Man this video is exactly what I needed. I’m in D3 with Chun right now and I’ve been feeling like she has really confusing Oki compared to say Ryu or Cammy but this helps clear it up.
Thank you for this video, very helpful. I've played Chun since the start and settled into a variety of Oki options I figured out early on. These will help me become less predictable!
As someone currently struggling with oki this is a great video to get myself started! Its beginner friendly stuff but in a digestible way for a nerd like me to understand LOL
This video is great, I really like your commentary with the gameplay being relevant and consistent with a solid structure as to what you're talking about and showing. I've some practice to do and I'm looking forward to more videos from ya!
Thanks so much for this guide! I’m back on Ranked and feel like my options have been muddled, any of these are going to be great for me to lock down! 🎉
Just gotta learn one thing at a time, don't feel bad if it doesn't all click immediately, fgs have a lot of concepts but it's good to hear them to some level to understand them better later
I'm embarrassed to admit I hit 1600 MR withot knowing Chun had an autotimed DR low option after M SBK. I've been timing those manually this whole time, often to my downfall 💀 I ALSO didn't know that she gets fireball traps off forward throw and OD Tensho, that's so crazy. 1700 here I come I guess lmao
As nobody else has commented yet, it's situational. Safe jumps are useless against characters without a meterless reversal (and meter) and against players who don't show they're willing to use a reversal. I'm not good at Chun-li specific, but usually your oki is straight up better if you've a safe jump as even the enemy blocks, you're very plus in your face. However, with Chun-li the drive rush overhead is much more reactable and that's the only thing you're missing out on. If there's some other tool I'm missing out on, please correct me mr. TH-camr.
ALSO if the opponent can use a meter reversal (ie a level three super) to escape and you're a round up, it's completely fine to eat the wakeup super as you'll still have meter even if you lose. Same goes with a character who needs to burn themselves out with an OD/drive reversal and if you've the health to spare.
@@durian7717 I definitely wouldn't say safe jumps are useless against opponents who don't or can't use an OD reversal... As you mentioned, if opponent blocks, you get mad plus frames. If your opponent tries to perfect parry, I can read that and go for an empty jump grab. Empty jump lows are also an option if my opponent has a propensity to block high. Lastly, if they're sure I'll go for an empty jump, they can try to OD reversal-and the cycle continues. The point of safe jumps isn't necessarily to bait reversals-because anyone with decent game knowledge isn't gonna try to reversal your safe jump. The point is more so to keep your opponent on the ropes. The thing you have to keep in mind with Chun is that her most common safe jump setups only work consistently in the corner (as far as I'm aware), because of back rising. Therefore, at midscreen, it's better to double dash after these setups because this covers both wakeup options.
Man this video is exactly what I needed. I’m in D3 with Chun right now and I’ve been feeling like she has really confusing Oki compared to say Ryu or Cammy but this helps clear it up.
Felt the same way when I was learning Chun coming from Ryu / Ken. Glad this helps!
This is top notch man - anyone who watches this can have a really excellent Chun
Appreciate you saying so! 😊😊
I'm master Chun and I didnt know 1/2 of these oki options. Great video!
What controller do you use
@@MaurySoldI play Pad, plan on trying hitbox soon tho.
Thank you for this video, very helpful. I've played Chun since the start and settled into a variety of Oki options I figured out early on. These will help me become less predictable!
As someone currently struggling with oki this is a great video to get myself started! Its beginner friendly stuff but in a digestible way for a nerd like me to understand LOL
Hell yeah. Welcome to the infinite depths of FGC tech 😊
Really great guide! Useful AND succinct is rare on TH-cam
This video is great, I really like your commentary with the gameplay being relevant and consistent with a solid structure as to what you're talking about and showing. I've some practice to do and I'm looking forward to more videos from ya!
Appreciate this so much; finally trying to get serious in fighting games and you have such clear explanations of each oki route
@@pure_kinography3094 I wish you the best of luck
When I first came to this video I felt so overwhelmed but as a diamond 1 Chun now all these make so much more sense.
@@M2JoyBoy the game is certainly learned in layers. Glad this is helping now!
Great video! I can't wait to practice these over and over again.
Great guide. I’m already feeling bad about doing this to my friends 😂
Thanks so much for this guide! I’m back on Ranked and feel like my options have been muddled, any of these are going to be great for me to lock down! 🎉
@@MissSchala best of luck out there! 👍
Incredible video and spreadsheet. Thank you so much!
Cheers for this video! Excellent oki explanations and examples.
Sick I got the crazy combos down but my oki is lacking
Shit man, even as a 1700MR Chun this taught me some pretty nifty stuff. Great vid!
Glad to hear it 😊
@@raidhyn Hey I was just reading over your notes and I was a little confused by the frame trap section.. What does [2]8LP mean?
@@blagd the brackets around the 2 mean it's charged. But if I wrote 28lp be and not 28mk it's probably a typo 😬
Might be an intermediate guide.
Nah this is defo beginner... if you are learning the character this is a great way to start.
Just gotta learn one thing at a time, don't feel bad if it doesn't all click immediately, fgs have a lot of concepts but it's good to hear them to some level to understand them better later
bless you - exactly what i was looking for!
Any new tech for vs. wake up drev? This is a great guide btw!
wow perfect guide thanks!
This video is great. Could we get a BNB guide for Chun?
useful and well made video thanks!
Never thought of the throw->MP Kiko and I've been in MR with her since September - thanks for the tech!
Very helpful, thanks!
Needed this
Thank u for the guide man!
Glad it helps! Chun is so awesome ☺️
Welcome back! Can you do a similar video for deejay?
Deejay players are having too much fun on knockdown without my help. 😅
lol
I'm embarrassed to admit I hit 1600 MR withot knowing Chun had an autotimed DR low option after M SBK. I've been timing those manually this whole time, often to my downfall 💀
I ALSO didn't know that she gets fireball traps off forward throw and OD Tensho, that's so crazy. 1700 here I come I guess lmao
@@verbatim7508 heck yes
Nice ! 🎉
Song ?
no idea what any of this means but good video 👍
😂😂😂
How to tell if timing correctly in training? Is it by setting CPU to wake up jab?
Yeah have them wake up jab, wake up jump if you want to practice non counter hit versions. Wake up throw if you want to practice a shimmy variant.
What is better to have oki or have a safe jump?
As nobody else has commented yet, it's situational. Safe jumps are useless against characters without a meterless reversal (and meter) and against players who don't show they're willing to use a reversal. I'm not good at Chun-li specific, but usually your oki is straight up better if you've a safe jump as even the enemy blocks, you're very plus in your face. However, with Chun-li the drive rush overhead is much more reactable and that's the only thing you're missing out on. If there's some other tool I'm missing out on, please correct me mr. TH-camr.
ALSO if the opponent can use a meter reversal (ie a level three super) to escape and you're a round up, it's completely fine to eat the wakeup super as you'll still have meter even if you lose. Same goes with a character who needs to burn themselves out with an OD/drive reversal and if you've the health to spare.
@@durian7717 I definitely wouldn't say safe jumps are useless against opponents who don't or can't use an OD reversal... As you mentioned, if opponent blocks, you get mad plus frames. If your opponent tries to perfect parry, I can read that and go for an empty jump grab. Empty jump lows are also an option if my opponent has a propensity to block high. Lastly, if they're sure I'll go for an empty jump, they can try to OD reversal-and the cycle continues.
The point of safe jumps isn't necessarily to bait reversals-because anyone with decent game knowledge isn't gonna try to reversal your safe jump. The point is more so to keep your opponent on the ropes.
The thing you have to keep in mind with Chun is that her most common safe jump setups only work consistently in the corner (as far as I'm aware), because of back rising. Therefore, at midscreen, it's better to double dash after these setups because this covers both wakeup options.