Custom shaders w/ React Three Fiber and Nodetoy -Meteor Impact- Tutorial ep 4

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 21

  • @andrewwoan
    @andrewwoan ปีที่แล้ว +5

    Learned a ton from this series, thank you!

    • @irradiance730
      @irradiance730  ปีที่แล้ว +1

      Thank you so much! Your content is super inspiring!

    • @andrewwoan
      @andrewwoan ปีที่แล้ว

      @@irradiance730 Thanks, but I feel like my content is so beginner-level compared to yours XD.

    • @irradiance730
      @irradiance730  ปีที่แล้ว +1

      Not at all. We tend to see the work of others as better since we always over scrutinize our own. In reality what you create is as much state-of-the-art as it can get :)

    • @andrewwoan
      @andrewwoan ปีที่แล้ว

      @@irradiance730

    • @aryansrivastava721
      @aryansrivastava721 ปีที่แล้ว +1

      I follow both of you man, learned a lot from you videos. Thank you for so much information.

  • @MrZeroinside
    @MrZeroinside ปีที่แล้ว

    Hey, loved the tutorial and really got to learn a lot from it, always a pleasure to follow your guidance, would love to see any ocean/water project in the future. Keep it up!

    • @irradiance730
      @irradiance730  ปีที่แล้ว +1

      that's actually a great idea, thank you! Is there anything in particular about water / ocean that you think is difficult to implement / understand?

    • @MrZeroinside
      @MrZeroinside ปีที่แล้ว

      @@irradiance730 I did try to implement a ocean/water with shaders being able to have some nice looking wireframed waves, yes wireframed bc it was the only way they would look decent, since I failed misserably trying to implement a good looking fragment shader for it

  • @fujisan0388
    @fujisan0388 ปีที่แล้ว +2

    Great series and I learnt so much. My question is how did you learn? I have been practicing a while and this type of content seems quite rare

    • @irradiance730
      @irradiance730  ปีที่แล้ว +1

      Hello and thanks for the compliments, computer graphics is a broad topic and it involves a lot of different subjects like rasterization techniques, shaders, computational geometry, physics, rendering etc. Over time you get to know these topics at a broad level and then delve deep on the ones you find most interesting :) there's no real rule other than 'learn what you like and be consistent'

  • @eduardotobarjaque7758
    @eduardotobarjaque7758 ปีที่แล้ว

    I love your channel, i learned so much!!!

  • @sunraiii
    @sunraiii ปีที่แล้ว

    Great tutorial, and thanks for showing nodetoys!
    That being said, I wish the videos would be in a more of a live coding style, starting from scratch, rather than having boilerplate and explaining each section.

    • @irradiance730
      @irradiance730  ปีที่แล้ว

      Hello and thank you for the input, it's really appreciated! Would you still enjoy it as a live coding session if the video was significantly longer? (1-2hrs) since this is usually the drawback of live-coding styled videos

    • @sunraiii
      @sunraiii ปีที่แล้ว

      @@irradiance730 Yeah, I wouldn't mind! I think having a blank slate from which the tutorial starts and seeing each change in 3D as the tutorial continues is very satisfying and makes things less daunting. Similar to what you did with the nodetoy part where you created each layer step by step.
      That being said, it's just my personal preference. I still enjoyed the series :)

  • @GuiDduck
    @GuiDduck ปีที่แล้ว

    so much great content, thanks @Irradiance

  • @dinoscheidt
    @dinoscheidt ปีที่แล้ว

    5:06 hey, what kind of on-screen whiteboard software do you use? Great video!

    • @irradiance730
      @irradiance730  ปีที่แล้ว +1

      it's called "Live draw" and it's a wonderful piece of software :)

    • @dinoscheidt
      @dinoscheidt ปีที่แล้ว

      Thank you ❤