Two things about this video I need to point out. First, as a couple of others have pointed out, Ken's Labyrinth doesn't use BUILD, it was a clone of the Wolfenstein 3D engine that Ken Silverman built from scratch in high school. He would go on to use what he learned from creating that engine, as well as seeing what Id was doing with Doom and even consult John Carmack a bit, to create BUILD; he even used a few rooms from KL E1M1 in "Ken-BUILD", a test game made to demonstrate its capabilities. But again, Ken's Labyrinth itself didn't use BUILD. Second, the time line of games is incomplete. Here's what you're missing as far as I can find: Rock'n Shoalin: Legend of the Seven Paladin 3D (1994), Witchaven (1995), Witchaven II: Blood Vengeance (1996), Redneck Deer Huntin' (1998), Extreme Paintbrawl (1998), Electric Highways (2015), and Skilander (2024). Those last two can be forgiven since they're free, niche, indie titles built on BUILD, but the others are at least somewhat infamous commercial titles for varying reasons.
@@warrax111Maybe it's even intentional ... I mean look at yt shorts with their obviously incorrect/incomplete/bs videos being pushed since being corrected/called out is engagement.
I mean... it DOES use Build, just not to fullest potential. Wolf3D did not use Doom engine, nor was it similar because Wolf3D engine could not have lighting, diagonal walls or varying ceiling/floor heights.
@jojotoofor9eight766 It doesn't use Build at all. Ken's Labyrinth had the same map limitations that Wolfenstein 3D did, and Ken only started writing the Build engine after Ken's Labyrinth was finished.
@regicorp6514 Wikipedia says says Ken Silverman created the Build Engine after he released Ken's Labyrinth. You need to provide a source if you want to be believed that KL used ANY form of the Build Engine.
Crazy that I people still use this engine. It's not particularly good. But it does old school fps games very well. Though you may be better off just using Unity or something.
Unity has higher requirements, worse licensing, and isn't free. Build Engine games give you that authentic retro gameplay and look. Not a good engine? How many have you made? How many copies did Duke3d sell back in the day? I'll wait.... It's not the tools or engine that makes the game, but the talent you have to make a game is what matters most.
@@TheCanelaFinatrue, IonFury looks ridiculously good, not bad game either. Just nothing comes close to the carnage that's served in Blood. Duke was probably and absolute blast too, but I played it years after it's premiere, after enjoying more modern classics like Unreal or HalfLife. Gold times.
@@123supporter Duke is an overrated snorefest. But it was the first to make it big. Compared with Blood and Shadow Warrior is bland. Try Shadow Warrior
Two things about this video I need to point out. First, as a couple of others have pointed out, Ken's Labyrinth doesn't use BUILD, it was a clone of the Wolfenstein 3D engine that Ken Silverman built from scratch in high school. He would go on to use what he learned from creating that engine, as well as seeing what Id was doing with Doom and even consult John Carmack a bit, to create BUILD; he even used a few rooms from KL E1M1 in "Ken-BUILD", a test game made to demonstrate its capabilities. But again, Ken's Labyrinth itself didn't use BUILD.
Second, the time line of games is incomplete. Here's what you're missing as far as I can find: Rock'n Shoalin: Legend of the Seven Paladin 3D (1994), Witchaven (1995), Witchaven II: Blood Vengeance (1996), Redneck Deer Huntin' (1998), Extreme Paintbrawl (1998), Electric Highways (2015), and Skilander (2024). Those last two can be forgiven since they're free, niche, indie titles built on BUILD, but the others are at least somewhat infamous commercial titles for varying reasons.
yea, typical amateurish video with zero research.
the youtube is swarmed by it.
@@warrax111Maybe it's even intentional ... I mean look at yt shorts with their obviously incorrect/incomplete/bs videos being pushed since being corrected/called out is engagement.
I fell asleep. Can you say that again?
ty
AMC TC also a Build game. It was a Duke Nukem mod, at first, but got rebuild to be it's own thing.
3:06 "Power Slave" on Saturn and PS1 powered by "SlaveDriver Engine". "Build Engine" PC only.
I´ve nearly studied the build engine map editor... had so much fun with own creations for Duke Nukem 3d... had such a great time with it :)
Ken's Labyrinth does *NOT* use the Build Engine any more than Wolfenstein 3D uses the Doom engine.
I mean... it DOES use Build, just not to fullest potential. Wolf3D did not use Doom engine, nor was it similar because Wolf3D engine could not have lighting, diagonal walls or varying ceiling/floor heights.
@jojotoofor9eight766 It doesn't use Build at all. Ken's Labyrinth had the same map limitations that Wolfenstein 3D did, and Ken only started writing the Build engine after Ken's Labyrinth was finished.
Worth mentioning as a prelude, but yeah.
Does use a primitive version of the Build Engine.
But still the Build Engine.
@regicorp6514 Wikipedia says says Ken Silverman created the Build Engine after he released Ken's Labyrinth. You need to provide a source if you want to be believed that KL used ANY form of the Build Engine.
Build engine, the mother of one of the most interactive FPS games of all time❤.
I honestly thought I knew all the build engine games... clearly I missed a couple!
Amiga's "Guru meditation" screens at 10:58!!! 😍😍
*Интересные игры на этом движке...*
Witchaven 1&2?
Duke Nukem 3D is one of my favorite games made by this engine, thanks for your support!! 💥💥
8:03:There you go,Atomic Heart`s predesceccor)
I remember having the first game as shareware
Ken labyrinth dosent really use the build engine
looks like wolfenstein to me...?
@@nugznmugz Its based off wolfenstein 3d
@@dozfoz123Nope, it was its own engine by Ken Silverman pre-dating Build.
@@grahamwilson4053 oh ok i just remember gim saying it was
Skilander is missing
Where is Witchaven?
Can you do about Unreal Engine 2?
Crazy that I people still use this engine. It's not particularly good. But it does old school fps games very well. Though you may be better off just using Unity or something.
Unity has higher requirements, worse licensing, and isn't free. Build Engine games give you that authentic retro gameplay and look.
Not a good engine? How many have you made? How many copies did Duke3d sell back in the day? I'll wait....
It's not the tools or engine that makes the game, but the talent you have to make a game is what matters most.
Imho Unity isn't good for retro fps either.
GZDoom and Quake engines are probably the best for this.
Where's Sin?
Sin isn't a build engine game, it's a modified Quake 2 engine game
only Blood matters, rest is kindergarden :)
Duke 3D, Shadow Warrior and Powerslave are all 90s classics. Get that smug shit out of here.
@pegasusactua2985 I knew I'll cause heartbreak and tears :)
Shadow warrior and Ion Fury are ok too. Ion Fury is actually topping the engine use. But yeah. Blood is another league
@@TheCanelaFinatrue, IonFury looks ridiculously good, not bad game either. Just nothing comes close to the carnage that's served in Blood. Duke was probably and absolute blast too, but I played it years after it's premiere, after enjoying more modern classics like Unreal or HalfLife. Gold times.
@@123supporter Duke is an overrated snorefest. But it was the first to make it big. Compared with Blood and Shadow Warrior is bland. Try Shadow Warrior