LE3DP lead dev here, thanks for the kind words! It was really cool to be able to bring some more female aliens to the Citadel. It's going to take awhile to get the alien/gender numbers balanced, but turians will probably be the first alien race that is balanced
@@Tydeous That will be amazing to see and of course I know it will require some time but the project is on work so I am just as grateful as impressed by this protect. Keep on it!
If modders can do this without official modding tools I can just imagine how wild the game would be if they released modding tools to fully mod the game, like Bethesda, and other companies do. It is sad that BW/EA don't do this as it ensures replayability and product duration over time as well as franchise's latency and interest over time as well. Look for example at Skyrim. Even spinoff games have been released as huge mods with Bethesda blessing which has allowed them to resell Skyrim like 5 times in special editions in what? 11-12 years?
@@timothyfinch7295 Bethesda does it as well as other companies... People will buy it regardless. They add something extra... spice it up if you will, even if comestically... and people will buy it and mod it again. In fact, history has shown that modders have contributed a lot to the gaming scene, they have inspired developers or turned into developers and introduced game changers in the market... the easiest example of this: Counter Strike. There are companies that are too zealot on their game, and I might understand it... but providing some degree of freedom goes a long way to secure replaybility and solidify your fans base, which translates into loyal customers. Of course, all of this is my interpretation and you might disagree as it depends on the perspective at the end.
We wish they could, but in truth it was never on the cards. It's an unreal engine game, so the likelihood of them creating an official toolset was exceedingly slim.
It was one of my favourite edits to set up. I've wanted to do it for years :D. I'm still hoping to add an Asari ship soon, I just haven't had a chance to do so
It's more of an alternative than a successor, there's a lot of overlap with the kinds of things we're editing but down the line the two mods will hopefully have some form of compatibility patch.
I am hoping a mod would allow you increase population densities to what your system can handle. The strip in the Citadel DLC was very good at showing fairly high population density.
One of the problems with high population density is that it can seriously impact the FPS of the gameplay as the game struggles to load & light the meshes. The likelihood is that we'll try to add some more NPCs, but the core focus for now is to rebalance the alien populations while accounting for story events that would change what NPCs can be seen.
@@Tydeous I understand and don't get me wrong I am definitely, definitely grateful for such an awesome mod you guys are making - focusing on diversity and result of players' choices. Population density is just an idea that I'm hoping might be explored at a later date. I really depends on players' PCs and if there was ways to dial up/down NPC count in selective areas would compliment this particular mod. Still great work and look forward to this very nice mod.
@@AdmiralBison I can't really say whether it'll happen or not. We love the idea of having more NPCs, but it's all down to how well the game is running. As far as I know, we cannot detect whether a system is struggling and reduce NPC numbers, and in truth that isn't something I would want to do either as it would just ramp up the workload. If we go for higher density populations, it'll only be if the area is running nice and smooth :)
A glaring problem with big modern games, especially open world ones is they have *relatively little population densities* and a lot of cloning. They’re more like “ghost towns” or driving in city through a city on a Sunday at closing time at the height of a pandemic. They have little to no civilians and just pockets of hostiles. Even if “where is everyone?” is explained or handwaved - Batman Arkham Knights Fallout 4 RDR could get away with it because it’s kind of in the old west, but not GTA 5 set in L.A. with a population of millions, but it seems only 300-400 people live there. It will be increasingly jarring when games strive to be more photo realistic with the likes of Unreal Engine 5 and end up being easily empty. Yeah sure have a lot cars driving around, but it still looks off. A good example of population density and diversity was the Infamous games on the PS4. Seattle was modeled, varying architecture and fairly large dense number of civilians as well as enemy forces.
This is such an incredible mod. Almost makes me want to play ME3 on a computer instead of a console! Changing what's going on outside the Normandy docking area was amazing to see. Loved seeing more Hanar and Elcore around and female versions of the non-human and non-asari species too.
Not really. The tools have improved and that's why its easier to mod, but it definitely isn't more modding friendly. While we now don't need to worry about memory, we also lost access to everything to do with the multiplayer DLC, including maps, abilities and more. For me personally, the loss of those assets was a massive hit to future projects.
Hi Luke, lead dev of LE3DP here. At this stage we've only edited the NPCs that do not have speaking parts. This is partly because we want to keep some things consistent with ME3's release, but also because of the complexities and cost of getting a decent replacement voice actor/actress. Our goal for now is to rebalance the non-speaking NPC population, but who knows how it'll develop down the line.
With all these cool mods being made, I may have to go back and buy the Legendary Edition for my computer, just so I can install them (only have the PS4 version, although I have all the originals on my computer)
That's one fabulous quarian! I'd say that's definitely a feature of PV :D, it reminds me that I really need to add some male quarians to Silversun Strip when I get to it.
Lead dev here :). PV & LE3DP are similar in many ways as we're both overhauling the game to improve immersion. Overhauling the Citadel is something I've wanted to do for a long time, as far back as the first content was written for Spectre Expansion Mod, so its a privilege to get to lead the LE3DP team in this
It is stable, but in some areas there still needs to be some FPS improvements. Over time it'll get better and better, but you won't often find problematic FPS changes
We do! They're definitely planned to get some additional NPCs in the refugee area after their homeworld is invaded, I just haven't got around to setting them up yet
Appreciate all the effort that went into it, and I am not against diversity but I think BioWare had a point in presenting certain races and genders in certain situations and this mod kinda throws the whole storytelling overboard.
It doesn't at all. We went to great lengths to do it in ways that make sense, and to make sure that population numbers make sense. You won't see the Citadel swarming with races like hanar or drell, because both are very rare in Citadel space. You won't see Krogan women everywhere, but a tiny number are in the embassies acting as diplomats. All turians serve in the military, so it is right and proper for both genders to be serving on the Citadel and beyond. The refugee area is exactly that, a refugee area, so it's going to be a mess of races and sexes. We take how we set up the hubs very seriously, and have gone to great lengths to do so in as lore-accurate a way as we can.
You'll be pleased to hear that Audemus released a version of the mod called LE1 Diversification Project which does exactly what you want to the first game.
That part of the video was to show how the refugee area changes over time. If the hanar homeworld is lost, then there are more hanar in that area before the Cerberus coup, but afterwards there are always hanar in the refugee area as their systems are getting attacked. The elcor replace them only after their homeworld falls to the Reapers too. The NPCs change as each homeworld is attacked :)
Still not balanced enough. Asari were the first to discover and founded the Council with the Salarians so they should have the biggest population and after that the turians. Given how new Humanity is in terms of space traveling, there should be less humans than other races.
LE3DP lead dev here! It's not balanced enough but the change so far has been pretty huge, but as you say we're not quite there yet. Our goal is to get the Council races to have roughly the same numbers, with the other races getting a boost to their numbers too. It's going to be a long job to get it right. My hope is to have some population changes depending upon whether or not Humanity controls the Council after ME1, but that kind of change is a long way down the line
@@Tydeous It defenetly is better than the original but I still think the other three council races should be more present than humanity and that's only my personal opinion but I always thought humanity leading the council is a very stupid concept. Even if you let the council die, the Asari still have stronger ships and the Turians still have a strongest military in the galaxy so never saw why they would submit to humanity. Actually for me humanity has always been the biggest downside to Mass Effect. No matter how great the game and story was, it was still a stereotypical human sci fi story and the game did the other races pretty dirty.
Feel free to have a read of the changes at the end of the trailer and on the mod page. This mod is more than adding female aliens and rebalancing the NPC population. We're overhauling missions in a similar way to how we overhauled Take Earth Back, restoring cut content and a host of other edits.
@@BladeZero238 Like sarcasm? What do you think hurt me? I don't care about your sarcasm.The author likes the fashion to "diversify" the populations of some by reducing the populations of others - yes, for God's sake.This is my opinion.And that's all.I have the right to express.Is that clear?
@@АлександрЛихачёв-й4б It is not that I dislike humans, it is that I think it makes no sense that a species, which has only been using FTL for a few decades, is the dominant population in what is essentially the capital city of galactic society. Many of the other species have been spacefaring for hundreds, if not thousands, of years. Our aim of each Council species occupying about 20% of the population each (total 80%) is already being very generous to humanity when we think of this logically. Considering there are hundreds of NPCs in this game, we're not in any danger of humans becoming a rare NPC on the Citadel. There are still loads of them. So do I dislike humans? Nope!
@@Tydeous If the existing people were not replaced by Turians.for example, if new representatives of other races were added, it would be a different matter...But this is just my opinion...No matter how many times I went through the trilogy, I never felt that people were dominating, but the Turians, as we say in Russia, were at least the fifth point of pressure...
@@АлександрЛихачёв-й4б As you might expect, I did a big count of the different populations of NPCs on the Citadel in vanilla. Humans come to nearly 40% of the total population, with turians at the next highest at 25%, followed by asari at 16% and salarians at 13%. There was a massive discrepancy in their numbers
BioWare made a low effort, buggy remastered what modders trying to fix… and the modders already put more heart and effort into LE than the developers itself… shame for BioWare.
I'm sure many of the devs would've loved to update the game in this fashion too, but whoever signed off on the remaster likely didn't have that in their plan. It's a shame, but at least we're able to mod the game to do this :)
Your work is amazing. I was disappointed that there were not Turian female anywhere in vanilla, so thanks for that
LE3DP lead dev here, thanks for the kind words! It was really cool to be able to bring some more female aliens to the Citadel. It's going to take awhile to get the alien/gender numbers balanced, but turians will probably be the first alien race that is balanced
@@Tydeous That will be amazing to see and of course I know it will require some time but the project is on work so I am just as grateful as impressed by this protect. Keep on it!
No excuse why ea didn't so stuff like this for the remaster. Instead they make more negative changes to the games than positive
If modders can do this without official modding tools I can just imagine how wild the game would be if they released modding tools to fully mod the game, like Bethesda, and other companies do. It is sad that BW/EA don't do this as it ensures replayability and product duration over time as well as franchise's latency and interest over time as well. Look for example at Skyrim. Even spinoff games have been released as huge mods with Bethesda blessing which has allowed them to resell Skyrim like 5 times in special editions in what? 11-12 years?
But if they released official tools how would they be able to implement the mods into the base code and re-release the game themselves every ten years
@@timothyfinch7295 Bethesda does it as well as other companies... People will buy it regardless. They add something extra... spice it up if you will, even if comestically... and people will buy it and mod it again. In fact, history has shown that modders have contributed a lot to the gaming scene, they have inspired developers or turned into developers and introduced game changers in the market... the easiest example of this: Counter Strike. There are companies that are too zealot on their game, and I might understand it... but providing some degree of freedom goes a long way to secure replaybility and solidify your fans base, which translates into loyal customers. Of course, all of this is my interpretation and you might disagree as it depends on the perspective at the end.
EA doesn't let them
We wish they could, but in truth it was never on the cards. It's an unreal engine game, so the likelihood of them creating an official toolset was exceedingly slim.
Seeing the different ships was amazing
It was one of my favourite edits to set up. I've wanted to do it for years :D. I'm still hoping to add an Asari ship soon, I just haven't had a chance to do so
I always felt that ME3 was too human centric
Same. It's one of the core reasons why we made this mod in the first place.
Hey, you gave Sayn his Eclipse uniform!
Bioware should hire whoever makes this mods for their future entries, this mods are fantastic
We wish!
After veilguard they better get their woke claws away, its not the same bioware that made this game or its predecesors.
If you think this mod is gonna make me play ME again for the 10th time, let me tell you that you are absolutely right!
Woah, very nice! Is this essentially a spiritual successor to Project Variety?
It's more of an alternative than a successor, there's a lot of overlap with the kinds of things we're editing but down the line the two mods will hopefully have some form of compatibility patch.
Damn… I wish this was on console!!
We do too!
The coolest one you brought over was the Batavian females. Outside of the novels they were never shown.
I am hoping a mod would allow you increase population densities to what your system can handle.
The strip in the Citadel DLC was very good at showing fairly high population density.
One of the problems with high population density is that it can seriously impact the FPS of the gameplay as the game struggles to load & light the meshes. The likelihood is that we'll try to add some more NPCs, but the core focus for now is to rebalance the alien populations while accounting for story events that would change what NPCs can be seen.
@@Tydeous I understand and don't get me wrong I am definitely, definitely grateful for such an awesome mod you guys are making - focusing on diversity and result of players' choices.
Population density is just an idea that I'm hoping might be explored at a later date.
I really depends on players' PCs and if there was ways to dial up/down NPC count in selective areas would compliment this particular mod.
Still great work and look forward to this very nice mod.
@@AdmiralBison I can't really say whether it'll happen or not. We love the idea of having more NPCs, but it's all down to how well the game is running. As far as I know, we cannot detect whether a system is struggling and reduce NPC numbers, and in truth that isn't something I would want to do either as it would just ramp up the workload. If we go for higher density populations, it'll only be if the area is running nice and smooth :)
A glaring problem with big modern games, especially open world ones is they have
*relatively little population densities* and a lot of cloning.
They’re more like “ghost towns” or driving in city through a city on a Sunday at closing time at the height of a pandemic. They have little to no civilians and just pockets of hostiles.
Even if “where is everyone?” is explained or handwaved -
Batman Arkham Knights
Fallout 4
RDR could get away with it because it’s kind of in the old west, but not GTA 5 set in L.A. with a population of millions, but it seems only 300-400 people live there.
It will be increasingly jarring when games strive to be more photo realistic with the likes of Unreal Engine 5 and end up being easily empty.
Yeah sure have a lot cars driving around, but it still looks off.
A good example of population density and diversity was the Infamous games on the PS4.
Seattle was modeled, varying architecture and fairly large dense number of civilians as well as enemy forces.
This is such an incredible mod. Almost makes me want to play ME3 on a computer instead of a console! Changing what's going on outside the Normandy docking area was amazing to see. Loved seeing more Hanar and Elcore around and female versions of the non-human and non-asari species too.
Question for modders: LE is more modding friendly than the OG PC versions?
Not really. The tools have improved and that's why its easier to mod, but it definitely isn't more modding friendly. While we now don't need to worry about memory, we also lost access to everything to do with the multiplayer DLC, including maps, abilities and more. For me personally, the loss of those assets was a massive hit to future projects.
@@Tydeous Wasn't Pinnacle Station DLC mod was a backport from OT to LE1? if so, then maybe the MP assets can be backported into LE3 too?
Pretty pathetic how fans do a better job of remastering a game than paid devs.
hmm, is it Citadel PROLOGUE mod?
I can neither confirm nor deny the existence of this prologue mod that doesn't exist
Anyone know if any of those NPCs have any dialogue?
Hi Luke, lead dev of LE3DP here. At this stage we've only edited the NPCs that do not have speaking parts. This is partly because we want to keep some things consistent with ME3's release, but also because of the complexities and cost of getting a decent replacement voice actor/actress. Our goal for now is to rebalance the non-speaking NPC population, but who knows how it'll develop down the line.
With all these cool mods being made, I may have to go back and buy the Legendary Edition for my computer, just so I can install them (only have the PS4 version, although I have all the originals on my computer)
It's definitely worth doing someday. There are some fantastic mods out there to enhance your gaming experience
Don't you dare miss out on this Project variety special Quarian drag queen XD
th-cam.com/video/3OiTvbvdWG8/w-d-xo.html
That's one fabulous quarian! I'd say that's definitely a feature of PV :D, it reminds me that I really need to add some male quarians to Silversun Strip when I get to it.
Well done! Sounds like Project Variety for LE3 (sort of). I cannot wait to play again whole Trylogy. But I need a break :) .
Lead dev here :). PV & LE3DP are similar in many ways as we're both overhauling the game to improve immersion. Overhauling the Citadel is something I've wanted to do for a long time, as far back as the first content was written for Spectre Expansion Mod, so its a privilege to get to lead the LE3DP team in this
@@Tydeous good luck. And I'm honoured. :)
Hopefully this is more reliable and stable unlike project variety
It is stable, but in some areas there still needs to be some FPS improvements. Over time it'll get better and better, but you won't often find problematic FPS changes
We need more Vorcha.
We do! They're definitely planned to get some additional NPCs in the refugee area after their homeworld is invaded, I just haven't got around to setting them up yet
Soo, it's like project Variety but for LE3? Nice
Its an alternative to PV really, though down the line I imagine that there will be some kind of patch that makes them work together.
@@Tydeous I didn’t mean that to poke fun. It’s genuinely neat since I don’t think PV is available for LE3 yet
@@docholiday4129 Don't worry, I took no offence or anything :D. I just wanted to let you know that PV is on its way too :)
Appreciate all the effort that went into it, and I am not against diversity but I think BioWare had a point in presenting certain races and genders in certain situations and this mod kinda throws the whole storytelling overboard.
It doesn't at all. We went to great lengths to do it in ways that make sense, and to make sure that population numbers make sense. You won't see the Citadel swarming with races like hanar or drell, because both are very rare in Citadel space. You won't see Krogan women everywhere, but a tiny number are in the embassies acting as diplomats. All turians serve in the military, so it is right and proper for both genders to be serving on the Citadel and beyond. The refugee area is exactly that, a refugee area, so it's going to be a mess of races and sexes.
We take how we set up the hubs very seriously, and have gone to great lengths to do so in as lore-accurate a way as we can.
Great project! It would be great too to reduce human enemies on me1 and me2 and to fight female aliens
You'll be pleased to hear that Audemus released a version of the mod called LE1 Diversification Project which does exactly what you want to the first game.
can i beat the game with this mod?
Hahaha they replace hanar with elcor lol look like someone hate space octopus
That part of the video was to show how the refugee area changes over time. If the hanar homeworld is lost, then there are more hanar in that area before the Cerberus coup, but afterwards there are always hanar in the refugee area as their systems are getting attacked. The elcor replace them only after their homeworld falls to the Reapers too. The NPCs change as each homeworld is attacked :)
An asari fan eh? hehe
Possibly :D
The game is fine the way it is.
If that's what you think then that's great, we just disagree :)
You're not serious. Right?
@@williamkerfoot8039 Yes, yes I am.
@@ShaneOMac158 Then you're delusional.
That or a Bioware/EA plant.
@@williamkerfoot8039 Woke mods, do absolutely nothing to enhance any aspect of a video game.
Still not balanced enough. Asari were the first to discover and founded the Council with the Salarians so they should have the biggest population and after that the turians. Given how new Humanity is in terms of space traveling, there should be less humans than other races.
LE3DP lead dev here! It's not balanced enough but the change so far has been pretty huge, but as you say we're not quite there yet. Our goal is to get the Council races to have roughly the same numbers, with the other races getting a boost to their numbers too. It's going to be a long job to get it right.
My hope is to have some population changes depending upon whether or not Humanity controls the Council after ME1, but that kind of change is a long way down the line
@@Tydeous It defenetly is better than the original but I still think the other three council races should be more present than humanity and that's only my personal opinion but I always thought humanity leading the council is a very stupid concept. Even if you let the council die, the Asari still have stronger ships and the Turians still have a strongest military in the galaxy so never saw why they would submit to humanity. Actually for me humanity has always been the biggest downside to Mass Effect. No matter how great the game and story was, it was still a stereotypical human sci fi story and the game did the other races pretty dirty.
And how is the mod useful? The game plays well without the addition of female aliens and replacing humans with aliens
Feel free to have a read of the changes at the end of the trailer and on the mod page. This mod is more than adding female aliens and rebalancing the NPC population. We're overhauling missions in a similar way to how we overhauled Take Earth Back, restoring cut content and a host of other edits.
It seems that the author of the mod does not like the race of people too much, since wherever possible, he replaces them with Turians...sadly...
Indeed, how dare a mod that's clearly about adding diversity, add diversity. How scandalous!
@@BladeZero238 Like sarcasm? What do you think hurt me? I don't care about your sarcasm.The author likes the fashion to "diversify" the populations of some by reducing the populations of others - yes, for God's sake.This is my opinion.And that's all.I have the right to express.Is that clear?
@@АлександрЛихачёв-й4б It is not that I dislike humans, it is that I think it makes no sense that a species, which has only been using FTL for a few decades, is the dominant population in what is essentially the capital city of galactic society. Many of the other species have been spacefaring for hundreds, if not thousands, of years. Our aim of each Council species occupying about 20% of the population each (total 80%) is already being very generous to humanity when we think of this logically. Considering there are hundreds of NPCs in this game, we're not in any danger of humans becoming a rare NPC on the Citadel. There are still loads of them.
So do I dislike humans? Nope!
@@Tydeous If the existing people were not replaced by Turians.for example, if new representatives of other races were added, it would be a different matter...But this is just my opinion...No matter how many times I went through the trilogy, I never felt that people were dominating, but the Turians, as we say in Russia, were at least the fifth point of pressure...
@@АлександрЛихачёв-й4б As you might expect, I did a big count of the different populations of NPCs on the Citadel in vanilla. Humans come to nearly 40% of the total population, with turians at the next highest at 25%, followed by asari at 16% and salarians at 13%. There was a massive discrepancy in their numbers
BioWare made a low effort, buggy remastered what modders trying to fix… and the modders already put more heart and effort into LE than the developers itself… shame for BioWare.
I'm sure many of the devs would've loved to update the game in this fashion too, but whoever signed off on the remaster likely didn't have that in their plan. It's a shame, but at least we're able to mod the game to do this :)