I’m glad you mentioned the replay option after arena fights. I used to love rewatching my fights too. I was thinking that was missing from the game the other day
Thanks for sharing this, left field but interesting, last mech game I was obsessed with was Zone of the Enders 2, this series seems like a deeper dive in the genre. Cheers
Agreed! I haven't enjoyed a mech game like this since Zone of the Enders. (In my opinion, 2 is the only one the first game was just a demo in my eyes 🤣)
One interesting thing with the engine and how it works is that since apparently everything is in meters, the ACs and other models are appropriately-sized when ported into, say, Elden Ring - Zullie the Witch's videos on it can really let you see how big some stuff is!
My one issue with the acs is that most kinetic weapons exist to generate it due to impact “Stun lock” has existed before but is wasnt a specific mechanic Early on in pvp especially the stun mechanic was heavily abused lol
I used to play AC on ps2 and ps3. Haven't been playing much the last 10 years. I got the game a month ago. Haven't played it much. But after seeing this video. I can't wait to play the game
I can understand your criticisms of the checkpoint system. At times it can feel like you're undermining the difficulty of missions by smashing your head at the same boss over and over rather than playing conservatively or strategically. As a person who isn't the best gamer in the world, I really like the checkpoint system because they let you access the garage. So you can switch up builds without going through the whole mission.
I think if they added the repair kit health to the total health multiplayer matches might be too long. While limiting missions. As for checkpoints, I'm glad I don't have to retry an entire mission to fight a boss. In older games sometimes the missions felt really short or the regular enemies felt way too easy. I watched ac1, played everything since ac2 except most of 5, last raven, formula front, nine breaker
I'm new to the series but so far I'm enjoying it tremendously. However i too think the range at which combat happens is very limited. Kiting and missiles are king, especially on builds that can actually fly non-stop which is another issue : *not enough parts, not enough utility.* It is definitely possible to make an AC that doesn't have to touch ground but the parts to do so are very few (2 or 3 at most). I get From Software didn't want to over-complicate things with that title but come on, The weapons that have fun concepts aren't good (container missile launcher, cluster missile launcher, etc) and there's only 3 RJ, 3TL and 2 quads!! and again : no long range weapons outside of missiles. Want to counter a flying missile boat? Too bad! if you don't know to rush it and kick its face you won't be able to snipe it with that dogshit FCS range, especially with those that are supposed to be specialized in long-range since they are downright unusable (the FCS breaks lock around 350m) The _'boss can melt my health by a 3rd'_ point is moot imho. If you're down to that and chose not to use your repair it's your fault, it is fair. After S ranking every mission, though, i too can see why checkpoints can be contentious. At least the environments are really good, it's really fun to outsmart an opponent between buildings and the environmental storytelling, as usual with From Software is perfect.
I think the game is pretty stellar for the most part. Though I wish there was a no checkpoints difficulty option. Still have some of the supply sherpas though. Also buff rifles some more.
One fun thing to do with kicks is interrupt melee attacks in pvp. I've kicked someone out of a pilebunker attack once. Of course if you miss that kick you get a pilebunker to the face. In regards to the checkpoint system I think it'd be better if it didn't heal you
I enjoyed AC6 a lot, and grinded to get all the achievements pretty much immediately. It is my personal GOTY. But after that I went back to the old ACs, which IMO do the mech fantasy part of AC much better than AC6. AC6 feels too much like a combo focused fighting game or something. I really disliked the emphasis on the stagger mechanic. Stagger has always been in AC, but it has been way smaller of a mechanic, and happened mostly just after getting hit by high damage weapons. The mechs also don't feel to have any weight, as they spin around instantly. Even in AC4A, where you could go absolutely insane with speed, much faster than in AC6, the mechs still felt a lot heavier and more "mech-like".
The feel is noticeably different, I get what you mean about the missing “weight” from previous games. As much as I love this game, I just want to go back and play ACFA and Silent Line now
I think that the repair kit mechanic and the overabundance of ammo damaged the game even more than what you are saying. A common AC 6 complaint that I've seen from new players is the difficulty gap between MTs and heavy units/bosses/ACs. I've always felt that the primary purpose of weak enemies was to be a resource drain. Yes, MTs are easy to defeat but the decisions a player makes for how they're engaged are, or were, core to the entire series. Are you going to take out that group of MTs with your limited and expensive ammo, draining important resources? Are you going to engage them with a plentiful and inexpensive option that might open you up to take damage, draining your AP resource? Or are you going to attempt to pass them by to save resources? Repair kits and ammo that rarely runs out takes away these gameplay decisions as well as much of the purpose of the easy enemies. It's no wonder why so many were confused by the easy MTs in AC6.
Thats a great observation, there used to be entire levels in previous ACs of just generic MTs but with how the level was designed they were a genuine threat. Can’t say the same for this one. Barely any thought goes into engaging them.
Mission accomplished. Well done, Raven!
I’m glad you mentioned the replay option after arena fights. I used to love rewatching my fights too. I was thinking that was missing from the game the other day
Very sad, but seems like something that wouldnt be too hard to add in a future update
Thanks for sharing this, left field but interesting, last mech game I was obsessed with was Zone of the Enders 2, this series seems like a deeper dive in the genre. Cheers
Agreed! I haven't enjoyed a mech game like this since Zone of the Enders. (In my opinion, 2 is the only one the first game was just a demo in my eyes 🤣)
One interesting thing with the engine and how it works is that since apparently everything is in meters, the ACs and other models are appropriately-sized when ported into, say, Elden Ring - Zullie the Witch's videos on it can really let you see how big some stuff is!
I’d love to fly one of these around in Elden ring lmao
All right you had me in that INTRO ! I am invested!!
My one issue with the acs is that most kinetic weapons exist to generate it due to impact
“Stun lock” has existed before but is wasnt a specific mechanic
Early on in pvp especially the stun mechanic was heavily abused lol
I havent even tried the PvP yet but I can imagine people had some pretty nasty stun lock combos
I used to play AC on ps2 and ps3. Haven't been playing much the last 10 years. I got the game a month ago. Haven't played it much. But after seeing this video. I can't wait to play the game
It’s a blast once you get into it!
I can understand your criticisms of the checkpoint system. At times it can feel like you're undermining the difficulty of missions by smashing your head at the same boss over and over rather than playing conservatively or strategically. As a person who isn't the best gamer in the world, I really like the checkpoint system because they let you access the garage. So you can switch up builds without going through the whole mission.
I think the changes they made with ac6 makes things more fun. I'm sure they'll add more things later
I think if they added the repair kit health to the total health multiplayer matches might be too long. While limiting missions. As for checkpoints, I'm glad I don't have to retry an entire mission to fight a boss. In older games sometimes the missions felt really short or the regular enemies felt way too easy. I watched ac1, played everything since ac2 except most of 5, last raven, formula front, nine breaker
I think the stagger system is a simpler version of all of these realistic things that you would need to manage
I'm new to the series but so far I'm enjoying it tremendously.
However i too think the range at which combat happens is very limited. Kiting and missiles are king, especially on builds that can actually fly non-stop which is another issue : *not enough parts, not enough utility.* It is definitely possible to make an AC that doesn't have to touch ground but the parts to do so are very few (2 or 3 at most).
I get From Software didn't want to over-complicate things with that title but come on, The weapons that have fun concepts aren't good (container missile launcher, cluster missile launcher, etc) and there's only 3 RJ, 3TL and 2 quads!! and again : no long range weapons outside of missiles. Want to counter a flying missile boat? Too bad! if you don't know to rush it and kick its face you won't be able to snipe it with that dogshit FCS range, especially with those that are supposed to be specialized in long-range since they are downright unusable (the FCS breaks lock around 350m)
The _'boss can melt my health by a 3rd'_ point is moot imho. If you're down to that and chose not to use your repair it's your fault, it is fair. After S ranking every mission, though, i too can see why checkpoints can be contentious.
At least the environments are really good, it's really fun to outsmart an opponent between buildings and the environmental storytelling, as usual with From Software is perfect.
I think the game is pretty stellar for the most part. Though I wish there was a no checkpoints difficulty option. Still have some of the supply sherpas though. Also buff rifles some more.
Rifles are in definite need of a buff, I loved the dual rifle builds in AC4/FA
The game makes a lot more sense when you realize the story is a spiritual successor to Bloodborne and the gameplay is a spiritual successor to Sekiro.
Guess that means I need to get around to playing Sekiro! Bloodborne had some really good worldbuilding
@@KennyRavelohighly recommend you do
One fun thing to do with kicks is interrupt melee attacks in pvp. I've kicked someone out of a pilebunker attack once. Of course if you miss that kick you get a pilebunker to the face.
In regards to the checkpoint system I think it'd be better if it didn't heal you
No stranger to pile bunker to the face lol
Yeah checkpoint system kind of irritates me but its a necessary evil
As far as the difficulty thing goes, the bosses do require attrition if you want the S rank.
Thats true, I’m trying to S-rank everything now and theres a handful I cant get higher than A on
I enjoyed AC6 a lot, and grinded to get all the achievements pretty much immediately. It is my personal GOTY. But after that I went back to the old ACs, which IMO do the mech fantasy part of AC much better than AC6.
AC6 feels too much like a combo focused fighting game or something. I really disliked the emphasis on the stagger mechanic. Stagger has always been in AC, but it has been way smaller of a mechanic, and happened mostly just after getting hit by high damage weapons. The mechs also don't feel to have any weight, as they spin around instantly. Even in AC4A, where you could go absolutely insane with speed, much faster than in AC6, the mechs still felt a lot heavier and more "mech-like".
The feel is noticeably different, I get what you mean about the missing “weight” from previous games. As much as I love this game, I just want to go back and play ACFA and Silent Line now
I think that the repair kit mechanic and the overabundance of ammo damaged the game even more than what you are saying. A common AC 6 complaint that I've seen from new players is the difficulty gap between MTs and heavy units/bosses/ACs. I've always felt that the primary purpose of weak enemies was to be a resource drain.
Yes, MTs are easy to defeat but the decisions a player makes for how they're engaged are, or were, core to the entire series. Are you going to take out that group of MTs with your limited and expensive ammo, draining important resources? Are you going to engage them with a plentiful and inexpensive option that might open you up to take damage, draining your AP resource? Or are you going to attempt to pass them by to save resources? Repair kits and ammo that rarely runs out takes away these gameplay decisions as well as much of the purpose of the easy enemies. It's no wonder why so many were confused by the easy MTs in AC6.
Thats a great observation, there used to be entire levels in previous ACs of just generic MTs but with how the level was designed they were a genuine threat. Can’t say the same for this one. Barely any thought goes into engaging them.
P r o m o s m
Best of all, 0 woke shit!!!