In anime, I've always found it interesting when detail is pushed to it's furthest with character shots. The furthest I've seen is 5 Shades per colour, so: Highlight, Base, Shadow 1, Shadow 2, Rim Light. It's really impactful, especially in dramatic anime.
When it comes to simply drawing a character in relatively the same style, especially in animation, it is something that a professional inevitably does over and over and over again hundreds if not thousands of times.
The “adding more detail in closeups” reminds me of those scenes in Flapjack, Ren and Stimpy, and Spongebob where the characters would suddenly get all painterly and realistic, albeit it’s done more tastefully here.
There are so many times I actually realize that I draw the cloth folds very differently when being a sakkan, but would simplify them when it comes to cuts with movement. Love your videos man!
OH! “Above an beyond to add extra detail that might not be on the model sheet” JUST LIKE THAT WATERFALL SHOT IN POCAHONTAS-when John Smith sees her for the first time, and we are shown how beautiful she really is, and the animators put these crazy beautiful details in her face for just a *few* seconds. And it works its magic. We the audience were given a glimpse of her beauty in a way we hadn’t seen before, and while she was already beautiful, the close up, the wind, and the music helps us fall in love with her as well. I might be taking this further and in a different direction than you intended, but I love that shot. xD❤
Chan is the savior of those who are learning Japanese style animation. There are really few Japanese animator YT out there, and this channel is by far the best one here.
This channel really make me see all animation in a new world ,at first I thought you need to draw all the frames to make them move but after learning , to u just draw them separately to make them move ,like a building Lego .thank you for your lesson
Dong, you're truly a master of your craft and make it look so easy! Thanks for the whole video, but the last part in particular where you show the smaller sized drawing and the cleanup process testing. It's great stuff!
This is something I’ve actually been struggling with, figuring out what to keep and what to discard when doing lower detail shots. Specifically when the hair and face are important with defining the character, simplifying has been pretty challenging
Hallo, i need to know how long the deadline to make 1 key frame and 1 shot of in-between, because i want to improve my skil to manage my time, hope u read and answer my question
Having the right amount of detail is one thing. But having a scene, where the first shot starts with a certain amount of detail, then cutting to a close up, and then cutting back to the original shot, but with a completely different amount of detail, is a whole another level of this issue. *cough cough* Yuru Camp Season 3 *cough cough*
Hey Dong! Do you think you could make a video about shorthands used in animation to drawing human body? I see a lot animators use different approaches and I would like to know if there's a right way or more commom way in the japanese industry. Btw, nice video! Really helpful as always
Hey Dong, your skill is really amazing. why don't you create a full course? since there is no "how to make anime animation course" in English anywhere online. that would be great for people to learn from A to Z. Thanks in advance.
The reason there isn’t any “how to make anime animation course” is because it’s no different from American animation. By that I mean they use the same principles as American animation. Learn how to actually animate first and then understand what makes anime get their feel. The way Japanese and American animators animate are different in styles but not in fundamentals.
Its cool to see that the cleanup brush is 2 pixels with no anti aliasing, as i tend to be most comfortable drawing with a simple aliased pen just like that, but just a tiny bit larger, because i usually work at a slightly larger resolution. Is there like a standard canvas size that you are supposed to work at when making Japanese animation?
Hard to sketch when animating. No line weight. An animator is more preoccupied with movement and aesthetics, not clean lines. Anyway, after the CU/IB and Colorist are finished the Lines are digitally altered by the Digital Compositor using special filters to make them look like the old Pencil/Photocopy lines of the old Traditional Cel animation.
A lot of Japanese anime studios work at a lower resolution for their digital art and then use scaling software in After Effects or similar programs to smooth them out. The reason of it is that it's much easier to color in with the aliased blocky lines than it is to use anti-aliased ones.
There is Set line thickness made by Character designer. The Close-up has thicker lines and the small ones has the thinnest lines. Usually, a set a A, B, C lines. Even the details have a specified line weight like the details on the irises of the eye or the eybrows… etc.
hi dong, have you completely shifted to CSP ? i know PS and CSP , should i take the time to learn animation on opentoonz or tahoma? or CSP covers everything needed??
hi dong, i can compositing and other about it and of course im expert on software like that. but i can't drawing... are you have a good idea about refrence or scene tracing dong to make our original clip? i really want to make an opening just for 1 minute. this is my dream from 9y.o... but whatever i try to draw, i just get simple knowledge about it like styling coloring shading, i can do that all. not for imagine or other like pose, consistant character and other... dong, maybe not only me as viewer can't draw, can you give some advice about refrence or tracing scane, so we just change the character of scene from clip other anime. or it's cheating? i just want to clear my dream since 9y.o
Animation is hard. What I do is I draw a weird stick person and then I draw the human over it and then after I’m done animating I add stuff that moves like hair or clothes
Yes but it requires a light table which is fairly cheap. extreme consistency is a must for paper animation and you’ll still need a software to scan everything
Do you get paid more if the shot needs extra detail? I mean animators are usually paid by the frame... so how does it work if there's extra detail needed?
They are for transparent sections (parts with no color added). For instance in the hair it would be the space between strands that's not actually hair. They do that so they don't accidentally color those areas.
I have some experience with Krita and it's fine for simpler animations but you may not want to use it if you want motion tweens or camera movemens in your animation.
@@hawshimagical I'm sorry for misleading. Krita does indeed support these types of features, they're just not as good compared to other programs in my experience. Also, there are many other free animation programs. I myself use OpenToonz.
@@hawshimagical I didn't mean to mislead and I'm sorry for doing so. There are many other free animation programs such as opentoonz that are better for animating than Krita.
@@hawshimagical I love krita. I use it myself. But, while it does SUPPORT motion tweens, I'd never do tweening in krita except if I had some kind of supercomputer. It's really laggy, crashes a lot, and also just doesn't work for me half the time. Much easier to do stuff like that in another free software, for example Davinci Resolve or Hitfilm Express. This is really not to say that Krita is bad, it's just good to realize the limitations of a software, what's easiest to do in-program and what's easier to do later in the production pipeline. As for camera movements, could you please tell me how that works in Krita? I'd love to know how to do it, it's bugging me to not be able to do camera work in the program. Again, I normally export and add camera work in Davinci Resolve, but it'd be nice if you could share how to do it in-program :D
I was wondering if you could provide insight to Mai Yoneyama's process for animation? (She has a livestream of her animating in CSP) Though, I was particularly interested in how to replicate the effects in her animations after the framing and coloring. Like for example in Toho Animation Colors music video, the effects are so so pretty. Whenever I pause on the video it seems to be so beautiful but I have no idea how it ends up at that point? You are very knowledgeable so I thought i'd ask!
In anime, I've always found it interesting when detail is pushed to it's furthest with character shots. The furthest I've seen is 5 Shades per colour, so: Highlight, Base, Shadow 1, Shadow 2, Rim Light. It's really impactful, especially in dramatic anime.
you make this look so easy and effortless lol
Probably
It kinda has to be effortless for people in the industry in order to keep up w the crazy time restraints
I mean,
if you draw and learn to a sertain point, its just gonna be like playing you know.
When it comes to simply drawing a character in relatively the same style, especially in animation, it is something that a professional inevitably does over and over and over again hundreds if not thousands of times.
Practice makes perfect 🤷♂️
The “adding more detail in closeups” reminds me of those scenes in Flapjack, Ren and Stimpy, and Spongebob where the characters would suddenly get all painterly and realistic, albeit it’s done more tastefully here.
There are so many times I actually realize that I draw the cloth folds very differently when being a sakkan, but would simplify them when it comes to cuts with movement.
Love your videos man!
OH! “Above an beyond to add extra detail that might not be on the model sheet”
JUST LIKE THAT WATERFALL SHOT IN POCAHONTAS-when John Smith sees her for the first time, and we are shown how beautiful she really is, and the animators put these crazy beautiful details in her face for just a *few* seconds. And it works its magic. We the audience were given a glimpse of her beauty in a way we hadn’t seen before, and while she was already beautiful, the close up, the wind, and the music helps us fall in love with her as well.
I might be taking this further and in a different direction than you intended, but I love that shot. xD❤
Always wondered how animators can draw and cleanup details from such small drawings its actually incredible
Chan is the savior of those who are learning Japanese style animation. There are really few Japanese animator YT out there, and this channel is by far the best one here.
The way you break down these topics is so easy to understand as always!!
Your videos always come at the right moment when I need it
As an artist wanting to get into manga and animation, I don't think I've found a more helpful channel on a somewhat niche skill, kudos man
This channel really make me see all animation in a new world ,at first I thought you need to draw all the frames to make them move but after learning , to u just draw them separately to make them move ,like a building Lego .thank you for your lesson
Super helpful knowledge. Thanks Sir Dong!
Thank you Dong. Always useful info from you here.
Dong, you're truly a master of your craft and make it look so easy! Thanks for the whole video, but the last part in particular where you show the smaller sized drawing and the cleanup process testing. It's great stuff!
Your videos are an interesting little peek into the anime side of animation, always a great watch
This is something I’ve actually been struggling with, figuring out what to keep and what to discard when doing lower detail shots. Specifically when the hair and face are important with defining the character, simplifying has been pretty challenging
thanks man
I wanted to learn animation because of your videos you are my inspiration
Hallo, i need to know how long the deadline to make 1 key frame and 1 shot of in-between, because i want to improve my skil to manage my time, hope u read and answer my question
I mean how long to make key frame for one shot
Please make a video on how to read a storyboard
Yes please
Yesssss❤
Having the right amount of detail is one thing. But having a scene, where the first shot starts with a certain amount of detail, then cutting to a close up, and then cutting back to the original shot, but with a completely different amount of detail, is a whole another level of this issue.
*cough cough* Yuru Camp Season 3 *cough cough*
I can’t tell where my man learned English to get that inflection, perhaps from a gameshow host or infomercials, dunno, but I appreciate this contact
Thank you 😄
Hey Dong! Do you think you could make a video about shorthands used in animation to drawing human body? I see a lot animators use different approaches and I would like to know if there's a right way or more commom way in the japanese industry.
Btw, nice video! Really helpful as always
Hey Dong, your skill is really amazing. why don't you create a full course? since there is no "how to make anime animation course" in English anywhere online. that would be great for people to learn from A to Z. Thanks in advance.
The reason there isn’t any “how to make anime animation course” is because it’s no different from American animation. By that I mean they use the same principles as American animation. Learn how to actually animate first and then understand what makes anime get their feel. The way Japanese and American animators animate are different in styles but not in fundamentals.
@@HiHi-oc3gh Thanks a lot for letting me know I appreciate it.
You worked on To Love-Ru?
I see, you're a man of culture as well
Gracias doung chan eres mi maestro
please make a video on how to make a room background and set our character in that room.
Its cool to see that the cleanup brush is 2 pixels with no anti aliasing, as i tend to be most comfortable drawing with a simple aliased pen just like that, but just a tiny bit larger, because i usually work at a slightly larger resolution. Is there like a standard canvas size that you are supposed to work at when making Japanese animation?
what does the little x mean under the character before you do the shading?
why didn't you just draw in the 144 dpi with aliasing at the start instead? or is this a bad habit?
Hard to sketch when animating. No line weight. An animator is more preoccupied with movement and aesthetics, not clean lines. Anyway, after the CU/IB and Colorist are finished the Lines are digitally altered by the Digital Compositor using special filters to make them look like the old Pencil/Photocopy lines of the old Traditional Cel animation.
I thought dpi only used for prints and not something digital?
A lot of Japanese anime studios work at a lower resolution for their digital art and then use scaling software in After Effects or similar programs to smooth them out. The reason of it is that it's much easier to color in with the aliased blocky lines than it is to use anti-aliased ones.
How does this work with line thickness and weight? Do the lines stay at a consistent size or do they get smaller, when the character gets smaller?
There is Set line thickness made by Character designer. The Close-up has thicker lines and the small ones has the thinnest lines. Usually, a set a A, B, C lines. Even the details have a specified line weight like the details on the irises of the eye or the eybrows… etc.
Can you make a tutorial About right way of using timing chart please?
hi dong, have you completely shifted to CSP ?
i know PS and CSP , should i take the time to learn animation on opentoonz or tahoma? or CSP covers everything needed??
Really good tutorial. What is the brush you use in this video?
What brush do you use? I’m struggling to find one that looks as good as the one you are using.
thankyou for the video
great video
hi dong, i can compositing and other about it and of course im expert on software like that. but i can't drawing... are you have a good idea about refrence or scene tracing dong to make our original clip? i really want to make an opening just for 1 minute. this is my dream from 9y.o... but whatever i try to draw, i just get simple knowledge about it like styling coloring shading, i can do that all. not for imagine or other like pose, consistant character and other... dong, maybe not only me as viewer can't draw, can you give some advice about refrence or tracing scane, so we just change the character of scene from clip other anime. or it's cheating? i just want to clear my dream since 9y.o
i wanna animate but i still cant draw
I also wanna animate but it takes a while for me to draw. First you should master drawing the thing you want to animate from every angle.
Animation is hard. What I do is I draw a weird stick person and then I draw the human over it and then after I’m done animating I add stuff that moves like hair or clothes
thanks for tips.... alwasy back see your conten
Can i animate with printer paper? I can't afford animation paper or a tablet
Yes but it requires a light table which is fairly cheap. extreme consistency is a must for paper animation and you’ll still need a software to scan everything
@@edwingarcia8302 thank you for responding, this pushed me to try animating
My vegeta animation was animated with printer paper only! It is really doable.
Do you get paid more if the shot needs extra detail? I mean animators are usually paid by the frame... so how does it work if there's extra detail needed?
Which app you use to animate your frames?
great video, can i ask what are the red Xs for?
They are for transparent sections (parts with no color added). For instance in the hair it would be the space between strands that's not actually hair. They do that so they don't accidentally color those areas.
can anyone pls tell me what the x marks means on 6:16 ...Ive been dying to find out for a very long time
It means places where you do not fill in colour and leave it transparent. It's used because it looks like a place to add colour fill.
Wow
How do you find the krita as animation software ?
I have some experience with Krita and it's fine for simpler animations but you may not want to use it if you want motion tweens or camera movemens in your animation.
@@mk-la krita supports both of those. please dont mislead people away from using good free alternatives.
@@hawshimagical I'm sorry for misleading. Krita does indeed support these types of features, they're just not as good compared to other programs in my experience. Also, there are many other free animation programs. I myself use OpenToonz.
@@hawshimagical I didn't mean to mislead and I'm sorry for doing so. There are many other free animation programs such as opentoonz that are better for animating than Krita.
@@hawshimagical I love krita. I use it myself. But, while it does SUPPORT motion tweens, I'd never do tweening in krita except if I had some kind of supercomputer. It's really laggy, crashes a lot, and also just doesn't work for me half the time. Much easier to do stuff like that in another free software, for example Davinci Resolve or Hitfilm Express.
This is really not to say that Krita is bad, it's just good to realize the limitations of a software, what's easiest to do in-program and what's easier to do later in the production pipeline.
As for camera movements, could you please tell me how that works in Krita? I'd love to know how to do it, it's bugging me to not be able to do camera work in the program. Again, I normally export and add camera work in Davinci Resolve, but it'd be nice if you could share how to do it in-program :D
what pencil do you use to make rough animation ?
アニメーター専用リアル風鉛筆 社内の人監修版
content id: 1728670
clip studio assets
@@lima88726 thank's man really appreciated
❤
❤❤
What nose?
thanks bro ❤❤❤
First
Make more Opentoonz Animation tutorial vote ➡️
I was wondering if you could provide insight to Mai Yoneyama's process for animation? (She has a livestream of her animating in CSP) Though, I was particularly interested in how to replicate the effects in her animations after the framing and coloring. Like for example in Toho Animation Colors music video, the effects are so so pretty. Whenever I pause on the video it seems to be so beautiful but I have no idea how it ends up at that point? You are very knowledgeable so I thought i'd ask!
Great video 🎉