There's something about Tiberian Sun that no other RTS has ever managed to replicate, and that's the post apocalyptic atmosphere of the game. Everything from the looks to the music has this cold abandoned feel. It feels like you're always fighting over a dead world that's never coming back no matter how many victories you win or hard you fight. That's how I always felt playing this game as a kid.
The old games just had this feel. It was not always rational, but always very emotional. They were less serious and "realistic", but more artistic. Modern games are the opposite, maybe because of higher graphical fidelity, but they just don't hit any close. That, and also we got older, of course.
Agreed! Tiberian Sun atmosphere is the best! I played other RTS games as well but nothing feels like Tiberian Sun. The combination of designs, looks, & music in Tiberian Sun always keep me coming back playing this game. Even saying the name 'Tiberian Sun' alone gives my mind the excitement.
Hehe! Building a large base is always my favorite things to do in Tiberian Sun when I was a kid. Now I'm revisiting those memories again. Building in cities is a nice trick to save placing concrete though 👍
@@g3nkamgaming Same. I always thought the developers should increase the dimensions of the pavement. Maybe instead of a 4x4 section, make it an 8x8 section, or even a 12x12 section. It's just one of those quality-of-life considerations. I also wish the pavement covered the ground immediately surrounding existing structures just to make it look a little more seamless.
As a kid I always build practical yet attractive bases. I feel good just thinking about those times, spending hours per mission because I was making giant bases
Hehe, I think Tiberian Sun made us really want to build a proper base. It feels good. I also spent hours on my father's computer when I was a kid to make giant base and now I want to revisit those memories.
Glad to hear I am not only one who kept enemy alive, but mostly defanged and built impregnable giant bases - also taking over enemy bases and mixing both technologies. Guess Stronghold was only game where developer was scratching that particular itch through gameplay mechanics.
One of the reason I like survival games now, where I can build for both practicality and aesthetics. If RTS games had a similar mechanics, where aesthetics are also important, not just piling things together, that would be actually great. I can see so many hours spent on such things. It wouldn't be any game that can become cybersports like Starcraft, of course.
FINALLY someone GETS me, I'd do the same exact thing, turtling, being practical with my placements. I'd be absolutely terrible at competitive but that's not me.
As a base builder myself, I want to share a "trick" that I always perform before even starting the game. You already know about it probably, but maybe it can be of help for someone: inside the rules.ini file, that you can find in the folder of the game, are listed all NOD and GDI buildings, among others. Every building has a property called "adjacent". Usually is 2 or 3, and this is the number of map tiles that represent how far you can place that building. Just change it to 50, or 99 as I always do. You can now build all around the map without the need to create several MCVs.
Thank you! Yes, I used to mod Tiberian Sun in the past. The modding community was awesome back in the day, changing how the game behave, adding new structures and units, etc. But I never really modify the adjacent very much. Thank you for the trick!
I had a same type of trick, without changing any files... if you have buildings "ghost" out, move it right next to the build bar on the right, so that its right on the edge of disappearing under it. While the ghost is white on the edge, click and HOLD the LMB, and move the mouse curson over the bar. Then, use the arrow keys to move the camera to the location you wanna build. Make sure the area there has open ground for the building UNDER the buildbar. Then, when you are certain of the free space under the build bar, release the LMB. The structure should be built under the bar, at that location.
@@g3nkamgaming i always loved just building in games that should be short too. Like I remember in the past playing AOE2 against 1 cpu player who was allied to me with locked teams enabled, and just try to build the largest possible economy. Sometimes have all of them farm, sometimes all lumberjacks, or gold miners, or fishing boats, or whatever
What about the good times where your OCD forced you to use artilleries to lvl the ground , but a single mistake with the force applied will over on a terrible hole? o.O
Ah, this is so relaxing. Reminds me of the time I used to build mega cities in Tiberium Wars as GDI on a 1v1 skirmish battle years ago. Thanks for keeping this game alive, sir!
Cool! An addition to that I really hope EA will remaster Tiberian Sun and implement sidebar tabs similar to Red Alert 2 and Tiberium Wars, like what they did to the C&C Remastered. So we can build much faster without the need to scroll the long list of structures & units.
@@g3nkamgaming Exactly! Options like EMP strike, Firestorm defense activation, Ion Cannon, Cluster Missile, Chem Missile, etc, deserve their own hotkeys. Also, would have been cool if beta features would have been finally implemented too, such as Spotlight Tower bonus, lightning affecting combat effectiveness of units and defense structures, dropship reinforcements, usable Orca transports, Nod subterrannian reinforcements, and so on. I'll go full "shut up and take my money!" for THAT TibSun remaster. XD
You'd benefit a lot from making units patrol your base that repeatedly gets attacked so you can focus on the front line. Also I'm pretty sure shift+click queues 5 units. Frank Klepacki best composer ever
To spread the way of concrete, you must first be one with said concrete, to find it within oneself and all of it's infinite wisdom and possibilities, only then can it be fully grasped, realised of it's true potential, as you embrace the way and become one with concrete, soon the world will flourish and become together as one with the way of concrete.
The gates and walls really drives my inner base building urges. Like, just seeing them in a game just makes me scream "i want to use this to make a city!" Which is why i love playing Strongholds. I just use the map editors and prebuild a base so i can just jump in and play with it lol
Kinda reminds me of that Nod mission where you have to free Slavik and Oxanna. One time i completely took over the whole map and rebuild/captured the complete GDI base before i send Slavik and Oxanna to their extraction point. XD
Thats a fun mission, If I recall you get the full tech tree as well to go crazy with. same with the GDI mission to destroy the prototype facility, capture that little boxed in war factory and tech center, start spamming cluster/tiberium missles
i always liked the uniformity of turtling,just gradually taking over the battlefield,cementing control with structures and static defenses. a shame this strategy is almost obsolete in many modern RTS
Well, modern RTS are made to be fast-action spectacles and turtling isn't fast. Also, aside from Starcraft, modern RTS focuses a lot on battles and not so much on base building.
@@Codesiderio to be fair, even in Tiberian Sun, turtling was never competitive. You can even tell by this video he had to play hard and fast to get the CPU under control so he could start building
I remember base buiilding was what i enjoyed the most of this game, more than quickly trying to defeat my enemy. I much prefered to play a sort of tower defense kind of thing while building up my perfect base.
Perfect base! That is exactly how l describe the big base l built! Ha ha. I usually build insane amount of defense structure forming two or three layers defense grids
One thing I noticed, you dont use the turbines addon for the power plants. Is there a reason? Not to mention you could have added a few more command centers to speed up the construction of buildings.
Just a theory but by meeting your power needs with just stock power plants means that you are less likely to unknowingly over extend your power grid as you expand your base. This means that once you are pretty much done building you can go back and start build turbines and finish hardening your power grid against enemy attacks. Also by spreading out the power plants it makes it hard for super weapons to knock out your power grid as well.
By the way, I'm pretty sure you can get rid of those invisible lamps around tiberium fields with disruptors. At least, I know you can with the red or white invisible lamps in the campaign.
This look like an goofy ah base of GDI Edit: can ur do mental omega (from CNCNET) large base? Keep in mind doing a hard enemy or normal enemy would be very hard Im highly recommend to do easy enemy with no mental enemy boost and with 50000 credits or cash well unless ur very pro at every CNC
I remember running the shield on and it blocked that missle attack that spread out after dislodged from the center missile from NOD. The gdi one blocked that one.
Oh, I didn't build them. The concrete cliffs were part of the map design. The map is called 'Westwood's Canyon', and it came with the CnCNet version of Tiberian Sun
Yes, EA actually has released Tiberian Sun for free several years ago. So you can download and play the game without CD. Or you can get the CnCnet version of the game here cncnet.org which is easier to install. It includes patches / bug fixes for gameplay & graphic so that the game will run properly in modern machines. Plus, online multiplayer works now so you can play against other players on their server as well! :)
@@g3nkamgaming no problem bro, didnt have time to watch ebtire vid, but i like how you built the base, i really did same. Wish game had more emphazis on how to build a base besides the build range and abilty of units to move from one side of the base to other :)
Yes, there are several mods that add that features. You can also actually edit the .INI file to enable them, but the transport heli won't work properly once there are units inside it.
Nod artillery was able to do this in groups, like 4 of them (removing upper layers, clearly not able to fix "holes" / lower lvls... Up to this day I wonder to what point would be imposible to add something to fix this, like auto-lvl terrain with concrete
Lol i remember when some mutliplayer base building challenge in mental ommega I got lost to be play to them and bomb then with kirov bruh I don't know its a thing in multiplayer too!
1st atack in enemy base you had like 7 juggernauts outside yet you stayed inside with titans geting shot by your own and enemy fire.. all you had to do is back down allowing your artilery to do the job.. not to mentiona a commando cyborg just went past you:) thats bad game play m8
You ve destroyed an entire blue ore field NW of your base to kill 3 infantry enemy via Juggernaut.. thats bad gameplay.. you keep the enemy away from your base you dont let it wander around messin everything
If you enjoy my gameplay, you can support me on ko-fi.com/g3nkamgaming so I can continue to make more videos. Thank you!
There's something about Tiberian Sun that no other RTS has ever managed to replicate, and that's the post apocalyptic atmosphere of the game. Everything from the looks to the music has this cold abandoned feel. It feels like you're always fighting over a dead world that's never coming back no matter how many victories you win or hard you fight. That's how I always felt playing this game as a kid.
Genau so!
I can't agree more, it really felt like the world was falling apart in that game
I really hope they remaster Tiberian Sun like they did the OG C&C and Red Alert
The old games just had this feel. It was not always rational, but always very emotional. They were less serious and "realistic", but more artistic. Modern games are the opposite, maybe because of higher graphical fidelity, but they just don't hit any close. That, and also we got older, of course.
Agreed! Tiberian Sun atmosphere is the best! I played other RTS games as well but nothing feels like Tiberian Sun. The combination of designs, looks, & music in Tiberian Sun always keep me coming back playing this game. Even saying the name 'Tiberian Sun' alone gives my mind the excitement.
This was my favorite thing to do as a kid, loved building in cities so I didn't have to spend 20min placing concrete.
Hehe! Building a large base is always my favorite things to do in Tiberian Sun when I was a kid. Now I'm revisiting those memories again. Building in cities is a nice trick to save placing concrete though 👍
@@g3nkamgaming Same. I always thought the developers should increase the dimensions of the pavement. Maybe instead of a 4x4 section, make it an 8x8 section, or even a 12x12 section. It's just one of those quality-of-life considerations. I also wish the pavement covered the ground immediately surrounding existing structures just to make it look a little more seamless.
Omg, I thought it was just me spending 20 minutes taking over an entire city.
preach !
As a kid I always build practical yet attractive bases. I feel good just thinking about those times, spending hours per mission because I was making giant bases
Hehe, I think Tiberian Sun made us really want to build a proper base. It feels good. I also spent hours on my father's computer when I was a kid to make giant base and now I want to revisit those memories.
Glad to hear I am not only one who kept enemy alive, but mostly defanged and built impregnable giant bases - also taking over enemy bases and mixing both technologies. Guess Stronghold was only game where developer was scratching that particular itch through gameplay mechanics.
One of the reason I like survival games now, where I can build for both practicality and aesthetics.
If RTS games had a similar mechanics, where aesthetics are also important, not just piling things together, that would be actually great. I can see so many hours spent on such things.
It wouldn't be any game that can become cybersports like Starcraft, of course.
FINALLY someone GETS me, I'd do the same exact thing, turtling, being practical with my placements. I'd be absolutely terrible at competitive but that's not me.
As a base builder myself, I want to share a "trick" that I always perform before even starting the game. You already know about it probably, but maybe it can be of help for someone: inside the rules.ini file, that you can find in the folder of the game, are listed all NOD and GDI buildings, among others. Every building has a property called "adjacent". Usually is 2 or 3, and this is the number of map tiles that represent how far you can place that building. Just change it to 50, or 99 as I always do. You can now build all around the map without the need to create several MCVs.
Thank you! Yes, I used to mod Tiberian Sun in the past. The modding community was awesome back in the day, changing how the game behave, adding new structures and units, etc. But I never really modify the adjacent very much. Thank you for the trick!
I had a same type of trick, without changing any files... if you have buildings "ghost" out, move it right next to the build bar on the right, so that its right on the edge of disappearing under it. While the ghost is white on the edge, click and HOLD the LMB, and move the mouse curson over the bar. Then, use the arrow keys to move the camera to the location you wanna build. Make sure the area there has open ground for the building UNDER the buildbar. Then, when you are certain of the free space under the build bar, release the LMB. The structure should be built under the bar, at that location.
Any tips for expanding the size of pavement?
Is there any way to get rid lthe black area. I like to see the map clearly when i start the game.
You've build so much that you essentially turn it into a campaign mission.
Hehe! I just revisiting my favourite things to do in Tiberian Sun when I was a kid. Spending hours building a large base! :)
@@g3nkamgaming i always loved just building in games that should be short too. Like I remember in the past playing AOE2 against 1 cpu player who was allied to me with locked teams enabled, and just try to build the largest possible economy. Sometimes have all of them farm, sometimes all lumberjacks, or gold miners, or fishing boats, or whatever
I did this as a kid and i got so pissed off when i was trying to make a full concrete floor but then a giant crater would appear. lol
Haha! Agreed, that is one of the annoying things when we want to get a perfect clean base, and then there are craters everywhere.
@@g3nkamgaming there should have been a bulldozer to flatten craters
What about the good times where your OCD forced you to use artilleries to lvl the ground , but a single mistake with the force applied will over on a terrible hole? o.O
Ah, this is so relaxing. Reminds me of the time I used to build mega cities in Tiberium Wars as GDI on a 1v1 skirmish battle years ago. Thanks for keeping this game alive, sir!
Thank you for watching! I love playing Tiberium Wars too, but not really for building large bases like Tiberian Sun.
I love base building too. :3
One of the things I do is build around 4-5 MCVs to deploy additional ConYards, it makes building way faster.
Cool! An addition to that I really hope EA will remaster Tiberian Sun and implement sidebar tabs similar to Red Alert 2 and Tiberium Wars, like what they did to the C&C Remastered. So we can build much faster without the need to scroll the long list of structures & units.
@@g3nkamgaming Exactly! Options like EMP strike, Firestorm defense activation, Ion Cannon, Cluster Missile, Chem Missile, etc, deserve their own hotkeys. Also, would have been cool if beta features would have been finally implemented too, such as Spotlight Tower bonus, lightning affecting combat effectiveness of units and defense structures, dropship reinforcements, usable Orca transports, Nod subterrannian reinforcements, and so on. I'll go full "shut up and take my money!" for THAT TibSun remaster. XD
@@g3nkamgaming i hope they will remaster it🔥 this game was my childhood 100%
I have always loved building cool bases in all the command and conquers and other strategy games I’m glad it’s not just me
Don't worry, you are not alone! Everyone love building bases in RTS especially Tiberian Sun as me and you!
You'd benefit a lot from making units patrol your base that repeatedly gets attacked so you can focus on the front line.
Also I'm pretty sure shift+click queues 5 units.
Frank Klepacki best composer ever
Shift clicking doesn't work in standard TS unfortunately
To spread the way of concrete, you must first be one with said concrete, to find it within oneself and all of it's infinite wisdom and possibilities, only then can it be fully grasped, realised of it's true potential, as you embrace the way and become one with concrete, soon the world will flourish and become together as one with the way of concrete.
Paving the way to a practical and... concrete... future
It rubs the concrete on its skin
I love how you even put your vehicles all in formation, that's an icing on the cake move.
The gates and walls really drives my inner base building urges. Like, just seeing them in a game just makes me scream "i want to use this to make a city!"
Which is why i love playing Strongholds. I just use the map editors and prebuild a base so i can just jump in and play with it lol
Kinda reminds me of that Nod mission where you have to free Slavik and Oxanna. One time i completely took over the whole map and rebuild/captured the complete GDI base before i send Slavik and Oxanna to their extraction point. XD
Thats a fun mission, If I recall you get the full tech tree as well to go crazy with. same with the GDI mission to destroy the prototype facility, capture that little boxed in war factory and tech center, start spamming cluster/tiberium missles
i always liked the uniformity of turtling,just gradually taking over the battlefield,cementing control with structures and static defenses. a shame this strategy is almost obsolete in many modern RTS
Well, modern RTS are made to be fast-action spectacles and turtling isn't fast. Also, aside from Starcraft, modern RTS focuses a lot on battles and not so much on base building.
@@Codesiderio to be fair, even in Tiberian Sun, turtling was never competitive. You can even tell by this video he had to play hard and fast to get the CPU under control so he could start building
@@RenegadeVile agreed
I still play it on my old school windows 95.
I remember base buiilding was what i enjoyed the most of this game, more than quickly trying to defeat my enemy. I much prefered to play a sort of tower defense kind of thing while building up my perfect base.
Perfect base! That is exactly how l describe the big base l built! Ha ha. I usually build insane amount of defense structure forming two or three layers defense grids
Hehe! It's always awesome to hear everyone love building bases in Tiberian Sun as I do!
Nobody can convince me that this is not two AIs playing against each other.
This was actual human vs hard AI gameplay. Hope I can convince you :)
I can't believe I've watched the entire thing 🤣
EDIT: I'd watch you building a giant NOD base too, ya know?
Thank you for watching! Yes I will do NOD and hybrid bases too in my coming videos!
Holy shit! I can't believe my eyes. That was legendary what you did. Good stuff 👍
Bro, you’ve made something that I’ve been dreaming since i was a kid..
Building a base that feels like an actual base. :’)
Awesome to know that there are many people actually enjoying TS by building large bases!
@@g3nkamgaming Cool, hope you keep it up! :D
Looks like a real base too! :) awesome!
Thank you! Hope you like it :)
I used to do the same but in read alert.
Cool! I used to do this in Red Alert too, but I like to do it in Tiberian Sun more. Hehe
good old times when games were good
i always loved making cool bases as a kid
Wow GDI would be proud!
G. D. I. !!!
the music gives me flashbacks😍
All your base are belong to us.
Hehehe!
May the concrete banish the heathens of the underworld and burn in the pitts of hell for all eternity.
This would be such a cool custom campaign map
looks like simcity in war stratery games :))
Every kid who had this game did this. lol
True!
can confirm
One thing I noticed, you dont use the turbines addon for the power plants. Is there a reason? Not to mention you could have added a few more command centers to speed up the construction of buildings.
Just a theory but by meeting your power needs with just stock power plants means that you are less likely to unknowingly over extend your power grid as you expand your base.
This means that once you are pretty much done building you can go back and start build turbines and finish hardening your power grid against enemy attacks. Also by spreading out the power plants it makes it hard for super weapons to knock out your power grid as well.
force fire the juggs to align them next time >: (
Jk have fun, it just upset my kid brain you didn't align them as I used to do back then.
This is my favorite c and c game.❤
By the way, I'm pretty sure you can get rid of those invisible lamps around tiberium fields with disruptors. At least, I know you can with the red or white invisible lamps in the campaign.
This look like an goofy ah base of GDI
Edit: can ur do mental omega (from CNCNET) large base?
Keep in mind doing a hard enemy or normal enemy would be very hard
Im highly recommend to do easy enemy with no mental enemy boost and with 50000 credits or cash
well unless ur very pro at every CNC
Ah Tiberian sun. I wanted to test if the EMP effects the firestorm wall when it is active. But I could never get it to run again
XD.
Now that you mentioned it, I just realised that I never tried it before! Hehe
@@g3nkamgaming let me know how you get on.
I remember running the shield on and it blocked that missle attack that spread out after dislodged from the center missile from NOD. The gdi one blocked that one.
Great stuff, good times.
That is a beautiful base
Trying to take this base in a mission would be extremely difficult
the music is so good
Tiberian Sun music is the best! Really capture the industrial, post-apocalyptic atmosphere
This was always my problem in Tibsun, I treated it more like a city builder than an rts.
Where did you get the ability to have concrete cliffs like that?
Oh, I didn't build them. The concrete cliffs were part of the map design. The map is called 'Westwood's Canyon', and it came with the CnCNet version of Tiberian Sun
@@g3nkamgaming hey do you know where I can find maps for the windows 95
i so miss this game, sadly i cant play it, when i start the game and get to meny, the menmy buttons dosnt work
Thank you for watching. You can try download and play the CNCNET version of Tiberian Sun here cncnet.org
Ooh, what map is this?
The map is called 'Westwood's Canyon'. I can't remember if it was available in the original Tiberian Sun & Firestorm, but I played the CnCNet version
Hopefully one day we will get a remaster of emperor battle for dune 😢
My mans got some map in his base
Good effort
Thank you so much 😀
you can dot on the map called pockets as well!!!!
why was Tiberium Sun the only game with arguably the most legitimate GATES in any game EVER??
Yes! There are several other RTS with gates and walls, but Tiberian Sun is one of the best and fun to play with
that song at 58:00 reminds of marbel garden zone from sonic 3, think thats the name o the place
The actual song name is called Scout
Can u still play this game? I still have the cd's in my closed, because i can't install it anymore.. i always loved this game.
Yes, EA actually has released Tiberian Sun for free several years ago. So you can download and play the game without CD. Or you can get the CnCnet version of the game here cncnet.org which is easier to install. It includes patches / bug fixes for gameplay & graphic so that the game will run properly in modern machines. Plus, online multiplayer works now so you can play against other players on their server as well! :)
its war ... no its city simulator :D
Haha yes, but it's fun to build a base in Tiberian Sun :)
wow i spent 12 months at this FOB in 2010!
Nice sim city base, maybe try a real game like cameo :D
memories
Thank you for watching!
@@g3nkamgaming no problem bro, didnt have time to watch ebtire vid, but i like how you built the base, i really did same. Wish game had more emphazis on how to build a base besides the build range and abilty of units to move from one side of the base to other :)
Destroyed field of blue tiberium at the begining...was sad...
And how come no silos?
Refineries come with their inbuilt silo, so maybe it was redundant.
Is there a way to add things like watchtowers and transport helicopters to this? Also is there some mod to let you level out craters??
Yes, there are several mods that add that features. You can also actually edit the .INI file to enable them, but the transport heli won't work properly once there are units inside it.
@@g3nkamgaming link to mod?
So GDI has no way to repair units until late in the game, and also, they can fill craters? Even NOD can't fill craters?
Where are those ramps from??
Titans and infantry for base defence?
I guess they haven't yet figured out how to terraform craters and disturbed terrain.
Nod artillery was able to do this in groups, like 4 of them (removing upper layers, clearly not able to fix "holes" / lower lvls...
Up to this day I wonder to what point would be imposible to add something to fix this, like auto-lvl terrain with concrete
Lol i remember when some mutliplayer base building challenge in mental ommega I got lost to be play to them and bomb then with kirov bruh I don't know its a thing in multiplayer too!
TL;DW: GDI meets SimCity.
Hahaha GDI is actually a city builder in its freetime
@@g3nkamgaming Which, to be fair, isn’t exactly out of character for the Global Defense Initiative.
HWY WHAT DO YOU PLAY THIS ON?
Wer can I download the map?
Is this simcity? :D
Haha SimCnC
1:15:30 LOL... thanks
Hahaha!
Craters are blasphemy.
What map is this?
Sorry I forgot the map name, but the map came with the cncnet.org version of Tiberian Sun Firestorm
i like tiberium sun
Silos needed
This is literally 9 yo me
True!
Why doesn't this guy build Sam sites????
1st atack in enemy base you had like 7 juggernauts outside yet you stayed inside with titans geting shot by your own and enemy fire.. all you had to do is back down allowing your artilery to do the job.. not to mentiona a commando cyborg just went past you:) thats bad game play m8
Thank you! I guess I'm too focus on building a large bases and keep forgetting to micro my units
You ve destroyed an entire blue ore field NW of your base to kill 3 infantry enemy via Juggernaut.. thats bad gameplay.. you keep the enemy away from your base you dont let it wander around messin everything
Thank you! Noted!