Clean and effective. You left enough spaces between steps so that I wasn't just raw copying the node layout and instead interacting with each of the sections. Actively swapping out sections with flat RGB color nodes to see the pieces of the model that it was interacting with. Giving me reason to group and label sections for behavior in my own parlance. Thank you.
Very helpful, thanks! But how can I keep the original dimensions of the decal ? Its already distorted as soon as I attach it to the empty. 0:46 How would you fix the text or number decals that project through the object? New material with a mask or split the geometry?
to fix the dimensions, try scaling the empty along the x, y or z axis. I know its not a precise solution, but cycles doesn't have anything better for decals right now. To fix the decal going through the whole car I would separate the geometry and create individual materials. Again it is a silly workaround, but I haven't come up with anything better.
@@blenderisms Thanks for the quick reply. Yes, scaling it in every direction until it matches the input png was the only thing i could do atm. But this required an additonal image as plane to get the correct dimension.
@@Aloex777 you are welcome. you could try to figure out the image aspect ratio and just scale the empty to that, or just scale it to the resolution of the image then scale back by a factor of 10 or however much you need to get it to the right size. this will save you from bringing in another image in the scene ... hopefully Cycles will get a proper decal tool like V-Ray or Corona.
@@blenderisms Will try that, thanks! Yeah its such a pity that its so silly to to. I'm using decals a lot in other programs ( VRED. Keyshot), where its so much easier. But only in Blender it requires more effort
@77 you can always give DecalMachine a try. It's a nice plugin >> blendermarket.com/products/decalmachine although it works in EEVEE much better than in Cycles.
drive.google.com/file/d/1BecMqKf-fJpLCpvOwt0aB6vGFevZoSzP/view?usp=sharing Here you go, the whole car shader :) if you want to add more Decals, just multiply them in the shader on top of the Color ramp.
Clean and effective. You left enough spaces between steps so that I wasn't just raw copying the node layout and instead interacting with each of the sections. Actively swapping out sections with flat RGB color nodes to see the pieces of the model that it was interacting with. Giving me reason to group and label sections for behavior in my own parlance. Thank you.
Man, you have one of the best tutorials on YT. I think you'll have thousand of followers!
Comments like these really melt me! :D Thanks!
Thank you for this tutorial. It has been very helpful for my commercial projects.
Wonderful sir please more videos
Big thank you!
Awesome tutorials! Thanks!
Love it! 🚘 🔥
Very helpful, thanks! But how can I keep the original dimensions of the decal ? Its already distorted as soon as I attach it to the empty.
0:46 How would you fix the text or number decals that project through the object? New material with a mask or split the geometry?
to fix the dimensions, try scaling the empty along the x, y or z axis. I know its not a precise solution, but cycles doesn't have anything better for decals right now.
To fix the decal going through the whole car I would separate the geometry and create individual materials. Again it is a silly workaround, but I haven't come up with anything better.
@@blenderisms Thanks for the quick reply. Yes, scaling it in every direction until it matches the input png was the only thing i could do atm. But this required an additonal image as plane to get the correct dimension.
@@Aloex777 you are welcome. you could try to figure out the image aspect ratio and just scale the empty to that, or just scale it to the resolution of the image then scale back by a factor of 10 or however much you need to get it to the right size. this will save you from bringing in another image in the scene ... hopefully Cycles will get a proper decal tool like V-Ray or Corona.
@@blenderisms Will try that, thanks! Yeah its such a pity that its so silly to to. I'm using decals a lot in other programs ( VRED. Keyshot), where its so much easier. But only in Blender it requires more effort
@77 you can always give DecalMachine a try. It's a nice plugin >> blendermarket.com/products/decalmachine
although it works in EEVEE much better than in Cycles.
Bro can u please show the final nodes setup for the process
drive.google.com/file/d/1BecMqKf-fJpLCpvOwt0aB6vGFevZoSzP/view?usp=sharing Here you go, the whole car shader :) if you want to add more Decals, just multiply them in the shader on top of the Color ramp.
❤❤❤
❤🎉🎉
Daaamn u savve ma life , like and subs, and more tuto about cars and textures of cars
Glad you liked it!