I don't have a modifier for that in the strands collection. It's a good idea, I'll try to add something for custom meshes in the next update. If you have my GeoNode Assets, Deform Match Curve is pretty close to what you're describing, but it doesn't have start/end caps and can't make use of the strand tags.
@@looseEdges hi thanks for this - another question, you have another video where you make a Two Connected Sagged rope continuous, how can this be done in your AddOn? -because adding sa SAG modifier to a Two Connected edges, then adding a ROPE modifier, doesn't make it continuous -this your tutorial with continuous Two Sagged rope: th-cam.com/video/z-RC6NcxCC4/w-d-xo.html
@@scpk2246 That video was made during the development of the Strand Nodes, so I probably changed it afterward to always split the edges for some reason. If you change the output of the 'Sag' modifier to 'Mesh,' then add a 'Weld' modifier, and then add 'To Rope' it should connect all the adjacent sagging sections into one rope.
excellent and thorough.
Great nodes, appreciate it. Between this and your geo/terra nodes, it's a lot of time saving tools.
Glad I checked that is a new addon, not part of other addon (of which I have already bought).
You are the king of geo nodes !
Beautiful work mate
Impressive showcase!
Amazing
nice!
What if instead of Rope or Chain or Cable i want to use my own unwrapped mesh ? (preferable with End and Start segments ?)
I don't have a modifier for that in the strands collection. It's a good idea, I'll try to add something for custom meshes in the next update.
If you have my GeoNode Assets, Deform Match Curve is pretty close to what you're describing, but it doesn't have start/end caps and can't make use of the strand tags.
@@looseEdges Thanks ! :)
hi, how to convert GeoNodes to Mesh?
Usually, you can press Alt+C -> Convert to Mesh. That will apply all of the modifiers.
@@looseEdges hi thanks for this - another question, you have another video where you make a Two Connected Sagged rope continuous, how can this be done in your AddOn?
-because adding sa SAG modifier to a Two Connected edges, then adding a ROPE modifier, doesn't make it continuous
-this your tutorial with continuous Two Sagged rope: th-cam.com/video/z-RC6NcxCC4/w-d-xo.html
@@scpk2246 That video was made during the development of the Strand Nodes, so I probably changed it afterward to always split the edges for some reason. If you change the output of the 'Sag' modifier to 'Mesh,' then add a 'Weld' modifier, and then add 'To Rope' it should connect all the adjacent sagging sections into one rope.
@@looseEdges wow! thank you for replying - it's all clear now! KUDOS to your addon, it's a real magic