Game 1 you also didn't add Ponix back in the standby phase after it was destroyed with Island, so you can't Arvata it back. I also appreciate the technical play in the video. Thank you
@@RetroYGOno bro take a stance or go to a different locals. You shouldn’t take that kind of disrespect. They’ll keep doing it, and you slow down your own progress for yourself.
Can you possible tell me some general side deck patterns ? Like going 2nd against rogue or most meta decks you take out 2 deception , maybe a wanted , what else to side in charmys ? Thank you
a general side pattern for going 2nd is out 1 bonfire 1 witch 1 deception in +3 purulia going 1st for this build it was 3 TTT called+3crossout +1 purilua - 2 nib , -2 fuwalos , -2 imperm, -2 impulse
And same thing on game 1 vs sharks. Wanted can’t be sent to resolve your hallowed azamina. After wanted is negated by ash it will be already in the grave before hallowed azamina resolves.
@@lyndonmauigoa2497no After getting negated wanted Will still be on the field, cards are sent to the gy After all the chain resolves (if they dong get destroyed) so he still can send It to summon even if wanted gets negated
Generally I was sidelong out hand traps for talents Crossout thrust going 1st Going 2nd redundant engine for more hand traps eg deception bonfire witch additional copies and sanctuary if I needed more spots
@@RetroYGOthanks, I agree on siding some “redundant” engine going second just to flood your opponent with hand traps, however going first you have 9-12 siding options. What are you swapping in/out. You need handtraps for cross out, but also need space for talents/thrust. Let me know more of your thoughts.
@@locotaco360 the thrusts don’t always come in for every matchup It was mainly called by Crossout and TTT in with 1 Purulia Out 2 impulse 2 Imperm 2 nib 2 fuwalos
Game one against Runick stun , in match 2 you used Zealantis to pop fountain…which is correct but zealantis says up to the number of colinked cards so you’d have to destroy 2 cards on the field and not just fountain
@@fadykhalil4046 it won’t be up until next week there are some great resources for the foundation combos online , also just have fun part of playing a new deck is learning through practice
why not let the kid play out his cards and let him use them when they're optimal lmao he's clearly a new player. also Mr rulings how is munin gaining LP under skill drain? Also how are you triggering worldsea in battle phase when he has no battle phase? Did you cheat him on purpose because you were triggered? his cards legit say skip your next battle phase lmao.
@@augustusplays7896 this was my 1st time playing the deck , but the opponent was still leaning his deck he is new to the game and was handed the deck about 1hr before the tournament
Thanks so much for posting this! I learn so much just from watching you play.
Appreciate glad you enjoy :)
52:54 high avatar garunix special summon in defense it was still GG but something I noticed
i also noticed it as well during editing
Game 1 you also didn't add Ponix back in the standby phase after it was destroyed with Island, so you can't Arvata it back. I also appreciate the technical play in the video. Thank you
Do you mean g1 v stun?
If so ponix left grave when summoned back by Flamberge so it wouldn’t trigger in the sp
Pardon the mistake. As I said, thanks for the content
@@shaunwilbraham8350 always appreciate the comments and ty for your support :)
@@RetroYGO Same game turn 2 you didn't destroy the Ponix that was special summoned by the Arvata in end phase.
1:28:00 bro out here manhandling your cards...
Eh there’s no issue
@@RetroYGOno bro take a stance or go to a different locals. You shouldn’t take that kind of disrespect. They’ll keep doing it, and you slow down your own progress for yourself.
@@locotaco360 facts! Retro prides himself on max rarity..that I:P isn't cheap.
Hey, just a heads up: OG Garunix summoned with Ulcanix must be placed in DEF position.
Cheers go that drilled in now
Can you possible tell me some general side deck patterns ?
Like going 2nd against rogue or most meta decks you take out 2 deception , maybe a wanted , what else to side in charmys ?
Thank you
a general side pattern for going 2nd is out 1 bonfire 1 witch 1 deception in
+3 purulia
going 1st for this build it was 3 TTT called+3crossout +1 purilua
- 2 nib , -2 fuwalos , -2 imperm, -2 impulse
@@RetroYGO thank you so much gives me an idea for my side at my locals which is heavily tenpai
Geri doesn’t come back in around 15 minutes as it wasn’t properly summoned
Oh then that’s a mistake that happens a few times
The rescue ace player seemed pretty aggressive and upset 😅
You can’t send hallowed azamina to resolve it’s own effect. Game 3 of rescue ace
And same thing on game 1 vs sharks. Wanted can’t be sent to resolve your hallowed azamina. After wanted is negated by ash it will be already in the grave before hallowed azamina resolves.
@@lyndonmauigoa2497no After getting negated wanted Will still be on the field, cards are sent to the gy After all the chain resolves (if they dong get destroyed) so he still can send It to summon even if wanted gets negated
I see that was a misspeak was actually sending the wanted on field to grave
@@lyndonmauigoa2497 Ash doesn't negate activation and quickplay spells stay on field until the chain fully resolves, so he can send it.
Siding patterns?
Generally I was sidelong out hand traps for talents Crossout thrust going 1st
Going 2nd redundant engine for more hand traps eg deception bonfire witch additional copies and sanctuary if I needed more spots
@@RetroYGOthanks, I agree on siding some “redundant” engine going second just to flood your opponent with hand traps, however going first you have 9-12 siding options. What are you swapping in/out. You need handtraps for cross out, but also need space for talents/thrust. Let me know more of your thoughts.
@@locotaco360 the thrusts don’t always come in for every matchup
It was mainly called by Crossout and TTT in with 1 Purulia
Out
2 impulse
2 Imperm
2 nib
2 fuwalos
Game one against Runick stun , in match 2 you used Zealantis to pop fountain…which is correct but zealantis says up to the number of colinked cards so you’d have to destroy 2 cards on the field and not just fountain
You don’t have to destroy 2 the up to means you can destroy any number 2 or lower for this scenario
Can you post Azamina Snake- Eyes combo today because I'm going to locals tomorrow.
@@fadykhalil4046 it won’t be up until next week there are some great resources for the foundation combos online , also just have fun part of playing a new deck is learning through practice
That gotta be the saltiest rescue ace player on the planet good lord
No we actually play almost every week both of us are competitive it’s just passion for the game
Bro in first round probably never played runick before
ye 1st time for that person playing the deck but thats locals learn and have fun
why not let the kid play out his cards and let him use them when they're optimal lmao he's clearly a new player. also Mr rulings how is munin gaining LP under skill drain? Also how are you triggering worldsea in battle phase when he has no battle phase? Did you cheat him on purpose because you were triggered? his cards legit say skip your next battle phase lmao.
Ty for letting me know I was comparing it to the Yubel rulling , but we all make mistakes
1st round is super low quality, both look like they dont know what their cards do and super slow play
@@augustusplays7896 this was my 1st time playing the deck , but the opponent was still leaning his deck he is new to the game and was handed the deck about 1hr before the tournament