In this video, I have comprehensively covered the Controller Inputs available with the new Meta SDK v62+ and explained a scalable system for using the controller inputs to create any kind of input behaviours on an interactable.
This is unique & valuable content! No other VR channel has gone over something so essential in this much detail. Helps out new developers like me a lot. Great work as always :)
Hello, I have a question : When you talk about Raw Mapping, I have understood that the problem would be if we had several controllers with the same button layout. Does this mean that we can use more than one pair of controller ? (Right & Left ?) Like for example 2 left meta quest controller ? Because I want to use controller as "Tracker" for physical object. But for the moment, I can only track 2 object (one with left controller, and one with right controller). I hope that I was clear with my explaination. It was a great video, thanks for all :) !
Hi, first of all great question! As far as i know, unfortunately meta quest doesn’t support more than 2 controllers, let alone tracking 3 controllers at once (2 left or right and one tracked) and you could check their apis that it doesn’t offer any way to get a 3rd controller info. But I remember HTC Vive with room scaled tracking allows tracking of 8-10 trackers including the 2 in hand controller (don’t remember the exact number) those additional trackers that you could purchase would allow you to do what you want. But I guess the main factor to consider would be the cost, switching go a PC VR app instead and wired constraint environment for you VR experience. One way I would suggest is to see if you could somehow tweak the internal meta quest headset api to get it to track multiple controllers, and I haven’t had a reason to explore that avenue otherwise would have helped you! Good luck. And thanks for the comment!
This is perect! You have done an amazing job explaining every step, and your solution is very advanced providing us with a great way to develop all kinds of essential interactions to use in our projects. Thank you so much for your work
In this video, I have comprehensively covered the Controller Inputs available with the new Meta SDK v62+ and explained a scalable system for using the controller inputs to create any kind of input behaviours on an interactable.
This video is fantastic! You are fantastic!
This is unique & valuable content! No other VR channel has gone over something so essential in this much detail. Helps out new developers like me a lot. Great work as always :)
Thank you for watching and your kind words!
Hello, I have a question :
When you talk about Raw Mapping, I have understood that the problem would be if we had several controllers with the same button layout. Does this mean that we can use more than one pair of controller ? (Right & Left ?) Like for example 2 left meta quest controller ?
Because I want to use controller as "Tracker" for physical object. But for the moment, I can only track 2 object (one with left controller, and one with right controller).
I hope that I was clear with my explaination.
It was a great video, thanks for all :) !
Hi, first of all great question!
As far as i know, unfortunately meta quest doesn’t support more than 2 controllers, let alone tracking 3 controllers at once (2 left or right and one tracked) and you could check their apis that it doesn’t offer any way to get a 3rd controller info.
But I remember HTC Vive with room scaled tracking allows tracking of 8-10 trackers including the 2 in hand controller (don’t remember the exact number) those additional trackers that you could purchase would allow you to do what you want. But I guess the main factor to consider would be the cost, switching go a PC VR app instead and wired constraint environment for you VR experience.
One way I would suggest is to see if you could somehow tweak the internal meta quest headset api to get it to track multiple controllers, and I haven’t had a reason to explore that avenue otherwise would have helped you!
Good luck. And thanks for the comment!
This is perect! You have done an amazing job explaining every step, and your solution is very advanced providing us with a great way to develop all kinds of essential interactions to use in our projects. Thank you so much for your work
Thank you @andomlogin, means a lot! Glad it was helpful to you.
is it working with the meta quest 3? Do you have any videos guiding how to set up the meta quest 3 with unity? Thanks a lot^
It should work with any controllers. Quest 2, 3, Pro. Any VR headset that supports Open VR
do you freelance ???
No I don’t.