You don’t need to delete a belt to stop items coming out of a box you can just click on the box and go to conveyor settings and just lock the output and do the same to unlock it when you want it to flow. Save you from spending money deleting and rebuilding belts all the time.
@@surtrplays np, play around with it there's a lot of cool stuff you can do with those and on splitters to set priorities so it will go in one direction before any others or set filters for what items are allowed to move through
Great series. Instead of deleteing parts of belts to stop the flow of items, on the ones that have a splitter, you can stop the flow on the splitter. Instead of building the production building side by side, you should build downwards, so it is expandable. You should be able to turn them resource by resource, to not have to tear everything down or rebuild in a different location, but i do not know if you get your money back for the building upgrades. And iirc you can set the split in the splitter as well, or you might have to feed through multiple splitters or the machines last in line hardly gets any product.
Who to blame for the different names for the element... "English chemist Sir Humphry Davy named the metal, deriving the name from the mineral called alumina. This name was taken from the French, who had based it on alum, a white mineral that had been used since ancient times for dyeing and tanning. Sir Humphry was not immediately decisive about the name, initially spelling it alumium in 1807. He then changed it to aluminum, and finally settled on aluminium in 1812. His classically educated scientific colleagues preferred aluminium right from the start. It had more of a classical ring, and maintained consistency with many other elements whose names ended in -ium, like potassium, sodium, and magnesium, all of which had been named by Davy." In the USA, both names were used, with different spellings in the dictionaries. The US newspapers starting in the late 1890's started using the Webster's dictionary spellings for most words, thus the shift in spellings. The British empire chose different dictionaries about the same time to standardize their spelling. Neither the USA nor British empire had standardized their spellings until well after the split... in fact most of Webster's choices were drawn from spelling that were commonly used variations in Englsih literature at the time, although he preferred the simpler spellings used when he had a choice.
You can use shift & control clicks to do 10 and 100 at a time when you do the contract and selling stuff. No need to wiggle that mercurial scroll thingie. :)
When you’re scrolling to load stuff, the arrow next to it you can click on to go up single digits and the middle page has an arrow to go down single digits
For colonist I think you need more people so they can rotate and fill task better. Like the one colonist is tasked with research, medic, therapist and pharmacist so who is doing the medic when both medics switch to research because 3 engineers went on an expedition.
It does strike me that the game has some ridiculous micromanagement with the MDRs. It would be nice for there to be an AI upgrade that would allow you to set an oxide and it will automatically move itself to a patch of whatever you select when it exhausts what it is currently sitting on and start mining again, as long as you have an area with it scanned. AI for the rovers would be nice as well. I'm thinking like Surviving Mars has for their Rover AI's.
I'm sure you know it by know, but still (comment for the algorythm, yadda-yadda) - when you chain the distributors it's not very effective. Take your 4-smelters block - the first one after distributor takes 50% of the whole oxide flow, 3 others must share the rest 50%. And thus the last one gets what - about 12.5% of the whole flow? It's much better to make a distributor that'd connect to two distributors that are connected to two smelters each. Then it'd be the same oxide flow into every smelter, so less chance of clogging the conveyer.
Thanks for the comment. I am using a manifold setup because its easier and I'm lazy. Yes, a balancer system would be better. A manifold should be primed but if there is enough production upstream it can work fine.
You don’t need to delete a belt to stop items coming out of a box you can just click on the box and go to conveyor settings and just lock the output and do the same to unlock it when you want it to flow. Save you from spending money deleting and rebuilding belts all the time.
Thanks. I will remember that.
@@surtrplays np, play around with it there's a lot of cool stuff you can do with those and on splitters to set priorities so it will go in one direction before any others or set filters for what items are allowed to move through
I will play around with it and see what is possible.
Great series.
Instead of deleteing parts of belts to stop the flow of items, on the ones that have a splitter, you can stop the flow on the splitter. Instead of building the production building side by side, you should build downwards, so it is expandable. You should be able to turn them resource by resource, to not have to tear everything down or rebuild in a different location, but i do not know if you get your money back for the building upgrades. And iirc you can set the split in the splitter as well, or you might have to feed through multiple splitters or the machines last in line hardly gets any product.
Great tips, thanks.
Great progress made buddy keep the episodes coming :)
Thank you Sir. See you Sunday.
Yeah, puzzling how the colonists work. That would irk me to no end
That is the least of it.
Finally you found the large cargo pod. Was driving me crazy
It took me 9 episodes but I got there. Thanks for watching and sorry for the stress.
Who to blame for the different names for the element... "English chemist Sir Humphry Davy named the metal, deriving the name from the mineral called alumina. This name was taken from the French, who had based it on alum, a white mineral that had been used since ancient times for dyeing and tanning.
Sir Humphry was not immediately decisive about the name, initially spelling it alumium in 1807. He then changed it to aluminum, and finally settled on aluminium in 1812. His classically educated scientific colleagues preferred aluminium right from the start. It had more of a classical ring, and maintained consistency with many other elements whose names ended in -ium, like potassium, sodium, and magnesium, all of which had been named by Davy."
In the USA, both names were used, with different spellings in the dictionaries. The US newspapers starting in the late 1890's started using the Webster's dictionary spellings for most words, thus the shift in spellings. The British empire chose different dictionaries about the same time to standardize their spelling. Neither the USA nor British empire had standardized their spellings until well after the split... in fact most of Webster's choices were drawn from spelling that were commonly used variations in Englsih literature at the time, although he preferred the simpler spellings used when he had a choice.
Consider me educated. I'm still going to say Aluminium.
You can use shift & control clicks to do 10 and 100 at a time when you do the contract and selling stuff. No need to wiggle that mercurial scroll thingie. :)
Oh cool. Thank you.
Did you remember to upgrade your mergers? might be the issue on the silicon belts
I did. Thanks.
When you’re scrolling to load stuff, the arrow next to it you can click on to go up single digits and the middle page has an arrow to go down single digits
Thanks.
For colonist I think you need more people so they can rotate and fill task better. Like the one colonist is tasked with research, medic, therapist and pharmacist so who is doing the medic when both medics switch to research because 3 engineers went on an expedition.
Good point. I will need to check it out.
@@franksmithii608 from what I've read, the colonists are broken. There's nothing you can do at the moment to stop them randomly dying
when sending out contract loads hold shift and click the arrow for 100 rather then using the slider
Many thanks.
Is there a medical bay that you’d need to heal the colonist or just the medic?
There is a medical room but it just makes the medicine, I think.
It does strike me that the game has some ridiculous micromanagement with the MDRs. It would be nice for there to be an AI upgrade that would allow you to set an oxide and it will automatically move itself to a patch of whatever you select when it exhausts what it is currently sitting on and start mining again, as long as you have an area with it scanned. AI for the rovers would be nice as well. I'm thinking like Surviving Mars has for their Rover AI's.
Absolutely. A bit more autonomy would be great.
I'm sure you know it by know, but still (comment for the algorythm, yadda-yadda) - when you chain the distributors it's not very effective. Take your 4-smelters block - the first one after distributor takes 50% of the whole oxide flow, 3 others must share the rest 50%. And thus the last one gets what - about 12.5% of the whole flow?
It's much better to make a distributor that'd connect to two distributors that are connected to two smelters each. Then it'd be the same oxide flow into every smelter, so less chance of clogging the conveyer.
Thanks for the comment. I am using a manifold setup because its easier and I'm lazy. Yes, a balancer system would be better. A manifold should be primed but if there is enough production upstream it can work fine.
Your fuel factory is out of aluminumium. ;P
Thanks.
you got 3 mine's not working
Thanks. Yes, I need to break them down. All material has been mined.
@@surtrplays cool carnt wate for your next one
You dont need to delete the belt you can turn off the junction point
Ah yes, thanks. I will remember next time.