UE4: Understanding the TexCoord

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 23

  • @rq146
    @rq146  5 ปีที่แล้ว +9

    (0, 0) starts in the top left because DirectX uses left-handed coordinates.
    This used to be in an annotation but they're all gone now.
    Will update with other missing annotations when I find the time.

  • @michaelfox301
    @michaelfox301 7 ปีที่แล้ว +1

    A lot of great work in making a quality tutorial. Thanks for the info.

  • @sassuskrassus3166
    @sassuskrassus3166 10 หลายเดือนก่อน +1

    I need to say I actually now know what the hell is going on
    this is one good tutorial

  • @ethansherr3281
    @ethansherr3281 8 ปีที่แล้ว

    Kudos for reinforcing the mental image to maintain while doing these operations. I have not beein introduced to the PlotFunctionOnGraph node before, thanks for that as well!

  • @ItsNuree
    @ItsNuree ปีที่แล้ว

    It makes sense now! Thank you!

  • @atomka2433
    @atomka2433 7 ปีที่แล้ว

    Very clear, thanks ! Can i just ask you why you multiply by 2 and then substract 1 ? It works well whitout doing that, is that for extend the range of action ?

    • @atomka2433
      @atomka2433 7 ปีที่แล้ว

      Thanks for the fast answer. Your video is really good and deserve more views, i even picked up my pen and paper and took notes ! Im trying to find out a good effect to make a model disappear and thanks to you im getting closer every day.
      Concerning the texture's range, i tried to bypass it like i said, then recable it and i couldnt see any difference but yes im using 2D texture.
      Im pretty new to UE4 so idk what WorldPositionOffset is :/
      Thank you again, i hope you'll make more tuto ! Unlike plenty others videos, it's a real course, not the " do what i do " thing.
      PS : Sry about my english, not native here.

    • @atomka2433
      @atomka2433 7 ปีที่แล้ว

      Thanks for the info' about WPO, i'll try to find another course about it.
      Exactly, like a sheet of paper being consumed by fire (whitout the fire, just an example). I already achieved to make it disappear by creating a dynamic material instance and modifying the Opacity parameter but it's pretty cheap and i'd like to make a good effect.

    • @atomka2433
      @atomka2433 7 ปีที่แล้ว

      I'm gonna try it right now ! Again, thank you for your help, you're amazing. I'll upload the results when im happy with it :)

  • @Dj3ndo
    @Dj3ndo 5 ปีที่แล้ว

    Thank you for making this tutorial!

  • @Marre1337
    @Marre1337 4 ปีที่แล้ว

    Nice tutorial. thank you!

  • @maxikuck1308
    @maxikuck1308 4 ปีที่แล้ว

    That was really helpfull, thank you!

  • @vovoer
    @vovoer 3 ปีที่แล้ว +1

    dislikers are unity devs

  • @SH-fq7sk
    @SH-fq7sk 2 ปีที่แล้ว

    wow