@@DirtCobaine if you have not seen then episode where they respond to Jonathan yet it’s really interesting. Explains how they get there details and also what shortcomings they have to work around
As a firearms critic and expert, I love that some of his favorites were things that were just batshit crazy and cool rather than everything being super realistic.
I think that's what really makes Jonathan so lovable and entertaining, he's got a healthy sense of when to be serious, educational, and critical in a positive way, but doesn't seem to get caught up in it so much that he can't let himself enjoy the creativity and silliness video games have to offer.
@@PhoenicopterusR He can also see the context and purpose of these guns and in a game like doom put the realism aside. Other critics tend to get stuck in realism while sometimes suspension of disbelief is required to make a good fun analysis.
They plug the royal armory every episode. I think the work that Gamespot does gathering clips and choosing the game and gauging interest (Also the guy who does the gameplay explains important gaming things to him) more than justifies their existence. I've been watching these since they came out and the earliest ones definitely had a problem with Jonathan being too nit-picky and not understanding game play necessity as well. Over time, Jonathan has greatly improved and now acknowledges game play needs and I think that comes down to Gamespot talking with him and explain how important game balance is. He also stay away from nitpicking and now is all about explaining the main points of the firearm and he does great with fictional firearms trying to figure out how they could work. I do not think Jonathan could do this on his own. I think he needs Gamespot here to direct his attention.
Y'know, this time of year is actually really hard for me; a lot of different factors synergise to really push on my depression issues. But - watching Jonathan have fun here is infectious. I've seen all the videos these clips came from, but stringing them all together and ending with his joy with Skippy has improved my mood a *lot*. Thanks to everyone involved!
Are you feeling any better, if not I hope you do soon, after all depression isn’t something you can just sleep off, but keep trying to live your best life
@@Progamer-po5pr It comes and goes, mate. I've been dealing with it for 30 years, so there are good times and bad. Hasn't killed me yet! Thanks for the positive thoughts.
Years ago, I knew a guy in college that was a Viet Nam vet. He told the story of seeing someone hit with a 40mm (from an M79) within arming range when his group was ambushed... he said it left a 40mm-sized dent in the chest, that dropped the guy immediately. Second hand story, but I don't think I'd want to see it in action.
I've tried to put this in perspective. According to what I've found, the M79 had a muzzle velocity of 76m/s (250ft/s), and most of the grenades had a weight of about 0.23kg (0.5lbs). Not a lot of mass (about a quarter as heavy as a rock you could reasonably throw), but the speed is about twice that of a professional athlete's throw. Yeah, I don't think I'd want to get hit by that either.
Seeing this and being reminded of Killing Floor 2, we definitely need more footage of it. Especially showcasing the difference between standard reloads and Perk reloads, as they are what the game refers to as "tactical reloads", which are quicker(Definitely best shown in Zed Time). Stuff like the HZ12(double-barreled pump-action shotgun), Jonathan's favorite rifle the Mkb.42, and showcasing the mainline Medic guns, how they are all based on the same chassis. And why not the MGL as well, to compare to Tarkov's depiction?
The MKb. 42(H) is one of the various prototypes preceeding the StG 44, so it's not quite the same model but it's in the family tree. Fun fact, the MKb. 42(H) fires from an open bolt, unlike the closed-bolt Sturmgewehr 44!
Not to mention the way guns shake around in slow-mo (Zed Time), and small details like the shaking of the EOTech on the UMP. So many small details on those guns, they really deserve better showcases.
Killing Floor 1 gave me hundreds of hours of entertainment, the different classes and weapons that came with it offered so much opportunity. Is the second good? I still haven’t tried it
Yeah some of the newer dlc weapons are kinda of a flop (except G36C, it looks prety good) but the real weapons there are very good. The tactical reload is actualy a diferent animation made by someone with experience, not just a speed up version, and in zed time the game is slowed down to 20% and you can see the mechanisms moving and whatnot. Some explosives also have the safety feature of having minimum travel range to explode
There's a yt channel called i did a thing that built a hammer that uses bullets to drive a nail through just about anything, it's kinda similiar to the sledge in that game.
There's actually a commonplace builder's tool called a ramset, which does exactly that job. It's basically a handheld piston thing that you load with little .22 blanks and then strike with a hammer to fire; it's meant for driving nails into concrete or the like, where an ordinary hammer won't cut it.
@@G-Mastah-Fash A ramset is mechanically simpler and can drive nails of any desired size. You can also use it for other stuff, like breaking open padlocks.
This is one of the best series, bc he's so knowledgeable about firearms in reality and also acknowledges that you sometimes have to change how a gun handles or works in a game, to make it fun. And check out Stalker Anomaly's weapons, that's where Escape From Tarkov got most of their inspiration from of realistic weapon handling and grenade explosions and fragmentation.
The Pulverizer might be a homage to a special driving hammer some people use in concrete construction. It helps assist the user to get one big strike starting strike to hammer rebar into concrete foundations in areas where you cant get a dedicated piledriver machine/attachment. You'd usually use massive 50cal nailing hammer blanks embedded into a sledgehammer.
Can you please continue the Hunt Showdown Series? They just added a Lemat Carabine, the Harston Martini-Henry and the Springfield 1892. I love how your videos impact the game and how the developers implement your feedback.
Jonathan is not the reason for me to subscribe this channel, but I stayed because of him. I remember this being the first channel to do expert react to games, especially game weapons. Now, they should think of another new, original, better idea to complete the channel.
Correction on the gytojet: the hammer striking the tip doesn't set off the motor it pushes the bullet back into a strike pin which is what sets it off, the safety is just a bit of metal that separates the rocket and the pin so it won't ignite, the hammer will still strike the rocket but not ignite it.
10:00 i love his face, you can read his mind thinking "oh my god, that's the most disgusting, painful and terrifying thing i ever saw....aniway, onto the gun"
20:08 someone in my platoon intentionally shot himself in the head with a 40mm flare from a M203. His jaw had to be wired shut and he lost sight in one eye, but he walked onto the medevac bird. No idea if an HE round would have been much different.
One of my favorite quirks of firearm modeling in games are the aftermarket sights on the p90. This goes way back to p90s first major depiction in shooters, COD4, where rather than the actual iron sights of a p90, the game has these HK looking sights. Part of this is likely due to the p90,s irons being small and not very clear, which wouldn’t lend itself to conducive target acquisition in games, but the fact that the dual ambidextrous sights aren’t modeled leads me to believe that most game modelers work off of airsoft designs, which are the first ones that pop up when you Google “P90” and also nearly never have the actual iron sights
also a lot easier to get airsoft guns if you need an in studio example. As for the small sights yeah hard to do in a game, Especially because extremely small things can disappear at lower game settings. And looking at Steam Stats the most common GPU was a GTX 1650 and a display resolution of 1080p
I love how accepting and understanding Johnathan is when making these videos. He understands when developers make creative liberties or changes for gameplay reasons instead of bashing any instance of a firearm not being 100% correct. Not every game is striving to be the most accurate depiction of gunplay out there and Johnathan understands that. Love this guy.
I'd be very interested in Jonathan talking about 4-bore double barrel stopping rifles as a possible inspiration for the enormous size of Doom's Super Shotgun. The fictional weapon seems comically large, over-the-top, but there were actual weapons of that size and weight fired in anger. Edit: spelling
One time, my cousin was showing me some of his more unusual cartridges he had. He was showing us a 40mm chalk practice round he had "acquired" and accidentally dropped it on his concrete garage floor and it cracked open, spilling chalk. I have since found out that 40mm chalk rounds are obtainable complete or as kits, but they have to be shipped without the .38 Short Colt blank cartridge they use as the charge because once that's installed, they're considered Destructive Devices by the ATF, treated the same as binary explosives (Tannerite). The chalk rounds are filled with carpenter's chalk line chalk or mini glowsticks for "tracer" rounds after dark. (You break them before you put them in the shell and glue it on with CA glue) 37mm grenade launchers are completely unregulated in the US. I've also found out that 40mm grenade launchers are regulated as "firearms" the same area as non-handgun shotguns, they themselves are not Destructive Devices. A couple of years ago the company that had the contract to make MLKOR grenade launchers for the US Marines had some refurbished ones for sale to the general public for $12,000 or more. Just like the USMC issued 1911's that Colt replaced and sold at auction some time ago, they had been replaced by brand new units and inspected and refurbished and sold as "genuine, battle used" collector's pieces. Kind of an expensive toy for chalk rounds, since you would have to have a Destructive Device license and pay a $200 tax on each real 40mm grenade you wanted to shoot. Ka-Ching! :)
14:14 you can actually see that the lower half of the stubber has a separate belt that feeds into it, it's just hidden behind the structure of the box mag feeding the other belt to the top half. If you take it into consideration, the design makes sense again because if one gun is below and in front of the other, you can make one mag that has 2 belts.
Honestly I love his reactions to what some people make in games. Especially the one cursed guns episode you guys did on Tarkov XD. "What did you do to that poor Glock 18?"
Honestly, for next year give modded STALKER a try. Anomaly / Gamma / Boomsticks & Sharpsticks have some fairly impressive models of rather niche firearms. Pretty please?
The C96 reload really is impressive not just because its actually possible (probably) but because the game devs actually cared to come up with it. They could have just dropped the guns offscreen and reloaded but no they thought up and animated a whole process.
6:44 Jakobs style. 15:29 Jakobs style on a Torgue weapon concept (gyrojets). 22:54 Maliwan-style holographic sight. 22:56 McMillan Tilt (not to be confused with a "Wick Tilt") 23:49 Feeding from the front of the mag is like a Calico. 24:19 Borderlands 3-era Atlas mimicking Zorg tech.
Just a quick note on the second gun, which is the 300mm Stormcannon from Foxhole. You are absolutely right that this is an artillery piece that is well above the range of the game map. In Foxhole, we used those to sling shells to the OTHER map, which is on another server entirely. The gun requires extensive building and support, as well as manual re-loading by the loader in the bunker below, where ammo is also stored. Of course as with any artillery piece in Foxhole, for any effective fire you require a spotter and have to take wind into account - more than usual due to this gun's enormous range.
About the comment Johnathon made about the grenade launcher and the damage a non armed shot would do to the body. I believe he was talking about Garand Thumb's video where he shot a 40mm round at a ballistics torso.
Hello Mr. Jonathan Ferguson the keeper of firearms and artillery at the Royal armies Museum in the UK which houses a collection of thousands of iconic weapons from throughout history, I just wanna say that you should take a rest day and see the doctor, check your back throughtoutly for any sight of injuries from carrying this whole channel.
"This sort of borderlands humor" I would like to see him see some borderlands guns (those funny ones, I cant recall that one gun that shouts and makes you slower) Also Jonathan is a gem for firearms community
23:04 I read a billboard at the gun shop in Megabuilding H10, and it said the HJKE-11 Yukimura (including Skippy presumably) pistols fire MICRO GUIDED MISSILES
It is both sad and hilarious that one of his favorite weapons this year was a Fallout 4 mod! 😆 I love and still play a modded Fallout 4 and that particular gun is one that I've downloaded and had a lot of fun with. Can't wait to see what we get out of 2023 as it looks to be an awesome (hopefully) packed year for gaming.
Am I the only one who daydreams of a C-96 frame beefed up to handle a heavy pistol round (like .357, 454, .50 AE or, even S&W 500) with a magazine meant to accept clips in a similar manner as a M1 Garand? You get the satisfying report and recoil of a large bore pistol round and, the pleasurably chill inducing *ping* of an expended clip being ejected from the breach,
While maybe not giving as much visually, I would still love to see Jonathan cover the weapons from Brigador. You get some marvelously detailed descriptions and even though there are some pretty "out there" scifi stuff, there are a number of real-world weapons that show up as well, such as the Browning M2, GAU-8 Avenger, MG42, etc...
The "Big Bertha" railway gun was 420mm and weighed 42 tonnes. Even mounting it on a train was only borderline feasible. This is the kind of thing that you'd normally mount to a battleship. As a comparison Bismarck's guns were 380mm and weighed 111 tonnes each.
A few things for next year I’d like to see: Get The Jonathan to play VR games so he can understand why VR weapons work the way they do. His commentary is useful because he’s played video games and understands the need for balance. Getting him to feel how awkward it is to use two handed weapons in VR and see why so many games “suction” the magazine in I think would make his commentary better. I’d also like to see him review the guns of Half-Life, especially the guns of Alyx, as you get some really weird/unique expanded magazine upgrades in that game. I’d also like to see him review Depth. Underwater combat isn’t something he talks about often, but seeing the unique weapons in there would be a nice change of pace from the same AR and AK over and over again.
I'd love to see Jonathan looking at how accurate the guns in Receiver 2 are, since it's a game that's religiously devoted to accuracy in that regard, plus there are some fun additions there too
Hey Jonathan! I was watching an episode of QI and there was a certain gentleman showcasing what I believe was the Vickers gun. I was sure it was you...
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it) So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Awhile back, an Australian inventor invented the Metalstorm weapon system. It didn't go anywhere. The idea is you have multiple barrels and multiple rounds in each barrel that were electronically ignited. It could fire up to 1 million rpm if all the rounds were ignited nearly simultaneously. They developed a concept handgun that was supposed to be a "smart gun" with safety measures for police. The policeman would wear a wristwatch or a ring that was coded to the gun. The gun had a cluster of three barrels, each with multiple rounds and instead of having a traditional magazine, the officer would carry two or three extra pre-loaded barrel clusters. It also went as far as the gun loudly announcing "Firearm safety Disengaged" so the bad guy would know that the cop meant business and would promptly surrender. It could also fire bursts where it would proudly announce "Burst Mode engaged", all three barrels would fire at once. When the safety was engaged, it would announce "Safety Engaged". Like the full sized versions, in case the round in front of the barrel failed, you could clear it out by firing the second round and so forth. (Not too sure how a barrel could survive clearing out 9 or so squibs in it, plus the powder charges).
@@igorthelight Yes. It didn't go anywhere. Plus it's not a great idea if you're trying to find a bad guy and have your gun shot out what setting it's on every time you hit a switch. It might as well shout, "Hey! We're over here!" Plus I don't have a lot of faith that a gun that could handle clearing out 3 or 4 squibs/barrel obstructions with one shot. And the lawsuits if a policemen put it in burst mode to fire both or all three barrels at once. That's giving a regular cop a machinegun.
Suggestion, would love to see his thoughts on the modifications in The Last of Us. The recent remaster made them quite intricate and very fascinating, albeit somewhat hilarious at times
Around 9:15 "I did a thing" made a hammer kind of like this i think. Basically a hammer that uses some sort of blank rounds (i think) to drive nails into things you wouldn't normally be able to easily put nails in 😂
Pulverizer reminds me of a Powerhead or Bang Stick or Shark Stick, basically a metal pole with a bullet at the tip and you slam it into an attacking shark to set it off.
In the first Tom Clancy book about John Clark he makes a hammer shotgun like in this video with a pipe head that fires a shotgun shell when he hits someone with it
on the note of the gyrojet hmg the way i imagine that would feed is less like a fire arm magazine and more like a paintball markers magazine, to try and put it in words there would be spring loaded retaining lips that are retracted by a solid piece(s) in the mag well of the gun its self allowing a spring to push the projectile out of the mag further/fully, i believe this method would work for the gyro jet's weird ammo based on how the gyro jet pistol works but i could be wrong.
7:54 as far as im aware, hammers that use bullets are a real thing used to drive nails into normally very tough surfaces to pierce with a hammer and nail. the youtuber "I Did a Thing" made a very similar thing on his channel, would recommend watching it.
Oh boy I can't wait to see what content JonathanSpot puts out in 2023
@@michaelwesten4624 are you held captive and made to watch 😂
@@michaelwesten4624 stop watching then?
The best of their content, man. Guy is single handedly carrying the channel on his shoulders
this comment is what everyone here is thinking
Seems like games Ferguson may be sticking with their current formula
They put the repeating Martini Henry Ironsides in Hunt, the Crytek devs specifically gave a shoutout to Jonathan, they hope they got it right
For real?
Sick!!
Never played hunt but as a gunthusiast you can tell the devs of hunt appreciate the gun enthusiast community
Thats sick and reason for me to buy hunt again
@@DirtCobaine if you have not seen then episode where they respond to Jonathan yet it’s really interesting. Explains how they get there details and also what shortcomings they have to work around
As a firearms critic and expert, I love that some of his favorites were things that were just batshit crazy and cool rather than everything being super realistic.
I think that's what really makes Jonathan so lovable and entertaining, he's got a healthy sense of when to be serious, educational, and critical in a positive way, but doesn't seem to get caught up in it so much that he can't let himself enjoy the creativity and silliness video games have to offer.
@@PhoenicopterusR He can also see the context and purpose of these guns and in a game like doom put the realism aside. Other critics tend to get stuck in realism while sometimes suspension of disbelief is required to make a good fun analysis.
@@Ollidol Well, it doesn't hurt that the man is a gamer as well, he grew up on Doom, Resident Evil, and Goldeneye, so he gets it.
@@shelbyherring92 Not to mention hitting the forums for Counterstrike on why the brass casings spew out on the left side of the gun instead of right
He better be getting some royalties from these vids he's carrying the channel
GameSpot should at least foot Jonathan's medical bills for carrying this channel on his back.
@@BrokenNoah no need, he's british. They have national public health care
@@willyolio it’s so bad that if you want something done this decade you go private
They plug the royal armory every episode. I think the work that Gamespot does gathering clips and choosing the game and gauging interest (Also the guy who does the gameplay explains important gaming things to him) more than justifies their existence. I've been watching these since they came out and the earliest ones definitely had a problem with Jonathan being too nit-picky and not understanding game play necessity as well.
Over time, Jonathan has greatly improved and now acknowledges game play needs and I think that comes down to Gamespot talking with him and explain how important game balance is. He also stay away from nitpicking and now is all about explaining the main points of the firearm and he does great with fictional firearms trying to figure out how they could work.
I do not think Jonathan could do this on his own. I think he needs Gamespot here to direct his attention.
@@jackp492 Trouble in paradise, much?
Jonathan is basically carrying the GameSpot channel.
I never thought someone so informative could also be very entertaining as well.
I mean he’s only like 5% of the content and views on here
“Premature discharge. This never happens.” Sad but also hilarious.
one thing: premature discharge means out of battery. that gun should've turned into a grenade.
@@magosauxilliarusy2k4theomn98 Battery. Is that what you call it?
not an electrical battery, a gun battery.
When it comes to Skippy, everything it does is hilarious
Y'know, this time of year is actually really hard for me; a lot of different factors synergise to really push on my depression issues. But - watching Jonathan have fun here is infectious. I've seen all the videos these clips came from, but stringing them all together and ending with his joy with Skippy has improved my mood a *lot*. Thanks to everyone involved!
You're welcome Davyd :)
Stay strong lad! There's always sunshine after a storm
Are you feeling any better, if not I hope you do soon, after all depression isn’t something you can just sleep off, but keep trying to live your best life
@@Progamer-po5pr It comes and goes, mate. I've been dealing with it for 30 years, so there are good times and bad. Hasn't killed me yet! Thanks for the positive thoughts.
Years ago, I knew a guy in college that was a Viet Nam vet. He told the story of seeing someone hit with a 40mm (from an M79) within arming range when his group was ambushed... he said it left a 40mm-sized dent in the chest, that dropped the guy immediately. Second hand story, but I don't think I'd want to see it in action.
So it's like being hit with a hammer. Very hard!
I've tried to put this in perspective.
According to what I've found, the M79 had a muzzle velocity of 76m/s (250ft/s), and most of the grenades had a weight of about 0.23kg (0.5lbs). Not a lot of mass (about a quarter as heavy as a rock you could reasonably throw), but the speed is about twice that of a professional athlete's throw. Yeah, I don't think I'd want to get hit by that either.
I really wish they could've shown Johnathan the insanity possible with Doom Eternal's Meathook. The movement possible with that hook is so satisfying.
Oh, I've seen it. I can't *do* it, but I've seen it :)
Seeing this and being reminded of Killing Floor 2, we definitely need more footage of it.
Especially showcasing the difference between standard reloads and Perk reloads, as they are what the game refers to as "tactical reloads", which are quicker(Definitely best shown in Zed Time).
Stuff like the HZ12(double-barreled pump-action shotgun), Jonathan's favorite rifle the Mkb.42, and showcasing the mainline Medic guns, how they are all based on the same chassis.
And why not the MGL as well, to compare to Tarkov's depiction?
The MKb. 42(H) is one of the various prototypes preceeding the StG 44, so it's not quite the same model but it's in the family tree.
Fun fact, the MKb. 42(H) fires from an open bolt, unlike the closed-bolt Sturmgewehr 44!
Not to mention the way guns shake around in slow-mo (Zed Time), and small details like the shaking of the EOTech on the UMP. So many small details on those guns, they really deserve better showcases.
Killing Floor 1 gave me hundreds of hours of entertainment, the different classes and weapons that came with it offered so much opportunity. Is the second good? I still haven’t tried it
Yeah some of the newer dlc weapons are kinda of a flop (except G36C, it looks prety good) but the real weapons there are very good. The tactical reload is actualy a diferent animation made by someone with experience, not just a speed up version, and in zed time the game is slowed down to 20% and you can see the mechanisms moving and whatnot. Some explosives also have the safety feature of having minimum travel range to explode
There's a yt channel called i did a thing that built a hammer that uses bullets to drive a nail through just about anything, it's kinda similiar to the sledge in that game.
There's actually a commonplace builder's tool called a ramset, which does exactly that job. It's basically a handheld piston thing that you load with little .22 blanks and then strike with a hammer to fire; it's meant for driving nails into concrete or the like, where an ordinary hammer won't cut it.
@@yetanother9127 Why not just use a gun powder powered nailgun at that point?
@@G-Mastah-Fash A ramset is mechanically simpler and can drive nails of any desired size. You can also use it for other stuff, like breaking open padlocks.
I was hoping that he would tell the Winston Churchill broom-handled Mauser story. I would watch Jonathan Ferguson tell historical war stories all day.
Love to see Jonathan in a VR setup playing Hot Dogs, Horseshoes, and Hand Grenades.
Yes please!
For April 1st they should make Jonathon react to high on life guns!
C R U E L T Y S Q U A D
DO IT!!
Some of them are more realistic 😜🤣🤣🤣
This is one of the best series, bc he's so knowledgeable about firearms in reality and also acknowledges that you sometimes have to change how a gun handles or works in a game, to make it fun. And check out Stalker Anomaly's weapons, that's where Escape From Tarkov got most of their inspiration from of realistic weapon handling and grenade explosions and fragmentation.
The Pulverizer might be a homage to a special driving hammer some people use in concrete construction. It helps assist the user to get one big strike starting strike to hammer rebar into concrete foundations in areas where you cant get a dedicated piledriver machine/attachment. You'd usually use massive 50cal nailing hammer blanks embedded into a sledgehammer.
I need a "Pausing" shirt with Jonathan's mug on it. I'd buy that as long as part of sale went to Royal Armouries.
I’m excited to see his reaction to some of the added weapons to Hunt, including his own suggestion the iron side Martini-Henry
Jonathan is such a cool laid back dude.
ikr
Can you please continue the Hunt Showdown Series? They just added a Lemat Carabine, the Harston Martini-Henry and the Springfield 1892. I love how your videos impact the game and how the developers implement your feedback.
Jon and Dave, thanks for another incredible year of videos. Hope you both have a great Christmas!
Jonathan is not the reason for me to subscribe this channel, but I stayed because of him.
I remember this being the first channel to do expert react to games, especially game weapons.
Now, they should think of another new, original, better idea to complete the channel.
Correction on the gytojet: the hammer striking the tip doesn't set off the motor it pushes the bullet back into a strike pin which is what sets it off, the safety is just a bit of metal that separates the rocket and the pin so it won't ignite, the hammer will still strike the rocket but not ignite it.
Was a great year, cant wait to see what other kinds of wacky guns we'd see Jonathan analysing
Thank you for the great 22, can't wait for 23, but I fear they will run out games to react to 😂
10:00 i love his face, you can read his mind thinking "oh my god, that's the most disgusting, painful and terrifying thing i ever saw....aniway, onto the gun"
That 40mm Garand Thumb low key reference
Didn't they find out, the grenade would go right through you, especially at that range?
I would love to see Jonathan’s take on the Deep Rock Galactic guns and grenades.
Heh you got your wish
@@MansMan42069 True! I was so happy when it popped up in my recommended lol.
20:08 someone in my platoon intentionally shot himself in the head with a 40mm flare from a M203. His jaw had to be wired shut and he lost sight in one eye, but he walked onto the medevac bird. No idea if an HE round would have been much different.
Jeez, sorry to hear that :(
I would really like to see Jonathan break down the guns from The Order 1886
The alt fire modes like the M2 Falchion's steam stun attack were so fun
I would love to see him review the Braton and the lato from warframe
Warframe in general is a good one. The world is so far into the future it let's them get weird
same, there are soo much whacy and weird guns in Warframe :D actualy could take up a few episodes :D
@@ExecutorArtaris i wonder how he would react to the tenora or veldt
@@JustABaptistApoligist Hema. Shedu. THE MIGHTY SEER.
@@SirCoffeebotESQ MIGHTY SEER is the bear weapon in the game
One of my favorite quirks of firearm modeling in games are the aftermarket sights on the p90. This goes way back to p90s first major depiction in shooters, COD4, where rather than the actual iron sights of a p90, the game has these HK looking sights. Part of this is likely due to the p90,s irons being small and not very clear, which wouldn’t lend itself to conducive target acquisition in games, but the fact that the dual ambidextrous sights aren’t modeled leads me to believe that most game modelers work off of airsoft designs, which are the first ones that pop up when you Google “P90” and also nearly never have the actual iron sights
also a lot easier to get airsoft guns if you need an in studio example.
As for the small sights yeah hard to do in a game, Especially because extremely small things can disappear at lower game settings. And looking at Steam Stats the most common GPU was a GTX 1650 and a display resolution of 1080p
I love how accepting and understanding Johnathan is when making these videos. He understands when developers make creative liberties or changes for gameplay reasons instead of bashing any instance of a firearm not being 100% correct. Not every game is striving to be the most accurate depiction of gunplay out there and Johnathan understands that. Love this guy.
I really hope we can get Jonathan’s reaction to CoD Advanced Warfare’s weapons in 2023
I'd be very interested in Jonathan talking about 4-bore double barrel stopping rifles as a possible inspiration for the enormous size of Doom's Super Shotgun. The fictional weapon seems comically large, over-the-top, but there were actual weapons of that size and weight fired in anger.
Edit: spelling
Would love to see Jonathan look at the selection of guns from Deep Rock Galactic
*ping*
One time, my cousin was showing me some of his more unusual cartridges he had. He was showing us a 40mm chalk practice round he had "acquired" and accidentally dropped it on his concrete garage floor and it cracked open, spilling chalk. I have since found out that 40mm chalk rounds are obtainable complete or as kits, but they have to be shipped without the .38 Short Colt blank cartridge they use as the charge because once that's installed, they're considered Destructive Devices by the ATF, treated the same as binary explosives (Tannerite). The chalk rounds are filled with carpenter's chalk line chalk or mini glowsticks for "tracer" rounds after dark. (You break them before you put them in the shell and glue it on with CA glue)
37mm grenade launchers are completely unregulated in the US. I've also found out that 40mm grenade launchers are regulated as "firearms" the same area as non-handgun shotguns, they themselves are not Destructive Devices. A couple of years ago the company that had the contract to make MLKOR grenade launchers for the US Marines had some refurbished ones for sale to the general public for $12,000 or more. Just like the USMC issued 1911's that Colt replaced and sold at auction some time ago, they had been replaced by brand new units and inspected and refurbished and sold as "genuine, battle used" collector's pieces. Kind of an expensive toy for chalk rounds, since you would have to have a Destructive Device license and pay a $200 tax on each real 40mm grenade you wanted to shoot. Ka-Ching! :)
14:14 you can actually see that the lower half of the stubber has a separate belt that feeds into it, it's just hidden behind the structure of the box mag feeding the other belt to the top half.
If you take it into consideration, the design makes sense again because if one gun is below and in front of the other, you can make one mag that has 2 belts.
Honestly I love his reactions to what some people make in games. Especially the one cursed guns episode you guys did on Tarkov XD. "What did you do to that poor Glock 18?"
that Fallout Gyrojet was awesome, whoever made that put some really good effort into it, major props to the modder
Honestly, for next year give modded STALKER a try.
Anomaly / Gamma / Boomsticks & Sharpsticks have some fairly impressive models of rather niche firearms.
Pretty please?
Yes, new year should start with stalker !!
How about him reacting to High on Life? lol
so happy to see the fo4 gyro jet in here, easily one of my favorite guns to use in any game its a TOTALLY FREE MOD!!
The C96 reload really is impressive not just because its actually possible (probably) but because the game devs actually cared to come up with it. They could have just dropped the guns offscreen and reloaded but no they thought up and animated a whole process.
6:44 Jakobs style.
15:29 Jakobs style on a Torgue weapon concept (gyrojets).
22:54 Maliwan-style holographic sight.
22:56 McMillan Tilt (not to be confused with a "Wick Tilt")
23:49 Feeding from the front of the mag is like a Calico.
24:19 Borderlands 3-era Atlas mimicking Zorg tech.
11:37 the way he says "bonkers" gets me. Keep making this content Jonathan, I appreciate this whole show.
Just a quick note on the second gun, which is the 300mm Stormcannon from Foxhole. You are absolutely right that this is an artillery piece that is well above the range of the game map. In Foxhole, we used those to sling shells to the OTHER map, which is on another server entirely. The gun requires extensive building and support, as well as manual re-loading by the loader in the bunker below, where ammo is also stored. Of course as with any artillery piece in Foxhole, for any effective fire you require a spotter and have to take wind into account - more than usual due to this gun's enormous range.
About the comment Johnathon made about the grenade launcher and the damage a non armed shot would do to the body. I believe he was talking about Garand Thumb's video where he shot a 40mm round at a ballistics torso.
Hello Mr. Jonathan Ferguson the keeper of firearms and artillery at the Royal armies Museum in the UK which houses a collection of thousands of iconic weapons from throughout history, I just wanna say that you should take a rest day and see the doctor, check your back throughtoutly for any sight of injuries from carrying this whole channel.
"This sort of borderlands humor" I would like to see him see some borderlands guns (those funny ones, I cant recall that one gun that shouts and makes you slower) Also Jonathan is a gem for firearms community
Definitely fraking enjoyed watching this and I'm Abso-fraking-lutely looking forward towards more of this series in 2023
23:04 I read a billboard at the gun shop in Megabuilding H10, and it said the HJKE-11 Yukimura (including Skippy presumably) pistols fire MICRO GUIDED MISSILES
I would love to buy Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries, a pint someday. Thanks for making history cool!
If y'all haven't seen it. Mike Jones aka Flannel Daddy aka GarandThumb has a video of, 40mm vs a Ballistic Labs Torso.
For a man surrounded by such an inordinate amount or ordnance, Jonathan is the least mad-with-power bloke I've ever seen.
Hat's off to him :|
I love how happy he was to talk about the srem
Skippy is also a reference to a talking beer can in a series of books called "Expeditionary Force"
It is both sad and hilarious that one of his favorite weapons this year was a Fallout 4 mod! 😆 I love and still play a modded Fallout 4 and that particular gun is one that I've downloaded and had a lot of fun with. Can't wait to see what we get out of 2023 as it looks to be an awesome (hopefully) packed year for gaming.
Just realized that Killing Floor 2 has a weapon Jonathan believes is based on a tool used on an actual killing floor...
Am I the only one who daydreams of a C-96 frame beefed up to handle a heavy pistol round (like .357, 454, .50 AE or, even S&W 500) with a magazine meant to accept clips in a similar manner as a M1 Garand? You get the satisfying report and recoil of a large bore pistol round and, the pleasurably chill inducing *ping* of an expended clip being ejected from the breach,
While maybe not giving as much visually, I would still love to see Jonathan cover the weapons from Brigador. You get some marvelously detailed descriptions and even though there are some pretty "out there" scifi stuff, there are a number of real-world weapons that show up as well, such as the Browning M2, GAU-8 Avenger, MG42, etc...
Ooh yeah, Brigador would be neat for them to try to do an episode on.
Edited for spelling.
Skippy in Cyberpunk 2077 is most certainly a reference to Skippy the Magnificent in Expeditionary Force
I’d love to see Johnathan react to the weapons of the Resistance series, they’re all wonderfully wacky alt history and sci-fi alien,
with the sledgehammer gun-- there is a very similar real thing in the form of nail-driving black-firing sledgehammers
Now I need official "Jonathan Ferguson dying inside" compilation.
Kind of want them to have him Review Deep Rock Galatic if he hasn't already.
The "Big Bertha" railway gun was 420mm and weighed 42 tonnes. Even mounting it on a train was only borderline feasible. This is the kind of thing that you'd normally mount to a battleship. As a comparison Bismarck's guns were 380mm and weighed 111 tonnes each.
A few things for next year I’d like to see:
Get The Jonathan to play VR games so he can understand why VR weapons work the way they do. His commentary is useful because he’s played video games and understands the need for balance. Getting him to feel how awkward it is to use two handed weapons in VR and see why so many games “suction” the magazine in I think would make his commentary better.
I’d also like to see him review the guns of Half-Life, especially the guns of Alyx, as you get some really weird/unique expanded magazine upgrades in that game.
I’d also like to see him review Depth. Underwater combat isn’t something he talks about often, but seeing the unique weapons in there would be a nice change of pace from the same AR and AK over and over again.
Out of all the Storm Cannons, I particularly like the one operated by Sauron's Left Nut 🤔
Jonathan is such a charming and knowledgeable fellow I can’t help but watch more
13:20 Jesus. Even in the grim darkness of the 41st Millenium, we are STILL using the M2 Browning!
3:10 or something.
I just learned that the big canon of the ARM faction in Total Anihilation is a reference to a real life big weapon.
His T-shirt at the end with a Lewis gun mounted on a bicycle is silently hilarious.
here's to another year of Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armory's Museum in UK
Is John tired? Because he’s carrying this channel
True
Wait... this channel has other content? I didn’t know.
I found a pfp brother
@@derhesligebonsaibaum a man of class!
I think he would enjoy the detail and rare yet historcally accurate weapons featured in the WW2 game 'Enlisted'
I saw favorite weapons and fully expected a list of slightly different mp5s
This class of videos are SO amazing. You might make a channel just for you two and it would be making good numbers for sure!
I suspect Skippy was inspired by the Clippy office assistant of Microsoft Office 97 through to 2003.
This man has got to review Deep Rock Galactic weapons next
The nut-shot bro got me dead 🤣 9:42
With the skipy gun perhaps the round casings are loaded back into the magazine. Basically policing its brass.
just visited the museum the other day, pretty cool place
This is Jonathan Ferguson, keeper of people coming to watch this channel
I'd love to see Jonathan looking at how accurate the guns in Receiver 2 are, since it's a game that's religiously devoted to accuracy in that regard, plus there are some fun additions there too
Hey Jonathan! I was watching an episode of QI and there was a certain gentleman showcasing what I believe was the Vickers gun. I was sure it was you...
Happy holidays guys, cheers for the entertainment!
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it)
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Awhile back, an Australian inventor invented the Metalstorm weapon system. It didn't go anywhere. The idea is you have multiple barrels and multiple rounds in each barrel that were electronically ignited. It could fire up to 1 million rpm if all the rounds were ignited nearly simultaneously. They developed a concept handgun that was supposed to be a "smart gun" with safety measures for police. The policeman would wear a wristwatch or a ring that was coded to the gun. The gun had a cluster of three barrels, each with multiple rounds and instead of having a traditional magazine, the officer would carry two or three extra pre-loaded barrel clusters. It also went as far as the gun loudly announcing "Firearm safety Disengaged" so the bad guy would know that the cop meant business and would promptly surrender. It could also fire bursts where it would proudly announce "Burst Mode engaged", all three barrels would fire at once. When the safety was engaged, it would announce "Safety Engaged". Like the full sized versions, in case the round in front of the barrel failed, you could clear it out by firing the second round and so forth. (Not too sure how a barrel could survive clearing out 9 or so squibs in it, plus the powder charges).
An interesting idea but one unit would cost 20x times the "normal" gun if not more ;-)
@@igorthelight Yes. It didn't go anywhere. Plus it's not a great idea if you're trying to find a bad guy and have your gun shot out what setting it's on every time you hit a switch. It might as well shout, "Hey! We're over here!" Plus I don't have a lot of faith that a gun that could handle clearing out 3 or 4 squibs/barrel obstructions with one shot. And the lawsuits if a policemen put it in burst mode to fire both or all three barrels at once. That's giving a regular cop a machinegun.
Would absolutely love to see him review receiver/receiver 2, really good gun mechanics.
Funny, I had similar discussion about artillery in games with my friend. It usually gets sidelined.
this is jonathan’s channel now and i’m glad
Suggestion, would love to see his thoughts on the modifications in The Last of Us. The recent remaster made them quite intricate and very fascinating, albeit somewhat hilarious at times
Around 9:15
"I did a thing" made a hammer kind of like this i think. Basically a hammer that uses some sort of blank rounds (i think) to drive nails into things you wouldn't normally be able to easily put nails in 😂
Pulverizer reminds me of a Powerhead or Bang Stick or Shark Stick, basically a metal pole with a bullet at the tip and you slam it into an attacking shark to set it off.
In the first Tom Clancy book about John Clark he makes a hammer shotgun like in this video with a pipe head that fires a shotgun shell when he hits someone with it
17:35 Demolition ranch just did a video with two gyro jet pistols. "Rocket bullets"
It was wild lol
Half million $ worth of 2 gyrojet pistols.. 😮
on the note of the gyrojet hmg the way i imagine that would feed is less like a fire arm magazine and more like a paintball markers magazine, to try and put it in words there would be spring loaded retaining lips that are retracted by a solid piece(s) in the mag well of the gun its self allowing a spring to push the projectile out of the mag further/fully, i believe this method would work for the gyro jet's weird ammo based on how the gyro jet pistol works but i could be wrong.
7:54 as far as im aware, hammers that use bullets are a real thing used to drive nails into normally very tough surfaces to pierce with a hammer and nail. the youtuber "I Did a Thing" made a very similar thing on his channel, would recommend watching it.
Company of Hero's (PC game from 2006) did artillery pretty well.