Fond memories of this one. I was a huge SEGA fan back then, and that being the case, I got a SMS over an NES initially. At some point in '87 I sold all of my C64 stuff for $450. Next day went to KayBee toys and bought an NES (SMB only bundle), Nintendo Baseball, Ghosts n Goblins, 1942, Commando, and Trojan (and I think Rambo for the SMS) One of my best memories game buying memories!
The Famicom version was developed by Micronics, who is completely shrouded in mystery. Supposedly it's a one man team. Capcom did 1943 in house which is an insanely much better game.
I quite like this game! There's something about it's simplicity that I find alluring. My favorite way to play the game is the capcom classics collection for the ps2. That version let's you play with an arranged soundtrack that sounds a hell of a lot better than the normal one.
I always associate the C64 theme tune with this game. Was quite surprised to learn, it was only in that port. And, is a version of a film tune, from 633 Squadron.
LOL Oh the child hood memories of this one, played this in a local cafe all the time, I always thought that the machine was screwed up because of the bad sound lol, it's missing the actual soundtrack I thought haha.
That 1942 Java game...Ohh shit, i remember so fondly about that port because of the insanely good soundtrack!! Also....My ears are ringing because i watched this video with a headset, and boy...1942 have a KILLER soundtrack lemme tell ya
Both 1942 and Ghosts 'n Goblins are part of that relatively rare group of half update rate (effectively 30fps) console games, too, and it make them feel especially awful.
2:00 Me too, Mark, me too. However, that is due to the ports I played not being well-implemented; I do better on the arcade version than any of the ports I've played... 2:42 It does instigate my tinnitus... :( (I mute the game) 5:48 One boon is that it includes music. It sounds good too. 17:06 Answer: It's for mobile, based in a dated language. Not to say that it couldn't of been better, but coding with Java is definitely not easy; I know people who have a lot of experience with Java from back then... Of all of them, the PSX and SS ports look the most promising (hadn't ever played either one). Only the C64 and the dated Java ports feature in-game music, which is sad.
I wouldn't call the Digital Eclipse version lazy. They ported the famicom version, which is exactly what Capcom probably wanted them to do. It's not their fault that Capcom didn't want them to build a new version of the title from the ground up.
I remember playing the crap out of this in my XBOX 360 and Wii, such a fun game really! Also, at that age I had not problem with the sound, rather I ended up mimic everything lol. Nice nostalgia I got here, I should come back at this, because I truly do like it! Nice comparison as always, Saturn version is the best by the simple fact what controller you must use to play it! haha
One of my favourite shumps. My first contact was the CPC port and enjoyed a lot when I was a child. Amazing BotP! There're a lot and very different of this classic one.
There isn't a single version of this game I like. I'm glad Capcom got their act together with the sequel and said "Lets make the stages more interesting, and not make the players' ears bleed this time!"
Yeah, a fantastic, highly addictive game and indeed much too underrated. Nonetheless I don't think there are too many ports of it. From the top of my head, I can only think of the C64 port and emulated on every second Namco compilation for consoles.
@@AndrewAmbrose There was also a Homebrew for the Atari-8-Bit, and (just looked it up) according to wikipedia there are also ports for the X68k and X1. Yeah might suffice for an episode.
Most badass P38 ever :) I never saw 1942 in the arcades around here, but the first time I played 1942 had to have been on the Sega Saturn. When American Saturn production wound down, Electronics Boutique began selling Japanese Saturn games. I saw Capcom Generations 1 sitting on the shelf, lonely and marked down to 8 bucks so I picked it up. It had 1942, 1943 and 1943 Kai (but I don't think it had 1941). I thought it was fun. Nowadays I have the Capcom Generations games for the PS2, Xbox and PSP so I don't lack in ways to continue playing 1942.
The first rom I've ever played on MAME was 1942, circa 1998. I literally couldn't believe my eyes, I was finally playing the real arcade game on my computer. That's why this game has a special place in my heart.
Nice comparison video! I could never get into this game because of the lack of music, I did play a lot more of 1943 on arcade and NES. Note: 1942 for the Famicom/NES was published by Capcom but developed by Micronics.
My hat is off to you, I tried playing the NES/Famicom port at a friend's house in 1988. The music made my ears bleed then, and I was used to arcade bloops and beeps. The other ports that recreate the "music" don't seem to be this bad, though I've never played them or seen them outside of this video.
Something about the PS1 versions of the Capcom Generations, was that the games all ran in their native resolutions. Especially noticeable with Chomakaimura in the Makai tō Kishi disc. It runs at the original SuFami resolution, while the Saturn version has a smaller screen (due to not supporting the 256x240 resolution).
Thanks for the video. Brings back great memories of walking to the local bowling alley and playing the arcade version which was also sitting next to ghost n goblins... hopefully looking forward to the video for 1943. I found the sound of the "music" to be OK, made the game seem more serious to me.
There are good points for the c64 8 bit edition. Good scrolling. Limited flicker. Best sound of the home versions. The home versions .mostly had less stages just look at commando amongst other elite arcade conversions. Shame so many negatives mentioned but I enjoyed the video
Imho Who dares wins I and II (two blatant Commando rip offs by Alligata) were better than Elite's commando, although it wasn#T that bad an quite playable. Rambo II by Ocean was also quite decent.
Oh the bad memories... I recall finishing this one on the NES! There's a trophy for finishing the arcade version in PS3 that I'm sure I'm never getting!
Hmm, I was quite young too. Maybe 11 or 12. Can't really remember. I just remember this and Legend of Kage being at our local sports center that we used to visit.
1942, a game you most definetly know ! Ha, this time I can see you had a lot of work doing this. Im imagining same would be with Rick Dangerous someday, as I believe it also has so many ports, and all of them are rather good
Wow!!! Mark, You were Savage on the C64 port. LoL. OK, You're the one playing it. But it's a 1 man Dev team & To be fair, it looks decent and the audio is solid. With the Micro computers the Spectrum ports 9/10 look the worst. I had a Amstrad CPC 6128+ back in the day. Just programming Pong using BASIC took the most of the weekend. At least I had a Manual. 1942 must of took the guy ages .
I owned the c64 version when i was young and i thought it was quite decent.. but after this video i changed my opinion xD i really enjoy your channel! :)
Lol, sorry to shatter your good memories. It happens though. So many games I used to think we're great are actually pretty poor going back to them these days.
@@RetroCore Indeed. Anyway it's amazing how sometimes same games come so different from each device. It was for sure a very hard challenge to fit as much of every game aspect as possible into limited systems. Even a poor game was much more entertaining than some titles nowadays 😅
Could have sworn that you already reviewed this, must have been 1943 - Midway. BTW, how did you capture the phone version ? Extracted the .jar-file and running it in Java ME on PC ?
i grew up playing the famicom port of 1942 via the NES disc on my older cousin's DVD player it was goooooooooood and really nostalgic, though i gotta say, it is kinda watered down compared to the arcade one, but with the famicom port, heck, ill take what i can get.
@@RetroCore i was incredibly reclusive and i refused to fight coz man, it was too intense for young me, right now i could at least complete 3 levels without dying and manage to destroy nearly every plane, dad also loves it, he just loves explosion, even if it meant 8-bit.
I remember playing the NES version at my friend's house thinking this game looks and sounds like crap... And yet the gameplay kept me glued to the TV. Later on when I played it on MAME I learned that the 'music' was supposed to be military whistles instead of SOS signals in the NES port. Oh and I don't mind the GBC port was based on the NES version since it made the GBC felt like a handheld NES at the time.
Doesn't the Saturn version have cropped screen? I remember reading about that or seeing it myself back when I checked a bit the Capcom Generation series. And that MSX1 port is pretty cool!
I love your content. Always a priority watch, and I always mash the like button with confidence before watching. I had a topic you might want to tackle though! I firmly believe that emulation is the path to preservation of the media most of us enjoy, as retro gamers. I definitely prefer my physical media, though I've had to recap many systems and data/disc rot is a real thing. Almost all of my TRS-80 cartridges and cassettes have bitten the dust. Granted, through the magic of color basic, I can , with many...many hours (as I type like a cripple) reprogram the game and record it to a new cassette...but this is far from the original game. That being said, do you suppose the retro community is entirely too snobbish about emulation? Also...I was playing "The Loop Master" only minutes before this video popped up on my feed. Genius.
still my favourite shoot-em-up. And boy did I cry buckets when the C64 version came out and I'd hoped for even a half-close arcade port... dear, dear me, no.
I can one-credit the arcade version - that's if none of the scoring bugs hit you which cancel any further extra lives (you can anticipate these and strategically die to avoid them) or freeze the scrolling into an endless loop right before the boss is due to appear. Early Capcom games were LITTERED with game-breakers like these, often hysterically funny.
The 194X series... Ohh golly they are competent shooters, my favorite is 1941 - The Counter Attack with some sweet tunes and detailed graphics in some stages, and fast paced combat (The spinning mechannic by pushing your plane on a wall is kinda fun!)
Except for a bit in Capcom Classics Collection on PS2 and PSP plus MAME, I never played the arcade version; I've still don't think I've ever seen a 1942 machine in person. However, even though it's not perfect, I used to have fun with my uncle's copy of 1942 on the NES. But, man, 1943 was so much better on the NES than 1942, and I still play 1943 Kai sometimes on the PC-Engine. Again, though I've never ran into a 1943 cabinet either. However, a local mall arcade had 19XX for years, and I played a ton of that. 19XX is definitely my favorite Capcom sh'mup, and it was a shame that it never came home to the Saturn.
...and the winner to the best sound? The Java phone version because it uses midi music and not....whatever the hell kind of ear splitting square wave whistling every other port tried to make
Excellent ear breaking battle thanks Mark, I loved this in the day due to it being easy to get a fair few minutes out of the 10p spent. Those ports though are horrible and mostly migraine inducing mostly. The java version has ace music which I've never heard before.
Hay retro, I’m about to buy the sega ages port of last Bronx on my PS2 besides most of the advertising removed, is the game still sega model 2 arcade perfect ?
Nice series but my only problem with your videos is that I have to contantly turn up the volumen when you talk and turn it way down when you rise thw volumen to show case the music of gameplay. Maybe it could be more balanced and not so drastic difference in volume? Great content!
Hmm, when mixing the audio everything is kept below a 0.0 dB. It's most likely the ra he which gives the impression of volume boost. If you check the audio levels in a player with VU meters nothing should peak above normal. I'll mix the next video wearing headphones.
15:38 *Reading the captions* "Thy have ported" What do you mean? I didn't port this game to the GBC XD Unless i'm not aware that you can also use Thy the same way you use They.
Obviously the Saturn wins this one. Surprised at the lack of Sharp 68000 for this game. Being a kid and playing this on NES, I always turned the TV down. Better to play with the sound muted and play some music on the radio.
Was the MSX2 emulated? I'm wondering if the sprite flicker was due to emulation and if it might have looked better on real hardware? The MSX2's video chip could display a total of 32 sprites, with 8 max per horizontal line, although bigger screen sprites would have to made up of multiple smaller sprites. A common technique was to multiplex sprites, moving them after they are drawn, to get more, which can cause flicker. The faster this is done the less noticeable the flicker is.
No the flicker was that bad. Actually 1942 was one of the very first MSX2 games and although it was well suited for the system Capcom made some very simplistic approaches to the limitations of the hardware. They could have handled the flicker in a better way but only by making it a bit more tolerable. Still a good port. If Compile did a port in 1990 I guess we would see how much better it could be done.
The large enemyfighters in the Nintendo version move in and out of the twilight zone when they are under fire... Impressive effect or bad coding/hardware? Depends on your perspective I guess
The NES/Famicom can only display a limited number of sprites and these start to flicker when that limit is reached. More talented developers were capable of more or less controlling that flicker to make sure that most would still be visible enough for gameplay to not be affected but Micronics was not among that group.
i grew up with the multicart 64in1 of 1942 with cheat as a kid growing up i think its ok then again my dad alwayz took to me on arcades to play so i have play the 1943 up to 19XX: The War Against Destiny the only when my dad still alive the only thing i didn't play is the 1944 release on the 2000 i did play it on my mamedroid.
The first platform I ever played this on was the C64, I at least liked the music on that one back in the day. When I tried the NES version maybe 2 years later it was basically a "WTF is this garbage" moment, lol. Then when I played the arcade version, finally, I was equally unimpressed, especially with that awful "music." 1942 was definitely not one of Capcom's best. Thankfully as others have said, 1943 was much better.
A great shoot'em up, but I think it has the worst, um, "soundtrack" ever. I never understood the meaning of those sounds, it sounds like the sound of a telegraph or a teletype...
A classic game, it's a shame that a quite a few of the ports don't do it justice. The PS and Saturn ports look good, but if they are actually ports and not emulation, why didn't the developers/composers try to make the music sound like an actual marching band instead of retaining the 2600ish effects of the arcade music? Seems a little lazy. At least both the C64 and Java versions have original music (even if as ports they aren't very good), you seemed to like them enough to put them on your intro and outro music respectively
The arcade original's soundtrack is definitely questionable, but the Famicom and Gameboy Color? Wow. So bad. I feel bad for anyone who bought the game. Funny to think Capcom were highly regarded for quality in those days. But I see Micronics is listed as being responsible for the Famicom version, and I can't say I'm a bit surprised by that. The computer ports were interesting to see. Too bad they all had significant issues.
Fond memories of this one. I was a huge SEGA fan back then, and that being the case, I got a SMS over an NES initially. At some point in '87 I sold all of my C64 stuff for $450.
Next day went to KayBee toys and bought an NES (SMB only bundle), Nintendo Baseball, Ghosts n Goblins, 1942, Commando, and Trojan (and I think Rambo for the SMS)
One of my best memories game buying memories!
The Famicom version was developed by Micronics, who is completely shrouded in mystery. Supposedly it's a one man team. Capcom did 1943 in house which is an insanely much better game.
The Nes port of 1943 is amazing.
Agreed, 1943 was MUCH better, it was a great port unlike the trash that Micronics did.
Micronics.. that is ALL that has to be said..
Did micronics ever make a good game? Even the likes of Titus published Ardy Lightfoot.
I quite like this game! There's something about it's simplicity that I find alluring. My favorite way to play the game is the capcom classics collection for the ps2. That version let's you play with an arranged soundtrack that sounds a hell of a lot better than the normal one.
I always associate the C64 theme tune with this game. Was quite surprised to learn, it was only in that port. And, is a version of a film tune, from 633 Squadron.
A timeless classic this is Mark. Glad that you shared this gem of a title with us to enjoy. Great choice as always.
Anthony..
LOL Oh the child hood memories of this one, played this in a local cafe all the time, I always thought that the machine was screwed up because of the bad sound lol, it's missing the actual soundtrack I thought haha.
haha, I can imagine that. It does sound pretty awful.
Although the screen is quite small in the C64 version, it at least has a good soundtrack. :P
That's what I thought also...
Yes, the soundtrack is good on the C64 game. that's about it sadly.
@@RetroCore Yeah, personally I prefer 1943 on the C64 when it comes to the 19XX games.
The C64 was generally pretty good for music. Even the shittiest shovelware games tended to have some really great tracks.
That 1942 Java game...Ohh shit, i remember so fondly about that port because of the insanely good soundtrack!!
Also....My ears are ringing because i watched this video with a headset, and boy...1942 have a KILLER soundtrack lemme tell ya
I bet everyone here owns a few copies of this game as it is basically on every famiclone / chinese famicom multicart ever released :D
lol, that is so true.
Fun fact, 1942 for Famicom was ported entirely by one man, who also did one man jobs for other FC ports such as Ghosts N Goblins.
Both 1942 and Ghosts 'n Goblins are part of that relatively rare group of half update rate (effectively 30fps) console games, too, and it make them feel especially awful.
Ah, just like the C64 game. Still pretty bad.
2:00 Me too, Mark, me too. However, that is due to the ports I played not being well-implemented; I do better on the arcade version than any of the ports I've played...
2:42 It does instigate my tinnitus... :( (I mute the game)
5:48 One boon is that it includes music. It sounds good too.
17:06 Answer: It's for mobile, based in a dated language. Not to say that it couldn't of been better, but coding with Java is definitely not easy; I know people who have a lot of experience with Java from back then...
Of all of them, the PSX and SS ports look the most promising (hadn't ever played either one). Only the C64 and the dated Java ports feature in-game music, which is sad.
I wouldn't call the Digital Eclipse version lazy. They ported the famicom version, which is exactly what Capcom probably wanted them to do. It's not their fault that Capcom didn't want them to build a new version of the title from the ground up.
I had this on the speccy and played it for many hours. Easily pleased in those days lol
I remember playing the crap out of this in my XBOX 360 and Wii, such a fun game really! Also, at that age I had not problem with the sound, rather I ended up mimic everything lol.
Nice nostalgia I got here, I should come back at this, because I truly do like it!
Nice comparison as always, Saturn version is the best by the simple fact what controller you must use to play it! haha
Hey, indeed. The Japanese style Saturn controller is legendary.
One of my favourite shumps. My first contact was the CPC port and enjoyed a lot when I was a child. Amazing BotP! There're a lot and very different of this classic one.
There isn't a single version of this game I like. I'm glad Capcom got their act together with the sequel and said "Lets make the stages more interesting, and not make the players' ears bleed this time!"
You gotta do an episode on Bosconian
An underrated Namco classic!
I second this; it's an awesome space shooter.
Yeah, a fantastic, highly addictive game and indeed much too underrated. Nonetheless I don't think there are too many ports of it. From the top of my head, I can only think of the C64 port and emulated on every second Namco compilation for consoles.
Frank Schneider there was an awesome version on the MSX
@@AndrewAmbrose There was also a Homebrew for the Atari-8-Bit, and (just looked it up) according to wikipedia there are also ports for the X68k and X1. Yeah might suffice for an episode.
Frank Schneider I know I’ve played all three ports
Should be pointed out that the PSP port on Capcom Classics Collection Remixed is actually of the PS1 version
So is the PS2 version, everything outside of Forgotten Worlds, Final Fight, and a few other games were all ports of the 5 PS1 Capcom Generation packs.
Most badass P38 ever :) I never saw 1942 in the arcades around here, but the first time I played 1942 had to have been on the Sega Saturn. When American Saturn production wound down, Electronics Boutique began selling Japanese Saturn games. I saw Capcom Generations 1 sitting on the shelf, lonely and marked down to 8 bucks so I picked it up. It had 1942, 1943 and 1943 Kai (but I don't think it had 1941). I thought it was fun. Nowadays I have the Capcom Generations games for the PS2, Xbox and PSP so I don't lack in ways to continue playing 1942.
The first rom I've ever played on MAME was 1942, circa 1998. I literally couldn't believe my eyes, I was finally playing the real arcade game on my computer. That's why this game has a special place in my heart.
Sound emulation probably wasn't that difficult.
@@frankschneider6156 Probably THOUGHT it was busted, though.
Nice comparison video! I could never get into this game because of the lack of music, I did play a lot more of 1943 on arcade and NES. Note: 1942 for the Famicom/NES was published by Capcom but developed by Micronics.
My hat is off to you, I tried playing the NES/Famicom port at a friend's house in 1988. The music made my ears bleed then, and I was used to arcade bloops and beeps.
The other ports that recreate the "music" don't seem to be this bad, though I've never played them or seen them outside of this video.
Lol, yeah. It does sound rather bad.
Something about the PS1 versions of the Capcom Generations, was that the games all ran in their native resolutions. Especially noticeable with Chomakaimura in the Makai tō Kishi disc. It runs at the original SuFami resolution, while the Saturn version has a smaller screen (due to not supporting the 256x240 resolution).
What a classic game!! wish I could 'like' this BOTP video more than once, cheers Mark! :)
Thanks for the video. Brings back great memories of walking to the local bowling alley and playing the arcade version which was also sitting next to ghost n goblins... hopefully looking forward to the video for 1943. I found the sound of the "music" to be OK, made the game seem more serious to me.
There are good points for the c64 8 bit edition. Good scrolling. Limited flicker. Best sound of the home versions. The home versions .mostly had less stages just look at commando amongst other elite arcade conversions. Shame so many negatives mentioned but I enjoyed the video
Imho Who dares wins I and II (two blatant Commando rip offs by Alligata) were better than Elite's commando, although it wasn#T that bad an quite playable. Rambo II by Ocean was also quite decent.
Always wondered what does ‘last 32 stage’ mean ?
Engrish for "32 stages remaining"
Oh the bad memories... I recall finishing this one on the NES! There's a trophy for finishing the arcade version in PS3 that I'm sure I'm never getting!
The golden age of CAPCOM. Thank you very much Mr. Yoshiki Okamoto. My favourite game of the series is 1941: Counter Attack.
I was 9 when I first played this on the arcades, great game.
Later in summer 88 I got it for my CPC, it was on my first disks, solid port.
Hmm, I was quite young too. Maybe 11 or 12. Can't really remember. I just remember this and Legend of Kage being at our local sports center that we used to visit.
1942, a game you most definetly know !
Ha, this time I can see you had a lot of work doing this. Im imagining same would be with Rick Dangerous someday, as I believe it also has so many ports, and all of them are rather good
I beleive the most recent port of Rick Dangerous was to the Mega Drive.
Been waiting for this one Mark, thank you very much!
MSX2 looks the best home computer wise, although i couldn’t play it for long those explosions would give me a migraine!
Wow!!! Mark, You were Savage on the C64 port. LoL. OK, You're the one playing it. But it's a 1 man Dev team & To be fair, it looks decent and the audio is solid. With the Micro computers the Spectrum ports 9/10 look the worst. I had a Amstrad CPC 6128+ back in the day. Just programming Pong using BASIC took the most of the weekend. At least I had a Manual. 1942 must of took the guy ages .
there are 2 Versions of the C64.. the other one is by ELITE, and was awesome
Another excellent video. Very good!
I remember play this arcade game in my childhood. Good times.
I owned the c64 version when i was young and i thought it was quite decent.. but after this video i changed my opinion xD i really enjoy your channel! :)
Lol, sorry to shatter your good memories.
It happens though. So many games I used to think we're great are actually pretty poor going back to them these days.
@@RetroCore Indeed. Anyway it's amazing how sometimes same games come so different from each device. It was for sure a very hard challenge to fit as much of every game aspect as possible into limited systems. Even a poor game was much more entertaining than some titles nowadays 😅
Could have sworn that you already reviewed this, must have been 1943 - Midway.
BTW, how did you capture the phone version ? Extracted the .jar-file and running it in Java ME on PC ?
i grew up playing the famicom port of 1942 via the NES disc on my older cousin's DVD player
it was goooooooooood and really nostalgic, though i gotta say, it is kinda watered down compared to the arcade one, but with the famicom port, heck, ill take what i can get.
Sometimes even the simplest of ports can be entertaining.
@@RetroCore i was incredibly reclusive and i refused to fight coz man, it was too intense for young me, right now i could at least complete 3 levels without dying and manage to destroy nearly every plane, dad also loves it, he just loves explosion, even if it meant 8-bit.
I remember playing this in my local cafe when it was first released
A great video 👍👍
Thanks.
as someone said the sound is based on the Japanese drum corp and they used whistles a LOT .... this is nes game is the first nes game i actually liked
I think that a 1943 BOTP would be a good idea, what do you think?
Some day it will happen.
I remember playing the NES version at my friend's house thinking this game looks and sounds like crap... And yet the gameplay kept me glued to the TV. Later on when I played it on MAME I learned that the 'music' was supposed to be military whistles instead of SOS signals in the NES port. Oh and I don't mind the GBC port was based on the NES version since it made the GBC felt like a handheld NES at the time.
Doesn't the Saturn version have cropped screen? I remember reading about that or seeing it myself back when I checked a bit the Capcom Generation series.
And that MSX1 port is pretty cool!
I love your content. Always a priority watch, and I always mash the like button with confidence before watching. I had a topic you might want to tackle though! I firmly believe that emulation is the path to preservation of the media most of us enjoy, as retro gamers. I definitely prefer my physical media, though I've had to recap many systems and data/disc rot is a real thing. Almost all of my TRS-80 cartridges and cassettes have bitten the dust. Granted, through the magic of color basic, I can , with many...many hours (as I type like a cripple) reprogram the game and record it to a new cassette...but this is far from the original game. That being said, do you suppose the retro community is entirely too snobbish about emulation? Also...I was playing "The Loop Master" only minutes before this video popped up on my feed. Genius.
On arcade perfect port on sega saturn and playstation the music does not cut when certain sound effect kick in unlike sonic jam on sega saturn
Hey mark the saturn version may also have arcade flyer on bottom right
That's right. I didn't notice that until editing the video.
I hate that was inanely hard to play but i admire the good player of it. I love the 1943 game.
still my favourite shoot-em-up. And boy did I cry buckets when the C64 version came out and I'd hoped for even a half-close arcade port... dear, dear me, no.
I can one-credit the arcade version - that's if none of the scoring bugs hit you which cancel any further extra lives (you can anticipate these and strategically die to avoid them) or freeze the scrolling into an endless loop right before the boss is due to appear. Early Capcom games were LITTERED with game-breakers like these, often hysterically funny.
I wonder if these bugs are still present in the later revisions of the game.
The 194X series... Ohh golly they are competent shooters, my favorite is 1941 - The Counter Attack with some sweet tunes and detailed graphics in some stages, and fast paced combat (The spinning mechannic by pushing your plane on a wall is kinda fun!)
What exactly is that beeping sound supposed to be? Morse code?
Except for a bit in Capcom Classics Collection on PS2 and PSP plus MAME, I never played the arcade version; I've still don't think I've ever seen a 1942 machine in person. However, even though it's not perfect, I used to have fun with my uncle's copy of 1942 on the NES. But, man, 1943 was so much better on the NES than 1942, and I still play 1943 Kai sometimes on the PC-Engine. Again, though I've never ran into a 1943 cabinet either. However, a local mall arcade had 19XX for years, and I played a ton of that. 19XX is definitely my favorite Capcom sh'mup, and it was a shame that it never came home to the Saturn.
...and the winner to the best sound? The Java phone version because it uses midi music and not....whatever the hell kind of ear splitting square wave whistling every other port tried to make
Why does the C64 Title screen show a SB2C Dive Bomber when in the game you fly a P-38 interceptor?
The attention of British coders working for peanuts I guess.
Excellent ear breaking battle thanks Mark, I loved this in the day due to it being easy to get a fair few minutes out of the 10p spent. Those ports though are horrible and mostly migraine inducing mostly. The java version has ace music which I've never heard before.
Hay retro, I’m about to buy the sega ages port of last Bronx on my PS2 besides most of the advertising removed, is the game still sega model 2 arcade perfect ?
It is very close to the model 2 version. As you said, most adds have been removed but besides that it is an excellent port.
1942 was pretty hard. I prefer 1941 and 1943 personally.
1943 is a way better game for sure.
Nice series but my only problem with your videos is that I have to contantly turn up the volumen when you talk and turn it way down when you rise thw volumen to show case the music of gameplay. Maybe it could be more balanced and not so drastic difference in volume? Great content!
Sounds fine on my system. How do you watch? If using a phone or small speakers this may be the reason due to a low dynamic range.
@@RetroCore good headphones on pc. I really notice a big diffdrence on volume on those parts.
Hmm, when mixing the audio everything is kept below a 0.0 dB. It's most likely the ra he which gives the impression of volume boost. If you check the audio levels in a player with VU meters nothing should peak above normal. I'll mix the next video wearing headphones.
@@RetroCore Ok. Thanks for taking into account my opinion. Whatching from Argentina btw, I'll keep enjoying your videos!
MSX has two versions, alone... I guess, along with Pac Man, this one was released for everything under the sun.
Fun fact, this game (on arcades) uses the same soundchip as Atari ST systems!
That's why it sounds so bad 😋
Details on cancelled C16 version:
www.gamesthatwerent.com/2020/09/1942/
I have jaks Pacific plug and play system with this game. Not sure if it’s a port or arcade emulation. Feels like the arcade b
It will be emulation for sure.
C64 1942 should look, move, sound as good as C64 1943
15:38 *Reading the captions* "Thy have ported" What do you mean? I didn't port this game to the GBC XD Unless i'm not aware that you can also use Thy the same way you use They.
In this case, "they" refers to the developers of the game.
@@RetroCore It felt like "You have ported" but what do i know, english isn't my first language.
At least you can speak another language. Most native English speakers can only speak English.
Java version music is the 1943 theme,crazy!!!!!! xD
A greeting!!!!!
A pioneer in shumps with mostly mediocre ports on the micros but does well on Japanese hardware and more powerful hardware.
Obviously the Saturn wins this one. Surprised at the lack of Sharp 68000 for this game.
Being a kid and playing this on NES, I always turned the TV down. Better to play with the sound muted and play some music on the radio.
I'd agree and I'm someone who loves to hear the game audio when playing.
No subtittles yet...
They're now working.
@@RetroCore What about a comparission of 1943 and 1941?
You should probably do the 1943 Battle of The Midway ports next...
Some day I'll get around to it.
You have five lives in the arcade game. Is that a regional difference?
I think it was just the dipswitch settings that allowed for 5 lives.
Was the MSX2 emulated? I'm wondering if the sprite flicker was due to emulation and if it might have looked better on real hardware? The MSX2's video chip could display a total of 32 sprites, with 8 max per horizontal line, although bigger screen sprites would have to made up of multiple smaller sprites. A common technique was to multiplex sprites, moving them after they are drawn, to get more, which can cause flicker. The faster this is done the less noticeable the flicker is.
no, not at all. That and the MSX 1 version swere being played on real Panasonic MSX Hardware.
No the flicker was that bad. Actually 1942 was one of the very first MSX2 games and although it was well suited for the system Capcom made some very simplistic approaches to the limitations of the hardware. They could have handled the flicker in a better way but only by making it a bit more tolerable. Still a good port. If Compile did a port in 1990 I guess we would see how much better it could be done.
@@RetroCore Wow, then it was really bad. Thanks for replying!
@@tasosrizopoulos868 I guess that makes sense. Early game programmers didn't know about all the tricks yet.
Cool can you do next 1943
Believe it or not this game is not a sequel to the Steven Spielberg flop 1941. Lol.
if anyone complaints about early Arcade Ports to the Atari & C64 or VCS, show him some of these Japanese Conversations 😂😂😂
The large enemyfighters in the Nintendo version move in and out of the twilight zone when they are under fire... Impressive effect or bad coding/hardware? Depends on your perspective I guess
The NES/Famicom can only display a limited number of sprites and these start to flicker when that limit is reached. More talented developers were capable of more or less controlling that flicker to make sure that most would still be visible enough for gameplay to not be affected but Micronics was not among that group.
i grew up with the multicart 64in1 of 1942 with cheat as a kid growing up i think its ok then again my dad alwayz took to me on arcades to play so i have play the 1943 up to 19XX: The War Against Destiny the only when my dad still alive the only thing i didn't play is the 1944 release on the 2000 i did play it on my mamedroid.
I grow up with C64 i had thousands of games 🌝 this was too but it was mediocre
This is one of the few games I've ever turned the sound off. It sound like a coach constantly blowing a whistle at you.
Why about Android Remake?
At the start, a graphic explains that he isn't looking at emulations of the arcade.
I would bet money that 1943 The Battle of the Midway is a more well known game then 1942...
The first platform I ever played this on was the C64, I at least liked the music on that one back in the day. When I tried the NES version maybe 2 years later it was basically a "WTF is this garbage" moment, lol. Then when I played the arcade version, finally, I was equally unimpressed, especially with that awful "music."
1942 was definitely not one of Capcom's best. Thankfully as others have said, 1943 was much better.
i didnt know that java phones exsited till now!!! :O
Sure, my company uses them as staff phones.
Hey mark the us version made by romstar and williams
The european home computer port is made by elite
I Do Love The Obnoxious Audio
I recognize the importance of 1942 in the pantheon of shmup history, but I could never get past the rape whistle soundtrack.
Another after Bomb Jack port for C64 by Elite, with too large sprites, it is shame, since music is really good.
Battle of the ports Cool Spot ?
Coming soon.
A great shoot'em up, but I think it has the worst, um, "soundtrack" ever. I never understood the meaning of those sounds, it sounds like the sound of a telegraph or a teletype...
I've read somewhere that the sounds are supposed to be the sounds of whistles and cymbals.
Snare rolls, cymbals and whistles ya
@@FuzzballRenakitty That's what I thought too. Like something a marching band would play at the Army-Navy game.
That audio.. I guess I like the micros better due to lack of said audio XD but the ports are all generally good.
Someone should make a hack of the arcade or NES version with the Java soundtrack/sound effects!
Would be interesting. There's already a hacked arcade rom with the C64 music...
Is the Strike series part of the 194X series? There are several games, and it’s confusing what are and aren’t part of the series
No, the Strike series is it's own thing. The Strike series is by Psykyo (if that's how it is spelt)
A classic game, it's a shame that a quite a few of the ports don't do it justice. The PS and Saturn ports look good, but if they are actually ports and not emulation, why didn't the developers/composers try to make the music sound like an actual marching band instead of retaining the 2600ish effects of the arcade music? Seems a little lazy. At least both the C64 and Java versions have original music (even if as ports they aren't very good), you seemed to like them enough to put them on your intro and outro music respectively
Yep, the Saturn and PlayStation versions are 100% ports.
13:01
I'd be interested 9in seeing the load times difference.
Also GOD THIS GAME'S SOUNFTRACK IS SO BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD
Hitboxes...
massive hit boxes in this game's case.
@@RetroCore Yup, the Speccy one.
1943 when?
And, yes, it was painful to listen...
The arcade original's soundtrack is definitely questionable, but the Famicom and Gameboy Color? Wow. So bad. I feel bad for anyone who bought the game. Funny to think Capcom were highly regarded for quality in those days. But I see Micronics is listed as being responsible for the Famicom version, and I can't say I'm a bit surprised by that. The computer ports were interesting to see. Too bad they all had significant issues.
Oh, Micronics? That would explain the extra level of crappyness on the audio.