MOST UNDERATTED HEAVY FLANKER - MechWarrior Online
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- เผยแพร่เมื่อ 17 ธ.ค. 2024
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The Linebacker is a solid mech, literally it has great hitboxes, good armor and great speed, agility. It doesn't have amazing firepower, but can that be made up with the strengths in MechWarrior Online?
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I noticed when you're playing a midrange linebacker, there's is a lot of repositioning using nascar tactics to get around friendlies. And even though you have some armor to share, you're more careful and just go for the free flank shots.
I might pitch that random hard-brake node for advanced zoom. Even if you don't use it much, it's the most dramatic impact a single node has on potential play options outside of maybe the first extra consumable.
This is literally my favourite mech and build. Run it all the time, great mobility, pin point damage and sufficient armor to stay in the fight.
I love the linebacker it pains me to see how little love it gets! It's great seeing you pilot one! I am really hoping for a badass legendary linebacker.
At this point the geniuses from the gulag ran out of original ideas for legendaries. The Linebacker's "legendary" feature is gonna be that it's slow, just you wait -_-
Once again, assuming that randomly low FPS is the same thing I think it is, it's a map loading issue. If I get a map load that takes ~40 seconds, from then on it keeps happening and my FPS is cut by like a third. Only thing to do after it happens is a game restart.
A few dudes in my unit have said that deleting the games shader cache has fixed this issue. I haven't tried it for myself tho.
Ah, the clan 97km/h speed bracket, loved that since it was introduced to the game.. The Linebacker: Always felt like a buffed up Stormcrow to me that traded... well, what did the Linebacker actually trade? Speeds are the same on both, armor is slighty higher but the hitbox is much more compact - a solid platform on general if you don't rely all on armor and like speeedz and flexibilty.
The real difference though is, and that's actually funny, that the Stormcrow can carry 23t of weaponry and the Linebacker only 17t (4 fixed engine heatsinks). Tonnage difference dictates a bigger engine to keep the clan-standart-speed.
So if i think about it you have the choice between glass-cannon-medium or a more conservative but speedy heavy. I like that concept!
Oh and btw, it can easily run 6xSRM! Someone might convert it into a Streakboat 🤠
What it suffers from, since the payload is lower, is that it can't run Gauss/UAC20+5xML's like it's "smaller brother" the Stormcrow (glasscannon!).
Ergo: Back to Laservomit- or Rocketplatform - almsot as if it is doomed to run these configs because of certain paramaters locking it in place - Maybe it hit the Redline that PGI defined for Mechs when creating it 🥸
Nothing beats the Stormcrow in pokiness and payload!
I run one with twin erppc. Swap out one of the side torso for a high energy mount. Play peak a boo over terrain.
EDIT: I was taking ages to load into a match! I cleared the cache in the MWO folder. Now i load in right away, like the first person in every match.
I used to play the snot out of my linebackers until some sort of nerf happened. Makes a great skirmisher. Also with its speed it can be a capper.
I have a Linebacker D (set of 8) that I run 2 ERPPCs (1 in each side torso), and 2 SRM4s (1 in each arm).
It's a bit of a surprise flanking sniper that loves hills, and has an explosive backup for anything that comes looking.
I might need to get me a laservomit version...
I run the same thing but with out srm and have extra HS and a TC. Remove most of the armour from the arms too.
Phil, I look up to you as a skilled Mechwarrior and commander. Personally, I would not upload 12-0 matches. They are almost always boring for both sides.
That's how 99% of matches go these these days, though.
@@LoneHuntaWhy is that? I do notice that my buddies seem to either stomp or get stomped, and only one in ten games is really close. Getting 12-0'd multiple times in a row can be pretty frustrating, but getting a pilot skill down on a 12-0 victory because you didn't get a chance to shoot at anyone all game is pretty obnoxious too.
@@GreyHunter88 The answer to that also lies in the video. It's excellent pilots like Sean dropping with more excellent buddies in premade lances. It is a rare thing to see them on the losing side. And this applies to not just streamers (with some who are more obnoxious about it, like dropping with a full scaleshot/crael/piranha lances), but also to people from the same clan, and such. Couple this with an absolute joke of a matchmaking MWO has, and you have a self-replicating issue of boring and frustrating roflstomps. The moment matches are largely between random people, they become fairly balanced.
@@osiris4457 For sure. I suppose my question should have been worded , "why are there no solutions to this problem"? As a relatively new player (started last fall and only have about 350 hours in), it's getting harder and harder to keep myself and my buddies invested. You can usually tell who's going to win 3 minutes in, and the higher tier gameplay of poke and trade isn't very dynamic. As someone who got into the game recently and brought four other people with me, I think there's value in having the games remain balanced and more viable for a larger number of builds. Our fun with the game could be plotted as a linear graph trending downwards the longer we played.
Could they ban having more than one of the same 'Mech in a premade lance, to turn off those annoying meme matches where you get rushed by four RAC5 Bushwhackers 2 minutes in and realize you just wasted your 15 minutes getting into a game?
Could they split premade groups in Quick Play onto opposite teams once you get in match, so you can play in games with your friends but not all on the same team?
Could they create new or more frequent event modes where they try things like disabling ECM or weapons with ranges longer than 500m?
When this game hits, it hits. Had a 12-11 loss last night that was some of the most fun I've had in ages. Yet more and more it seems like it's a one-sided curbstomp. I've gone Pilot Skill down in a 12-0 victory once because the only glimpse I caught of an enemy 'Mech all game was a Scaleshot darting between buildings.
I can tell from playing and observing the community that the majority of the player base (I'd guess at least 80%) are more casual, and are not shot-calling and taking each game so seriously. High-level and competitive play is great, but there has to be a way to make the game more fun and balanced for us.
RIP The hatchetman
Completely noob question here: I know they're lower damage but wouldn't large Pulse lasers use less energy and sync up with the mediums in terms of cool down and duration?
I think lpl are 2 tons more a piece, sounds like the build is short on tonnage for much
One of my favs for sure. 👍
Time for a crafty flank
A Incubus 4 can nearly the same 😅
Actually it can do this better. It can go 135ish kph with same amount of weapons, all high mounted and a smaller profile.
Incubus yes, also the Arctic Cheetah Prime can do close with arm omnipods and debatably better because that comes with ECM and jump jets.
@@stormthrush37 The Arctic Cheetah is great with 2x HLL and 600 m optimal range (quirks + skill poins), but the mech can not equipped with 2x HLL + 4x ERML, or the mech has no ECM and practically no armor . The Incubus 4 can be equipped with 2x HLL + 4x ERML, even with 5x ERML.
I love this Mech.
Did your partner re-install the game already?
Tanky AF tho.