When mentioning chopping trees you forgot to mention hidden mechanic of doing kill missions. You can chop wood inside a safe building and when emission starts you skip time but the ones outside dont have time to run to safety. So you can kill with emission like Thor.
reading PDA's is a 10/10 tip if you didnt know lol, it's huge because the entire GAMMA loop is centered around stash count tbh, also I very much so recommend dissassembly, you'll need the parts more than money
A very important tip: Use the disguise system to exchange a uniform from another faction with a desired suit from any other faction (you need an 100% repaired uniform and to attach the faction patch when you are hidden an no one sees you, an fully repaired suit from another faction and some money). For example: you are a Loner and you want a scientific suit from ECO, so you take the first ECO uniform you find, repair it, find an Pathfinder/SEVA suit repair them to, get 32000 money, now disguise as ECO go to Yantar and talk to the scientist in the Mobile Lab and select the option to exchange suits, to get a Diamond suit or a Sapphire suit.
9:42 G.A.M.M.A. comes with an unlimited stashes weight mod that is disabled by default (and gets disabled every time the game is updated). It is found under G.A.M.M.A. Fixes in the Mod Organizer. Saves you some time juggling around with the inventory.
you can actually see this mentioned in the tip he put up on screen at 0:34 (posted by me lol), I figure he didn't mention it because some players have mentioned that using it can cause lag? but as far as I understand the lag is caused by having a lot of items in a stash in general, so I believe take all/deposit all doesn't solve that issue
@@tealbaron2808 It's a good tip, I almost included it in the video, but after some thinking I actually like having the weight limit! With the move all / take all trick you can store your loot easily early game while going over the limit, but it's annoying just enough to push you to use the hideout system by crafting boxes as soon as you can at the same time which is a good thing imo! But for people that don't want to deal with this, knowing you can have unlimited stashes weight is great yeah!
You should name the reason the stash limit exists at all... Its so that you dont have too many items in the stash (Which happens pretty fast) and then causes significant lag.
personally i don't recommend activating this mod as due to how the stashes work, the game will slower get worse and worse performance depending on how many items are in the one stash. and also i find it much easier and nicer to have them all organized. i even have a fridge!
Same here, similar tip; the basic cook stove can be dissembled for plastic to make meds. 2 cutlery and 2 metal to craft if i recall and each charge of the stove is 1 or 2 plastic (think its two with the dissembling perk but its been a bit since ive played gamma)
Tip number 2: use Beard's Tea, instead of water, food and alcohol, for the price and weight of a bottle of mineral water, you have all 3 effects included (satiety, thirst reduction and radiation reduction) besides, it also eliminates the dizziness effect caused by Yadalin or other meds, two charges are enough to fill the satiety and thirst bar to full, but it can only be bought, and it is found at food traders. And has no drinking animation, for tactical use in combat
@@BIG9187 it can ONLY be bought from food traders, cannot be crafted, try Barkeep at the 100 Rad bar in rostok or the other traders who sell food, it is a yellow bottle look for it
@@BIG9187 it can ONLY be bought from food sellers, cannot be crafted, try Barkeep at the 100 Rad bar in rostok or the other sellers who sell food, it is a yellow bottle look for it
@@BIG9187 it can ONLY be bought from food sellers, cannot be crafted, try Barkeep at the 100 Rad bar or the other sellers who sell food, it is a yellow bottle look for it
Well think about it if something rolls under your bed and you can't reach what do you do? Lay on your belly and you can reach further. Low crouch is practically prone anyway so that's probably the logic behind it.
I don't remember where I read it, but apparently if you suspect there's an enemy inside a room waiting to shoot you, you can try to knife a nearby wall and the sound will startle them and make them shout, revealing their position. Didn't get to test it myself though.
8:00 I think that is probably because the "grab" distance is drawn from the players "eyes" so looking at an angle is shorter than looking straight from the ground.
Backpack stashes are a MASSIVE hack for travel. They are super cheap (only being beaten by guides), and they allow you to bypass crap and go up and down high places quickly and easily. Right click a backpack in your inventory and do "create stash" and then right click it on your PDA map to fast travel. Re: high places or anywhere that's hard to access: let's say you're at Chernobyl, you'll put a backpack on the very highest of areas thats 100M or more upwards, and you'll put another backpack on the ground. You don't get charged extra for travelling different heights, so you only pay 100 rubles to TP from top to bottom, or bottom to top, and there's no load times for short distances like that. Saves you tons of time and gets rid of the risk of falling. I have loads of backpacks on top of buildings (eg. Zaton eastern factory) so I can start above all the respawned enemies and kill them easily. Also a good option if a level has loads of walls or underground areas or anomalies you need to screw around traversing. Good to skip the burners in Wild Territory (put a backpack at the start and end of that area), and another example would be to put stashes near traders or within the walls of an enemy base so you don't need to run around the long way to get to where you want to be.
I haven’t seen this yet but the camping tent is a useful item if you’re in an open space during an emission! :D If you drop a tent down and crawl inside it’s considered a safe space so it’s quite handy if you don’t have any spare antidotes. Just be mindful where you place it and you should be safe
Here are a few tips I gathered in the game: 1.An Unethical Tip if you are just super duper struggling with meds is to find a faction you hate and will not return to and just...killing the Medic. They give you thei full inventory of meds AND noone cares since they are part of the MERCHANT faction 2. whenever youtake apart armor, and get low quality textiles do not sell those if they are used for crafting. The recepie does not care what the quality is, only the armor repairs do. 3. There are a few re-occuring missions in the game, which nets you potentially a lot of stuff. Watch the news feed if you are in Army Warehouses, and if the leader says he needs help defending the Barrier GO" Its either Zombies or Monolith that you have to kill, and it can net you a lot of good gear + if some freedomers die, shame. - same if you are in the Great Swamps, there is a mission to defend the Pump Station which needs you to kill like 50 bandits that are spawning arround you. Just have a sniper and a few meds and you are gonna be golden. (You get like, so much junk and PDAs, and even the rifle for HIP has a high possibility of being get) 4. Okay this might not be the case anymore, I havent played in a while so im like 2 versions behind I think, but artefacts in anomaly fields are a bit weird. - So I found that If I go to an anomaly field and pick up an artefact, and hang out there absorbing the radiation for a bit somethimes artefacts spawn back a few minutes after being picked up. I think it has something to do iwth entity/object spawning and maybe that field was supposed to have 2 oer more and it needed some update - Also Also, in the Red Forest there is that one Electro field near the hill, it just spews out artefacts one time I found like 4 or 5 there If youre going to do another softer playthrough just for fun, I would love to see you utilizing the merc lottery. I personally played around with it and i have mixed feelings about the differences between the original and the "fixed/Rebalanced" one (the one that is added to GAMMA by default) IMO: Original one is more rewarding, but a bit unbalanced, like if you are lucky you can get set after giving them like 50-100 patches and I prefer that one over the rebalance The Rebalanced could be good, if it worked becasue I swear to god they gave me 60 556 ammo components 2 times after returning 100 monolith patches which is...just...Bullshit
As far as I know the artifact respawns were pretty heavily nefed around the anniversary patch, I used to farm early game in the southern fire/grav anomalies in garbage and now I'm lucky to see a single respawn. Completely agree on the merc lotto, you "can" get some crafting tool sets rarely but overall it's worthless for anything other than northern factions like mono who struggle getting stashes.
Another thing about Lukash: like the barrier defense missions, he will regularly offer weapon fetch tasks. Take these whenever you see them, even if you don't already have one of the guns he wants in your stash. The payout on them is nuts. He once gave me 100K for a 100% chimera hunter. On average he'll give you around 30K to 40K for even fairly common guns as long as they're in very good condition. If you're stripping every gun you come across and hoarding parts (you're playing GAMMA, so of course you are), it's incredibly easy money.
Bro, that's so amazing that You took feedback of the players and compiled them ! Oh Man.......I'm so tempted to start a new run today again :D every time more efficient and fun !
I actually had the terminal effect of the Scar happen to me the first time in my ironman run yesterday! I survived it because I was sitting by a campfire using it in conjunction with the Signet artifact. My psy health had dropped to half before I unequipped the Scar, and my guy was talking crazy. I didn't realize how close I came to death! I still think my combo is a winner though; the Signet's psy healing protects from the Scar, and the physical healing is even faster! My survival, has only emboldened me ^,^
Really useful video, would appreciate if you put chapters on it. TL;DW: 1) GATHER WOOD WITH THE AXE: You can buy an axe on mid to end game and use the "Chop Wood" option after right-clicking on it to gather wood. 2) SCAR ARTIFACT QUICK HEALING: You can exchange psy health into normal health, NOT recommended unless you can quicksave because there is a chance to trigger something that will slowly kill your psy health. 3) BALL ARTIFACT TO KICK ENEMIES: Equip the Ball artifact, press F and start kicking mutants. Recommended for zombies and slow enemies. 4) READING PDAs: When you find enemies' PDAs, equip them and read their content, usually they contain data on new stashes which are important for the GAMMA main loop (finding basic/advanced/expert tools) 5) LOW CROUCH GRABBING: if you can't reach artifacts or stashes, go in "double crouch" mode pressing CTRL + CROUCH KEY. The "grabbing distance" is linked to your eyes. 5.1) SHOOT PERKIFACTS: you can move them by shooting, I don't know if you can damage them tbh... 6) EASY TEXTOLITE AND MIL-SPEC TEXTILES: disassemble "Rusak" gun oil or the "Zviezda" glue tube.
Emergency Armor Repair Set can also be disassembled for textolite. you can buy them from a technician. You can craft them with 2 Mil-spec textile and duct tape (those being partly recovered when you disassemble) as well as 2 basic sewing thread and one basic sewing kit Basic sewing kit and thread can be bought at the technician or you can directly buy Emergency Armor Repair Set
maybe its just me but i always found the ui confusing when u have a shit ton of pdas to read i keep forgetting the ones i already seen when u press a stack and u see the individual ones at the bottom so what i do is when i still have the pda equipped i take out the battery before switching to another 1 that way i know exactly which ones i read and which i still need to read.
Fantastic tip to keep carry weight down: keep gun smithing tools on you and carry the ammo parts you are using 300 rounds of 5.45 is ~3kg but 300rounds of 5.45 is ~1.5kg+.5kg for the tools(when you need to carry around a lot of ammo but don’t want 5kg+ of weight taken up by just 1 type of ammo (this is even more effective for sniper/shotgun/hydroshock rounds)
One thing I recently noticed, psyblock + signed at a campfire quickly restores psy health. If your psy res is alright, you can use this easily to get the artifacts out of the nerve wrecker anomaly in Agroprom (light campfire outside, get artifact from first floor, recover, get artifact from second floor).
Hey cool video. Low crouch grab can be VERY usefull if you want to loot a stalker you have killed in an anomaly , because this one , you can't move it by shooting is corpse :p
To get to higher areas you normally can't reach, craft a wooden end drawer/desk thing and keep it in your inventory (like 2kg). When you need the extra height you'll want to drop it, climb on top of it, and then jump and ledge grab where you want to go. When you're done then jump back down and grab the drawer again.
i play without the travel path available from the beginning to increase the feeling of progress. the path between garbage and wild territory being unavailable, early in a run it is difficult to go to Yantar since the wild territory is guarded by mercenaries (difficult for me who don't use my starting points and begin the ironman run with only a knife) but, now that you can climb on stuff, new area of wild territory are accessible. you can just climb the building on the left after the merc sniper nest and jump down where you were not suppose to have access prior to the climbing update. From there you can walk all the way past the merc campsite by the construction site and even skip the fireball anomaly field. you can't climb past the fences to go back to the normal area that is supposed to be played but you can keep walking behind the fences and access the pathway to yantar.
10:08 If you put armors and weapons that you have equipped on you, you can continue to bypass the weight limit. So if you have a bunch of AKs you want to bring home, equip, then drag them to an empty spot in your friend's bookbag. Works with armor and helms too, just be sure to equip them first and drag them from that slot.
Jumping on metal boxes instead of knifing them. A quick hop on top of them breaks them open. Sometimes jumping up and down and sprinting into shelves of them will break them. Not always, but it saves knife swipes
Something I haven't seen many people talking about is that all armor parts around 30% condition or better are worth hanging onto. Unlike guns, where *base* condition and *part* condition are two completely separate things, repairing an armor's base condition also repairs the condition of all its components. At 100% base condition, all of an armor's parts with also be at 100% regardless of their starting condition. This means that most replacement parts on a 5-piece armor can be dogshit with just *two* parts needing to be of perfect/near-perfect quality to hit the magic number of 50%, the lowest possible base condition needed to be repaired with a weight-specific repair kit ("Light/Medium/Heavy Armor Repair Kit"), a single charge of which combined with the bonus from either a ball-peen hammer or camouflaged tarpaulin will then get base condition just barely high enough to start working on it with generic repair items. This doesn't apply to exoskeletons since the exo repair kit requires a base condition of *60%* to be usable.
Yeah armor parts are different, you just just keep everything mainly because they are in pretty much every crafting recipe and their condition don't matter to craft items. And to be fair, besides some very uncommon ones I find myself having to repair them to repair armor extremely rarely!
If you did not know. Your companions gain carry weight XP and get more XP the more you overfill their weight. Over a long period, you will notice that they can carry more loot. Keeping a companion alive is very helpful when you spend a lot of time in the field and have a lot of stuff you want to bring back home.
Something I only found out recently: everyone loves finding juicy guns(especially on monolith) but sometimes it’s below 20% condition, until recently I thought those guns were just unusable but in fact you can use weapon cleaning kits on guns above 10% condition to salvage them…(previously I thought the universal weapon part cleaning kit was the the last thing that would save a low condition weapon)
if you have a full stash u still can transform weapons and armors to the stash by equiping them > right click > move, i tried this in efp but i dont know about gamma and sorry for my bad english :) and this trick can work with companions i think
Coffee is a great drink that is easy to make. it's an upgraded energy drink that also gets rid of dizziness if you use something like yadulin to post-heal your limbs Sparkling water is an amazing alternative to getting rid of radiation early on Buy a kerosene cooker from Hunter. It's at its cheapest at his store, and the food items there give you incredible bonuses. Buy firewood and place firepits near traders/stashes you spend lots of time next to. Free healing and light Open the Artefact smelter menu to get rid of all your radiation for free and no hassle. Generally an exploit, but you can kill most people scot-free if you remember to wear a disguise or rip off your patch beforehand.
(talking about highest difficulties) -First look at the ammo than the gun. Right now by my experience 5.56 and 9x39 guns are the top of the foodchain. 5.56 early ish to mid game 9x39 late game. (if you can repair an 5.56 gun early you are golden.) -Forget about snipers in late game. (except Deer Hunter i guess) -7.62 ammo is a trap. - GET A GUN WITH GRANADE LAUNCHER. It's so easy to craft and it does not weight that much, and a well placed shot can clear a full armored chad squad in exos and nosorogs with 1 shot. - I would not bother that much with artifacts. If you fk up it const's more resources to repair your armor early than the artiafct cost/how usefull it will be. Leathers are much better.
Disguises are even more useful because it enables you to do missions for enemy factions - It is a good idea to disguise yourself and open your PDA to check the task board when near a group of enemies, even if you intend to wipe them out, because you might find an easy quest to do for money and a potential stash location. I especially love delivery missions because you can just open the packages for free loot, LOL! I'm not sure if u actually lose reputation points when opening them after removing your patch. The problem is that it can sometimes be tricky to complete the quests, you have to creep up from behind the NPC's, which might not always be possible. Playing as a Sin doing missions for loners in Cordon is awesome for hunting for stashes with drug kits or gunsmithing tools (they have a higher spawn chance the further south you are). It might be possible to do Hip's quests too.
Re: Stealth: You can tell how easy or hard you are to see by how illuminated your character model is, but there's also a setting under MCM under the "Stealth" header for a light indicator icon that appears next to your minimap. The way the illumination setting works, is that there are areas that will make you harder to see (eg. undercover, or in a bush). If you cross over into a dark area your character model starts to get darker over about 3 seconds. But you can move half a foot and suddenly you'll be fully visible. Keep that in mind - it's almost a binary thing, and being in an actual shadow may mean you're fully illumatinated and everyone sees you from long distance, whereas you may be out in the open in the sun and you're in one of these areas and you'll be invisible, its odd. Night time, or even cloudy days or rainy days will add a huge passive buff to stealth and your illumination level will only be half (or even fully invisible) which makes travelling tons easier, but you'll also be able to easily sneak into camps and set up attacks. Running, and rustling in the bushes are 2 ways to break stealth, so be careful about those, especially in a firefight
Just for the fact The crouching to reach further is a real thing In Hema when you crouch you can reach further than when your are standing up A concept from Joachim Meyer Love your work bro
Speaking of going over the weight limit - if you first equip an item and THEN move it to the stash/companion it will go in no matter what. That's how Hip carries around a dozen of Toz-34's in my game.
You check pda and disassemble it straight from the slot in order not to confuse it with other unread pdas and yours. You have a lot of details much more valuable than selling pda
Scar is very good when in tandem with the phantom star, good for resisting the ghosts in the miracle machine and they won't attack you (unless they do, I've had it bug before) Also when you're full health scar will heal your psy health
This works in base game Anomaly, but I don't think if it works in Gamma. Also, this is certainly an exploit, but it can help with getting you mutant parts or more optimal missions: You can save-scum the quests that NPCs give out. So if Dushman only offers you a garbage-tier assassination contract in Darkscape, you can save and reload for an assassination contract in Limansk, for example. Great for stacking Monolith assassination contracts during end-game expeditions. This also works for mutant parts. After you kill a mutant, save the game prior to checking its inventory. If you've killed a chimera and need to get a chimera claw for a poaching contract, for example, you can continually reload your saves until you get what you need off its body.
its a bit of a silly tip but it can be helpful, if you have an artifact stuck right inside an anomaly you can shoot the artefact. larger calibers will launch them pretty good, shotguns are particularly good although sometimes they can send the artifact to orbit. it wont damage the artifact and with a bit of luck will roll it right into safety.
Small tip about reading enemy PDAs: From what I noticed, PDAs that have stash coordinates have "???" in their icon, while PDAs without coords don't. That way you can save time and not bother reading PDAs that only have texts. Someone correct me if I'm wrong tho, this is something I just observed, and so far didn't notice it being wrong.
4:16 About scar psy-suck. I thought it was a bug and i DID reset this drain even from very low psy-hp by just unequipping and equiping scar rapidly several times. Anyway, i only use scar in safe conditions, usually at a campfire.
I had 0 issues using scar, I just equip it and wait until may health is full. The instant it is full I unequip and put my stuff back on. I was not even aware that there is a bug that drains you psy after you unequip, good to know, lmao.
@@CheekiBreekiTv Low crouch while standing somewhere high enough and step down pressing these keys + w. I'm not sure it removes health damage completely or just affects "safe height" level you can jump from, didn't check further.
@@CheekiBreekiTv Cool. Another little thing is running with 2handed weapon unholstered - in GAMMA it's slower than running with empty hands or just with a pistol-detector. Affects jumps distance too.
@@CheekiBreekiTv This works in a lot of games actually. Crouch-walk off a ledge, then let go of crouch midair before landing. I believe your bounding box extends back to regular height and most games will consider you not high enough to take fall damage/severely lessens fall damage
My best tip is to do 7 quest after getting last yellow satsh and then teleport to outskirts an do 1 or 2 quest and get guaranteed yellow stash. Last time I did it I got expert tools after doing it 5 times.
Unless the PDA says Kill Strelok, you shouldn't ever sell them, it's not worth the money even after the related achievement. Disassembling them for parts is way better, allowing you to craft devices like NVGs quickly. You can get like 10-20k for the Kill Strelok PDAs.
Kicking mutants has got to be a 6/10 cause if you actually are out of ammo and would normally get killed this at least gives you a chance, agree with the rest of the rating tho
The military at Cordon pay stupidly high prices for everything, so you'll want to get a military uniform and go pay them a visit when you want to do a big sell-off and make bank (talk to the general trader, NOT the technician) Don't forget to leave a backpack there to fast travel to
There is a bug that cause emissions to stop occurring. you can hear the crows going nuts but nothing happen. this bug is related to the barrier defense quest in army warehouse and there is an addon to fix it called Barrier Defense Task Emission Fix
I don't think there's another game where there's so much valuable information in the comments section of a let's play, seems like everybody has their unique little quirk that they can't wait to share. I'd imagine Dark Souls was like this when it released, but I came to it late so I missed that first wave of discovery. Also, I always wondered why anybody would keep a hunter's kit in your inventory but not on because that's just one more thing to carry, BUT since I've started carrying a bugout to store loot when I'm over capacity and need to make a stash, there's no reason for it not to be a hunter's kit.
i dont know if this still works, i would bet it does so here its. I found out you can transfer items from on your character to a stash or maybe even a companion even if they are over their inventory weight limit. You just double click on your equipped weapon or armour.
This is how I survived my first run when I had no clue you could easily purchase repair items early on, wore my armour down to like 30% dura and repaired it using mil-spec textiles from bed bags I salvaged.
Im curious as to if you have anything you recommend in terms of settings to extra mods with gamma? Because i notice your game is much different to base gamma at least i think it is. Also Love the content man
My game is 100% "vanilla" GAMMA ahahh, never tried to add/remove anything. I tweak some stuff in the settings / MCM but in terms of mods I don't touch anything most of the time
@@CheekiBreekiTv If I can :) One question. Every technician does not want to fix my equipment. They make me ... learn and do it yourself. Why ? The second thing I was looking for on the Internet I did not find a list of keyboard shortcuts gamma v.0.91. There are missions to save the stalker and I have the MHz frequency on the radio. I have a radio .... but I don't know how to set up - switch to the desired MHz. The same applies to communication with his companion. What are keybind ? Will I find a list of shortcuts somewhere ? Gamma is nearly 500 mods ........... and shortcuts are missing ; ( Thanks in advance for your help.
Get inverno if you're blind like me and hate not being able to see aswell as turn off all weather types except clear. Also get a mod that removes enemies abilities to see through bushes when you cant, its just more fair that way.
Tip: Have you ever wanted to use a two handed weapon and still have the artifact scanner active at the same time in Stalker GAMMA? Well you can, if you equip the scanner and switch to third person camera and back to first person camera the artifact scanner will disappear from your hand(it wont disappear from your inventory). but it will still make a beeping sound when close to artifacts and will still reveal artifacts. This allows you to use two handed weapons/PDA while still using the scanner. The down side of using this trick is the scanner view will reset when you ledge grab or uses consumables like vodka/healing. You cant quick melee whiteout pressing the scanner button(effectively un equipping it). Oh and it still drains battery since its being used :)
Do you guys switch off the mechanic that won't let you loot other people's kills? I saw that if you quick save and reload you can loot them, or wait for the killers to leave.
That mechanic can seriously cut down on gear from the barrier monolith repeated mission for example because of the number of Freedom guys that get involved.
That is a very good question im also wondering about. But i think what i have observed till now broken guns jam more often and makes them reload their gun constantly
Their weapons will jam more often if they are broken. Generally i dont think its a good idea to give them weapons anyway unless their default is horrendous like a sniper rifle or pistol. Their aim just isn't good enough and they'll end up making you spend alot more on weapon repairs.
My gamma experience was spending an entire day trying to install and set up just to accept my pc cant run it, deleting everything and just lightly modding anomaly(yes I'm sure)
PDAs can give you RF numbers in specific locations. I never could actually try it for myself because I'm on early game (im ironman player) but it's curios. Has a Little History of how the killed stalker discover the RF number and how it affected him. If someone did this please tell Me!
When mentioning chopping trees you forgot to mention hidden mechanic of doing kill missions. You can chop wood inside a safe building and when emission starts you skip time but the ones outside dont have time to run to safety. So you can kill with emission like Thor.
Ok you boys are on another level 😮
What??! 😱
Master villainy right here. 200IQ
yeah.. an exploit shouldn't be a tip
@@REALDEALFLEXSEAL🤓
reading PDA's is a 10/10 tip if you didnt know lol, it's huge because the entire GAMMA loop is centered around stash count tbh, also I very much so recommend dissassembly, you'll need the parts more than money
reading enemy pda's has been around since call of Chernobyl started. I'm surprised there's people that didn't notice.
@@Dupe14Anomaly is free, not everyone has played any of the actual STALKER games
dont forget to take the batteries out first
@@davidcagle920 disassembly gives the battery tho
@@daedalus6433Call of Chernobyl was first mod that combined all 3 games into one map.
Anomaly is based on it.
A very important tip: Use the disguise system to exchange a uniform from another faction with a desired suit from any other faction (you need an 100% repaired uniform and to attach the faction patch when you are hidden an no one sees you, an fully repaired suit from another faction and some money). For example: you are a Loner and you want a scientific suit from ECO, so you take the first ECO uniform you find, repair it, find an Pathfinder/SEVA suit repair them to, get 32000 money, now disguise as ECO go to Yantar and talk to the scientist in the Mobile Lab and select the option to exchange suits, to get a Diamond suit or a Sapphire suit.
You can use this to take part in the Merc lottery - disguising I mean.
9:42 G.A.M.M.A. comes with an unlimited stashes weight mod that is disabled by default (and gets disabled every time the game is updated). It is found under G.A.M.M.A. Fixes in the Mod Organizer. Saves you some time juggling around with the inventory.
you can actually see this mentioned in the tip he put up on screen at 0:34 (posted by me lol), I figure he didn't mention it because some players have mentioned that using it can cause lag? but as far as I understand the lag is caused by having a lot of items in a stash in general, so I believe take all/deposit all doesn't solve that issue
@@tealbaron2808 It's a good tip, I almost included it in the video, but after some thinking I actually like having the weight limit!
With the move all / take all trick you can store your loot easily early game while going over the limit, but it's annoying just enough to push you to use the hideout system by crafting boxes as soon as you can at the same time which is a good thing imo!
But for people that don't want to deal with this, knowing you can have unlimited stashes weight is great yeah!
You should name the reason the stash limit exists at all... Its so that you dont have too many items in the stash (Which happens pretty fast) and then causes significant lag.
Kills frames, game has to load Evrything in the stash. Play normally and don't hoard everything you see
personally i don't recommend activating this mod as due to how the stashes work, the game will slower get worse and worse performance depending on how many items are in the one stash. and also i find it much easier and nicer to have them all organized. i even have a fridge!
>"I'm gonna play other mods".
>Makes another Gamma video
I have a feeling we'll see you try another Ironman sooner that expected.
How do you know? 😅
Damn, had no idea you could get textolite from glue/oil. This will make it so much easier to upgrade armors!
Same here, similar tip; the basic cook stove can be dissembled for plastic to make meds. 2 cutlery and 2 metal to craft if i recall and each charge of the stove is 1 or 2 plastic (think its two with the dissembling perk but its been a bit since ive played gamma)
That is also so wild. How does glue turn into textiles? Game logic can only go so far :-D
Yeah this one blew my mind I had no idea... I stopped counting the times I had to delay upgrades because I never had enough textolite
Also meds give them if your run out of glue/oil for the last one
Tip number 2: use Beard's Tea, instead of water, food and alcohol, for the price and weight of a bottle of mineral water, you have all 3 effects included (satiety, thirst reduction and radiation reduction) besides, it also eliminates the dizziness effect caused by Yadalin or other meds, two charges are enough to fill the satiety and thirst bar to full, but it can only be bought, and it is found at food traders.
And has no drinking animation, for tactical use in combat
No recipe for Beards tea... I couldn't find it.
@@BIG9187 it can ONLY be bought from food traders, cannot be crafted, try Barkeep at the 100 Rad bar in rostok or the other traders who sell food, it is a yellow bottle look for it
@@BIG9187 it can ONLY be bought from food sellers, cannot be crafted, try Barkeep at the 100 Rad bar in rostok or the other sellers who sell food, it is a yellow bottle look for it
@@BIG9187 it can ONLY be bought from food sellers, cannot be crafted, try Barkeep at the 100 Rad bar or the other sellers who sell food, it is a yellow bottle look for it
@@BIG9187 it can ONLY be bought from food sellers, cannot be crafted
Well think about it if something rolls under your bed and you can't reach what do you do? Lay on your belly and you can reach further. Low crouch is practically prone anyway so that's probably the logic behind it.
I don't remember where I read it, but apparently if you suspect there's an enemy inside a room waiting to shoot you, you can try to knife a nearby wall and the sound will startle them and make them shout, revealing their position.
Didn't get to test it myself though.
8:00 I think that is probably because the "grab" distance is drawn from the players "eyes" so looking at an angle is shorter than looking straight from the ground.
Backpack stashes are a MASSIVE hack for travel. They are super cheap (only being beaten by guides), and they allow you to bypass crap and go up and down high places quickly and easily. Right click a backpack in your inventory and do "create stash" and then right click it on your PDA map to fast travel.
Re: high places or anywhere that's hard to access: let's say you're at Chernobyl, you'll put a backpack on the very highest of areas thats 100M or more upwards, and you'll put another backpack on the ground. You don't get charged extra for travelling different heights, so you only pay 100 rubles to TP from top to bottom, or bottom to top, and there's no load times for short distances like that. Saves you tons of time and gets rid of the risk of falling. I have loads of backpacks on top of buildings (eg. Zaton eastern factory) so I can start above all the respawned enemies and kill them easily.
Also a good option if a level has loads of walls or underground areas or anomalies you need to screw around traversing. Good to skip the burners in Wild Territory (put a backpack at the start and end of that area), and another example would be to put stashes near traders or within the walls of an enemy base so you don't need to run around the long way to get to where you want to be.
I haven’t seen this yet but the camping tent is a useful item if you’re in an open space during an emission! :D
If you drop a tent down and crawl inside it’s considered a safe space so it’s quite handy if you don’t have any spare antidotes. Just be mindful where you place it and you should be safe
If your not careful then crawling in it can fling it into the stratosphere. I learned that the hard way.
Does it work if I’m in truck cemetery with a chimera?
@@dragonace119 Zone space mission :D
@@ahealthkit2745 Ukraine can into space.
7:06 Disassembling PDAs is more economically efficient than selling them and buy broken electronics, especially on hardcore economy settings
Missed an oppoturnity to say :" Bigger the mutant, more BALLS are needed"
Now I wish to see someone having a Taichi duel with burer.
That low crouch thing with the increased reach would be an 8/10 for me definitely
Here are a few tips I gathered in the game:
1.An Unethical Tip if you are just super duper struggling with meds is to find a faction you hate and will not return to and just...killing the Medic. They give you thei full inventory of meds AND noone cares since they are part of the MERCHANT faction
2. whenever youtake apart armor, and get low quality textiles do not sell those if they are used for crafting. The recepie does not care what the quality is, only the armor repairs do.
3. There are a few re-occuring missions in the game, which nets you potentially a lot of stuff. Watch the news feed if you are in Army Warehouses, and if the leader says he needs help defending the Barrier GO" Its either Zombies or Monolith that you have to kill, and it can net you a lot of good gear + if some freedomers die, shame.
- same if you are in the Great Swamps, there is a mission to defend the Pump Station which needs you to kill like 50 bandits that are spawning arround you. Just have a sniper and a few meds and you are gonna be golden. (You get like, so much junk and PDAs, and even the rifle for HIP has a high possibility of being get)
4. Okay this might not be the case anymore, I havent played in a while so im like 2 versions behind I think, but artefacts in anomaly fields are a bit weird.
- So I found that If I go to an anomaly field and pick up an artefact, and hang out there absorbing the radiation for a bit somethimes artefacts spawn back a few minutes after being picked up. I think it has something to do iwth entity/object spawning and maybe that field was supposed to have 2 oer more and it needed some update
- Also Also, in the Red Forest there is that one Electro field near the hill, it just spews out artefacts one time I found like 4 or 5 there
If youre going to do another softer playthrough just for fun, I would love to see you utilizing the merc lottery. I personally played around with it and i have mixed feelings about the differences between the original and the "fixed/Rebalanced" one (the one that is added to GAMMA by default)
IMO:
Original one is more rewarding, but a bit unbalanced, like if you are lucky you can get set after giving them like 50-100 patches and I prefer that one over the rebalance
The Rebalanced could be good, if it worked becasue I swear to god they gave me 60 556 ammo components 2 times after returning 100 monolith patches which is...just...Bullshit
As far as I know the artifact respawns were pretty heavily nefed around the anniversary patch, I used to farm early game in the southern fire/grav anomalies in garbage and now I'm lucky to see a single respawn.
Completely agree on the merc lotto, you "can" get some crafting tool sets rarely but overall it's worthless for anything other than northern factions like mono who struggle getting stashes.
Even 1% parts are used in recipies?
@@SzwarcuKX5 I am pretty sure you can use them, but make sure they are the only ones in your inventory
Another thing about Lukash: like the barrier defense missions, he will regularly offer weapon fetch tasks. Take these whenever you see them, even if you don't already have one of the guns he wants in your stash. The payout on them is nuts. He once gave me 100K for a 100% chimera hunter. On average he'll give you around 30K to 40K for even fairly common guns as long as they're in very good condition. If you're stripping every gun you come across and hoarding parts (you're playing GAMMA, so of course you are), it's incredibly easy money.
Bro, that's so amazing that You took feedback of the players and compiled them !
Oh Man.......I'm so tempted to start a new run today again :D every time more efficient and fun !
I missed your "frenglish" ;) Is nice to hear you again talking about GAMMA and to learn good tips. Merci encore pour tout ce fun!
I actually had the terminal effect of the Scar happen to me the first time in my ironman run yesterday! I survived it because I was sitting by a campfire using it in conjunction with the Signet artifact. My psy health had dropped to half before I unequipped the Scar, and my guy was talking crazy. I didn't realize how close I came to death! I still think my combo is a winner though; the Signet's psy healing protects from the Scar, and the physical healing is even faster! My survival, has only emboldened me ^,^
Hey man, you still alive in your playthrough?
@@colbancassian127 nope! But it wasn't the Scar that got me lol, just an anomaly at night 🤷🏻♀️
@@Valeriya117 That's ruff buddy
Really useful video, would appreciate if you put chapters on it.
TL;DW:
1) GATHER WOOD WITH THE AXE: You can buy an axe on mid to end game and use the "Chop Wood" option after right-clicking on it to gather wood.
2) SCAR ARTIFACT QUICK HEALING: You can exchange psy health into normal health, NOT recommended unless you can quicksave because there is a chance to trigger something that will slowly kill your psy health.
3) BALL ARTIFACT TO KICK ENEMIES: Equip the Ball artifact, press F and start kicking mutants. Recommended for zombies and slow enemies.
4) READING PDAs: When you find enemies' PDAs, equip them and read their content, usually they contain data on new stashes which are important for the GAMMA main loop (finding basic/advanced/expert tools)
5) LOW CROUCH GRABBING: if you can't reach artifacts or stashes, go in "double crouch" mode pressing CTRL + CROUCH KEY. The "grabbing distance" is linked to your eyes.
5.1) SHOOT PERKIFACTS: you can move them by shooting, I don't know if you can damage them tbh...
6) EASY TEXTOLITE AND MIL-SPEC TEXTILES: disassemble "Rusak" gun oil or the "Zviezda" glue tube.
Emergency Armor Repair Set can also be disassembled for textolite.
you can buy them from a technician. You can craft them with 2 Mil-spec textile and duct tape (those being partly recovered when you disassemble) as well as 2 basic sewing thread and one basic sewing kit
Basic sewing kit and thread can be bought at the technician or you can directly buy Emergency Armor Repair Set
I always crouch-grab stuff irl, laying down flat on the ground to pick up a sock I dropped. Works like a charm 👌
maybe its just me but i always found the ui confusing when u have a shit ton of pdas to read i keep forgetting the ones i already seen when u press a stack and u see the individual ones at the bottom so what i do is when i still have the pda equipped i take out the battery before switching to another 1 that way i know exactly which ones i read and which i still need to read.
Fantastic tip to keep carry weight down: keep gun smithing tools on you and carry the ammo parts you are using 300 rounds of 5.45 is ~3kg but 300rounds of 5.45 is ~1.5kg+.5kg for the tools(when you need to carry around a lot of ammo but don’t want 5kg+ of weight taken up by just 1 type of ammo (this is even more effective for sniper/shotgun/hydroshock rounds)
One thing I recently noticed, psyblock + signed at a campfire quickly restores psy health. If your psy res is alright, you can use this easily to get the artifacts out of the nerve wrecker anomaly in Agroprom (light campfire outside, get artifact from first floor, recover, get artifact from second floor).
Hey cool video. Low crouch grab can be VERY usefull if you want to loot a stalker you have killed in an anomaly , because this one , you can't move it by shooting is corpse :p
Textolite is always such a pain in the ass, the rusak and zviezda glue tips really came in handy.
how about remembering to take psyresist when fighting controllers
Ahahh this one hurts :D
remember stay in building and move around to stop them attack far away...
To get to higher areas you normally can't reach, craft a wooden end drawer/desk thing and keep it in your inventory (like 2kg).
When you need the extra height you'll want to drop it, climb on top of it, and then jump and ledge grab where you want to go. When you're done then jump back down and grab the drawer again.
i play without the travel path available from the beginning to increase the feeling of progress.
the path between garbage and wild territory being unavailable, early in a run it is difficult to go to Yantar since the wild territory is guarded by mercenaries (difficult for me who don't use my starting points and begin the ironman run with only a knife)
but, now that you can climb on stuff, new area of wild territory are accessible.
you can just climb the building on the left after the merc sniper nest and jump down where you were not suppose to have access prior to the climbing update. From there you can walk all the way past the merc campsite by the construction site and even skip the fireball anomaly field. you can't climb past the fences to go back to the normal area that is supposed to be played but you can keep walking behind the fences and access the pathway to yantar.
For players like me, that play without accessible zone, you can also find travelling routes through found PDAs :)
10:08 If you put armors and weapons that you have equipped on you, you can continue to bypass the weight limit. So if you have a bunch of AKs you want to bring home, equip, then drag them to an empty spot in your friend's bookbag. Works with armor and helms too, just be sure to equip them first and drag them from that slot.
Jumping on metal boxes instead of knifing them. A quick hop on top of them breaks them open. Sometimes jumping up and down and sprinting into shelves of them will break them. Not always, but it saves knife swipes
Something I haven't seen many people talking about is that all armor parts around 30% condition or better are worth hanging onto. Unlike guns, where *base* condition and *part* condition are two completely separate things, repairing an armor's base condition also repairs the condition of all its components. At 100% base condition, all of an armor's parts with also be at 100% regardless of their starting condition.
This means that most replacement parts on a 5-piece armor can be dogshit with just *two* parts needing to be of perfect/near-perfect quality to hit the magic number of 50%, the lowest possible base condition needed to be repaired with a weight-specific repair kit ("Light/Medium/Heavy Armor Repair Kit"), a single charge of which combined with the bonus from either a ball-peen hammer or camouflaged tarpaulin will then get base condition just barely high enough to start working on it with generic repair items. This doesn't apply to exoskeletons since the exo repair kit requires a base condition of *60%* to be usable.
Yeah armor parts are different, you just just keep everything mainly because they are in pretty much every crafting recipe and their condition don't matter to craft items.
And to be fair, besides some very uncommon ones I find myself having to repair them to repair armor extremely rarely!
If you did not know. Your companions gain carry weight XP and get more XP the more you overfill their weight. Over a long period, you will notice that they can carry more loot. Keeping a companion alive is very helpful when you spend a lot of time in the field and have a lot of stuff you want to bring back home.
Just trust the bandit selling the gauss rifle for 800 rubles
Listen to this guy, best deal you'll get in the zone
Something I only found out recently: everyone loves finding juicy guns(especially on monolith) but sometimes it’s below 20% condition, until recently I thought those guns were just unusable but in fact you can use weapon cleaning kits on guns above 10% condition to salvage them…(previously I thought the universal weapon part cleaning kit was the the last thing that would save a low condition weapon)
This is such a great idea for a video, love your work keep it up!
if you have a full stash u still can transform weapons and armors to the stash by equiping them > right click > move, i tried this in efp but i dont know about gamma and sorry for my bad english :)
and this trick can work with companions i think
Coffee is a great drink that is easy to make. it's an upgraded energy drink that also gets rid of dizziness if you use something like yadulin to post-heal your limbs
Sparkling water is an amazing alternative to getting rid of radiation early on
Buy a kerosene cooker from Hunter. It's at its cheapest at his store, and the food items there give you incredible bonuses.
Buy firewood and place firepits near traders/stashes you spend lots of time next to. Free healing and light
Open the Artefact smelter menu to get rid of all your radiation for free and no hassle.
Generally an exploit, but you can kill most people scot-free if you remember to wear a disguise or rip off your patch beforehand.
(talking about highest difficulties)
-First look at the ammo than the gun. Right now by my experience 5.56 and 9x39 guns are the top of the foodchain. 5.56 early ish to mid game 9x39 late game. (if you can repair an 5.56 gun early you are golden.)
-Forget about snipers in late game. (except Deer Hunter i guess)
-7.62 ammo is a trap.
- GET A GUN WITH GRANADE LAUNCHER. It's so easy to craft and it does not weight that much, and a well placed shot can clear a full armored chad squad in exos and nosorogs with 1 shot.
- I would not bother that much with artifacts. If you fk up it const's more resources to repair your armor early than the artiafct cost/how usefull it will be. Leathers are much better.
This is good, you should make this a series. You probably see enough tips and advice to make a video like this a quarter if not more.
Disguises are even more useful because it enables you to do missions for enemy factions - It is a good idea to disguise yourself and open your PDA to check the task board when near a group of enemies, even if you intend to wipe them out, because you might find an easy quest to do for money and a potential stash location.
I especially love delivery missions because you can just open the packages for free loot, LOL! I'm not sure if u actually lose reputation points when opening them after removing your patch. The problem is that it can sometimes be tricky to complete the quests, you have to creep up from behind the NPC's, which might not always be possible.
Playing as a Sin doing missions for loners in Cordon is awesome for hunting for stashes with drug kits or gunsmithing tools (they have a higher spawn chance the further south you are). It might be possible to do Hip's quests too.
About Scar - when you hear sound (you should always be in inventory) you remove scar and eat Etperazine - saved me every time
Re: Stealth: You can tell how easy or hard you are to see by how illuminated your character model is, but there's also a setting under MCM under the "Stealth" header for a light indicator icon that appears next to your minimap.
The way the illumination setting works, is that there are areas that will make you harder to see (eg. undercover, or in a bush). If you cross over into a dark area your character model starts to get darker over about 3 seconds. But you can move half a foot and suddenly you'll be fully visible. Keep that in mind - it's almost a binary thing, and being in an actual shadow may mean you're fully illumatinated and everyone sees you from long distance, whereas you may be out in the open in the sun and you're in one of these areas and you'll be invisible, its odd.
Night time, or even cloudy days or rainy days will add a huge passive buff to stealth and your illumination level will only be half (or even fully invisible) which makes travelling tons easier, but you'll also be able to easily sneak into camps and set up attacks.
Running, and rustling in the bushes are 2 ways to break stealth, so be careful about those, especially in a firefight
Just for the fact
The crouching to reach further is a real thing
In Hema when you crouch you can reach further than when your are standing up
A concept from Joachim Meyer
Love your work bro
There's a ton of useful details here, tons of stuff I didn't know about! Thanks.
Damn, I've been putting off updating gamma for awhile now, but after seeing that lever action rifle I might have to now
Really smart video, you get to show off tips, and dismiss the bad ones as the same time!
Speaking of going over the weight limit - if you first equip an item and THEN move it to the stash/companion it will go in no matter what. That's how Hip carries around a dozen of Toz-34's in my game.
You check pda and disassemble it straight from the slot in order not to confuse it with other unread pdas and yours. You have a lot of details much more valuable than selling pda
giving a pkm to a companion seems like a goat idea
Scar is very good when in tandem with the phantom star, good for resisting the ghosts in the miracle machine and they won't attack you (unless they do, I've had it bug before)
Also when you're full health scar will heal your psy health
This works in base game Anomaly, but I don't think if it works in Gamma. Also, this is certainly an exploit, but it can help with getting you mutant parts or more optimal missions:
You can save-scum the quests that NPCs give out. So if Dushman only offers you a garbage-tier assassination contract in Darkscape, you can save and reload for an assassination contract in Limansk, for example. Great for stacking Monolith assassination contracts during end-game expeditions.
This also works for mutant parts. After you kill a mutant, save the game prior to checking its inventory. If you've killed a chimera and need to get a chimera claw for a poaching contract, for example, you can continually reload your saves until you get what you need off its body.
I actually mark my hunting backpack as "trash" so it stays in the bottom of my inv and just forget about it, same with patches
its a bit of a silly tip but it can be helpful, if you have an artifact stuck right inside an anomaly you can shoot the artefact. larger calibers will launch them pretty good, shotguns are particularly good although sometimes they can send the artifact to orbit. it wont damage the artifact and with a bit of luck will roll it right into safety.
He mentions doing it with perk artifacts in the video.
Small tip about reading enemy PDAs: From what I noticed, PDAs that have stash coordinates have "???" in their icon, while PDAs without coords don't. That way you can save time and not bother reading PDAs that only have texts.
Someone correct me if I'm wrong tho, this is something I just observed, and so far didn't notice it being wrong.
4:16
About scar psy-suck. I thought it was a bug and i DID reset this drain even from very low psy-hp by just unequipping and equiping scar rapidly several times.
Anyway, i only use scar in safe conditions, usually at a campfire.
I had 0 issues using scar, I just equip it and wait until may health is full. The instant it is full I unequip and put my stuff back on. I was not even aware that there is a bug that drains you psy after you unequip, good to know, lmao.
Low crouch also helps with jumping from height without breaking legs.
Wait what? Like low crouching before dropping for a height that would hurt your legs?
@@CheekiBreekiTv Low crouch while standing somewhere high enough and step down pressing these keys + w.
I'm not sure it removes health damage completely or just affects "safe height" level you can jump from, didn't check further.
@@valdarkwall Oh ok good to know! I need to try it out to see!
@@CheekiBreekiTv Cool. Another little thing is running with 2handed weapon unholstered - in GAMMA it's slower than running with empty hands or just with a pistol-detector.
Affects jumps distance too.
@@CheekiBreekiTv This works in a lot of games actually. Crouch-walk off a ledge, then let go of crouch midair before landing.
I believe your bounding box extends back to regular height and most games will consider you not high enough to take fall damage/severely lessens fall damage
I haven’t even watched but can tell that this is gonna be an awesome video 🔥🙏🏻
"If you're teally struggling, glue is fine too"
My best tip is to do 7 quest after getting last yellow satsh and then teleport to outskirts an do 1 or 2 quest and get guaranteed yellow stash. Last time I did it I got expert tools after doing it 5 times.
Oh I never thought of that, that's a pretty smart way to game the system 🤯
Now let's see Paul Anomaly's tips...
Unless the PDA says Kill Strelok, you shouldn't ever sell them, it's not worth the money even after the related achievement. Disassembling them for parts is way better, allowing you to craft devices like NVGs quickly.
You can get like 10-20k for the Kill Strelok PDAs.
Where do you get those from? monolith or zombified?
Kicking mutants has got to be a 6/10 cause if you actually are out of ammo and would normally get killed this at least gives you a chance, agree with the rest of the rating tho
Wait you can just walk through burnt fuzz? That changes EVERYTHING for me
The military at Cordon pay stupidly high prices for everything, so you'll want to get a military uniform and go pay them a visit when you want to do a big sell-off and make bank (talk to the general trader, NOT the technician)
Don't forget to leave a backpack there to fast travel to
There is a bug that cause emissions to stop occurring.
you can hear the crows going nuts but nothing happen.
this bug is related to the barrier defense quest in army warehouse and there is an addon to fix it called Barrier Defense Task Emission Fix
I don't think there's another game where there's so much valuable information in the comments section of a let's play, seems like everybody has their unique little quirk that they can't wait to share. I'd imagine Dark Souls was like this when it released, but I came to it late so I missed that first wave of discovery.
Also, I always wondered why anybody would keep a hunter's kit in your inventory but not on because that's just one more thing to carry, BUT since I've started carrying a bugout to store loot when I'm over capacity and need to make a stash, there's no reason for it not to be a hunter's kit.
Keem making thees tip videos. They are the best
i think getting info and batteries from pda is 10/10.. i used to always just sell them as is..
i dont know if this still works, i would bet it does so here its. I found out you can transfer items from on your character to a stash or maybe even a companion even if they are over their inventory weight limit. You just double click on your equipped weapon or armour.
you can also buy empty bed bags, they cost 500 roubles and have mil-spec textiles.
This is how I survived my first run when I had no clue you could easily purchase repair items early on, wore my armour down to like 30% dura and repaired it using mil-spec textiles from bed bags I salvaged.
I wanna know where the hideout location is. It looks so satisfying.
i usually just ate a epizerine when using scar, so my psy doesn't drop
Im curious as to if you have anything you recommend in terms of settings to extra mods with gamma? Because i notice your game is much different to base gamma at least i think it is. Also Love the content man
My game is 100% "vanilla" GAMMA ahahh, never tried to add/remove anything.
I tweak some stuff in the settings / MCM but in terms of mods I don't touch anything most of the time
@@CheekiBreekiTv If I can :) One question.
Every technician does not want to fix my equipment. They make me ... learn and do it yourself. Why ?
The second thing I was looking for on the Internet I did not find a list of keyboard shortcuts gamma v.0.91. There are missions to save the stalker and I have the MHz frequency on the radio. I have a radio .... but I don't know how to set up - switch to the desired MHz.
The same applies to communication with his companion. What are keybind ? Will I find a list of shortcuts somewhere ? Gamma is nearly 500 mods ........... and shortcuts are missing ; (
Thanks in advance for your help.
Get inverno if you're blind like me and hate not being able to see aswell as turn off all weather types except clear.
Also get a mod that removes enemies abilities to see through bushes when you cant, its just more fair that way.
I have a theory that Cheeki is Sid's son, I mean the hard to please attitude must run in the blood. And he did use Sid in the thumbnail :)
Have you tried the new co-op mod yet? I've only seen a couple videos about it and I've been wondering why it's not more popular yet
Which one? The one for SoC? There's a couple in development (well some have been in dev for years like ROH). Is it any good?
If you find a PDA that says "Kill Strelok" sell it to Bartender you get 20k
The real question here is, how do I get more fasteners? I'm constantly low on those and I don't know what's the best way to get them. Any tips?
"Wood needed" some medieval peasant, probably
1:06 is there a way to remove the whole crafting/workbench mod?
hi, does anybody know what the mod is that makes favourited items highlighted? it looks super useful
I think it can simply be enabled in the mod configuration settings, under one of the UI mods.
@@wallakfir90 I’ll have a look, thanks so much!
@@budgetmuffin No problem ^_^
GAMMA and Narodnaya Solyanka wear me out! Yes, I am a loser. 3Dimensional one.
Where did you find that hideout furniture mod?
You can also chop wood with the hammer... somehow.
Slavic style, never underestimate Slavic engineering
Tip: Have you ever wanted to use a two handed weapon and still have the artifact scanner active at the same time in Stalker GAMMA?
Well you can, if you equip the scanner and switch to third person camera and back to first person camera the artifact scanner will disappear from your hand(it wont disappear from your inventory).
but it will still make a beeping sound when close to artifacts and will still reveal artifacts. This allows you to use two handed weapons/PDA while still using the scanner.
The down side of using this trick is the scanner view will reset when you ledge grab or uses consumables like vodka/healing.
You cant quick melee whiteout pressing the scanner button(effectively un equipping it).
Oh and it still drains battery since its being used :)
how to get the time above the buff symbols? People say it´s on by default, updated on a clean anomaly, it still is not on, where is the option?
Do you guys switch off the mechanic that won't let you loot other people's kills? I saw that if you quick save and reload you can loot them, or wait for the killers to leave.
That mechanic can seriously cut down on gear from the barrier monolith repeated mission for example because of the number of Freedom guys that get involved.
Totally unrelated but just came across my mind.. do you use "base gamma" bhs? Or the realistic overhaul?
Yeah base gamma, not even sure what the realistic overhaul is xd
Does it matter what condition a weapon is in when a companion uses it? What about weapon upgrades, do they matter for companion weapons?
That is a very good question im also wondering about. But i think what i have observed till now broken guns jam more often and makes them reload their gun constantly
Their weapons will jam more often if they are broken. Generally i dont think its a good idea to give them weapons anyway unless their default is horrendous like a sniper rifle or pistol. Their aim just isn't good enough and they'll end up making you spend alot more on weapon repairs.
My gamma experience was spending an entire day trying to install and set up just to accept my pc cant run it, deleting everything and just lightly modding anomaly(yes I'm sure)
Bro I didn’t even knew we could craft bed and couch wtf 😂😂
The new furniture addon added a ton of new cool stuff to craft yeah!
Hello cheeki can you start a new let’s play in stalker EFP V4.2 ?
Tanks for the video and have a nice day :)
PDAs can give you RF numbers in specific locations. I never could actually try it for myself because I'm on early game (im ironman player) but it's curios. Has a Little History of how the killed stalker discover the RF number and how it affected him.
If someone did this please tell Me!
"Even if you're not a role player who wants to build his own cozy hideout in the zone, its fine not everybody is cool" 🤣🤣🤣🤣
Yeah, maybe I shouldn't have PDAs on auto-dissasembly from now on...
Pro Tip: Don't feed the Chimeras
What setting you touched to have artifacts at 100%?
You have to use an artifact smelter to impower them.