Rukgul
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Lets Talk About Survival Game Mechanics - Part 5 PCG Biome (Unreal Engine 5.4)
In this video we explore the use of the new PCG biome generator plugin from Epic. This plugin was released as experimental with version 5.4. We will go over the basics of setting up the biome projection and defining the biome assets to be used by each biome. Connecting the generated assets to the Ultra Dynamic Weather system to have the tree react to the current season.
Timeline:
0:00 - 4:18 - Overview
4:19 - 10:34 - Project Texture
10:35 - 13:47 - Biome Generator Core (Component)
13:48 - 20:37 - Per Biome Assets
20:38 - 21:19 - Spawned Actor (Season aware)
21:20 - 21:55 - Play through
มุมมอง: 189

วีดีโอ

Lets Talk About Survival Game Mechanics - Part 4 Reboot (Unreal Engine 5.4)
มุมมอง 20121 ชั่วโมงที่ผ่านมา
In this video we swap our homemade climate system for the Ultra Dynamic Sky and Weather system from the Marketplace. We will convert the marketplace content to it's own Gameplay Feature to be consistent with Lyra and reconnecting our survival components and game play to the new environment. We implement a new freezing experience with radial heat sources to stave off the effects of winter and a ...
Lets Talk about Big Worlds (Level Instance & Packed Level Actor)
มุมมอง 445หลายเดือนก่อน
Hot of the 10 week Epic Project Titan Art Jam this video covers some of the concepts I learned from the experiment. This video will focus on efficient and effective level build techniques through the use of level instances and the more performant packed level actor.
Enabling Motion Matching AND Mover together
มุมมอง 7942 หลายเดือนก่อน
Motion Matching and Mover are both experimental plugins for Epic Unreal Engine 5.4. While each is groundbreaking on their own, they are not shipped in a way that works together out of the box. In this video we will combine Mover with Motion Matching by developing our own Trajectory component. Source Code available here: drive.google.com/file/d/12MtRFTJ2RNnbkfoJdgprqT6j0h5T_a54/view?usp=sharing
Lets Talk About Mover (Unreal Engine 5.4) - Final with Code
มุมมอง 3552 หลายเดือนก่อน
In this video we will finish and test Mover with our new movement mode to the existing example level. The Mover plugin was released with Unreal Engine 5.4 as experimental. The Mover plugin is the long-term replacement for the aging CMC (Character Movement Component) that has been a staple with Unreal for many years. Movement Mode Source Link: drive.google.com/file/d/1QyRXwcg-79KSJJvwNrxk8wQwmUl...
Lets Talk About Mover (Unreal Engine 5.4) - Adding a New Mode
มุมมอง 9502 หลายเดือนก่อน
In this video we will explore deeper into Mover and add a new movement mode to the existing example level. The Mover plugin was released with Unreal Engine 5.4 as experimental. The Mover plugin is the long-term replacement for the aging CMC (Character Movement Component) that has been a staple with Unreal for many years. Debugging: 1) Your CPP FName for the ExtendedMode in mode.h file has to ma...
Lets Talk About Mover (Unreal Engine 5.4)
มุมมอง 7K2 หลายเดือนก่อน
In this video we will take a first look at the new Mover plugin released with Unreal Engine 5.4. The Mover plugin is the long-term replacement for the aging CMC (Character Movement Component) that has been a staple with Unreal for many years. See related video for motion matching animations: th-cam.com/video/rBHV9OU2n_s/w-d-xo.htmlsi=pogNJvVs9Uq96f4I
Upgrading Lyra from Unreal Engine 5.3 to Unreal Engine 5.4
มุมมอง 1.1K3 หลายเดือนก่อน
Overview of the steps to move a Lyra project from version 5.3 to version 5.4. In this video we will talk about the steps and the specific assets we moved from 5.3 to 5.4. All the video prior to this video were developed on either 5.1 or 5.3. The approach is to start with a clean Lyra 5.4 project, so we get all the fixes from Epic and then layer in our changes.
Lets Talk About Survival Game Mechanics - Part 3
มุมมอง 1233 หลายเดือนก่อน
In this video we will finish our section on the survival theme mechanics in the Lyra Starter Project. In this video we will clean up our project and link the attributes and the conditions together in a few scenarios. Source Code: drive.google.com/file/d/19MQfZobAzDlsdWlerZVcISfiYzKhCZQT/view?usp=sharing Timeline: 0:00 - 1:20 - Overview 1:21 - 6:00 - Revised Swimming Volume 6:01 - 7:00 - Materia...
Lets Talk About Survival Game Mechanics - Part 2
มุมมอง 1453 หลายเดือนก่อน
In this video we will add conditions (or buffs and debuffs) to our survival theme mechanics in the Lyra Starter Project. In this video we will be using the gameplay effects system to enable the conditions. We will link the UI and the gameplay effects together using an event broadcast driven logic. I forgot to mention. * The Row Names in the data table have to match the Tag! So we can get the ro...
Lets Talk About Survival Game Mechanics - Part 1
มุมมอง 3004 หลายเดือนก่อน
In this video we will add some survival theme mechanics to the Lyra Starter Project. In Part 1 we will be using the gameplay ability system, an attribute set and gameplay effects to enable the core of a survival game design. We will link the UI and the Subsystem together using an event driven logic. Source Code: drive.google.com/file/d/18Y0daSJCTfNTkirVR5Rj0hgN3G2LSguL/view?usp=sharing Timeline...
Lets Talk About Timers & Lyra Start up
มุมมอง 2004 หลายเดือนก่อน
This new series of videos will explore the different game concepts and how they are implemented in Epic's Lyra Starter Project. In this video we discuss why timers are a great way to hook together game subsystems when trying to follow the Lyra framework. We discuss the use of Timers at Start up and the use for performance reasons to update our dynamic UI. Timeline 00:00 - 01:56 - Introduction 0...
Upgrading Lyra Project Files from 5.1 to 5.3 (Niagara Fixes)
มุมมอง 3264 หลายเดือนก่อน
In this video we walk through the process we used to upgrade our Lyra based project from 5.1 to the recently released 5.3 version of Unreal. Niagara 5.3 has made some changes that now generate various warning messages on systems first created in 5.1 Sample Changes: LogConsoleManager: Warning: Console variable 'FX.AllowGPUSorting' used in the render thread. Rendering artifacts could happen. Use ...
Lets Talk About Custom Characters
มุมมอง 5395 หลายเดือนก่อน
In this video we integrated Ready Player Me. Ready Player Me is a third-party solution that enables game ready custom avatars. We will combine the Lyra starter project with Ready Player Me services and REST APIs to enable complete character customization experience in 20 minutes.
Environment Series: Distant Mountains
มุมมอง 1015 หลายเดือนก่อน
In this video series we will look at different aspects of building out the environment. Each video will tackle a specific aspect of building out a game environment. This video we will create a mountain that will be in the distance. These are not meshes the player will ever walk on, but something to fill out the world from aesthetics point of view. The meshes will be created in blender with a te...
Tip #4: Using Custom Editor Tools in Unreal
มุมมอง 1185 หลายเดือนก่อน
Tip #4: Using Custom Editor Tools in Unreal
Tip #3: Dedicated Working Levels for Unreal
มุมมอง 895 หลายเดือนก่อน
Tip #3: Dedicated Working Levels for Unreal
Tip #2: Blender Export Settings for Unreal
มุมมอง 1025 หลายเดือนก่อน
Tip #2: Blender Export Settings for Unreal
Tip #1: Blender Defaults for Unreal
มุมมอง 925 หลายเดือนก่อน
Tip #1: Blender Defaults for Unreal
Environment Series: Water: Fix Missing Shoreline / Landscape Distance Field
มุมมอง 935 หลายเดือนก่อน
Environment Series: Water: Fix Missing Shoreline / Landscape Distance Field
Environment Series: Water
มุมมอง 1975 หลายเดือนก่อน
Environment Series: Water
Environment Series: Rocks Part 2
มุมมอง 375 หลายเดือนก่อน
Environment Series: Rocks Part 2
Environment Series: Rocks
มุมมอง 975 หลายเดือนก่อน
Environment Series: Rocks
Adding a new Gun to Lyra Part 3 - Fire and Reload Animations
มุมมอง 3205 หลายเดือนก่อน
Adding a new Gun to Lyra Part 3 - Fire and Reload Animations
Adding a new Gun to Lyra Part 2 - The Bulk of the Other Steps!
มุมมอง 3755 หลายเดือนก่อน
Adding a new Gun to Lyra Part 2 - The Bulk of the Other Steps!
Adding a new Gun to Lyra Part 1 - The Skeletal Mesh from OBJ file
มุมมอง 4326 หลายเดือนก่อน
Adding a new Gun to Lyra Part 1 - The Skeletal Mesh from OBJ file
Upgrading Lyra from 5.1 to 5.3 - Enhanced Input Changes / Fixes
มุมมอง 2846 หลายเดือนก่อน
Upgrading Lyra from 5.1 to 5.3 - Enhanced Input Changes / Fixes
Upgrading Lyra Project Files from 5.1 to 5.3 - Config Compare
มุมมอง 30610 หลายเดือนก่อน
Upgrading Lyra Project Files from 5.1 to 5.3 - Config Compare
Scaling AI - Trash Mobs (with Code) Part 9
มุมมอง 31310 หลายเดือนก่อน
Scaling AI - Trash Mobs (with Code) Part 9
Upgrading Lyra Project Files from 5.1 to 5.3
มุมมอง 1K10 หลายเดือนก่อน
Upgrading Lyra Project Files from 5.1 to 5.3