Fun fact about The Bane! Turning the in-game audio settings down will NOT silence it. The game has a built-in exception for audio produced by The Bane, which is always played at full volume, regardless of what the player's audio settings are.
Also, they literally have no detachable mag. It's designed that way for the thumbless. No, seriously - the ads for Tediore guns is that the guy that wants to defend his homestead lost his thumbs so he's worried he can't defend himself because he can't reload.
@@tallynnyntyg6008Glad you pointed that out. Canon lore is that Tediore became so wealthy and successful from their "cheap guns for the average user" that they invested all that profit into the "digi-struct" tech to make them explode.
E-Tech weapons are specifically designed, using alien technology, to drive Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, insane.
Didn't expect Dave to explain Digistructing to Jonathan. I think he would enjoy taking a look at even the generic models of Jakobs, Dahl and perhaps Vladof, of Borderlands 3.
To be fair, the Swordsplosion is, canonically, the creation of a demented little girls imagination, filtered through an insane explosive weapons creator's advice, that you somehow dragged back into the real world, so being a little nutty is only natural.
There are lot of Borderlands guns that attempt to look conventional that I expected hearing Jon's opinion on, but I see that Dave just had an itch to bring him the legendary meme guns and whatever was going on in BL3 and Wonderland. Which is still entertaining, but analyzing more "normal" guns of franchise would be also interesting, considering they are randomly combined from variety of parts. Hope for part 2!
Digistructing in the Borderlands series is essentially just very rapid 3D printing. With the guns, it's using the license that came with the gun to print an extra copy after you throw away the shoddy, explosive gun. It's like how a Sig fires when it's dropped, except instead of firing a round, it just explodes entirely.
I like how even though those guns are cursed, they are still somewhat brought smile to Jonathan's face. Unlike those cursed guns from previous Call of Duty video that made him instantly activated "Facepalm mode", lol.
Maybe the boarderlands developers should take his suggestion. When the next game in the series comes out, have a mission that require you to complete it with a cursed weapon, upon completing your reward is a talking gun that will counsel you in use.
well, the reason why CoD guns are cursed, is because they're based on real guns and then frankensteined with customization. While Borderlands guns are scifi (hint for some people, they're fictional) guns.
@@komiks42 I think the easy answer would be setting or theme. If you look at a scene and told here are the rules, as long any other elements added afterwards match this template then there would be no issue. However introduce an element that doesn’t then you have problem. BL-CoD Looter shooter-military shooter Cell shade-realistic graphic Sci-fi- modern weapons
We definitely need episodes for each manufacturer in the borderlands games with an explanation of their gimmick for Johnathan (i feel like he will end up being a jakobs or dahl fan)
In Lore Tediore guns are so prone to exploding in the users hands that the company decided to make it the companies signature feature where instead of reloading a new mag you throw your gun like a grenade and explode in your targets face and since you digitized the gun it can respawn into your hand fully loaded and ready to fire, at some point they decided to add AI's into the gun because smart guns became a fad.
Also their signature boxy shape is an actual design features. Not for the person using the gun mind you, but for the person selling them as it allows them to more easily be loaded into shipping containers and on shelves.
Jonathan Ferguson, Keeper of Xenomorphs and Aliens at the Royal Xenobiology lab on LV426, which houses an iconic collection of thousands of Species from throughout the galaxy.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games. I would also like to see Jonathan take a look at the guns of Vanquish, a 3rd Person Shooter from Platinum Games, the weapons ranged from futuristic assault rifles, shotguns, LMGs and pistols to energy weapons that actually use the main character's suit energy to fire, too bad Vanquish didn't sell well enough to warrant a sequel, which is a huge shame since the ending is quite abrupt. For an April's Fools special, it would be nice to see Jonathan react to the guns of Plant vs Zombies: Garden Warfare 2, eventhough only the zombie characters carry guns.
What was with Binary Domain and its gimmick of voice commands for your pet npcs? Was it meant to push some hardware? Thankfully they provided alternate controls, at least in the Steam version I played
i mean PvZ has some wacky weapons in general, in the comics Crazy Dave makes a giant shoulder cannon looking thing, just to fire a regular sized banana peel. (this is in the middle of a mech fight against Zomboss btw)
@@danielwilliams7727 I think the closest thing to an actual gun in the Garden Warfare games that I can think of is the foot soldier’s ZPG, which somewhat resembles an AT4, but it is fired from the back, literally. I know that the soldier’s blasters are mostly paintball guns, except for the ones used by the Commando, Tank Commander, Park Ranger, Scuba Soldier and Centurion.
2:30 oh yeah, those were S&S guns, The gimmick was they had like three times the magazine size of anybody else, so those pistols had absolutely overclocked animations. Legendary Thanatos from there also had a fun glitch where when reloading the cip stayed in place, while a second clip got pulled out most of the way, and then put back in. That gun carried me through a lot of the game, so I saw that glitch a lot
Always a pleasure to see more Borderlands guns. Still, I’d like to see Jonathan dissect and discuss the guns from the Valkyria Chronicles series one of these days. I just know he’d have some interesting things to say. Some fun reactions, at least.
a note on the "SWORDSPLOSION!!!" is that its a weapon from a fantasy TTRPG inside borderlands and was just supposed to shoot swords, but Mr. Torgue asked the DM nicely to make the swords explode and split into smaller swords that also explode. because who doesnt like explosions. then we just continue using it in the normal game.
10:28 the bullets having to teleport into the barrel (or being digistructed into it) is honestly something that could be canon for the borderlands universe. ...thinking about it, that might explain some of the weapons effects, as well as the Gunner in BL3 being able to shoot infinitely with the right build. also for the weapon before this one, the double V-shaped mags is common design for bandit SMGs, it doesnt _have_ to be the cutie killer. and the weapon after, the rocket-propelled, exploding shotgun, can probably spawn with a bayonet attachment. all weapons in borderlands are comprised of a certain number of parts, giving them certain properties. so unless the legendary part that gives it its effect is in the "attachment" slot, it can have a bayonet. also good to know that dave could always just pull out borderlands to torture Jonathan Ferguson, keeper of firearms & artillery at the Royal Armouries museum in the UK, because there are hundreds of crazy guns in that franchise.
The Bane is actually an excellent weapon for getting Second Winds. You don't care about the movement speed reduction when you're already crawling on the ground dying, and this thing has insane damage. Just don't be more than 10m away from whatever killed you.
So each gun in borderlands has a manufacturer that sort of determines the like style of the gun and dictates how a bunch of its stats work. Tediore, the guns that you chuck to reload, where meant to be super cheep weaponry that was so unstable they where not able to reload, so you just digistruct a new one with ammo already in it. they are essentially disposable. throwing them with more ammo still in the mag increases the damage of whatever it does once thrown. most just explode. I usually preferred liquid thunder snipers with red dot scopes in the first game, but I cant remember who made them.
They were also randomly generated each part of the gun had at least 3 different variations and don’t ask about the names. They weren’t joking when gearbox said there was bazillions of guns
I think the Punisher had a gun that fired swords. If you want, check out Bulletstorm. It's got a handful of weird guns. A revolver with an underbarrel flare gun (works like an incendiary rocket launcher), a cannon with constantly exploding cannonballs, a rocket-propelled rock drill launcher.
The Casual Swordsplosion was one of my favourite Borderlands guns. A "shotgun" that fires three impact grenades, each of which has three submunitions, was great fun for removing problems and everything standing near the problem.
if I'm not mistaken, the projectiles fired by Swordsplosion actually count as both projectile damage and melee damage. I'm pretty sure you can stack bonuses for both damage types with Swordsplosion. that's a big part of what makes it one of the most overpowered weapons in the game.
This is incorrect in borderlands 2. But you are only half wrong! You can stack the damage by boosting gun, explosive, and grenade damage. The Swordsplosion from Wonderlands may work like you think though, since they do have guns in BL3 and Wonderlands that deal melee damage. Just saying so someone doesn't farm one for their melee Zer0 😅
"I dont know why those rocket pod things 'deploy' out to the side" -- My guess?.. Visual cue to the player which 'mode' the weapon is operating in. Much like how the Under-barrel morter-bombs rotated up on the other gun :)
We gotta see totally basic, low rarity weapons from the borderlands series as well. Jonathan needs to see the more commonly encountered guns in the series.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, deconstruct & analyze the weapons of METAL GEAR SOLID 3 before the remake comes out.
The Bane, in Borderlands 2, is really nice because it gets more accurate while you shoot it, somehow, so if you just... hold down the trigger and embrace the madness, it eventually becomes extremely accurate, and does a lot of damage, relative to most weapons.
I agree, but they'll need to get footage from volunteers though unless Dave already plays It's a massive grind to get a lot of the cool guns, especially the prime guns
That would be great experience, but also when the Warframe 1999 update gets out it will be fun to see how they handle the new weapons like the AX-52 rifle
Guns of The First Descendent. The Tamer I can see Johnathan being confused over the 2 gas ports. or the absolute ridiculousness of some of the launchers
i want to point out that the Unforgiven doesn't remove its old casings when you reload. in the slow-mo you can even see the old casings still in the cylinder before you spin it.
Swordsplosion looks like it came out of 40k And for the sake of the means of launching rockets these days from aircraft changing from just being held within a rack to within pods (provided that was the question being asked). It's about aerodynamics as air flows much more stably around a single larger object as opposed to dozens of smaller objects in close proximity to one another. It's also the same reason why the Mk80 series of bombs because as jets were developed the stubbier bombs of the time often produced too much drag to get free from the jetstream of the aircraft under certain condition so the thinner longer Mk80 LDGP (Low Drag General Purpose) came in to replace older less streamlined designs like the M65, M117, and M118.
Some episodes you feel sorry for Jonathan Ferguson. Bringing out a historic beauty like a pistol crossbow, with a 100 year story, in a video about hamburger launchers really hurt.
I do love seeing Johnathan slowly become emotionally damaged by the weird guns in borderlands but I would actually just as much enjoy a video looking at regular rare and uncommon weapons. The randomized parts and what not I think would make a much more informative video
Oh Great Keeper of Firearms and Artillery at the Royal Armories Museum... please check out the guns of the Valkyria Chronicles games. And maybe Elite Force since you mentioned them. Also awesome that you remembered the personal transporter pattern buffer on the Hazard Suit. 😁
One thing a lot of later fans don’t realize is that the manufacturer abilities are based on stat boosts from the first game. For example vladof was always known for high capacity and fire rate, hence auto snipers from 2 on and Tediore had boosted reload speed which is why they became throwable, with the reasoning that throwing your gun and digistructing a new one is faster than reloading.
24:10 I FULLY agree here. The revolver segment is the best part of this video because he gets to dwell into his craft and actually talk about the function of the weapons. The occasional whacky "I don't even have anything to add" reactions are fine if there's only a few. Please, please, please play BL2 (ok graphic detail but retained weapon 'realism') and show him the slightly less whacky guns as well. I'd love his take on Dahl, Jacobs and vladof guns that tend to be somewhat sensible.
A lot of what Jonathan has a problem with is the fact that they are duel-function firearms, so they have a visual indication of when you are changing fire modes. That's why things rotate or swing out.
I though that the bullets you use to reload the Unforgiving comes from your hand, but now discovering how is in reality only makes the cun even more cooler
I think he'd get a kick out of the names of the guns in VC4. And I would love to see his reaction to an Anti-Tank Lance, both Gallian and Federation versions.
The genious thing about The Bane is that in-game you get it after a very long quest where you go in search for a cursed weapon hidden away with an aura of mystery and you go all the way wondering what could that thing be and it turns out that it's just a gun that screams at you, in my playthrough I didn't shoot the gun and was very dissapointed until I used it to shoot some random enemies, to be hit with that horrible sound, truly amazing idea
Johnathan Ferguson, Keeper of Facehuggers and Chestbursters at the Royal Xenomorph Zoo in the UK Which Houses a Collection of Thousands of Iconic Aliens from Throughout History.
Now that Fallout London is finally released, it would be perfect for Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, to react to their guns
Out of all the borderlands guns, my favourite was definitely Sledge's Shotgun. A double barrel that sends your target to the moon if they didn't die instantly. The best part is that it shows up early after beating the first boss. Stuck with me for my entire playthrough of BL1.
Borderlands needs to go back to what they originally had said the gun system was going to be. Before Borderlands 1 had officially launched, the marketing was saying you'd be able to dismantle any gun and make game-breaking guns. Unfortunately, back then some of the most insane gun builds would have completely crashed any hardware they were running on, so when the game launched they had to completely scrap the scrap/rebuild mechanic. With hardware and software optimizations being what they are nowadays, I'd love to see the old battleplan for BL guns come back.
There's a mod for 2 that came out not too long ago that adds something like that. There are limitations as to how game breaking you can make some things given that some parts just aren't meant to be on certain uniques and legendaries and such, but you can do some cool stuff and at the very least you could use it to make your own god rolls from multiple drops.
It makes me happy to know even Jonathan Ferguson enjoys LGR's content. Give me THAT crossover, please. I think Clint and Jonathan would have a grand ol' time.
I think the purpose of having the secondary parts of the guns, the rockets and mortars and what not, swing or pivot out is to serve as a visual cue for the player as to what they're about to fire.
7:40 The amusing thing is that, despite all its drawbacks, the Bane is a very powerful gun. Strong enough that you might make yourself use it in some situations, despite the noise and movement. You might rush up to some chunky target, pull it out, and spray and pray it away, and it can be pretty effective when used like that.
It's great to see him reference the Star Trek Elite Force games and their in-universe "transporter buffer" explanation for how one person carries around nearly a dozen bulky weapons. Maybe we can get his reaction/analysis of the Elite Force weapons?
The Swordsplosion is also from the BL2 DLC Tiny Tina's Assault on Dragon Keep, where the concept is that the BL1 crew are playing a DnD style game DMd by Tiny Tina while the BL2 vault hunters are interrogating someone, and it's basically the result of Mr Torgue commenting on how badass a gun that shoots swords that explode would be. It's also easily one of the best guns in the game, especially the Casual Swordsplosion variant. I'll note that a few of the prototypes of just the 25mm airburst part of the OICW (XM25) did see some action in Afghanistan and was highly effective, but it was just really, bulky, heavy, and expensive with low-volume ammunition. Even though they factored that it had a 300% improvement on effectiveness over a regular grenade launcher, the weapon and 36 rounds of ammo were almost as heavy as an M4, an M320, and ammo for both combined.
Gamespot almost having 5.56 million subs is quite a nice unintentional nod to Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK.
This is exactly the kind of video I want with Johnathon! When he’s reviewing very normal weapons in very normal games it’s just a bit meh - these are so insane it means the commentary is a little more fun and informative I feel
Fun fact about The Bane! Turning the in-game audio settings down will NOT silence it. The game has a built-in exception for audio produced by The Bane, which is always played at full volume, regardless of what the player's audio settings are.
That makes it MORE cursed 😂
So The Bane can't be silenced.
*Presses mute on TV remote*
Let's not forget, The Bane is a quest reward in which you search for a cursed waepon
I hate it cause it still had the best numbers.
@@Gman2486 Thats how it gets you. Its like "Check me out, Im an SMG with some really good stats" and then it tortures you
The gimmick with Tediore guns is that they are so cheap that it's cheaper to throw them away and buy a new one than reloading them
The more unfired bullets you have in the gun can cause more damage
Also, they literally have no detachable mag. It's designed that way for the thumbless. No, seriously - the ads for Tediore guns is that the guy that wants to defend his homestead lost his thumbs so he's worried he can't defend himself because he can't reload.
@@tallynnyntyg6008Glad you pointed that out. Canon lore is that Tediore became so wealthy and successful from their "cheap guns for the average user" that they invested all that profit into the "digi-struct" tech to make them explode.
Similar to some inkjet printers.
@@tallynnyntyg6008 Is it necessary to need a thumb to reload a weapon?
E-Tech weapons are specifically designed, using alien technology, to drive Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, insane.
it turns bullets into, well...not-bullets!
@@CturiX.IREALLYDr. Zed quote
"I'm not a xenobiologist, dave!"
- Jonathan Ferguson the keeper of birds and bird accessories only in his off time
T-shirt/mug when?
Implying we had enough xenos to make a degree out of it......Jonathan knows something we don't..
I'm a keeper of firearms and artillery not a xenobiologist.
Had "I'm a doctor, Jim" energy
Didn't expect Dave to explain Digistructing to Jonathan. I think he would enjoy taking a look at even the generic models of Jakobs, Dahl and perhaps Vladof, of Borderlands 3.
As the shredifier came up the generic vladof have a sickle as inspired by soviet stuff
Would also like this
Daul is a overproof HK
Jacob's is Colt and SnW
Vladof is stereotype at its finest
“Doesn’t make sense…looks cool though” is the design pitch for Borderlands as a whole
To be fair, the Swordsplosion is, canonically, the creation of a demented little girls imagination, filtered through an insane explosive weapons creator's advice, that you somehow dragged back into the real world, so being a little nutty is only natural.
And its got a barrel reverse engineered out of the remnants of an ancient extinct species of aliens.
There are lot of Borderlands guns that attempt to look conventional that I expected hearing Jon's opinion on, but I see that Dave just had an itch to bring him the legendary meme guns and whatever was going on in BL3 and Wonderland. Which is still entertaining, but analyzing more "normal" guns of franchise would be also interesting, considering they are randomly combined from variety of parts. Hope for part 2!
yea this is what i was hoping for, i wanna see more borderlands 1 guns
Dave's utterly defeated but certain "Johnathan's off to get his gun that shoots swords" destroyed me.
Digistructing in the Borderlands series is essentially just very rapid 3D printing. With the guns, it's using the license that came with the gun to print an extra copy after you throw away the shoddy, explosive gun. It's like how a Sig fires when it's dropped, except instead of firing a round, it just explodes entirely.
To add a bit more to this: the same company actually bought the rights to a shoddy cell phone in-universe and rebranded them as grenades.
Sig: Tediore features at S&S prices 👍
Personally I headcannon Tediore selling either a chip that connects to your Echo Device which then creates the gun or a bracelet.
I like how even though those guns are cursed, they are still somewhat brought smile to Jonathan's face. Unlike those cursed guns from previous Call of Duty video that made him instantly activated "Facepalm mode", lol.
Refuge in audacity, yo. The guns are so purposefully absurd that you can't help but love them
Maybe the boarderlands developers should take his suggestion. When the next game in the series comes out, have a mission that require you to complete it with a cursed weapon, upon completing your reward is a talking gun that will counsel you in use.
well, the reason why CoD guns are cursed, is because they're based on real guns and then frankensteined with customization. While Borderlands guns are scifi (hint for some people, they're fictional) guns.
Bordenlands dont try to make reslistic guns. They wacky on purpose.
CoD try to make real guns. And when they are wacky, its annoy
@@komiks42 I think the easy answer would be setting or theme. If you look at a scene and told here are the rules, as long any other elements added afterwards match this template then there would be no issue. However introduce an element that doesn’t then you have problem. BL-CoD
Looter shooter-military shooter
Cell shade-realistic graphic
Sci-fi- modern weapons
We definitely need episodes for each manufacturer in the borderlands games with an explanation of their gimmick for Johnathan (i feel like he will end up being a jakobs or dahl fan)
Definitely and a dedicated bl 2 video
Absolutely agree with that suggestion
He would recognize vladof superiority
I would put my money on being a Jakobs fan. "If it takes more than one bullet, you weren't using a Jakobs"
In Lore Tediore guns are so prone to exploding in the users hands that the company decided to make it the companies signature feature where instead of reloading a new mag you throw your gun like a grenade and explode in your targets face and since you digitized the gun it can respawn into your hand fully loaded and ready to fire, at some point they decided to add AI's into the gun because smart guns became a fad.
Also their signature boxy shape is an actual design features. Not for the person using the gun mind you, but for the person selling them as it allows them to more easily be loaded into shipping containers and on shelves.
That "im not a Xenobiologist, Dave" sounded so personal.
Jonathan Ferguson, Keeper of Xenomorphs and Aliens at the Royal Xenobiology lab on LV426, which houses an iconic collection of thousands of Species from throughout the galaxy.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games.
I would also like to see Jonathan take a look at the guns of Vanquish, a 3rd Person Shooter from Platinum Games, the weapons ranged from futuristic assault rifles, shotguns, LMGs and pistols to energy weapons that actually use the main character's suit energy to fire, too bad Vanquish didn't sell well enough to warrant a sequel, which is a huge shame since the ending is quite abrupt.
For an April's Fools special, it would be nice to see Jonathan react to the guns of Plant vs Zombies: Garden Warfare 2, eventhough only the zombie characters carry guns.
Wasn't that Alternate yakuza on future?
What was with Binary Domain and its gimmick of voice commands for your pet npcs? Was it meant to push some hardware? Thankfully they provided alternate controls, at least in the Steam version I played
i mean PvZ has some wacky weapons in general, in the comics Crazy Dave makes a giant shoulder cannon looking thing, just to fire a regular sized banana peel. (this is in the middle of a mech fight against Zomboss btw)
@@danielwilliams7727 I think the closest thing to an actual gun in the Garden Warfare games that I can think of is the foot soldier’s ZPG, which somewhat resembles an AT4, but it is fired from the back, literally. I know that the soldier’s blasters are mostly paintball guns, except for the ones used by the Commando, Tank Commander, Park Ranger, Scuba Soldier and Centurion.
@@gunnargunnarsson5963 counter-character, Captain Cannon. (him and some of the Imps)
“What damage can a Cheeseburger do?” *Poor Elvis Presley noises intensify.* lol
Comparing the Elvis Sandwich to a cheeseburger is a more than massive stretch in my opinion
that was far more than "A cheeseburger"
@@WayStedYouindeed, it was so massive could only be described as a hunk of raw iron-er, cooked meat, bananas and peanut butter, I mean.
@@therighttrousers343 [Recognizances first half of comment] Ah, I See You're a Men of Culture As Well...
7:15 johnathan's reaction to the bane is golden
"'Cause that's what Borderlands needs. More variety in its weapons."
Yes. Yes, it is. Unequivocally.
kind of a major selling point for the series
2:30 oh yeah, those were S&S guns, The gimmick was they had like three times the magazine size of anybody else, so those pistols had absolutely overclocked animations. Legendary Thanatos from there also had a fun glitch where when reloading the cip stayed in place, while a second clip got pulled out most of the way, and then put back in. That gun carried me through a lot of the game, so I saw that glitch a lot
The moment I saw the opening shot I imagined Jonathan jumping from tree to tree screaming "FEAR"
That was a canseled consept for MGS Delta
Speaking of which, I hope they do a video on F.E.A.R.’s guns.
Despite how weird they could get, many of the weapons in the Borderlands games have excellent design sensibility. Dahl is probably my favorite.
7:09 No Borderlands weapon video is complete without THIS, It HAD to be here
Another weapon we'll be seeing in Cursed Weapons of 2024
Tiredly: "I have to find something, Dave."
That's just Jonathan in a nutshell.
Always a pleasure to see more Borderlands guns. Still, I’d like to see Jonathan dissect and discuss the guns from the Valkyria Chronicles series one of these days. I just know he’d have some interesting things to say. Some fun reactions, at least.
I’m glad we got to see him react to the Unforgiven in this. It might be a “torture Jonathan” episode, but he deserves a break.
I think Jonathan would appreciate the purple rarity weapons more than the legendary and unique weapons
a note on the "SWORDSPLOSION!!!" is that its a weapon from a fantasy TTRPG inside borderlands and was just supposed to shoot swords, but Mr. Torgue asked the DM nicely to make the swords explode and split into smaller swords that also explode. because who doesnt like explosions.
then we just continue using it in the normal game.
10:28 the bullets having to teleport into the barrel (or being digistructed into it) is honestly something that could be canon for the borderlands universe.
...thinking about it, that might explain some of the weapons effects, as well as the Gunner in BL3 being able to shoot infinitely with the right build.
also for the weapon before this one, the double V-shaped mags is common design for bandit SMGs, it doesnt _have_ to be the cutie killer.
and the weapon after, the rocket-propelled, exploding shotgun, can probably spawn with a bayonet attachment. all weapons in borderlands are comprised of a certain number of parts, giving them certain properties. so unless the legendary part that gives it its effect is in the "attachment" slot, it can have a bayonet.
also good to know that dave could always just pull out borderlands to torture Jonathan Ferguson, keeper of firearms & artillery at the Royal Armouries museum in the UK, because there are hundreds of crazy guns in that franchise.
Fun fact about the first talking gun: Even if you put the game volume to 0, you can still hear it!
But there is only one way on "How to mute the bane "
@@ap30112002 Another Fun fact: This is the only episode I know of that Mr. Ferguson swore
The Bane is actually an excellent weapon for getting Second Winds. You don't care about the movement speed reduction when you're already crawling on the ground dying, and this thing has insane damage. Just don't be more than 10m away from whatever killed you.
It does damage to your eardrums doe
So each gun in borderlands has a manufacturer that sort of determines the like style of the gun and dictates how a bunch of its stats work. Tediore, the guns that you chuck to reload, where meant to be super cheep weaponry that was so unstable they where not able to reload, so you just digistruct a new one with ammo already in it. they are essentially disposable. throwing them with more ammo still in the mag increases the damage of whatever it does once thrown. most just explode. I usually preferred liquid thunder snipers with red dot scopes in the first game, but I cant remember who made them.
I remember the shotgun-revolvers that Jakobs made were very cracked in the first Borderlands.
They were also randomly generated each part of the gun had at least 3 different variations and don’t ask about the names. They weren’t joking when gearbox said there was bazillions of guns
I think the Punisher had a gun that fired swords.
If you want, check out Bulletstorm. It's got a handful of weird guns. A revolver with an underbarrel flare gun (works like an incendiary rocket launcher), a cannon with constantly exploding cannonballs, a rocket-propelled rock drill launcher.
The Casual Swordsplosion was one of my favourite Borderlands guns. A "shotgun" that fires three impact grenades, each of which has three submunitions, was great fun for removing problems and everything standing near the problem.
if I'm not mistaken, the projectiles fired by Swordsplosion actually count as both projectile damage and melee damage.
I'm pretty sure you can stack bonuses for both damage types with Swordsplosion. that's a big part of what makes it one of the most overpowered weapons in the game.
This is incorrect in borderlands 2. But you are only half wrong! You can stack the damage by boosting gun, explosive, and grenade damage.
The Swordsplosion from Wonderlands may work like you think though, since they do have guns in BL3 and Wonderlands that deal melee damage.
Just saying so someone doesn't farm one for their melee Zer0 😅
the bane is reward for a particularly long winded map-traversing quest isnt it? to rub salt in the wound
The quest does consistently tell you it's cursed and everyone who had it died, so nothing says we weren't warned
"I dont know why those rocket pod things 'deploy' out to the side" -- My guess?.. Visual cue to the player which 'mode' the weapon is operating in. Much like how the Under-barrel morter-bombs rotated up on the other gun :)
Funny thing with the screaming gun. If you turn your volumes to zero it still screams.
the best part about the bane is that you can gunzerk (dual wield) them to be even slower
We gotta see totally basic, low rarity weapons from the borderlands series as well. Jonathan needs to see the more commonly encountered guns in the series.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, deconstruct & analyze the weapons of METAL GEAR SOLID 3 before the remake comes out.
"Words fail. .... What's the point?" 😂😂😂
It's always funny when Dave puts Jonathan way out of his comfort zone... 😁😁😁
I love how done Jonathan sounds.
The Bane, in Borderlands 2, is really nice because it gets more accurate while you shoot it, somehow, so if you just... hold down the trigger and embrace the madness, it eventually becomes extremely accurate, and does a lot of damage, relative to most weapons.
The joy of watching the insane guns from Borderlands slowly destroy Jonathan's sanity.
I feel like you guys could do a few episodes with Warframe, especially with the new "AX-52" AK lookalike that just came out
It would be cool to see Jonathan reacting to the guns of Warframe
yesss
I agree, but they'll need to get footage from volunteers though unless Dave already plays
It's a massive grind to get a lot of the cool guns, especially the prime guns
You thought the thumbnail was the soma didn't you?
@@lord_walrus8611 sure
That would be great experience, but also when the Warframe 1999 update gets out it will be fun to see how they handle the new weapons like the AX-52 rifle
This makes me wish for an Enter The Gungeon episode.
Please can jonathan take a look at the guns from the division 1&2 particularly the exotics.
I second this.
Yes. More Tom Clancy titles, please.
Guns of The First Descendent. The Tamer I can see Johnathan being confused over the 2 gas ports. or the absolute ridiculousness of some of the launchers
i want to point out that the Unforgiven doesn't remove its old casings when you reload. in the slow-mo you can even see the old casings still in the cylinder before you spin it.
Swordsplosion looks like it came out of 40k
And for the sake of the means of launching rockets these days from aircraft changing from just being held within a rack to within pods (provided that was the question being asked).
It's about aerodynamics as air flows much more stably around a single larger object as opposed to dozens of smaller objects in close proximity to one another. It's also the same reason why the Mk80 series of bombs because as jets were developed the stubbier bombs of the time often produced too much drag to get free from the jetstream of the aircraft under certain condition so the thinner longer Mk80 LDGP (Low Drag General Purpose) came in to replace older less streamlined designs like the M65, M117, and M118.
Some episodes you feel sorry for Jonathan Ferguson. Bringing out a historic beauty like a pistol crossbow, with a 100 year story, in a video about hamburger launchers really hurt.
Looking forward to the Keyboard Catling Gun :D
I do love seeing Johnathan slowly become emotionally damaged by the weird guns in borderlands but I would actually just as much enjoy a video looking at regular rare and uncommon weapons. The randomized parts and what not I think would make a much more informative video
Please do Jedi Survivor Blasters. So many cool references there.
Oh Great Keeper of Firearms and Artillery at the Royal Armories Museum... please check out the guns of the Valkyria Chronicles games. And maybe Elite Force since you mentioned them.
Also awesome that you remembered the personal transporter pattern buffer on the Hazard Suit. 😁
I would love to see a lets play with these 2, their chemistry is hilarious
'Jonathan sees more Borderland guns'
Jonathan: Do people want me to loose my sanity.
Everyone: YES!
I would suggest Bognella from the pre-sequel but it would get the video demonitized as soon as it was fired.
One thing a lot of later fans don’t realize is that the manufacturer abilities are based on stat boosts from the first game. For example vladof was always known for high capacity and fire rate, hence auto snipers from 2 on and Tediore had boosted reload speed which is why they became throwable, with the reasoning that throwing your gun and digistructing a new one is faster than reloading.
That would be Tediore - Maliwan's thing is elemental damage.
@@jyzow it was late. Ill fix it.
24:10
I FULLY agree here. The revolver segment is the best part of this video because he gets to dwell into his craft and actually talk about the function of the weapons. The occasional whacky "I don't even have anything to add" reactions are fine if there's only a few.
Please, please, please play BL2 (ok graphic detail but retained weapon 'realism') and show him the slightly less whacky guns as well. I'd love his take on Dahl, Jacobs and vladof guns that tend to be somewhat sensible.
Seeing Jonathan correct himself that crossbows are not "fired" was deeply satisfying
19:36
Haha Dave's humor is on point this episode! I always like his back and forth with Jonathan in these episodes and appreciate his explanations.
A lot of what Jonathan has a problem with is the fact that they are duel-function firearms, so they have a visual indication of when you are changing fire modes. That's why things rotate or swing out.
Was about to say this. Purely a gameplay design feature to tell the player that the gun is gonna do something else.
I just noticed it is called the Unforgiven! Really good movie right there.
Having watch enough of these now, we appreciate the sacrifice of your sanity sir o7
Also, Ngl, keyboard cat gun would be awesome.
I though that the bullets you use to reload the Unforgiving comes from your hand, but now discovering how is in reality only makes the cun even more cooler
Just wait until he sees Borderlands 4 guns.
3.
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@@demetriajones32317
I wonder if Jonathan will ever react to the weapons of Cruelty Squad, but then I remember the visuals. Still, would make for a cool episode I think!
Please can we have Jonathan's reaction to the Valkyria Chronicles series, thank you.
I think he'd get a kick out of the names of the guns in VC4. And I would love to see his reaction to an Anti-Tank Lance, both Gallian and Federation versions.
Dave finally reveals his true form.
StarFox 64's Andross.
The genious thing about The Bane is that in-game you get it after a very long quest where you go in search for a cursed weapon hidden away with an aura of mystery and you go all the way wondering what could that thing be and it turns out that it's just a gun that screams at you, in my playthrough I didn't shoot the gun and was very dissapointed until I used it to shoot some random enemies, to be hit with that horrible sound, truly amazing idea
Lol at 4:33. He looks so unimpressed with the pistol.
Ps: lol you showed him the screaming gun!!
"It makes no sense..."
"But it is quite cool"
That was the entire design philosophy behind every borderlands gun, ESPECIALLY the uniques
Would love to see Jonathan react to the weapons of MGS3 and the more technical codec calls with Sigint.
Johnathan Ferguson, Keeper of Facehuggers and Chestbursters at the Royal Xenomorph Zoo in the UK Which Houses a Collection of Thousands of Iconic Aliens from Throughout History.
8:54
That's a good working relationship right there.
17:30 Borderlands 4 looking better by the minute!
We thank Jonathan for his service.
7:48 - "It's kinda funny for the first couple minutes."
perfect descriptor for borderlands games.
Now that Fallout London is finally released, it would be perfect for Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, to react to their guns
11:55 I loved the first Elite Force game and the Personal Transporter Buffer being how we carried everything has stuck with me ever since that game
Thank you for your sacrifice, Jonathan. We appreciate it~
Out of all the borderlands guns, my favourite was definitely Sledge's Shotgun. A double barrel that sends your target to the moon if they didn't die instantly. The best part is that it shows up early after beating the first boss. Stuck with me for my entire playthrough of BL1.
Borderlands needs to go back to what they originally had said the gun system was going to be. Before Borderlands 1 had officially launched, the marketing was saying you'd be able to dismantle any gun and make game-breaking guns. Unfortunately, back then some of the most insane gun builds would have completely crashed any hardware they were running on, so when the game launched they had to completely scrap the scrap/rebuild mechanic. With hardware and software optimizations being what they are nowadays, I'd love to see the old battleplan for BL guns come back.
There's a mod for 2 that came out not too long ago that adds something like that. There are limitations as to how game breaking you can make some things given that some parts just aren't meant to be on certain uniques and legendaries and such, but you can do some cool stuff and at the very least you could use it to make your own god rolls from multiple drops.
It makes me happy to know even Jonathan Ferguson enjoys LGR's content.
Give me THAT crossover, please. I think Clint and Jonathan would have a grand ol' time.
0:57 Claptrap crying, we only hear him because he's not invisible.
Man, this episode really tested Jonathon's sanity.
I think the purpose of having the secondary parts of the guns, the rockets and mortars and what not, swing or pivot out is to serve as a visual cue for the player as to what they're about to fire.
7:40 The amusing thing is that, despite all its drawbacks, the Bane is a very powerful gun. Strong enough that you might make yourself use it in some situations, despite the noise and movement. You might rush up to some chunky target, pull it out, and spray and pray it away, and it can be pretty effective when used like that.
17:30 My mind went to The King of Hyrule's Dinner Blaster, but that might be rather obscure.
Any chance we could see a reaction to the guns of Paladins? They have a really fun mix of semi-realistic and absurd
It's great to see him reference the Star Trek Elite Force games and their in-universe "transporter buffer" explanation for how one person carries around nearly a dozen bulky weapons.
Maybe we can get his reaction/analysis of the Elite Force weapons?
So again I ask, No One Lives Forever/2? Hard to obtain, but surely someone around the office has an old copy?
Also +1 the Valkyria Chronicles guy
Glad you’re still uploading.
An Inverse-gimmick Tedior with a chainsaw-bayonet that hits more times the more ammo you fire sounds kinda dope.
The Swordsplosion is also from the BL2 DLC Tiny Tina's Assault on Dragon Keep, where the concept is that the BL1 crew are playing a DnD style game DMd by Tiny Tina while the BL2 vault hunters are interrogating someone, and it's basically the result of Mr Torgue commenting on how badass a gun that shoots swords that explode would be. It's also easily one of the best guns in the game, especially the Casual Swordsplosion variant.
I'll note that a few of the prototypes of just the 25mm airburst part of the OICW (XM25) did see some action in Afghanistan and was highly effective, but it was just really, bulky, heavy, and expensive with low-volume ammunition. Even though they factored that it had a 300% improvement on effectiveness over a regular grenade launcher, the weapon and 36 rounds of ammo were almost as heavy as an M4, an M320, and ammo for both combined.
We're definitely gonna get a MGS3 Remake episode with Jonathan showing off that crossbow aren't we? 🤣
Is important to note that every weapon part is random as well. The body of the gun is the only thing that matches the brand.
"... and the blue clashes with the purple."
Pure gold
Gamespot almost having 5.56 million subs is quite a nice unintentional nod to Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK.
At least one of all those franchises will make a Ferguson Gun as homage. I suspect it will be monumentally outrageous or painfully plane.
This is exactly the kind of video I want with Johnathon! When he’s reviewing very normal weapons in very normal games it’s just a bit meh - these are so insane it means the commentary is a little more fun and informative I feel