Do you have a tutorial on how to create custom maps/models, because I've been having trouble with a project that I've been working on but I've had no luck so far?
@@LettersFrom37 map visual models is probably the easiest one out of the three. You can use Yoshi2's SuperBMD to convert your dae model file to .bmd the nice thing about visual models is, you can have more or less meshes than what the map you're trying to replace has. Just make sure the model isn't too high poly and each mesh has and only has one texture, and each texture is a size that is a multiple of 8 but doesn't exceed 512x512.
@@xFODDo Unfortunately yea, or at least not as interested in it as other Zelda games. Also the map editor was made for TWW mainly but some features of it happen to work with TP too. This was before Winditor (modern TWW map editor) Winditor is probably the best zelda map editor that i've come across, but it's only for TWW and isn't compatible with TP yet (or ever).
her flies of the edge to her doom. also her YAAY
Do you have a tutorial on how to create custom maps/models, because I've been having trouble with a project that I've been working on but I've had no luck so far?
Which part are you struggling with? creating map collisions, map visual models, placing actors in the map?
@@captainkittyca2 I guess it'd be more along the lines of map visual models. But yeah every single attempt I've made has been unsuccessful.
@@LettersFrom37 map visual models is probably the easiest one out of the three. You can use Yoshi2's SuperBMD to convert your dae model file to .bmd
the nice thing about visual models is, you can have more or less meshes than what the map you're trying to replace has. Just make sure the model isn't too high poly and each mesh has and only has one texture, and each texture is a size that is a multiple of 8 but doesn't exceed 512x512.
@@captainkittyca2 Once it's a .bmd how do you import it back into the .arc file?
@@LettersFrom37 you can use gcft github.com/LagoLunatic/GCFT
It looks hard to control! And the yeti lagging is funny 😂
true lel, most of the horizontal space is limited, so was fairly challenging to maneuver around.
this looks fun as hell, also leave the lagging yeti in there because it's funny
Thanks! Yea the yeta and yeto still lag in release version. (The map editor I used is from 2014)
@@captainkittyca2 that's rough, I guess not a lot of people are interested in custom maps for TP
@@xFODDo Unfortunately yea, or at least not as interested in it as other Zelda games. Also the map editor was made for TWW mainly but some features of it happen to work with TP too. This was before Winditor (modern TWW map editor)
Winditor is probably the best zelda map editor that i've come across, but it's only for TWW and isn't compatible with TP yet (or ever).
@@captainkittyca2 these games are made on the same engine, so I hope Winditor will support it some day