Getting Started with Lyra: Chapter 1 - Organizational Structure

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  • เผยแพร่เมื่อ 8 เม.ย. 2023
  • In this video focused on modifying the Epic Game's Lyra Starter project for Unreal Engine 5.1, we outline the core structure of our project and the use of gameplay features as a way to modularize our work. Initial systems include items, inventory, abilities, crafting, building system, new weapons and a weather and climate system.

ความคิดเห็น • 11

  • @robxbledo7589

    Very nice, well organized, amazing mechanics implemented.

  • @chaule192
    @chaule192 ปีที่แล้ว +3

    Thank you Rukgul for making this helpful series!

  • @n8bot
    @n8bot ปีที่แล้ว +1

    I have seen 30 seconds of this video and I am already so down with this series lmao. Can't wait to crack into this. Thank you.

  • @3BEEZ
    @3BEEZ ปีที่แล้ว +1

    Looks like I’m gonna have to start over, live the structure 😊

  • @az-ru2084
    @az-ru2084 ปีที่แล้ว

    this series is exactly what i needing

  • @That_guy1111

    have I struck gold? looking forward to this series!

  • @guilloisvincent2286
    @guilloisvincent2286 ปีที่แล้ว +1

    So usefull thanks a lot !!

  • @fantasybrick7032

    Wow you give me your experience thx u^^

  • @kameenavery9616

    So in this series, Are you going to show us how to implement all of the things in the open World? Will there be project files needed to follow along?

  • @JoeGameDevWorkspace

    now any one make new game in 15days