THE CRUSADER: DE DEMO IS LIVE! What are everyone's best completion times so far? 👀store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Please ad a extra game mode where you need builders who bring the stone and wood towards te buidlings you build. And then they will be build in around 3 seconds. This will ad an extra dimension to te game and you can't rebuild as fast and also can't make towers towards te enemy. To build something you also need to defend your villagers who bring the stone and wood for the building. (I think this would make the multiplayer way better.) You can select in your keep how many% of your total villagers will be builders.
The 800x800 map is still too small. The maximum should have been 1200x1200 because there are no more hardware limitations like in 2002 that limited rendering to 400x400.
Yes UCP support is absolutly importent!!! It already got the game into a new hight with all of its features and fixed some bugs that were in the game again. PLEASE work with the UCP team Firefly!!!
Probably the best way to treat your customers. Ask us what we want and then deliver it. Amazing. How simple yet so many big studios won’t do that. Thank you Firefly studios!
@@karimghazal1531 So true. We need more of this in the gaming industry. What Firefly have done here is incredible. And it’s crazy because so many fans of this series were worried they wouldn’t listen and deliver what we wanted, but THEY HAVE. I’m so happy to be a fan of this series and i’m so thankful that Firefly have put their heart into this definitive edition!! I can’t wait! We will be playing this for years to come!! Thank you Firefly! ❤️
Asking gamers what they want is a recipe for disaster, because they have no clue. HAVE something then ask for feedback what can be improved, but still be very careful.
There is a key feature missing. Without it, it will not reach the highs of SHC. The UCP/Mod Support. There is such an endless supply of Community Content for the HD edition, its not stronghold anymore without it. Not just the much needed balance changes or the bug fixes. So much quality of live and customization. They are working relentless on the UCP, brought new joy into the game and kept it interesting for over 6 years now. It'll be a shame if that would go to waste. Let them help or at least give them enough access, that they can implement the UCP. We neeeed it.
How about bringing some modders or map designers on board? The team behind the UCP has fixed numerous bugs over the years, and the designers create amazing maps. I think there's no greater honor than being part of one of the most brilliant games out there. Also, why not increase the number of AIs to 21 or 22 and launch a competition? We, the community, have been supporting this game for years, and with the Definitive Edition, a dream is coming true. So, bring us on board!
PLEASE edit the old AIV Files.. some castles of the AI Lords are not competitive. Snake trapping himself in his own castle, Pig not building Engeneers Guild, etc. Make them stronger!! Caliph, Wolf, Richard, Abbot, Sherrif need more gatehouses to be efficient.. you dont have to edit EVERYTHING but please look at the content some TH-camrs made.. especially the UCP Team from Germany.. OR you allow us, your loyal community since day one, to tweak the game in some ways.. so pleaaaase make us able to mod it Also tweak the AIC a little.. Rat used to build Laddermen in SH1, Pig used Pikemen, Snake Macemen (limited amount).. give wolf knights to harrass his opponents. I cant beg you enough please fix these issues or like i sad make it moddable( is this a word? Sorry if not) When you click on the stockpile, then on a resource please make it so it directs you straight to the market, like in the original When pressing V, it used to flat the terrain just so you can see behind the buildings, please bring it back Its not that we dont appreciate your effort!! you are our childhood and we love this game so much.. thank you for giving it a go 20 years later❤ Greetings from Bavaria, from a day one fan, and sorry for my english im working on it 😂
which pig castle doesn't build engineers? also to add: a castle of Lion Heart in which he misses one house in the design rendering him frozen after a few attack waves as he has buildings without workers freezing up his economy
I am generally excited and happy that you are doing a Definitive Edition of Crusader, since this is THE game of my childhood. It would be really good though if you would take some pointers from the makers of the Unofficial Crusader Patch, especially, when it comes to AI behavior. The Vanilla AI have so many bugs, and rough edges, which have been adressed by the Unofficial Patch (missing recruitment buildings, a snake which boxes itself in, inaccessible churches being constantly being destroyed and rebuilt, the new european lords not being able to buy weapons (Frederick etc), bad resource management, bad attack wave management + unit pathfinding, and so much more). From what I have seen, there seem be no improvements on this side so far in the demo of the Definitive edition. I would really urge Firefly to get in touch with the team of the Unofficial Crusader patch either in production for DE or to at least make sure the new version is still moddable. Because as it stands, the Original with the Community Patch might remain the superior version in several important aspects.
@ yes, the possibly also ladderman and spearman arrow resistance, because then they are actually a viable low tier unit for sieging. As well as arab swordman wall damage.
I hope the UCP patch will be compitable or even would be applied already upon launch by developers, or at least be long standing bug fixes and improvements. Apart of that thanks again for the DE version! By the way if now a gigantic maps will be available, why not increase player limit on the map to 12 or even more at the same time? A TRUE CRUSADE!
It is so important that you guys please make contact with the UCP team and work out a way to make the DE mod compatible! The community is now used to being able to create their own ai lords, own trails, maps etc. If this is not possible in a Definitive Edition, why would people want to switch from the Original Game to it? Dont look away from the many Stronghold loving fans who enrichen the game on their own time.
Can we get the tools for texture creation and like unit animations please? :D And is there a new AIV Editor as well with the new buildings? Also will we have the ability to create custom trails and fix all the bugs of the AI; code our own attack behaviour etc.? I would love for this to be a success, i just doubt it will be plagued by the non-involvement of the epic skills of the Community who have built expertise of creating content for this game for the last 20+ years, and are very attached to their creations. Would be a shame if the backwards compatibility to the great creations of the then legacy SHC HD would all go to waste... And please: Fix the lagginess of singleplayer, where it has action delay, making it hard to doubleclick or select and command units around. (And please make ALL hotkeys adjustable and be available that were in the original game, including v and selecting buildings, as well as just at least reach feature parity with HD, else i think it ll be a blunder :/)
@@theturok526 I don’t understand your comment. I’m referring to the V hotkey that he mentioned, which lowers walls and towers and gates without flattening the buildings.
I'm glad that you told us more about the upcoming D.E in a slower-paced video. It's very appealing to me that it's not "tiktok-paced" and doesn't want to build a hype so that as many people as possible buy it. this means that they don't want to make a fortune, but they want to offer more to their existing players. Thank you ❤️
@ You know, the "rich culture" that says it's okay to rape and marry children while openly stab and kill our children in our own lands and dance halls today
@@dejanmiric1851 Totally agree...and also Legends - unfortunately the 3D titles didn't age that well but they were bonkers to me back in the day. Both SH2 and Legends had fantastic campaigns in my opinion
800x800 maps!? Are you kidding me!? That’s 4 times the size of the largest maps in the original!! I’m SO HAPPY!! I LOVE YOU FIREFLY!! You have crushed this!! ❤️ I can’t wait!!
Could you please address the topic of cooperation/compatibilty with the amazing work of the UCP? Crusader was a great game back in the days but it was the community efford that unleashed it's potential and made it fantastic. Original Crusader hat a lot of AI related bugs, some as severely as missing recruitment buildings, not enough houses or just straight up building a castle that traps the AI (looking at you, snake). Some AIs didn't even use the market correctly, attack behaviours were really odd at times, AI lords destroying almost all of there buildings... I think and really hope you yourself know all the faults I'm talking about. The UCP managed to fix a lot of these problems and only because of their work and the creativity of the modding community that is creating new AI lords Crusader managed to have such a high fan base up until today. They sat a new standard for what Crusader can be. We really wand this DE to be a success and a great game, but if it goes back to all the same bugs of that 20 years old game it will be a huge dissapointment no matter how many new things you add. We know that the UCP team reached out to you. We know that they are willing to work together with you to ensure Crusader DE will be a huge success. There is a great, experienced modding community - please talk with them and work together. Please have in mind that the more modable Crusader DE will be, the longer this great community will create content and keep players playing the game, recommending it, etc.
I have 2 questions: 1. Will there be a tool that allows you to create a campaign using pre-made maps/missions, where you can set the order of missions, add an introductory story for each mission. 2. Will it be possible to add an AI lord to the mission's scenario and include background elements like invasions and other events?
So happy that Crusader is back! Even if I'm not playing regulary, I still listen to the Soundtrack every few days. I'm really surprised that you added new units and I'm really excited about it. As many people mentioned, I hope to see more new units and AI Lords in future DLCs or Updates. And I would love to have mod support, maybe where AI Lords created by the community can be downloaded for skirmish in a special community tab. It can keep the game fresh for the next years (someone needs to make a Baldwin AI Lord👀)
the only thing i want to say is PLEASE work with the UCP team even if it means to admit that the game itself isnt polished as it should be dont stay in your own way of the success the team behind UCP did such a great work everyone whould be happy to have firefly and the UCP team on the same side
My hope for this game is a collaboration of the game developer and the community. You built the foundation of a great game, the UCP-Team and modders but also YT-Gamers created the next floors. So please structure the roof together. Btw will be SHC Extreme part of the game or a DLC? A seperate game is no answer! 🐺
I suggest you to add the personalization of forces and buildings to the game! For example, when we build a church for our castle, we can change the color of its walls according to our taste! Or, for example, to change the sword of our forces with the items that you put in the store for us! These add to the charm of the game
Please please please consider compatability with the unofficial crusader patcher. It brings sooo many quality of life features and needed changes. I dont think i can ever go back to the not running by default Spearman and still have a good time while playing this game.
Hey big fan of the Stronghold series here, first off I wanted to thank you guys for all the effort and building up my childhood with your amazing games, I dearly hope that you guys won't stop at Crusader and will go for Stronghold 2 Definitive Edition aswell, When it comes to your series I am personally more of a European styled fan and Stronghold 2 was truly my favorite, The story; The systems that made your castle building and management more in depth and the characters all were top tier so if Stronghold 2 gets the same treatment like Stronghold 1 Definitive Edition and Crusader Definitive Edition I will be so grateful.
After playing it as a child, I later played this competitively on Gameranger for a long time! It was soooooo amazing to play on those maps with fixed rules and equal resources. You had for example 10 minutes where you can’t build units, so you train a lot to perfect your economy. Then you immediately build around 400 troops (you spam and sleep workshops) and group them after a crazy shield making process and fight while keeping your economy efficient. People invested so much love and effort to create maps and stuff. There were different guilds and really legendary players. Idk if thats still the case today, but 10 years ago everything was awesome! Great time. This Definitive Edition makes me hope for that experience again. If not somehow in this version of the game, then maybe in a revival in the competitive community. Also I am grateful and hyped for what firefly gives us here anyways. Looks great!
THINGS TO ADD: -Improved Ai (and option to edit it, aggressiveness etc) and also allowing Ai to use a diversity of units, like rat and snake to use pikemen so that they become stronger. -Improved Ai castles, some are not competitive at all, as someone else mentioned. It could be something as simple as adding a moat around Sultans castle, and giving him a bigger tower etc. -Improving the balance of units. Horse archers and crossbows are too overpowered. They should have shorter range than other ranged units. Maybe improve english longbowmen, giving them more range and more damage. This would also make some European Ai lords stronger, like Lionheart etc. Make fire units less overpowered. Improve health and armor of spearmen units. Shields are also too overpowered when properly used. Maybe upping the cost of certain units as well. -Option to edit world settings, like making stone and iron scarce etc. Could improve the competitiveness in multiplayer games. -In standard rules, add a range for castle building. If Stronghold is to be competitive online, having a spamfest with MASSIVE castles + MASSIVE catapult and crossbow armies are neither competitive nor fun. Balance needs to be fixed. Maybe making towers etc more expensive, costing gold + stone etc, having proper counters for all units. -Option to edit specific units in Scenario editor and making triggers etc. Would be cool to make unique scenarios, like tower defence, other mini games, making “heroes” by giving specific units kore damage/health with unique name etc, options which could allow us to create warcraft/lotr inspired scenarios etc. -I think it makes more sense that goods sell for less the more you have of them. The more you have the less it is worth. This would add strategy to the marketplace. “Should I sell now and get more gold or do I need these resources for later”. In addition it would make gold more scarce in general, which I think would add more competitiveness to the game. -Adding docks and simple ships? Could make for cool scenarios with islands etc. Simply adding fisherman and a siege boat that can transfer units, but I guess this is an idea for the next Stronghold game
As a veteran Stronghold Crusader player, it would be cool if you could dedicate certain stockpiles to certain resources like iron + wood (located near weapons manufacturing) and wheat + hops (for food and beer). I feel like everything around the central stockpile always gets quite tight so the ability to reserve certain stockpiles for certain resources would be cool.
Here are my list of Suggestions: - Day and Night switch (some different strategies for enemies attack at night) and the list goes on - Give 4 or 6 saves for each or some missions (it will make the game more engaging, and will challenge the players) - Variants for different items (like wood, foods) also make it so some items use less space but takes more time to produce, vice versa - Randomize the attacks of enemies, sometimes attacks are too consistent at the same time - Strategies for enemies in attacking (like attacking only "Slaves" to just burn out the buildings, etc) - (EDIT:) Ability to download community maps to play as levels - More Maps - More Strategies - More voice lines - More buildings - More Complexity (too simple and users will leave the game) - The harder the better - More bosses maybe (i know can't happen now #sad_face) - More Machines maybe (like catapult, etc) i think this is enough
Please use the UCP and work together with the UCP-developer team! At the utmost minimum: look at what they accomplished and try to implement their features and make the game mod compatible so that the UCP-Team gets a solid ground to continue their work!
I really need the best possible tools to create AI characters and AI villages myself and to extend/improve the existing ones. The crusader DE will only be 20% of how good i could be without mod support. Let's make the best Stronghold Crusader we could possibly imagine!
Fun fact Castillo de Alcala de Guadaira, basically means the Castle of the castle of Guadaira as Castillo is castle in Spanish and Alcala القلعة is castle in Arabic.
Speaking of AI Lords, don't forget what made the originals stand out! The over the top acting, confidence, humor, it all blends into what made them memorable
Me and my older brother grew up on Stronghold: Crusader, met the devs back in EGX London few years back. Thank you for makiing our childhood and thank you for on-going support for the franchise :)
Mod support and multiplayer options are going to keep this game alive for years to come, please include it and don't just focus on single player campaigns. look at what AOE2 definitive edition did!
Nothing less then a dream coming true. The Demo already felt like a polished crusader. Can't wait to get my hands ob more. And to Play the co OP campaign with my dad. He Loved crusader since its release and ITS basicly the only Videogame that He ever plays 🤗
This is all excellent about Crusader, but, let's get back on Stronghold Definitive Edition: please add skirmish mode there too, it would be great. 🗡️🛡️
Stronghold Crusader has a special place in my heart! This is the series which got me into history and wars as well as my first love “Medieval Castles” thank you firefly for sticking to your roots! Really excited for this one
800x800 is Not enough! We Need at least 1000x1000 in order to have that AOE experience. What about fisxherman for food, and Military troops on water? This was always my biggest dream…
Such a huge W. I was a big hater of fireflys direction but it seems you turned your heads in the right direction. Im going to buy this game for all my friends if they like it or not. Finally a Game that leads justice for crusader. Still i wish we had the big maps also for stronghold 1 and a few QOL changes added after this one. Would be nice to play the original with friends sometimes for diversity reasons. Bigger maps and infinty units really makes me want to play the unreal versions too. Damn i wasnt hyped for a game like this since Diablo 2 Resurrected.
It's been a pleasure to answer these questions. I feel like it's my responsibility as a long-time Stronghold player. I truly want to thank you for all your work since the beginning of this journey. This series (alongside other books, games, etc.) shaped my childhood, and I can't thank you enough for that. I'm sure it will influence my future work as well. If I can, I don't want to die before visiting Firefly Studios and meeting the creators of this masterpiece. Besides that, troop walking, running/charging animations, and UI/UX are the only issues I have encountered. Other than that, it was a delight to play this game. I hope you guys achieve even more amazing things in the future. Good luck!
Question 1: Will Steam avatars be visible in cooperative mode? It would be really cool to create avatars in the style of lords with friends and fully immerse ourselves in the game. Will they be visible from Steam, or will there be a way to upload them into the game? Question 2: As an old player, I found it uncomfortable to play the demo with the building panel in the bottom right corner. It used to be in the middle before. Will it be possible to change this in the future, or is this already a final decision? Question 3: Will the campaigns be just as large? (30 missions like before) Question 4: Will the quotes on F1-F12 be returned? "I won and you lost again"? Question 5: Will you honor me with a 1vs1 match when the game is released, or are you afraid of the Lordik_SeVsus?
bro , you just made me giggle like a little girl , I've played SC since 2006, i sank countless hours , just as i'm trying to replay SC HD i stumble upon this new release , you couldn't make us happier than this , thank you !!!!!
Firefly, you created a Gem in 2002, Stronghold Crusader, played it as a kid, became my favorite game, I am 22 now and I am still playing it and it's still my favorite game of all time. I have always wanted some kind of update and I am so thankful to you for first creating a masterpiece and then making a definitive edition of it that is worth the wait ❤❤❤.
Firefly, thank you for returning to the the glory days! The 2d era of Stronghold really was peak RTS (even if all you needed was an army of 30 catapults)
Better believe every other game I've been playing up to the release of this will be immediately put on hold until 2026... this is how you build on amazing old games and how you keep a fan base alive and happy:) love you Firefly.
I've been playing Stronghold since I was old enough to use a computer, Crusader was always my favorite because I could be trade partners with everyone, this is like a dream come true, thanks Firefly!
Excellent. I was waiting for this video! I have a couple questions: - In the original crusader you could create a custom portrait for yourself for others to see. Will we be able to do something similar this time? - If we're able to have twice as large maps, would it be possible to support more than 8 players? If so, would it be possible to have more playable colors not already present? Like Brown, light gray or pink? - May we have expanded customizable rules for skirmish modes so we can finetune the experience further?
During the past 20 years I (As a native Arabic speaker) was thinking the Assassins saying: الأفكار تتحرك "Ideas are Moving" just recently understood that they're saying IN DEEP VOICE: الأفعى تتحرك "Snake is moving"
This is just wonderful! The first time I experienced Crusader was when I played the demo version back in the day, right around the time it was first released. I still remember going up against 'The Rat' in that mission ..it completely blew my mind! When i realised that i can put archers on any place of the wall was just WOWW.. I switched immediately from age of empires 2 to stronghold crusader and it is my game for life. 2 days ago i played new demo version haha and i can say it is such a thrill :D :D. The nostalgic feeling mixed with new freshens is the way! The crusader DE demo is 5/5 .. i even played stronghold de for few missions to get a feeling how the crusader remaster/de would feel and now i can just say it is brilliant. The only thing it is missing for me in new DE version is the ability when you click on stockpile and click on stone/wood or whatever.. nothing happens :( . In original stronghold crusader it would immediately switch you to marketplace where you can buy/sell resources. The same is with armoury. Nothing happens.. you can only see how much of supply you have but need to click on marketplace first to buy and sell stuff. So a big shout to developers .. PLEEEASEEE bring this function back. :D but over all. THANK YOU developers for all the effort and troubles for making new release of this game!
Hello, please include LAN multiplayer & co-op. I really miss this in the definitive edition of stronghold, which is a perfect game except for that. Thanks for thinking about adding it.
@firefly For a new Crusader with all UCP3 Features!!! + community content + bigger maps! in one game with multiplayer - I'd pay - 50-60€. (Even tho I already have 3 Crusader-CDs at home) I DON'T want/need new units, grafic - okay-towers look good but maps, missions and AIs can be done and given you for free by the community. I love the idea of a co-op trail but the UCP updates are MOST relevant!!! You have the chance to make the best stronghold crusader of all times, so please take the time and don't ruin it! It will be worth it.
1:59 Exactly 💯🎯 As a GLA expert, I can confirm you guys exactly know who are your audience I'm not sure about petroglyph but pretty sure you did better than Forgotten Empire ( you have a close competition with Petroglyph cuz both of you are the original creators but R.I.P Ensemble Studios )
Огромное спасибо! Ждём с нетерпением ! Русская озвучка в игре плотно закрепилась сквозь многие года в умах игроков :) Про долгоносика который пожрал хмель, про Калифа с его репликами или "Казна пустеет милорд!" :) п.с. Добавьте уровни сложности у ботов на выбор. Например: Ричард на лёгком уровне имеет стандартный замок, на сложно добавить пару дополнительных ворот и больше лучников на стены.
Please add UCP support! The UCP is like the first definitive Edition of the game, so many bug fixes and stuff. Or try to work together with the UCP modders!
Thank you guys so much for doing this. When you released Stronghold DE all I could think about was when, if ever, will we get Crusader DE and it's finally here. Can't wait for the release.
I have posted a Feedback Form, but wanted to make sure that you see and get this piece of feedback specifically, I hope that you will add more cheats for messing about in singleplayer/skirmish against AI, and as an extra piece of feedback that was not on the form, please add the ability to have a "Cheat Enabled" Custom session, were we can play with friends using cheats and mess about together The new cheats I hope are added are: 1. Infinite Gold - Gold is simply not used in anything 2. Unit/Building placement cheat - Toggles the Building and Unit UI's from the Editor, so that you can place down units and buildings 3. Win Mission - Does what it says on the tin 4. Lose Mission - Also does what it says on the tin
Amazing work so far!! After the release, i want a "Back to England" DLC for the Crusader DE that adds all the assets from Stronghold DE to the game so we can have skirmishes with the western look aswell PS: Any chance for a Zero Hour DE from you guys? Maybe if you ask EA nicely :P
Pls, make it modding compatible. We did so much, played stronghold crusader over the many years. Created new castles, even AIs, we would love to do the same for Crusader DI
THE CRUSADER: DE DEMO IS LIVE! What are everyone's best completion times so far? 👀store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/
Please add a feature so that we can place the building menu in the middle like the classic version, not in the right corner.🙏
800x800 is too small, the maximum should be 1200 x 1200. There is no longer a hardware limitation. You have limited it to 800x800.
Plz Plz Plz if we had the level Editor already we could make crazy Stuff till release.
the demo is really fun thank you, the new units seem to fit perfectly
Please ad a extra game mode where you need builders who bring the stone and wood towards te buidlings you build. And then they will be build in around 3 seconds. This will ad an extra dimension to te game and you can't rebuild as fast and also can't make towers towards te enemy. To build something you also need to defend your villagers who bring the stone and wood for the building. (I think this would make the multiplayer way better.) You can select in your keep how many% of your total villagers will be builders.
1:27
800x800 maps. Holy cow, that's 4x the size of the largest maps in the original. That alone makes this worthwhile!
EXACTLY! For decades I wanted bigger maps and we finally got it!!!
The 800x800 map is still too small. The maximum should have been 1200x1200 because there are no more hardware limitations like in 2002 that limited rendering to 400x400.
@@baklulu7392 my brother in Christ, the area of a square with a side of 800x800 is 4 times that of 400x400
@@baklulu7392 Your Math aint mathing
@@baklulu7392
400x400 = 160 000
800x800 = 640 000
Maps are effectively 4 times bigger
Please UCP support. Community content is the bread and butter for playing this game a long time.
They implemented some of the UCP content into the actual game, but still all hail the game community.
Yes Please make it UCP Compatible!
Yes UCP support is absolutly importent!!! It already got the game into a new hight with all of its features and fixed some bugs that were in the game again.
PLEASE work with the UCP team Firefly!!!
It's a must have
Not happening
GTA VI has the strong competiton this year
GTA IV released more than 15 years ago. You mean GTA VI
Gta 4? xD
GTA 4?
@ UPS, ive had stroke. Thanks for your vigilane
Janusz tracz? top.
Imagine the massive castles we can build on the 800x800 maps! It's gonna be epic!
Can't wait to see what you create for us! Have Loved watching your videos for years!
imagine the possibilities of a stronghold crusader extreme definite edition lol
Massive you say?
yes i want this to bigger maps bigger senerio
Probably the best way to treat your customers. Ask us what we want and then deliver it. Amazing. How simple yet so many big studios won’t do that. Thank you Firefly studios!
It’s actually mind blowing how many companies in general do not care what the customer wants anymore
@@karimghazal1531 So true. We need more of this in the gaming industry. What Firefly have done here is incredible. And it’s crazy because so many fans of this series were worried they wouldn’t listen and deliver what we wanted, but THEY HAVE. I’m so happy to be a fan of this series and i’m so thankful that Firefly have put their heart into this definitive edition!!
I can’t wait! We will be playing this for years to come!! Thank you Firefly! ❤️
Asking gamers what they want is a recipe for disaster, because they have no clue. HAVE something then ask for feedback what can be improved, but still be very careful.
@@claytonCuzzowdym "anymore" as if it was ever different?
@@MrProthallwrong
Please make the editor as powerful as can be! This is the life blood of the game!
And the connection to the Steam workshop
Yes please
Absolutely hopefully with good options to modify the ai as well.
bruh ist just like stronghold 1 DE ....... :)
There is a key feature missing. Without it, it will not reach the highs of SHC. The UCP/Mod Support.
There is such an endless supply of Community Content for the HD edition, its not stronghold anymore without it.
Not just the much needed balance changes or the bug fixes. So much quality of live and customization.
They are working relentless on the UCP, brought new joy into the game and kept it interesting for over 6 years now. It'll be a shame if that would go to waste. Let them help or at least give them enough access, that they can implement the UCP.
We neeeed it.
How about bringing some modders or map designers on board? The team behind the UCP has fixed numerous bugs over the years, and the designers create amazing maps. I think there's no greater honor than being part of one of the most brilliant games out there.
Also, why not increase the number of AIs to 21 or 22 and launch a competition? We, the community, have been supporting this game for years, and with the Definitive Edition, a dream is coming true. So, bring us on board!
PLEASE edit the old AIV Files.. some castles of the AI Lords are not competitive. Snake trapping himself in his own castle, Pig not building Engeneers Guild, etc.
Make them stronger!! Caliph, Wolf, Richard, Abbot, Sherrif need more gatehouses to be efficient.. you dont have to edit EVERYTHING but please look at the content some TH-camrs made.. especially the UCP Team from Germany..
OR you allow us, your loyal community since day one, to tweak the game in some ways.. so pleaaaase make us able to mod it
Also tweak the AIC a little.. Rat used to build Laddermen in SH1, Pig used Pikemen, Snake Macemen (limited amount).. give wolf knights to harrass his opponents.
I cant beg you enough please fix these issues or like i sad make it moddable( is this a word? Sorry if not)
When you click on the stockpile, then on a resource please make it so it directs you straight to the market, like in the original
When pressing V, it used to flat the terrain just so you can see behind the buildings, please bring it back
Its not that we dont appreciate your effort!! you are our childhood and we love this game so much.. thank you for giving it a go 20 years later❤
Greetings from Bavaria, from a day one fan, and sorry for my english im working on it 😂
allowing community to mod would definitelly help
which pig castle doesn't build engineers?
also to add: a castle of Lion Heart in which he misses one house in the design rendering him frozen after a few attack waves as he has buildings without workers freezing up his economy
Ah it's pig aiv6
I am generally excited and happy that you are doing a Definitive Edition of Crusader, since this is THE game of my childhood.
It would be really good though if you would take some pointers from the makers of the Unofficial Crusader Patch, especially, when it comes to AI behavior. The Vanilla AI have so many bugs, and rough edges, which have been adressed by the Unofficial Patch (missing recruitment buildings, a snake which boxes itself in, inaccessible churches being constantly being destroyed and rebuilt, the new european lords not being able to buy weapons (Frederick etc), bad resource management, bad attack wave management + unit pathfinding, and so much more). From what I have seen, there seem be no improvements on this side so far in the demo of the Definitive edition.
I would really urge Firefly to get in touch with the team of the Unofficial Crusader patch either in production for DE or to at least make sure the new version is still moddable. Because as it stands, the Original with the Community Patch might remain the superior version in several important aspects.
Yes it must be adressed.
I use the UCP and I recommend the Spearmen Sprinting, Apothecary Healer, and Quicker Gates with Smaller Radius. And start troop customization.
@@divineautismo also the buffed arabian swordsmen against xbows because i feel they are so weak in vanilla
Preach
@ yes, the possibly also ladderman and spearman arrow resistance, because then they are actually a viable low tier unit for sieging. As well as arab swordman wall damage.
800x800 Maps, finally i can do the Wolf battle royale i was dreaming of.
I hope the UCP patch will be compitable or even would be applied already upon launch by developers, or at least be long standing bug fixes and improvements. Apart of that thanks again for the DE version! By the way if now a gigantic maps will be available, why not increase player limit on the map to 12 or even more at the same time? A TRUE CRUSADE!
It is so important that you guys please make contact with the UCP team and work out a way to make the DE mod compatible! The community is now used to being able to create their own ai lords, own trails, maps etc.
If this is not possible in a Definitive Edition, why would people want to switch from the Original Game to it? Dont look away from the many Stronghold loving fans who enrichen the game on their own time.
Just great! Please consider support for the UCP and it's massive improvements.
Can we get the tools for texture creation and like unit animations please? :D
And is there a new AIV Editor as well with the new buildings? Also will we have the ability to create custom trails and fix all the bugs of the AI; code our own attack behaviour etc.?
I would love for this to be a success, i just doubt it will be plagued by the non-involvement of the epic skills of the Community who have built expertise of creating content for this game for the last 20+ years, and are very attached to their creations. Would be a shame if the backwards compatibility to the great creations of the then legacy SHC HD would all go to waste...
And please: Fix the lagginess of singleplayer, where it has action delay, making it hard to doubleclick or select and command units around. (And please make ALL hotkeys adjustable and be available that were in the original game, including v and selecting buildings, as well as just at least reach feature parity with HD, else i think it ll be a blunder :/)
The thing this game needs for PvP is a Random Map Generator.
listen to this man
for he speaks the words of wisdom
YES I miss Lower Walls!
@@divineautismo they removed IKEA wall???
@@theturok526 I don’t understand your comment. I’m referring to the V hotkey that he mentioned, which lowers walls and towers and gates without flattening the buildings.
Will you please integrate the UCP or do a cooperation with those devs? Would be awesome! (and needed)
i have written this in the survey
if they dont include the unofficial crusader patch it will be a huge L
@@azogderschander6391 not gonna lie, i'll stick to the UCP on long term since it fixes so many bugs and have insane quality improvements
C&C Generals: Zero Hour mentioned.
Heckin' based!
The javelin throwers have way too much range. It should be half of the range of an archer. (I do like the designs of the new units and lords though!)
Agreed, they are an absolute nightmare!
They are very annoying and unrealistically have the same range as bows and or crossbows with better accuracy it seems
I'm very excited for this! Any information about cooperation with the UCP team? Good devs with good ideas for the game and good ties to the community.
I'm glad that you told us more about the upcoming D.E in a slower-paced video. It's very appealing to me that it's not "tiktok-paced" and doesn't want to build a hype so that as many people as possible buy it. this means that they don't want to make a fortune, but they want to offer more to their existing players.
Thank you ❤️
Huge W with the new units. Adding new ones time by time will always bring old players like me, back to the he game
no crusader units FeelsBadMan
@@docholiday42069 Holding out hope for Ranger and Conscript to make their returns
Yeah they only added bad guy units, gross
@@genesisSOCbad guy?
@ You know, the "rich culture" that says it's okay to rape and marry children while openly stab and kill our children in our own lands and dance halls today
Long time no see, Nick. I hope this definitiv edition is a massiv success so we see a Stronghold 2 DE
Man SH2 next would be insane. It gets too much hate, its a amazing game
@@ryderwilson2084 Economic campaign of Stronghold 2 is so good and underappreciated, but military campaign definitely needs more missions
100% will happen, just give it some time.
@@dejanmiric1851 Totally agree...and also Legends - unfortunately the 3D titles didn't age that well but they were bonkers to me back in the day. Both SH2 and Legends had fantastic campaigns in my opinion
800x800 maps!? Are you kidding me!? That’s 4 times the size of the largest maps in the original!! I’m SO HAPPY!!
I LOVE YOU FIREFLY!! You have crushed this!! ❤️ I can’t wait!!
Could you please address the topic of cooperation/compatibilty with the amazing work of the UCP?
Crusader was a great game back in the days but it was the community efford that unleashed it's potential and made it fantastic. Original Crusader hat a lot of AI related bugs, some as severely as missing recruitment buildings, not enough houses or just straight up building a castle that traps the AI (looking at you, snake). Some AIs didn't even use the market correctly, attack behaviours were really odd at times, AI lords destroying almost all of there buildings... I think and really hope you yourself know all the faults I'm talking about.
The UCP managed to fix a lot of these problems and only because of their work and the creativity of the modding community that is creating new AI lords Crusader managed to have such a high fan base up until today. They sat a new standard for what Crusader can be. We really wand this DE to be a success and a great game, but if it goes back to all the same bugs of that 20 years old game it will be a huge dissapointment no matter how many new things you add.
We know that the UCP team reached out to you. We know that they are willing to work together with you to ensure Crusader DE will be a huge success. There is a great, experienced modding community - please talk with them and work together. Please have in mind that the more modable Crusader DE will be, the longer this great community will create content and keep players playing the game, recommending it, etc.
Do you work with the UCP team in order to officially fix bugs?
The snake has castles where it imprison itself for example
last statement I've got from the UCP team was a no,, that firefly didn't respond to their offers, I hope that changes soon
I have 2 questions:
1. Will there be a tool that allows you to create a campaign using pre-made maps/missions, where you can set the order of missions, add an introductory story for each mission.
2. Will it be possible to add an AI lord to the mission's scenario and include background elements like invasions and other events?
mod support, there are so many new features and ai lords that can be added in shc hd already, it adds a ton of replay ability
What kind of DLC do you plan? You eg said there will be "four new characters at launch" so I assume you plan to add four others with additional DLCs?
Hopefully at least 4 or even more as DLC later!! New AI characters make excellent DLC ❤️ If the final AI lord count gets to 24 or more omg… amazing
So happy that Crusader is back! Even if I'm not playing regulary, I still listen to the Soundtrack every few days. I'm really surprised that you added new units and I'm really excited about it. As many people mentioned, I hope to see more new units and AI Lords in future DLCs or Updates. And I would love to have mod support, maybe where AI Lords created by the community can be downloaded for skirmish in a special community tab. It can keep the game fresh for the next years (someone needs to make a Baldwin AI Lord👀)
the only thing i want to say is
PLEASE work with the UCP team even if it means to admit that the game itself isnt polished as it should be
dont stay in your own way of the success
the team behind UCP did such a great work everyone whould be happy to have firefly and the UCP team on the same side
My hope for this game is a collaboration of the game developer and the community. You built the foundation of a great game, the UCP-Team and modders but also YT-Gamers created the next floors. So please structure the roof together.
Btw will be SHC Extreme part of the game or a DLC? A seperate game is no answer! 🐺
I suggest you to add the personalization of forces and buildings to the game! For example, when we build a church for our castle, we can change the color of its walls according to our taste! Or, for example, to change the sword of our forces with the items that you put in the store for us! These add to the charm of the game
Played the demo for hours still cant get enough of it! Cant wait to play this and feel like a kid again :D
Please please please consider compatability with the unofficial crusader patcher. It brings sooo many quality of life features and needed changes. I dont think i can ever go back to the not running by default Spearman and still have a good time while playing this game.
Hey big fan of the Stronghold series here, first off I wanted to thank you guys for all the effort and building up my childhood with your amazing games, I dearly hope that you guys won't stop at Crusader and will go for Stronghold 2 Definitive Edition aswell, When it comes to your series I am personally more of a European styled fan and Stronghold 2 was truly my favorite, The story; The systems that made your castle building and management more in depth and the characters all were top tier so if Stronghold 2 gets the same treatment like Stronghold 1 Definitive Edition and Crusader Definitive Edition I will be so grateful.
After playing it as a child, I later played this competitively on Gameranger for a long time! It was soooooo amazing to play on those maps with fixed rules and equal resources. You had for example 10 minutes where you can’t build units, so you train a lot to perfect your economy. Then you immediately build around 400 troops (you spam and sleep workshops) and group them after a crazy shield making process and fight while keeping your economy efficient. People invested so much love and effort to create maps and stuff. There were different guilds and really legendary players. Idk if thats still the case today, but 10 years ago everything was awesome! Great time. This Definitive Edition makes me hope for that experience again. If not somehow in this version of the game, then maybe in a revival in the competitive community. Also I am grateful and hyped for what firefly gives us here anyways. Looks great!
Firefly studios really putting their efforts into the crusader. Hats off 💪💪
THINGS TO ADD:
-Improved Ai (and option to edit it, aggressiveness etc) and also allowing Ai to use a diversity of units, like rat and snake to use pikemen so that they become stronger.
-Improved Ai castles, some are not competitive at all, as someone else mentioned. It could be something as simple as adding a moat around Sultans castle, and giving him a bigger tower etc.
-Improving the balance of units. Horse archers and crossbows are too overpowered. They should have shorter range than other ranged units. Maybe improve english longbowmen, giving them more range and more damage. This would also make some European Ai lords stronger, like Lionheart etc. Make fire units less overpowered. Improve health and armor of spearmen units. Shields are also too overpowered when properly used. Maybe upping the cost of certain units as well.
-Option to edit world settings, like making stone and iron scarce etc. Could improve the competitiveness in multiplayer games.
-In standard rules, add a range for castle building. If Stronghold is to be competitive online, having a spamfest with MASSIVE castles + MASSIVE catapult and crossbow armies are neither competitive nor fun. Balance needs to be fixed. Maybe making towers etc more expensive, costing gold + stone etc, having proper counters for all units.
-Option to edit specific units in Scenario editor and making triggers etc. Would be cool to make unique scenarios, like tower defence, other mini games, making “heroes” by giving specific units kore damage/health with unique name etc, options which could allow us to create warcraft/lotr inspired scenarios etc.
-I think it makes more sense that goods sell for less the more you have of them. The more you have the less it is worth. This would add strategy to the marketplace. “Should I sell now and get more gold or do I need these resources for later”. In addition it would make gold more scarce in general, which I think would add more competitiveness to the game.
-Adding docks and simple ships? Could make for cool scenarios with islands etc. Simply adding fisherman and a siege boat that can transfer units, but I guess this is an idea for the next Stronghold game
As a veteran Stronghold Crusader player, it would be cool if you could dedicate certain stockpiles to certain resources like iron + wood (located near weapons manufacturing) and wheat + hops (for food and beer). I feel like everything around the central stockpile always gets quite tight so the ability to reserve certain stockpiles for certain resources would be cool.
Here are my list of Suggestions:
- Day and Night switch (some different strategies for enemies attack at night) and the list goes on
- Give 4 or 6 saves for each or some missions (it will make the game more engaging, and will challenge the players)
- Variants for different items (like wood, foods) also make it so some items use less space but takes more time to produce, vice versa
- Randomize the attacks of enemies, sometimes attacks are too consistent at the same time
- Strategies for enemies in attacking (like attacking only "Slaves" to just burn out the buildings, etc)
- (EDIT:) Ability to download community maps to play as levels
- More Maps
- More Strategies
- More voice lines
- More buildings
- More Complexity (too simple and users will leave the game)
- The harder the better
- More bosses maybe (i know can't happen now #sad_face)
- More Machines maybe (like catapult, etc)
i think this is enough
Love the clear communication, would love to see additional DLC down the line!
Please use the UCP and work together with the UCP-developer team! At the utmost minimum: look at what they accomplished and try to implement their features and make the game mod compatible so that the UCP-Team gets a solid ground to continue their work!
I really need the best possible tools to create AI characters and AI villages myself and to extend/improve the existing ones. The crusader DE will only be 20% of how good i could be without mod support.
Let's make the best Stronghold Crusader we could possibly imagine!
Fun fact Castillo de Alcala de Guadaira, basically means the Castle of the castle of Guadaira as Castillo is castle in Spanish and Alcala القلعة is castle in Arabic.
All we need is UPC - Guys please get in touch with the creators. They already reached out for you - just answer :)
ranked multiplayer is the last thing i wish. otherwise its looking sooo good !
thank you
Speaking of AI Lords, don't forget what made the originals stand out! The over the top acting, confidence, humor, it all blends into what made them memorable
Me and my older brother grew up on Stronghold: Crusader, met the devs back in EGX London few years back. Thank you for makiing our childhood and thank you for on-going support for the franchise :)
Huge thanks to Nick Tannahill and all participants in the design of this wonderful masterpiece ❤❤I am sure it will be game of the era.. 🎉
Please take into account the community that made the UCP mod, give them the tools so they can work on this new stronghold
Mod support and multiplayer options are going to keep this game alive for years to come, please include it and don't just focus on single player campaigns. look at what AOE2 definitive edition did!
Nothing less then a dream coming true.
The Demo already felt like a polished crusader. Can't wait to get my hands ob more.
And to Play the co OP campaign with my dad. He Loved crusader since its release and ITS basicly the only Videogame that He ever plays 🤗
This is all excellent about Crusader, but, let's get back on Stronghold Definitive Edition: please add skirmish mode there too, it would be great. 🗡️🛡️
Thank you for working on this, cant wait to play with my son !
CO-OP! I have been looking for a co-op game for a while (so many don't support it anymore). This is great.
Stronghold Crusader has a special place in my heart! This is the series which got me into history and wars as well as my first love “Medieval Castles” thank you firefly for sticking to your roots! Really excited for this one
800x800 is Not enough!
We Need at least 1000x1000 in order to have that AOE experience.
What about fisxherman for food, and Military troops on water? This was always my biggest dream…
800x800 is 4 TIMES the size of the largest in the original. It’s more than enough. It’s an astronomical upgrade.
@ i know, but it’s still not that big like in AOE. This would give the game a complete new way of playing it
Will you give us a new Trail with 50 Missions in a row? We Need it !!
I start to think that FireflyStudios is pro gamer (we always knew you are)
Thank you Firefly , great job !
Such a huge W. I was a big hater of fireflys direction but it seems you turned your heads in the right direction. Im going to buy this game for all my friends if they like it or not. Finally a Game that leads justice for crusader. Still i wish we had the big maps also for stronghold 1 and a few QOL changes added after this one. Would be nice to play the original with friends sometimes for diversity reasons. Bigger maps and infinty units really makes me want to play the unreal versions too. Damn i wasnt hyped for a game like this since Diablo 2 Resurrected.
It's been a pleasure to answer these questions. I feel like it's my responsibility as a long-time Stronghold player. I truly want to thank you for all your work since the beginning of this journey. This series (alongside other books, games, etc.) shaped my childhood, and I can't thank you enough for that. I'm sure it will influence my future work as well. If I can, I don't want to die before visiting Firefly Studios and meeting the creators of this masterpiece.
Besides that, troop walking, running/charging animations, and UI/UX are the only issues I have encountered. Other than that, it was a delight to play this game. I hope you guys achieve even more amazing things in the future. Good luck!
Question 1:
Will Steam avatars be visible in cooperative mode? It would be really cool to create avatars in the style of lords with friends and fully immerse ourselves in the game. Will they be visible from Steam, or will there be a way to upload them into the game?
Question 2:
As an old player, I found it uncomfortable to play the demo with the building panel in the bottom right corner. It used to be in the middle before. Will it be possible to change this in the future, or is this already a final decision?
Question 3:
Will the campaigns be just as large? (30 missions like before)
Question 4:
Will the quotes on F1-F12 be returned?
"I won and you lost again"?
Question 5:
Will you honor me with a 1vs1 match when the game is released, or are you afraid of the Lordik_SeVsus?
Do you work with the UCP team in order to officially fix bugs?
Thank you Firefly! I love these games.
bro , you just made me giggle like a little girl , I've played SC since 2006, i sank countless hours , just as i'm trying to replay SC HD i stumble upon this new release , you couldn't make us happier than this , thank you !!!!!
Wishlisted and can't wait to play!
I need those: Wood needed,, gold needed and all!!!
Firefly, you created a Gem in 2002, Stronghold Crusader, played it as a kid, became my favorite game, I am 22 now and I am still playing it and it's still my favorite game of all time. I have always wanted some kind of update and I am so thankful to you for first creating a masterpiece and then making a definitive edition of it that is worth the wait ❤❤❤.
Firefly, thank you for returning to the the glory days! The 2d era of Stronghold really was peak RTS (even if all you needed was an army of 30 catapults)
Better believe every other game I've been playing up to the release of this will be immediately put on hold until 2026... this is how you build on amazing old games and how you keep a fan base alive and happy:) love you Firefly.
I've been playing Stronghold since I was old enough to use a computer, Crusader was always my favorite because I could be trade partners with everyone, this is like a dream come true, thanks Firefly!
Excellent. I was waiting for this video! I have a couple questions:
- In the original crusader you could create a custom portrait for yourself for others to see. Will we be able to do something similar this time?
- If we're able to have twice as large maps, would it be possible to support more than 8 players? If so, would it be possible to have more playable colors not already present? Like Brown, light gray or pink?
- May we have expanded customizable rules for skirmish modes so we can finetune the experience further?
During the past 20 years I (As a native Arabic speaker) was thinking the Assassins saying: الأفكار تتحرك "Ideas are Moving" just recently understood that they're saying IN DEEP VOICE: الأفعى تتحرك "Snake is moving"
Thank you so much, Firefly!! 800x800 maps are insane. Really can't wait!! 😍🔥
I would love to hear about moddability and compability with the UCP in the Q&A video!
Glad to see you finally embraced the style that made this series famous in the first place. 2D for the win!
YEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR SO LONG!!!!! THANK YOU FIREFLY
This is just wonderful! The first time I experienced Crusader was when I played the demo version back in the day, right around the time it was first released. I still remember going up against 'The Rat' in that mission ..it completely blew my mind! When i realised that i can put archers on any place of the wall was just WOWW.. I switched immediately from age of empires 2 to stronghold crusader and it is my game for life. 2 days ago i played new demo version haha and i can say it is such a thrill :D :D. The nostalgic feeling mixed with new freshens is the way! The crusader DE demo is 5/5 .. i even played stronghold de for few missions to get a feeling how the crusader remaster/de would feel and now i can just say it is brilliant.
The only thing it is missing for me in new DE version is the ability when you click on stockpile and click on stone/wood or whatever.. nothing happens :( . In original stronghold crusader it would immediately switch you to marketplace where you can buy/sell resources. The same is with armoury. Nothing happens.. you can only see how much of supply you have but need to click on marketplace first to buy and sell stuff.
So a big shout to developers .. PLEEEASEEE bring this function back. :D
but over all. THANK YOU developers for all the effort and troubles for making new release of this game!
Hello, please include LAN multiplayer & co-op.
I really miss this in the definitive edition of stronghold, which is a perfect game except for that.
Thanks for thinking about adding it.
@firefly For a new Crusader with all UCP3 Features!!! + community content + bigger maps! in one game with multiplayer - I'd pay - 50-60€. (Even tho I already have 3 Crusader-CDs at home) I DON'T want/need new units, grafic - okay-towers look good but maps, missions and AIs can be done and given you for free by the community. I love the idea of a co-op trail but the UCP updates are MOST relevant!!! You have the chance to make the best stronghold crusader of all times, so please take the time and don't ruin it! It will be worth it.
Awesome! You guys are doing everything you need to do to make this successful! I’m about to play this as much as I did when I was 10
1:59
Exactly
💯🎯
As a GLA expert, I can confirm
you guys exactly know who are your audience
I'm not sure about petroglyph
but pretty sure you did better than Forgotten Empire
( you have a close competition with Petroglyph cuz both of you are the original creators but R.I.P Ensemble Studios )
Огромное спасибо! Ждём с нетерпением !
Русская озвучка в игре плотно закрепилась сквозь многие года в умах игроков :)
Про долгоносика который пожрал хмель, про Калифа с его репликами или "Казна пустеет милорд!" :)
п.с. Добавьте уровни сложности у ботов на выбор. Например: Ричард на лёгком уровне имеет стандартный замок, на сложно добавить пару дополнительных ворот и больше лучников на стены.
Please add UCP support! The UCP is like the first definitive Edition of the game, so many bug fixes and stuff. Or try to work together with the UCP modders!
Thank you guys so much for doing this. When you released Stronghold DE all I could think about was when, if ever, will we get Crusader DE and it's finally here. Can't wait for the release.
Awesome video! Thank you Firefly
I CANT WAIT TILL JULY 15TH !!!!!!
I have posted a Feedback Form, but wanted to make sure that you see and get this piece of feedback specifically, I hope that you will add more cheats for messing about in singleplayer/skirmish against AI, and as an extra piece of feedback that was not on the form, please add the ability to have a "Cheat Enabled" Custom session, were we can play with friends using cheats and mess about together
The new cheats I hope are added are:
1. Infinite Gold - Gold is simply not used in anything
2. Unit/Building placement cheat - Toggles the Building and Unit UI's from the Editor, so that you can place down units and buildings
3. Win Mission - Does what it says on the tin
4. Lose Mission - Also does what it says on the tin
You mentioning Command & Conquer makes me love you even more haha, THANKS SO much for this remaster and I cant wait for july!!
I'm always surprised to see your studio still alive
800x800 maps! Hot damn!!!
Also are those chapels/etc Muslim themed for Arabic opponents? If not, they should be!
Please give us more possibilities to design maps and game space and our troops in our own way!
Amazing work so far!! After the release, i want a "Back to England" DLC for the Crusader DE that adds all the assets from Stronghold DE to the game so we can have skirmishes with the western look aswell
PS: Any chance for a Zero Hour DE from you guys? Maybe if you ask EA nicely :P
We are also expecting a modding tool with which we can change the statistics of units, buildings, walls and towers.
this was my childhood game, can't believe i'm watching developers talking about it, nice that they still care for this great game
Would modding be open to the public in wkshop?
Will it include the stronghold crusader extreme? I really love going extremely chaotic
Pls, make it modding compatible.
We did so much, played stronghold crusader over the many years. Created new castles, even AIs, we would love to do the same for Crusader DI
Glad you guys made the definitive edition of Stronghold Crusader, definitely going to download the full game when it's released.