So the plan right now is to continue this series adjacent to The Glowing Sea in Fallout 4. It's a MUCH different type of way for me to tackle a large amount of content. No clue how it'll all play out but I hope you guys get a kick out of this one! More soon!
idk if people agree with my take here but I freaking hated the resetting skills aspect of this one, just felt like something to drag everything out, which especially in bigger places is really not needed, and part of the fun of the series is seeing how far you can get and aiming for very particular, sometimes odd, builds to match the situation which just can't happen with that plugin/mod
Another problem with it is that it power levels him. So he'll get to like level 50 in no time but he's capped to only the base perks which spells disaster when you consider both enemy scaling and legendary difficulty
I feel like it basically broke the game, just making everything drawn out probably really boring and frustrating... Challenge is one thing, but these resetting skills are just annoying...
Okay, I like everything but the resetting level thing. One of the funner parts of this series for me is watching you become a minor deity while being restricted to a single area. Also it doesn’t sound fun for you, at all.
Yeah I didn't really get the logic behind that. It seems like it just made the whole thing a lot harder. He probably would have made it much further if he could have actually leveled his armor and fighting skills for all of the dungeons. There was no way he would be able to complete any of the Dragonborn Content in any reasonable amount of time while doing next to zero damage and being constantly 1 hit killed.
The skill reset mod felt like a bit much, that being said putting skills to 1 at the start and allowing them to grow from there I think would be a bit less divisive while still being pretty challenging
So difficulty adjusts how much damage npcs deal and take, I think legendary is something like deal 4x damages and take 1/4. The thing is, followers are also npcs so they’re also effected by that scaling, meaning that they deal normal damage to enemies while you’re only doing 1/4th, making followers incredibly powerful the higher in difficulty you go.
@@Joov He starts at level 10, and follows player level up to level 60, which is his maximum, so from level 1 to 10 he's doing "fixed" damage. Might be worth asking for a plugin that reduces his level cap to 10 or 15 (and makes him level once per every [insert number] player levels).
@@Joov Screw that you should keep him around and play a cleric, I’m sure I’m one of the black books or if you go to the wizard in the mushroom you’ll be able to buy healing hands and then you’re living through him vicariously
TH-cam asked me, so I let them know that this video is 5 stars, calming, informative, life changing, entertaining, other, etc. Looking out for you, Joov.
Not going to lie I did this challenge for fun on my own like a year ago and I went from Level 10 to level 40 all from Solstheim missions and the Black Books. I really recommend this challenge to anyone, it heavily reminded me of my time playing Morrowind. Great video man 👍
@@ArcAngle1117 just remember that to start the Dragonborn quest line I think it's level 10 or 15 and you have to be at the main quest line of going and getting the horn of jurgen wind caller. I made that mistake myself initially. Enjoy your visit to solstheim!
This wasn't really a challenge of being region locked and exploring all of the content, it was really "can you complete a single quest with a stupid mod and crazy difficulty?" Which is fine as an idea, but I would love if you did a more traditional region locked play of solsteim
I'd love to see the same challenge in Morrowind. "Solstheim only" in Morrowind is a really unique experience since the game gives you almost nothing to begin with but you can slowly unlock more and more traders and opportunities as you complete quests and explore the island.
You have a very entertaining concept and great editing skills ! But I read through comments a bit a prety much agree with every one : the mod that resets your skills is not realy fun. Legendary is already a prety frustrating difficulty at low level by it's own. Besides, I think it would be nice to see your character progress and grow stronger (it's legendary so you're still gona strugle :D).
I do think you should probably get rid of the whole "stuck at level 1" thing. Just means we watch you constantly die for an episode rather than see the content of Solstheim. Which is fine for an episode and I enjoyed it, but I can see it getting boring quick.
joov you are unironically my favourite youtube channel ever, every time i see an upload from you i stop whatever im doing and watch it, you're videos are the best to sleep to or watch when doing homework, keep it up!
I've put off including FO3 for so long because none of the potential locations excited me. Until I watched UpIsNotJump's videos on the FO3 DLC. Point Lookout sounds VERY exciting!
Might have been a little cheap, but would have been way easier if you went to neloth after you got all the money. Talvas sells good conjuration spells which makes legendary a breeze.
Solstheim is honestly my favourite part of Skyrim, so many hidden secrets and Easter eggs as well as the unique items you can find such as the OP Dwarvern Black Bow
I started playing Skyrim for the first time a couple days ago and I am level 8 with a two-handed skill of 41, thank you warrior stone. I think I felt motivated to pick it up due to your challenges and also because I want to play it at least once
just make sure you do not have other, more important stuff to do. Don't know if Skyim still has the same time machine effect for a new players that it had in 2011, but that stuff caused a lot of my friends to fail some important tests...
I actually did stay the entire time on solstheim when i got there. Never leaving the island until i did pretty much everything there. I rememeber i made my home at the abondend house at ravenrock putting all my stuff that i found in the barrels inside the house. Until i played the quest where you can actually get a home in solstheim. Ah good memories....
I had a similar playthrough when I was playing an alt-start Survival mode character. I was always running like hell, and sleeping always teleported you to those shrines
I love how you say “it’s my channel I can do what I want” don’t let fans sway your creative mindset you’re the one that free this page to what it was and people obviously like your content
So, Fun Fact, There are no "bullet sponges" in Skyrim. Skyrim's difficulties work on damage multipliers: In this case, the player on legendary difficulties does roughly a quarter of what they'd do normally, and an enemy does roughly 2 to 4 times the damage they normally do. What this means is they keep the same health but you just do less damage...which is effectively the same thing as giving more health, sure. P.S. I'd love to know if I'm wrong, I'm open to criticism. I want to know more about the technical aspects of Skyrim, and if someone can tell me if i'm right or wrong or both, I'd like to know. thank you!
You're wrong because you literally just described the mechanism through which damage sponges get their description - no need to cut the game this much slack, it's still good even with questionable difficulty scaling:D
@@SebiBubble Ah. I mean, I was thinking more health sponges than anything. Yeah, everything is a damage sponge lol. I just was thinking more of in terms of "health points" than I was in how much damage you do over time. But ye, skyrim is still good. Adept is the most balanced difficulty because you do just as much damage to the enemy as the enemy does to you. There are also mods that change damage scaling via difficulties so the game is more balanced, but also more difficult because enemies play by the same rules as the player of you use balancing mods. Overall though, Skyrim is still great and I appreciate the input ^^
Definitely not doing himself any favors by playing on Legendary with resetting skills, since he'll always deal the minimum amount of damage. And enemies scale up based on level...so...he'll need to reach his goal quick before the game becomes unbeatable.
It doesn't affect damage dealt, it affects damage taken. All npcs (followers and summons included) will only take 25% damage on Legendary. The player will take 3 times damage on Legendary. This applies to all damage (except maybe physics damage such as falling or getting hit with a fast moving object), so if two npcs are fighting each other it's basically just a wet noodle contest since they'll both only be taking 25% damage. This does make followers and summons incredible tanks, though.
It's an absolute pain to get acquire in a run like this, but the Dwarven Black Bow of Fate would be a godsend in this run since it has the enchantment "50% chance for each attribute to absorb 25 points of Health, Stamina, and/or Magicka" effectively keeping you topped up through combat encounters
I'd love to see an episode of this where you stay within Vivec in Morrowind. Hell, maybe you'll be the first one to understand the layout of that place.
I honestly would love this as more of a Mitten-Squad-esque adventure where you can pull back and change the difficulty if you're aware it drags out combat to an unnecessary degree. I want to see the part 2 to this, but would rather the whole video be about Solthsteim rather than one half being dedicated to one combat encounter that took 2 hours because of the Legendary difficulty.
Haven't watched the video yet but just wanted to say that when I was somewhere around 12 years old I went to Solstheim at one point and just did NOT leave it for a long time because it's so perfectly beautiful. I got a quest from a girl who wanted me to give something important to someone on the mainland, that was the one time I left during that period and it felt wrong being in Skeeram again.
Going to mirror some of the comments here, in that I wasn't really a huge fan of the skill resetting aspect of this one. I think it was already a difficult enough challenge as is, but this one seems to be at the point where you're going to be struggling to do the simplest things. I think for me, I prefer the "rags to riches" arc rather than just seeing you struggle indefinitely. I'm also worried for your monitor's welfare if it continues being that frustrating...# I love your content, definitely one of my favourite TH-camrs and I can't wait for you to be able to make a living off this content.
I have an awesome challenge: "Can you play Skyrim as a junkie?" Travel around getting skooma and sleeping tree sap. Looking for dealers on the road. Smoking redgrass with the Rieklings. Going into business with Ysolda. Stealing from your friends to buy moon sugar from the Khajit... Could be fun...
I love how much appreciation Teldryn gets in this video, I accidentally killed him once when we were double-teaming a powerful enemy and I was so devastated that I reloaded a save, despite it sending me back to the start of the dungeon. 🤣
Hey man, love these vids. I don't know if you ever played Kingdom come Deliverance, but that could work really well as a regionlocked challenge. Either Rattay or Sasau. The game certainly has the right amount of jankyness to allow for some ... creative gameplay
J'zargo has went to this island once. Regret shivered down this ones spine as the cold air shivered his skin. And this one thought Winterhold was frigid. J'zargo came there to meet the renown wizard, Neloth. Ofcourse, not as good a wizard as J'zargo is. J'zargo could have easily beaten him in a duel. This did not happen, but it could have. In which case, this one would have won. Easily.
I really like legendary difficulty when I'm not the one playing it. Watching someone struggle through a Frostbite Spider is 100x more fun than doing it yourself, but having your skills reset is going to make every single enemy a raid boss. I'm a month late, but if you want this time around to be more focused on exploration and experiencing what Solstheim has to offer, I would say download the Experience mod. It changes the level system to promote exploration and quest completion instead of farming skill level ups. This of course will drastically change the outcome of the series but I think it could be a fun alternative.
A bit of a criticism: Havent watched the video yet but the level resetting sounds really bad, the entire fun of these challenges is largely due to you becoming godlike (or as close as you can get) with very limited resources and watching your character progress, having some arbitrary thing invalidate that for (as you admit) no reason kinda removes a lot of spirit and fun in the challenge. Edit; Ig you did it so we can watch you suffer more? Which is very fun to watch but there's plenty of other youtubers for that, I feel like series like this should go Suffer -> Progress -> Slightly less suffering -> Progress -> Slightly less suffering.... (repeat)
I know Joov is saying "in an effort to answer the question Can you etc." but sometimes it sounds like "And to never answer the question" Which makes me chuckle every time xD
“Why are you surprised? This is your basement!” To be fair… if a 6 foot spider appeared in my basement I’d scream for help too! I mean.. if a 6mm spider appeared in my basement I’d scream for help… also, I don’t have a basement.. so if a basement appeared in my basement I’d scream for help.
"Can you beat real life without leaving your hometown" would be a good video. That one girl getting pregnant at 19, the 2 restaurants that everybody holds as sacred, the varsity jackets, etc. Would be a good video.
I do this run myself, with some caveats. I play with YASH2 and some training mods. Cut a ton of wood, drag it to the forge, craft wooden swords, etc,. Train up what I can with no training dummies in town, get the Nordic pick, etc,. Then once I have some stamina built up I make a run to Skaal Village to train combat skills on their training dummies, and from there I can skill up to eventually reopen the ebony mine and have a home in Raven Rock to base out from. It's a fun way to start a long skyrim run.
What good timing! I’m doing a survival run on solstheim at the moment as a native dunmer and the level curve is steep at the start! Got to the island straight away at L1 and have only gotten up to L6 so far, just trying to trigger the Miraak quest line but I think I have to double back to the greybeards first..?
Dude I'm greatful for your challenge runs they inspire me to try looking at my favorite games in new ways. I don't want to use the All Skills at 1 due to the Zero to Hero parts of these being my favorite story but I'll definitely think of some kind of handicap would make Solthiem more fun challenge wise. KICK MIRRACKS TEETH IN BRO I KNOW YOU WILL LOL
I'm still at the beginning of the video but will say that the whole "getting set to lvl 1 every 5 seconds" shtick sounds a little boring and contradicts the theme of these videos. Getting as much content out of a game while region locked - completely removing the leveling aspect in this series is removing a lot of the content to be explored. I wanna suggest another mod idea - a mod that randomizes your stats every few minutes while weighting one or two skills more heavily. Maybe you go from a summoner ranged marksman that conjures his own ultimate bow to a heavy armor thieve not making a sound while stealing from people in full plate armor. This way the approach to different parts of the content will always vary and you have to change up your playstyle on the fly:) Just an idea, will ACTUALLY watch the video now Cheers
One of the funnest things in this series is seeing the character become stronger over time, and the skill reset kinda puts a damper on that. But I didn't dislike it as much as I thought since you do still level up, and therefore get tankier, but the enemies also get stronger so I don't know how much it helps. Still had fun watching this though, and I've watched a few of the other region-locks recently so I'm sticking around to see more! Also since you do level up, that makes magic seem like a decent option. You can't take perks to make it cheap, but you can find enchanted gear and up your magicka with levelups, and there's no level requirement for learning spells (though I think some spell tomes aren't sold by merchants until you get to a pretty high level in that skill). Your own atronach to balance out numbers might also help a bunch. A slight disclaimer though: I haven't actually played in a while and never at Legendary difficulty, and my latest magic experience is of spamming fireballs for free so I might remember magic as more powerful than it is in this situation :P
JOOV MY BOY, after you create you’re first character, the game automatically makes a save right before character creation, so you don’t have to sit through the cutscene over and over again.
What happens if you kill Alduin at the start? When you leave the cave to enter Skyrim for the first time after the tutorial, alguien flies over head and you can actually hit him with your bow, so what if you make the bow do a ton of damage and kill alduin at the start
I couldn't say for sure, but I don't think it would do anything. I imagine he's a protected NPC, and even when you fight him you can't deal any damage without using dragonrend first.
It's crazy that you did a playthrough like this because I am actually doing something like that. I didn't really limit myself to just Solstheim but I wanted to see how far I could get before coming back to Skyrim. Surprisingly there is money to be made on that island. Even as a level-one if you're able to get some lockpicks and go get the East Empire pendants you can get 500 gold per pendant. Not to mention even at level 1 the bloodskal blade is absolutely overpowered. It has 30 magic damage when you attack with it normally and then the Power Attack does 50 damage. Everything other than Bandits were generally overpowered but it just took a little bit of careful navigation compared to going there at like level 20 or so
The beautiful thing of the Bloodskall Blade is that these beams it shoots even go through walls. Not only that, you can use these beams still after having used the Become Aetherial shout.
When you said you were doing this I wanted to do it too, but when I did this dungeon I got to the room with deathlords and just left, decided to level up more and come back later. And I was playing on adept with normal skills. I wish I had your patience and dedication. Holy shit man
I love the random out of left field game soundtracks. I've only watched like 5 videos so far and noticed the Jak and Daxter main menu theme, bf2 dragon valley load music and now at 7:26 you got the dying light menu theme
First of all, i've only seen your glowing sea videos so far, love the series! I feel as though the lack of ways to increase your damage is cool, but by missing out on the perk tree, you also lock yourself out from a lot of interesting avenues. Honestly I'm interested to see how far you can go with this still!
I think this would be a lot better if you let the skills level up, but didn't buy the perks. Or only allow yourself to buy 1 perk per 5-10 levels. So it slows your progress down, but not so much that it becomes a chore.
I've done Solstheim on low lvl and legendary so many times I've found a way to cheese most encounters. The trick to defeat the Dragon Priest is really easy to pull of. You just have to stand on near the entrance of his chamber and pull the lever to close the door from as far away as possible while moving backwards to get inside before it's closed. Afterwards when the fight starts the door will open instead of closing and you can lead him back through the traps which will destroy him in seconds.
I've just started a region locked playthrough of Solstheim myself. Haven't really got a solid goal in mind, so I've mostly been sticking to Raven Rock. I'm using a few mods, one of which esstially just adds more rolls to randomized loot for extra drops. But the actual focus is on the ones I have for skills. My minimum level for skills is 1, with a maximum of 500. This was achieved using two mods. Legendary skills by SFJim which alters the first perk in each skill tree to unlock ranks based on the number of times you reset via the legendary system that will buff the skill by 100 points from ranks 2-5 The second in the load order is You Are Not Special by vh724 which sets minimum level to 1. When resetting skills via the legendary system, sets the skill to 1. And removes racial bonuses to skills. Testing shows that these mods work together, and in essence makes every skill level earned. Interesting note; you need at least smithing level 15 to upgrade weapons and armor. Even iron daggers.
This was so much fun to watch on stream! I wouldn't even dare attempting Solstheim below level 20 and here you are, jumping head-first into a draugr-infested den at level 1.
I gotta say Joov, you're probably my favorite skyrim/fallout TH-camr. There is something that happens every video that I laugh at. Much appreciated my dude, keep up the stellar work home slice.
BRO, I LOVE THAT YOU USED DYING LIGHT'S SOUNDTRACK IN THE VIDEO. I was playing Dying Light 2 and hear it while watchign and playing, and I was like "WTF, SINCE WHEN DID THEY PUT THIS BANGER INTO THE GAME"
I did this with Cyberpunk 2077, but not as a challenge, but just to see if I could reach the level cap before doing any of the main story. Before the heist mission, the city is locked down and you're stuck in Watson, unable to cross any bridges. So since I had already beaten the game, I was in no hurry. So I did literally ever piece of content and explored every alleyway in Watson and by the time I ran out of stuff to do, I was lvl 48. With some grinding I could've easily hit 50. There's also a few legendary item's just scattered around that part of the city that are there every playthrough.
I've done a few Solstheim starts. My preferred way of making coin is braving the hills north of town to get some mining in. Forget if they're ebony or some other deposit, but you can find just enough ore and gems to make starter cash.
You should start from level 1 skills, without resetting, watching this video gave me more chills than excitement unlike the previous ones, I believe I am not alone in that the first time you visit solstheim you really suffer.
Something I can see myself doing if I did this challenge on my own time is trying to get the enchantment for punching and try to perfectly time a heavy armor level up so I could get the Fists of Steel perk, since you'll still be leveling up you'll get the better armor from enemies to make that extra damage from punching.
My last character (on Legendary) actually started on Solstheim, since the plan was for him to eventually use the Blodskaal Blade as his main weapon. Paused the playthrough right before I wanted to head over to Skyrim, though. Now the Anniversary Edition has come out and I'm afraid to even try and sort out my mod situation.
You know what would be a cool mod? One that instead of resetting your skills every 5 seconds it switches your skills every 5 minutes, so you’ll go from a pure mage to a two handed berserker to a light armor sword and shield kind of guy.
Funny thing i found out about that dragon priest, at least this happened for me. So i was attempting my own version of this challenge on ps5 using an alternate start mod and an option within that mod, but anyways back onto topic. When i fought that same dragon priest, i discovered that if you just stay close to the dragon priest it won't attack, it'll just keep trying to back away from you to blast you with lightning, because of that one reason i beat the priest within 1-2 minutes easily
Major Slack Attack already did this. fully completed the story on legendary while starting in helgen and immediately running directly to the windhelm docks.
So the plan right now is to continue this series adjacent to The Glowing Sea in Fallout 4. It's a MUCH different type of way for me to tackle a large amount of content. No clue how it'll all play out but I hope you guys get a kick out of this one! More soon!
Pumped for the Glowing Sea videos. I saw the first one a few days ago, subscribed, and have been going through the whole backlog
I like the episode style better anyway.
But like was the fable video a joke? 🤔
cannot wait for the glowing sea part 2 video. First video was stellar
A few tips for the plate glitch, the bigger the plate the better. Make sure the plate is eating side against the door. Platter trays work best.
idk if people agree with my take here
but I freaking hated the resetting skills aspect of this one, just felt like something to drag everything out, which especially in bigger places is really not needed, and part of the fun of the series is seeing how far you can get and aiming for very particular, sometimes odd, builds to match the situation which just can't happen with that plugin/mod
Yeah kind of agree. It bothers me a lot, feels like padding.
Same
Another problem with it is that it power levels him. So he'll get to like level 50 in no time but he's capped to only the base perks which spells disaster when you consider both enemy scaling and legendary difficulty
Yeah. I agree with this.
I feel like it basically broke the game, just making everything drawn out probably really boring and frustrating...
Challenge is one thing, but these resetting skills are just annoying...
Okay, I like everything but the resetting level thing. One of the funner parts of this series for me is watching you become a minor deity while being restricted to a single area. Also it doesn’t sound fun for you, at all.
Totally agree, ruins it
Yeah I'm a fan of this channel but I admittedly didn't like that decision.
Yep the skills rest is dumb
AGREED.
Yeah I didn't really get the logic behind that. It seems like it just made the whole thing a lot harder. He probably would have made it much further if he could have actually leveled his armor and fighting skills for all of the dungeons. There was no way he would be able to complete any of the Dragonborn Content in any reasonable amount of time while doing next to zero damage and being constantly 1 hit killed.
The skill reset mod felt like a bit much, that being said putting skills to 1 at the start and allowing them to grow from there I think would be a bit less divisive while still being pretty challenging
solstheim is an area that is recommended for levels 15+, what he did was just insanity
So difficulty adjusts how much damage npcs deal and take, I think legendary is something like deal 4x damages and take 1/4.
The thing is, followers are also npcs so they’re also effected by that scaling, meaning that they deal normal damage to enemies while you’re only doing 1/4th, making followers incredibly powerful the higher in difficulty you go.
Makes sense. Thanks! It also makes Teldryn increase in power pretty quickly since I’ve gained XP really fast. He’ll have to be let go eventually :(
@@Joov Aww, poor Teldryn.
Difficulty settings are really bad it just cuts to dmg and autolevel means you wont be safe
@@Joov He starts at level 10, and follows player level up to level 60, which is his maximum, so from level 1 to 10 he's doing "fixed" damage.
Might be worth asking for a plugin that reduces his level cap to 10 or 15 (and makes him level once per every [insert number] player levels).
@@Joov Screw that you should keep him around and play a cleric, I’m sure I’m one of the black books or if you go to the wizard in the mushroom you’ll be able to buy healing hands and then you’re living through him vicariously
TH-cam asked me, so I let them know that this video is 5 stars, calming, informative, life changing, entertaining, other, etc. Looking out for you, Joov.
Here’s my second attempt at asking for a “can you play Skyrim as a wheel of cheese but everyone constantly tries to eat you” play-through
I like this idea.
now that ideas got some legs!!
Cheese doesnt have legs, yo.
@@llnn1238 Arms, duh.
Uhh how...?
Not going to lie I did this challenge for fun on my own like a year ago and I went from Level 10 to level 40 all from Solstheim missions and the Black Books. I really recommend this challenge to anyone, it heavily reminded me of my time playing Morrowind. Great video man 👍
I just finished my solsthiem only play through a few weeks ago and completely agree.
I did something like that for the Bruma mod for Skyrim, I think I'd like to try out staring at level one on Solstheim with some mods.
@@ArcAngle1117 just remember that to start the Dragonborn quest line I think it's level 10 or 15 and you have to be at the main quest line of going and getting the horn of jurgen wind caller. I made that mistake myself initially. Enjoy your visit to solstheim!
@@SmooreMC85 you can still go to the island and do everything else, though
This wasn't really a challenge of being region locked and exploring all of the content, it was really "can you complete a single quest with a stupid mod and crazy difficulty?" Which is fine as an idea, but I would love if you did a more traditional region locked play of solsteim
I once did a Dark Elf playthrough starting here and only at high level did I go to mainland, really great playthrough!
I'd love to see the same challenge in Morrowind. "Solstheim only" in Morrowind is a really unique experience since the game gives you almost nothing to begin with but you can slowly unlock more and more traders and opportunities as you complete quests and explore the island.
You have a very entertaining concept and great editing skills ! But I read through comments a bit a prety much agree with every one : the mod that resets your skills is not realy fun. Legendary is already a prety frustrating difficulty at low level by it's own. Besides, I think it would be nice to see your character progress and grow stronger (it's legendary so you're still gona strugle :D).
I do think you should probably get rid of the whole "stuck at level 1" thing. Just means we watch you constantly die for an episode rather than see the content of Solstheim. Which is fine for an episode and I enjoyed it, but I can see it getting boring quick.
joov you are unironically my favourite youtube channel ever, every time i see an upload from you i stop whatever im doing and watch it, you're videos are the best to sleep to or watch when doing homework, keep it up!
Thanks for watching
I’d love to see you continue this series in Fallout 3’s Point Lookout DLC
I've put off including FO3 for so long because none of the potential locations excited me. Until I watched UpIsNotJump's videos on the FO3 DLC.
Point Lookout sounds VERY exciting!
@@Joov I still think baskets are horrible plate supremacy
@@immaweirdone8479 Then you are lost
@@Joov The Pitt and Big M.T could work as well
solstheim is pretty much a volcanic swamp. it's just like point lookout, but less inbred hillbillies (depending on your opinion of dark elves).
"if they were worthy of [the money] they'd still be alive"
spoken like a true Telvanni
Might have been a little cheap, but would have been way easier if you went to neloth after you got all the money. Talvas sells good conjuration spells which makes legendary a breeze.
Exactly. Conjuring a ash elemental even if it goes berserk would be incredibly powerful
Solstheim is honestly my favourite part of Skyrim, so many hidden secrets and Easter eggs as well as the unique items you can find such as the OP Dwarvern Black Bow
where is that statue in 1:58
@@johnymovie3460 I’m not sure, I’ve been all over solstheim and never seen it, it’s probably modded in
It's been 8 months and it looks like craig never made it out of that book, RIP craig, inked to death.
I started playing Skyrim for the first time a couple days ago and I am level 8 with a two-handed skill of 41, thank you warrior stone.
I think I felt motivated to pick it up due to your challenges and also because I want to play it at least once
enjoy brother
just make sure you do not have other, more important stuff to do. Don't know if Skyim still has the same time machine effect for a new players that it had in 2011, but that stuff caused a lot of my friends to fail some important tests...
I actually did stay the entire time on solstheim when i got there. Never leaving the island until i did pretty much everything there. I rememeber i made my home at the abondend house at ravenrock putting all my stuff that i found in the barrels inside the house. Until i played the quest where you can actually get a home in solstheim. Ah good memories....
My favorite part of this whole thing was going through the intro four times in one steam because we couldn’t get it to work properly
I had a similar playthrough when I was playing an alt-start Survival mode character. I was always running like hell, and sleeping always teleported you to those shrines
starting new characters with Frostfall/Campfire + Hunterborn + Sunhelm is always ROUGH. I love it, lol. those mods are never leaving my LO, ever
@@fluffyphoenix8082 Need to do a proper Survival overhaul playthrough. I'll make sure to try out those mods!
I love how you say “it’s my channel I can do what I want” don’t let fans sway your creative mindset you’re the one that free this page to what it was and people obviously like your content
So, Fun Fact, There are no "bullet sponges" in Skyrim. Skyrim's difficulties work on damage multipliers: In this case, the player on legendary difficulties does roughly a quarter of what they'd do normally, and an enemy does roughly 2 to 4 times the damage they normally do. What this means is they keep the same health but you just do less damage...which is effectively the same thing as giving more health, sure.
P.S. I'd love to know if I'm wrong, I'm open to criticism. I want to know more about the technical aspects of Skyrim, and if someone can tell me if i'm right or wrong or both, I'd like to know. thank you!
You're wrong because you literally just described the mechanism through which damage sponges get their description - no need to cut the game this much slack, it's still good even with questionable difficulty scaling:D
@@SebiBubble Ah. I mean, I was thinking more health sponges than anything. Yeah, everything is a damage sponge lol. I just was thinking more of in terms of "health points" than I was in how much damage you do over time. But ye, skyrim is still good. Adept is the most balanced difficulty because you do just as much damage to the enemy as the enemy does to you. There are also mods that change damage scaling via difficulties so the game is more balanced, but also more difficult because enemies play by the same rules as the player of you use balancing mods. Overall though, Skyrim is still great and I appreciate the input ^^
Definitely not doing himself any favors by playing on Legendary with resetting skills, since he'll always deal the minimum amount of damage.
And enemies scale up based on level...so...he'll need to reach his goal quick before the game becomes unbeatable.
@@darthdangermouse1453 True.
It doesn't affect damage dealt, it affects damage taken. All npcs (followers and summons included) will only take 25% damage on Legendary. The player will take 3 times damage on Legendary. This applies to all damage (except maybe physics damage such as falling or getting hit with a fast moving object), so if two npcs are fighting each other it's basically just a wet noodle contest since they'll both only be taking 25% damage. This does make followers and summons incredible tanks, though.
It's an absolute pain to get acquire in a run like this, but the Dwarven Black Bow of Fate would be a godsend in this run since it has the enchantment "50% chance for each attribute to absorb 25 points of Health, Stamina, and/or Magicka" effectively keeping you topped up through combat encounters
This is your best series, interesting to see if you can come up with new series that challenge it for top spot
I'd love to see an episode of this where you stay within Vivec in Morrowind. Hell, maybe you'll be the first one to understand the layout of that place.
I honestly would love this as more of a Mitten-Squad-esque adventure where you can pull back and change the difficulty if you're aware it drags out combat to an unnecessary degree. I want to see the part 2 to this, but would rather the whole video be about Solthsteim rather than one half being dedicated to one combat encounter that took 2 hours because of the Legendary difficulty.
6:00 the Dog's Life soundtrack has no business being this catchy
Solstheim is the only community in the world that despises wood for some reason
FYI on your basket theory... I either tend to use a basket or a plate and then use whirlwind sprint. Works everytime!
"Basket wall phasing is a perfectly vaild school of magic" -Joov probaby
about baskets and stuff:
Doors: basket or buckets
Walls: buckets or bowls
Pillars: large platters or bowl
Absolutely in love with this channel, editing, ideas and humor is top notch, shame I didnt discover it earlier
Haven't watched the video yet but just wanted to say that when I was somewhere around 12 years old I went to Solstheim at one point and just did NOT leave it for a long time because it's so perfectly beautiful. I got a quest from a girl who wanted me to give something important to someone on the mainland, that was the one time I left during that period and it felt wrong being in Skeeram again.
Going to mirror some of the comments here, in that I wasn't really a huge fan of the skill resetting aspect of this one. I think it was already a difficult enough challenge as is, but this one seems to be at the point where you're going to be struggling to do the simplest things.
I think for me, I prefer the "rags to riches" arc rather than just seeing you struggle indefinitely.
I'm also worried for your monitor's welfare if it continues being that frustrating...#
I love your content, definitely one of my favourite TH-camrs and I can't wait for you to be able to make a living off this content.
I have an awesome challenge: "Can you play Skyrim as a junkie?" Travel around getting skooma and sleeping tree sap. Looking for dealers on the road. Smoking redgrass with the Rieklings. Going into business with Ysolda. Stealing from your friends to buy moon sugar from the Khajit... Could be fun...
Can you play Skyrim without leaving Riverwood? Challenge yourself Joov!
I love how much appreciation Teldryn gets in this video, I accidentally killed him once when we were double-teaming a powerful enemy and I was so devastated that I reloaded a save, despite it sending me back to the start of the dungeon. 🤣
Hey man, love these vids. I don't know if you ever played Kingdom come Deliverance, but that could work really well as a regionlocked challenge. Either Rattay or Sasau. The game certainly has the right amount of jankyness to allow for some ... creative gameplay
Great idea! TH-cam is in desperate need of more Kingdom Come: Deliverance content.
I third this. Think it would turn out great
Fourth
J'zargo has went to this island once. Regret shivered down this ones spine as the cold air shivered his skin. And this one thought Winterhold was frigid. J'zargo came there to meet the renown wizard, Neloth. Ofcourse, not as good a wizard as J'zargo is. J'zargo could have easily beaten him in a duel. This did not happen, but it could have. In which case, this one would have won. Easily.
this one accompanied me on my many journeys, thanks j’zargo
@@marvinthamenace No, you acompanied J'zargo on his journeys. J'zargo is thankfull for this.
Dear lord man the dedication you have to getting the crap slapped out of you in these fights, awesome stuff as always!
I really like legendary difficulty when I'm not the one playing it. Watching someone struggle through a Frostbite Spider is 100x more fun than doing it yourself, but having your skills reset is going to make every single enemy a raid boss. I'm a month late, but if you want this time around to be more focused on exploration and experiencing what Solstheim has to offer, I would say download the Experience mod. It changes the level system to promote exploration and quest completion instead of farming skill level ups. This of course will drastically change the outcome of the series but I think it could be a fun alternative.
Dude, honestly, thank you for all you do, you're seriously getting me through some hard times
Quick tip: if an npc is using something u want to use, like a grindstone, woodcutting block, smithy etc, just spam click it, and they'll get up
A bit of a criticism:
Havent watched the video yet but the level resetting sounds really bad, the entire fun of these challenges is largely due to you becoming godlike (or as close as you can get) with very limited resources and watching your character progress, having some arbitrary thing invalidate that for (as you admit) no reason kinda removes a lot of spirit and fun in the challenge.
Edit; Ig you did it so we can watch you suffer more? Which is very fun to watch but there's plenty of other youtubers for that, I feel like series like this should go Suffer -> Progress -> Slightly less suffering -> Progress -> Slightly less suffering.... (repeat)
I know Joov is saying "in an effort to answer the question Can you etc." but sometimes it sounds like "And to never answer the question" Which makes me chuckle every time xD
"This time on my region-locked ultimate iron-" ah shoot, wrong game 💜
Absolutely LOVE that series! I hadn't heard of it until after I did a few of these videos but it got me playing OSRS for the first time in years
A settled shoutout? Swampletics was a sweat factory. Loved every minute
@@Joov Love to hear it!
“Why are you surprised? This is your basement!”
To be fair… if a 6 foot spider appeared in my basement I’d scream for help too!
I mean.. if a 6mm spider appeared in my basement I’d scream for help… also, I don’t have a basement.. so if a basement appeared in my basement I’d scream for help.
"Can you beat real life without leaving your hometown" would be a good video. That one girl getting pregnant at 19, the 2 restaurants that everybody holds as sacred, the varsity jackets, etc. Would be a good video.
I do this run myself, with some caveats. I play with YASH2 and some training mods.
Cut a ton of wood, drag it to the forge, craft wooden swords, etc,.
Train up what I can with no training dummies in town, get the Nordic pick, etc,.
Then once I have some stamina built up I make a run to Skaal Village to train combat skills on their training dummies, and from there I can skill up to eventually reopen the ebony mine and have a home in Raven Rock to base out from.
It's a fun way to start a long skyrim run.
Instead of Skyrim, the game is called Solsthiem
I've been sick for the last 3 days and this has legitimately made my day
What good timing! I’m doing a survival run on solstheim at the moment as a native dunmer and the level curve is steep at the start! Got to the island straight away at L1 and have only gotten up to L6 so far, just trying to trigger the Miraak quest line but I think I have to double back to the greybeards first..?
Yeah you can't do *Dragonborn* if you are not, uhhhhhhhh, The Dragonborn
I found one of these videos a few weeks ago and am honestly addicted
You never fail to entertain us joov keep it up!
That Draugr Deathlord room is hard even at proper levels and gear. You beat it pretty creatively.
Dude I'm greatful for your challenge runs they inspire me to try looking at my favorite games in new ways. I don't want to use the All Skills at 1 due to the Zero to Hero parts of these being my favorite story but I'll definitely think of some kind of handicap would make Solthiem more fun challenge wise. KICK MIRRACKS TEETH IN BRO I KNOW YOU WILL LOL
Thanks for watching! I definitely don't recommend setting skills to level 1 LOL.
You have become one of my absolute favorite TH-camrs in oh idk the last 3 days of watching you. Amazing work
I'm still at the beginning of the video but will say that the whole "getting set to lvl 1 every 5 seconds" shtick sounds a little boring and contradicts the theme of these videos. Getting as much content out of a game while region locked - completely removing the leveling aspect in this series is removing a lot of the content to be explored.
I wanna suggest another mod idea - a mod that randomizes your stats every few minutes while weighting one or two skills more heavily. Maybe you go from a summoner ranged marksman that conjures his own ultimate bow to a heavy armor thieve not making a sound while stealing from people in full plate armor. This way the approach to different parts of the content will always vary and you have to change up your playstyle on the fly:)
Just an idea, will ACTUALLY watch the video now
Cheers
That's an interesting idea. Noted.
One of the funnest things in this series is seeing the character become stronger over time, and the skill reset kinda puts a damper on that. But I didn't dislike it as much as I thought since you do still level up, and therefore get tankier, but the enemies also get stronger so I don't know how much it helps. Still had fun watching this though, and I've watched a few of the other region-locks recently so I'm sticking around to see more!
Also since you do level up, that makes magic seem like a decent option. You can't take perks to make it cheap, but you can find enchanted gear and up your magicka with levelups, and there's no level requirement for learning spells (though I think some spell tomes aren't sold by merchants until you get to a pretty high level in that skill). Your own atronach to balance out numbers might also help a bunch. A slight disclaimer though: I haven't actually played in a while and never at Legendary difficulty, and my latest magic experience is of spamming fireballs for free so I might remember magic as more powerful than it is in this situation :P
where is part 2???
JOOV MY BOY, after you create you’re first character, the game automatically makes a save right before character creation, so you don’t have to sit through the cutscene over and over again.
What happens if you kill Alduin at the start? When you leave the cave to enter Skyrim for the first time after the tutorial, alguien flies over head and you can actually hit him with your bow, so what if you make the bow do a ton of damage and kill alduin at the start
I couldn't say for sure, but I don't think it would do anything. I imagine he's a protected NPC, and even when you fight him you can't deal any damage without using dragonrend first.
That one Deathlord constantly draining 3s on Joov was painful but also kinda hilarious to watch live
It's crazy that you did a playthrough like this because I am actually doing something like that. I didn't really limit myself to just Solstheim but I wanted to see how far I could get before coming back to Skyrim.
Surprisingly there is money to be made on that island. Even as a level-one if you're able to get some lockpicks and go get the East Empire pendants you can get 500 gold per pendant.
Not to mention even at level 1 the bloodskal blade is absolutely overpowered. It has 30 magic damage when you attack with it normally and then the Power Attack does 50 damage.
Everything other than Bandits were generally overpowered but it just took a little bit of careful navigation compared to going there at like level 20 or so
Thank you for making this the easiest vicarious play throughout as I have named most of my characters Craig
The beautiful thing of the Bloodskall Blade is that these beams it shoots even go through walls.
Not only that, you can use these beams still after having used the Become Aetherial shout.
When you said you were doing this I wanted to do it too, but when I did this dungeon I got to the room with deathlords and just left, decided to level up more and come back later. And I was playing on adept with normal skills. I wish I had your patience and dedication. Holy shit man
I love the random out of left field game soundtracks. I've only watched like 5 videos so far and noticed the Jak and Daxter main menu theme, bf2 dragon valley load music and now at 7:26 you got the dying light menu theme
First of all, i've only seen your glowing sea videos so far, love the series! I feel as though the lack of ways to increase your damage is cool, but by missing out on the perk tree, you also lock yourself out from a lot of interesting avenues. Honestly I'm interested to see how far you can go with this still!
I absolutely love voodoo vince. The fact you gave it some love by using its music makes me love you. You are so cultured my man
The editing in this video is phenomenal. I love these vids and I'm excited to see more. Just don't torture yourself too much
This series is all I ever wait for
I f*cking love these videos. I’ve never even played fallout and those are still equally if not more entertaining
I think this would be a lot better if you let the skills level up, but didn't buy the perks. Or only allow yourself to buy 1 perk per 5-10 levels. So it slows your progress down, but not so much that it becomes a chore.
I've done Solstheim on low lvl and legendary so many times I've found a way to cheese most encounters.
The trick to defeat the Dragon Priest is really easy to pull of. You just have to stand on near the entrance of his chamber and pull the lever to close the door from as far away as possible while moving backwards to get inside before it's closed. Afterwards when the fight starts the door will open instead of closing and you can lead him back through the traps which will destroy him in seconds.
Not me cackling alone in my room when that arrow made Craig do an entire flip on the bridge
I've just started a region locked playthrough of Solstheim myself. Haven't really got a solid goal in mind, so I've mostly been sticking to Raven Rock.
I'm using a few mods, one of which esstially just adds more rolls to randomized loot for extra drops. But the actual focus is on the ones I have for skills.
My minimum level for skills is 1, with a maximum of 500. This was achieved using two mods. Legendary skills by SFJim which alters the first perk in each skill tree to unlock ranks based on the number of times you reset via the legendary system that will buff the skill by 100 points from ranks 2-5
The second in the load order is You Are Not Special by vh724 which sets minimum level to 1. When resetting skills via the legendary system, sets the skill to 1. And removes racial bonuses to skills.
Testing shows that these mods work together, and in essence makes every skill level earned.
Interesting note; you need at least smithing level 15 to upgrade weapons and armor. Even iron daggers.
This is my favourite series, thanks for making these videos!
This was so much fun to watch on stream! I wouldn't even dare attempting Solstheim below level 20 and here you are, jumping head-first into a draugr-infested den at level 1.
I gotta say Joov, you're probably my favorite skyrim/fallout TH-camr. There is something that happens every video that I laugh at. Much appreciated my dude, keep up the stellar work home slice.
BRO, I LOVE THAT YOU USED DYING LIGHT'S SOUNDTRACK IN THE VIDEO. I was playing Dying Light 2 and hear it while watchign and playing, and I was like "WTF, SINCE WHEN DID THEY PUT THIS BANGER INTO THE GAME"
Challange idea! Can you play Skyrim without leaving the water?
I did this with Cyberpunk 2077, but not as a challenge, but just to see if I could reach the level cap before doing any of the main story. Before the heist mission, the city is locked down and you're stuck in Watson, unable to cross any bridges. So since I had already beaten the game, I was in no hurry. So I did literally ever piece of content and explored every alleyway in Watson and by the time I ran out of stuff to do, I was lvl 48. With some grinding I could've easily hit 50. There's also a few legendary item's just scattered around that part of the city that are there every playthrough.
I've done a few Solstheim starts. My preferred way of making coin is braving the hills north of town to get some mining in. Forget if they're ebony or some other deposit, but you can find just enough ore and gems to make starter cash.
Where is part 2 bro? I am invested in this
i soo wish we could get a island to own and build up like the settelments in fallout4, being king in skyrim sounds fun :D
Using the Dogs Life main theme as backing music. Excellent choice.
This series has expanded so much and I love it
You should start from level 1 skills, without resetting, watching this video gave me more chills than excitement unlike the previous ones, I believe I am not alone in that the first time you visit solstheim you really suffer.
Something I can see myself doing if I did this challenge on my own time is trying to get the enchantment for punching and try to perfectly time a heavy armor level up so I could get the Fists of Steel perk, since you'll still be leveling up you'll get the better armor from enemies to make that extra damage from punching.
My last character (on Legendary) actually started on Solstheim, since the plan was for him to eventually use the Blodskaal Blade as his main weapon.
Paused the playthrough right before I wanted to head over to Skyrim, though. Now the Anniversary Edition has come out and I'm afraid to even try and sort out my mod situation.
You know what would be a cool mod? One that instead of resetting your skills every 5 seconds it switches your skills every 5 minutes, so you’ll go from a pure mage to a two handed berserker to a light armor sword and shield kind of guy.
Funny thing i found out about that dragon priest, at least this happened for me.
So i was attempting my own version of this challenge on ps5 using an alternate start mod and an option within that mod, but anyways back onto topic.
When i fought that same dragon priest, i discovered that if you just stay close to the dragon priest it won't attack, it'll just keep trying to back away from you to blast you with lightning, because of that one reason i beat the priest within 1-2 minutes easily
Lol its so silly, I love it. Cant wait for part 2
Major Slack Attack already did this. fully completed the story on legendary while starting in helgen and immediately running directly to the windhelm docks.
13:13
Shield enchanted to decrease *FIRE* damage and sword enchanted to do *FROST* damage.
Literally the "best" combo to use on draugr
YES!!!!!!!!!!! JOOV POSTED!!!! I LOVE IT WHEN JOOV POSTS!!!!!!!