This tool cuts time spent drawing in-betweens by half

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Check out this tool that can cut down your time spent in-betweening by half!
    If you want to inquire about it, because email us at info.sakugaprototype@gmail.com
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ความคิดเห็น • 242

  • @DongChang
    @DongChang  11 หลายเดือนก่อน +113

    Thanks to everyone that signed up to test the tool! We have to manually create your login credentials, so check your email, including your spam folder if you haven't received your login info.

    • @ManuMercurial
      @ManuMercurial 11 หลายเดือนก่อน +8

      Just sent an email. Incredibly excited to test this out!! It could truly be a life saver tool.
      Thanks for allowing other artists to test it!
      Best of luck with the development!

    • @FelixTheAnimator
      @FelixTheAnimator 11 หลายเดือนก่อน +1

      I dnt get an email... I suppose I didn't make the cut?

    • @openvgc
      @openvgc 11 หลายเดือนก่อน

      I sent an email and haven't gotten a response yet, I want to try it😊

    • @GugartsAnimations
      @GugartsAnimations 10 หลายเดือนก่อน +5

      Just sent an email. I had the opportunity to be a beta tester on the software called Cacani, which also has a similar proposal.
      It would be a great pleasure to be able to contribute in some way with my experiences, thank you in advance.

    • @openvgc
      @openvgc 10 หลายเดือนก่อน

      ​@@GugartsAnimationsHave you become a cacani beta version tester? There has been no news about cacani for over two years, can you show some feature demo videos about it?

  • @razvan7355
    @razvan7355 11 หลายเดือนก่อน +311

    Don't stop making these videos,people that want to animate get super inspired by your videos and you are kind of the light in the dark,no one is making videos while they are already in the industry. This is next level credibility,quality,and advice. Keep it up brother,good work.

  • @konquistadorz
    @konquistadorz 10 หลายเดือนก่อน

    ive been dreaming of something like this

  • @AnilNai-ju4mw
    @AnilNai-ju4mw 11 หลายเดือนก่อน

    I ve learnt a lot about making anime. Thanks

  • @ajadavis2000
    @ajadavis2000 9 หลายเดือนก่อน

    if an average episode has:
    4000-8000 drawing…
    drawings take between 10 min to 1 hr
    drawings cost about $2-$4
    avg time range: 40k min (27 days) to 8000hr (333 days)
    cost: $8k to $32k
    i feel like time may be slightly over estimated and cost might be underestimated here? ive heard it takes 250-450k cost for an episode.. i know in betweens arent the whole cost, but i thought they were a good deal of the cost.
    any idea how many NON in between drawings there are?

  • @eloylopez8929
    @eloylopez8929 10 หลายเดือนก่อน

    Is there a tool like this for coloring animations?

  • @NoahAllston
    @NoahAllston 9 หลายเดือนก่อน +61

    I’m a professional inbetweener at a Japanese studio and I would like to express my opinion on this.
    I think this might be a good thing for very simple cuts meant for independent projects, with little to no budget and who can’t hire someone to do all the inbetweens they might need. However it’s definitely not usable for more complicated cuts, specially for big productions. It seems to fill simple spaces between lines but stuff like walking cycles, flowing hair, characters turning around, jumping, and other stuff wouldn’t be doable the way the tool works.
    And I don’t think this tool should even replace simple cuts in bigger productions or in the studio scene because those simple cuts are usually given to new inbetweeners to train douga skills, which are incredibly useful when they eventually go onto become genga and LO. It’s a shortcut yes, but I don’t think this should by any means become industry standard. I have already seen what no douga (in betweener) experience does to animators, I’ve handled horrible genga and LO with no regard for how the inbetweening for the scene will be done, badly timed stuff, messed up timesheets, etc etc. This is only attained by working on inbetweening when you first start animating, and it should not disappear or the industry will just keep creating inexperienced LO/genga artists, destroying the basis for a good anime and making the process more difficult for everyone else.
    Cacani already tried doing this before and it didn’t work, I believe it has its place but I don’t think it should be promoted as a tool that will actually reduce everyone’s inbetweening time in half when its not applicable for most cuts.

    • @yaosanemi
      @yaosanemi 8 หลายเดือนก่อน +4

      I love this comment. A lot of people don’t seem to realize that in the long run AI is going to prevent future animators from being made.

    • @zoro-i8u
      @zoro-i8u 8 หลายเดือนก่อน

      great comment, i like hearing from those who are experienced. but how do you suggest inbetweening be sped up?

    • @NoahAllston
      @NoahAllston 8 หลายเดือนก่อน +6

      @@zoro-i8u Hire more people, or hire experienced inbetweeners who work faster.
      There are also a lot of inbetweening companies in China that can do a whole episode’s worth of inbetweens in one or two days because of the amount of employees they have. Quality isn’t exactly the best but most anime studios use their services to meet deadlines anyway so if one prioritizes speed over quality that’s the way to go.
      Besides from that the other answer I have is that there are things that can’t be “sped up” if you want quality animation, it’s all part of a process that takes time and effort, and there’s nothing wrong with that.

    • @zoro-i8u
      @zoro-i8u 8 หลายเดือนก่อน +1

      ​@@NoahAllstonHow many employees do those companies have? To do an episode worth (about 4-8k+ drawings) they must have tons of people.
      I agree on the rest though.

    • @NoahAllston
      @NoahAllston 8 หลายเดือนก่อน +2

      @@zoro-i8u Not sure how many but from what I heard they usually work 24h a day divided into different shifts. I looked it up and one of the first results shows one of those studios can do up to 5000 in betweens in 24h which would definitely be enough for an average TV anime episode.

  • @Kerradia
    @Kerradia 10 หลายเดือนก่อน +128

    it's always exciting to see this kind of technical improvement in animation, but it always worries me that it just helps studios to make more money and never helps animators to have a better quality of life at work. we animate much faster than before, but the pace has never been so intense.

    • @yuriikutsuki4269
      @yuriikutsuki4269 10 หลายเดือนก่อน +25

      For real, those fuckers will just find it as an excuse to make more anime and still count our hours outside of working hours as working hours too. We are so underpaid as is, every sheets have different difficulties, it’s unfair to make them all $4 each. From where I’m from, $4 in the local currency isn’t even enough to afford a meal. Their currency (Japan) is much higher than us yet they simply change the $ sign to our local currency. Now they reduced our basic salary too because the local government makes it an obligation for all companies to pay overtimes.

    • @rubyy.7374
      @rubyy.7374 10 หลายเดือนก่อน +6

      The way I see it, if something like this makes animation easier to make, MORE animations can be made, and any displaced animators will be able to work on those.
      The technology thing is a headscratcher though. The only technology I can think of that has screwed over 2D animators is CGI, and that’s because corporations twisted it into a replacement for 2D instead of a way to assist it… But I guess that’s your point, isn’t it? Nobody thought that 3D and 2D would end up colliding, yet here we are. ☹️

    • @phantom-ri2tg
      @phantom-ri2tg 9 หลายเดือนก่อน +2

      I imagine long term it will bite the companies. These things make it more practical for indie companies to rise up.

    • @jilliancrawford7577
      @jilliancrawford7577 5 หลายเดือนก่อน

      This! Yesterday's idea of sakuga is tomorrow's idea of bare minimum standard and that isn't always a good thing. I've brought up the point that improving technology can sometimes mean bigger expectations and harder pressure on animators to an ex once and he literally said "so you hate quality then?" I guess he thinks "prettier" animation is worth the suffering of human artists. I guess I do then because I would "settle" for animations of "less quality" if it meant the artists were treated like humans and got to live their lives.

  • @braziliandutchy6170
    @braziliandutchy6170 11 หลายเดือนก่อน +87

    This tool is very promising. Personally I use Blender's grease pencil interpolation tool for automatic inbetweening of line work. Its the closest available option to my knowledge of another software you might not have heard of: Houdoo by Les films du poisson rouge.
    That one is worth looking in to aswell.
    It works a bit different. With linking strokes on seperate frames it then inbetweens. Sadly I'm not sure if it is available for personal licenses.

    • @derock4art608
      @derock4art608 11 หลายเดือนก่อน +10

      Cacani does stroke order tweening and auto colouring frames. Been around for 10 years; Trigger and David Productions (Jojo) use it

    • @yezzzsir
      @yezzzsir 11 หลายเดือนก่อน +1

      I'm learning animation in Blender grease pencil as well. I haven't used the interpolation tool for inbetweening like others but I would love to see a peg shift & trace option in there at some point if there isn't a way to do that already.

    • @zoro-i8u
      @zoro-i8u 8 หลายเดือนก่อน

      @@derock4art608 Wait, how do you know David Productions uses it on Jojo? Do you know anything else about how they make JJBA? It's a favorite anime of mine, and I can't find anything on their animation process. Thank you!

    • @derock4art608
      @derock4art608 7 หลายเดือนก่อน

      @@zoro-i8u You will see the credit to Cacani on the anime credits. They list something like "inbetween help with the power of Cacani" in the credits near the end. At least back on the 2012 Jojo credits for the first 2 seasons had this credited properly. That is how I learned of the name of the program but only started using Cacani at the tail end of 2022.

    • @derock4art608
      @derock4art608 7 หลายเดือนก่อน

      @@zoro-i8u Cacani has a list of credits on their site too. I believe Trigger uses them a ton. I've used Cacani for fight scenes stuff since I hate tweening but I love animating haha
      You just gotta be smart about how you break up your drawings and how and where you can cheat some tweens between key drawings with a minor pop.
      But yeah, Jojo's credits opened my eyes. Their designs were pretty detailed so it is no wonder they needed the additional help, especially before they knew it would be a successful anime run.

  • @userunfriendly9304
    @userunfriendly9304 11 หลายเดือนก่อน +37

    this basically turns in-betweening into a much simpler data processing job, but I am curious how it will work for larger motions. I feel like the math must get really difficult as the difference between keys grow.

    • @NonJohns
      @NonJohns 10 หลายเดือนก่อน +21

      Yeah I don't think those more dramatic motions should be left to automation anyway
      I assume you _can_ key frame it in such a way that you can appeal to the algorithm, but it looks like this is mostly for the boring stuff like a character pulsing up and down

    • @randomyt5358
      @randomyt5358 8 หลายเดือนก่อน

      Bro trust me the inbetweening he shows in the above video, can be done a lot faster and easier using just two of the opentoonz vector tools 😂

    • @jilliancrawford7577
      @jilliancrawford7577 5 หลายเดือนก่อน

      It may depend on what it is. Inbetweens with a lot of drastic changes are done as smear frames while something like this seems to be on the opposite end of the spectrum in including an inbetween with very little change to smooth the motion. I would imagine there could be a half-and-half where lines are moved at their adjustment point but more drastic elements can be drawn in normally.

    • @jilliancrawford7577
      @jilliancrawford7577 5 หลายเดือนก่อน

      ​@@randomyt5358 Maybe so, but the studio having him work with this program may have particular rules or policies about what softwares they can and can't use for whatever reason. I imagine it's like how Gamefreak likes to (supposedly) develop their own game engine to make their pokemon games so they don't have to give a percentage of royalties to pre-existing engines. Even if another program is better for the job, the studio may have their reasons to make their own for their exact needs--he said it was still in development and there's a possibility there are more features he didn't show off too. I'm just saying we don't know the full details of why he's using this one over something like toonboom.

    • @userunfriendly9304
      @userunfriendly9304 5 หลายเดือนก่อน

      @@jilliancrawford7577 I'm still curious what it would look like if it tried to do a giant movement.

  • @MoonDoggie
    @MoonDoggie 11 หลายเดือนก่อน +10

    this tool looks awesome, most of the time i just won't give myself time for inbetweens when i animate and just settle for something very choppy - but this could change that!! Really looking forward to see how this progresses :)

  • @foxygrin
    @foxygrin 10 หลายเดือนก่อน +15

    A great example of AI image generation actually being used as a tool instead of mass art theft disguised as a 'tool'! As an indie animator I'd love to make the workload just that bit more doable : )

  • @romeuportovedo9932
    @romeuportovedo9932 11 หลายเดือนก่อน +6

    While the software is interesting and may speed up the production workflow, I think it would have been important to note the effect this software and many like it (i.e Cacani) may have on the profession of inbetweening itself. While inbetweening is an intensive and time consuming process, is it not also an important part of training future key animators? Does this not rob future key animators of crucial training in understanding the basic mechanics of animation? Technology applied to art is fantastic when it allows the artist to focus more on the art, and inbetweening is certainly a more tedious and less artistic step in the animation process; However, if it is an important part of learning how to be a proper animator then we should be cautious about software's implementation in the current workflow. If it does become standard practice to utilize this type software, we should be discussing how future key animators are to be trained. Given the state of the current animation industry, and its aversion to training in general outside of certain studios, I can't help but to be pessimistic about the software's effects on the industry. There seems to already be a a dip in the quality of Layouts in anime due to lack of training and other factors. if we substitute the inbetweening phase with this software key animators may be even more helpless in producing quality work in the future. It's also concerning when it's studios' and producers' goal to produce as much anime as possible, and this software may give studios even more motivation to shorten schedules.

  • @thexenoist3493
    @thexenoist3493 11 หลายเดือนก่อน +11

    I see tools like this being revolutionary for indie animation but for studio projects it will most likely cause marginal increase in quality and/or more productions.
    While this will devalue each individual frame that's not necessarily a bad thing as each individual animator would be able to produce more frames for the same effort so a horizontal change in regards to quality of life.
    So overall I'm feeling optimistic about this tool if it can improve animation quality without further negatively effecting animators lives. There's potential for pipeline changes because of it that can screw people over but the boon for indie animation it could provide still has me leaning positively towards it.

    • @derock4art608
      @derock4art608 11 หลายเดือนก่อน +4

      It's been around with Cacani for 10 years. Used on 2012's Jojo's Bizarre Adventure. It is a robust tool for auto tweening, cleanup, and colour.

  • @ZCoreStudio
    @ZCoreStudio 11 หลายเดือนก่อน +7

    this is how A.I should be from the start.
    fill the gaps in between keys, not replace artists.

    • @natsukaze5799
      @natsukaze5799 11 หลายเดือนก่อน +8

      Inbetweeners are artists too, and it's typically how new animators learn their craft. We need to be careful, even with stuff like this.

    • @ZCoreStudio
      @ZCoreStudio 11 หลายเดือนก่อน +1

      @@natsukaze5799 I agree, this is how typically we start with. inbetween artists will always be in demands since they add the human touch with flaws lines

    • @QdnbdbIeuegr
      @QdnbdbIeuegr 10 หลายเดือนก่อน

      ​@@natsukaze5799the most important step with generative AI is outlawing training AI on peoples work without permission.

  • @EmiliaHoarfrost
    @EmiliaHoarfrost 11 หลายเดือนก่อน +9

    Hype for this to be generalized to softwares like Fire Alpaca or Krita, even if it takes a few years or so. Has the potential to leverage AI to greatly enhance the diversity of working in animation (boredom contributes to burn-out, I think), or to help amateurs like me to animate even more at less human cost.

  • @TimothyCHenderson
    @TimothyCHenderson 10 หลายเดือนก่อน +7

    Glad someone is working on this. Not sure why there hasn't been a solution to the in-betweens issue as solving it could easily free the industry up by getting more animators drawing keys. Could easily be the beginning of a new age of hand drawn animation.

    • @jilliancrawford7577
      @jilliancrawford7577 5 หลายเดือนก่อน

      I really hope so! Nothing against 3D animation, I just personally like the style and techniques of 2D animation better, so I hope it stays alive as long as possible!

  • @mrzokrym4748
    @mrzokrym4748 10 หลายเดือนก่อน +2

    I'd be very curious to try this. Have you used Cacani? It does automatic inbetweens with little cleanup needed, though you'll need to draw it all in the program.

  • @essgamer14
    @essgamer14 11 หลายเดือนก่อน +2

    All the process remember me a bit of Cacani, personaly to me its more effective if the software can create some clean sketck and after that we do the final line. Making all the correction take a lot of time to me, because of that i don't use cacani anymore.

  • @Zenzuke
    @Zenzuke 10 หลายเดือนก่อน +1

    What's the difference between this and CaCaNi?

  • @operalgray
    @operalgray 10 หลายเดือนก่อน +1

    Waiiiit. Whats the tool?? Is it opentoonz or is there something else?

  • @Shadows_Inc
    @Shadows_Inc 11 หลายเดือนก่อน +139

    Paint Tool SAI had a nice feature I wish more programs had, where you could make an ink layer and it made it so your lines were fully modular. You draw the lines, with line weight from your tablet and everything, and it not only gives you the vector style manipulation points, but also allowed you to mess with the line weight and taper, all while still in rastor, rather than vector. It was a great layer tool for production art or ad poster art, allowing you that small extra bit of control to get things exactly how you want them.

    • @nofuturo
      @nofuturo 11 หลายเดือนก่อน +36

      Clip Studio Paint also has the same thing. There's even a vector line eraser that works the same way as the cutter tool in ToonBoom Harmony

    • @janarose8179
      @janarose8179 11 หลายเดือนก่อน +6

      paintoolsai is my main drawing program.. I wish it got gradiant maps and a timeline.. it would be hella greatest tool

    • @Shadows_Inc
      @Shadows_Inc 11 หลายเดือนก่อน +6

      @@nofuturo SAI has the eraser as well, but yeah I prefer Clip Studio. I'm just saying if SAI had those functions, there's really no excuse that other programs don't.

    • @Shadows_Inc
      @Shadows_Inc 11 หลายเดือนก่อน +4

      @@janarose8179 You're better off, baked in gradients never look good. They always end up looking like 2003 Flash animations. It's much better to learn how to color blend and do them yourself.

    • @drawnsequence
      @drawnsequence 11 หลายเดือนก่อน +10

      @@Shadows_Inc Gradient *Maps* are not the same as simple gradients. They're a correction tool that's widely used by professionals to color correct and gamut change as well as colorize grayscale images. If you've never used Gradient Maps, they're like modern magic.

  • @makoisking
    @makoisking 10 หลายเดือนก่อน +3

    This is really cool! I think soon every studio may have a computer assisted inbetween software.

  • @kimitohanahala8674
    @kimitohanahala8674 11 หลายเดือนก่อน +1

    Get ready for mfs calling this tool a "cheat"

  • @kreativeforce532
    @kreativeforce532 9 หลายเดือนก่อน +2

    i think everyone should
    reach out

  • @ClintsGrievances
    @ClintsGrievances 11 หลายเดือนก่อน +1

    How is this different from cacani?

  • @Avefector
    @Avefector 11 หลายเดือนก่อน +4

    What's the name of this program?

    • @MASJYT
      @MASJYT 11 หลายเดือนก่อน +3

      Important detail that I can't believe he didn't mention XD

    • @Avefector
      @Avefector 11 หลายเดือนก่อน

      @@MASJYT IKR? It's only fair to name the tool so that more people can learn about it.

  • @filthyfries6256
    @filthyfries6256 11 หลายเดือนก่อน +37

    This is a great tool if you are doing animations independently. As for real production work, I wouldn't personally use it because studios usually have specific requirements for douga output, like line thickness AA or non-AA, clip file with vector layers, line withe pressure on, dpi change etc. I hope they collaborate wit CLIP studio because switching software too often is such a pain.
    fyi: I'm actually trained and working as douga-man currently

    • @DaVinc-hi7hd
      @DaVinc-hi7hd 10 หลายเดือนก่อน

      isn't what you saying can be done in rastor files ?

    • @sirirond1990
      @sirirond1990 10 หลายเดือนก่อน

      fyi: the op is a professional working on the anime industry in japan, I bet he knows what it can and cant be done

    • @filthyfries6256
      @filthyfries6256 10 หลายเดือนก่อน +1

      @@DaVinc-hi7hd from what i gather from the video, currently the software messes up with the line by converting it again to vector. trust me when i say it gets messier if there is something like gosei and kumi thrown in the cut

    • @DaVinc-hi7hd
      @DaVinc-hi7hd 10 หลายเดือนก่อน

      @@sirirond1990 I know he is a "professional working on the anime industry in japan".
      I was just stating the obvious, so that I too can get more insight from him, or someone else.
      Thanks for your input though.

    • @DaVinc-hi7hd
      @DaVinc-hi7hd 10 หลายเดือนก่อน

      @@filthyfries6256 I trust you :P . I think I might have to watch the video again to get better understanding. Thanks for the reply.

  • @rmt3589
    @rmt3589 11 หลายเดือนก่อน +2

    Looks amazing! I'll look into it at a future date.

  • @tex7822
    @tex7822 11 หลายเดือนก่อน +4

    When the world needed him the most, he returned...

  • @salman.dprince
    @salman.dprince 5 วันที่ผ่านมา

    Hi Dong! please make the video where you colored you animation in opentoonz!

  • @Andnow3
    @Andnow3 11 หลายเดือนก่อน +3

    Do you have paid version videos of post production? Mr. Dong

  • @therrfuin7897
    @therrfuin7897 10 หลายเดือนก่อน +1

    reminds me alot of Cacani's auto inbetween function, seems really cool

  • @Klemeron
    @Klemeron 10 หลายเดือนก่อน

    seems like it's using basic interpolation to take some manual labour out of the tweening process which might be promising (and a wonder it hasn't been utilized yet), but i don't see this working in about 40% of use-cases. as in the old Richard Williams water drop example, a perfect middle-point between two frames doesn't work in many scenarios.

  • @alibiglou9306
    @alibiglou9306 11 หลายเดือนก่อน +3

    I'd really like to know what advantages this tool has over similar interpolation tools from different software, like the one in opentoonz for example

  • @tobyeglesfield4403
    @tobyeglesfield4403 11 หลายเดือนก่อน +1

    why so many control points on the lines?

  • @rjanimations
    @rjanimations 11 หลายเดือนก่อน

    I support this so much! glad you are part of the development of this tool! Ill reach out and see if there is anything i could help with as an animator. Even testing and some suggestion may help you in any way

  • @MatthewDavidson-ek6xw
    @MatthewDavidson-ek6xw 3 หลายเดือนก่อน

    Chang, I would rather use VPaint to generate in between frames
    th-cam.com/video/Xk1_CugdytI/w-d-xo.html
    just like VideoCel from 1977-1979
    th-cam.com/video/RNpGXeMkaIQ/w-d-xo.html

  • @bkgraphs1810
    @bkgraphs1810 11 หลายเดือนก่อน +3

    I'm pretty sure that with your skills you can speed up this technique in Moho. It has all these vector features, totally animatable like in AE, with onion skins, FbF layers + incredible bones system and actions

  • @ОльгаФролова-ж1щ
    @ОльгаФролова-ж1щ 10 หลายเดือนก่อน

    Hi. Thank you very much for your videos! Can you please write what monitor you are using? inch? 1920х1080? 2560x1440? 3840 x 2160? (or what model monitor?) scaling 100%? (150? 200?%) 60hz? Thank you!!! :)

  • @AephVeyniker
    @AephVeyniker 5 หลายเดือนก่อน

    Grease pencil has great interpolation, open toonz randomly messes things up with inbetweening.

  • @jonmichaelgalindo
    @jonmichaelgalindo 5 หลายเดือนก่อน

    Your skill on display here being able to read that spaghetti of lines is the real magic, but this is excellent. ❤ What you really need is to train a diffuser to guess the inbetweens. That's the only way you'll get 3d stuff like a head turning toward the viewer. A finetune of stablecascade should work imo; it has a really solid understanding of form and of lineart.

  • @jilliancrawford7577
    @jilliancrawford7577 5 หลายเดือนก่อน

    I am used to drawing lines and lineart as regular raster layers. Any time I've tried converting them to vectors to have adjustable points, there are too many to be any more convenient. However, I struggle with trying to make lineart as vectors with adjustable points from the start (as they should be done with this technique) because I feel like the lines aren't drawn as fast or come out as natural or beautiful. It leads me to struggle with either lines thay I like and too many adjustable points or a manageable amount of adjustable points but a line I feel is lacking.
    Is it a matter of patience and getting used to it or something else?
    Clip Studio Paint has a similar feature as this program where the points allow for movng lines and even adjusting lineweight, brush/tool, and so-on as a vector.

  • @04_muhammadfadlyarofah86
    @04_muhammadfadlyarofah86 11 หลายเดือนก่อน +2

    nice video bro. I hope you continue to create and discuss this work, and can inspire many people to become animators. I support you bro to be able to continue making videos

  • @AccuserAnimations
    @AccuserAnimations 4 หลายเดือนก่อน

    For beginners I would recommend drawing all in-between it helps to develop your skills and understanding of anothomy

  • @kungfuremix
    @kungfuremix 10 หลายเดือนก่อน +2

    I think you said it perfectly with "Always interested in learning new things about the animation process". You can be a professional or could be a beginner just trying to find out better ways to improve and make better choices in an animation production pipeline. Also just to have a general educational idea on how animation work which is fantastic! Please keep up the good work!

  • @michaelshiaochen898
    @michaelshiaochen898 10 หลายเดือนก่อน

    This seems like a slightly better version onf Flash and Animate's shape tween.

  • @stickyfox
    @stickyfox 10 หลายเดือนก่อน

    $2-$4 for 10-60 minutes of work. That's $24/hour at best... not even enough to pay rent in the USA... and $2/hour at worst!
    It costs me $4 to watch Spirited Away here on YT, or $14/month for Disney+, and Bob Iger makes $27 million a year. That's almost $13,000 an hour! Why don't animators get paid for their work?

  • @lapuissancedeleca
    @lapuissancedeleca 11 หลายเดือนก่อน +1

    Hello, thanks a lot for those very high quality videos, I've learned a lot since I started watching your videos. Quick question: What are the advantages of developping and using this software when there are existing tools such as Cacani, already used by huge studios? Thank you!

  • @phlyphlo
    @phlyphlo 9 หลายเดือนก่อน

    Screem harder, cry more curled under your desk. Also the guy next you smells like they got a just got a divorce from a their shower. All art is like this. I know. Okay maybe not plane air. James Gurnee living the good life, so long he does not eat the paint and turn into a cat. Just like the famed legend...(but I think he was allready a cat to begin with. Come on he is gana retire 6 more times.)

  • @pikachufan25
    @pikachufan25 10 หลายเดือนก่อน

    Woo a Interpolation tool.... it sure reminds me of Live2D Cubism with the way how the rigs work *in a Teq Way... not talking about the Process of making a Rig ,instead talking of the actual Behaviour of the interpolation...
    i am curios on how the interlopation works... is it like a 3D Software or is it more advance than that... Hmmm...

  • @hay_Z2021
    @hay_Z2021 6 หลายเดือนก่อน

    Hey! Whats this software youre using for this new process?

  • @1Poxxxx
    @1Poxxxx 10 หลายเดือนก่อน

    I wonder if some of the technology disney invented for their Paperman short, can be useful in your software.
    look up a video with the title of "Paperman and the Future of 2D Animation"

  • @johnsonartman8049
    @johnsonartman8049 7 หลายเดือนก่อน

    Hi dong, have you used Cacani or know anybody who has? Thank you

  • @いとやさん
    @いとやさん 7 หลายเดือนก่อน

    I sent an email three months ago, but I haven't received a reply yet.

  • @yezzzsir
    @yezzzsir 11 หลายเดือนก่อน +3

    For an early iteration this looks great I look forward to seeing how this progresses as even though I'm still learning and enjoy the drawing, inbetweening is no joke!

  • @Galomortalbr
    @Galomortalbr 8 หลายเดือนก่อน

    doesn't opentoonZ has the same feature?

  • @DazzlingAction
    @DazzlingAction 10 หลายเดือนก่อน

    I wonder how much per drawings us animators in house get paid for now...

  • @squizme0324_quizzes
    @squizme0324_quizzes 9 หลายเดือนก่อน

    so stop piracy of anime and support them if you love anime or animation

  • @vantasethatsit9903
    @vantasethatsit9903 11 หลายเดือนก่อน +1

    I've recently worked on a certain "3rd seasons of an old shoujo anime" With a cut of 36 frame of mostly zoom that i think this tool might be very useful tho i don't know will this tool can properly work with complicated spiky hair character.

  • @Blvxkyy
    @Blvxkyy 11 หลายเดือนก่อน +1

    Could you please explain why the animation industry doesn't use lines with anti aliasing, sensei?

    • @mk-la
      @mk-la 10 หลายเดือนก่อน

      it's easier to color the frames that way

    • @Blvxkyy
      @Blvxkyy 10 หลายเดือนก่อน +1

      @@mk-la ohh, thank you, I appreciate.

  • @williamthegeckowallace3573
    @williamthegeckowallace3573 10 หลายเดือนก่อน

    in future just get to the tool and ur points brother. Im one minute in and still nothing on the actual tool

  • @masban
    @masban 9 หลายเดือนก่อน

    this tool help me a lot, no need longer time to learning it. yet, is still need improvement. already send my opinion in email.
    i am interesting for invest using this tool for future project.
    for the test, can i upload the result in my social medial ?

    • @MrDaiohAzu
      @MrDaiohAzu 2 หลายเดือนก่อน

      hey man, is there a possibilityt you can send me the software through wetransfer or something ? I would grealty appreciate it (since i didn't get a response from the youtuber)

  • @Dickhead_Jones
    @Dickhead_Jones 11 หลายเดือนก่อน +25

    I highly recommend exploring the Freestyle render engine for this project. While it's true that this engine is absolutely ancient, not to mention just how hard it is to find good examples of it being used since so many novices use it, the level of customization it offers is unparalleled. I myself have used it for turning vector art into very convincing hand-drawn lines. That being said, to achieve this I had to use Blender as an intermediary tool since the render engine does require 3D geometry to create the strokes. However, a skilled programmer can defiantly circumvent this limitation by directly injecting vector lines as the chaining strokes to completely bypass the 3d side of the engine.

    • @Nyubug
      @Nyubug 11 หลายเดือนก่อน +6

      Yeah, it's sad how outdated Freestyle is at this point. Was hoping the Line Art modifier would replace it... Seeing results in real time is nice but it's pretty slow and not nearly as customizable. I've only seen a few good renders using Freestyle such as this one (th-cam.com/video/1adk42-eviQ/w-d-xo.html)
      I think one important thing to keep in mind is rendering the lines with no antialiasing by setting the samples to 0 and rendering them with an average thickness of 2 pixels at a low resolution such as 1650x928 (Mappa) then compositing and upscaling from there.
      Comment might get flagged because of the link.

  • @galixpro2269
    @galixpro2269 10 หลายเดือนก่อน

    Bro can u tell how to make walking animation from all angles

  • @eafe394
    @eafe394 11 หลายเดือนก่อน +1

    omg

  • @eliteenergy
    @eliteenergy 10 หลายเดือนก่อน +1

    This would save so much time and keep the quality of the drawings very convincing. I am very intrigued

  • @vireiani
    @vireiani 10 หลายเดือนก่อน +1

    I just received this tool today, and it's incredibly helpful. The only drawback I've noticed so far is that it can only handle a maximum of 2000x2000 pixels (correct me if i'm wrong), and it works best with a 2-pixel brush. Initially, it felt overwhelming, but after a few hours of using this tool, I managed to achieve excellent results.

    • @Seyfert-zm4kk
      @Seyfert-zm4kk 9 หลายเดือนก่อน

      where i download it?

    • @MrDaiohAzu
      @MrDaiohAzu 2 หลายเดือนก่อน

      is there a possibility you could send it to me by wetransfer, plz ?

  • @zy2239
    @zy2239 11 หลายเดือนก่อน +1

    More time doing corrections … I still think traditional is the best given that many details may be overlooked when it comes to the automation of animation 😪

  • @Imaginarei
    @Imaginarei 10 หลายเดือนก่อน +1

    I always wanted to animate things with this anime feel and your videos have been helping a lot thanks

  • @Joshua_N-A
    @Joshua_N-A 10 หลายเดือนก่อน

    Is it open source or proprietary?

  • @Vuzzlo
    @Vuzzlo 10 หลายเดือนก่อน

    When this app releases after beta, I'll be willing to spend a good amount of money for it considering the time I could save with it!

  • @ELF_Productions
    @ELF_Productions 11 หลายเดือนก่อน +1

    this is so brilliant. tempted to "reach out"

  • @Ian5._
    @Ian5._ 10 หลายเดือนก่อน

    What tools name sirr?

  • @U.O.S
    @U.O.S 11 หลายเดือนก่อน +1

    what is the difference between CACANi Animation and this tool?

    • @dragonphoenix31
      @dragonphoenix31 11 หลายเดือนก่อน

      Cacani is more advance. But opentoonz has automatic inbetween also

    • @BobbyJ529
      @BobbyJ529 11 หลายเดือนก่อน +2

      from what I'm seeing it looks like you don't have to deal with that annoying stroke order/matching that cacani has which would allow you to draw in other programs so long as you can export in the proper format.

    • @derock4art608
      @derock4art608 11 หลายเดือนก่อน

      Yes! Thank you! Cacani is amazing. Stroke order is annoying for sure though haha
      Did you know, Opentoonz has stroke order tweening as well. You just have to turn it on in one of the tabs....
      Too bad Western Studios' preferred choices have never fixed their awful shape tweening codes... This stroke tweening should have been a standard 20 years ago.

  • @valkorey
    @valkorey 11 หลายเดือนก่อน

    Reached out. It looks very promising Dong! :)

  • @bored-bt4nn
    @bored-bt4nn 10 หลายเดือนก่อน

    THANKYOU VERY MUCH!!
    Do you not know how much time consume when I try to draw in between fame hand by hand!!

  • @Ghantaa_Comics
    @Ghantaa_Comics 10 หลายเดือนก่อน

    Blender interpolate tool

  • @locochavo4560
    @locochavo4560 11 หลายเดือนก่อน +16

    Does this work with Krita? Also l think you guys should keep working on the program before you start sharing it with people to make it more useful for all types of animators. This looks extremely promising and this along with using Cadmium for coloring is going to be a positive change to animation

    • @DarrenTAnims
      @DarrenTAnims 11 หลายเดือนก่อน +9

      it will work with any tool that produces tga files

    • @sandeepyadav-dt5nt
      @sandeepyadav-dt5nt 11 หลายเดือนก่อน

      which tool is this ? do you know the name??

    • @chidorirasenganz
      @chidorirasenganz 11 หลายเดือนก่อน +9

      Sharing early allows for more user feedback which will result in a better tool. It prevents an echo chamber forming among the creators of the software

    • @locochavo4560
      @locochavo4560 11 หลายเดือนก่อน +1

      @@chidorirasenganz True. However, it seems the program is still being heavily developed that l think a current judgment of it would be unfair until the development is done in the developer's judgment. That way, fair judgment can be given what we they think is done and what we think is done. Although l could be wrong, l have a cynical suspension that they could just keep everything the same even with valid criticism because they already spend a lot of development time

    • @dergamer0913
      @dergamer0913 11 หลายเดือนก่อน +3

      @@locochavo4560 In my opinion, for this tool it's good to ask what functions people want to have, as later implementation may require a complete rework of the engine which is just a waste of time. Also you can reach compatibility easier if you start building around them

  • @biggamer7245
    @biggamer7245 10 หลายเดือนก่อน

    I have a question, as you are an animator in the anime industry, how do you feel about animators being overworked and especially in Mappa?

  • @faith_6
    @faith_6 11 หลายเดือนก่อน +1

    Wow:o that’s so useful!

  • @mathieul4303
    @mathieul4303 11 หลายเดือนก่อน

    I wonder if Procreate Dreams could implement something like that

  • @zykxxl
    @zykxxl 9 หลายเดือนก่อน

    imagine drawing

  • @k-sanend6474
    @k-sanend6474 10 หลายเดือนก่อน

    Definitely a good tool, very promising what it can do with more refining.
    Though i think the tool is great, but it seem it might work for only easy - medium difficult animation. I think the tool is a good improvement in the technology of animation. But i feel like the main reason Inbetween work feel like a slugfest, is not all animation scene is just simple movement. Harsh motion, camera angles, hair movement, hands, or even running cycle etc.
    If the tool can mimic those difficult animation i will be very impressed. (PS. Im pretty sure i would rather do normal inbetween then use the tool, checking incorrect work is more frustrating then actually doing the work yourself. That is my personal opinion)

  • @KoAkaiTengami
    @KoAkaiTengami 10 หลายเดือนก่อน

    japan's consumption tax is a little less scary if you're putting out double the betweens than you did before. Keep up the awesome work.

  • @vancyboi162
    @vancyboi162 11 หลายเดือนก่อน

    Can somebody please tell me the name of the song that starts playing at 4:26?? Any help would be much appreciated.

  • @Cthulululululululu
    @Cthulululululululu 11 หลายเดือนก่อน +5

    I notice that being it generates lots of vector points per line so a smoothing tool to reduce them would be helpful. Maybe to solve complex changes you could look at the morphing tool in toon boom harmony premium. Its similar to using shape layers in after effects but you can mark points to track their motion between keyframes. At least in our case when we do cleanups in harmony we also color them ourselves so sadly make use of this tool

  • @killuazoldyck9129
    @killuazoldyck9129 10 หลายเดือนก่อน

    Bro must me busy still uploads videos here , nice bro 👀✨

  • @bielsummer
    @bielsummer 11 หลายเดือนก่อน +1

    Aí sim, valeu por mais esse video 😃

  • @AchiveHigh-yg2hw
    @AchiveHigh-yg2hw 9 หลายเดือนก่อน

    woah

  • @antariotakahashi2490
    @antariotakahashi2490 11 หลายเดือนก่อน

    You show us kumi but please show us how to use it in after effects. The process.

  • @tippedterror4620
    @tippedterror4620 10 หลายเดือนก่อน

    draw my oc

  • @oleksiishekhovtsov1564
    @oleksiishekhovtsov1564 11 หลายเดือนก่อน +9

    Our man Dong slowly dragging the Japanese animation industry into the 21st century 🙏🙏🙏

    • @Shadows_Inc
      @Shadows_Inc 11 หลายเดือนก่อน +7

      Japan has always been ahead of the curve in animation. If America is "ahead" with computer assistance like bone rigging and motion tweens, like most of the garbage animation from the west in the last 10 years, then I'll take traditional hand drawn any day.

    • @INTERNECION101
      @INTERNECION101 11 หลายเดือนก่อน +5

      My man you can't just call 3D or rigged/ tween animation garbage. In fact it's been utilized in a way that's pretty damn incredible if you've actually seen the stuff the western animation industry is actually making
      Especially the Indie companies!

    • @brandonart267
      @brandonart267 11 หลายเดือนก่อน +5

      Anime is literally the highest level cinema can reach.

    • @Shadows_Inc
      @Shadows_Inc 11 หลายเดือนก่อน +5

      @@INTERNECION101 When did I say 3D was garbage? Seems like you might be protecting. It's also not a very controversial statement to say that most western puppet animation is awful. It's not done as a stylistic choice, it's just cheaper and doesn't take as much talent to do, so you're able to hire a smaller team of less qualified individuals, so you're not paying for a large room of specialized talent. I'm also not saying that ALL tweening and such is bad, a background establishing shot that pans from left to right is technically a motion tween. The problem is when it is used as the base crutch for all the animation to cut down on production time and budget, and so they don't have to hire specialist artists to draw foreshortening and dynamic movement and do in-betweens while understanding animation principles like easing. That way, a studio can hire a small team of cheap kids fresh out of college for cheap, and push out a product quickly. Puppet animation is as much proper animation as paper drawings cut out and glued to popsicle sticks and wiggled around.

    • @INTERNECION101
      @INTERNECION101 11 หลายเดือนก่อน +6

      @@Shadows_Inc You low-key did not need to type all of that. The moment you said I was projecting I knew you were hostile and your credibility is gone. It's the fact you took what I said negatively. If I misunderstood then sorry dude. But calm down. Shit ain't that deep 💀

  • @ChristopherSummer89
    @ChristopherSummer89 10 หลายเดือนก่อน

    I have recently experimented with some simple Animations for which I used DAIN App to interpolate between two Keyframes (Rasterized, no Vectors) and get up to 8 Inbetweens -- I would typically have to do some Cleanup in a few Spots, as was expected, but it was a great Help. :)

  • @gtafan110010
    @gtafan110010 10 หลายเดือนก่อน

    ooohhh this is the kind of tool i had been thinking about for a long time

  • @MathiasZamecki
    @MathiasZamecki 11 หลายเดือนก่อน

    Nice!

  • @roadman_hanzi
    @roadman_hanzi 10 หลายเดือนก่อน

    Dude is about to revolutionize the anime industry

  • @caizongyam
    @caizongyam 3 หลายเดือนก่อน

  • @Disuga
    @Disuga 10 หลายเดือนก่อน

    Can't wait to hear an update for this

  • @FrameDodge
    @FrameDodge 10 หลายเดือนก่อน

    Interesting technology here. I wonder if there's currently (or plans for) any direction you can give the software to help it generate the inbetweens. For example flagging an area or shape in drawing one as the same in drawing two to help interpret what becomes what. Cacani does this on a line-by-line basis which is very useful but also time-consuming in its own way. The idea of more generally indicating a transformation that the software may not be able to interpret on its own, then correcting the output, is very appealing.