!
Excellent overview. Tomb Raider wasn't really my thing, so I'm not too familiar with this background. Was really interesting. I wanna play Herdy Gerdy now but!
Torvik the warrior was the first game demo I had for my shiny new Atari ST .. played it to death .. Kim .. thanks for another great documentary ..
Wonderful video. I need to go back and try some of the Core Design games I missed.
Absolutely fantastic video Kim, I've watched your videos for a few years now and I've loved every minute of them.
The research and effort that goes into them is far superior than most gaming documentaries I've seen on here. Keep up the amazing work 👏
Great video. Loved Cyberpunks, and Blam! Machinehead, whose usp was deformable terrain.
Superb work, Kim! Congrats
I mentioned in Twitch chat that I had found what seemed to be an editing anomaly (sonicthewedge). Turns out, that I think it is my active speaker cutting out and reengaging during periods of silence between sections of commentary:
...like me can see that some of the more action-y bits of the game haven't aged well at all.
The 2nd of Core's point and clicks, Universe,
was made by a few of the same folks behind Curse.
Apologies for causing a fuss - I was just trying to help out. Great work as always!
One of your best Kim bravo 👏👏👏
Nice video on the history of CORE Design.
I wonder if we’ll see “The Story and Games of Rare” soon.
Weird. I was just looking at UK based game developers and their games and this video pops up. Will be sure to watch.
This brings back some good gaming memories that Core Design was a big part of. I remember playing Warzone (Not CoD obviously) and Dynamite Dux with my brother on the Amiga 500 back then. I also had Wolfchild, Jaguar XJ220, Bubba 'n' Stix and Premiere on my Amiga to name a few. I got introduced to Heimdall on one of the promotional demo disks that they had on one of the Amiga magazines.
You have some of the best videos to just put on, retro game footage, your lovely voice telling me all about them ❤️
Thank you for an excellent video and a nice trip down memory lane for me. I have met and at times worked with many of the people highlighted in this video in the late 90s and I have nothing but fond memories, they were an exceptionally fun, passionate and creative lot.
Fantastic video again, Kim.
A history of Rare video would be great. Even though they never made games on the fantastic Amiga, they still made it big on the NES, SNES and N64. They even had some ports on the Mega Drive. There could be a short chapter on Ultimate Play the Game, since that was already talked about in another video.
Games by Rare include Slalom, Wizards & Warriors, RC Pro-Am, Cobra Triangle, Snake Rattle ‘N Roll, Battletoads, Donkey Kong Country, Killer Instinct, Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie, Jet Force Gemini, Donkey Kong 64, Perfect Dark, Conker, Star Fox Adventures, Grabbed by the Ghoulies, Kameo, Viva Pinata and Sea of Thieves.
And let’s not forget NES ports of arcade games and Kinect Sports.
This is a proper video essay
Really loving these long formats, thanks a lot!
I remember Rick Dangerous on the… Amstrad CPC. Never cam close to finishing it haha.
@Lassi Kinnunen 81 Many of the games at the time were like this, die and retry. No hand-holding, and since many of us got games from copies of friends games with no explanations, it tended sometimes to be really cryptic. Never went after the first screen of Captain Blood. OR SRAM. I also remember Saboteur 2 when you arrive on a deltaplane. When do you jump? Why ? Etc.
Anyway, thanks again for Kim for this video, well documented, well narrated, and super instructive!
Kinda surreal seeing footage of Wonder Dog that includes sound effects. Nice relaxing video overall
Thanks for telling the story of Core. Small note, I bought the obscure Future Knight on the old Speccy. Didn't really doing anything for me I remember.
Great video.
I always look forward to your drops, as they are always excellent.
Cheers Kim
"LiL'JpD."
Used to live in one of the apartments at 55 Ashbourne Road, only moved out in 2020. Was a bit bizarre seeing my old block on one of your videos! :D Despite Derby having Lara Croft Way, there is very little local knowledge of the importance Derby had to such an important pop culture icon. Shame, always hoped it would get a blue plaque.
Lara does have a star (Derby had a bunch of them made in a hollywood style) dotted around the city centre of important people in Derby's history. It's near the Wetherspoon's standing order pub. However Core themselves are never mentioned by name.
Great video, I only knew Core for their PS1 games and Chuck Rock. But it's nice to learn about the rest of their history.
What a fascinating documentary, truly deserves the categorization, super video!
Cor .... I remember heimdall being on gamesmaster with the axe and maiden.
I used to love Fighting Force on the PC and was so hyped when I saw it got a sequel on Dreamcast. Boring is quite complimentary to the end product IMO.
I knew very little about Core prior to Tomb Raider so this has been a fascinating insight into their microcomputer days. Also given me a few Amiga games to look into now :D
Wow..can't wait to start watching, another amazingly in depth presentation, i'm sure. Thank you !
Fantastic documentary Kim. You never disappoint.
Great video story and well presented.
that game Jaguar XJ220 48:48 has a better sense of depth scaling effect. Most scaling games are extremely fast and this game a better "realistic" depth projection
Sigh.... Core, MicroProse, Psygnosis, Team17, Ocean... these words stir powerful emotions deep within me!
i used to sit a drool over the screen shots of premier in a amiga magazine, if you dropped that magazine it would have fell open on that page
What a legendary company.
Great work as ever.
Thoroughly enjoyable as always.
Dragonstone reminds me of the first Blood Omen a lot. The screen layout, the viewing angle, even the forest and inside of the house.
I like it, a mix of fond memories and in depth history.
Ah, good old Core design :') B.C racers certainly did it for me when I was younger. Of course, tomb raider was everywhere so there's also that.
Probably the most honest and well researched history of the company I've seen. Thank you.
A fantastic historical documentary. Superb job!
Another gaming documentary knocked out of the park. Kim's content is the best out there and a fantastic detailed history of our favourite games companies, creators and games - subscribe!
I click on a new Kim Justice video the same way I eat sausages.
Quickly and with fervor.
Another great vid dudebro 👌🏻
MAMMOTH of a documentary! One of your best efforts in my opinion. Well done.
Epic work….fond memories of CORE in the Amiga days!
Great documentary, thank you for taking me back to the early 90s when I discovered gaming and spent most of my free time playing on the Amiga! There are two things that are not quite correct though, when you mention Banshee: First, it is in the 16 bit classics section, but as you mention, it is an AGA-only title and the AGA Amigas were 32 bit machines (hence the name CD32 for the console). Second, you could not only play AGA titles on the CD32 and A1200, but also on the A4000, although of course that wasn't relevant for sales figures.
Looking forward for more content like this (actually there's still plenty to watch for me on your channel 🙂)!
Yet another spectacular documentary, Kim. And must say, I always come out of your videos with a list of games I must try to obtain. In this case, the MegaCD version of "Chuck Rock 2".
I truly like your taste in videogames. 👏🏻👏🏻💪🏻💪🏻
Awesome, thanks Kim
Yes! Great choice to do a doc on
This must be some of your best work Kim. Excellent.
This will be a great documentary! Good old Chuck Rock and Core also did the Fighting Force games, Very underrated series.
Kim, your documentaries are truly amazing! I wish I had the drive to continuously deliver such great films. Please keep the wonderful work going! I wish you a lot of success and a financial gratification as well.
Awesome documentary! Core is one of my favorite studio of all time, and I really appreciate all the hard work that went into this.