[PoE] Project Damage (or is it?) - Stream Highlights

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 321

  • @Higis1
    @Higis1 11 หลายเดือนก่อน +283

    That double Call of the Brotherhood making the cold damage disappear, you achieved Absolute Zero!

    • @Istratail
      @Istratail 11 หลายเดือนก่อน +4

      Best joke we could make ! xD

  • @Empyriangaming
    @Empyriangaming  11 หลายเดือนก่อน +92

    Here it is! Enjoy the damage. This project has hit quite a few walls, and I don't think there is going past any of those walls :D
    POBs will be added later to the description!
    Thanks for watching!

    • @Dripi_weta
      @Dripi_weta 11 หลายเดือนก่อน

      wait wait... could this explain why with a mirror abow and 100D build in month1,.. i felt like i was a wet noodle.... or was it overtuned mobs.

    • @KostekMan
      @KostekMan 11 หลายเดือนก่อน

      Be or not to be? what damage will choose?

    • @Elite-999
      @Elite-999 11 หลายเดือนก่อน

      @@Dripi_weta because you played a glass cannon dps build?

    • @reapersarp2902
      @reapersarp2902 11 หลายเดือนก่อน +1

      Hi, aren’t the 4 min power and min endurance charges decrease your potential damage?

    • @NitrakGaming
      @NitrakGaming 11 หลายเดือนก่อน

      Awesome video!
      An "easy" way to remember difference between Signed and Unsigned int. Unsigned cannot have the sign -, and goes from 0 to 4294967295, where a Signed in can have a sign -, and can therefore only go half as high, but in each direction -2,147,483,648 to 2,147,483,647.

  • @bakhtiarmansul3458
    @bakhtiarmansul3458 11 หลายเดือนก่อน +225

    GGG
    3.24 patch notes
    Discharge deal 2.3% less flat damage
    Molten Strike no longer deal damage

    • @StarPhoenix960
      @StarPhoenix960 11 หลายเดือนก่อน +21

      That molten Strike nerf won't stop me from stacking 6 medium clusters with "Eye to Eye" and "Repeater" xd

  • @Degertt
    @Degertt 11 หลายเดือนก่อน +58

    ”What is your cold damage?”
    You : ” 0 Kelvin ”

  • @drancosqui
    @drancosqui 11 หลายเดือนก่อน +36

    29:47 the real name of the project...
    29:55 * vsauce theme song kicks in *

  • @skirtsonsale
    @skirtsonsale 11 หลายเดือนก่อน +82

    The jewels giving 50+ int each is actually insane

    • @petrjara7559
      @petrjara7559 11 หลายเดือนก่อน +14

      Yeah, you can barely get 50 from split personality and that's a jewel with limit of 2, it has just few possible mods, you cant even synth/corrupt it and you're forced to build your tree around it too. Nice showcase of power creep

    • @PrinceCahil
      @PrinceCahil 11 หลายเดือนก่อน

      @@petrjara7559good thing it’s an ARPG

  • @megadeth116
    @megadeth116 11 หลายเดือนก่อน +50

    Mahuxolotl's Mechanism Ornate quiver
    Maloney's Machination Steel Kite Shield

    • @humanflyfree
      @humanflyfree 11 หลายเดือนก่อน

      Steelworm tower shield

  • @joelcuerrier4833
    @joelcuerrier4833 11 หลายเดือนก่อน +16

    Thanks for the build guide. I love those 10 divs challenge builds!

  • @Tyranoxlol
    @Tyranoxlol 11 หลายเดือนก่อน +16

    24:55 even chat overflowed and disappeared 🤯

  • @josefdritek3857
    @josefdritek3857 11 หลายเดือนก่อน +57

    hmm still zdps Quin69 build

    • @dosenkeks5599
      @dosenkeks5599 11 หลายเดือนก่อน

      dammit i'm late

    • @nathanl8769
      @nathanl8769 11 หลายเดือนก่อน +3

      ​@@dosenkeks5599Always wonder why kids like you guys say the same shit everytime.

    • @dosenkeks5599
      @dosenkeks5599 11 หลายเดือนก่อน +1

      @@nathanl8769 meme, its a fuckin meme. dont take everything so serious

    • @Buggolious
      @Buggolious 11 หลายเดือนก่อน

      @@nathanl8769 what

  • @JoviixJoviix
    @JoviixJoviix 11 หลายเดือนก่อน +16

    Negative to positive damage ? Empyrian team create the first healer on poe ?

  • @Escher99
    @Escher99 11 หลายเดือนก่อน +19

    It would be really cool to do an interview with GGG and give a summary of all the mechanics you've tested and your findings. See what they think.

  • @jaaacccllkx9952
    @jaaacccllkx9952 11 หลายเดือนก่อน +5

    do you recommend this build for a league start next league?

  • @Juhheli
    @Juhheli 11 หลายเดือนก่อน +6

    Actually at 24:00 i think since the total went to negative numbers, whats happening is that youre hitting the number cap 3 times, going to positive max dmg, then to negative max dmg, and then the third is going back to 0 so the lightning damage is the only one that shows

    • @freecrazymonkey
      @freecrazymonkey 11 หลายเดือนก่อน

      I think it's simpler than that. In the 2B to 0 example, we can see that the individual damage type "overflow" is actually just 0. I quoted it since, as far as I understand it, you can't overflow signed int to 0, so whatever maths/variable type they use for the individual damage type calculations just breaks leaving it to 0 (the fact that it doesn't crash is amazing though). So if both minimum and maximum are calculated to 0, then you deal no damage of that type, so you only deal lightning damage in this case. I also assume it is so since the game doesn't show you damage you don't do

    • @Juhheli
      @Juhheli 11 หลายเดือนก่อน +1

      @@freecrazymonkey yea or its just that, funny either way!

    • @zeriel9148
      @zeriel9148 11 หลายเดือนก่อน

      @@freecrazymonkey It's not that amazing if you assume they thought about their systems at all. It's trivially easy to just code in an exception for when numbers go "wrong", either discard the display of it or actually clamp it to 0.

  • @Agenta-df3gb
    @Agenta-df3gb 11 หลายเดือนก่อน +4

    If you want a project for next leauge, I had an idea before: Project AFK.
    Complete a squad that can defeat all major bosses (HP Capped Delve boss, all Ubers with Maven Witness when applicable, Instant Release Feared) while all party members are COMPLETELY AFK for the entire fights. Or at least for as many fights as possible.

    • @SepehrRezaee
      @SepehrRezaee 9 หลายเดือนก่อน +2

      you can do this solo with ivory tower RF builds, like captain lance's and just stand still while RF burns them over 40 minutes, gg all ubers

  • @kju-uu8me
    @kju-uu8me 11 หลายเดือนก่อน +3

    To confirm what you are saying about overflowing damage numbers, an overflowing number will always start again at its lowest value by default, because "overflow is neither detected nor handled". When you add 1 to an integer at maximum value, every bit flips (like when adding 1 to 99999999 it turns into 100000000) and there is no space for the 1 that should stand in front of all the 0s so it just gets dropped and every kind of maths operation you can do just gets compiled down to addition afaik. So most you see a negative number where there shouldn't be one, it's just overflow (if the setting makes it realistic at least).
    Edit: When the lower bound of the damage doesn't overflow but the upper bound does, that's your explanation why one of them is negative and the other isn't

    • @lilypadsy
      @lilypadsy 11 หลายเดือนก่อน +1

      thats not true -- x86 has subtraction, multiply and divide instructions

  • @beetroot3211
    @beetroot3211 11 หลายเดือนก่อน +2

    At 25:15 I don't think it overflowed twice. It just so happened that your combined damage went from a positive to a negative number (due to overflowing) and these numbers were really close to each other in magnitude so they cancelled each other out. When you average your "Spell Total Combined Damage" stat you get to the 142 million number that's shown in the "Damage per use" stat

  • @JHPTR
    @JHPTR 11 หลายเดือนก่อน +22

    it hurts me that you didnt see what would happen if you hit a boss with all this damage

    • @lifeloverNorris
      @lifeloverNorris 7 หลายเดือนก่อน

      Literally the same as hitting it on a white mob from the twilight strand, only boss with hard coded phases will live a bit longer.

    • @kurt-o0o
      @kurt-o0o 4 หลายเดือนก่อน

      @@lifeloverNorrisidk, project Bob or whatever had like 12bil dps and they waited out the DR phases and some of the bosses lasted a solid second or a bit longer. This is so finicky it would be like gambling to hit it at the perfect high roll. Would be painful. Especially with the squishy build

  • @AMVsForU
    @AMVsForU 11 หลายเดือนก่อน +7

    got to love this dedication to the game, absolutely amazing. Great end league project and an amazing result. Props to everyone!

  • @Stratocaster42
    @Stratocaster42 11 หลายเดือนก่อน +3

    Ty for build guide but what pantheons and bandit?

  • @keepdoingyourjob4404
    @keepdoingyourjob4404 11 หลายเดือนก่อน +3

    "Hello support, my damage number were stolen "

  • @pavelkolomiyets3310
    @pavelkolomiyets3310 11 หลายเดือนก่อน

    signed integer (or any other number type) works in cicrle - so it reaches 2.147 bil, when you add 1 - it becomes negative -2.147bil and goes towards 0...and it will circle more pretty much unlimited number of times. The only thing with actual numbers in PoE client - for some reason when the number overflows - it freezes

  • @1990erre
    @1990erre 11 หลายเดือนก่อน +6

    Whats the league starter budget on this thing please?

  • @Greeblio
    @Greeblio 11 หลายเดือนก่อน +1

    Did you/the group consider the Pantheon shrines from the Kirac shrine memory? I have no clue how they compare but they're pretty insane.

  • @necrobushido
    @necrobushido 11 หลายเดือนก่อน +1

    Did you do any testing to see if the dmg was actually gone vs it just being missing from the character sheet? Possible that the UI uses smaller variable sizes than the underlying mechanics.

  • @getrekt2846
    @getrekt2846 11 หลายเดือนก่อน +5

    So we were on page 67 in Math right?

  • @jugg3r
    @jugg3r 11 หลายเดือนก่อน +3

    3.24 Patch Notes:
    Hinekora's Lock can no longer foresee the result of corrupting an item with Vaal Orb.
    When certain modifiers in character tab reach positive or negative 32bit integer limit now it say "Yes" or "No" respectively.

  • @itsjustmitchyo
    @itsjustmitchyo 11 หลายเดือนก่อน +2

    Okay, but is it league start viable?

  • @jemandanderes9556
    @jemandanderes9556 11 หลายเดือนก่อน +3

    Also casually almost breaking the energy shield record again while trying to scale damage 😂 I love PoE and I love you :)

  • @HarDarkable
    @HarDarkable 11 หลายเดือนก่อน +2

    "The numbers are numbers" - Empy 2024

  • @xSKOOBSx
    @xSKOOBSx 9 หลายเดือนก่อน

    I am confused, if you overflow each damage type so they all disappear, would you be able to kill anything?

  • @ibnudermawan7232
    @ibnudermawan7232 11 หลายเดือนก่อน +1

    its like u move so fast u became invinsible, Great stuff by empy and everyone on this project!

  • @pickboaa
    @pickboaa 11 หลายเดือนก่อน +1

    Thx again Empy and the rest of the team for doing these every league

  • @MrVenat0r
    @MrVenat0r 11 หลายเดือนก่อน +1

    Today we learn about integer overflow

  • @mendrick
    @mendrick 11 หลายเดือนก่อน +3

    My theorie on what's happening ( probably true ) :
    With 30bits you can code the value 2 147 483 647 wich gives in binary is 1111111111111111111111111111111 ( 30 bits set to 1 )
    The numbers are bugged at a cap because the data encoding of those damage is set to 30 bits wich mean the value of those damage occupy in the memory of your computer 30 bits.
    30 bit can code a value as high as 2 147 483 647 so by knowing approximately where the data start to dissapear or stop working properly from the stats sheet, you just discovered the number of bits those variables are encoded with.
    So, what happened is that the damage went too high to be encoded with 30bits and as a result it make the values goes to 0
    You could probably change those 30 bits cap into more by changing only few lines to see your real damage !!
    all that said, ty for the big project, very entertaining to watch GG

  • @famlivingroom1790
    @famlivingroom1790 11 หลายเดือนก่อน +3

    Will wait for the GGG interview!

  • @quack3891
    @quack3891 11 หลายเดือนก่อน

    the rimworld music at like 2:04 made me think my rimworld was open

  • @climbatize9175
    @climbatize9175 11 หลายเดือนก่อน

    This feels like a professor at a university giving a lecture about PoE. And I love it. The knowledge is insane. Gg

  • @alexciociia
    @alexciociia 11 หลายเดือนก่อน +1

    how it will work in standard with the indigon that give up to 60%?

    • @khrishp
      @khrishp 11 หลายเดือนก่อน +1

      I don't think so because they use some league specific uniques in order to get this to work. Like that jewel and the passive tree you can get from the league event.

  • @sober667
    @sober667 11 หลายเดือนก่อน

    W8 can you make it acual build with battery staff? ( soo you ramp indigon on mana than pop with ES with staff)?

  • @inciteful2216
    @inciteful2216 11 หลายเดือนก่อน +4

    Did you experiment with energy blade at all? That's like 30k base at 600% effect

  • @Sadick67
    @Sadick67 11 หลายเดือนก่อน +1

    How it still does poison damage when chaos damage is gone ?

    • @BigFx
      @BigFx 11 หลายเดือนก่อน

      2 guesses - 1st there’s some residual phys dmg somewhere, since original sin converts only elemental to chaos. 2nd - if they owerflow chaos twice, than 30% of phys+chaos is over the 2b as well so the poison counter also overflows (hence the low number)

  • @killerkoalazz
    @killerkoalazz 11 หลายเดือนก่อน

    You need to DO chaos dmg to do poison so why does the poison dps inc if all your chaos is "gone"?

  • @near--zero
    @near--zero 11 หลายเดือนก่อน

    what if you actually hit a mob with the consolidated chaos damage? (when it only displayed poison damage)

  • @chicomanara
    @chicomanara 11 หลายเดือนก่อน +3

    Last two leagues have been spending mirrors to limited test the game.
    I, too, want to hear what the devs have to say about that hahaha

  • @SimpleRobot4
    @SimpleRobot4 11 หลายเดือนก่อน +1

    How much damage does this build do?
    2020 POE - "Yes"
    2024 POE - "No"

  • @Daccura
    @Daccura 11 หลายเดือนก่อน +1

    I love these projects - looking each league forward for these. Good video!

  • @davidarbour2683
    @davidarbour2683 11 หลายเดือนก่อน +5

    always love your end project. shout out to the team you all did a great job ! guys the amount of work this team do its insane. at least press the like button.

  • @florianfrueh3282
    @florianfrueh3282 11 หลายเดือนก่อน

    i wonder if you could oneshot ubers breaking mechanics this way. or are they litteraly immune at x% to go into a phase to avoid dmg.

    • @hacep160
      @hacep160 11 หลายเดือนก่อน +3

      they go immune you cannot one shot multi-phased bosses, there have been 1 shot boss builds for many many leagues

    • @ЗовЗаВов
      @ЗовЗаВов 11 หลายเดือนก่อน

      You can, some guys with broken items in std did this

  • @mob5257
    @mob5257 11 หลายเดือนก่อน

    Always here for the end league shenanigans, you guys never disappoint :)

  • @rokrapfen203
    @rokrapfen203 11 หลายเดือนก่อน

    Why didnt they used a 6th person for a 7th and 8th leer cast ?

  • @tomaskrupicka4511
    @tomaskrupicka4511 11 หลายเดือนก่อน

    they would have to upgrade the int 32 into int 64 for you to see the real numbers cause you are just overflowing the limit of int 32 numbers

  • @danielmitchell671
    @danielmitchell671 11 หลายเดือนก่อน

    could this build do ubers tho?

  • @SephirothsBIade
    @SephirothsBIade 11 หลายเดือนก่อน +2

    Getting so much cold damage you deleted the damage type is almost as insane as gaining an MTX you dont own for casting too fast

  • @DesmoSaze
    @DesmoSaze 11 หลายเดือนก่อน +5

    9:56 Nice, the Adorned 150% is giving you 40 max HP, POG !

  • @OfficialAmirFresh
    @OfficialAmirFresh 11 หลายเดือนก่อน

    Great project, always fun to watch your end game projects

  • @saltamuertosturambar4050
    @saltamuertosturambar4050 11 หลายเดือนก่อน

    This is the closest damage to league mechanic monster damage on League launch ever registred

  • @Sprudelpudel
    @Sprudelpudel 11 หลายเดือนก่อน +1

    What would happen if a Boss was hit by that?

    • @BraveBucket
      @BraveBucket 11 หลายเดือนก่อน +1

      not very well... (obviously still tons of damage but) this is about character spreadsheet numbers. As he mentioned at the beginning they are not scaling any sources that would actually increase hit damage against enemies. I bet this setup has a lot less boss damage than the setup they did last league to try to oneshot the tota guys. (and they oneshot a 100% deli conquerer inc life and % life as ES as warmup there just as reference)

  • @DragonchildTV
    @DragonchildTV 11 หลายเดือนก่อน

    Incredible how well coded this game is nowadays (within its limitations, in this case int32 or whichever it is) to allow all these shenanigans without crashing the game or instance.

  • @xidjazulix
    @xidjazulix 11 หลายเดือนก่อน +1

    "I must have time to gather my will"

  • @thecrunchypanda501
    @thecrunchypanda501 11 หลายเดือนก่อน

    I wanted to see “convert 99% of elemental damage to cold” or something and try to see the damage of the other elements

  • @thesun5926
    @thesun5926 11 หลายเดือนก่อน +2

    I can't believe that having too much damage being bad is empirically right

  • @garryoldman5319
    @garryoldman5319 11 หลายเดือนก่อน

    the real wall hit would be to make all 4 disappear with balanced conversion (pyre + cotd) or cotd + cold to fire + some other ring (which could give damage actually), u had like 1.6kkk on all of them, so need to find some ~40% ish multiplier to make all 4 disappear and that would be the real wall, not sure is it possible, but this league is the last time when you could try it.

  • @ShivaMurary
    @ShivaMurary 11 หลายเดือนก่อน

    Can't wait for the PoB to replicate this myself.

  • @Schlaechter789
    @Schlaechter789 11 หลายเดือนก่อน

    This was a great watch thx

  • @Frolkinator
    @Frolkinator 11 หลายเดือนก่อน +1

    Id love to hear from a dev why the different elemental dmg part went poof.

  • @chandlergordon8878
    @chandlergordon8878 11 หลายเดือนก่อน +1

    the real world analog to this build is a creature so powerful it makes black holes every time it emits exhaust

  • @alewis514
    @alewis514 11 หลายเดือนก่อน

    ah good old signed integer limits kicking in.
    i remember that in World of Warcraft where they had to heal up Garrosh like 5 times over the duration of that fight. On 25HC he had waaaaaaay more health than this 32-bit integer would allow.
    Next xpac launched with global number squish and 64-bit integers on health.

  • @ImposterBraum
    @ImposterBraum 11 หลายเดือนก่อน +1

    When you deal too much damage that you deal zero damage, POE is such a amazingly weird game lmao.

  • @theaureliasys6362
    @theaureliasys6362 11 หลายเดือนก่อน

    we found it. we actually found too much dakka.

  • @Jabarri74
    @Jabarri74 11 หลายเดือนก่อน

    If you need an idea for another currency deletion build. The best infinite loop aka Jousis build

  • @Jiggerjaw
    @Jiggerjaw 11 หลายเดือนก่อน +3

    You guys really broke the game with this one. I hope GGG looks at this footage.

  • @john6717
    @john6717 11 หลายเดือนก่อน

    Not testing this on an uber boss without shrines is a huge bummer

  • @MckaiserDragon
    @MckaiserDragon 11 หลายเดือนก่อน

    its always great to see stuff that i will never be able to do. cant wait for the next one. keep up the amazing videos!

  • @esotericnightmares
    @esotericnightmares 11 หลายเดือนก่อน

    Quin reinvents this build every league btw

  • @noskan
    @noskan 11 หลายเดือนก่อน

    Nice league start build guide!

  • @chandlergordon8878
    @chandlergordon8878 11 หลายเดือนก่อน

    the reason the combined damage doesn't disappear while the individual damage types do is that the individual types are capped by overflow because they are what is calculated on hit. the combined damage isn't calculated on hit--it is just a number given to the player to help them estimate their total damage per hit when enemy resistances/armor/etc. are accounted for

  • @Virdues
    @Virdues 11 หลายเดือนก่อน +1

    So, how much damage did you end up making? None apparently if you try too hard :D

  • @esplaygame4189
    @esplaygame4189 10 หลายเดือนก่อน

    damage type = integer, for fix need use long, es

  • @ishamyyl
    @ishamyyl 11 หลายเดือนก่อน

    "ultimate zdps" is the best phrase ever

  • @hukasu
    @hukasu 11 หลายเดือนก่อน

    project schrodinger, you have both all the damage and none of them

  • @megadeth116
    @megadeth116 11 หลายเดือนก่อน

    First you reached the abolute zero, then you reached absoluter zero

  • @sparx2565
    @sparx2565 11 หลายเดือนก่อน

    Great project once again love these vids every league, glad to be a long time supporter

  • @emptything7141
    @emptything7141 11 หลายเดือนก่อน

    Did you guys checked poe ninja? Top1?

  • @45D3RP0W4
    @45D3RP0W4 11 หลายเดือนก่อน

    Yet another banger league starter, thanks empy!

  • @jejxkxk
    @jejxkxk 11 หลายเดือนก่อน

    okay, empy you’ve done a lot, but this is quite literally game-breaking. What if you used HH to ramp?

  • @volodymyrvashchenko2948
    @volodymyrvashchenko2948 11 หลายเดือนก่อน

    The trick with numbers is that in programming world numbers have boundaries. For Integer numbers it's from -2.1 billion to +2.1 billion.
    But what happens then your number is +2.1 billion (maximum) and you add one more? Integer cannot have more than 2.1 billion so in result you will overflow the limit and comes from the negative side.
    Integer.MAX_VALUE + 1 = Integer.MIN_VALUE.
    What if you have this expression:
    2.1B + 1 + 2.1B = ?
    You will end up at zero, because once you add 1 - you will come from negative side [-2.1 billion]. Than you add 2.1 billion which will result at 0.
    What if you have this expression:
    1B + 1B + 1B + ... + 1B = ? (hundred of additions)
    I do not know :) But you will circle between boundaries and end up somewhere in between. That is why you can have negative value, that positive value, than negative again and so on by only adding one number to another
    Welcome to programming world :)

  • @varo2122
    @varo2122 11 หลายเดือนก่อน +1

    So quick explanation of what is happening:
    Normally there is a "cap" on the highest number a computer can actually reach, if you go over this cap and the game doesn't "cap the number" at maximum then you overflow the number and go into the "next" number, which happens to be the lowest number possible. This is called an "Overflow" since in binary thereis not enough "slots" to carry over the overflowing number in a sum, and is usually prevented by capping numbers or similar (This protection against overflow appears to be implemented on the singular damage types, which seems to go to 0 if bizarre things start to happen?).
    So this means that if you keep adding numbers to the lowest possible number you WILL eventually reach the highest possible number again, reaching positive numbers until you get to the highest possible number, then to the lowest possible number causing a "second overflow", which you can repeat ad infinitum.
    Its fascinating how when not enough protections are implemented around something as old and simple as an overflowing number, the game appears to act in erratic ways and starts breaking in unexpected ways. Very fun project.

  • @grippersrealm
    @grippersrealm 11 หลายเดือนก่อน

    when i was playing archmage i would avoid the altars since they messed with my spend so much. the massive shrine made me instantly double cast lol

  • @RichHeart89
    @RichHeart89 11 หลายเดือนก่อน

    Yup. That's what you get when you deal with overflowing values that go into negative and overflow again. It's like if you'd be watching a race between a cheetah, a rabbit, a toddler and a snail and you know the cheetah is the fastest but at some point you get confused like "I dunno on which lap everyone is but I guess they're at least all going in the right direction?"

    • @brandonwalker5011
      @brandonwalker5011 6 หลายเดือนก่อน +1

      What an insightful and relatable comparison.

  • @mustafaseyitt
    @mustafaseyitt 11 หลายเดือนก่อน +1

    Dude, im definitely league-starting this. Hope i can reach that damage too

  • @mrcali7630
    @mrcali7630 11 หลายเดือนก่อน +1

    starter build¿?

  • @dayanson6920
    @dayanson6920 11 หลายเดือนก่อน

    Its prob from when they converted from 32bit to 64bit. Old code to overcome the old 32bit limitation,

  • @3dooots
    @3dooots 11 หลายเดือนก่อน

    Insane stuff but I'm just wondering why haven't you tried it on a boss to see if you can kill it with "0 damage" or kill it through the extreme damage reduction at the start. Nonetheless it is insane what you and your group are doing. Thanks for spicing up end league for all of us

  • @1990erre
    @1990erre 11 หลายเดือนก่อน +5

    Cant spell Path of Exile without Excel!

  • @volumemixik9562
    @volumemixik9562 9 หลายเดือนก่อน

    that list of what is not affecting damage is like list of side effects on drugs

  • @kn1ven664
    @kn1ven664 11 หลายเดือนก่อน

    Ok, so, Project: Damage does not stack damage and removes 75% off all your damage? i fully understand

  • @ericlambert7046
    @ericlambert7046 11 หลายเดือนก่อน

    Yes, but can you map with it? =)

    • @elantonelle
      @elantonelle 11 หลายเดือนก่อน

      You cant do anything with it lol

  • @hruthgardahne822
    @hruthgardahne822 11 หลายเดือนก่อน

    this is just insane, nothing to add

  • @Bartooc
    @Bartooc 11 หลายเดือนก่อน +1

    I think there are cheaper ways how to make a quin build.