Fun "lost" lore fact about Betrayal. Before betrayal we had a mechanic called "The Forsaken Masters", it was a group of NPCs which had daily missions and you leveled them up to unlock crafting options. It was a real pain to do every single league as leveling them took ages. When Betrayal was released it was quite literally a Betrayal, those previous crafting NPCs betrayed us and joined the Syndicate becoming some of the enemies you fight in the syndicate and the crafting bench was reworked completely to what we have now. There is also a lot more to discover about the Betrayal, for example the same NPCs gives different rewards if they are a member of a different part of the syndicate and the rewards aren't limited to item drops from chests. The more NPCs you have as part of one of the 4 groups the more of them you fight in the end and the more reward options you get.
Another fun fact, the Betrayal expansion came out during the whole Diablo Immortal announcement and "don't you guys have phones" fiasco, so it's a coincidental reference to that event too (for Diablo fans)
Dude when betrayal league came out it was the most hype league ever. The characters your interrogating use to be the old master npcs that you would do quests for in towns. This was my favorite league
Yeah, it was pretty awesome, and the mods they had back then were busted (as was Aisling). Iirc, the only problem was that a lot of people had performance issues during the intervention encounter.
unveiled mods that have the white bars are mods you didn't unlock yet. It's a good idea to always unveil all the items you can cause it never hurts unlocking those mods as crafting options.
the idea is that you build up your syndicate board by picking who you want where and getting them all to rank 3, then you do the safehouses. That's important cause their location and rank determine what kinda reward they give, the higher the rank the better the rewards.
The shorthand version is that white maps are tiers 1-5, yellow are tiers 6-10, and red tier maps are 11-16. You can also look at the colour of the squiggle on the map item in your inventory to quickly judge what range a particular map item falls into. It seems like you've been confusing the rarity of a map (normal, magic, and rare) for it's tier in the Atlas (white, yellow, and red).
Dude, as long as you have leap slam on left mouse button, you're gonna continue to die. I'd recommend just to put move on left mouse button und use another hotkey to leap
"Lucky/Unlucky" means the roll is done 2x and best/worse result is taken. So for your spell suppression + Lucky, your roll is taken twice and the better value is taken so that you are more likely to reduce spell damage by 50%. Very good until you hit the 100% suppress cap without the need for luck and can replace it with something else. Someone made a graph with suppression + lucky for reference: 70% suppression + lucky = 91% spell suppression 50% suppression + lucky = 75% spell suppression 25% supp + lucky = 43.75% spell supp
dont forget that multiple instances of luck and unluck stacks, so lucky and lucky = roll 3 times, same with x2 unlucky. And that 1 luck cancels out1 unluck and vice versa
@@littleoni0 did they change lucky to not stack? irc the enemy being unlucky when damaging you on lori and viridi stacking tho. Or did i read of the wrong wiki?
@@gampie13 No, it never stacked. It's a flag. I don't know were did the idea of it stacking come from, as far as I know, when Lori was introduced they explained that it was a flag, they also said that a roll being both lucky and unluky results in being neither, and as it is a flag, it doesn't matter if you have multiple sources of luck for a roll, if you have at least one for lucky, it will be lucky, and if you have at least one of each, it will be neither (so no, if you have two sources of "lucky crits" and one of "unlucky crits" you won't have lucky crits).
Some, hopefully, helpful advice regarding the Pantheon: To access the menu the default key is "Y" and there you can take 1 Major and 1 Minor god to help you. Major Gods have 3 upgrades available and minor ones only 1 upgrade. To upgrade them you put a Divine Vessel together with the map that has the corresponding Boss you need to trap and run the map, by defeating the Boss your now Filled Divine Vessel is waiting for you inside the map device and you right click it to permanently gain the upgrade. During this video you died to burning ground so as a minor pantheon I'd suggest Soul of Abberath upgraded to make you immune to said ground degen. Hope it helps! Cheers. PS: The design on the maps is colored so you might notice T1-T5 are painted white, T6-T10 are yellow and T11-T16 are red. ;)
Manacost Unveil is actually a little bit harder than a common unveil. Firstly, it is bound to a specific Syndicate member (Elreon) so only when he drops unveiled items with 'elreon's veiled' mod you can unveil th required mod. Secondly, this mod only applies to rings and amulets, so you need him to drop on of those to have a chance for that mod.
btw you gain the master missions daily, but you can also gain them on map completion, so killing a white map boss have a chance to reward a random white master mission, a yellow map have a chance so reward a yellow master mission. You can increase the chance with the atlass tree. Another way to force a master mission is to use scarabs, which you put into the map device with the map to guarantee a type of sidecontent (most side content has it's own scarab, Edit. but not all masters)
Lucky in poe means it roll a dice twice. If you have 20% spell suppression, you have 80% chance not suppressing. With lucky you have 80%*80% chance not suppressing, so 64% chance not suppressing so an equivalent of 36% spell suppression (instead of the original 20%). It is Huge.
Randomish info in case someone else didn't explain it all to you yet, or for others reading. There are 4 main side content called Masters denoted by the missions on the map device. You get 1 mission for each master each day in the highest tier of maps you have done the previous day. So for most people after a week they are getting 1 red mission each day. You additionally have a chance to receive a mission for a random master every-time you kill a map boss. This chance can be modified on the atlas passive tree. Everything else you encounter is considered extra content and can either be gotten 100% by scarabs for increased though atlas passives. Because you can only ever have one master mission in a single map but theoretically unlimited extra context, technical server limits appear at the high end, most people pack in as much extra shit as they can work out good atlas passives for. Master missions are ignored unless you want some of the unique things you can get from them if you know what you are doing. For instance without spoiling the mastermind at the end of a syndicate cycle can reward very unique things you can't get anywhere else if you know who gives them in which branch. Selling some of these are worth 10+ div right now. If you want to know who does what press shift+space with woke poe trade running and there is a built in cheat sheet showing the reward for each member in each branch. Most members have 4 tiers of rewards, 1-3 star and t4 is being 3 star when you complete the mastermind fight.
To answer your question about what we do for encounters - I think that is what is so great about the Atlas skill tree.. you can spec into any encounter(s) that you find fun. Each mechanic has its own ability to generate wealth (some more than others but they all CAN be profitable). You are doing it right though by fully exploring each one to its "end game" version of the mechanic before deciding. The atlas tree will only allow you to spec into about 2-3 (or maybe 4 depending on which ones). My favorites are very subjective, but I love Blight, Delve, and Legion. I also run Harvest or Essence for the profitability. In any case, don't let anyone tell you which encounters to spec into
Tbf alva wouldnt be much better and einhar isnt as exciting as the others so IMO betrayal is good to start as it has the fun interactions with the npcs as well
Nice to see you try out more, remember the department and the rank decides what reward you get from each syndicate member when you raid the safe house, or defeat the final boss. Regarding seasonal mechanics. I focus on 2-3, at a time, depends on what I'm doing and how far I am in the league. But I almost always have some betrayal nodes on, get intel on map completion, extra chance on leader and extra rank on kill. I like the mechanic, and you can get your weapons, armor and flasks to 30%, you can make money, get extra experience and craft white sockets.
The craft you are looking for comes from jewelry dropped by Eleron so keep an eye out for him. With the awakened Poe trade addon you have you can hold shift+space and it'll pop up a betrayal help sheet that shows what rewards each betrayal member gives depending on their position in the syndicate. If you kill them and rank them up they stay where they are. If you imprison them and their rank drops to zero you can reposition them into a different branch of the syndicate.
awesome idea to re-discovering old leaguemechs as a newplayer... smart, tbh i never learned betrayal xD i had a cheatsheet since remember. loving your poe videos!
I don't know whether you read comments, but about the maps and specialization: People usually like to make up their mind on which mechanics they like most or believe to be most profitable. So choose whatever you want. Betrayal might not be a good idea for a beginner. Some combination of Delirium, Harvest, Delve, Heist, Einhar or Alva might be better for you.
this is hilarious. reminds me of me for the first time trying to run Syndicate. similar experience. this is why I like to watch your content. It makes me feel that I'm not alone in my struggles, lol
Just as an FYI, Betrayal is largely considered to be the single most complex league mechanic. So don't feel bad if it doesn't click right away. (Also Awakened PoE Trade has a Betrayal Cheat Sheet, which opens with Shift + Spacebar.)
Numbers on the map device show how many missions you can force on the maps. At 32:43 you can see you have 2 (white) 0 (yellow) 0 (red) numbers for Jun. That means you can click it when putting a white map and Jun mission will spawn on the map. So in that case you can run two white maps with guaranteed Jun mission. Completing a map has a chance to give you random mission, white maps give white mission, yellow and red maps give you yellow and red missions. You can increase the chance of specific mission to be rewarded on the Atlas passive tree. Betrayal is mainly run for crafting or XP as raiding safehouses is one the best ways to farm XP. As a rule of thumb "always bargain" is the best option unless you want very specific things from Betrayal, but for that you need to actually know how most things in PoE work.
Usually you can see help information for stuff that is in core game, like those daily quests. They have i-button top of them, which tells the specific info what you get and when. The basic flow of my mapping is that I try to do every mechanic I come a cross, then if can't do something with the character I play, I will skip that. If I have another character that suits better to specific mechanic, I can always switch to that, because everything is shared in same league type. If I'm sure I can do the map I enter the Wildwood to "juice" the map and then continue forward until face next mechanic and so on. Basically Betrayal has a "skill tree" with the relationship board. You can decide your safehouse rewards with the rank and position. The green line is afaik a way to make the enemies spawn together on each others activity. More connections, more NPC to kill, more items to unveil. When you unveil, you can see the starting strength on left side and on right where you land after selecting it. So it is good to select the mods you want and then something you can level up, because that also tells the minimum of the roll later on. Delve is something you need prepare a bit by collecting the resource during mapping just by clicking the sulphite piles. Heist is another big external mechanic, which also uses UI similar to POE2.
A quick note on the master missions 'what you called 2-0-0). Yes you get one per day , but there is also a small chance to get one every time you finish a map (this can be improved with your atlas passives). Usually people store these up and when they're ready (and willing) to do them, they buff them upp in the atlas. One example of something people store up till late game is Alva, because if you know how to manage it it's good money.
I didn't play the Betrayal league, but I love Jun.The rewards are exciting and sometimes spicy, and the final boss is both something you can reach easy as a low level char, that's generally challenging and gives really cool rewards.
For the wildwood quest, you need to follow the wisps of the color for the quest you are having (in your case, the blue ones). The blue wisp enhanced beasts in the woods will count toward the quest you have, and the next part is also a special event fight that the blue wisps lead you to. Only the last quest that is same for all wildwood masters is found in darkness and generally away from any wisps in the area (requires 14+ maps if i remember correctly)
Some tips: 1. Always unlock things that havent unlock yet from the betrayal item. Each syndicate member unveil specific mods, so its good to unveil them all, might not useful for the boneshatter build but u might need it for next build. I think the non channeling craft is from Elreon. So if for example, u already unveil all type from Tora for example, u can remove her from the syndicate board, and a new syndicate member will arrive. 2. U need more armour. Cuz the trauma stack from your boneshatter, when reach 40ish, it will hurt you. Its like you hurt the mob but you also hurt yourself via physical damage from your own attack which is boneshatter. So having high armour I think is the key or atleast keep check on your trauma stack while attacking. 3. The mods from the crafting bench not only for white item. White item no mods. Blue/Magic item can have 1 prefix and 1 suffix. Rare/Yellow item can have 3 prefix and 3 suffix. The non-channeling is a prefix if I not mistaken, so if your item have 3 prefix already, u cannot craft it into the ring. So atleast clear it with annulment orb or yeah, this is another topic on crafting lol. 4. Always be mindful while using the map device, for example the Ambush addon cost 4 chaos orb, and chaos orb is useful for buying items from the trade site. Use scarab instead if u want strongbox, i means a rusted one cuz the higher the quality of scarab, the expensive it gets into, so better sell it rather than use it, u know what I means.
It was great on release, helped a lot with fatigue related to the old system for discovering crafting recipes. That has since worn a bit, but they've also eased up on the unveils, so I guess it's in a fine spot. The minigame is a bit cumbersome, but you can do some fun stuff if you really get into relationships. Some of the crafting options are great, and with the upcoming league we should see those crafts itemized so you can store them for later or trade them without having to stop running safe houses. Overall a pretty solid mechanic, that was very well received, and can be as fun/complex as you want to make it.
I never got engaged into the game long enough to actually delve into the endgame content despite reaching the map stage like 20 times already. Glad I can experience all that wacky content through your videos!
You may have already been told this before, but you can hold down alt to get some more info on certain mods. ... so I just checked, and it DOESN'T show you what that 'lucky' spell suppression node in the passive skill tree does. Anyway, 'lucky' means that it rolls the thing twice and takes the better result. So with spell suppression it will roll that % chance twice so it has a better chance of succeeding.
Tips coming in hot! The white bar on the unveil screen means you do NOT have that yet. The bar turns gold when you have it The Divine Vessels are for capturing boss souls for the pantheon tree. Only certain bosses can be captured, that error message means the boss of that map doesn't have a pantheon ability you can learn. Your Price Checking Mod has a betrayal cheat sheet attached to it. By pressing Shift+Space in game you can bring up the cheat sheet that will show you what reward each master gives in each division. You can use this to try and get the rewards you want when you run the safehouses. The ring mod you are looking for can ONLY be found from rings that drop off the Betrayal enemy named "Elreon" Some other mods only come from one specific master. Lucky means it rolls twice and takes whatever result is more favorable for you. Spell suppress is lucky will roll the check if you suppressed or not twice, and if either roll hits then suppress will trigger.
yeah during that part I was thinking how it can be confusing for new players that map tiers and item rarity share 2 colors ahah for anyone that doesnt know, items can be white (normal), blue (magic), yellow (rare), and maps tiers are white (t1-t5), yellow (t6-t10) and red (t11-t16)
When betrayal came out I believe it was one of the most popular leagues for GGG at the time, from what I recall it was their peak as far as playerbase went at the time. The league launched a few weeks after the infamous "do you not have phones?" blizzard meme, and Chris said it had a decent boost to the new player acquisition for that league. edit: There were quite a few things I could've corrected you on as far as betrayal goes, but I think it'd be fairly overwhelming and it's possibly better for you to discover the majority of them on your own. But, the missions at the very end don't refresh daily like you originally thought, instead you acquire them by "completing" maps, AKA, killing the map boss of their respective tier. You can increase your chances of getting "jun" missions by focusing your atlas tree passives towards Betrayal content. The passives would read "your maps have a x% chance to grant an additional Jun mission on completion".
14:50 My generic approach to the league mechanics has been to take 2-4 league mechanics that have synergy with each other. What I mean by synergy can come down to a lot of things. Do they benefit from the map layout I run? Can the rewards across the mechanics I choose accomplish a certain goal(crafting, boss maps, currency, etc)? How long would each mechanic add to my time in a map? Another reason to invest in multiple mechanics is that even if you like a mechanic dearly, you eventually run out of atlas points to spec into. With up to 132 atlas passives, and each mechanic having 2-4 passive wheels on average, it becomes an inevitability.
To answer your questions the divine vessles aes for your pantheon tree, which is default y to look at. It will tell you which bosses to kill you can type there name in the atlas search bar and ot will tell you what map they are in. You run that map with the vessel in your map device kill the boss get it out right click ans you make that passive better they are very useful. The syndicate as do all leagues have unique exclusive to them so when you do beat the big boss she will drop exclusive uniques. Each member of the syndicate gives different things depending on where they are at and what rank. There is 3 tiers and when you clear the big house the, division leaders get a bonus rank if they are 3 they go to 4 which can only.happen this way. What they give isn't exclusive usually but it is incredibly useful stuff like upgrading an item quality to 30% or 100 free rerolls of an items links to farm 6 links. Also you can get pretty usefull stuff like scarabs for maps. Each of the masters and kirac give a daily mission that will be whatever the highest tier you have ran so far. There is a small chance to get a free daily for a master by completing anymap that can be made better in the atlas one of the most useful passives gives you two daily kirac missions. If you wanted to mid max it you can have it on when the server jumps to the next day and then turn it off after the server jumps to next day not sure the exact time on it. Also your dailies get saved so don't worry about losing them if you don't feel like doing them one day. Happy hunting looking forward to you seeing the end of syndicate for the first time it's one of the best fights fights
Betrayal didn't change entirely, but it had a LOT of tweaks as it was coming out. Betrayal for me, anyway, was my first real league. Kind of like affliction is to you. So, I have many fon memories of Tora popping up in internvention in my maps, one-shotting me, and then all of Intervention peacing out. Fond memories of doing Fortifications, having the Fortification FILL THE ENTIRE SCREEN WITH MONSTERS, and just basically "bricking" that area of the map because it was so many monsters. It was sooooo dangeous, so rippy, and so INCREDIBLY fun.
What is ment when something is stated as being "lucky" it means that said stat gets to roll twice and the highest roll is picked. (In regards to spell suppression being lucky) - Often you can also get additional information if you hold down alt while hovering over certain mentions, buffs or keystones that may be a bit unclear in what they do. Unless I'm miss remembering and it's ctrl you hold down for it - tbh, I don't really think about it anymore, I use it alot though :D
I love betrayal, I always do it a bit each league just for the fun of it. And about maps and strategies: there a re different level : - doing an atlas tree around one or two mechanic strat and running map - doing an atlas tree one or two mechanic strat, adding scarab and sextant and running map - Doing a strat that use some mechanic to boost it's reward using sextant and scarab For the last one Magic find is a good example, you use different mechanics to have a lot of monster and more loot, but your not really farming those mechanic
fun fact, if you click the league mechanic emblem (betrayal. etc) it will highlight other node that in the same category, you can see it better while zooming out the atlas map tree
As for maps me personally and as far as i know most advanced players complete all the maps to get as many atlas skill points as possible with wandering path strat you had and then focus on 1-2 favoured mechanics (farming strategies basically) to make first upgrades for the character
For the 'what do you guys do' question. Most people focus on 1-3 mechanics at a time to be able to specialize and increase gains. This being part ARPG and part capitalism simulator you want to (meaning if you want to progress and make money) focus on things that a. you enjoy and b. people want to buy. Usually people have 1 strategy for starting the league , one that requires little or no investment (like Essences + Beasts) and then when they're stronger and have more money they pick something that might cost 10-50 chaos per map but have increased returns. Have fun.
Betrayal is very much a knowledge based league, meaning you actually need to know how it actually works to get meaningful rewards from it, and it's very much not obvious what you get for doing what. Basically your goal is to move the syndicate members around the different organization branches to get specific rewards in the safe houses. There's a "Betrayal Cheatsheet" that lists what each member gives where so you can try to target what you want. As for how some people do their league mechanics, there's some league mechanics that go better with each other. For once they should be close to each other on the Atlas tree, for example Essences, Harvest, Harbingers and Expedition are basically all leaves from the same trunk, but when doing Essence you want to run different maps than is best for Harvest, so running both at the same time is less advantageous. Usually you pick 2 or 3 mechanics (in SSF at least) and then farm them until you've got enough of them and can switch again to something different depending on what you need.
Betrayal is also when Alva Niko and eihar came back from Thier respective leagues to become the new daily mission masters. Adding these previous league mechanics as a permanent part of the game opened the game up hugely. It was a superb plan by ggg that made the gane what it is today along with acts 6 to 10
I relly was thinking this dude is playing like a first time but he quite skillfull streamer just making "first time show" - but after he picked no regen map I changed my mind :) Gratz man u doing super good at PoE
You could try Blight, which is a form of Tower Defense mini-game :) As for Betrayal, it gives you many new crafting recipes that you can apply on other gear. For example, on my necromancer, I have a wand that auto-trigger a socketed skill every 8 seconds. That craft is from Betrayal and let me use a skill without having to click on a button.
When it says a role is “lucky”, it means the RNG roles the outcome twice and takes the higher role. It’s a massive advantage. It effectively gives you two chances to pass the spell suppression check each time, rather than just the one chance. “Lucky” is probably most often encountered as part of the effect of the Diamond Flask, where it makes your chance to perform a critical hit lucky for the duration of the flask - very commonly used to bridge the gap for crit based builds until they can get close to the crit chance cap without the flask.
The way u do Betrayal is by killing the synicate member to rank them up, increasing their rewards when u finally raid their safehouse. What those members give u raid the safehouse also depends in wich division they are, so do read their description when u mouse over them to see what they are doing in that division, that way u can affect the rewards u get by swapping them around to the ones u want them to be. The main goal is the raid eneugh safehouses to get data on the boss of the league, wich is a big boss fights wich requires some actual tactics to complete.
The Betrayal mechanic is easily the most complex league system you can interact with, followed by Heist. If you are enjoying the Betrayal stuff, I strongly suggest looking up guides before you do more of it, just because it's a mechanic where it's easy to make little progress or to miss out on the rewards that are important to you. A couple of the other things you interacted with were Ultimatum and Legion. Ultimatum is an escalating challenge where you can choose to do more waves for more rewards - you aren't getting more options to choose from, you get it all, but you lose it all if you lose the fight. Legion has an obelisk with two factions frozen in time - you activate the obelisk and get a short window in which to break enemies out of stasis, some enemies have special rewards and getting enough shards will let you get pieces to open special maps with huge battles within them.
Usually you do all past leagues mechanics you encounter. Of course the Atlas passives allows you to pick and choose what you want to do the most depending on what you like the most but you're missing out on not doing a delirium or anything else really.
To upgrade your pantheons you need to capture the souls of certain map bosses. That's what that vial is used for. Also, unfortunately you chose the most complicated mechanic in the game. honestly, you should check out a guide on it, otherwise you are missing a lot of things because the game does not explain them to you. it sucks but it is what it is
In the bunker where you had to stop the intelligence being destroyed, the BEST* tactic is to rush the master, who is in the top right. Defeat him, and the intelligence is saved.
I've been playing for about a month and half and still haven't run into all the different, fun league mechanics. But so far my favorites have to be Betrayal, along with Sanctum and Heist . I wish I could have tried more of Harvest when it was new and you had to actually plan out and plant a garden.
Once you have enough Atlas Passives, you generally have enough to specialize in 3 seasonal mechanics, as well as one of three Big Boss Things, which you’ll get to eventually. Of course, if you want to make Big Money, you want to engage in as many seasonal mechanics in a map as possible, since each one gives you some rewards, so for max rewards, you do max things.
32:40 you will get them from completing maps without the usage of the device mods. You also should use Kiracs missions for maps that you havent completed the atlas mission for more points in your atlas tree to increase your chance to find then without the map device mods.
The more connections are between ppl on the board(friends or foes) the more ppl will show up to help or backstab the ones you fight giving you more chances for unveil items and interactions
You get a few charge of the master every day but you also get a chance to get a charge every time you do a map and your node on the passive tree you took give you more chance to get a charge for syndicate when you complete a map
Funny how you say "You shall perish" to Beidat. And that's one of shouts of Lycia - Beidat's servant (in another league mechanic, known as Forbidden Sanctum).
"Lucky" in PoE means that it rolls your outcome twice, and takes the best one; essentially you get two rolls of the dice. For example, let's say you have 40% chance to suppress spell damage/to deal a critical strike/etc.., your "lucky" odds are 64%. ( The math is something like "1-(1-0.40)^2 = 1-(0.6)^2 = 0.64" ) Also practically every league mechanic is pretty harsh with bad QoL on launch, and is massively tweaked as it goes or when it is reintroduced into the base game. Beastiary, for example, you had to damage the beasts low enough to manually throw nets at them. This caused a lot of problems obviously, such as insta killing weaker beasts and much more input from the player.
For more reward, you need to up the level of the syndicate members. Each can drop his personal Unique item. Doing bases you research info or the MAstermind Base, with especial boss, that has especial crafting recipes and some Veiled Uniques.
Jesus, getting into immortal syndicate without guide and tutorials is madness, i suggest you watch a couple videos because this mechanic is the most complicated one. Saw aisling triggered ptsd in me😅
"Stream of Conciousness" keystone on the atlas tree, you basically always want to have that allocated unless you start using scarabs but you likely won't anytime soon. It'll give you a massive increased chance to encounter all types of content in your maps, including Betrayel content :) It'll help you if your trying to find a lot of specific content. Also, idk if you missed it but the despot axe does have pretty massive cold damage on it :) Perhaps thats why it was decent for you. Cold damage scaling is quite nice as melee.
lack of rewards like you say for now. - you need as much masters connected to safehouse as posible. (you run with 1 naster) - each master in different safehouse grant different rewards. and for sure you need spec more points to syndicate to speedup all things related
You are indeed unlocking things when unveiling new modifiers - You'll be taught the mods you craft allowing you to craft them yourself on other items in the future (reset each new season) Grey bar when unveiling means unlearned mod Yellow bar when unveiling means learned mod Unveiling mods will give you a higher tier of the craft, so if you unveil X fire and lightning damage, that will be stronger than if you were to later craft on Fire and lightning damage
You should probably try Alva's missions. Building your own Aztec temple is fun. Btw, Alva can make you a hell ton of currency. You can farm 100+ divines in 1-2 days. I can explain her mechanics if you are interested P.S. Master's missions are not limited to the dailies. You can buy compass on a trade and have 100% chance of master to appear on your map)
Betrayal was the first league where I seriously started playing PoE so I still hold it in a very fond regard. I think it really helped me appreciate the depth that PoE has. Learning such a complicated new system from scratch was such a great experience. This video only covered the tip of the Iceberg of what Betrayal is actually about. To understand it all you pretty much have to have a Bachelor in Betrayology.😂😂
Great vid. IMO you can't do a full "league mechanic review" without speccing your atlas tree fully for the mechanic. The progress you get with syndicate with all atlas passives in is nuts (Like 10% progress on random faction just for completing a map, without doing the mechanic) there are also atlas passives that give a Jun mission on map completion, ones for specific item types. Use the cheatsheet too. There are unique rewards but mostly behind ranking up syndicate members and making them the leaders of the factions so when you raid the safehouse you get a higher rank reward, and the reward varies based on who's leading each faction at any given time. It's a good one to assign when you're wanting to make money, people buy crafting slams from some of the leaders to make white sockets etc. on items
32:39 Every time you complete a map (kill its boss) you have a chance of getting one of those missions. In this video you actually took a passive on your atlas passive skill tree that gives you 4% chance to get an additional Jun mission after you complete a map.
You've probably already noticed but a lot of League mechanics take ideas from other games or game genres, Last League was an auto-battler mode, Blight is the Tower Defence League and so on. Betrayal has been obviously inspired by Shadow of Mordor orc commander system.
I think Betrayal has useful stuff, sadly it's not really on my goto path on the atlas tree. The cinderswallow is great if you get the magic find craft, the wand trigger craft. Super useful crafting unlocks overall. Vorici-crafting is good for off-color sockets and a lot of general wealth with scarabs. I do think it's hard to get the masters to the right places as even if you have knowledge it's still RNG. Gotta add with uniques like goldwyrm, they're super common and the price varies depending on the rolls. A unique could range from trash to priceless if perfectly rolled.
Ok, so you are using awakened trade, you can press Shift+Space to open the Syndicate table, which will tell you what reward they will have when you raid them, and where to put them for better profit
When something is "Lucky" it means that there will be two rolls that happen and you get the benefit of the better roll. Unlucky also exists in the game.
You asked if we do these league mechanics. It depends. Some of them almost all of us do, like essences or these strongboxes. Others many of us avoid/ignore. I for example ignore the Trialmaster. His rewards are trash and his mechanic is way too rippy and takes too much time. Most seasoned players try to complete the atlas as fast as possible to get all these atlas passive points. The community told you to go for the wandering path thing first, because it helps finding a lot of maps to make completing the atlas easier. I don't know how popular that is but it's a good strategy. Anyways, once the atlas is completed you use the atlas passive tree to tailor the atlas to your preference. Want to do Essences? Pick all the Essence clusters on the passive tree, and so it goes for all mechanics. Some are more profitable than others. Betrayal is about setting up the various safehouses with the syndicate members you want there. Depending where you put them they give some fancy rewards in their reward room at the end. As you noticed the intervention safehouse gives mainly scarabs. The other safehouses give different rewards and some of them are really good. Anyways, ideally you want the syndicate members of as high level as you can get them before running the safehouses, because it improves their rewards. So most seasoned players don't interrogate them. Instead we kill them or if that causes some unwanted effect we release them. They level up and stay in place when we kill them, because they are the immortal syndicate. It is probably the most convoluted mechanic in this game and has to be redone every league to find and kill the mastermind as well as get all these veiled crafting mods. And thus I would suspect most casual players don't engage with it very much.
normally you build your atlas chasing something,like rn i need to craft my gear/get some targeted uniques so i specced into betrayal/expedition/essence and strongboxes,its quitte fun to adjust it to whatever you are doing ngl
The Sindicate is a really fun mechanics but I just wish the reward system was way, WAY more clear. You did not guessed what was new because even as a veteran it's really hard to understand how it work. It's also a little long to gather the evidence to get to the bosses, but otherwise it's in my top 3 league mechanics. (Blight/Heist/Sindicate)
Also I can't believe how much 6links this beginners luck gave him. U can get a rare 6link quite ez but drop unique chests and 2H weapon 6linked is way much more lucky. He managed to drop tainted fusing from the first Beyond boss. Also I saw quite rare Tainted Paradise and he succsesfully missed it on his Kirac's missions which just proove beginner's luck theory
when a crafting option appear again on the unvaile it's not that same, it's higher tier or need a multiple unvaile for higher tier, max the ones you got so they don't appear again
You’ll get the hang of it bro, it can be really lucrative! (Syndicate) it’s just like anything else in this game….learn it enough and it WILL have its rewards ❤
32:05 This is because you rushed the safehouse by inter-rogating everyone you could, and as a result, almost no one was left in the department by the time you got there. If you want more varied and juicy rewards, you need to bring people into that department and ex-ecute them to level them up. (They also give more intel that way.) Also, pay attention to the text below their portraits describing their activities (e.g. "pil-fering torment scarabs" at 4:38); it hints at what and how you'll be rewarded. (goddam youtube text filters)
if you are continuing Betrayal in next video - theres a node in the top right of the atlastree that gives you syndicate intelligence every map you complete
Fun "lost" lore fact about Betrayal. Before betrayal we had a mechanic called "The Forsaken Masters", it was a group of NPCs which had daily missions and you leveled them up to unlock crafting options. It was a real pain to do every single league as leveling them took ages. When Betrayal was released it was quite literally a Betrayal, those previous crafting NPCs betrayed us and joined the Syndicate becoming some of the enemies you fight in the syndicate and the crafting bench was reworked completely to what we have now.
There is also a lot more to discover about the Betrayal, for example the same NPCs gives different rewards if they are a member of a different part of the syndicate and the rewards aren't limited to item drops from chests. The more NPCs you have as part of one of the 4 groups the more of them you fight in the end and the more reward options you get.
Leo missions farm never again 🤣🤣🤣
All new players will never know the absolute BS of Vorici missions. Have you ever tried to not kill an enemy?
@@Bleesotron god, those were so annoying... never again ggg
came here to say this, I miss all the old daily's
Another fun fact, the Betrayal expansion came out during the whole Diablo Immortal announcement and "don't you guys have phones" fiasco, so it's a coincidental reference to that event too (for Diablo fans)
Dude when betrayal league came out it was the most hype league ever. The characters your interrogating use to be the old master npcs that you would do quests for in towns. This was my favorite league
Yeah, it was pretty awesome, and the mods they had back then were busted (as was Aisling).
Iirc, the only problem was that a lot of people had performance issues during the intervention encounter.
yea the mods were so good! i miss my favorite mod cast while channeling@@methany8788
@@methany8788 Yes, i had some huge fps drops on the spawning animations, other then that, amazing league(+
mechanic)
Certainly one of the most rippy leagues ever ... the syndicate interventions showing up during leveling and oneshotting your char.
@@chidori0117 they sure were rippy in my elder orbed Underground Seas :(
unveiled mods that have the white bars are mods you didn't unlock yet. It's a good idea to always unveil all the items you can cause it never hurts unlocking those mods as crafting options.
12:43 ' i have all these' has none of them 😂😂
Pahahahaahahaha I'm laughing so hard.
the idea is that you build up your syndicate board by picking who you want where and getting them all to rank 3, then you do the safehouses. That's important cause their location and rank determine what kinda reward they give, the higher the rank the better the rewards.
The shorthand version is that white maps are tiers 1-5, yellow are tiers 6-10, and red tier maps are 11-16. You can also look at the colour of the squiggle on the map item in your inventory to quickly judge what range a particular map item falls into.
It seems like you've been confusing the rarity of a map (normal, magic, and rare) for it's tier in the Atlas (white, yellow, and red).
Dude, as long as you have leap slam on left mouse button, you're gonna continue to die. I'd recommend just to put move on left mouse button und use another hotkey to leap
"Lucky/Unlucky" means the roll is done 2x and best/worse result is taken.
So for your spell suppression + Lucky, your roll is taken twice and the better value is taken so that you are more likely to reduce spell damage by 50%. Very good until you hit the 100% suppress cap without the need for luck and can replace it with something else.
Someone made a graph with suppression + lucky for reference:
70% suppression + lucky = 91% spell suppression
50% suppression + lucky = 75% spell suppression
25% supp + lucky = 43.75% spell supp
dont forget that multiple instances of luck and unluck stacks, so lucky and lucky = roll 3 times, same with x2 unlucky.
And that 1 luck cancels out1 unluck and vice versa
@@gampie13 False. A roll is either lucky, unlucky or neither. You can't stack it.
@@littleoni0 did they change lucky to not stack? irc the enemy being unlucky when damaging you on lori and viridi stacking tho. Or did i read of the wrong wiki?
@@gampie13 No, it never stacked. It's a flag. I don't know were did the idea of it stacking come from, as far as I know, when Lori was introduced they explained that it was a flag, they also said that a roll being both lucky and unluky results in being neither, and as it is a flag, it doesn't matter if you have multiple sources of luck for a roll, if you have at least one for lucky, it will be lucky, and if you have at least one of each, it will be neither (so no, if you have two sources of "lucky crits" and one of "unlucky crits" you won't have lucky crits).
@@littleoni0nice to get my info on that updated before i tried making a build with that as the corner stone^_^
Some, hopefully, helpful advice regarding the Pantheon: To access the menu the default key is "Y" and there you can take 1 Major and 1 Minor god to help you.
Major Gods have 3 upgrades available and minor ones only 1 upgrade. To upgrade them you put a Divine Vessel together with the map that has the corresponding Boss you need to trap and run the map, by defeating the Boss your now Filled Divine Vessel is waiting for you inside the map device and you right click it to permanently gain the upgrade.
During this video you died to burning ground so as a minor pantheon I'd suggest Soul of Abberath upgraded to make you immune to said ground degen.
Hope it helps! Cheers.
PS: The design on the maps is colored so you might notice T1-T5 are painted white, T6-T10 are yellow and T11-T16 are red. ;)
Manacost Unveil is actually a little bit harder than a common unveil. Firstly, it is bound to a specific Syndicate member (Elreon) so only when he drops unveiled items with 'elreon's veiled' mod you can unveil th required mod. Secondly, this mod only applies to rings and amulets, so you need him to drop on of those to have a chance for that mod.
btw you gain the master missions daily, but you can also gain them on map completion, so killing a white map boss have a chance to reward a random white master mission, a yellow map have a chance so reward a yellow master mission. You can increase the chance with the atlass tree.
Another way to force a master mission is to use scarabs, which you put into the map device with the map to guarantee a type of sidecontent (most side content has it's own scarab, Edit. but not all masters)
This is not true. The only masters that have scarabs are einhar and niko. Jun and alva don't. There are sextants that can force them though
Lucky in poe means it roll a dice twice. If you have 20% spell suppression, you have 80% chance not suppressing. With lucky you have 80%*80% chance not suppressing, so 64% chance not suppressing so an equivalent of 36% spell suppression (instead of the original 20%). It is Huge.
Randomish info in case someone else didn't explain it all to you yet, or for others reading.
There are 4 main side content called Masters denoted by the missions on the map device. You get 1 mission for each master each day in the highest tier of maps you have done the previous day. So for most people after a week they are getting 1 red mission each day. You additionally have a chance to receive a mission for a random master every-time you kill a map boss. This chance can be modified on the atlas passive tree.
Everything else you encounter is considered extra content and can either be gotten 100% by scarabs for increased though atlas passives.
Because you can only ever have one master mission in a single map but theoretically unlimited extra context, technical server limits appear at the high end, most people pack in as much extra shit as they can work out good atlas passives for. Master missions are ignored unless you want some of the unique things you can get from them if you know what you are doing. For instance without spoiling the mastermind at the end of a syndicate cycle can reward very unique things you can't get anywhere else if you know who gives them in which branch. Selling some of these are worth 10+ div right now.
If you want to know who does what press shift+space with woke poe trade running and there is a built in cheat sheet showing the reward for each member in each branch. Most members have 4 tiers of rewards, 1-3 star and t4 is being 3 star when you complete the mastermind fight.
To answer your question about what we do for encounters - I think that is what is so great about the Atlas skill tree.. you can spec into any encounter(s) that you find fun. Each mechanic has its own ability to generate wealth (some more than others but they all CAN be profitable). You are doing it right though by fully exploring each one to its "end game" version of the mechanic before deciding. The atlas tree will only allow you to spec into about 2-3 (or maybe 4 depending on which ones). My favorites are very subjective, but I love Blight, Delve, and Legion. I also run Harvest or Essence for the profitability.
In any case, don't let anyone tell you which encounters to spec into
I love that you chose probably the most confusing league mechanic to try first
Tbf alva wouldnt be much better and einhar isnt as exciting as the others so IMO betrayal is good to start as it has the fun interactions with the npcs as well
@@Zylosio How about delve tho
Nice to see you try out more, remember the department and the rank decides what reward you get from each syndicate member when you raid the safe house, or defeat the final boss. Regarding seasonal mechanics. I focus on 2-3, at a time, depends on what I'm doing and how far I am in the league. But I almost always have some betrayal nodes on, get intel on map completion, extra chance on leader and extra rank on kill. I like the mechanic, and you can get your weapons, armor and flasks to 30%, you can make money, get extra experience and craft white sockets.
The craft you are looking for comes from jewelry dropped by Eleron so keep an eye out for him. With the awakened Poe trade addon you have you can hold shift+space and it'll pop up a betrayal help sheet that shows what rewards each betrayal member gives depending on their position in the syndicate. If you kill them and rank them up they stay where they are. If you imprison them and their rank drops to zero you can reposition them into a different branch of the syndicate.
awesome idea to re-discovering old leaguemechs as a newplayer... smart, tbh i never learned betrayal xD i had a cheatsheet since remember. loving your poe videos!
Glad you enjoyed!
I don't know whether you read comments, but about the maps and specialization: People usually like to make up their mind on which mechanics they like most or believe to be most profitable. So choose whatever you want. Betrayal might not be a good idea for a beginner. Some combination of Delirium, Harvest, Delve, Heist, Einhar or Alva might be better for you.
this is hilarious. reminds me of me for the first time trying to run Syndicate. similar experience. this is why I like to watch your content. It makes me feel that I'm not alone in my struggles, lol
Just as an FYI, Betrayal is largely considered to be the single most complex league mechanic. So don't feel bad if it doesn't click right away. (Also Awakened PoE Trade has a Betrayal Cheat Sheet, which opens with Shift + Spacebar.)
Numbers on the map device show how many missions you can force on the maps. At 32:43 you can see you have 2 (white) 0 (yellow) 0 (red) numbers for Jun. That means you can click it when putting a white map and Jun mission will spawn on the map. So in that case you can run two white maps with guaranteed Jun mission. Completing a map has a chance to give you random mission, white maps give white mission, yellow and red maps give you yellow and red missions. You can increase the chance of specific mission to be rewarded on the Atlas passive tree.
Betrayal is mainly run for crafting or XP as raiding safehouses is one the best ways to farm XP.
As a rule of thumb "always bargain" is the best option unless you want very specific things from Betrayal, but for that you need to actually know how most things in PoE work.
"Lucky" means that the game rolls your spell suppression chance twice, and gives you the better result.
Usually you can see help information for stuff that is in core game, like those daily quests. They have i-button top of them, which tells the specific info what you get and when. The basic flow of my mapping is that I try to do every mechanic I come a cross, then if can't do something with the character I play, I will skip that. If I have another character that suits better to specific mechanic, I can always switch to that, because everything is shared in same league type. If I'm sure I can do the map I enter the Wildwood to "juice" the map and then continue forward until face next mechanic and so on.
Basically Betrayal has a "skill tree" with the relationship board. You can decide your safehouse rewards with the rank and position. The green line is afaik a way to make the enemies spawn together on each others activity. More connections, more NPC to kill, more items to unveil. When you unveil, you can see the starting strength on left side and on right where you land after selecting it. So it is good to select the mods you want and then something you can level up, because that also tells the minimum of the roll later on.
Delve is something you need prepare a bit by collecting the resource during mapping just by clicking the sulphite piles. Heist is another big external mechanic, which also uses UI similar to POE2.
Get more points for the map atlas by doing Magic Whitemaps, Rare Yellowmaps and Corrupted Redmaps. Unique maps also count!
I gotta say man its so nice watching yoiu play so light heartedly and positively, so fun watching you learn!
but why are you selling 25c boots for 10 lmaoooo get your bread king
A quick note on the master missions 'what you called 2-0-0). Yes you get one per day , but there is also a small chance to get one every time you finish a map (this can be improved with your atlas passives). Usually people store these up and when they're ready (and willing) to do them, they buff them upp in the atlas. One example of something people store up till late game is Alva, because if you know how to manage it it's good money.
I didn't play the Betrayal league, but I love Jun.The rewards are exciting and sometimes spicy, and the final boss is both something you can reach easy as a low level char, that's generally challenging and gives really cool rewards.
For the wildwood quest, you need to follow the wisps of the color for the quest you are having (in your case, the blue ones). The blue wisp enhanced beasts in the woods will count toward the quest you have, and the next part is also a special event fight that the blue wisps lead you to.
Only the last quest that is same for all wildwood masters is found in darkness and generally away from any wisps in the area (requires 14+ maps if i remember correctly)
Some tips:
1. Always unlock things that havent unlock yet from the betrayal item. Each syndicate member unveil specific mods, so its good to unveil them all, might not useful for the boneshatter build but u might need it for next build. I think the non channeling craft is from Elreon. So if for example, u already unveil all type from Tora for example, u can remove her from the syndicate board, and a new syndicate member will arrive.
2. U need more armour. Cuz the trauma stack from your boneshatter, when reach 40ish, it will hurt you. Its like you hurt the mob but you also hurt yourself via physical damage from your own attack which is boneshatter. So having high armour I think is the key or atleast keep check on your trauma stack while attacking.
3. The mods from the crafting bench not only for white item. White item no mods. Blue/Magic item can have 1 prefix and 1 suffix. Rare/Yellow item can have 3 prefix and 3 suffix. The non-channeling is a prefix if I not mistaken, so if your item have 3 prefix already, u cannot craft it into the ring. So atleast clear it with annulment orb or yeah, this is another topic on crafting lol.
4. Always be mindful while using the map device, for example the Ambush addon cost 4 chaos orb, and chaos orb is useful for buying items from the trade site. Use scarab instead if u want strongbox, i means a rusted one cuz the higher the quality of scarab, the expensive it gets into, so better sell it rather than use it, u know what I means.
It was great on release, helped a lot with fatigue related to the old system for discovering crafting recipes. That has since worn a bit, but they've also eased up on the unveils, so I guess it's in a fine spot. The minigame is a bit cumbersome, but you can do some fun stuff if you really get into relationships. Some of the crafting options are great, and with the upcoming league we should see those crafts itemized so you can store them for later or trade them without having to stop running safe houses. Overall a pretty solid mechanic, that was very well received, and can be as fun/complex as you want to make it.
I never got engaged into the game long enough to actually delve into the endgame content despite reaching the map stage like 20 times already.
Glad I can experience all that wacky content through your videos!
You may have already been told this before, but you can hold down alt to get some more info on certain mods.
... so I just checked, and it DOESN'T show you what that 'lucky' spell suppression node in the passive skill tree does.
Anyway, 'lucky' means that it rolls the thing twice and takes the better result. So with spell suppression it will roll that % chance twice so it has a better chance of succeeding.
I noticed this today lol. Sort your tool tips ggg xD
Tips coming in hot!
The white bar on the unveil screen means you do NOT have that yet. The bar turns gold when you have it
The Divine Vessels are for capturing boss souls for the pantheon tree. Only certain bosses can be captured, that error message means the boss of that map doesn't have a pantheon ability you can learn.
Your Price Checking Mod has a betrayal cheat sheet attached to it. By pressing Shift+Space in game you can bring up the cheat sheet that will show you what reward each master gives in each division. You can use this to try and get the rewards you want when you run the safehouses.
The ring mod you are looking for can ONLY be found from rings that drop off the Betrayal enemy named "Elreon" Some other mods only come from one specific master.
Lucky means it rolls twice and takes whatever result is more favorable for you. Spell suppress is lucky will roll the check if you suppressed or not twice, and if either roll hits then suppress will trigger.
lol i love how he put a yellow map in there and said "this is a white map" lol
yeah during that part I was thinking how it can be confusing for new players that map tiers and item rarity share 2 colors ahah
for anyone that doesnt know, items can be white (normal), blue (magic), yellow (rare), and maps tiers are white (t1-t5), yellow (t6-t10) and red (t11-t16)
When betrayal came out I believe it was one of the most popular leagues for GGG at the time, from what I recall it was their peak as far as playerbase went at the time. The league launched a few weeks after the infamous "do you not have phones?" blizzard meme, and Chris said it had a decent boost to the new player acquisition for that league.
edit: There were quite a few things I could've corrected you on as far as betrayal goes, but I think it'd be fairly overwhelming and it's possibly better for you to discover the majority of them on your own. But, the missions at the very end don't refresh daily like you originally thought, instead you acquire them by "completing" maps, AKA, killing the map boss of their respective tier. You can increase your chances of getting "jun" missions by focusing your atlas tree passives towards Betrayal content. The passives would read "your maps have a x% chance to grant an additional Jun mission on completion".
14:50 My generic approach to the league mechanics has been to take 2-4 league mechanics that have synergy with each other.
What I mean by synergy can come down to a lot of things. Do they benefit from the map layout I run? Can the rewards across the mechanics I choose accomplish a certain goal(crafting, boss maps, currency, etc)? How long would each mechanic add to my time in a map?
Another reason to invest in multiple mechanics is that even if you like a mechanic dearly, you eventually run out of atlas points to spec into. With up to 132 atlas passives, and each mechanic having 2-4 passive wheels on average, it becomes an inevitability.
To answer your questions the divine vessles aes for your pantheon tree, which is default y to look at. It will tell you which bosses to kill you can type there name in the atlas search bar and ot will tell you what map they are in. You run that map with the vessel in your map device kill the boss get it out right click ans you make that passive better they are very useful.
The syndicate as do all leagues have unique exclusive to them so when you do beat the big boss she will drop exclusive uniques. Each member of the syndicate gives different things depending on where they are at and what rank. There is 3 tiers and when you clear the big house the, division leaders get a bonus rank if they are 3 they go to 4 which can only.happen this way. What they give isn't exclusive usually but it is incredibly useful stuff like upgrading an item quality to 30% or 100 free rerolls of an items links to farm 6 links. Also you can get pretty usefull stuff like scarabs for maps.
Each of the masters and kirac give a daily mission that will be whatever the highest tier you have ran so far. There is a small chance to get a free daily for a master by completing anymap that can be made better in the atlas one of the most useful passives gives you two daily kirac missions. If you wanted to mid max it you can have it on when the server jumps to the next day and then turn it off after the server jumps to next day not sure the exact time on it.
Also your dailies get saved so don't worry about losing them if you don't feel like doing them one day. Happy hunting looking forward to you seeing the end of syndicate for the first time it's one of the best fights fights
Betrayal didn't change entirely, but it had a LOT of tweaks as it was coming out. Betrayal for me, anyway, was my first real league. Kind of like affliction is to you. So, I have many fon memories of Tora popping up in internvention in my maps, one-shotting me, and then all of Intervention peacing out. Fond memories of doing Fortifications, having the Fortification FILL THE ENTIRE SCREEN WITH MONSTERS, and just basically "bricking" that area of the map because it was so many monsters. It was sooooo dangeous, so rippy, and so INCREDIBLY fun.
What is ment when something is stated as being "lucky" it means that said stat gets to roll twice and the highest roll is picked. (In regards to spell suppression being lucky) - Often you can also get additional information if you hold down alt while hovering over certain mentions, buffs or keystones that may be a bit unclear in what they do. Unless I'm miss remembering and it's ctrl you hold down for it - tbh, I don't really think about it anymore, I use it alot though :D
I love betrayal, I always do it a bit each league just for the fun of it.
And about maps and strategies: there a re different level :
- doing an atlas tree around one or two mechanic strat and running map
- doing an atlas tree one or two mechanic strat, adding scarab and sextant and running map
- Doing a strat that use some mechanic to boost it's reward using sextant and scarab
For the last one Magic find is a good example, you use different mechanics to have a lot of monster and more loot, but your not really farming those mechanic
fun fact, if you click the league mechanic emblem (betrayal. etc) it will highlight other node that in the same category, you can see it better while zooming out the atlas map tree
You need stricter item filter
Even thought i know all this, i really enjoy watching the journey anyway :) keep your videos
As for maps me personally and as far as i know most advanced players complete all the maps to get as many atlas skill points as possible with wandering path strat you had and then focus on 1-2 favoured mechanics (farming strategies basically) to make first upgrades for the character
For the 'what do you guys do' question. Most people focus on 1-3 mechanics at a time to be able to specialize and increase gains. This being part ARPG and part capitalism simulator you want to (meaning if you want to progress and make money) focus on things that a. you enjoy and b. people want to buy. Usually people have 1 strategy for starting the league , one that requires little or no investment (like Essences + Beasts) and then when they're stronger and have more money they pick something that might cost 10-50 chaos per map but have increased returns. Have fun.
Betrayal is very much a knowledge based league, meaning you actually need to know how it actually works to get meaningful rewards from it, and it's very much not obvious what you get for doing what. Basically your goal is to move the syndicate members around the different organization branches to get specific rewards in the safe houses. There's a "Betrayal Cheatsheet" that lists what each member gives where so you can try to target what you want.
As for how some people do their league mechanics, there's some league mechanics that go better with each other. For once they should be close to each other on the Atlas tree, for example Essences, Harvest, Harbingers and Expedition are basically all leaves from the same trunk, but when doing Essence you want to run different maps than is best for Harvest, so running both at the same time is less advantageous. Usually you pick 2 or 3 mechanics (in SSF at least) and then farm them until you've got enough of them and can switch again to something different depending on what you need.
Betrayal is also when Alva Niko and eihar came back from Thier respective leagues to become the new daily mission masters. Adding these previous league mechanics as a permanent part of the game opened the game up hugely. It was a superb plan by ggg that made the gane what it is today along with acts 6 to 10
I relly was thinking this dude is playing like a first time but he quite skillfull streamer just making "first time show" - but after he picked no regen map I changed my mind :) Gratz man u doing super good at PoE
You could try Blight, which is a form of Tower Defense mini-game :)
As for Betrayal, it gives you many new crafting recipes that you can apply on other gear. For example, on my necromancer, I have a wand that auto-trigger a socketed skill every 8 seconds. That craft is from Betrayal and let me use a skill without having to click on a button.
When it says a role is “lucky”, it means the RNG roles the outcome twice and takes the higher role. It’s a massive advantage. It effectively gives you two chances to pass the spell suppression check each time, rather than just the one chance. “Lucky” is probably most often encountered as part of the effect of the Diamond Flask, where it makes your chance to perform a critical hit lucky for the duration of the flask - very commonly used to bridge the gap for crit based builds until they can get close to the crit chance cap without the flask.
The way u do Betrayal is by killing the synicate member to rank them up, increasing their rewards when u finally raid their safehouse.
What those members give u raid the safehouse also depends in wich division they are, so do read their description when u mouse over them to see what they are doing in that division, that way u can affect the rewards u get by swapping them around to the ones u want them to be.
The main goal is the raid eneugh safehouses to get data on the boss of the league, wich is a big boss fights wich requires some actual tactics to complete.
The Betrayal mechanic is easily the most complex league system you can interact with, followed by Heist. If you are enjoying the Betrayal stuff, I strongly suggest looking up guides before you do more of it, just because it's a mechanic where it's easy to make little progress or to miss out on the rewards that are important to you.
A couple of the other things you interacted with were Ultimatum and Legion. Ultimatum is an escalating challenge where you can choose to do more waves for more rewards - you aren't getting more options to choose from, you get it all, but you lose it all if you lose the fight. Legion has an obelisk with two factions frozen in time - you activate the obelisk and get a short window in which to break enemies out of stasis, some enemies have special rewards and getting enough shards will let you get pieces to open special maps with huge battles within them.
Usually you do all past leagues mechanics you encounter. Of course the Atlas passives allows you to pick and choose what you want to do the most depending on what you like the most but you're missing out on not doing a delirium or anything else really.
To upgrade your pantheons you need to capture the souls of certain map bosses. That's what that vial is used for. Also, unfortunately you chose the most complicated mechanic in the game. honestly, you should check out a guide on it, otherwise you are missing a lot of things because the game does not explain them to you. it sucks but it is what it is
It's not usual I look at the clock when playing and don't say "how is it X hour already, so late... *proceeds to open next map*"
In the bunker where you had to stop the intelligence being destroyed, the BEST* tactic is to rush the master, who is in the top right. Defeat him, and the intelligence is saved.
I've been playing for about a month and half and still haven't run into all the different, fun league mechanics. But so far my favorites have to be Betrayal, along with Sanctum and Heist . I wish I could have tried more of Harvest when it was new and you had to actually plan out and plant a garden.
Once you have enough Atlas Passives, you generally have enough to specialize in 3 seasonal mechanics, as well as one of three Big Boss Things, which you’ll get to eventually. Of course, if you want to make Big Money, you want to engage in as many seasonal mechanics in a map as possible, since each one gives you some rewards, so for max rewards, you do max things.
32:40 you will get them from completing maps without the usage of the device mods. You also should use Kiracs missions for maps that you havent completed the atlas mission for more points in your atlas tree to increase your chance to find then without the map device mods.
@19:27 syndiate is very good, you can have 1 to 6 white sokets with Vorici and up to +30% quality with Hillock, never remove them from syndicate ^^
The more connections are between ppl on the board(friends or foes) the more ppl will show up to help or backstab the ones you fight giving you more chances for unveil items and interactions
Since you have awakened PoE trade, you can press shift+space or ctrl+space or something, which will bring up the betrayal rewards table.
You get a few charge of the master every day but you also get a chance to get a charge every time you do a map and your node on the passive tree you took give you more chance to get a charge for syndicate when you complete a map
Funny how you say "You shall perish" to Beidat. And that's one of shouts of Lycia - Beidat's servant (in another league mechanic, known as Forbidden Sanctum).
"Lucky" in PoE means that it rolls your outcome twice, and takes the best one; essentially you get two rolls of the dice.
For example, let's say you have 40% chance to suppress spell damage/to deal a critical strike/etc.., your "lucky" odds are 64%. ( The math is something like "1-(1-0.40)^2 = 1-(0.6)^2 = 0.64" )
Also practically every league mechanic is pretty harsh with bad QoL on launch, and is massively tweaked as it goes or when it is reintroduced into the base game. Beastiary, for example, you had to damage the beasts low enough to manually throw nets at them. This caused a lot of problems obviously, such as insta killing weaker beasts and much more input from the player.
For more reward, you need to up the level of the syndicate members. Each can drop his personal Unique item. Doing bases you research info or the MAstermind Base, with especial boss, that has especial crafting recipes and some Veiled Uniques.
Jesus, getting into immortal syndicate without guide and tutorials is madness, i suggest you watch a couple videos because this mechanic is the most complicated one. Saw aisling triggered ptsd in me😅
"Stream of Conciousness" keystone on the atlas tree, you basically always want to have that allocated unless you start using scarabs but you likely won't anytime soon. It'll give you a massive increased chance to encounter all types of content in your maps, including Betrayel content :) It'll help you if your trying to find a lot of specific content.
Also, idk if you missed it but the despot axe does have pretty massive cold damage on it :) Perhaps thats why it was decent for you. Cold damage scaling is quite nice as melee.
you can also buy the unveil item from the boss on the trade site if its too complicated/long to farm
lack of rewards like you say for now.
- you need as much masters connected to safehouse as posible. (you run with 1 naster)
- each master in different safehouse grant different rewards.
and for sure you need spec more points to syndicate to speedup all things related
You are indeed unlocking things when unveiling new modifiers - You'll be taught the mods you craft allowing you to craft them yourself on other items in the future (reset each new season)
Grey bar when unveiling means unlearned mod
Yellow bar when unveiling means learned mod
Unveiling mods will give you a higher tier of the craft, so if you unveil X fire and lightning damage, that will be stronger than if you were to later craft on Fire and lightning damage
You should probably try Alva's missions. Building your own Aztec temple is fun. Btw, Alva can make you a hell ton of currency. You can farm 100+ divines in 1-2 days. I can explain her mechanics if you are interested
P.S. Master's missions are not limited to the dailies. You can buy compass on a trade and have 100% chance of master to appear on your map)
Betrayal was the first league where I seriously started playing PoE so I still hold it in a very fond regard.
I think it really helped me appreciate the depth that PoE has. Learning such a complicated new system from scratch was such a great experience.
This video only covered the tip of the Iceberg of what Betrayal is actually about.
To understand it all you pretty much have to have a Bachelor in Betrayology.😂😂
Great vid. IMO you can't do a full "league mechanic review" without speccing your atlas tree fully for the mechanic. The progress you get with syndicate with all atlas passives in is nuts (Like 10% progress on random faction just for completing a map, without doing the mechanic) there are also atlas passives that give a Jun mission on map completion, ones for specific item types. Use the cheatsheet too. There are unique rewards but mostly behind ranking up syndicate members and making them the leaders of the factions so when you raid the safehouse you get a higher rank reward, and the reward varies based on who's leading each faction at any given time. It's a good one to assign when you're wanting to make money, people buy crafting slams from some of the leaders to make white sockets etc. on items
32:39 Every time you complete a map (kill its boss) you have a chance of getting one of those missions. In this video you actually took a passive on your atlas passive skill tree that gives you 4% chance to get an additional Jun mission after you complete a map.
There are atlas skill passives that will help you gain more Jun missions so you don't run out as quickly.
You've probably already noticed but a lot of League mechanics take ideas from other games or game genres, Last League was an auto-battler mode, Blight is the Tower Defence League and so on. Betrayal has been obviously inspired by Shadow of Mordor orc commander system.
I think Betrayal has useful stuff, sadly it's not really on my goto path on the atlas tree. The cinderswallow is great if you get the magic find craft, the wand trigger craft. Super useful crafting unlocks overall. Vorici-crafting is good for off-color sockets and a lot of general wealth with scarabs.
I do think it's hard to get the masters to the right places as even if you have knowledge it's still RNG.
Gotta add with uniques like goldwyrm, they're super common and the price varies depending on the rolls. A unique could range from trash to priceless if perfectly rolled.
Ok, so you are using awakened trade, you can press Shift+Space to open the Syndicate table, which will tell you what reward they will have when you raid them, and where to put them for better profit
I'm live right now on TH-cam! th-cam.com/video/hley4BRjf-w/w-d-xo.html
You can use sextant to guarantee Jun's mission too, but for these you need to acquaire at least one voidstone
When something is "Lucky" it means that there will be two rolls that happen and you get the benefit of the better roll. Unlucky also exists in the game.
You gotta Mathil's betrayal cosplay video its hilarious
You tackled the big boy first :) lol Complexity of all other leagues are a fraction of Betrayal
You asked if we do these league mechanics. It depends. Some of them almost all of us do, like essences or these strongboxes. Others many of us avoid/ignore. I for example ignore the Trialmaster. His rewards are trash and his mechanic is way too rippy and takes too much time. Most seasoned players try to complete the atlas as fast as possible to get all these atlas passive points. The community told you to go for the wandering path thing first, because it helps finding a lot of maps to make completing the atlas easier. I don't know how popular that is but it's a good strategy. Anyways, once the atlas is completed you use the atlas passive tree to tailor the atlas to your preference. Want to do Essences? Pick all the Essence clusters on the passive tree, and so it goes for all mechanics. Some are more profitable than others.
Betrayal is about setting up the various safehouses with the syndicate members you want there. Depending where you put them they give some fancy rewards in their reward room at the end. As you noticed the intervention safehouse gives mainly scarabs. The other safehouses give different rewards and some of them are really good. Anyways, ideally you want the syndicate members of as high level as you can get them before running the safehouses, because it improves their rewards. So most seasoned players don't interrogate them. Instead we kill them or if that causes some unwanted effect we release them. They level up and stay in place when we kill them, because they are the immortal syndicate. It is probably the most convoluted mechanic in this game and has to be redone every league to find and kill the mastermind as well as get all these veiled crafting mods. And thus I would suspect most casual players don't engage with it very much.
normally you build your atlas chasing something,like rn i need to craft my gear/get some targeted uniques so i specced into betrayal/expedition/essence and strongboxes,its quitte fun to adjust it to whatever you are doing ngl
The Sindicate is a really fun mechanics but I just wish the reward system was way, WAY more clear. You did not guessed what was new because even as a veteran it's really hard to understand how it work.
It's also a little long to gather the evidence to get to the bosses, but otherwise it's in my top 3 league mechanics. (Blight/Heist/Sindicate)
"its a very busy house...", lmao
I glad you reached the real endgame,. The hideout customization
Also I can't believe how much 6links this beginners luck gave him. U can get a rare 6link quite ez but drop unique chests and 2H weapon 6linked is way much more lucky. He managed to drop tainted fusing from the first Beyond boss. Also I saw quite rare Tainted Paradise and he succsesfully missed it on his Kirac's missions which just proove beginner's luck theory
when a crafting option appear again on the unvaile it's not that same, it's higher tier or need a multiple unvaile for higher tier, max the ones you got so they don't appear again
You can unearth corpses in wildwood to quickly finish nameless quest
Finally! Lily getting recognition :D she IS the best :D
I like doing tower def so most of the time im Blight and delirium the rest is random lol :P
You need go further into the intorragation, you will not be dissapointed.
In the 'end', when you see the mastermind you will like a lot, trust!
You’ll get the hang of it bro, it can be really lucrative! (Syndicate) it’s just like anything else in this game….learn it enough and it WILL have its rewards ❤
By far this is the most in depth and confusing game I have ever played. I have 4 lvl 70+ characters and still feel clueless. I love it, though!
32:05 This is because you rushed the safehouse by inter-rogating everyone you could, and as a result, almost no one was left in the department by the time you got there. If you want more varied and juicy rewards, you need to bring people into that department and ex-ecute them to level them up. (They also give more intel that way.) Also, pay attention to the text below their portraits describing their activities (e.g. "pil-fering torment scarabs" at 4:38); it hints at what and how you'll be rewarded.
(goddam youtube text filters)
my man already forgot he fought atziri with the sacrifice fragment set lmao
if you are continuing Betrayal in next video - theres a node in the top right of the atlastree that gives you syndicate intelligence every map you complete