How to get CONTROLLERS INPUTS working with INTERACTABLES using Meta SDK & Unity3D | 2024

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 12

  • @Game5DOfficial
    @Game5DOfficial  6 หลายเดือนก่อน +1

    In this video, I have comprehensively covered the Controller Inputs available with the new Meta SDK v62+ and explained a scalable system for using the controller inputs to create any kind of input behaviours on an interactable.

  • @giacomomaggioni5564
    @giacomomaggioni5564 หลายเดือนก่อน +1

    This video is fantastic! You are fantastic!

  • @abhikhubby
    @abhikhubby 6 หลายเดือนก่อน +2

    This is unique & valuable content! No other VR channel has gone over something so essential in this much detail. Helps out new developers like me a lot. Great work as always :)

    • @Game5DOfficial
      @Game5DOfficial  6 หลายเดือนก่อน

      Thank you for watching and your kind words!

  • @RokuLeVrai
    @RokuLeVrai 4 หลายเดือนก่อน +2

    Hello, I have a question :
    When you talk about Raw Mapping, I have understood that the problem would be if we had several controllers with the same button layout. Does this mean that we can use more than one pair of controller ? (Right & Left ?) Like for example 2 left meta quest controller ?
    Because I want to use controller as "Tracker" for physical object. But for the moment, I can only track 2 object (one with left controller, and one with right controller).
    I hope that I was clear with my explaination.
    It was a great video, thanks for all :) !

    • @Game5DOfficial
      @Game5DOfficial  4 หลายเดือนก่อน

      Hi, first of all great question!
      As far as i know, unfortunately meta quest doesn’t support more than 2 controllers, let alone tracking 3 controllers at once (2 left or right and one tracked) and you could check their apis that it doesn’t offer any way to get a 3rd controller info.
      But I remember HTC Vive with room scaled tracking allows tracking of 8-10 trackers including the 2 in hand controller (don’t remember the exact number) those additional trackers that you could purchase would allow you to do what you want. But I guess the main factor to consider would be the cost, switching go a PC VR app instead and wired constraint environment for you VR experience.
      One way I would suggest is to see if you could somehow tweak the internal meta quest headset api to get it to track multiple controllers, and I haven’t had a reason to explore that avenue otherwise would have helped you!
      Good luck. And thanks for the comment!

  • @andomlogin
    @andomlogin 6 หลายเดือนก่อน +1

    This is perect! You have done an amazing job explaining every step, and your solution is very advanced providing us with a great way to develop all kinds of essential interactions to use in our projects. Thank you so much for your work

    • @Game5DOfficial
      @Game5DOfficial  6 หลายเดือนก่อน

      Thank you @andomlogin, means a lot! Glad it was helpful to you.

  • @bennysensei4662
    @bennysensei4662 6 หลายเดือนก่อน +1

    is it working with the meta quest 3? Do you have any videos guiding how to set up the meta quest 3 with unity? Thanks a lot^

    • @Game5DOfficial
      @Game5DOfficial  6 หลายเดือนก่อน +1

      It should work with any controllers. Quest 2, 3, Pro. Any VR headset that supports Open VR

  • @Kanakapallianurag
    @Kanakapallianurag 6 หลายเดือนก่อน

    do you freelance ???