4:56 You have committed a cardinal sin. I cannot merely sit here and allow such egregious blathering to go unchallenged. It is my duty as Passenger's servant and disciple to stand and object. Allow me to opine at length from His heavenly embrace which hath graced me for so long, in order that His magnificence may be witnessed by the masses. Firstly, you err in suggesting Passenger's targeting is RNG; His S3 will always centre a storm on the enemy with the highest HP within range, with no exceptions. If you drop a storm on an unintended target, you have used Him incorrectly and must repent for your sins. The targeting within each storm may be RNG, but due to the chain from His trait, the lightning bolts will usually chain to every enemy in the storm's range, unless there are more than four enemies within it; however, when this happens, it is rather rare for five or more elite enemies with high HP pools to occupy a space of such size. Thus, the DPS loss from the lightning bolt targeting is usually minimal. On the point of the average cost of Sniper stacks versus Caster stacks, you are of course correct. However, you neglect to mention that Vanguard A is functionally identical to Caster A. With this in mind, one may bring Tactician Vanguards to achieve the same effect, significantly mitigating the cost of Caster stacks. This gives the player the opportunity to use Vigil; declining to do so is, indubitably, for the faint of heart, and I am sure you will concur with this assessment. Furthermore, the current selection of towers includes "Mama John's New Plate," which notably lacks any restriction on melee versus ranged operator deployment. Thus, one could entirely feasibly bring a large selection of vanguards with Vanguard A equipment, and rather quickly achieve functional equivalence to Five Caster Passenger. Additionally, with the use of Vanguard A, bringing Passenger to a squad with Five Sniper Leizi is also optimal, because such a squad can also make use of His second skill. This is because His attack interval, at M3, is halved upon activation of S2, meaning He only requires one Sniper in his stack to achieve an attack interval of ~0.79s, assuming his CHA-X module is equipped. With this, He achieves 100% Slow uptime on S2 with only one Sniper stack (and even at skill level 7, only two Sniper stacks are required), which I have no doubt you will agree is exceptionally efficient. Given the 40 SP cost of His S2, if one combines the single Sniper stack with four stacks of Vanguard A (or Caster A), the skill will be ready to activate in a mere 18 seconds, or reduced even further to 16 seconds if His second talent is always active. Thus, simply by including Him in the Vanguard/Sniper squad you have adeptly recommended, one may have at their leisure the flexibility to choose both the map-wide control of His S3 or the excellent Slow uptime of His S2. This concludes the presentation. Thank you for listening. I hope to one day welcome you to His warm embrace.
I was coming here to say "Passenger's S3 having no duration and thus getting exceptional value from SP generation buffs is way too good to care that Casters cost more DP to set up," but this comment has me beat.
Genuinely excited for my maxed out Leizi to tell me my tactics are trash and (probably) my fashion is mid while casually channeling 12K volts through the entire enemy line
I genuinely love her design; it’s a bummer her E2 art looks super pixelated on my big ipad screen. Guess I can pray for an alter in the next CNY event.@@mag7520
mlynar s2 with vanguards is really good, can cancel anytime and don't loose atk up from passive if we kill any enemy in skill duration and lower sp cost too really better compared to s3 in sss
No, S3 is still better. This is because multiple vanguards give Mlynar the option to proc skill earlier, or if not needed, he can simply charge his trait more. It's a strict upgrade over no stacks at all, and since S3 is the higher impact skill than S2 (more damage AND multitarget), it's just better to go S3 than S2
Mlynar S3 is better because of the range. With no CC in his kit, he needs to kill things before they get to him, so S3's superior range is usually better, plus it hits multiple targets. The damage is still insane with about 20s of trait charging, which is the norm if you have 5VG. Plus I think its unreasonable to assume people have his S2 mastery, because the only people who do that are insane
You know what, NO. I LOVE SSS. I much prefer it over the RNG hell that is IS. ALL OF THEM. RNG starting operators, RNG, stages, RNG relics, RNG operator classes you'll get along the way, RNG nodes that may or may bot have a regular stage, a hard stage, a trap stage or all of the above(stupid sarkaz girl) With SSS you only beed to worry about what operators you'll get out of the deck, but at least YOU KNOW what operators you'll get. You can make a viable strat everytime all the time. Fucc IS and the people that made it.
Started playing game year ago and gavial (and pozy) were two first 6* that carried my ass though the game. Turns out that after a year, when I finally decided to touch SSS, nothing has changed. Love you Gavialter.
for those of you who is considering using Leizi, you might wanna take a look at her S2. yeah it costs 80 SP, insane I know. However, you should also look at her Module and see that she has one of the best 5star module in the game. Cha-X: New Trait: Attacks deal Arts damage and jump to 4 other enemies. Each jump deals 10% less damage and inflicts a short Slow New Passive: Increases ATK to 126% and recover 1 SP when attacking unblocked enemies In my opinion, LV2 is enough just to get the new SP passive, but you can go all the way for a little bit more damage. Now, when you pair her with high aspd Sniper buff, she can really charge up her expensive skill extremely fast. her slow duration is slightly improved as well due to the new trait, so you can put 1 casters instead in to improve damage while still permanently slowing enemies.
In my experience, the 3 top hypercarries in SSS are Irene, Goldenglow, and Schwarz. The great thing about Schwarz is that you can switch between S2 and S3 depending on which ones works better for the map. Here for example Emergency Mama John's wants S3 for LT-5 but S2 for LT-6: th-cam.com/video/JzRRHpw7IP8/w-d-xo.html
@@KuroeNezumi Which Schwarz module you use in SSS depends on your overall drafting strategy. In my case I was playing with no 6* except Schwarz, so naturally she would be staying on the field a lot and would like every last bit of damage possible with modY. On the other hand modX buffs every Sniper no matter where Schwarz is, and also allows her to be re-stacked faster with Specialist A.
Using the quick deploy is actually pretty fun run, you use heavy damage like guard x5 and change specialist equipment to retreat and you can repeatedly redeploy the same quick deploys over and over with their skills up and big damage.
there's a surtr strat, you only need to pair her up with a warfarin with 5 snipers, and a saria with 3~5 vanguards She can easily sustain forever and clear the whole map for you. can cover dual lanes if youre smart with positioning.
2 things you didn't mention: reg Chen is really good in SSS. She takes the exact same stacks as Irene, so it's not a pain to incorporate her into the squad like Passenger or Surtr, and she buffs Irenes SP regen, which is nice. Oh, and put a single Tactican vanguard A onto goldenglow. Extra uptime makes up for the loss of attack speed. Could go for a caster A, but Tactican vanguards are hotter.. i mean better.
Do always keep in mind that specific stages might need different operators that are not good in other stages. For example, Fiammetta here is rated bottom BUT against the SSS plant boss stage she is top tier (or anyone with good AoE damage).
One thing i like to use for Qiubai is Lin's S1 coupled with 5 Sniper TE (Perma slow, with self resistance from the shield, can be put on some forward tiles without risk a lot of times). Quibai gets permanent bonus damage on anything passing through Lin's range, and the latter's damage is still fine.
I've been using thorns a lot, and taking him off seemed to gimp me, shame he's so low on the tierlist. But I also put Irene on all guard equipment so I don't know shit
Sword Ch'en is still real, you cannot stop me from saying this. I can confidently say she still does alright enough through fairly extensive usage. (I refuse to build Irene because of deep seeded hatred of her following shark based cuckoldry last year)
@@tridentgreen3346 Her s2 is pretty underrated as a laneholding skill imo since it comes back so quickly and blasts everything tbh, particularly in SSS
I would love to see an updated tier list I've been having a LOT of fun with typhon s2 sniper*5, and I'm wondering if any other new operators are as cracked
I am back after playing Raythean Industries Test Site for the first time and OH MY GOD IT'S FUN Mama Flop's New Flop is so cringe in comparison like it has the difficulty of old SSS but Raythean Test Slay has the FUN of old SSS, back when it was hard but if it lined up right it felt so fun to mow through enemies. After beating stage 6 I expected 2 more that's how much I enjoyed it Really miss that about the old IS stages
jeez i wish i had Irene. And Goldenglow. In SSS I always depend on Abyssal Squad + Leizi + whatever other random operators I feel like using at the time
Had anyone of you ever thought why Gavial is so good in SSS? Well, to explain that you need to get a vague understanding of what is called evolvent of the circle. You see, this is the line, created by a dot, which lies on the straight line, which rolls on the circle. That's why it's called evolvent of THE CIRCLE. Let the gears in your head start working. Speaking of which, did you know that gears actually have an evolvent side line? (And not straight, like it was showed in some games). It's non-binary gear, so you should pay respect to it's identity by reading this text to the entire end. And just like this, Gavial's skill S3 forces 2 additional enemies to RESPECT her hard work, power of friendship and 50% damage reduction. But that's not the end of story. Actually, Gavial's chainsaw uses those gears to convert the rotation of (SPARDA™) engine into momentum of the chainsaw with a special mechanism, called a gearbox (otherwise the fact of her using the chainsaw would be entirely useless, since Gavial would just beat her enemies with a junk and not cutting them due to luck of a momentum (let's pretend chainsaw could actually work on living body)), so basically Gavial is using modern technology (who would've thought) in the most spectacular way imaginable. The tower of wisdom, from right ways to train yourself to complex ways of creating ideal chainsaw - that is the secret to Gavial's strength. And oh boy if I'm going to explain the power of Irene.
So what you mean is that while she still has big issues, carnelian unga bunga damage is the way and I will make myself suffer by building my team for her. Or qiubai.
Thorns suffers from the same problem Spalter suffers from and the same problem Gavialter _should've_ suffered from. Their biggest merit is their massive self-buffs, which are just not as massive in a gamemode that gives you even bigger buffs
The ATK buffs in SSS multiply with skill ATK buffs, so a Spalter getting +130% ATK from S2, then another 100% ATK from a 5VG stack is a 4.6x multiplier on dmg instead of a 3.3x multiplier. This means operators like Silverash (with +ATK% skills) get the same benefit from SSS buffs that someone like Irene would (% of ATK as damage) so it really comes down to skill functionality. Where Thorns drops points is that he takes way too long to set up. Charging the skill twice AND waiting the 30s from the first activation, where Spalter and Gavialter are active within 15s of deploying them. Plus thorns is only single target, which is really bad in a gamemode that swarms you with enemies and he also has no innate defences unlike the other two who can't die or gain DEF/Damage reduction
I did not know they were separate multipliers. You learn something new every day, I guess. Thorns usually performs well with ASPD buffs to fix his setup time, but I guess you'd need to bring B-side buffs for that and that's not always something you want
I like to use Susuran S2 with 3-4 snipers (I believe 3 is enought for perma slow) and it enabbles perma fragile on enemies, so free damage, I also use W s2 with caster 4/5 casters for a really good uptime stun and extra damage due to her talent
penance slander will not be tolerated. also you don't need the module parts, you just need to do the normal mode to get the challenges and module blocks, the extra stuff you get plenty of without touching SSS
Why is your music choice so battle cats coded? It’s really funny watching you talk about sss while the battle cats theme plays pretty loudly in my head phones
I think Chong Yue placement is a bit low considering he also synergizes well with vanguards A and like 90% skill uptime with minimal inputs. I also prefer to spice my carries with 1-2 guard A stacks to increase the overall damage ceiling. I'm also quite surprised caster B stack skalter isn't mentioned at all considering the value it brings to the carries
Well the SP from caster a is generally preferred, so I doubt many people use caster b and tried out buffing Skalter with it. But yeah, even just stacking caster a for Skalter makes her so much stronger at healing and teambuffing that it is insane. Imo caster stacked Skalter is one of the strongest and most important picks for any SSS run, alongside of Passenger S3. The strat that EHA is pushing is way too inconsistent compared to caster a strat imo.
chongyue stacking guard +aspd+atk buff is insanely strong with almost no BIG DAMAGE downtime at all, maybe his tier list assumes we're stacking vanguard on him which makes him weaker
The only reason I don't talk about Skalter is that she does nothing by herself. She's a support which I mentioned I wasn't going to talk about. I do think Chongyue is fine for damage, but I consistently disliked his lack of immediate impact which is very important in emergency if you get unlucky transfers.
She has more attack, so she gives more attack to all your operators and heals better so you won't need any medics. @@wise_crack Basically making your whole squad even more buffed than it already was with non-stacked Skalter and their own damage stacks. It would also allow for her S2 to come faster, which can be good for clutch situations or Raythean maps.
I find it weird that Sui bro (Ch'alter too, X5 casters makes her S3 up in no time + even bigger damage) is in mid tier because x5 vanguards can make him real good in SSS. Anyway, forehead tier about to get destroyed by Degen Sadge Also also, personally, I'd put Kirito and Taxer in mid tier cause they're pretty fun to cycle with x5 guards
I use 5 guards chongyue and he shreds everything, plus the attack speed bonus also helps him charge his skill faster so he gets to double dip. Guard B btw.
TBH Caster A => Sniper A. Passenger, Mlynar, Skalter > Gnosis, Goldenglow, Gavial, Irene. Like I explained in other video, caster buffing Passenger is way more consistent than sniper buffing Goldenglow from my experience. (Before the SSS nerfs, so both are probably perfectly fine to trivialise the gamemode.)
well, there goes my caster stack Passenger and vanguard stack NTR strat i've been using since day 1, time to swap to archer stack GG and vanguard stack horse man
Disagree about Reed not being CC, skill 3 can basically full clear large waves, and though not relevant with current map pools, she was an absolute unit on the plant boss. As for Ho'olheyak Id say 5x sniper is better since you can keep enemies at maximum range for full duration, and there are almost no waves where having full uptime would be beneficial. Also an honorable mention: The robots (and MonHun Collab freebie) are great filler for easy, and cheap cycling.
So you prefer stack the enemies at max range so they all come at once once the skill end, with a garbage uptime, rather than actualy trying to deal damages and having the skill more often??? There's WAAAAAAAY better options for that...
@@kevinseraphin5456 What? Have you even used her? Or know how the skill works? Because it really sounds like you don't, or you use her extremely poorly.
Still love using thorns. Its not that bad. Hes good early on a transtiton operator- who am i kidding i use thorns as a dps in sss. Theres no changing that.
x5 sniper suzuran S2M3 + x4 vanguard x1 guard irene is very gaming, irene s3 is 24 charge so no reason to go 5 vanguards, 1 guard for more damage and 5 sniper suzu s2 slows everything so irene can perma cycle skill
4 vanguard is 6 ticks to charge, or 5 ticks plus 4 attacks. 5 vanguard is 5 ticks to charge, or 4 ticks plus 4 attacks (or Chen talent)The extra 20% damage is nice, but decreased uptime can be pain.
The 5VG recommendation is not really about optimising the SP gain, since she will naturally be attacking things to get SP in most scenarios. I consider the 5VG because its easier under the assumption that you don't have other good guards but yes, Irene's damage performs best with a mix of Guard and VG
Hey, so uhh.... I got a bit of a problem, firstly you insulted Irene (by calling her Eye-rin) and second, what do you mean my favourite character is trash, and then tell me to understand what isn't (by showing Irene) when my favourite character IS Irene?
I need clarification. I assume this guide has been written under constant brain fog syndrome (Due to obstruction of fresh air, caused by Eunectes’s ass on your face)but still. You recommended Flingers for Stainless. So how good is Rosmont for SSS?
Rosmontis is okay but I would generally not recommend her if you're new. She definitely wants some Caster A buffs, but any mixture of Caster and Sniper is alright
Ines is a good stacker as her sword remains in play and she generates initial DP very fast as well as early dmg. Eyja in squad also boosts all caster dmg by 22% with module which will include Leizi and GG. Skadi Alter can sit on any of your incomplete ATK stacks and her flat bonus ATK aura scales very well with anyone using AtkSpeed stacks.
4:56 You have committed a cardinal sin. I cannot merely sit here and allow such egregious blathering to go unchallenged. It is my duty as Passenger's servant and disciple to stand and object. Allow me to opine at length from His heavenly embrace which hath graced me for so long, in order that His magnificence may be witnessed by the masses.
Firstly, you err in suggesting Passenger's targeting is RNG; His S3 will always centre a storm on the enemy with the highest HP within range, with no exceptions. If you drop a storm on an unintended target, you have used Him incorrectly and must repent for your sins. The targeting within each storm may be RNG, but due to the chain from His trait, the lightning bolts will usually chain to every enemy in the storm's range, unless there are more than four enemies within it; however, when this happens, it is rather rare for five or more elite enemies with high HP pools to occupy a space of such size. Thus, the DPS loss from the lightning bolt targeting is usually minimal.
On the point of the average cost of Sniper stacks versus Caster stacks, you are of course correct. However, you neglect to mention that Vanguard A is functionally identical to Caster A. With this in mind, one may bring Tactician Vanguards to achieve the same effect, significantly mitigating the cost of Caster stacks. This gives the player the opportunity to use Vigil; declining to do so is, indubitably, for the faint of heart, and I am sure you will concur with this assessment. Furthermore, the current selection of towers includes "Mama John's New Plate," which notably lacks any restriction on melee versus ranged operator deployment. Thus, one could entirely feasibly bring a large selection of vanguards with Vanguard A equipment, and rather quickly achieve functional equivalence to Five Caster Passenger.
Additionally, with the use of Vanguard A, bringing Passenger to a squad with Five Sniper Leizi is also optimal, because such a squad can also make use of His second skill. This is because His attack interval, at M3, is halved upon activation of S2, meaning He only requires one Sniper in his stack to achieve an attack interval of ~0.79s, assuming his CHA-X module is equipped. With this, He achieves 100% Slow uptime on S2 with only one Sniper stack (and even at skill level 7, only two Sniper stacks are required), which I have no doubt you will agree is exceptionally efficient. Given the 40 SP cost of His S2, if one combines the single Sniper stack with four stacks of Vanguard A (or Caster A), the skill will be ready to activate in a mere 18 seconds, or reduced even further to 16 seconds if His second talent is always active. Thus, simply by including Him in the Vanguard/Sniper squad you have adeptly recommended, one may have at their leisure the flexibility to choose both the map-wide control of His S3 or the excellent Slow uptime of His S2.
This concludes the presentation. Thank you for listening. I hope to one day welcome you to His warm embrace.
I was coming here to say "Passenger's S3 having no duration and thus getting exceptional value from SP generation buffs is way too good to care that Casters cost more DP to set up," but this comment has me beat.
Iberia's future is so bright it blinded me into thinking SSS was a good and fun mode
But SSS is fun
For me playing it once in a while is fun but more than 2 or 3 runs and i'm very annoyed
But it is though, I unironically find it more fun than IS sometimes
@@halley_lu hmm yeah, I think SSS is more fun than IS2 xD
@@shikou_melanite you're smoking some crazy shit if you genuinely think that. If you said IS3 i'd agree with you in a heartbeat
So the summary I've gotten from part 1 and 2 is vanguards + Irene or snipers + golden glow, whichever comes up first
Basically, and if you try to funnel into some other operator to have fun you lose. Cruel world
This is just one strat that I've found to work really well, but honestly you can do anything as long as you're committed to making it work :)
@@eha_nlAnd there's me who is still stuck with Caster + Passenger
Caster stacking Passenger S3 is OUT, eha, Sniper stacking passenger S2 is IN
Genuinely excited for my maxed out Leizi to tell me my tactics are trash and (probably) my fashion is mid while casually channeling 12K volts through the entire enemy line
Another doctor of culture I see
Fellow Leizi user detected: You sir, have excellent taste
I genuinely love her design; it’s a bummer her E2 art looks super pixelated on my big ipad screen. Guess I can pray for an alter in the next CNY event.@@mag7520
that was both informative and hilarious, and as an Irene enjoyer i'm very satisfied
irene's forehead carried my sss clears :))
My man never actually used Fia in SSS and it shows. Just for that, I'll be arriving at your house in exactly 14 hours and 26 minutes.
mlynar s2 with vanguards is really good, can cancel anytime and don't loose atk up from passive if we kill any enemy in skill duration and lower sp cost too
really better compared to s3 in sss
I nerver thought about that, that's a cool idea
No, S3 is still better. This is because multiple vanguards give Mlynar the option to proc skill earlier, or if not needed, he can simply charge his trait more. It's a strict upgrade over no stacks at all, and since S3 is the higher impact skill than S2 (more damage AND multitarget), it's just better to go S3 than S2
Mlynar S3 is better because of the range. With no CC in his kit, he needs to kill things before they get to him, so S3's superior range is usually better, plus it hits multiple targets. The damage is still insane with about 20s of trait charging, which is the norm if you have 5VG. Plus I think its unreasonable to assume people have his S2 mastery, because the only people who do that are insane
@@eha_nl Guess I'm insane then
You know what, NO.
I LOVE SSS.
I much prefer it over the RNG hell that is IS.
ALL OF THEM.
RNG starting operators, RNG, stages, RNG relics, RNG operator classes you'll get along the way, RNG nodes that may or may bot have a regular stage, a hard stage, a trap stage or all of the above(stupid sarkaz girl)
With SSS you only beed to worry about what operators you'll get out of the deck, but at least YOU KNOW what operators you'll get. You can make a viable strat everytime all the time.
Fucc IS and the people that made it.
Started playing game year ago and gavial (and pozy) were two first 6* that carried my ass though the game. Turns out that after a year, when I finally decided to touch SSS, nothing has changed. Love you Gavialter.
for those of you who is considering using Leizi, you might wanna take a look at her S2. yeah it costs 80 SP, insane I know. However, you should also look at her Module and see that she has one of the best 5star module in the game.
Cha-X:
New Trait: Attacks deal Arts damage and jump to 4 other enemies. Each jump deals 10% less damage and inflicts a short Slow
New Passive: Increases ATK to 126% and recover 1 SP when attacking unblocked enemies
In my opinion, LV2 is enough just to get the new SP passive, but you can go all the way for a little bit more damage. Now, when you pair her with high aspd Sniper buff, she can really charge up her expensive skill extremely fast. her slow duration is slightly improved as well due to the new trait, so you can put 1 casters instead in to improve damage while still permanently slowing enemies.
In my experience, the 3 top hypercarries in SSS are Irene, Goldenglow, and Schwarz. The great thing about Schwarz is that you can switch between S2 and S3 depending on which ones works better for the map. Here for example Emergency Mama John's wants S3 for LT-5 but S2 for LT-6:
th-cam.com/video/JzRRHpw7IP8/w-d-xo.html
I guess with module Y since one doesn't require fast redeployment on SSS? Or does module X's trait buff help decently regardless?
@@KuroeNezumi Which Schwarz module you use in SSS depends on your overall drafting strategy. In my case I was playing with no 6* except Schwarz, so naturally she would be staying on the field a lot and would like every last bit of damage possible with modY. On the other hand modX buffs every Sniper no matter where Schwarz is, and also allows her to be re-stacked faster with Specialist A.
Using the quick deploy is actually pretty fun run, you use heavy damage like guard x5 and change specialist equipment to retreat and you can repeatedly redeploy the same quick deploys over and over with their skills up and big damage.
there's a surtr strat, you only need to pair her up with a warfarin with 5 snipers, and a saria with 3~5 vanguards
She can easily sustain forever and clear the whole map for you. can cover dual lanes if youre smart with positioning.
2 things you didn't mention: reg Chen is really good in SSS. She takes the exact same stacks as Irene, so it's not a pain to incorporate her into the squad like Passenger or Surtr, and she buffs Irenes SP regen, which is nice.
Oh, and put a single Tactican vanguard A onto goldenglow. Extra uptime makes up for the loss of attack speed. Could go for a caster A, but Tactican vanguards are hotter.. i mean better.
Never beaten SSS before. Watched this then assembled a GG, Gnosis, Irene, Saria squad. Easy win first try. Very nice.
that last poem was pretty good
And here I am using both Horn and Fia for my SSS
Do always keep in mind that specific stages might need different operators that are not good in other stages.
For example, Fiammetta here is rated bottom BUT against the SSS plant boss stage she is top tier (or anyone with good AoE damage).
I always use Skalter buffed with guard/caster stacks, it is not practical at all but the buff is fun
One thing i like to use for Qiubai is Lin's S1 coupled with 5 Sniper TE (Perma slow, with self resistance from the shield, can be put on some forward tiles without risk a lot of times).
Quibai gets permanent bonus damage on anything passing through Lin's range, and the latter's damage is still fine.
ive found a lot of success with chen the awesome using vanguard stack to spam s2 behind irene or on another lane or whatever
I like the fact I follow most of this logic except always bringing thorns.
I've been using thorns a lot, and taking him off seemed to gimp me, shame he's so low on the tierlist. But I also put Irene on all guard equipment so I don't know shit
Sword Ch'en is still real, you cannot stop me from saying this. I can confidently say she still does alright enough through fairly extensive usage. (I refuse to build Irene because of deep seeded hatred of her following shark based cuckoldry last year)
S1 or another?
I use s1. It s just too fun watch every thing in front of her being perma CCed
@@MostMoba S3 because that’s what I have built, I should try S1 sometime though ngl.
@@tridentgreen3346 Her s2 is pretty underrated as a laneholding skill imo since it comes back so quickly and blasts everything tbh, particularly in SSS
Sword Ch'en is as real as my dad
I would love to see an updated tier list
I've been having a LOT of fun with typhon s2 sniper*5, and I'm wondering if any other new operators are as cracked
0:44
I bet your favorite T-Doll is G36
after watching part1 I'm still oonga boonga skill issue now still is- oooh did you say Iberian 5head S3's fast uptime? now we're talking
I leveled up Leizi long ago due to sheer unfortunate of not having a decent caster.
Now she has a place in SSS.
I am back after playing Raythean Industries Test Site for the first time and OH MY GOD IT'S FUN
Mama Flop's New Flop is so cringe in comparison like it has the difficulty of old SSS but Raythean Test Slay has the FUN of old SSS, back when it was hard but if it lined up right it felt so fun to mow through enemies.
After beating stage 6 I expected 2 more that's how much I enjoyed it
Really miss that about the old IS stages
Damn and here I was thinking Ceobe 5 sniper S2 machine gun is great, so anyways machine dog go brrrrr
sss is the best and yes I'm saying it bc i use it purely as a playground where i can make my mid faves shine
This video made me want to try out SSS. I don't have that many ops but this seems managable, got to build Irene though
the bff section seems really important especially for some certain units
jeez i wish i had Irene. And Goldenglow.
In SSS I always depend on Abyssal Squad + Leizi + whatever other random operators I feel like using at the time
Highly recommend 5 defender lin, no it totally doesn't fall off, just win faster in the higher stages. :)
Something to mention is that you can TAKE ONE FRIEND SUPPORT Operator so you can take 6* you do not have like limited Ops.
Had anyone of you ever thought why Gavial is so good in SSS? Well, to explain that you need to get a vague understanding of what is called evolvent of the circle. You see, this is the line, created by a dot, which lies on the straight line, which rolls on the circle. That's why it's called evolvent of THE CIRCLE. Let the gears in your head start working. Speaking of which, did you know that gears actually have an evolvent side line? (And not straight, like it was showed in some games). It's non-binary gear, so you should pay respect to it's identity by reading this text to the entire end. And just like this, Gavial's skill S3 forces 2 additional enemies to RESPECT her hard work, power of friendship and 50% damage reduction. But that's not the end of story. Actually, Gavial's chainsaw uses those gears to convert the rotation of (SPARDA™) engine into momentum of the chainsaw with a special mechanism, called a gearbox (otherwise the fact of her using the chainsaw would be entirely useless, since Gavial would just beat her enemies with a junk and not cutting them due to luck of a momentum (let's pretend chainsaw could actually work on living body)), so basically Gavial is using modern technology (who would've thought) in the most spectacular way imaginable. The tower of wisdom, from right ways to train yourself to complex ways of creating ideal chainsaw - that is the secret to Gavial's strength.
And oh boy if I'm going to explain the power of Irene.
Lin is pretty good for SSS.
So what you mean is that while she still has big issues, carnelian unga bunga damage is the way and I will make myself suffer by building my team for her.
Or qiubai.
Thorns suffers from the same problem Spalter suffers from and the same problem Gavialter _should've_ suffered from. Their biggest merit is their massive self-buffs, which are just not as massive in a gamemode that gives you even bigger buffs
The ATK buffs in SSS multiply with skill ATK buffs, so a Spalter getting +130% ATK from S2, then another 100% ATK from a 5VG stack is a 4.6x multiplier on dmg instead of a 3.3x multiplier. This means operators like Silverash (with +ATK% skills) get the same benefit from SSS buffs that someone like Irene would (% of ATK as damage) so it really comes down to skill functionality.
Where Thorns drops points is that he takes way too long to set up. Charging the skill twice AND waiting the 30s from the first activation, where Spalter and Gavialter are active within 15s of deploying them. Plus thorns is only single target, which is really bad in a gamemode that swarms you with enemies and he also has no innate defences unlike the other two who can't die or gain DEF/Damage reduction
I did not know they were separate multipliers. You learn something new every day, I guess.
Thorns usually performs well with ASPD buffs to fix his setup time, but I guess you'd need to bring B-side buffs for that and that's not always something you want
I live in Florida, so Gavial is not yours.
*She is mine.*
bruh Horn every shot S1 goes hard on some maps
00:46 nearly made me spat out my breakfast, note to never watch these videos while eating
I like using Passenger + Tactician Vanguards, surprising those didn't got a mention
IRENE'S FOREHEAD AS BRIGHT AS THE SUN
skin with the helmet on WHEN HG
What if I'm married to Bibeak? Thats basically the whole lunch date, and more.
I like to use Susuran S2 with 3-4 snipers (I believe 3 is enought for perma slow) and it enabbles perma fragile on enemies, so free damage, I also use W s2 with caster 4/5 casters for a really good uptime stun and extra damage due to her talent
penance slander will not be tolerated.
also you don't need the module parts, you just need to do the normal mode to get the challenges and module blocks, the extra stuff you get plenty of without touching SSS
Alright, the forehead convinced me! Gonna level her now 😅
Eha, do you play Battle Cats or do you just like Battle Cats songs?
1:38 Mlynar mega pp dmg real edition
Why is your music choice so battle cats coded? It’s really funny watching you talk about sss while the battle cats theme plays pretty loudly in my head phones
This man’s energy always makes my day. Certainly helps he’s eloquent and thought provoking.
It’s a great day when Eha posts, on to part 3!🎉
Also, time to build Mizuki 😂
I think Chong Yue placement is a bit low considering he also synergizes well with vanguards A and like 90% skill uptime with minimal inputs. I also prefer to spice my carries with 1-2 guard A stacks to increase the overall damage ceiling. I'm also quite surprised caster B stack skalter isn't mentioned at all considering the value it brings to the carries
Well the SP from caster a is generally preferred, so I doubt many people use caster b and tried out buffing Skalter with it.
But yeah, even just stacking caster a for Skalter makes her so much stronger at healing and teambuffing that it is insane.
Imo caster stacked Skalter is one of the strongest and most important picks for any SSS run, alongside of Passenger S3.
The strat that EHA is pushing is way too inconsistent compared to caster a strat imo.
chongyue stacking guard +aspd+atk buff is insanely strong with almost no BIG DAMAGE downtime at all, maybe his tier list assumes we're stacking vanguard on him which makes him weaker
The only reason I don't talk about Skalter is that she does nothing by herself. She's a support which I mentioned I wasn't going to talk about. I do think Chongyue is fine for damage, but I consistently disliked his lack of immediate impact which is very important in emergency if you get unlucky transfers.
why would you stack attack on skalter instead of an actual dps unit?
She has more attack, so she gives more attack to all your operators and heals better so you won't need any medics. @@wise_crack
Basically making your whole squad even more buffed than it already was with non-stacked Skalter and their own damage stacks.
It would also allow for her S2 to come faster, which can be good for clutch situations or Raythean maps.
I find it weird that Sui bro (Ch'alter too, X5 casters makes her S3 up in no time + even bigger damage) is in mid tier because x5 vanguards can make him real good in SSS. Anyway, forehead tier about to get destroyed by Degen Sadge
Also also, personally, I'd put Kirito and Taxer in mid tier cause they're pretty fun to cycle with x5 guards
Snipers also make him a god in levels where you can put them on ground tiles.
I use 5 guards chongyue and he shreds everything, plus the attack speed bonus also helps him charge his skill faster so he gets to double dip. Guard B btw.
TBH
Caster A => Sniper A.
Passenger, Mlynar, Skalter > Gnosis, Goldenglow, Gavial, Irene.
Like I explained in other video, caster buffing Passenger is way more consistent than sniper buffing Goldenglow from my experience. (Before the SSS nerfs, so both are probably perfectly fine to trivialise the gamemode.)
I'm too lazy to upgrade Javial and Jnosis 😔
The thing is that i alwaya pick one or two tactitians as well to buff GG with them or any ranged op
well, there goes my caster stack Passenger and vanguard stack NTR strat i've been using since day 1, time to swap to archer stack GG and vanguard stack horse man
if it works then no reason to switch
Disagree about Reed not being CC, skill 3 can basically full clear large waves, and though not relevant with current map pools, she was an absolute unit on the plant boss. As for Ho'olheyak Id say 5x sniper is better since you can keep enemies at maximum range for full duration, and there are almost no waves where having full uptime would be beneficial. Also an honorable mention: The robots (and MonHun Collab freebie) are great filler for easy, and cheap cycling.
So you prefer stack the enemies at max range so they all come at once once the skill end, with a garbage uptime, rather than actualy trying to deal damages and having the skill more often??? There's WAAAAAAAY better options for that...
@@kevinseraphin5456 What? Have you even used her? Or know how the skill works? Because it really sounds like you don't, or you use her extremely poorly.
Oh yes, Gnosis
Still love using thorns. Its not that bad. Hes good early on a transtiton operator- who am i kidding i use thorns as a dps in sss. Theres no changing that.
I wish we had the older sss maps...
x5 sniper suzuran S2M3 + x4 vanguard x1 guard irene is very gaming, irene s3 is 24 charge so no reason to go 5 vanguards, 1 guard for more damage and 5 sniper suzu s2 slows everything so irene can perma cycle skill
4 vanguard is 6 ticks to charge, or 5 ticks plus 4 attacks. 5 vanguard is 5 ticks to charge, or 4 ticks plus 4 attacks (or Chen talent)The extra 20% damage is nice, but decreased uptime can be pain.
The 5VG recommendation is not really about optimising the SP gain, since she will naturally be attacking things to get SP in most scenarios. I consider the 5VG because its easier under the assumption that you don't have other good guards but yes, Irene's damage performs best with a mix of Guard and VG
did he say swordmolester guard
Angelina 3 casters and 2 snipers is nut with 25sp or even less with A caster
i like ur poem😂
Hey, so uhh.... I got a bit of a problem, firstly you insulted Irene (by calling her Eye-rin) and second, what do you mean my favourite character is trash, and then tell me to understand what isn't (by showing Irene) when my favourite character IS Irene?
Mr eha honseknights is catapult a good option for SSS please help
I would pay 20 for a Catapult rather than 14 for Vigil
Why would Mlynar need CC. He kills everything in front of him.
I need clarification.
I assume this guide has been written under constant brain fog syndrome
(Due to obstruction of fresh air, caused by Eunectes’s ass on your face)but still. You recommended Flingers for Stainless. So how good is Rosmont for SSS?
Rosmontis is okay but I would generally not recommend her if you're new. She definitely wants some Caster A buffs, but any mixture of Caster and Sniper is alright
Why would you put vanguard a on bibeak over spec b
It's just flat out better in every way
Also caster a for fia?
Tf you smoking
Spec B is better, but since you're already bringing vg, might as well use them
Just hilarious!!! 😂
So should I build G-man? Is he also good outside SSS?
G-man ia pretty great IMO, crazy good for arts damage bursting and crowd control on some enemies. One of the gigachads of stultifera navis.
Ines is a good stacker as her sword remains in play and she generates initial DP very fast as well as early dmg.
Eyja in squad also boosts all caster dmg by 22% with module which will include Leizi and GG.
Skadi Alter can sit on any of your incomplete ATK stacks and her flat bonus ATK aura scales very well with anyone using AtkSpeed stacks.
Siege is obviously the best SSS operator.
I think you should try S2 weedy
theres no such thing as bad just not enough buffs
Blemishine is not mid :(