Ranking EVERY Backrooms Game on Steam

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • Thumbnail art - / blacksheepiess
    ---------------------------------------------------------------------------------------------------------------------------
    The backrooms. One of the most prevalent internet urban legends to come out of the modern day. This little 2019 creepypasta has spawned some of the most stories and experiences out of any shared concept, only being rivaled by SCP, and with the backrooms being as new as it is, it’s impressive how much it’s caught up! But, one of the things that the backrooms also lends itself to is a large margin of games made for it, majority of them being uploaded to the online games storefront Steam. With an absurd 40 games being uploaded to the store at the making of this video, I do the unthinkable and seek to review every. single. one. Please help me.
    ---------------------------------------------------------------------------------------------------------------------------
    💬 Join the discord! → Discord - / discord
    🐦 → Twitter - / daggzyt
    -------------------------------------------------------------------------------------------------------------------------
    Video timestamps (here we go)
    0:00 intro
    4:20 The backrooms game
    6:14 The backrooms
    8:25 Enter the backrooms
    11:08 The Abyss has Walls
    12:42 The Backrooms Survival
    15:15 The Backroom Project
    18:29 The Backrooms 1998
    23:24 Secret Backrooms
    24:22 Inside the Backrooms
    26:44 The Backrooms Mass Extinction
    27:46 The Backrooms Found Footage
    28:58 The Backroom Lost and Found
    33:19 Escape the Backrooms
    36:45 The Complex Found Footage
    38:09 The Backrooms Footage
    39:07 Dream Logic
    40:33 Noclipped
    41:16 Welcome to The Backrooms
    42:04 The Backrooms (second game)
    43:01 The Levels of Backrooms
    43:35 Reality Noclip: The Backrooms
    44:33 Survival in the Backrooms
    45:43 Return the Backrooms
    46:07 Transliminal
    48:08 In The Backrooms
    48:22 Backrooms Mainframe
    48:52 The Backrooms Lost Tape
    51:01 Backrooms New
    51:45 Lost in The Backrooms
    52:28 Within The Backrooms
    54:01 Backrooms The Game
    54:18 Light the Backrooms
    55:31 Backroom Warfare 2
    56:21 Backrooms Surreality
    56:42 Backrooms Apprehension
    57:56 Underbackrooms
    58:28 Liminal Reality
    59:01 The Backrooms Experiment
    59:31 Backrooms Exploration
    1:00:00 Into The Backrooms
    1:01:15 Conclusion/Ranking
    Copyright Disclaimer:
    Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
    ---------------------------------------------------------------------------------------------------------------------
    MUSIC USED:
    JORDANN - Main Hall (Anemoiapolis: Chapter 1 Soundtrack)
    Hang Castle - Sonic Heroes [OST]
    FNaF World OST - Underneath 1
    Collection Room (Door Into Summer) - Sonic Generations [OST]
    Pizza Tower OST - Pizza Deluxe! (Title screen)
    Resident Evil Director's Cut DualShock OST - Mansion Basement
    Yume Nikki OST: Barracks Settlement
    OMORI OST - 004 Spaces In-between
    Undertale OST - Amalgam Extended
    Silent Hill 2 OST - A World of Madness
    "Bonnie's Lullaby" - FNAF 3 Minigame Music
    Pizza Tower OST - It's Pizza Time!
    Castle Theme - Super Mario World
    OMORI OST - 075 Forest Frenzy
    Liminal Mall & Vaporwave in-game images/OST from Anemoiapolis
    JORDANN - Main Hall (Anemoiapolis: Chapter 1 Soundtrack)
    OMORI OST - Humphrey's Battle themes Extended
    The woods - Carmen Beckett: open.spotify.com/track/32NFqY...
    Sanctuary Guardian Earthbound Music
    C418 - Far (Minecraft Volume Beta)
    Resident Evil 2 - The Front Hall
    OMORI OST - 009 Push & Shove
    A Hat in Time OST - Subcon Forest
    Silent Hill 2 OST - A World of Madness
    Resident Evil Remake Soundtrack "Save Heaven"
    Yume Nikki OST: The End
    Yume Nikki OST: Snow World
    Castle Theme - Super Mario World
    Resident Evil 4 Remake - Save Room
    Resident Evil 7 Biohazard Save Room Theme
    OMORI OST - 017 Forest Chillin'
    C418 - Stal (Minecraft Volume Beta)
    Within The Backrooms Song
    C418 - Chirp (Minecraft Volume Beta)
    Yume 2kki OST - Arrow Maze
    Sanctuary Guardian Earthbound Music
    Silent Hill 2 Ordinary Vanity
    Undertale OST - Amalgam Extended
    Yume 2kki OST: Botanical Garden
    C418 - Far (Minecraft Volume Beta)
    Liminal Mall & Vaporwave in-game images/OST from Anemoiapolis
    Yume Nikki OST: Snow World
    Silent Hill 2 OST - Promise
    Backroom Lost Tape Title Screen Music
    Gallery - Sonic Generations OST
  • เกม

ความคิดเห็น • 884

  • @CosmicCrowMC
    @CosmicCrowMC ปีที่แล้ว +2522

    Hey there! Creator of "Enter The Backrooms" here. Just wanted to say I really appreciated you putting so much effort into this video and for your criticisms of my game. I'm really grateful you tried it at all, especially with its high price point. It warmed my heart when you noted how you could see the high effort I put into the game, as that was the reason for the high price. What made things even worse is that, in my lack of experience as a game developer, I decided to make Enter The Backrooms without an engine, which means despite my efforts, the game has technical flaws and limitations that most games nowadays don't.
    You're definitely right that Enter The Backrooms can get slow and repetitive, and depending on what you're looking for in a Backrooms experience, it's completely valid to say this makes it an unenjoyable game, especially if the procedural generation doesn't treat you kindly. It doesn't help that, as you stated, the gameplay remains the same: find exits, collect items, avoid entities. I tried my best to enhance that gameplay loop with things like level events, sub-levels, hallucinations, entities, and generated structures, but for some players, those features only serve to mask an underwhelming experience. Most of the players I've heard from admit the game takes a while to get into and it'd be unfair for me to expect all players to put themselves through intentionally-designed-to-be-repetitive gameplay.
    One thing to note is that using Sandbox Mode to jump around levels gives you a pretty surface-level experience of the game, but I can't blame you for trying to get a quick feel for my game when you had so much more content to cover. I was a little sad to hear you thought the levels felt very similar, as designing levels and implementing their generation was the most time-consuming part of development, but to each their own! After all, there are only so many ways you can arrange walls and have players walk around them, even if levels have distinct textures, ambiance, etc.
    All that to say thanks for playing my game and for the honest feedback! Working on Enter The Backrooms was a wild ride that helped me connect with new people, gain valuable experience, and learn where I need to grow as a developer (step one: use a game engine!). Even if the game is less than stellar, I'm proud of what I did given my limitations and I'm excited to see how my experiences with the game will set up opportunities in the future. I'm using the money from ETB to pay for my Computer Science / Math degrees, so your support is very much appreciated! All the best in your TH-cam journey! :)

    • @blockwearingman
      @blockwearingman ปีที่แล้ว +89

      gonna buy it i am exicted what you do with it

    • @MagorTuga
      @MagorTuga ปีที่แล้ว +278

      You did a whole ass game from scratch without an engine? You absolute mad lad.
      Great job owning up on your shortcomings and recognizing the flaws in the game, that's gonna get you far!
      I wish you nothing but luck!

    • @Doktario_Mystario
      @Doktario_Mystario ปีที่แล้ว +98

      wait you can make a game without an engine?
      i thought that wasn't possible anymore when engines began existing

    • @jamesshields9832
      @jamesshields9832 ปีที่แล้ว +101

      Honestly I loved how respectful you were. This was a perfect way to respond to constructive criticism, and it gave me SO much respect for you as a developer, as well as this comment single handedly convincing me to buy this game! I look forward to buying it once money is in my favor, as well as excitedly looking forward to whatever you do next!

    • @PersonianOld
      @PersonianOld ปีที่แล้ว +39

      Always nice to see devs that aren't salty about criticism

  • @Pastraspec
    @Pastraspec ปีที่แล้ว +3041

    The sight of a yellow room has now lost meaning to me in the same way a word does when it's said too many times. Thank you Daggz, wonderful video

    • @thatdrunkplaugedr8710
      @thatdrunkplaugedr8710 ปีที่แล้ว +126

      Agreed, ever since the backrooms has skyrocketed into popularity it just feels like a soulless husk used for games or videos. And it feels way to soon for there to be a movie for it, as mentioned at the beginning of the video. I hope the internet doesn't milk this trend dry like it has with some many others.

    • @leviathanseas
      @leviathanseas ปีที่แล้ว +14

      aughhhhh im pastraing, but also agreed :funnycatemoji:

    • @i_overbyte
      @i_overbyte ปีที่แล้ว +25

      omg it's mr man mr pasta linguine alfredo ravioli

    • @MarsMakes
      @MarsMakes ปีที่แล้ว +5

      Ohhg my gooossddd it's Paster!!

    • @notflamingman625
      @notflamingman625 ปีที่แล้ว +4

      factual backaroma statement

  • @LonelyWolfTXR
    @LonelyWolfTXR ปีที่แล้ว +785

    Something you missed about The Complex (game at 36:47) is that it does actually have very subtle "scares" in the form of having a shadow creeping around a corner as you turn away. If you look back it will be gone, and there are no actual entities, but just very seldomly you can see a faint shadow around a far-off corner peek in just as you turned to look away. It happens rarely enough to only occur maybe twice in an entire playthrough, and it's easy to miss, but I think it's a good touch

    • @yeslifeisalie9769
      @yeslifeisalie9769 ปีที่แล้ว +5

      there's also other scenes with it.

    • @kaisokusekkendou1498
      @kaisokusekkendou1498 ปีที่แล้ว +64

      The game goes for liminal space sensations, as well as feelings of unsettling, ominous and creepy.. rather than the more horror elements of dread or terror.
      In the sea of "horror" genre backrooms games, this one kind of stands out for how restrained it is.

    • @yeslifeisalie9769
      @yeslifeisalie9769 ปีที่แล้ว +36

      @@kaisokusekkendou1498 it's also the most true to the original

    • @kaisokusekkendou1498
      @kaisokusekkendou1498 ปีที่แล้ว +30

      Yeah, it definitely avoids to "here there be dragons" and "people wash their clothes on this level" feeling of some of the wiki stuff

    • @sp4de971
      @sp4de971 ปีที่แล้ว +8

      This is true, which I think makes it such a good game, because people can follow many different paths and possibly encounter nothing at all if they take a certain direction. But there are times when I play with friends while watching their streams on discord and they just completely miss it when it was right in front of them. I swear to god on my first playthrough I just so happen to encountered every possible entity, while another friend I watch play through the game didn't encounter any at all.

  • @brickmadeproductions
    @brickmadeproductions ปีที่แล้ว +566

    Hello! Creator of "Welcome To The Backrooms" (41:16) here. First off I really appreciate all of the effort you put into this video. This project started as a one man recreation project back in the end of 2022 for me. It was my indie studio's first game, and I had huge visions for it, but in reality realized how difficult making video games really was. I have made every asset in my game in blender and never used any stock assets (as i think stock assets are cheating when developing games) as well as the textures, so there will be a lot of bugs. We have started working on bug fixes as well as adding more content to this game, I am now working with 3 other people, and we have it released under an experimental version on steam, unfortunately the version that was played in this video had loads of bugs, and we are continuously working on the experimental version in the background. I do agree with your points, and we plan to reduce the price until we have a solid game to makeup for that. Thank you so much for including this game in your video!
    My team and I do plan on expanding the game a lot. We love this game and didn't want to make it to only be a cashgrab, and unfortunately that is what most people view it as in the swarm of backrooms games out right now. The experimental version has levels 0 - 2, and level fun. as well as more items and a mini boss in level 0! We also plan to add multiplayer soon.

    • @subtoalussk2612
      @subtoalussk2612 ปีที่แล้ว +15

      Bro thanking him for nothing

    • @joshuabautch8936
      @joshuabautch8936 ปีที่แล้ว +29

      GUYS RUDE!
      As long as you are trying your hardest I still salute u

    • @NatYT.01
      @NatYT.01 11 หลายเดือนก่อน +8

      Sounds great! Thanks for all your hard work, can’t wait to see how it progresses in the future. Best of luck! Much appreciated.👍 ❤

    • @quincy3367
      @quincy3367 11 หลายเดือนก่อน +10

      W dev

    • @yeeteducation
      @yeeteducation 9 หลายเดือนก่อน +1

      How am I supposed to read that it’s so long

  • @SleepLIVEYT
    @SleepLIVEYT ปีที่แล้ว +148

    I can't believe you uploaded 5 straight hours of you walking through a home depot

  • @staticsphere_
    @staticsphere_ ปีที่แล้ว +612

    Part of me wonders what it was like repeatedly asking your friends to join you through so many backrooms clones.
    “Hey, wanna join me in another crappy unity backrooms game?”
    “Dude, this is the 17th time you’ve got me to join you in the same yellow halls this week. What’s in it for me?”
    “Hmmm… you get to do a stupid dance with a stock model in front of 30,000 people?”
    “…fine, deal.”

    • @Daggz
      @Daggz  ปีที่แล้ว +135

      this is very accurate

    • @andy-gamer
      @andy-gamer ปีที่แล้ว +8

      Except in escape the backrooms

    • @liviwaslost
      @liviwaslost ปีที่แล้ว +6

      Lmao

    • @brady-o-active1167
      @brady-o-active1167 4 หลายเดือนก่อน +2

      @@andy-gamerJust got a fire new update too!

  • @EebyDeeby413
    @EebyDeeby413 ปีที่แล้ว +172

    22:20 The fried chicken bit is unfortunately a reference to the actual favorite food of the murdered child this game is referencing (Timothy King), who also was found to have had fried chicken as his last meal on his autopsy report. It's incredibly tasteless. The YIIK of backrooms games.

    • @zrainyday5266
      @zrainyday5266 ปีที่แล้ว +57

      Oh god that's insensitive-
      If someone is going to make a game that does or even partly does depict real tragedies, they should take care in making it and use it to raise awareness. Not make it some insensitive cash grab mess. Although I'm not sure the murder of a little kid should be adapted into a game anyway. If people want to know what happened they can look at articles and the true crime community.

    • @henryapplebottom7231
      @henryapplebottom7231 ปีที่แล้ว +4

      What's YIIK?

    • @sinisterrouge5320
      @sinisterrouge5320 ปีที่แล้ว +44

      ​@@henryapplebottom7231a Western turn-based indie Rpg. A character is obviously based On Elisa Lam. An actual person who fucking died IRL.

    • @ladylunaginaofgames40
      @ladylunaginaofgames40 ปีที่แล้ว +20

      Yeah, it basically says "This is the kid they kidnapped and brutally murdered for fun. He was a great kid who had his favorite meal before he died!" I don't get horror games that focus on the littlest details about a kid to hammer the tragedy of a life that was lost prematurely without it being relevant to the actual story. Like, the more tragic part of the story is that the kid thought he was playing a game when they tie him up and kill him, which make no sense for the kid to think that after getting chased down by bullies. What's worst is how the protagonist's friends just leave his body rather than report it, or the fact the kids got away with the murder

    • @ladylunaginaofgames40
      @ladylunaginaofgames40 ปีที่แล้ว +13

      ​@Zrainyday I once saw a game that I thought was pretty insentive that could of been based on a real tragedy. It's called "The case of Rachael Foster" I believe, and it details this young woman going back to her family's abandoned hotel and investigating what really happened to Rachael that led to the hotel closing. What made it insensitive is how they made the victim this easily target who was sexually abused by her doctor, have an affair with the hotel owner (although implied to be against her will), and then murdered while pregnant by the hotel owner's wife out of jealousy. All while media misframes her as a whore who was killed by the owner to cover the affair and baby (which isn't unusual for media to do, portraying victims wrongly without evidence). It felt less of a mystery your trying to uncover, and more of a "How much can we victimized someone" situation

  • @a_dude6911
    @a_dude6911 ปีที่แล้ว +478

    Fancy did say he'd change the player model in the next update and I hope he reverts the partygoers model too but this game is one of the best imo because Fancy wants to add more levels constantly.

    • @Markeplier23
      @Markeplier23 ปีที่แล้ว +2

      Q

    • @blockwearingman
      @blockwearingman ปีที่แล้ว +3

      lol big cap

    • @dr.consumerock6798
      @dr.consumerock6798 ปีที่แล้ว +13

      @@blockwearingman What? Why's it cap?

    • @MagicianStevey
      @MagicianStevey ปีที่แล้ว +14

      When the game released it was a massive scam, like it was literally $25 for an unfinished game with only ~2 hours of gameplay. I haven’t played it since, but the best parts about it are looks and scariness, but I would like if it was actually possible to run away from monsters. It’s good, but not THAT good.

    • @hahasomeoneelse1720
      @hahasomeoneelse1720 ปีที่แล้ว +9

      ​@@MagicianStevey no you can run away from the monsters with special items and also you get adrenaline when a monster sees you.

  • @cxlciummmiv
    @cxlciummmiv ปีที่แล้ว +108

    36:50, the other Backrooms games are quickly becoming a bunch of run of the mill “there’s a scary monster chasing you” games. This was the first one that I’ve seen that really nailed the whole “liminal space” feel. Super unsettling, no jump scares, 100% atmosphere.
    This was awesome!

    • @Yagami_Editzz
      @Yagami_Editzz 11 หลายเดือนก่อน +3

      The backrooms lost tape is good too

  • @Oldmangamess
    @Oldmangamess ปีที่แล้ว +31

    Hey I am one of the Graphic Designers for Escape the Backrooms! I did the logo and did some play testing thanks for playing the game!

  • @moxxym
    @moxxym ปีที่แล้ว +172

    honestly a pretty damn good video but I'd really like it if on the transition screens had a kind of tierlist for clarity sake, halfway the video I completely lost what the ranking looked like. For the rest I'd say continue with this kind of content, really enjoyed it

  • @hunterhopp4883
    @hunterhopp4883 ปีที่แล้ว +262

    This guy is extremely underrated. I’ve been here since the original Backrooms video, which was an awesome analyzation of the concept of infinite, mysterious levels-seemingly located outside of time and space-as well as a fantastic look at liminal spaces overall! Glad to see you’re still cracking out awesome content, especially covering the Backrooms. Wishing nothing but the best for your future Daggz!

  • @citrinekillz
    @citrinekillz ปีที่แล้ว +121

    Thank you for the one hour background noise to play and draw to and I'll probably watch this multiple times because I get distracted easily so I can't wait to eat to this at least 5 times in the following days I love your videos sm❤

    • @i_overbyte
      @i_overbyte ปีที่แล้ว +8

      is that a compliment or an insult lol

    • @citrinekillz
      @citrinekillz ปีที่แล้ว +22

      ​@iAstroblast A compliment :D
      Sorry I'm not very good with like conveying emotions 💀

    • @i_overbyte
      @i_overbyte ปีที่แล้ว +7

      @@citrinekillz it's fine, it just sounded like you were calling it background noise, as in uninteresting

    • @audittlivereaction1964
      @audittlivereaction1964 ปีที่แล้ว +23

      @@i_overbyte personally to me a video has to be very good and rewatchable for me to use it as "background noise" while working or playing something

    • @i_overbyte
      @i_overbyte ปีที่แล้ว +6

      @@audittlivereaction1964 oh, i see what you mean.

  • @i_drewproductions
    @i_drewproductions ปีที่แล้ว +86

    Fancy has actually discussed fixing the player model, and has shown off some really cool looking alternative options in videos!

  • @Pooky1991
    @Pooky1991 ปีที่แล้ว +123

    To me the best thing to come out of The Backrooms is the increased popularity of Liminal Spaces. Games like Superliminal and Anemoiapolis can be considered gems in a sea of shit.
    I also feel like the concept was the best when everything was a mystery, including the entities and people didn't try so hard to give an explanation for its existance.
    I love the SPC Foundation, so a game combining the 2 lores sounds kind of cool to me, especially given the SPC Foundation has the neverending Ikea.

    • @victoroliveira3577
      @victoroliveira3577 ปีที่แล้ว +13

      But i throught SPC (Shark Punching Corporation) was only about sharks

    • @ultranovva
      @ultranovva 4 หลายเดือนก่อน +1

      I love that acronym

    • @Azal423
      @Azal423 4 หลายเดือนก่อน +1

      I love the Shark Punching Center

    • @JesseCaul
      @JesseCaul 4 หลายเดือนก่อน

      Anemoiapolis was bad, however

    • @jacobsantana915
      @jacobsantana915 3 หลายเดือนก่อน

      A backrooms game about punching sharks? Sign me up!

  • @moezfoez
    @moezfoez ปีที่แล้ว +42

    Complex found footage is one of the few games I've actually played and it really has to be my favorite
    It's what I love and miss about the backrooms
    The liminal spaces of it and not being chased by a weird looking out of place monster lol

  • @1000dumplings
    @1000dumplings ปีที่แล้ว +83

    I created The Partygoers and Level Fun that you can see in several of these games. Its always a blast to be able to see my creations in these games so I'm always happy to see people cover Backrooms games like this =)

    • @bigboodayy1345
      @bigboodayy1345 ปีที่แล้ว

      You created the Level Fun? I hate you

    • @ThatOneDogeYT
      @ThatOneDogeYT 11 หลายเดือนก่อน

      =)

    • @hexagon2185
      @hexagon2185 11 หลายเดือนก่อน

      Be careful out there, some people hate the concept of partygoers with a loathing passion.

  • @SwaggyG_2102
    @SwaggyG_2102 ปีที่แล้ว +75

    As someone who's been long acquainted with The Backrooms since its 2019 origins as a 4Chan /x/ post, while I did feel a bit of saturation when it comes towards the topic, I do have to admit that there were some pretty good Backrooms games out there, and I have to commend the developers of some of these games for being able to make something so good.

    • @Pinkmen-ho3fz
      @Pinkmen-ho3fz 3 วันที่ผ่านมา

      2018 not 2019 also people give Kane pixels to much credit he is making a film about it but he didn’t create the concept of the back rooms

  • @thatguy.1145
    @thatguy.1145 ปีที่แล้ว +52

    28:03 In complete fairness to the statement: "This whole liminal horror thing is starting to get old.", the main problem that's currently facing this horror concept nowadays is likely the fact that the horror aspect is deriving from entities and monsters, rather than the claustrophobia and eerie-ness the actual liminal space provides. To go further in depth, the actual questions the backrooms should invoke is whether or not you are alone, whether this is an isolated experience from the rest of reality, or even why it looks so similar to manmade structures, but does not follow the constraints of logic. Still, it can very well be made well with loads of monsters if done correctly, though it does sacrifice the original horror of the backrooms, mostly because of the writing project currently surrounding it trying to explain the different 'levels' and 'entities' and such, like a wiki. The problem with this is that a firm explanation of what to find in the backrooms has more of less been written, compromising the 'absence of information' factor of the concept, which the original horror of the backrooms prides itself on.

    • @plugshirt1762
      @plugshirt1762 ปีที่แล้ว +6

      Thankfully the complex found footage really understands that the liminal it’s is what makes it scary and isn’t just a backdrop. There is a really good video by super eyepatch wolf that goes over the game and liminal spaces that goes over a lot of this really well

    • @PeytonianYT
      @PeytonianYT 11 หลายเดือนก่อน +4

      In many if not all cases. It's eerie for a while. Then after the eerieness wears off its a walking Simulator. You need monsters and levels.

    • @mosshivenetwork117
      @mosshivenetwork117 11 หลายเดือนก่อน

      ​@@PeytonianYTtrue

    • @littlefieryone2825
      @littlefieryone2825 9 หลายเดือนก่อน +4

      I was a little disappointed when I glanced at the Backrooms wiki and found out that it was kinda just the SCP wiki again. Like, they document everything, they test a lot of areas, they boil things down to scientific detail, it's pretty much an entire, Foundation-like society within the Backrooms. There are lots of other ways to frame an SCP style universe. Hell even the SCP wiki has something called a "GOI Format" where an anomaly is described from the perspective of a different institution in the SCP universe. That ranges from a fictional forum to anomalous wildlife preservation to a massive corporation that sells objects.
      So for the Backrooms, they didn't have to do a standardized clinical format. It could have just been a collection of random pieces of media or remains discovered in the Backrooms. I think that would have been more unique, more true to the original post, and more flexible for different types of storytelling.

    • @mosshivenetwork117
      @mosshivenetwork117 9 หลายเดือนก่อน +2

      @@littlefieryone2825 Good speech. They failed to keep things mysterious and spooky.

  • @Pig3636
    @Pig3636 ปีที่แล้ว +208

    I think the backrooms really lost a lot of its magic when people starting adding a million different levels and entities. (Kane Pixels' backrooms lore is amazing tho) So when it comes to a Backrooms game, I think something as long as PT or something like that could work. Maybe the game is like an anthology and each level is a new character you play as. You can then walk past the bodies of the characters you played before...wait that's just ZombiU lmao. Oh well, I think it's neat. Great video!

    • @Daggz
      @Daggz  ปีที่แล้ว +27

      hi pigpen

    • @mirkinator2221
      @mirkinator2221 ปีที่แล้ว +29

      I personally think this is a bad take. I get why someone would think that, but at the same time having more isn't really terrible in something like this as long as people don't hurt whats already there. I can say that I agree with levels that are objectively bad being added. I get why someone wouldn't want shit world 95 being a cannon backrooms level, but outside of those levels more creativity doesn't have bad affects most the time. Then again I'm someone who doesn't really find the idea of just liminal spaces with nothing in them being scare, and also only found out about the backrooms after it became popular so who am I to have an opinion.

    • @corrdeez1799
      @corrdeez1799 ปีที่แล้ว +9

      this is kind of bad take but I won't blame you if you see backrool from fandom not wiki

    • @lemthmellowmore3710
      @lemthmellowmore3710 ปีที่แล้ว +9

      Mid take. I think the backrooms being an ever-changing entity that is composed of various locations in an endless maze fits its vibe really well. Sounds like you've just consumed some bad content.

    • @plugshirt1762
      @plugshirt1762 ปีที่แล้ว +32

      Lol seriously the backrooms wiki feels like dollar store scp. It really loses sight of what actually makes the backrooms scary and ends up just feeling generic and bland

  • @SissypheanCatboy
    @SissypheanCatboy 10 หลายเดือนก่อน +10

    I do wanna add for those wondering: "The Backrooms 1998" is based on a real life murder, and the random lines about fried chicken are a reference to the favorite food of the real life victim, who was a young child as well. I believe the game has (or had, they may have removed it) a line saying something like "In Loving Memory of Fried Chicken". Combine that with the tasteless description of the murder inserted into the game for shock value and Its completely disgusting that the devs would find that shit acceptable, and embarrassing for all of the youtubers who gave the game clout.

    • @Pinkmen-ho3fz
      @Pinkmen-ho3fz 3 วันที่ผ่านมา

      I think jackcepticeye put in the in loving memory of fired chicken in his play through video jack is a insensitive prick because of that

  • @RoxasXIIIkeys
    @RoxasXIIIkeys ปีที่แล้ว +34

    I'm really glad to see Backrooms Exploration is pretty high up in that list. The devs were very kind enough to reach out to me to play early access to their beta a year ago, they even did something really special that I hope more people find hidden in the game, it's in the Hotel, level 5, if anyone needs a hint on where to look.

    • @joshuabautch8936
      @joshuabautch8936 ปีที่แล้ว

      I dont wanna pay $15 so mins explaining what they added?

    • @RoxasXIIIkeys
      @RoxasXIIIkeys ปีที่แล้ว +8

      @@joshuabautch8936 Since I now have a video out showing it, yeah I can say. They put in a hidden room in the Hotel level consisting of picture frames of various content creators, and they even put me in the game too, which is the first time ever a paid for game on Steam has done that for me.

  • @duskyix
    @duskyix ปีที่แล้ว +62

    daggz walking for an hour and thinking it was content 🙄 unbelievable. when are we noclipping into the backrooms stream???

    • @linkal_8097
      @linkal_8097 ปีที่แล้ว +4

      truly immaculate content

  • @majorghoul9017
    @majorghoul9017 ปีที่แล้ว +18

    I really like how the Backrooms levels gave young horror writers a sandbox to play with, like FNF or the SCP Foundation

    • @asa_andromeda
      @asa_andromeda ปีที่แล้ว +8

      friday night funkin is my favorite horror game

    • @Based_Gigachad_001
      @Based_Gigachad_001 11 หลายเดือนก่อน +4

      FNF is totally horror.

  • @zoesusername
    @zoesusername ปีที่แล้ว +35

    why do they call em the backrooms when you back in the cold rooms, rooms out hot eat the rooms

  • @MagicianStevey
    @MagicianStevey ปีที่แล้ว +11

    Enter the backrooms has to have been my favourite backrooms game I’ve ever played, it may not be scary, it may be repetitive, it may look bad, but the only reason I loved it so much was because I was there for the development, I was able to see new levels being added every other week, and I was always so excited to play them, even if they are similar to other things.
    The artifact system was nice, it made the game a lot easier if you stayed in certain levels long enough (which definitely was a problem) the bag system accounted for that, making it harder to get more items before unlocking level 11, the level keys system was a nice completionist challenge where you can try to get them all, and when the final version of the game came out, I started to stop playing the game as I moved onto other things.
    HOWEVER, the endings to enter the backrooms are awesome in my opinion, especially the 2 endings that are the hardest to get.
    Usually, beating level 8 counts as an ending, but there is a lot more since after you beat level 33 (which is NOT easy) you can go to the end, where you experience the second ending.
    The third ending is the 404 ending, not gonna spoil it but basically in the end, the level event allows you to find a secret key that opens a door all the way down in level -9. Once you go through levels -0 to -9, (-6 and -8 are the hardest and scariest ones) you can enter the level -10 door. This experience has to have been probably one of the best things I went into blind. I heavily encourage anyone to watch a video on level -10 or play it for themselves on a normal savefile, because it is the PERFECT ending to such a long and hard game. The ending really makes it all the better.
    Finally, we have the zenith ending. This ending requires you to do the 404 ending, AND unlock the “omnipresent” achievement. The way you get that achievement is by going to every level from 0-33 and opening boxes until you get the level key for each one. Out of every box you open, there is a 1/75 chance you get a level key. This may seem to be not extremely small, but sometimes, you can open HUNDREDS of boxes and never get a key. (That happened to me for a couple of levels) fortunately, I got the achievement back when there were only 22 levels, but each key was 1/100 instead of 1/75 so it was harder to get some keys. Omnipresent is the hardest thing to achieve in the game, but once you do everything, you get a really nice ending that I’m definitely not spoiling.
    TL;dr, it’s hard to get into this game but it’s ending are amazing and the sheer complexity of many of the mechanics are very overwhelming. It’s very learny, but it’s worth mastering.

  • @kalkrause2554
    @kalkrause2554 ปีที่แล้ว +3

    I love having long-form videos to put on in the background while I work and stuff like this is great! I hope you make more long-form videos in the future because I love most of your stuff but this one is the video I finally subscribed to your channel!!

  • @GothicMatt17
    @GothicMatt17 ปีที่แล้ว

    Thanks for taking the time to make this, it helped me decide on which one to get.

  • @nokyatherobotowo5007
    @nokyatherobotowo5007 ปีที่แล้ว +63

    I personally liked the backrooms more before the kane pixels series skyrocketed it into the mainstream , the backroom had the feeling of a vague empty melancholic space , nowadays the backrooms is so oversaturated with child friendly content or cheap analog horror copycat videos which makes me wish the backrooms was never popular

    • @mariastra563
      @mariastra563 ปีที่แล้ว +3

      Yep, it was supposed to about insanity from being alone, but now it's just another horror franchise

    • @IanZeAlien
      @IanZeAlien ปีที่แล้ว +5

      ​@@mariastra563 I would be inclined to agree. The backrooms, from when I originally found out about it back to that original post, was supposed to be psychological horror. The horror of one day simply falling through reality (implying the fact your reality and world are fake or simulated) into this desolate repetitive world away from anyone and everyone else.
      The concept of adding the entities imo took away a lot of the true horror behind it. Some people in the beginning added things such as "hearing sounds from something around the corner" but in more of a "fear of the unknown" situation. No entities but there *can* be something there, but you are not sure. It plays on the concept of fearing what may be, not what is.
      But when everyone started adding all these "levels" and entities then the concept went from "questioning reality and your sanity" to "Generic modern-horror franchise."

    • @tjarkschweizer
      @tjarkschweizer 10 หลายเดือนก่อน +1

      It can still be that. You can always just ignore the other stuff.

    • @jacobsantana915
      @jacobsantana915 3 หลายเดือนก่อน

      I'm pretty sure people were adding entities to the backrooms before Kane pixels made his video, he just happened to bring it back into the mainstream after it lost popularity.

    • @Pinkmen-ho3fz
      @Pinkmen-ho3fz 3 วันที่ผ่านมา

      Kane pixels is given too much credit he didn’t make the back rooms but he is making a film about it they sound give the 4 chan user who made it thousands if dollars

  • @DudeInADinoOnesie
    @DudeInADinoOnesie ปีที่แล้ว +5

    I like how in the 1998 section the mic icon was picking up the audio from the voice over. Neat editing detail 👌

  • @weirdsupermariobros3118
    @weirdsupermariobros3118 ปีที่แล้ว +5

    Daggz: **Goes into the real backrooms**
    Also Daggz: Eh could be better.

  • @Sunny_Haven
    @Sunny_Haven ปีที่แล้ว +14

    Glad to see The Complex: Found Footage is getting the recognition it deserves.

  • @mrmimeguy
    @mrmimeguy ปีที่แล้ว +2

    Great video. If you are going to do this type of video again in the future, then I would suggest two things you sort of did in this video. The first would be consistently talking about the price behind each and every game, and the second would be to put up a visual ranking after each game, or some sort of reference point on screen for each selection. These games certainly didn't help with confusion considering most of them had very similar names. Again, great video and look forward to seeing more.

  • @LordGalactic39
    @LordGalactic39 ปีที่แล้ว +6

    I hate how 1998 just decides to half ass a tragedy to add shock factor to the story.

    • @Pinkmen-ho3fz
      @Pinkmen-ho3fz 3 วันที่ผ่านมา

      Yea that game sucked I feel so bad for the victim and his family and I heard that there where more murders in that area and the case is unsolved

  • @RowanMackenzie
    @RowanMackenzie ปีที่แล้ว +14

    I would be curious to hear what your thoughts on Anemoiapolis are, its not the backrooms but it is a game about exploring liminal spaces. It has some good levels, and some bad

  • @Incubookie
    @Incubookie 8 หลายเดือนก่อน +3

    My favorite backrooms game is "The Complex: Found Footage"
    Amazing atmosphere. Every time I play this game, I get tense and anxious, even a little paranoid. This game truly embodies the feeling the backrooms gives people. And it helps that there are multiple ways to progress through levels, I find new stuff every time I replay it!

  • @thegibberishman3797
    @thegibberishman3797 ปีที่แล้ว

    Sick video, here’s your algorithm boost! Can not wait for your next projects!!!!

  • @bozzle6758
    @bozzle6758 10 หลายเดือนก่อน +4

    I love the player model in Escape the Backrooms. It is really silly considering it's in a horror game which makes the game even more fun to play with friends

  • @Mike14264
    @Mike14264 ปีที่แล้ว +9

    Some a these games do look pretty garnly, especially that Lost and Found game, the noclip being an actual mechanic is seriously really cool! Also, that synthwave car chase section in Dream Logic kinda reminded me of my Vaporwave level, on the Wikidot, level 201. I seriously doubt that was the actual inspiration behind it, but I really dig the vibe they gave it nonetheless!
    It does suck how so many a these games are pretty much the same thing over and over again. Also, I think the Puppet Combo team made a game about the Backrooms as well, but I'm not sure if that's on Steam.

  • @Raven-2000
    @Raven-2000 ปีที่แล้ว

    First time watching one of your videos. Great stuff! And I love your choice of background music (especially the OMORI stuff)

  • @spatialquotient3424
    @spatialquotient3424 7 หลายเดือนก่อน +2

    I appreciate your kind words about Transliminal!
    Just to let you know the game has seen quite an update with a save system, more levels, entities and things to collect.
    Also it's 50% off right now for the Steam Halloween Sale.
    Thanks for playing! Hope you come back.

  • @cxlciummmiv
    @cxlciummmiv ปีที่แล้ว +20

    37:52, this is what most "developers" lack when hopping into trends like these. Escape The Backrooms suffers the most out of this, because its filled with entities to the brim. The original idea of the backrooms was to have an experience where its just you trying to escape a seemingly infinite place, and that's it. It was never about entities, or whatever shenanigans other youtubers have added to the current "lore".

  • @newtforgegames
    @newtforgegames ปีที่แล้ว

    I may be late but I hope my project makes it onto lists like this one day :D Great video btw - I've taken notes on what you were saying on each game and hopefully can take some of what you said forward in development!

  • @terry_is_away
    @terry_is_away ปีที่แล้ว +7

    I still can't get over the fact that I've had more fun with a morph backrooms roblox game than I've had with half of these games LMAO

  • @magnifichades9710
    @magnifichades9710 11 หลายเดือนก่อน

    The best thing about Complex Found Footage is that I always find something new when I play it. I love sitting down to play it after work or school, it’s so relaxing.

  • @RandomGamer-
    @RandomGamer- 5 หลายเดือนก่อน +2

    Every Backrooms Game Ranking with the Timestamps
    40. (Disqualified 💀💀)
    39. The Backrooms - 6:14
    38. In The Backrooms - 48:08
    37. Backrooms The Game - 54:01
    36. Secret Backrooms - 23:24
    35. Return the Backrooms - 45:43
    34. Into the Backrooms - 1:00:00
    33. Backrooms New - 51:01
    32. The Backrooms Project - 15:15
    31. Backrooms: Mainframe - 48:22
    30. Liminal Reality (The Backrooms) - 58:28
    29. The Backrooms Mass Extinction - 26:44
    28. Under Backrooms - 57:56
    27. The Backrooms (2nd) - 42:04
    26. Survival in the Backrooms - 44:33
    25. The Levels of Backrooms - 43:01
    24. Backrooms Surreality - 56:21
    23. Backroom Warfare 2 - 55:31
    22. Welcome to the Backrooms - 41:16
    21. The Backrooms: Found Footage - 27:46
    20. The Backrooms Footage - 38:09
    19. Enter the Backrooms - 8:25
    18. The Backrooms Game - 4:20
    17. The Backrooms Experiment - 59:01
    16. Reality Noclip: The Backrooms - 43:35
    15. Noclipped - 40:33
    14. Light the Backrooms - 54:18
    13. The Backrooms Survival - 12:42
    12. Backrooms Apprehension - 56:42
    11. Transliminal - 46:07
    10. The Abyss Has Walls - 11:08
    9. Backrooms Exploration - 59:31
    8. Dream Logic - 39:07
    7. Within the Backrooms - 52:28
    6. The Backrooms 1998 - 18:29
    5. The Backrooms Lost Tape - 48:52
    4. Inside the Backrooms - 24:22
    3. Escape the Backrooms - 33:19
    2. The Complex: Found Footage - 36:45
    1. The Backroom: Lost and Found 28:58

  • @FaiaHalo
    @FaiaHalo 11 หลายเดือนก่อน +1

    INSTANTANTLY subscribed! What an awesome find your channel was! I've been looking for channels covering horror games that weren't the ones that I was already subscribed to and I haven't found one quite kike yours so far. So thank you SO MUCH! Much love from Latin America!

  • @ee-lr3sx
    @ee-lr3sx ปีที่แล้ว +6

    The original concept was so cool, mysterious and unique. The fan made stuff made the whole thing shit. "OMG IS THAT ENTITY 12462198472189572198 FROM BACKROOMS LEVEL 46234109385235 HOLY CRAP!!1!1" Originally there were no entities, just you nocliping into a mysterious yellowish place with no idea whats going on.

    • @Winasaurus
      @Winasaurus ปีที่แล้ว +3

      Half of the horror was not knowing if you actually are alone or not in an infinite space. Which is then ruined by 'fan lore' that not only makes it a non-infinite space, not only makes it clear you're not alone, taking that tension away, but also lists every entity available on each floor like it's the fucking pokedex telling you your potential encounters. Add in "spooky entities" written by all the 11 year olds who got kicked off of SCP for having shit ideas (which is saying something considering how far SCP itself has fallen lately), and le epic random almond water XD and it's a recipe for disaster.
      If you absolutely MUST turn the backrooms into something more than what it was (which you really don't need to), but if you MUST, either stick to a single bad guy, and make the levels the interesting thing, or have no monsters and make the PEOPLE the bad guys. I'd be way more interested in a version of the backrooms where, like most fan ideas, there's some sort of reliable expeditions into them, but it's to use it for resources. Seemingly endless water areas being pumped out and for the people who travel the backrooms. Reliable exits from them being used as alternatives to short-hop flights by daring travel companies. Then as you get deeper and people get more sparse you can even steal a little apocalyptic horror. Entering a floor that's a whole town in the dead of night, but with a single window flickering with a campfire flame. Friendly guy who got stuck down here? Or survivor turned manhunter in the search for resources to survive? Science expedition team who got stranded and infought? So many options that aren't just "it like hallways and then slenderman :))"

    • @brainb0t_952
      @brainb0t_952 11 หลายเดือนก่อน

      turned it into scp 2

  • @REELWORKS12923
    @REELWORKS12923 ปีที่แล้ว +10

    Escape the backrooms may have some jank and be a bit goofy but it has a lot of heart behind it and I love the game for that

  • @axfox6060
    @axfox6060 11 หลายเดือนก่อน

    This was great! I don't know if you've made another longform ranking video but if you do you may wanna consider using a tier list or some kind of graphic so it's easier to keep track throughout the video. I got really lost in the list about 30 minutes in. Otherwise I think you were fair in your judgements and the video was good :3

  • @CrisisMoon7
    @CrisisMoon7 11 หลายเดือนก่อน

    You’ve manage to keep my attention the whole time. Congrats.

  • @sunbunnow
    @sunbunnow ปีที่แล้ว

    Great video! Totally appreciate the effort you put into this video.

  • @Agelessmaltose
    @Agelessmaltose ปีที่แล้ว

    This video clearly has alot of effort put into it! Keep it up!

  • @Evanz111
    @Evanz111 4 หลายเดือนก่อน +2

    It’s weird to me that it’s so common to see Backrooms games being multiplayer by default. That’s like playing a horror game with the sound off.

  • @player6910
    @player6910 ปีที่แล้ว +19

    Quick note for anyone who made it to "Welcome To The Backrooms": I'm good friends with the storywriter and developer and a few things have changed since this video was released. The game is $5, multiplayer is working but still in the works, and there are a WHOLE lot less bugs. I'm kinda acting as the advisor for the project rn so if you've played the game and there's anything I should know just tell me in the replies

    • @miamistormz
      @miamistormz 8 หลายเดือนก่อน

      Recommend lowering the price to a dollar and get some players. They would make more in the long run.

  • @axochamp
    @axochamp ปีที่แล้ว +8

    "The further you get, the closer you are to progressing to the next level" - Daggz, 2023

  • @Ryuu28_voidgames
    @Ryuu28_voidgames ปีที่แล้ว +9

    I love when daggz said “its backrooming time” and proceeded to play every backrooms game on steam.

  • @umbrellasquid9669
    @umbrellasquid9669 ปีที่แล้ว +2

    I think the best version of a Backrooms game is one that is just about exploring the infinite craziness of all the levels, maybe a monster that never catches you but you always see. Also with some survival elements like: food and water bar (can't drink bad water or eat strange fruit kinda thing) and a temperature bar (get cold or hot depending on the level) and crafting (craft a fire of some sort, mainly the crafting is based on exploration). Anyway I'm sure people are just gonna make it SCP all over again.
    edit: imagine a dream system where if you die in it you lose some sanity. That would be so COOOL!

  • @barebevil.
    @barebevil. ปีที่แล้ว +2

    I wanted to see all or at the very least most the backrooms games without loading to each one and looking at shitty screenshots or trailers 🙄, and you helped out tremendously, not to mention your commentary is very enjoyable, thank you so much for making this video, def subbing

  • @HollowCats
    @HollowCats ปีที่แล้ว +2

    What's wild to me is how so many of these backrooms games don't seem like they know what to do with the concept for a game, but whenever I read about the backrooms, it sounds like the authors should just be putting their ideas into a game in the first place. "Yeah so you noclip in and in level 2329 you have to avoid these enemies that do massive damage. Make sure to stock up on almond water to restore your HP and don't fall into the bottomless pits"

  • @greed0599
    @greed0599 ปีที่แล้ว +25

    A well made, open world, survival crafting game that has you randomly exploring the different levels of the backrooms and trying to survive them is something I want.
    Part of the issue too with things like level 0 is that people take it as literally just being yellow walls. The backrooms should have weird locations in every level; Like if level 0 had weird meeting rooms or filing cabinet rooms and stuff, it'd be much more interesting to explore.

    • @draconic24
      @draconic24 ปีที่แล้ว

      you just spoke every video game buzz word I have, I 100% agree. this would be an AMAZING game.

  • @thefilthycasual516
    @thefilthycasual516 ปีที่แล้ว +5

    The Trepang2 demo has a Backrooms area accessed by noclipping out of the playable area of the hub level, with objects that move around when you aren't looking and haunted by a hostile poltergeist. I'll be interested to see if it's expanded on in the full game or if it just remains an Easter Egg.

    • @Its-pronounced-ay-zaer-e
      @Its-pronounced-ay-zaer-e 7 หลายเดือนก่อน +1

      the trepang2 full release is out and it has an entire backrooms sequence

  • @icezexter
    @icezexter 4 หลายเดือนก่อน

    Dude the fact that fancy has begun redoing models and ai might bumb the game up a bit too 😁 love the vid, keep working hard 💙

  • @The-EJ-Factor
    @The-EJ-Factor ปีที่แล้ว +3

    Fancy needs to see this

  • @RedVanBuskirk
    @RedVanBuskirk ปีที่แล้ว +4

    nice vid but your voiceover levels were all over the place. In Premiere there's an effect called "vocal enhancer" that can fix that, or there's Levelator if you dont have premiere

  • @marinosdev1344
    @marinosdev1344 ปีที่แล้ว +11

    Didn't expect my game to appear here but I guess I'll just hop in, I'm the secret backrooms dev here btw. Just wanted to hear what others thought about the game aand as expected, bad. Surely the sequel might do justice with actually different entities and better level design. Overall thanks for checking it out! Will do better since it's the first time i put a game to be on steam

  • @davidbrown5146
    @davidbrown5146 ปีที่แล้ว +1

    22:18 "I forgor" absolutely sent me

  • @corehubaddict
    @corehubaddict ปีที่แล้ว

    Im so happy that there’s someone talking about these strange games. Some are good, and others are- not. So happy ur talking about this

  • @pal5461
    @pal5461 ปีที่แล้ว +5

    I don’t know what it is but Enter the Backrooms just has a charm for me, even if it’s quantity over quality I kinda like that, It feels oddly arcadey in a way.

  • @haigiabaonguyen9299
    @haigiabaonguyen9299 ปีที่แล้ว +1

    When i first encounterd the Backrooms Topic, i was pretty excited about this concept, then decide to search for games about it. At first, its just sơm games on Roblox or low quality games, so i give up on Backrooms game, then i went through an Escape the Backrooms speedrun, my god the game looks so frickin good! I could never imagine a game lookin this polished about the Backrooms, the only issue for me are the monster, if could fix then this will probably be the best one! (After watchin this video, i changed my mind and love Lost and Found more ._., but ETB still really good though)

  • @terepashinogenjitsu
    @terepashinogenjitsu ปีที่แล้ว +2

    the backrooms game from pie on a plate and the complex found footage are really great games because they perfectly master the backrooms atmosphere

  • @ScheelAngel
    @ScheelAngel ปีที่แล้ว +5

    I Hope the backrooms can filter itself over time and settle on a few really good games and media so that it starts a new (better) genre. Maybe even enter the broader social sphere and stay in it!

  • @lansygamer2665
    @lansygamer2665 4 หลายเดือนก่อน

    52:24 Is... is the rasputine shrek rave a part of the game or did you have that playing in the background to cover your desktop?

  • @mossley_
    @mossley_ 9 หลายเดือนก่อน +1

    "Do you remember now?" "I forgor 💀"

  • @ladylunaginaofgames40
    @ladylunaginaofgames40 ปีที่แล้ว

    You did a good job covering as many as you could. The only one I found not on the list was one done by Puppet Combo called "Day 7 survival" I think. A pixilated version of the backrooms where you watch this dude lose his mind and resort to cannibalism.
    21:08 I will mention that 1998 serves more like a Silent hill game than a backrooms game.

    • @Spazzfrom.1989
      @Spazzfrom.1989 11 หลายเดือนก่อน

      sounds like we got a AAA there!

    • @stephaniesheep1147
      @stephaniesheep1147 10 หลายเดือนก่อน

      I'm pretty sure 1998 based some of the story off of a real murder case

  • @Joiplers
    @Joiplers ปีที่แล้ว +5

    Take a shot everytime Daggz says “Backrooms”

  • @mickeymousegoofydonaldando59
    @mickeymousegoofydonaldando59 ปีที่แล้ว

    Ok I love your content reviewing horror that and some time don’t like is so cool

  • @mrunethicalol2102
    @mrunethicalol2102 ปีที่แล้ว +5

    Personal favorite Daggz video and not just because I'm in it.

  • @ThatHomestar
    @ThatHomestar ปีที่แล้ว

    the only one of these i actually played for myself was complex found footage, as a different youtuber recommended it. it was good! they're making a follow-up, so hopefully they don't ruin what they had.

  • @TechTheFeck
    @TechTheFeck 3 หลายเดือนก่อน

    I like how The Backrooms has gone from being an SCP or Creepypasta add-on to some, to now being seen as its own thing and honestly deserving its place among them.
    Creepypasta became big for it's characters, but at its base was about the stories and lore placed behind everything and how it can intertwine.
    SCP became big because of its anomalies, most of them being the "living" ones and the items, giving you a chance to mold a story around them.
    The Backrooms has a pretty simple story to build on and the Entities aren't too much to go nuts over, but the levels? Those are where you get invested.
    Infinite rooms where your mind begins to wander,
    Freedom in design that means you don't have to stick to something that makes logical sense,
    Safe spaces that seem odd but still provide a small break from the horrors.
    Story, Props & Location are the things they all share, with each having a focus on one more than the others.
    And, with Creepypasta coming back, maybe we will finalky see a full-on crossover frenzy!

  • @Flamsleburger
    @Flamsleburger 11 หลายเดือนก่อน +2

    It's funny that you said Fancy's (The creator of Escape the Backrooms) main skill is environmental art, but in every video he claims he is not an environment artist and says he's not very good at it. We all know the environments in that game are STUNNING lol

  • @blistlelo1700
    @blistlelo1700 8 หลายเดือนก่อน +2

    I'm usually feel kinda eery for unfamiliar unlit empty rooms but Backrooms looks way too familiar, bright and normal to me to find any special feelings towards it. It just looks like an ordinary office building or art exhibition that recently got renovated on the first floor of a pretty clean well-kept building (that doesn't even looked abandoned) and I don't get people find it scary. It looks like some area I would happily buy and make a cafe out of it. I would be more scared of some empty ordinary closet or storage than the Backrooms. Heck, I found the unlit loading areas of that godawful broken Wiggles ride more creepier than this.

  • @detergentpowder1399
    @detergentpowder1399 ปีที่แล้ว +2

    This needs more attention

  • @ThatTopFiveGuy
    @ThatTopFiveGuy ปีที่แล้ว +3

    Playing all these games has to be a torture

  • @PuddleOfCats
    @PuddleOfCats ปีที่แล้ว +1

    Honestly if Reality Noclip: The Backrooms had incredibly detailed entity models it would of been really interesting making them feel off in a strange way

  • @Khylian
    @Khylian ปีที่แล้ว +3

    I don't know if the word "Backrooms" is a word anymore after hearing it so many times

  • @groverthegrovyle2539
    @groverthegrovyle2539 11 หลายเดือนก่อน

    Escape the Backrooms and The Complex are the only games that caught me attention, I had so much fun playing them. Escape the Backrooms recently updated and added new levels.

  • @charlodynatimberheart4860
    @charlodynatimberheart4860 4 หลายเดือนก่อน

    For future projects similar to this one, I would recommend composing visuals for your tier list so that it is easier for viewers to keep track of. Just a numbered notepad file would work fine.

  • @KingGodzillaTM
    @KingGodzillaTM ปีที่แล้ว +4

    I’ve seen 3 backrooms games on steam that use the same unreal engine store backrooms base lol
    The Backrooms Footage
    In The Backrooms
    The Backrooms
    These 3 games use that backrooms base on the unreal asset store, the asset is by davis3d from what i can gather on the asset store but it’s sad that these 3 games just copy and paste that asset into their games.
    No offense to davis3d tho, their asset base is pretty well made, it just sucks that some people who just want quick and easy money are just lazy and they either stole/bought the asset and did nothing to make their games unique

  • @deepfriedsiren3437
    @deepfriedsiren3437 ปีที่แล้ว +1

    15:44 I love expedition dumps

  • @leocrick
    @leocrick 10 หลายเดือนก่อน +1

    The real reason not just these games, but a lot of games suck nowadays is that people are too reliant on engines now. Games like minecraft were coded from scratch on a simple idea, and by adding onto that idea you can create something really good.

  • @Brandon_GameDev
    @Brandon_GameDev 10 หลายเดือนก่อน +1

    Escape The Backrooms, for vhs tape room set alarms off to draw creature, party room you reset the monsters to change the facing direction

  • @carnivalism1042
    @carnivalism1042 5 หลายเดือนก่อน

    I searched for "which of the backrooms games is the legit one" and stumbled upon this one. I haven't seen the video as I'm commenting this, but I checked the video's details... and I must say I'm already impressed with your effort. :D

  • @Deaperr_editz
    @Deaperr_editz ปีที่แล้ว +2

    this video is simply a masterpiece

  • @everest5718
    @everest5718 8 หลายเดือนก่อน

    The Backroom Lost and Found is actually one of my favourite backrooms games. Idk it just hits different, and the SCP thing doesn’t bother me too much since it’s more of a backstory for the main character than actually affecting the backrooms concept.

  • @theperplexedcat
    @theperplexedcat ปีที่แล้ว +45

    Fancy's Escape the Backrooms has great potential it could get a crafting mechanics, updated models and better ai.

  • @dravermangaming7404
    @dravermangaming7404 9 หลายเดือนก่อน +1

    the models in the "escape the backrooms" is what makes it fun and halariuos i think fancy went for that

  • @clockworksmachinegetsmestiff
    @clockworksmachinegetsmestiff 3 หลายเดือนก่อน

    btw incase you havent realised dennis in the end level wants you to be quiet as its a library so crouching is advised

  • @servallou2514
    @servallou2514 8 หลายเดือนก่อน

    About "The Complex: Found footage", there is a new payable game called "The complex: Expedition" made by the same dude, and as I can recall, it's a story game version of the first one (in case someone wants to try it)

  • @DahliaDew
    @DahliaDew ปีที่แล้ว

    I’d love to see you do something similar for scp inspired games