How to Use the Skeletal Rig Editor in Unreal Engine 5.3 !

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Hello ! I will show you how to use the Skeletal Rig Editor in Unreal Engine 5.3 to create your own character rig with the weight painting !
    Don't forget to drop a like if you like this video and subscribe if you want to see more tutorial on UE5
    Tell me if you want the 3D Bunny !
    Chapters :
    0:00 : Intro
    0:39 : Import the Character in UE5.3
    2:43 : Adding Bones to the Character
    15:09 : Weight Painting on the Character
    24:25 : Result
    26:46 : Outro
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ความคิดเห็น • 63

  • @PersonWithDreamz
    @PersonWithDreamz 5 หลายเดือนก่อน +4

    great video. I learned alot about the new skeletal rig. It seems really good and a nice option if you want to set up a rig for something without needing to go back to a 3d software and im glad that the option is there for anyone who wants to use it. You explained it really well and this video was very informative. Thanks!

  • @ThiagoSouza3D
    @ThiagoSouza3D 6 หลายเดือนก่อน +2

    Awesome Tutorial. Thank you!

    • @NicolasNosedaDev
      @NicolasNosedaDev  6 หลายเดือนก่อน

      Thanks ! I'm happy it help you :)

  • @alenota3244
    @alenota3244 5 หลายเดือนก่อน +3

    Your video is amazing, Will watch every single video.
    Thank you! Can't wait to get into 5.3!
    I hope TH-cam gives you more exposure, it's a sin you don't have more subscribers for this quality content!
    I wish success for your channel (and UE), this is a GEM!
    60th Subscriber

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 หลายเดือนก่อน

      Thanks you for youre nice comment 😁
      You will enjoy ue5.3 its so amazing 😁 all the feature are perfect 👌

  • @stefanleroux8750
    @stefanleroux8750 5 หลายเดือนก่อน +1

    Wow. Thank you so much for this. Been struggling for a week nou with how things works. Please keep doing detailed tutorials.

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 หลายเดือนก่อน

      No problem 😁😁 I'm happy that it helped you 🥳

  • @user-pd1tg1nz2y
    @user-pd1tg1nz2y 5 หลายเดือนก่อน +2

    It surely helps. Thank you.

  • @NicoleSummer8
    @NicoleSummer8 5 หลายเดือนก่อน +2

    Great!👍💪👏♥️

  • @sagaruchiha9905
    @sagaruchiha9905 3 หลายเดือนก่อน +2

    5:10 You could also rename multiple joints by selecting joints(1-3) and hit F2 and type spine_#1. It will rename all three numerically.

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 หลายเดือนก่อน

      That's a cool feature thanks ! :)

  • @BloakoxD
    @BloakoxD 5 หลายเดือนก่อน +2

    Thank you so much for this tutorial. I tried it today with a human mesh. I found that the white color spots are difficult to spot sometimes. Changing the color mode from min/max to color ramp and setting the max color from white to red helped me alot. It looked more like a traditional weight map from blender.

    • @NicolasNosedaDev
      @NicolasNosedaDev  5 หลายเดือนก่อน

      Yes thats a good idea its easier to see what we are doing 😉

  • @hotsauce7124
    @hotsauce7124 2 หลายเดือนก่อน +2

    Thank you

  • @parotter
    @parotter 6 หลายเดือนก่อน +3

    you're my god,Thank you😭😭

  • @DailyPaily
    @DailyPaily 4 หลายเดือนก่อน +3

    Interesting.

  • @KaneBanway
    @KaneBanway 4 หลายเดือนก่อน +2

    Merci beaucoup ! Bon, j'ai encore du boulot mais au moins tu m'as permis d'avancer sur un truc où j'étais perdu... plus qu'à comprendre pourquoi le mesh se déforme et s'écrase quand je bouge un membre mais... ce sera pour un autre jour ! Déjà content que ça bouge...

  • @jackhelton5585
    @jackhelton5585 5 หลายเดือนก่อน +2

    Respect to the author 👏

  • @alienrenders
    @alienrenders 2 หลายเดือนก่อน +2

    They need better vertex selection tools. Maybe there's a shortcut I'm not aware of. There needs to be a way to expand the current selection. And also a way to select all connected vertices.

    • @ryanjdevlin87
      @ryanjdevlin87 หลายเดือนก่อน

      Alt+ctrl+shift to draw a box and select , not sure if it works w this cuz I'm not home but worth a try

  • @czardrum
    @czardrum 3 หลายเดือนก่อน +2

    This is great. Thanks
    Do you know how to make or a place to find clear information about Drivers for morph targets?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 หลายเดือนก่อน

      I never used that, I will look into it ;)

    • @czardrum
      @czardrum 3 หลายเดือนก่อน

      @@NicolasNosedaDev The driver is what make the pro correction of distortion on the model joints, face/pose libraries, place cloths and acessories correctly on the body, etc.
      The problem is: We find who can do it but they never teach it.
      If I only find a course I would be happy but 99% of the instructions don´t teach such crutial thing.

  • @michaelray1320
    @michaelray1320 3 หลายเดือนก่อน +1

    Great Video. Is there a template to as an example "auto add" all the bones for the standard UE5 or UE4 Skele instead of having to add them manually one by one?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 หลายเดือนก่อน

      Unfortunatly you have to add them all one by one there is no auto Bones for now, I think its a feature that they want to add but there is no news for now 😉

  • @hotsauce7124
    @hotsauce7124 2 หลายเดือนก่อน +2

    Is there a way to freeze the rotation of the joints? Like you would freeze a rotation of a bone in Maya?

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 หลายเดือนก่อน +1

      I dont think you can do that with that tool but you can do that with control rig 😉

    • @hotsauce7124
      @hotsauce7124 2 หลายเดือนก่อน +1

      @@NicolasNosedaDev Ah, I see. Thank you.

  • @D3cker1
    @D3cker1 2 หลายเดือนก่อน +2

    Hi Nicolas New to the channel here, great content bro... I have a quick question for you ... when I click on the bind skin bottom my whole character turns completely black.. do you know why that is?

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 หลายเดือนก่อน +1

      Its normal, I didnt knew it when I made the video so I didnt talk about that issue
      The issue is that the skeletal mesh editor tool cannot work with a mesh with multiple material, you need to have all your texture on the material slot 0 otherwise the character become black 😵

    • @D3cker1
      @D3cker1 2 หลายเดือนก่อน +1

      @@NicolasNosedaDevAh I see!.. Thank you for the reply... you are a good teacher Nico keep up the good work.

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 หลายเดือนก่อน

      No problem thanks 😁

  • @hustle6046
    @hustle6046 3 หลายเดือนก่อน +1

    Hey, I'm new to Unreal Engine. I'm currently building my game in version 5.2, but I was wondering if I could install version 5.3 to use the Skeletal Rig Editor for a character and then move that character to my game in version 5.2?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 หลายเดือนก่อน

      Yes you could do that, just use the migrate button to migrate the Skeleton and Skeletal Mesh to your 5.2 project ;)

  • @taichengchen4577
    @taichengchen4577 2 หลายเดือนก่อน

    Question Sir! Is there a way to create a humanoid skeleton in UE5 that meets the UE5 Mannequin humanoid skeleton standards from the start, so that UE motion assets can be directly referenced later without the need for another skeleton retargeting?

    • @NicolasNosedaDev
      @NicolasNosedaDev  2 หลายเดือนก่อน

      Hello, yes you can do that 😉

  • @johndoe35717
    @johndoe35717 หลายเดือนก่อน

    im using a voxel mesh which has very little different triangles when i weight paint it is that okay if some of the weight paint goes too far onto a part of the mesh?

    • @NicolasNosedaDev
      @NicolasNosedaDev  หลายเดือนก่อน

      You will have to check by moving the bones that has the weight on and make sure it looks like you want it when it move :)

  • @johndoe35717
    @johndoe35717 หลายเดือนก่อน

    did you mirror the weight painting from left to right?

    • @NicolasNosedaDev
      @NicolasNosedaDev  หลายเดือนก่อน

      I dont think I have used the mirror for the Weight Painting in the video but you can found the mirror into "Vertices" ;)

  • @alxdrksoul
    @alxdrksoul 3 หลายเดือนก่อน

    can I use this method to animate 2D sprites?

    • @NicolasNosedaDev
      @NicolasNosedaDev  3 หลายเดือนก่อน

      I never used 2D sprites in Unreal, I think I saw someone use it with 2D sprites but I cannot found that video so I'm not sure if that work well :/

  • @frellinghazmot4443
    @frellinghazmot4443 หลายเดือนก่อน +1

    When I try to convert static mesh to skeletal mesh it crashes. :(

    • @NicolasNosedaDev
      @NicolasNosedaDev  หลายเดือนก่อน

      If it crashes you need to check your mesh, there is probably an issue with it, it can be broken or too big (too much vertices)

    • @frellinghazmot4443
      @frellinghazmot4443 หลายเดือนก่อน

      ​@@NicolasNosedaDev It's been retopoed to 15k so I don't think that's the issue.

  • @sarbatore
    @sarbatore หลายเดือนก่อน

    Comment est-ce qu'on peut couper des parties du skeletal mesh ?

    • @NicolasNosedaDev
      @NicolasNosedaDev  หลายเดือนก่อน

      Tu peux ajouter des bones qui ne sont pas parenté à un autre bones, il faut juste le parenter au root bone ;)

  • @Sky-hl8iw
    @Sky-hl8iw 4 หลายเดือนก่อน +1

    izit possible to rig character that dont have any A or T pose?

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 หลายเดือนก่อน

      Yes it should be possible, the only issue will be to add the weight to the bones, the automatic weight will have some issue, you will have to clean the weight on each bones like I did ;)

    • @Sky-hl8iw
      @Sky-hl8iw 4 หลายเดือนก่อน +1

      @@NicolasNosedaDev aryte TQ4this learning curve

  • @hoangtran0901
    @hoangtran0901 หลายเดือนก่อน

    cant we mirror weight painting like blender or maya? its a pain having to do that again on the opposite side, very unproductive

    • @NicolasNosedaDev
      @NicolasNosedaDev  หลายเดือนก่อน +1

      Yes you can Mirror the Weight Painting, it's under the "Vertices" menu

  • @Romeo615Videos
    @Romeo615Videos 4 หลายเดือนก่อน +1

    could i make a necklace with it?

    • @NicolasNosedaDev
      @NicolasNosedaDev  4 หลายเดือนก่อน

      Yeah sure you can add bones to a necklace with this tool

  • @tylercathey8848
    @tylercathey8848 5 หลายเดือนก่อน +2

    baguette

  • @FlowerPower3000
    @FlowerPower3000 2 หลายเดือนก่อน +1

    very primitive functionality, skinning/rigging in UE not useful at this moment((