Hey! Thanks for mentioning 'Woolly Tools & Shaders'. I just updated the addon, now it automatically finds a color/ image texture on the base object and assigns it to the Hair System. Hope it helps, cheers! ^_^
Hey SouthernShotty, that hair sim looks like it'd really take a toll on smaller pcs, is there another way to setup the same look without making it so heavy on a pc?
@ While that would be easier, it wouldn't have the correct texturing from up close unless you use bump nodes, and even then it'd feel a bit artificial.
@@InsipidFire7 if you are limited by hardware you have to find other ways. Parallax shader perhaps. If you want real hairs, reduce geo, use particle system w children or the instanced version of this in gn, maybe combine a hair bump material combined with reduced number of actual hairs (that your machine can process) so it seems like only some stay hairs are longer and are noticed. Those workaround come to mind.
What to do in the end, i have the addon and it created the white fur on my bunny. how do i copy the previous colors on it now, like it is just white fur how do i transfer the colours and th image texture to it??
I don't see a link for the rabbit drawing, I did however make a rabbit, based off one of your other tutorials, it was the cat one, I used the cotton material.
This tutorial is NOT for beginners bro. I am a beginner and following along with this I have had to find my own ways through a lot of stuff because you skipped a lot of steps by not explaining in detail step by step. I got the modeling done and unwrapped the UV and got into the material editor and you completely lost me. No explanation as to what the things you were doing actually did or how they affected the scene. A ton of missed key combos that were to fast across the screen to even pay attention to. Mind you the video is 23 mins long and i have been at it for 9+ hours. (This isn't really directed towards you but Blender itself and the doofuses who program it, and you'd think open source would be the easiest way to get into something) I am a beginner in Blender but years ago I was decent in Cinema4D, I actually made lots of money doing side work in C4D and I think Blenders biggest issue is that it's not designed with a graphic design mentality to make things easier to grasp and or manage. The material node tree is just bonkers and a lot of things in there could really be dumbed down as they do not need to be rocket science to get materials mixed and so forth. The keyboard shortcuts just don't make sense a lot of the time. The icons for tools are very bad in a simple graphical explanation. Finding things is a mess. I tried Blender many many years ago before getting into C4D and just couldn't get it (smooth brain maybe) but C4D was very intuitive. I only use Blender now because I am having to fall back on less strenuous work as I've gotten older and need a source of income and this has to be it as I can not afford C4D or even get a pirated copy so I'm SOL. Stuck learning rocket science at 45 yrs old to do things I have been doing for years and years in other programs.
Very cute character!!
Cute bunny 😊 By the way, you don't need a Gradient Texture when you use the Separate XYZ node.
Hey! Thanks for mentioning 'Woolly Tools & Shaders'. I just updated the addon, now it automatically finds a color/ image texture on the base object and assigns it to the Hair System. Hope it helps, cheers! ^_^
Hey SouthernShotty, that hair sim looks like it'd really take a toll on smaller pcs, is there another way to setup the same look without making it so heavy on a pc?
No
Skip the fuzz. Use a material
@ While that would be easier, it wouldn't have the correct texturing from up close unless you use bump nodes, and even then it'd feel a bit artificial.
@@InsipidFire7 if you are limited by hardware you have to find other ways. Parallax shader perhaps. If you want real hairs, reduce geo, use particle system w children or the instanced version of this in gn, maybe combine a hair bump material combined with reduced number of actual hairs (that your machine can process) so it seems like only some stay hairs are longer and are noticed. Those workaround come to mind.
@ A particle system might just end up working.
where is the Bunny Ref Link?
Did anyone find it?
@@MsJeffreyF nope but I just took a screen grab
Great channel thanks for these tutorials
This is art
What to do in the end, i have the addon and it created the white fur on my bunny. how do i copy the previous colors on it now, like it is just white fur how do i transfer the colours and th image texture to it??
Really cute and love the speed you took for this. not too fast but not to slow either. Great tutorial
Great tuto! I wish someone make one like this to 3D print, im tired of flat faces and edges ant problems i dont know how to solve haha
Ay bros name is kinda funny 🤣
Bros content is 🔥 as always
I don't see a link for the rabbit drawing, I did however make a rabbit, based off one of your other tutorials, it was the cat one, I used the cotton material.
I just opened to Blender to draw a cute bunny in a basket and saw the tutorial. You heard the cosmic call lol
Wow! Realy great! You make the best tutorials!
Hie from belgium.
Bunny Ref LINK????????????????????????
you didn't leave link on reference....
First
First!?
This tutorial is NOT for beginners bro. I am a beginner and following along with this I have had to find my own ways through a lot of stuff because you skipped a lot of steps by not explaining in detail step by step. I got the modeling done and unwrapped the UV and got into the material editor and you completely lost me. No explanation as to what the things you were doing actually did or how they affected the scene. A ton of missed key combos that were to fast across the screen to even pay attention to. Mind you the video is 23 mins long and i have been at it for 9+ hours.
(This isn't really directed towards you but Blender itself and the doofuses who program it, and you'd think open source would be the easiest way to get into something) I am a beginner in Blender but years ago I was decent in Cinema4D, I actually made lots of money doing side work in C4D and I think Blenders biggest issue is that it's not designed with a graphic design mentality to make things easier to grasp and or manage. The material node tree is just bonkers and a lot of things in there could really be dumbed down as they do not need to be rocket science to get materials mixed and so forth. The keyboard shortcuts just don't make sense a lot of the time. The icons for tools are very bad in a simple graphical explanation. Finding things is a mess.
I tried Blender many many years ago before getting into C4D and just couldn't get it (smooth brain maybe) but C4D was very intuitive. I only use Blender now because I am having to fall back on less strenuous work as I've gotten older and need a source of income and this has to be it as I can not afford C4D or even get a pirated copy so I'm SOL. Stuck learning rocket science at 45 yrs old to do things I have been doing for years and years in other programs.