The plug in is the exact same for Maya and Blender, correct? I can expect all the same functions and quality of simulation? I ask because I haven't seen many examples made using Blender so I am a little confused.
Hi there! I have a suggestion. Perhaps you could make a proper user case tutorial on how this plugin can be used in the production. Usually you show bits and pieces and/or stop where the ragdoll falls onto the ground. Maybe you can actually animate something like an action scene or use mocap animation and add ragdoll dynamics to it etc. At the moment they fall a bit short in my opinion.
Awesome tutorials! love your tool if I may ask how can you re target an animation in a different rig for example a cat walk and then apply that to another model, is that possible? trough the mesh would be awesome if possible, keep up the good work :D
Yes, retargeting is independent of character. It's akin to Parent Constraining one control to another, this is what Ragdoll does during recording. If target controls are on a different character, it'll constrain those controls.
@@RagdollDynamics Your plugin is excellent. I would like to see a tutorial on how an opponent with animation moves and then gets shot and falls realistically (some custom animated monster in my case), or how does he get up with animation after ragdoll falling, it would help me a lot!
@@Cutesho For your first request, see this Maya tutorial, the same technique applies to Blender as well: learn.ragdolldynamics.com/tutorials/mocap_chap/ For the second, see this mini-tutorial here, also applicable to Blender, with "kinematic" having been renamed "animated" and "dynamic" now called "simulated": forums.ragdolldynamics.com/t/a-fluid-blend-from-kinematic-into-ragdoll/818 Generally, all tutorials for Maya applies to Blender as well, let me know if this helps!
Missed new Maya tutorials . thank you
Thanks for this one, Marcus. Your tutorials are very helpful.
Glad you like it. :)
Plugin Worth every penny
The plug in is the exact same for Maya and Blender, correct? I can expect all the same functions and quality of simulation? I ask because I haven't seen many examples made using Blender so I am a little confused.
As identical as it gets, except Blender currently (1) has no Locomotion features nor (2) Import Physics features.
@@RagdollDynamics Oh, I was looking forward to the locomotion features. Any plans to add them to Blender?
Hi there! I have a suggestion. Perhaps you could make a proper user case tutorial on how this plugin can be used in the production. Usually you show bits and pieces and/or stop where the ragdoll falls onto the ground. Maybe you can actually animate something like an action scene or use mocap animation and add ragdoll dynamics to it etc. At the moment they fall a bit short in my opinion.
Hey @stout8529, sure can, thanks for the suggestion. Production is broad, anything in particular you'd like to see tackled?
Awesome tutorials! love your tool if I may ask how can you re target an animation in a different rig for example a cat walk and then apply that to another model, is that possible? trough the mesh would be awesome if possible, keep up the good work :D
Yes, retargeting is independent of character. It's akin to Parent Constraining one control to another, this is what Ragdoll does during recording. If target controls are on a different character, it'll constrain those controls.
@@RagdollDynamics Awesome thanks!! :D will give it a shoot animate then record then set it to another characters
can this plugin is able to do hair simlation in maya
Have a look here forums.ragdolldynamics.com/t/hair-simulation/1059
This plugin can have more feature like cascadeur.
Thanks for the suggestion! Which feature specifically would you like to see in Ragdoll?
All the Auto Physics and maybe Auto Posing. I think that will be killer
New Blender Tutos pls
We'd love to, what topic or task would you like to see a tutorial on?
@@RagdollDynamics Your plugin is excellent. I would like to see a tutorial on how an opponent with animation moves and then gets shot and falls realistically (some custom animated monster in my case), or how does he get up with animation after ragdoll falling, it would help me a lot!
@@Cutesho For your first request, see this Maya tutorial, the same technique applies to Blender as well: learn.ragdolldynamics.com/tutorials/mocap_chap/
For the second, see this mini-tutorial here, also applicable to Blender, with "kinematic" having been renamed "animated" and "dynamic" now called "simulated": forums.ragdolldynamics.com/t/a-fluid-blend-from-kinematic-into-ragdoll/818
Generally, all tutorials for Maya applies to Blender as well, let me know if this helps!
@@RagdollDynamicsthank you for answer!
Just more ❤