METROID II: RETURN OF SAMUS - An Epic, Tarnished By Time | GEEK CRITIQUE

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  • เผยแพร่เมื่อ 2 ธ.ค. 2016
  • Let's find out what Metroid II did right, how the passage of time has affected it, and why, exactly, a freakin' GAME BOY game from 1991 was integral enough to deserve a remake.
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ความคิดเห็น • 716

  • @PaladinLeeroy42069
    @PaladinLeeroy42069 3 ปีที่แล้ว +219

    You could argue that the devs intentionally had the counter stay at 0 when the metroid imprinted on Samus because the counter represents metroids that must be killed

  • @StarWarsNerdyGuy
    @StarWarsNerdyGuy 5 ปีที่แล้ว +548

    This series is so freaking rewatchable. Whenever I think I've seen it enough times, I find something new I forgot about

  • @donnylurch4207
    @donnylurch4207 7 ปีที่แล้ว +321

    It's a little messed up when you look at it as Samus taking a government contract to commit genocide on a race of misunderstood lifeforms - but they do address this in Metroid Fusion, with Samus's growing perspective on the Metroids, and their natural role as predators to the even more dangerous X.

  • @gamerguy4152
    @gamerguy4152 6 ปีที่แล้ว +234

    God, the 3ds version looks like a completely different game compared to this.

  • @grayfruit
    @grayfruit 7 ปีที่แล้ว +136

    good god the instant the Ruins music came up I immediately got PTSD to that section. so glad the remake exists now.

  • @Torinna_
    @Torinna_ 2 ปีที่แล้ว +22

    There IS a recharge station in the final area. Right before the area with the final boss there are two areas. One with the ice beam and the other with two recharge stations

  • @squall8798
    @squall8798 6 ปีที่แล้ว +102

    Metroid 2 is worlds better than the first. It sickens me whenever I see someone rank M2 beneath M1.

  • @michaelkreitzer1369
    @michaelkreitzer1369 7 ปีที่แล้ว +84

    What the actual ... I must have beaten that final boss 50 times on a real freakin' gameboy, and I had no idea it could be beaten that way! I have memories to this day of frantically spamming the hell out of the missile button right after timing a first hit perfectly just as it started to swoop in to bite. If I timed it just right I could take advantage of the animation pause on each missile hit to get a good 20 or even 30 missiles down its throat. Then the frantic dodging, and do it again.

  • @fen4554
    @fen4554 7 ปีที่แล้ว +160

    This was my actual introduction to the series, I was 12 I think. I had access to the school and I used to lay on a huge gymnastics mat in the gym with all the lights off. I played this

  • @SwordsmanOrion
    @SwordsmanOrion 7 ปีที่แล้ว +120

    Maybe you didn't realize it because you played that romhack of the original Metroid, but the beams didn't stack in Metroid 1 either. If you get the Wave Beam in Metroid 1, you HAVE to go back and get the Ice Beam before you head to the final area or else you can't kill any Metroids. The Wave Beam makes Metroid 1 so much easier, but sometimes when I play it, I don't even go get it, because you have to get the Ice Beam again anyway.

  • @323starlight
    @323starlight 4 ปีที่แล้ว +78

    If all options fail, send Samus.

  • @Kraigon42
    @Kraigon42 7 ปีที่แล้ว +636

    You're not the only one who misses instruction manuals.

  • @Imgema
    @Imgema 6 ปีที่แล้ว +14

    I went into this game completely blind in 1992. It was the most epic game experience i had and part of it was because i didn't expect this from a black and white handheld.

  • @nekoexe1a
    @nekoexe1a 7 ปีที่แล้ว +221

    Samus's left hand....... it's a hand.

  • @djeurosham
    @djeurosham 6 ปีที่แล้ว +10

    I got Metroid II by collecting Kool Aid points and mailing in for it. Good times.

  • @ThatCatholicGamerDude
    @ThatCatholicGamerDude 3 ปีที่แล้ว +12

    Funny enough my 7 year old son was super excited to find an instruction manual for Mario Kart 7. He showed me each page with a huge grin on his face. It was only a little while later that I realized it was the first time he'd SEEN an instruction manual. Everything is tutorialized or help links. God I'm old.

  • @notoriouswhitemoth
    @notoriouswhitemoth 7 ปีที่แล้ว +323

    Metroid 2 is a great game. It's a huge improvement over its predecessor, taking full advantage of the fact that the gameboy forfeited a lot of graphical fidelity for a massive jump in raw processing power. The game does have its flaws, yes. It can be frustrating at times, it's extremely time consuming, and the pacing leaves some to be desired. It starts out difficult, though not as difficult as the first game, but that difficulty gives way to something else. The first game was frightening - it made you feel helpless, made you feel vulnerable, like you were in over your head. The second game... is tense. There's a constant tension in the game, a constant buildup. You're always moving toward deeper and darker things. Your progress comes almost entirely in the form of killing minibosses that are mostly identical to each other - and each one of those deaths is permanent, marking your progress. The countdown drives the point home. These are not random video game mobs, these are wild animals fighting for survival.

  • @aqlcaramsm3907
    @aqlcaramsm3907 5 ปีที่แล้ว +9

    2:41

  • @Kevinsyel
    @Kevinsyel 7 ปีที่แล้ว +4

    You've probably been told this a bunch by now, but having to switch beams constantly was ALSO a thing in the Original Metroid. because you played the rom-hack, you were able to stack the Ice Beam and the Wave Beam, but that doesn't happen in the original, and you could easily go into the Metroid area (Torian) without the ice beam, and be completely unable to kill Metroids.