Player Minor Factions Closing: What replaces it in Elite Dangerous
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Player Minor Factions Closing: What replaces it in Elite Dangerous
Frontier announced last week that they are closing applications for the player minor faction system.
In this video we take a look at the available evidence suggesting that they might be looking at something altogether more accessible to every player. o7 CMDRs
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Frontier announces PMF applications closure
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Reddit detailing of the Frontier leak
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Frontiers official response on base building
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The ARX website meta tag discovery
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Useful Links!
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Ian Doncasters Analysis of the Thargoid War Simulation System
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CMDR Dylan D analysis of the Maelstrom
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Reforge Aegis War Analysis Spreadsheet
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The AXI (Anti Xeno Ops)
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The Anti-Xeno Academy - AX tutorial video
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Defence Council of Humanity Discord (coalition of coalitions)
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The Post Disaster Evacuation Service Discord (station evac)
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Operation Ida (station repairs)
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The Elite Dangerous Community Calendar
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EDSM Expeditions Page
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The Galactic Exploration Catalogue
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Operation: Wych Hunt Discord
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AXI’s Thargoid Watch Website (AXI’s current priorities)
www.thargoid.w...
The Odyssey Materials Helper App (must have tool for Ody Engineering):
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Quizengines Odyssey Map Guide (O.M.G.)
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Canonn’s UIA / Stargoid tracking application
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Frontiers Console Transfer FAQ
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Frontiers Elite Dangerous 4.0 FAQ
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Play Odyssey Without A PC - NVIDIA GeForce Now
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My number one proposal for player built bases would be, to be able to manufacture engineering mats in your own production complexes.
Labs give data, refineries give raw materials, manufacturing plants give manufactured engineering mats and so on.
You would have to deliver mined ores from asteroids and components from stations to keep the machinery going - essentially you need trade routes.
Other players could stop at your base and buy engineering materials from you (if you specialize in one set particularly) and trade in some ore or goods.
There could even be NPC raids which you have to defend yourself from, otherwise some of your goods could get stolen. (This mechanic already exists in form of those defense missions)
There should be storage buildings that increase your capacity, production buildings, power buildings and defense structures. Again, all of these already exist.
This feature could eliminate the engineer grind in one swipe, create a lot of new content for solo players and teams alike and most importantly, it would connect a ton of already existing gameplay systems all at once.
Considering this is FDEV we are talking about.. this sounds too good to be true :/
Spot on!
Whoa whoa calm down with all these great ideas
post in the suggestions section of the forums
This all sounds very good.
Too good...
Base building and colonising the galaxy would make so much sense! Especially in light of the current Thargoid war that may be pushing us out of the bubble. As if we needed any extra motivation to build bases all over the galaxy, but whatever. It makes me dream now, though I'm also aware of what a gigantic undertaking lies ahead for Frontier if they really want to pull this off. And it would give a whole new meaning to the massive postponement of the "major feature rework" to the end of the year. Something even I could tolerate in this case :D
You ever build a base in No Man’s Sky?? You build it but then never get back to it. They made the freighter ship your mobile base, which is basically a ship you walk around in. Doesn’t ED already have it? Those large ships that you pay weekly to use?
I love the idea of humanity being scattered all over the galaxy. The bubble could be a no man's land for scavengers and pirates.
yes well there is a problem with that too tho systems with 200 carriers are just annoying. i think players should be able to station a carrier in empty systems outside the bubble and after time and use it will have a possibility to upgrade to a small station and eventually a cube and a big station. the owner of the carrier would be a new faction that in the beginning is the leader faction of that system and can choose to be part of one of the bigger powers if one wishes this but being a leader of that faction also makes you vulnerable to the politics in the game but having 30k bases in popular systems would just suck
This die-hard Browncoat has been mostly exploring the galaxy since the Kickstarter looking for a system that matches The 'Verse in Firefly. I'd **love** to be able to set up bases in that system when found.
@@CitizenGold shiny!
Excellent piece of speculative reporting. I've always hoped that any eventual base building similar to ship interiors would have to have associated gameplay to ensure continued player engagement, imagine being able to purchase mining rights on a planet, building a base, surface mining addons for the SRV, defences etc. On the issue of ARX, I know all of these things takes time and has development costs associated but it really seems that the options to purchase cosmetic enhancements is being sorely underused by Frontier.
Yeah agreed. I'd love to see it's building and expansion a squadron project as well... Like you're own CG.
Also more arx stuff!
I've often said being able to set up mining on planets is something that could be a good fit for ED. Frontier: Elite 2 had the surface mining limpets that you had to collect after a certain time, so an extansion of that with whole mining setups would work too. You could defend it with NPCs, earn credits, earn materials and a lot more. Mining Assets also already are used in game and they could probably be tweaked.
You'd probably have to limit the amount of planets or Systems you can do it in though. I'd also love that if we do get a chance to have player homes, we have the ability to set them up out in the black and not easily findable with surface scans. I like the idea of having a hideaway that nobody knows is there, unless they happen to find it by accident.
I'd love if they rolled a revamp of engineering, materials and commodities into this. Imagine if player structures could manufacture materials from commodities or mining (maybe mining of commodities). Maybe players could even sell engineered items or have a workshop that sells unlocked blueprints. Some upkeep missions could even be cool, maybe periodically your mining lasers come under attack, and either you can go deal with the problem, or post it as a mission that other players can resolve at cost to you. A lot of cool things could be done to tie it in to the rest of the game.
Interesting thoughts and quite exciting really. I still find it surprising that we have fleet carriers and we haven’t been able to use Arx for things inside our fleet carriers. My favourite things for ships are the bobbleheads… I’d spend a fortune on things for my fleet carrier. You know a giant poster of my commander draped on the walls (yes, vanity) to potted plants from mysterious worlds such as brain trees etc. To do this with base building as well would certainly bring money into the game.
If base building comes into the game il gladly throw another 100 quid after Frontier :) It would be the icing on the cake, or something which will pull the game together by using all the resources you find to build a base and upgrade it.
Love the vid and would love base building with buildings that perform different task. A base defense would also be cool.
If feel like basebuilding was the original intent of the "Building Schematic" items, as well as (to a lesser extent) the Ship and Vehicle schematics. Whichever way that they choose to go about it, if colonization and base building are in the future for Elite, then I'm very much looking forward to it. I really hope that this extends to player-crafted space installations as well.
Thank you for the great video o7 I was literally speaking with my wife about this all the other day. Yeah, it does make us wonder whether the Thargoid war could be an avenue into base building with maybe even a new focus / mechanics for expanding (re-housing) humanity to those new colonies.
I imagine that X4 and EVE Online are probably looked at closely by Frontier. In my opinion Player Agency could be expanded to an off-the-chart level with inclusion of mechanics similar to what is found in those games. I'd like to see it. As always, however, I have to say that I wish there were more options for deep role-play. For one example: creating a sub-societal class of law-breakers, where they must use pirated or salvaged equipment and operate out of hidden bases (or anarchic systems) rather than just out in the open like any other 'law-abiding' faction. Any non-lawful Commanders or NPC pilots should be forced to work in the shadows. (Oh, and purchasing false IDs for docking purposes at legitimate stations...cool stuff). This could (COULD, I repeat) go hand in hand with base building, Player Agency, and creation of remote factions on systems outside the bubble (a la The Consortium) but built by the player-base. I remember the fun I had in Freelancer finding the Asteroid bases of criminal factions. Not extremely well implemented, but the ambiance was great. Ah well, I can dream.
I love this game so much plz god they bring bass building it will for sure bring back a lot of players o7 Commanders
Love your optimistic outlook.......however let's all remember this is FDEV holding the steering wheel, good luck to us all on that one!
I would deeply enjoy building a chill Onionhead farm somewhere quiet! Some sort of Tourism/Agriculture economy with a nice view.
Player bases would be interesting, and they would surely sell decorations for ARX. But that was my thought on FCs earlier, and we still have no decorations or even new interior colour schemes (at least if I haven't missed any).
Well, carriers already took the niche of bases. So if bases will be added they need to imagine real use of it, like it should produce profits, have missions etc. Then I may consider to build one.
Thanks a lot for all your work. I have been following Elite since the release and with some of the OG content creators just constantly whining about the game now, you have become my go-to channel for anything Elite related. Much appreciated!
You're very welcome, glad you like our stuff! o7
Rather than base "Building" of the likes seen in NMS or Minecraft, which I don't think will at all sit well in the more grounded reality of gameplay in ED, I would rather see bases be modular purchases that need to be shipped to a location, and thereby needing a large ship to deploy them, e.g. something like the caches POIs found on surfaces, and the laser drill mining POIs, it makes sense to leverage these kind of existing in-game assets. It would make base "building" much more engaging and require interaction with the other elements of the game, earning, purchasing, trucking, exploring for suitable locations, multiple trips to build it, then defending it from NPC raids. I certainly don't want to see magical hand waving producing walls and systems out of nowhere... and I also don't want them to be able to grow to the extent that the framerate drops to negative figures within sight of them.
It would be nice to be able to collect things/purchase cosmetics with real money and in-game earned ARX to personalise them - and for them to have additional benefits, such as a workshop menu for ship repair or tinkering in some kind of additional personal engineering abilities beyond the existing engineer grind. Howabout the ability to self-engineer to say 40% of traditional engineers ability with just common surface collectable materials and a timer. E.g. Transfer a ship component to the base workshop, provide materials and come back after 8 hours to a semi-decent modification.
Similarly I'd also like the opportunity to 'rent' a hab room in any existing surface settlement. Make an interesting location become my home, where I can log out, and return to/respawn at. Some of the existing surface settlements are fantastic locations its a shame I cannot feel more like I am more than just a visitor.
Finally, also some additional base-like features like the above for carriers too would be a nice touch for those that don't want to be tied to a particular system. And a smaller exploration variant carrier type that sips at the tritium.
I've been playing elite for a long time and I had no idea that some of the factions at stations were player created
Yeah, we hear that a lot actually to be honest. Hence the hastily stuffed in explanation :)
Go to systems around "Tewanta" in the bubble, you'll find "The Buurian Protectorate" ;) o7
ANYthing that can bring more player engagement (and hopefully make open play more attractive for the mass) would just be...greatly welcomed.
We were one of the first PMFs in the game and it only. Got more complicated. Fingers crossed that whatever happens opens it up to make it more agile and available for players
It would be interesting to see the effect of the Thargoid War to expanding out to expolored but yet to be settled areas for the survival of the human species
Honestly, i would like to see something like a steerable panther clipper with a single landing pad for a small ship. For me there is no need for settlements i still mostly wish for some newer ships. I think two years ago there was the storyline which sparked hope for that, but i don't remember the details very well (something something bankruptcy and shipyard).
But as always, good video Cmdr. Buur.
I would really love to see Base Building and Colonisation, This is the feature ive been wishing fdev to add since ever.
I would love base building. I'd love to set up a small port somewhere so that other players could use. How fkn cool.
Would have been nice to be a part of it after 6000 in game hours. Unfortunately my carrier is parked outside of a void opal hotspot in our old faction system collecting dust. I paid enough on it for years and I feel confident if I went back it would still be sitting there. What a shame for us console players that we can't be part of this Continuing Story.
I'll take base building over ship interiors any day.
Idk man, ive been playing a lot of star citizen recently and the ability to go from pilot seat to on-foot activities with a walk through your ship has added incredibly to my immersion. It makes repetitive tasks feel less so because its a flow of events, whilst in elite you get frequent breaks in gameplay which takes you away from the space feeling every time you teleport from ship to surface. And my biggest argument for why im alright without them before playing star citizen was that its just a waste of time walking back and forth. Not once have i felt like this in star citizen, and i flight and avenger titan but have been also using a reclaimer (one of the biggest ships in the game i think). It just feels smooth and a fun thing to do whilst thinking about what you'll go and do next.
So to conclude, ship interiors in a space simulator adds to the immersion and can only better the feeling of the game, alongside with base building mechanics :D
@@yann9915 I agree with immersion would be added which is good. But ED ships are huge. Walk from one end to a cutter to the other. Now imagine your ship is under attack for that trip. I get board just walking from my large ship to the hanger elevator. If game play was added, like ship repair from the inside. Cool. But just making me walk to the cockpit doesn't sound like it is worth the development time or the hit on system resources.
Always Great! o7 CMDR
Base building would be great. I'd also take walkable ship interiors
I've got 100s of building schematics saved up just in case; hoping they'll be useful one day 😊
Thargy on foot would be a lot of fun. Maybe have quest givers or bases with them, hostile and friendly.
Both NPC and player outposts outside the bubble will be coming to ED. This will coincide with the player factions player count requirement being lowered to 5 instead of 10 and missions having more of an effect allowing for more and quicker advancement into other systems allowing factions to become larger quicker.
I already know a couple of places with a good view, pretty much suitable for my personal planetary base:)
Base building isn’t something I’ve really thought about before, but yeah, that would probably get me back playing
I just wish they would announce or at least talk about the Engineering rework.
Setting foot on a planet first and claiming it your own and building a base? Now that's exploration improvement for sure!
Cosmetics for player housing, in whatever form it takes, are a license for FDev to print their own money. People go absolutely nuts over cosmetics, and in addition to being a revenue stream, FDev can also use it as a mechanism to drive player engagement in the game by giving away cosmetics linked to achievements. A good example of this would be Star Wars The Old Republic, where in addition to store bought items, you get given housing cosmetics for beating bosses in the flashpoints ("dungeons" and raids), or for completing certain questlines, achieving certain milestones, and from random drops in the world. It gives you reasons to go out there and play the game, and "playing the Sims in your MMO" while decorating your house afterwards is surprisingly fun. It'll be extra work for FDev to implement, but I *cannot* think that it isn't worth their while, from both financial and game longevity / player engagement points of view.
Idk, it seems like FDev puts out skins for mostly a select set of ships. We have not gotten FC anything since they launched. And every so ofter we get a player character costume.
May even be a landable fleet carrier that you can expand upon once you have chosen your destination for your new home and add the same features as with fleet carriers but as an outbuilding type of structure?
He'll yeah landing my carrier like some kind of colony ship would be sick
I'm not sure Mr Buur, maybe a player owned base will give me sufficient reason for leaving my ship, I haven't left the ship for years, maybe base building will be Frontier's 2nd attempt to get me to interact with Elite on foot.
You're delivering good news, after my Odyssey investment I can't help reserving my feelings, lets hope the new content doesn't make me shrug my shoulders at it like Odyssey.
When I first started playing I thought that selling cartographics data at the edge of the bubble would help expand it. I wasted a ton of time getting my e rated sidewinder out to the middle of nowhere 😂
But you tried... That's the important bit :)
@@TheBuurPit I must admit I really do like the idea of player driven expansion to extend the bubble or start new ones. It would pretty much be just a bit more progen and server rules so easy to develop as it wouldn't require new assets. BGS is fine but I'd like factions and powers to build new outposts and starports too in response to player activity. Mining hotshots might get a refinery outputs. Player trade brings in entertainment installations or a coriolis. That sort of thing.
So I'm thinking base building would be cool. With upkeep costs. If you don't keep up the payments the base gradually deteriorates until its abandoned and derelict. Services can earn passive income for the base if you can drive traffic.
If I could have my own base somewhere out in the black - whether on a landable planet, a tiny outpost station, or something else... that would be really cool. I mean really, really cool. I'd love it. That said, I have little hope the FDEV would pull it off. I *want* them to pull it off, to make it successful, but I can't help but imagine that, if they do it, it will be undermined by either the requirement for multiple players to be involved, or by (like with FCs) massive maintenance costs, or some ungoldy grind... or some combination of the above (and they'd likely find some new ways to mess it up). My money is on the feature rework being just some tweak to powerplay, or possibly engineering, and the closing of PMF applications just being something they no longer want to or are able to deal with on a dwindling budget and with a shrinking development team. I know I'm being pessimistic... I would absolutely love to be proven wrong, for them to reinvigorate the game with some joyful, accessible, fresh stuff. It's just that, despite many opportunities, they haven't done that since I started playing, just after Horizons released - and on top of that they don't seem to have ever been motivated to fix or improve things to any meaningful degree when they have introduced new features. Odyssey still runs like crap, engineering is still a massive grind, FCs still seem like a painful time and money sink, on-foot combat is still naff, third party external tools are still required to get anything done - all while the company's share price and the number of people playing are both on a downward trend. I'm not going to stop playing, I'm loving my current exploration expedition and am looking forward to doing some new stuff when I return to civilisation, and I will continue to encourage other people to play (I bought a friend a copy the other day!) I just think they need to pull off something really good to make the community feel substantially more positive about the game, and FDEV have not got a good track record of doing that.
Completely at guesswork, I imagine "player owned companies" that work like much like BGS factions, but work on their own "layer". Also, unlike the BGS faction, the player would have more say on where they expand and could influence their states by investing or withrawing credits. Player owned buildings might slot into that system. It'd be nice to have something to waste our in-game billions on. Even the carrier maintenance is too cheap for the ridiculous amounts of credits I earn. I'd probably build an economically unviable base to Cat's Paw Nebula as a vanity project.
Don't forget the "Building Schematic" on foot resource
Coming soon from Frontier:
High metal planet coaster,
Galactic world evolution
White star (type F1) manager...
😉
Nothing says they’re shutting down the player minor factions tho. They are saying applications are shutting down. Maybe the big news is that they’re going to create an IN GAME solution to create and maintain a player faction.
Maybe they’re simply going to add a way for us to own real space in the entire galaxy. In this game, space is big. REALLY BIG. We’d be able to own a player station, player surface outpost, or something like this very easily and those that want to could form a station in deep space. When or if the thargoids destroy the bubble, we’d be able to remake it anywhere we want to. Maybe the intent was for the bubble to be destroyed all along.
Maybe THIS is the key feature they want to overhaul? It’s the BGS that they’re going after…
I would love to have my own personal base. Either a ground installation or something in orbit. Nothing too fancy. Repair, fuel, and rearmament ability. Maybe Universal Cartographics. But not with the upkeep costs of a Fleet Carrier. Justa place to park some ships and hang out. And being off the maps and radar could be a plus.
Basebuilding would have to be very modulare, like the Fleet Carryers. that you can build like Refineries and Wokrbenches in there so other people and yourself can craft anything from weapons to modules and drones, so we could make selling stations out in the Verse. Or even make up Missions too. And call it your Home. And ofcoulrs also an Safe station, where you have to build your own Turrets for defence, somethig like that. id realy love that in the Game.
Base building is a sorely missed feature. It just makes huge amounts of sense to let people/factions build, work together and expand.
I also think there's a lot of room for growth in squad based combat, where your squad or faction, is given a mission to accomplish that will require formulating a strategy that if you do it wrong will result in failure. Like perhaps you need a certain combination of roles, doing activities in a coordinated manner, to get the mission completed.
If you have modular basebuilding, combined with better squad based teamwork, that allows you to let factions create their own "training missions" where they modularly set up a defense system in a barren part of space and then people can attack it to try and see if they can win. This would let players create much more dynamic content with frontier having to do to much custom content.
I'm just not clear on how bases would be a good thing for the game unless it introduced a deeper mechanic like custom player ship manufacturing or new types of gameplay loops associated with mining and trade. I enjoyed some of Odyssey, I did the grinds for engineers for a fleet carrier for an anti xeno, but I don't know if I'd want to grind for a system like base building without new game systems built around it. Example - allow us to explore earthlike worlds and build a base there to exploit resources and build new types of ships, manufacture new goods etc.
Maybe not so much base building but…colony growing? Nurturing mini bubbles, throughout the galaxy. Our own, individual Colonias?
Ah well. Yeh cam allus dream…
Like button smashed !
God, I really hope they add a more dynamic base building system.
Thargoid on foot combat, base building, just need an infamous coed shower scene with dizzy and you have starship troopers online. O7, thanks for the video.😅
I think every such player base should be consistent across instances and persistent also in solo mode. So I do not think we could get base building similar to the NMS. I do not know what impact would have thousands of custom player bases lying planet surfaces on the fdev servers. Perhaps it is not technically possible to implement in the ED current environment.
Anyway, I think that in the case we get player bases, it would be something similar to fleet carriers - it would be completed right at the purchase and not modular or extensible.
Frontier!!! PLEASE look into the systems that Star Wars Galaxies had back in it's heyday. Base building is one thing, but community and player cities that FUNCTION ECONOMICALLY would have a level of immersion that will keep players engaged and coming back to the game.
Base building would be awesome,give more things to do in game.
After seeing what's happened with fleet carriers, I don't think Frontier would be able to implement actual base building. At best, something like a ground based fleet carrier might work. I have a dozen bases in No Man's Sky, all different layouts. What would that kind of flexibility do to performance in Elite? I can't shake the feeling that ending the PMF process is more a case of "Doug", the staff member who processed the applications, is getting reassigned or downsized.
Interesting vid. I, along with a handful of other Cmdrs having been working our PMF for the past few years (initially on console, now on PC)
I like the possibility of being able to expand into currently unpopulated systems. Being able to create planetary bases (and Orbital bases? ). Would introduce new gameplay mechanics. Having the abitu to select an uninhabited system and establish a settlement would be great
Base building, player owned stations and players expanding humanity's presence all over the galaxy? Now that I would very much pay to see
It makes sense. I can imagine a game mechanic where the player plans the base or building and then must supply a foreman with the right materials or cargo. If done right this could lead to a player economy if they let us set purchase orders. That would even lead to bases further out offering more money for specific cargo to support base building efforts. Imagine a string of landable player owned outposts from the bubble to Colonia. Dare to dream.
It sounds to me like Fdev is considering a legitimate Sovereignty system, where player groups will actually be an in-game concept, UI/UX, base building, and the ability to claim and hold various objects with in a system or systems.
Fantastic video 👍🏾
I have a direct response from Fdev about exactly how the copy window will work when it returns.
Bases/homes could be a golden goose for FDev. The money people would spend to style their own place would likely be phenomenal.
Fleet Carrier are expensive for casual players. A smaller version can be of interest. I Hope surface buildings will not be too much expensive if they come true.
Player Owned Bases "DROOOOOL" That would be so cool so long as i dont have to spend 4 months building a single part for a mega Ship thats going to get destroyed 10 min after it launches "Eve Online"
Base Building would make sense. So inside the bubble or a system ran buy a faction you would have to get permission or rent - lease space on a body. then if the system changed hands you would either reapply or relocate depending on who you are aligned with. If outside the bubble where no one owns the system it would be up to you to maintain security . I could see a lot of new game play with this.
I'll take both base building and ship interiors.
Basebuilding and the ability to see your loot would make this game a goldmine. If people could join and make random bases around and trade pirate goods and loot for ship upgrades, it would be very popular. Frontier could even sell pre fabriced base sets to players. I would buy a base and set it up on a random planet. If they want to limit the base bubble, make 3 star systems available for base building and try it out. If its done right it might be a goldmine for Frontier and bring back old players. We all like to build and manage bases. You could upgrade your base with engineers, repair facilities, black markets and a bar. The possibilities are endless. You could gather some friends to go out pirating and collecting materials to expand the base. Build defences and barracks. And hire mercenaries for protection. Basebuilding is just to good to be let out of a huge galaxy.
What also speaks to that: in the past year FDev has set up little one system bubbles several thousand LY away. These little bubbles are owned by different types of MFs: there is a pirate bubble, there is a Sirius bubble etc. Those little mini bubbles could become new hubs in which players can start their settling.
Player, or even faction owned bases are absolutely overdue. And I say this as someone who probably won't build/buy one because I really enjoy being out in the black, foot-loose and free. But I'm sure there are a LOT of players that absolutely will want to build bases and stations all around the galaxy. Get ready to see signs like "Last fuel for 500 light years!" all along the route to Colonia. Or other must-see sights. With so much of the galaxy just completely uninhabited it's a given that people will find their own little patch of sky, or planet, to homestead. Those early bases could expand into full-on starports, really using very much the same economic model as fleet carriers do: You need to buy a starter base, pay for the services it offers, maybe add expansions to the base for residents. For those that are interested in becoming a Mayor, or Governor of their own towns, ATTRACTING residents and workers, as well as trade and jobs, becomes the play loop. _IF_ this happens, I expect the first ones will be along busy travel routes and tourist destinations, and places with good resource availability.
I play No Man's Sky as well as Elite Dangerous. While I spend the majority of my time on my capitol ship, I do, in fact, have a nice little base on a paradise planet. Like I said, it's not really _my_ thing, but I know it will be for a LOT of people and settlements will crop up everywhere. The _challenge_ will be keeping those settlements from getting GANKED left and right, because if there isn't some kind of protection for them, like a fleet carriers invulnerability, the trolls, gankers, and griefers (A Pox on them ALL) will have field day.
They have got loads of unused Assets. DB confirmed that to me once. For example they Definitely have a dodecahedron space station as in original Elite on the shelf. Laurence and Sandy back in the day confirmed that to me. Not sure why they haven't used it as they intimated they had it ready.
I've been on the base building train for a while now. I've done my fair share of base building in videogames and I know elite is just the game for it. I don't this base building is an "if" but a "when"
I'd rather see them fix exobiology so that things like NSPs, brain trees, bark mounds, and space pumpkins can be analyzed. Same with any Thargoid scans or samples. I'd also like to see gas giant interactivity. Being able to visit mining platforms harvesting gas from the upper atmosphere or something. Taking gas samples from the ones that contain life. Even if we can't land on planets like ELWs, WWs, and AWs we should be able to take samples for Vista.
I would like to see an evolution of the PMF , and the possibility of us going out farther to places like Lagoon and Rosette to begin forming smaller key areas therein
I have hoped this was where we might be heading. Turn the BGS into at slow speed massive scale RTS minigame for setting a future narrative
It's hard to imagine player bases in ED. As it creates many questionnable questions :) The first is persistence. We know that the only player persistent objects in the server are Carriers and they need much time to be changed (server side jump cooldowns...). The second one, implied by everything behind FC limitations, indicates that player bases would only have a few shapes available and more of that as settlement buildings are in the same instance of the planet. We also cannot expect any inside customizations. So what to hope ? Renting existing base types on new planets at probably predefined places at worst where we ask for (coordinates) at best (I don't believe in this one) ? For what price ? even more expensive than FC ? I also don't believe as someone told somewhere, in passive income like in X4. Guild Hall ? FD seems to hate guilds and implemented FC as just expensive ships. Then what's the point in player bases ? Just another feature for a small part of the small remaining ED community ? I'm really not sure. I'd personally prefer the base buying system of NMS which interactively ask us to provide things, gives us a few simple missions for base improvement and interactive rent. - When it comes to on foot Thargoids, I hope they will never ever implement that as I deeply believe it's one of the most anthropocentric stupid ideas. We're talking about a *millions* years civilisation. And they would risk their own lives when machines or disposable (already existing "drones") items can be used to transform the enemy into meat bowls ? Foutaises, fadaises ! (no English correct and polite translation, "crap, slush" being the closest) Thargoid "on foot" machines ? Yes, this one is believable. - If PMF were removed from the game then... I don't know. I don't watch many of them. Inara still hadn't been rescued/freed from Thargoid invasion when I looked at it, Mobius seems to be handled by NPCs and I'm fine with that... I don't have any ships nor will to grind equipment to fight Thargoids (as I do in all MMOs, end game stuff grind ? No thanks :) ) The only major feature I'd love to see is something I talked about on the forums : Powerplay becomes current Open (PvP), current open becomes PvE-coop only (new mode, no player damages and why not also no collisions) and Seo Jin Ae becomes the Political leader for "a bug's life" players (I loved this film) 🤣
Player constructed buildings? Then what? Villages , Towns? Who runs them, who organises services, market places, ? Are we to see player Manufacturies, Farms, planetside Haulage, transportation, as well as off world Player owned Stationed, platforms satellites? There is an OCEN of possibilities here, and a NIGHTMARE of organisational complexity
In order...
Yes
No
Don't know what could replace it.
Base building definitely seems a win to me, it's something that I would very much get involved in, but I may be in the minority.
I would be happy with just quality of life updates and an overhaul of the present UI system.
I have been purposefully collecting building schematics just in case
i have been dreaming of base building in ED for some time now (even have a plan of how/what using FCs). if it is made as a feature of EDO only it would be the only reason i would get EDO. as a separate DLC i would not care about the cost, just take my money give me it!!!
It has to be the next step in E.D If its done well. Like something from ARK, imagine what we could do. Just a pre fabriced base to buy on Frontier shops would be popular. And you could upgrade this and use loot to maintain it. Set up defences and build walls and hire mercenaries. And having a landing pad for your ship. This is the goldmine for E.D if they can pull it of. This is where the money is. I hope they understand that.
I know where my Bubble will be!
I’m really hopeful for this. We’re a tiny squad but like found our own earth like planets out there, love our home system for trucking etc and can’t see any pmf’s nearby so be cool just be able to influence by where you play the most versus devs artificially putting you cos filled out a word doc and have over ten people.
Changing the galaxy or bubble needs to include the ability to build stuff, it can’t just mean ‘player faction X’ is now present in this system its terrible mechanic atm imho, hopefully it gets totally overhauled with properly integrated gameplay…. If it does then Frontier could be onto something good again
I'd love to see it, I just don't know how viable it is with the game's P2P architecture. I fear that, if any sort of base building goes in, it won't be much more complicated than a sort of surface based fleet carrier - maybe with a limited selection of possible layouts, but no true customisation or decoration placing.
If bases start appearing all over the galaxy that would be awesome for traders and explorers.
At least they’d be a good Cr sink. 50 bn for main module with landing?
That meta description in the html could have easily been edited by the person who "found" it. I just checked it myself and it doesn't mention buildings in the meta description.
I have no hope whatsoever that Frontier are doing anything at all other than reducing workload on a reduced workforce. There will be no base building. The game is slowly but surely moving into maintenance mode and end of life. The game may totter on for up to 10 years more. But I think all the development that we have seen is all there will ever be.
I would love nothing more than to proven wrong. But Frontier have proven over and over that if there is a bad decision available to make, then they will choose that over providing what the players actually want.
Ever break into a locker and find a "Building Schematic"? Yea. No use for those yet...
Building mechanics......would it be what Odyssey's Building Schematics, Vehicle Schematics and Ship Schematics are about?
There’s no way they’re investing the time and assets into base building. We aren’t even getting “many updates and fixes (tm)!”
Ah that sucks, really wanted to have a player minor faction one day
They did mention at the time something along the lines of replacing the current system... So maybe don't give up hope yet ;)
i would LOVE to build a little base on a hidden planet somewhere
base building i hope so, explore, claim a system and build your own economie with city's and stations or whatever.
I'd like to believe what I think are simple add on's like EVA would be coming, to have more interaction with your carrier, and would think the performance for eva in space would not be a big impact. I'd like to see building a homestead where it could be attacked by others or thargoids and/or additional life of some sort on distant worlds that might scare the crap out of you while exploring. I'm not sure I have the faith to hold my breath for any of this stuff though, hope I'm wrong.
Does this mean the key feature overhaul is likely to squadrons then. You wouldn't need player factions if they were overhauled and it's also something the community has wanted and asked for quite a lot. It's also the easiest to do out of all the things I've heard speculation on
I don't know that it definitely means it... But I'd agree with you, squadrons is something that really never was fleshed out properly from the get go and could seriously use some work.
Base building would get me playing again
Wonderful music you chose here :) Any chance you tell us what piece this is?
It's called Tranquil Dawn by Amber Glow. Glad you liked it 😊
Humanity will lose the Bubble to the Thargoids. Confirmed :) It will be a galactic free-for-all when the Bubble burns and that doesn't need an out of game player minor faction creation process to slow it down
Maybe they will try to overhaul the current faction system so that it gets powerplay-ish functions, and then delegate actual powerplay and power allegience to minor factions. Hopefully ironing out important issues and making new additions to the old rusty formula. But I think the more I write, the more we step into fantasy land.
Interesting that since the Odyssey leak that was bundled into a bunch of Frontier leaks, there's been very little insight inside the org beyond official announcements. Do we think that that manifest truth is a result of a culture of properly managed communication within Frontier, or might it be that...there's little worth leaking?
I worry...
If we ever get the ability to colonise a planet or build a base then my play time will likely double. Sadly I doubt that’ll ever happen simply due to the engine likely not being remotely able to support such a feat in any kind of satisfying way.
I want modular base building like no man’s sky, but without the garbage that is no man’s sky and it’s extreme nihilistic tint and aimless gameplay.