I still can't over how in the cutscene Sherry's able to heal from a freaking helicopter propeller through her spine, but in the actual game she doesn't have a Wolverine-type auto-heal ability.
@@WannbeSomeGuyWithLongHair I mean, I'm okay with her having a 'healing' factor. What I couldn't understand was why the 'healing' factor didn't exist when playing the game when it was shown to exist in the cutscene. Lol. It's like you're playing with Wolverine in a game and the actual gameplay doesn't allow him to regenerate health.
@@amirgarcia547 I'm not sure I'd directly compare them. RE6 was the culmination in a path they had started on since 4 and kept going further and further away each time. DmC was one asshole saying that Dante wasn't cool enough and making him a bitch.
I mean, if it wasnt such a catastrophic failure we might not have seen the change in direction for 7, or the excellent remake and the other, mostly OK remake. Itd be a weird thing to take credit for but you're not wrong
@Dominic dominic If you read my second comment, you would see that I specifically said that it started with 4. It was a process, but 6 was the breaking point for a lot of people. I personally liked 6, but I'm not going to lie to myself about it's impact, both positive and negative.
4:50 "So how do we make it so we can sell it to people adverse to horror ?" Oh I don't know DINO CRISIS, if only you had an IP similar DINO CRISIS without the horror DINO CRISIS, that would be DINO CRISIS nice, huh ?
I actually like the concept of “different characters = different experiences” that RE6 tried to do. Problem was that the four characters you played as are so similar that the play styles also became too similar with only minor differences- you had “soldier who fights monsters for a living,” “agent who fights monsters for a living,” “son of the OP former antagonist who inherited his ability to fight monsters,” and “spy who’s been fighting monsters for a living longer than any of the others.” I think Revelations 2 and RE7 ended up nailing what RE6 tried to do. In Rev2, you had the segments with Claire and Barry which obviously weren’t scary, but then the segments with Moira felt more tense, and the Natalia episode which was textbook survival horror. And in RE7 you had the base game with Ethan which was a definite survival horror experience, and then the “Not a Hero” campaign with Chris that is different from the base game in all the right ways, so that the experience feels distinct (you never feel worried or afraid when playing Chris’s campaign, because obviously there’d be no reason to be scared; you’re Chris fucking Redfield).
Yeah, they definitely learn from their mistakes... glad RE franchise finally bounce back, now they will release RE4 remake, and i can't wait to play it
Revelations 2 is much better than RE7 as a RE game, and RE7 isn't that scary. Of course Rev2 wasn't that scary but it had more menacing enemies than what RE7 had to offer which was barely nothing.
I didn't love RE6, didn't hate it either. It was good enough. What I liked about it and thought was cool was it had something for everyone depending on what campaign they picked. Can't remember specifics but I remember that some were more like the originals, and some more action oriented like 4 and 5. I interpreted that as they were trying to please a wide range of fans since some preferred the new direction more whilst others liked the original formula.
Late reply to an old comment but I'm just writing to nitpick what you said about Ada. She's a corporate spy and RE2 was the first time a zombie outbreak ever occurred in RE lore. So she's only been fighting monsters as long as Leon, and since the mansion incident happened a month prior to Raccoon City, Chris has been in the fight longer than both of them.
I actually loved how the campaigns overlapped at certain points, but agree that a single, more focused campaign with all the characters showing up as supporting figures in the story would’ve probably worked much better.
@@Walamonga1313 I agree. Idk what it is but something about the game just doesn’t feel right when you play it. The controls just don’t feel good. I don’t hate it but it’s my least favorite resident evil forsure
@@ClaireZhasa i enjoyed many aspects of it, but maybe it should have been three smaller re revelations type games. They could have kept an action based re game, that added more back story. While then focusing on survival horror for the main line games
@@Walamonga1313 i agree .. the controls are bad, UI is not good, skill upgrade (tryin add some RPG mechanism here ?), too many QTE, and others aspect that i don't feel this is a Resident Evil games i know. I played this for 4 hours and doesn't had the thrill, fun or enjoying the Resident Evil games i used to know.
@@darkerpath wait there was skill upgrade? In the matter of action, i liked that since it keep me in edge, the fact that there was more freedom of movement and melee created much more tensión in me, since that make me think "is a balance thing in order to being able to survive" I was scared in the cementery-church section, that moment where i heard "first kill those monsters" i was "let me inn let me innnnnn!"
This is a good idea. I would love for Capcom to try to do RE4 again, that would be great! I just don’t want that in the mainline series. Maybe in the spin off games, they can make the stories intentionally silly and shit. Like maybe Wesker comes back as Robo-Wesker.
Peppino Touchdown I agree with every thing but the remaster of RE4 I think the controls are only good with the thought of it belonging to the 6th generation but the game wouldn’t work the same way without them to... same goes to RE5 unless it’s to fix the Sheva’s AI
You could also do co-op horror. Just because a game is co-op doesn't mean you can't do horror. You just have to make sure the players feel vulnerable. If you give them massive machine guns with essentially unlimited ammo, no amount of horror imagery is going to scare them.
This is such a small thing, but I need to say this: That transition Matt uses of all those blue skulls falling into a pile like marbles or whatever? I love that.
Honestly, I found this game to be rather enjoyable. I remember being surprised by a AAA game having that much content that wasn't just something like the Ubisoft open world checklist.
I would play a successor to RE6 gameplay with vanquish elements thrown in and probablly like it a lot(less or no QTEs though). But imo RE6 clearly wasn't what I wanted from that franchise specifically.
@@Rogerioapsandrade It's such a good co-op game. I keep replaying it with various people online. Even the "competetive" gamemodes are pretty fun, especially agent hunt & letting other players invade your campaign. Definitely spices things up!
If RE6 wasn't an RE game and was an intentionally stupid over the top action shooter that was an original IP I think it would have gone down well. Especially if the QTEs were removed.
That's Fucking SPOT ON what Leon would say ! HAHAHA!!! Wait was that an Unlocked Deleted Scene ? From Res2 Remake ?? I'm still trying to get through that Game on Hardcore Mode.
Ronin Martinez He isn’t the one who gets the Anti-Material rifle though. It’s his second-in-command that actually looks human as far as muscle mass goes.
@@tiraelrosenburg345 Possibly. My buddy and I loved 6 because it was just so goofy. 5 was fun too. We still find ourselves yelling, "Sheva! Hurry!" whenever we find a "co-op door" in a video game.
There was also numerous changes to the stories of RE6 and it does show as well, take a look at Chris's campaign it was hyping up Chris's death at numerous points through out the campaign and that's because he was originally gonna die in RE6 but due to story changes instead of Chris dying it was Pierce who unlike Chris was introduced to the RE series via a comic book so this character appearing in a video game wouldn't have had a huge impact compared to Chris who has been in numerous entries for the series. Speaking of story changes Jake wasn't even originally gonna be considered Wesker's son in fact he was probably not even gonna be in RE6 but would have been replaced with Wesker himself as Wesker was considered by the team to be brought back after RE5 (which likely would have fed right into the original story arch for Chris's campaign before the change), even Helena was a replacement for another character as originally Claire was gonna be Leon's partner but since she was reserved for Revelations 2 at the time they couldn't have her in RE6.
Cursed Hawkins I’m a bad for thinking killing of Chris would have made a bigger impact? Like I love Chris but if one core character were to die I think it would make the most sense to be Chris or Jill.
@@magita1991 A lot of people (maybe even yourself Magita) grew up with the original trilogy of RE so they "bonded" with Chris and Jill as they were growing up so for Capcom to kill one of these characters off would have had a massive impact on the fan base because they grew up with this character. Its like that scene (spoilers by the way but the movie's been out a while now) in Toy Story 3 I think it was where everyone just waited to be incinerated because they knew they couldn't out run the belt.
@@Penncentral-vr6mg Well the reason to why she wasn't included in 6 apart from her being used for Revelations 2 was also because since you encounter Sherry literally twice during Leon's campaign the interaction between the two wouldn't have been very long.
I remember on the very first day of my business course, the teacher drilled into our heads: Know yyour key demographic. It can't be everyone, because your product or business will never appeal to everyone. So target the people who WILL be interested in what you're selling". Seems like Capcom never learned that lesson...
@@stevenedenfield7978 don't agree with with RE7, the gameplay is okay i guess if you like that kinda thing, the story was absolute shit. Filled with plot holes.
@@qeridexis8604 The specific decisions in each game are definetly different, but it sounds like both directions come from the same general politics that Capcom had at the moment
@@tmerchead1 Except it was a flop because it didn't meet Capcom's sales expectations. RE5 was also their highest selling game for a long period of time.
The best thing about RE6, characters meet ups, reunions, Sherry post RE2, and the who's who of current voice work (Matthew Mercer, Laura Bailey, Roger Craig Smith, Courtenay Taylor, Yuri Lowenthal, Eden Riegel and Troy Baker) That being said, if this was a success, we would've NEVER got the phoenix rising moment we have now with Resident Evil, it's a blessing really.
@@Rogerioapsandrade It wasn't really a success. Capcom was expecting it to sell well in excess of what it's even currently sold (remember that Capcom expected the game to sell 7 million copies just during the launch period, not throughout its life), and lost millions of dollars in development costs that they could not recoup in any way, shape, or form.
@@Jose-se9pu it's not a success , this is n ot some DMC4 situation , RE6 essentially made 3-4 games into one and sell for $60. They even had 600 employees! When you have the development cost been the same as two RE5 , with a sales number the same as RE5 , it IS a failure than over-expactation.
Man, only thing I remember from this game was that stupid "Leon getting hit by train bunch of times" section. And I have to admit, it was funny actually.
I don't think, on my run-through, Leon got hit by the train much. I had to think which section you meant. What I remember clearest is having to scramble him up that damn tower with those horrible controls. Never again. NEVER again.
"Horror Entertainment" seems to be basically the same thing as WWE calling wrestling "Sports Entertainment". It shows that they don't understand what their fans want.
I can tell what they meant, though. The vast majority of horror fans are not actually scared by horror anymore. They just want entertainment that has the surface elements of horror which they identify with. That's why horror comedies are so prevalent. Evil Dead, Dead Alive, and most horror sequels after the second or third entry are all horror seen from the point of view of someone who has seen so much horror that it's lost all meaning and become funny.
@@billvolk4236 In a way, that's how I feel about horror stuff. I don't exactly enjoy being relentlessly scared so something like the Castlevania show is great cause it's like an action show in a horror world with horror monsters but it's also fun.
@DejaVoodooDoll Precisely why I lost interest years ago in thier shows, but not in wrestling itself which is why I'm currently in *love* with AEW right now. They do storylines better and have more unique and interesting wrestlers. They know how to better incorporate the story within the actual wrestling and not 20 minute monlogues.
This was kinda my guilty pleasure...i just loved the way they even changed the hud's in every story. It also had a genius co-op system with branching paths and players coming together at some points...sometimes up to 4 players at once over multiple campaigns.
I really liked that if you played in a 4 person group, 2 would play as Sherry and Jake, and the other 2 as Chris and Piers, along with the game sticking with the chronological order of each mission, instead of the normal order.
"Capcom lacked many big hits in the 7th generation, outside of a few exceptions" (Throws up image of Dead Rising, a shlocky B-movie styled horror game) Capcom: We can't POSSIBLY just make Resident Evil 6 a shlocky B-movie styled horror game! That would never sell in today's market!
He didn't compare the same type of barrels.The one he shows from RE6 is your classic video game red barrel. The barrels he shows from RE5 are smaller, have yellow bands/black X's on them, and there are a few of them grouped together. They are for spreading fire on the oil spills, not exploding in a plume of fire. The comparison would still hold up if these were the only barrels in RE5, but they are not. You can find your classic red barrel elsewhere in the game, pretty easily in mercenaries mode. These are the barrels he should be comparing, and when you do, the explosions aren't much different. Sorry for posting a "Well Actually," comment.
Why cant games be created without the idea that every single person considered the "general public" has to be pandered to? Why cant games exist that appeal to specific genres and dominate in the field rather than creating a grey muddied boring mess.
Since AAA games are so expensive to make nowadays that if you want to make a profit it's incredibly difficult unless you try to appeal to everyone rather than a small niche.
Everyone said it already.. It's Money.. To make a game st this scope. There's alot to consider aside from making the game's Engine/assets/plot.. You stll have Budget/Estimated time to finish/Target Market because that will project profit because as you know.. Capcom is a Company owned by Shareholders (A bunch of dude who group up together to earn more money).. So you need to make the project Feasible enough that your shareholders will willingly bet their money in your game to be profitable.. Because without their money you won't be able to make the game at all.
RE6 holds a special place in my heart, I remember playing it with a friend on no hope difficulty as our first run. It's a survival horror alright, you don't have any ammo and have to rely on wonky melee system to pull through - Chris' campaign was hell on earth. But it was still genuinely fun, even if it's the exact opposite of the classic RE formula. Aside from that, I felt really entertained by the sheer insanity and cheesiness of the plot and setpieces, lightspeed pacing and over the top voice acting and dialogue in cutscenes. It has this sort of unique charm to it that is hard to explain, and, while I might catch flak for that, RE series to me was always cheesy, be it in form of Barry "You Were Almost A Jill Sandwich" Burton, giant secret laboratories built under mansions/railway stations/cathedrals/etc, generic doomsday plots or virus strain of the week with increasingly convoluted effects. I've always loved this about the series and have grown to expect that sort of charm from future RE titles.
Even Revelations 2 had a heavy emphasis on survival horror, with most of the super action stuff being involved with enemies rather than super cgi spectacles. Actually got the shit scared out of me at times
@@paulakroy2635 Compared to 6 ? Nah it was god send. I got to playing it after all those years, and it was a breath of fresh air after i played 5-6... It is clunky, and the ttalent system is dogshit, but ambiance is at least cool ...
@@captainredfield1179 They're definitely not better than 7 /remake. Better than 6, but that's all. Game is good, but it's not visually better than the most recent entries.
@@crysosisback7115 I didn't mean it was visually better than the recent ones. I meant I liked it more than 6,7 and the 3 Remake. I have to admit, that this wasn't clear.
@@captainredfield1179 Oh well Well then i'd say i prefer 2remake over it, but it's better than 3remake and 6 (especially 6, even if in coop it's "a decent game", it's still a shit resident evil overall)
I really loved this game as it's really funny at some moments. The slow af but ridiculously huge explosion wave at the start of the game was especially just amazing
I agree the game is fun but I feel that it missed its mark greatly and steer away too far into unknown territory and I blame the game industry not necessarily the industry but what is popular doesn't always mean it's going to be good by adding it into something that's not necessarily what it is.
That's part of the reason I say re 6 was a proper conclusion. Everything built since 4 came to a head both narratively and mechanically. Mercenaries is by far my favorite game mode and 6 was the best, plus l4d characters on steam. As much as people hate 6 a lot was taken from it to make the REmakes. Love it or hate it there will never be another game quite like re6
This is one of my favorite games ever, unironically. It’s one of the dumbest games I’ve ever played in my life, but holy crap it is so much fun with a friend in co-op. That being said, I’m glad this game was a critical failure of sorts, since it caused the series to go back to its roots with RE7 and RE2 Remake. Still, I love RE6 - it’s so stupid that I can’t help but absolutely love it.
I feel like a bunch of fans of re4/5 like me picked leon first and got like an hour into the walkin simulator before never playing it again. They wouldn't shut up...
It's sort of the Batman & Robin effect. A lot of the hate for that movie came down to the not-unwarranted belief that this was what superhero films were going to look like from now on and the Batman franchise was now irrevocably tainted. Nowadays, that's obviously not true, and so you've started seeing more people come out of the woodwork saying they sort of liked it, or at least enjoy it in a "fun trainwreck" kinda way. And RE6 is the same way; it's obviously very flawed, but a lot of the hatred for it on release came down to the fear that Resident Evil games would never be scary again.
You’re not the only one to say that. Raycevick, one of the most nuanced game critics on this site, also went to bat on this very subject several years prior: th-cam.com/video/Ns19PvYKxKk/w-d-xo.html
RE6 has a good design of combat, even though the game lacks alot in story department, it is a very fun action game all things considered, finished story mode campaigns twice and played tons of mercenaries, mercenaries no mercy and DLC gamemodes (Onslaught, Siege and Survivors). 273 hours in total. Very fun action game, mediocre Resident Evil game.
I'm not gonna lie, the main thing that turned me off from 6 was the villain... You have badass mofos who destroy the world for philosophical or evil reasons that are likeable, feared and honored the way they should be. Then there's Simmons, whos entire reason for wanting the world gone was because his uncomfortable, (almost sexual harassment based) advances on Ada Wong were denied. His boss fights were the most annoying things to do. And it wasn't even the fighting that got me. It was his dialogue. (When he was humanoid or in a state where he could talk) Every line he had was based around Leon not being good enough for Ada or some such. It felt more like I was fighting someone's crazy obsessed ex-boyfriend than an evil badguy. Not to mention the fact that he just kept coming back over, and over, and over again. And I thought Weskers Tentacle Tornado in RE5's final battle was an annoying mechanic. *Random crap below* (The bounce from survival horror to heavy action was a bummer as well.) There's was a few things I liked about the game, like bits of Leon's campaign and Sherry returning to the series. But other than that it was meh. Personal Rating would be a 6 out of 10. I'd definitely play it again but in parts rather than a continuous playthrough. It took me an my brother about 4 to 5 years just to finish it because it wasn't all that enjoyable to us.
If I remember correctly it wasn't simmons who wanted the world gone he just wanted to cover up the beans from being spilled from the president. Spoilers It was Ada wong's doppelganger carla radames that wanted to destroy the world.
@@surandissidus3243 Actually yeah, you might be right. But still, Simmons comes off as a guy who got rejected by his favorite CamGirl who he donated all his Schmeckles to.
@@mtnd02.06 Simmons is probably the weakest villain in the series and we have Marcus in RE0. Simmons lacks the charm of bad guys in previous game's Wesker and his main goal is to keep truth hidden and obsessively wants Ada badly. Like you said, its like simpy crazy boyfriend trying to kill her ned boyfriend.
I also kind of liked RE6. I was a massive RE4 fan. Sure, 6 is a bad RE game but I enjoyed it. Hopefully another big budget action horror game gets made by SOMEONE because I loced that shit. Even Dead Space 3 had its moments.
James Downs re 5 and 6 are amazing co-op games, any re fan who says it isn’t is just salty. It’s just not a good Re game so of course the fans were gonna be mad
Man, I don't know how you crank out quality info-tainment like this on such a consistent schedule, but this is some of my favorite stuff on TH-cam lately
As a RE fan, I hate Resident Evil 6 but I find it fascinating to analyse. So I really liked this video. And I also really liked the conclusion about the "necessary evil". I agree. Would The Dark Knight have existed without the disaster of Batman and Robin?
This was my first game into the series. Personally I loved it. I liked the characters and the multiple story's, because each one felt different. I had fun playing 7 but I dunno I just didn't like it as much as 6. It's not because don't like horror games; I love them. I just didn't like it as much
@@eastbayej I've played almost all RE games and I can say that RE6 is one of the most fun specially with a friend, but for a resident evil game it had too much action, but at the same time it really was needed if we wanted to have a masterpiece like RE2 remake, I respect RE6 for what it did and I hope there are more games like it in the future as spinoffs.
They designed RE6 to appeal to "Everyone", and that's where things went wrong... just like how DmC disregarded everything that made Devil May Cry games cool.
Playing it again right now and enjoying the hell out of it. As long as you don't expect a survival horror game and take it for what it is, it delivers IMO.
@@d2solo scary things in a game doesnt automatically make it a horror game. And its not really a ''Survival'' game if you effortlesy kill everything that moves
Most of my initial enjoyment of RE6 was nostalgia. "WOAH all my favorite characters and i can play as Sherry hell yeah." Called up a friend and played split screen. It also has the best version of Mercenaries. But..... it doesn't balance the action and horror as well as 4 and felt a little old. RE4 was so amazing because it was a departure from traditional RE formula while retaining the tone and tension. RE needs to continually make drastic gameplay changes like 4 and 7 did to stay fresh. 6 failed to really do this but its still a very enjoyable game.
Call me old, but I still feel like the first RE games were the best in the series. The horror aspect of being in a creepy mansion or a zombie infested city made it something truly scary. With every new iteration the series lost its appeal and personality, only RE7 kind of recaptured some of that but it was too short and a bit too easy. To this day, the GameCube REmake is still my favorite title, but RE2 and RE7 were also very good too.
Avelier Plays I absolutely loved RE7 but I agree it was too short and too easy even on madhouse difficulty. I loved the first person perspective and honestly hope they do that again for RE8. I love the third person over the shoulder perspective too but the first person in RE7 felt so immersive and it’s one of the best games you can play in Vr right now
I love all the pre-RE5 games, though I feel 3 is my least favorite of the classic style titles. I do like 5 too but more as a stand-alone game, rather than a Resident Evil title. I’d probably list my ranking of the main games as: 1) Code Veronica 2) RE1 Remake 3) RE4 4) RE0 5) RE2 Original 6) RE5 7) RE3 I really did like 7 but I’ll need to play it a couple more times to be able to fairly rank it anywhere but it would probably be around the middle of my list. And RE6 doesn’t exist.
So we got our RE6 cheesy action-fest, and this convinced Capcom to redo the classic games and stick to the more horror-based elements that made the series so popular to begin with? This is basically the "having your cake and eating it too" for RE fans.
This video is very well made and hugely cathartic. Well done, man! If anything, at least we have an RE game where we can do an entire ground roll run through.
RE has been a long running victim of 'We need to go bigger' with every instalment. I've never found the global scope settings to be as effective as 'here's a claustrophobic building with lots of secrets in the middle of nowhere, go and explore.' Less is more as they say, and RE6 very much became a victim of its own stupid scale. I wouldn't even rate RE5 that highly were it not for Wesker being the main villain. That character literally carried what was otherwise a mediocre game reliant on clumsy AI support.
David Bates exactly! Going bigger isn’t always better, especially for a franchise like RE. I mean I think the smaller more claustrophobic setting is one of the things that made RE7 really good imo.
I never played RE7 so can't really comment, but the top RE experiences for me were definitely the mansion, the island in Code Veronica, RE4's castle etc etc. But I've always been a bit more of a puzzle and exploration gamer. I think that's why I'm a bit more into Silent Hill even though the gameplay has always been a rung below RE's. Having a static map and opening areas up I find far more interesting than running down the static corridor with an open world background taking potshots at the things moving on the side.
Hey Matt/Matt's editor! The sound effect you added for when the little matt heads cover the screen is a great addition. Glad you added it! The videos are dope as always
@@MattMcMuscles I've been petitioning for the return of all Silent Hill Games remastered for the X Box One Console. I'm waiting for Doom Eternal to arrive at Game Stop. I pre ordered the extra bonus addition of that because Doom is a favorite of mine. I want to get Dead By Daylight I've seen walk through videos of it. Friday the Thirteenth Game is pretty good I have this one unfortunately Savini Jason is no longer available to get. any information on how to open the back door. Where to use the three dimensional glasses. and what to do with the moon shine jug in virtual cabin would be most helpful. Alain wanna unlock all the passwords in virtual cabin. I'd like to play as councilors find every Pamela Voorhees tapes. and yes be able to kill Jason for good in Camp Crystal Lake. another good thing about the Friday Thriteenrh game is information on the movies. other info is about the councilors weapons used props and more. an old game not talked about called Maxwell Manor has potential to return I think so. and Mortal Kombat games have one that unlocks Freddy Kruger. something a lot of fans would enjoy seeing the old slashers come back again. Five Nights At Freddy Games are just alright. I play them every now and then but enjoy the action horror games a lot more. and there are parody versions of the Five Nights Games. but one a lot of guys will enjoy is the Five Nights in Anime. hot female animatronics want to kiss and rub their tits all over the new night guard. yeah it's sexy and a horror game which looks more like a comedy porno. call of Duty Zombies is another one I have. I've also got the game Resident Evil Biohazard. there is talk of a new Splinter Cell game I don't know when it is coming to game stores. Quake is a game I'd like to see make another come back. well I'm getting back to playing more action see ya later.
The RE 6 combat system had way more depth than alot of people realize or give it credit for. If it were in a proper action game, not supposed to be horror like RE? Would've been cool.
I love Resi 6. No matter what anyone says, the game feels really good to play because of its mechanics, the story is serviceable but I liked the interaction between the mainstays of the series.
When I saw this in my recommended I literally exclaimed with joy. One of my favorite channels, ironically covering one of my favorite games. Thank you so much Matt.
I LOVE WH too. If I can’t sleep or something I just binge-watch What Happened. It’s fascinating, funny, clever, and just a fun watch. There is so much potential too. So many games that deserve the WH treatment. My personal hope is for episode Indiana Jones And The Staff of Kings someday.
Lost Planet RP: 1. Get hit 2. Sit through a 15 second long animation of your character getting back up - whilst getting hit some more 3. Get back up 4. Get hit 5. Sit through a 15 second long animation of your character stumbling 6. Get back up 7. Get hit 8. Sit through a 25 second animation of a boss doing some sort of unavoidable damage to you 9. Scream loudly 10. Keep playing with a red face
as stupid as some of the writing was - I enjoyed 6 and feel like it gets a really bad rap. The mechanics were great, the graphics were great - I REALLY appreciate how ambitious they were with the character selection. That being said, with the story - It's bottom 5 in the series imo
1st McMuscles video... won't be my last!! I expected some good humour, hoped for some info and insight.... What i did not anticipate or for was big boy gaming journalism! Glad Matt's still bringing his unique take to the gaming community, he's a treasure
It may have lost the survival horror element, but it is most bang for your buck. It is one of the longest play time in all RE franchise, most playable characters and diverse locations and enemies. I wish they could remake this and add horror elements on Jake and Ada campaign and specifically on leon campaign.
The biggest problem in terms of enjoyability was that virtually every enemy had attacks that triggered QTE. Get swarmed by basic zombies and you are hammering buttons constantly. The game is way more fun on easy because they are automatic. Take that away and you've got a pretty decent action game.
@@DMCMaster550 The difference is that the enemies in RE4 and 5 aren't constantly spamming their grab attacks in huge groups like the ones in 6. 6 might give you more mechanics to deal with it, but that requires a higher skill level just to avoid them than 4 and 5. A baseline skill level to make the game not annoying instead of to meet a challenge.
What an exciting video. It is fascinating to see what happened on the production of this big messy game. I love it to death and it made me a big fan of the series.
I recently went back to replay this. I liked the plot and concept of playing story mode with a buddy, but it could've been handled so much better...Yet I still had some fun.
i remember being in highschool and all of my friends and i bought one copy of the game and laughing our asses off with the over the top michel bay tier action, good times.
I have never played an RE game but I have seen full gameplay of RE4, 5, 6, 7, and RE2 remake. During the time RE6 I kind of felt the game was trying to be a lit of things at once but I didn't know that it was what capcom actually wanted from the very beginning. It just shows: trying to appease everyone is never a good idea. Yes. There will be some people that won't like the game but unless you cater it to the hardcore fanbase that love the franchise, then just do that. Stick with what you know. A lesson developers need to learn because that seems to be happening frequently currently. Also, me being a Killer Instinct fan, I hear Sabrewulf's theme playing towards the end and you have my respect.
"We wanted to make a thing, but we know there are people who don't like thing because reason. We set out to make a thing that would somehow entice people who don't like thing to now start to like thing." Wha did they think would happun when the people who already liked thing found that new thing was nothing like, or at least quite different, from the thing they used to love?
4:56 Whenever any game tries to accommodate to main stream, they will usually flop. That is when they try to accommodate people who did not bring the franchise to where it is, and has never shown loyalty to the franchise before; while at the same time ostracising the very same people who loved the franchise for what it is. If they don't like horror, don't even touch Resident Evil, period.
You mean when you have the Mario franchise and want to make a FPS you *don't* make a Mario FPS because the Mario fans don't want an FPS and the FPS fans won't buy a Mario game? (Looks at _Super Mario RPG_ and _Mario + Rabbids Kingdom Battle_ and suspects a better example could have been chosen.)
Playing through this with a friend recently. It's amazing how fast, and how often, it swings between hilarious co-op fun and a joyless exercise in frustration. The vehicle and chase sequences are the worst, and I find the biggest issue tends to be the game poorly communicating what it wants the player to do at a given time. The camera seems more focused on cinematics than highlighting player goals, and in a few sections the mechanics are obtuse (e.g., the stealth section in Jake and Sherry 2 - it took me awhile to realize the bugs' detection isn't 360 and you're supposed to backstab them). Playing with infinite ammo actually improves the experience massively, imo, because you can play all the shooting segments as big-dumb Michael Bay movies. The only downside is that some otherwise interesting encounters are trivialized once the players have the "I win" guns (the magnums, the grenade launcher). Without infinite ammo, I found that Leon and Helena seemed to have too much ammo for the tone their campaign wanted, whereas with Chris and Piers' military adventure I kept running out (with like ~80% accuracy on average, so I wasn't missing *that* many shots).
The early 2010's of gaming was really marred by companies trying to apeal to a "general audience". And then you have so many companies doing it that when square releases octopath and bravely default with raging success they say "we were surprised that our customers who got us off the ground by playing our turn based jrpgs, would want to play turn based jrpgs"
@@kaidms Yeah, that's mostly what I've heard, that it's fine on its own, but kinda disappointing compared to the original, due to not being as faithful as RE2make.
Honestly it was a chance to get leon/claire and chris/jill teams again. Jake was fine, but introducing 3 new characters in a game doesnt give much time to develop them
Yeah! Where were you and Jill? I'm not mad, just disappointed. Things went decently well, but I'm sure the other guys would've appreciated you being there
I thought this was a good game, if a bad Resident Evil game-- I did enjoy playing it but am very glad the franchise navigated away from this approach for subsequent games.
I liked it when it wasn't throwing a vehicle section at me every other level (exaggerating). The story mode was honestly the worst part of the game. Mercenaries is where RE6 shines.
@@Arsio12 Hate to break it to you but MOST RE games have lame main stories lol. 4?... it's basically a clithe 90s action movie. 5 was BORING unless Wesker was on screen being awesome.
I'm not gonna lie, RE6 is quite possibly my favorite game in the franchise. I played re4, some of re5 and the first re, re darkside chronicles, re revelations... I just had so much fun with it, and I deceloped such a deep affection for all of the characters. Jake and Sherry's dynamic made me audibly chuckle several times, and I was genuinely upset/sad about (spoilers!) Piers' death/self sacrifice. Maybe I'm just biased because I have great, funny memories of playing this with my aunt who introduced me to the franchise, but RE6 just has such a special place in my heart. Both of the revelation games are really high up there too though, soecifically Revelations 2 for the same reason (playing it and making memories with my aunt)
For the record, this was oddly enough the only RE game I ever played so I can't really say whether it's a good or bad RE game, but it's a game I have some of the fondest memories of as it's one of the best COOP games I've ever played. Squirming around on our backs, my best friend bitching that I get an anti-matter rifle and (Spoiler) a fucking lightning arm to fight goop-thulu. It was one of the most fun and engaging games I played in a long time, and I have not found a Co-op game as through as RE6 to date.
“Horror Entertainment” That, sound so bad...........but, because of this mess, we got the amazing RE7, RE2 Remake, and soon RE3 Remake. I guess, sometimes you have to really screw up to make something great. But I’m glad this game didn’t get the Fallout 76 bug! Oh good lord that would be bad bad baaaad!
Squee-G I believe he references the term in half Horror, half Action Movie. The 2 are so opposite, they can’t work together. How you can be scared of a monster, when you yourself have the “main character in a action movie don’t fear anything” buff? Not saying it CANT be done mind you! Aliens is a perfect example of that! But it didn’t work in this game. Horror can’t be entertaining, if it’s Michael Bay levels of bombastic.
I lament RE6 because for all of its flaws and failings, I really feel like Capcom meant well with it. Granted, the road to hell is paved with good intentions and few games illustrate that so well, but between the interweaving storylines and the more refined combat and movement from past games, you can definitely see glimmers of brilliance in RE6 if you look at individual aspects in a vacuum. They could've made a great gun kata game or they could've made a great RE game but the two just mix like oil and water and you're left with this action game trying way too hard to incorporate horror elements because its namesake dictates so. I wouldn't mind another game like RE6 if it was a new IP that stayed as far away from RE as possible because at the very least, I can sort of see why Capcom would think this direction was a good idea on the cutting room floor even if this was very much not how to do it. There's something with potential here, but that something isn't a RE game.
RE franchise is amazing in every main line installment from RE1-7. I have to say, RE4-6 were the most fun though. RE 4 and 6 both had arcadey gameplay that kept me coming back for more and RE 5 is probably my favorite co op game of all time. With that said the other RE titles are amazing experiences.
The biggest complaint I heard about this game was “there was too much action and you almost never ran out of ammo, there was no fear factor” to that I would respond with “Dude most of these characters are either highly experienced veterans or people who have already gone through a z poc like 3 or 4 times. This shit would be normal to them. By now if they didn’t have this down I’d be more annoyed”
You're right, and what would people expect after the success of 4 and 5? Why are you now surprised that it turned into action when that is what they've been leaning towards for years and people kept supporting it. Also, anyone claiming that you don't run out of ammo and it's basically call of duty, I can 100% guarantee you they havnt played the game. Several times I've ran out of ammo or short on it and had to rely on the melee combat to save ammo
@@devcrom3 never lent out anything, we had agree to disagree moments on a lot of games though. She was cool when we'd talk, but I usually would ask her opinion on stuff to see if I shouldnt get it or not
I loved the John Wu style shooting and diving around. It was also tons of fun using the contextual environmental melee actions- slamming a zombies head into a nearby car and scrabbling around desperately was amazing. Had tons of fun playing this with my brother but maybe it would've been better received if it wasn't called a Resident Evil game.
My sister and I love this game and still do, as it was the first RE game we ever played. I've since played just about every mainline game in the and franchise it still ranks #1 (followed closely behind by the og RE4) out of all the RE games I've played. The 4 campaign's, multiple game modes, multiplayer modes, and (I'm about to say something really controversial here) the perfect combination of survival horror and action in any game I've ever played. Made it an 8/10 for me. Also the game has Piers Nivans, who is my favorite RE character of all time and he deserved so much more than what he got in this game.
I still can't over how in the cutscene Sherry's able to heal from a freaking helicopter propeller through her spine, but in the actual game she doesn't have a Wolverine-type auto-heal ability.
Heheheh Like u said, it was in a cutscene
They said she had the g virus stuff in her from resident evil 2. So I dunno...but still its really just dumb
@@WannbeSomeGuyWithLongHair I mean, I'm okay with her having a 'healing' factor. What I couldn't understand was why the 'healing' factor didn't exist when playing the game when it was shown to exist in the cutscene. Lol. It's like you're playing with Wolverine in a game and the actual gameplay doesn't allow him to regenerate health.
@@ajraven5145 total agreement 👍
If you get this almost dead mode with Sherry, and you calling for your partner, she yells "Can´t regenate... fast enough !"
Resident Evil 6, the game that saved the franchise...by almost killing it.
@@amirgarcia547 I'm not sure I'd directly compare them. RE6 was the culmination in a path they had started on since 4 and kept going further and further away each time.
DmC was one asshole saying that Dante wasn't cool enough and making him a bitch.
I mean, if it wasnt such a catastrophic failure we might not have seen the change in direction for 7, or the excellent remake and the other, mostly OK remake. Itd be a weird thing to take credit for but you're not wrong
@Dominic dominic you need to chill out Dominic. We get it, you liked 6
@Dominic dominic If you read my second comment, you would see that I specifically said that it started with 4. It was a process, but 6 was the breaking point for a lot of people.
I personally liked 6, but I'm not going to lie to myself about it's impact, both positive and negative.
So basically resident evil works on Saiyan rules
4:50 "So how do we make it so we can sell it to people adverse to horror ?"
Oh I don't know DINO CRISIS, if only you had an IP similar DINO CRISIS without the horror DINO CRISIS, that would be DINO CRISIS nice, huh ?
I feel like your trying to say something, but I can’t tell what it is.
@@PunkRockMohawk something crisis? or dino something?? it's on the tip of my tongue but....
I mean, they seriously painted themselves into a wall, story wise, when it came to Dino Crisis.
@@limmynade pretty sure you're thinking about Resident Evil. I mean it didn't have any zombies. Just some kind of weird plant monsters.
Are you thinking of Crino Disis?
I hate the internet. 8 years later and I still can’t unsee the giraffe
the what
@@liaminator4950 re6 logo looks like a giraffe getting blown by a dude
I remember that, People were joking about the logo looking like a guy, standing with a chair fucking a giraffe. Or giving head to a giraffe X3
Yes.
Maaan why
I actually like the concept of “different characters = different experiences” that RE6 tried to do. Problem was that the four characters you played as are so similar that the play styles also became too similar with only minor differences- you had “soldier who fights monsters for a living,” “agent who fights monsters for a living,” “son of the OP former antagonist who inherited his ability to fight monsters,” and “spy who’s been fighting monsters for a living longer than any of the others.”
I think Revelations 2 and RE7 ended up nailing what RE6 tried to do. In Rev2, you had the segments with Claire and Barry which obviously weren’t scary, but then the segments with Moira felt more tense, and the Natalia episode which was textbook survival horror.
And in RE7 you had the base game with Ethan which was a definite survival horror experience, and then the “Not a Hero” campaign with Chris that is different from the base game in all the right ways, so that the experience feels distinct (you never feel worried or afraid when playing Chris’s campaign, because obviously there’d be no reason to be scared; you’re Chris fucking Redfield).
Yeah, they definitely learn from their mistakes... glad RE franchise finally bounce back, now they will release RE4 remake, and i can't wait to play it
Revelations 2 is much better than RE7 as a RE game, and RE7 isn't that scary. Of course Rev2 wasn't that scary but it had more menacing enemies than what RE7 had to offer which was barely nothing.
I didn't love RE6, didn't hate it either. It was good enough. What I liked about it and thought was cool was it had something for everyone depending on what campaign they picked. Can't remember specifics but I remember that some were more like the originals, and some more action oriented like 4 and 5. I interpreted that as they were trying to please a wide range of fans since some preferred the new direction more whilst others liked the original formula.
Late reply to an old comment but I'm just writing to nitpick what you said about Ada. She's a corporate spy and RE2 was the first time a zombie outbreak ever occurred in RE lore. So she's only been fighting monsters as long as Leon, and since the mansion incident happened a month prior to Raccoon City, Chris has been in the fight longer than both of them.
I actually loved how the campaigns overlapped at certain points, but agree that a single, more focused campaign with all the characters showing up as supporting figures in the story would’ve probably worked much better.
@@Walamonga1313 I agree. Idk what it is but something about the game just doesn’t feel right when you play it. The controls just don’t feel good. I don’t hate it but it’s my least favorite resident evil forsure
@@ClaireZhasa i enjoyed many aspects of it, but maybe it should have been three smaller re revelations type games. They could have kept an action based re game, that added more back story. While then focusing on survival horror for the main line games
That's actually the only aspect of the game I thought was cool. Too bad I tried it 8 years too late and didn't get to overlap with anybody.
@@Walamonga1313 i agree .. the controls are bad, UI is not good, skill upgrade (tryin add some RPG mechanism here ?), too many QTE, and others aspect that i don't feel this is a Resident Evil games i know. I played this for 4 hours and doesn't had the thrill, fun or enjoying the Resident Evil games i used to know.
@@darkerpath wait there was skill upgrade?
In the matter of action, i liked that since it keep me in edge, the fact that there was more freedom of movement and melee created much more tensión in me, since that make me think "is a balance thing in order to being able to survive"
I was scared in the cementery-church section, that moment where i heard "first kill those monsters" i was "let me inn let me innnnnn!"
They need to leave the traditional survivor horror with puzzles to the mainline games. And the spin-offs can be the co-op action ones.
Not a bad idea.
Seems like a sound idea.
This is a good idea. I would love for Capcom to try to do RE4 again, that would be great! I just don’t want that in the mainline series. Maybe in the spin off games, they can make the stories intentionally silly and shit. Like maybe Wesker comes back as Robo-Wesker.
Peppino Touchdown I agree with every thing but the remaster of RE4 I think the controls are only good with the thought of it belonging to the 6th generation but the game wouldn’t work the same way without them to... same goes to RE5 unless it’s to fix the Sheva’s AI
You could also do co-op horror. Just because a game is co-op doesn't mean you can't do horror.
You just have to make sure the players feel vulnerable. If you give them massive machine guns with essentially unlimited ammo, no amount of horror imagery is going to scare them.
"I'm not at the beach. This is a bathtub"
Zach the Sports Guy It’s in a porno.
Where is this from?
@@NewToCool74 maybe from one of the American Pie movies
@@eldridgecharles1313 i meant the animation used in this video for the bathtub scene with Leon and Ada.
@@NewToCool74 just look for "Ada wong bathtub" on youtube lol. It's an 8 second video
This is such a small thing, but I need to say this:
That transition Matt uses of all those blue skulls falling into a pile like marbles or whatever? I love that.
Honestly, I found this game to be rather enjoyable. I remember being surprised by a AAA game having that much content that wasn't just something like the Ubisoft open world checklist.
I would play a successor to RE6 gameplay with vanquish elements thrown in and probablly like it a lot(less or no QTEs though). But imo RE6 clearly wasn't what I wanted from that franchise specifically.
I also had lots of fun with it, playing it mostly co-op with my niece.
The game still sells today.
@@Rogerioapsandrade It's such a good co-op game. I keep replaying it with various people online. Even the "competetive" gamemodes are pretty fun, especially agent hunt & letting other players invade your campaign. Definitely spices things up!
If RE6 wasn't an RE game and was an intentionally stupid over the top action shooter that was an original IP I think it would have gone down well. Especially if the QTEs were removed.
@@abletothink Exactly, more gameplay and less movies.
06:16 I don't know why but the RE2 Leon bathtub skit makes me laugh every time I see it.
me too bro
That's Fucking SPOT ON what Leon would say ! HAHAHA!!! Wait was that an Unlocked Deleted Scene ? From Res2 Remake ?? I'm still trying to get through that Game on Hardcore Mode.
There's an alternate universe where that's the last scene in the game.
The extended version is unlocked at the end of No Hope mode.
I enjoyed 6. Mostly cause my buddy and I couldn't stop laughing and making fun of the Chris campaign. An anti-material rifle? And he hip fires it?!
I made an entire character build around quick-shots with the anti-material rifle just because they're so fucking dumb to look at.
Ronin Martinez He isn’t the one who gets the Anti-Material rifle though. It’s his second-in-command that actually looks human as far as muscle mass goes.
@@fenrirsrage4609 But Chris wasn't the one holding the using the rifle, it was Piers (an assuredly normal human and not a boulder punching god-man)
Yo, are you me? I had the same exact experience.
@@tiraelrosenburg345 Possibly. My buddy and I loved 6 because it was just so goofy. 5 was fun too. We still find ourselves yelling, "Sheva! Hurry!" whenever we find a "co-op door" in a video game.
There was also numerous changes to the stories of RE6 and it does show as well, take a look at Chris's campaign it was hyping up Chris's death at numerous points through out the campaign and that's because he was originally gonna die in RE6 but due to story changes instead of Chris dying it was Pierce who unlike Chris was introduced to the RE series via a comic book so this character appearing in a video game wouldn't have had a huge impact compared to Chris who has been in numerous entries for the series. Speaking of story changes Jake wasn't even originally gonna be considered Wesker's son in fact he was probably not even gonna be in RE6 but would have been replaced with Wesker himself as Wesker was considered by the team to be brought back after RE5 (which likely would have fed right into the original story arch for Chris's campaign before the change), even Helena was a replacement for another character as originally Claire was gonna be Leon's partner but since she was reserved for Revelations 2 at the time they couldn't have her in RE6.
Cursed Hawkins I’m a bad for thinking killing of Chris would have made a bigger impact? Like I love Chris but if one core character were to die I think it would make the most sense to be Chris or Jill.
@@magita1991 A lot of people (maybe even yourself Magita) grew up with the original trilogy of RE so they "bonded" with Chris and Jill as they were growing up so for Capcom to kill one of these characters off would have had a massive impact on the fan base because they grew up with this character. Its like that scene (spoilers by the way but the movie's been out a while now) in Toy Story 3 I think it was where everyone just waited to be incinerated because they knew they couldn't out run the belt.
Leon and Claire making quips to each other every 5 minutes would have deffinatky made the campaign better
I probably would have liked Leon's campaign a little more if it were Leon and Claire snarking at each other the entire game, honestly.
@@Penncentral-vr6mg Well the reason to why she wasn't included in 6 apart from her being used for Revelations 2 was also because since you encounter Sherry literally twice during Leon's campaign the interaction between the two wouldn't have been very long.
1-3: old school era
4-6: action era
7-8(maybe 9): First Person Horror era
“Chris!?”
“Leon?!”
“Spongebob!”
Awesome 😂
Making games to appeal to *"EVERYONE"*
Now that's a bad decision..
I remember on the very first day of my business course, the teacher drilled into our heads: Know yyour key demographic. It can't be everyone, because your product or business will never appeal to everyone. So target the people who WILL be interested in what you're selling".
Seems like Capcom never learned that lesson...
@@handsdowntoo7150
Same thing is happening to the USA's movie industry.
@@handsdowntoo7150 Fortunately with RE2 and RE7 it looks like Capcom did learn their lesson :)
@@YukitoOnline Not really, just depends on what movies you're actually paying attention to.
@@stevenedenfield7978 don't agree with with RE7, the gameplay is okay i guess if you like that kinda thing, the story was absolute shit. Filled with plot holes.
"Making a RE game for people who don't like RE games" sounds pretty much like what they did with DmC.
An RE game for people who don't like RE.
So...Dead Rising?
Capcom's weird
@@qeridexis8604 The specific decisions in each game are definetly different, but it sounds like both directions come from the same general politics that Capcom had at the moment
That's extremely accurate!
@@MegaManXPoweredUp no. Resident Evil 4.
The exciting conclusion to RE’s midlife crisis phase
This is a perfect description 😂😂😂
lol, to ture.
@Cpt Dinosaur But it didn't flop alot of people bought it and was the highest selling Capcom game before MH World.
@@tmerchead1 Except it was a flop because it didn't meet Capcom's sales expectations. RE5 was also their highest selling game for a long period of time.
@Ryan Stewart Personally I'm with you on that, but I know that's a beloved game to many.
The Ada/Leon "bathtub" reference slayed me dude. Some good laughs in this video.
Can we just talk about how awesome and fun Jake's hand to hand combat is?
And how good of a character he is as well?
The best thing about RE6, characters meet ups, reunions, Sherry post RE2, and the who's who of current voice work (Matthew Mercer, Laura Bailey, Roger Craig Smith, Courtenay Taylor, Yuri Lowenthal, Eden Riegel and Troy Baker)
That being said, if this was a success, we would've NEVER got the phoenix rising moment we have now with Resident Evil, it's a blessing really.
what is really weird is that RE6 was actually a success! Today it is the second Capcom best seller game and no subsequent RE game surpassed its sales.
@@Rogerioapsandrade It wasn't really a success. Capcom was expecting it to sell well in excess of what it's even currently sold (remember that Capcom expected the game to sell 7 million copies just during the launch period, not throughout its life), and lost millions of dollars in development costs that they could not recoup in any way, shape, or form.
@@Jose-se9pu But if it cost a shitload of money whats the use? You can sell more but that doesnt make it a succes.
Honestly I'm not a big fan of were Resident Evil's going with the hole first person thing. The last RE that I played and liked was 4.
@@Jose-se9pu it's not a success , this is n ot some DMC4 situation , RE6 essentially made 3-4 games into one and sell for $60.
They even had 600 employees!
When you have the development cost been the same as two RE5 , with a sales number the same as RE5 , it IS a failure than over-expactation.
Man, only thing I remember from this game was that stupid "Leon getting hit by train bunch of times" section. And I have to admit, it was funny actually.
Especially if you imagine Chris punching the train into Leon for not continuing the Redfield Bloodline.
I don't think, on my run-through, Leon got hit by the train much. I had to think which section you meant.
What I remember clearest is having to scramble him up that damn tower with those horrible controls. Never again. NEVER again.
Delta Spark NO THANKS BRO
"Horror Entertainment" seems to be basically the same thing as WWE calling wrestling "Sports Entertainment". It shows that they don't understand what their fans want.
Not to mention it implicitly says that the thing isn't actually "entertainment". As if they're ashamed to be what they really are
I can tell what they meant, though. The vast majority of horror fans are not actually scared by horror anymore. They just want entertainment that has the surface elements of horror which they identify with. That's why horror comedies are so prevalent. Evil Dead, Dead Alive, and most horror sequels after the second or third entry are all horror seen from the point of view of someone who has seen so much horror that it's lost all meaning and become funny.
@@billvolk4236 In a way, that's how I feel about horror stuff. I don't exactly enjoy being relentlessly scared so something like the Castlevania show is great cause it's like an action show in a horror world with horror monsters but it's also fun.
@DejaVoodooDoll Precisely why I lost interest years ago in thier shows, but not in wrestling itself which is why I'm currently in *love* with AEW right now. They do storylines better and have more unique and interesting wrestlers. They know how to better incorporate the story within the actual wrestling and not 20 minute monlogues.
I would disagree its an accurate term to describe pro wrestling.
This was kinda my guilty pleasure...i just loved the way they even changed the hud's in every story. It also had a genius co-op system with branching paths and players coming together at some points...sometimes up to 4 players at once over multiple campaigns.
I really liked that if you played in a 4 person group, 2 would play as Sherry and Jake, and the other 2 as Chris and Piers, along with the game sticking with the chronological order of each mission, instead of the normal order.
LAME GAME
I loved that mechanic and hope other games incorporate that idea too
“It’s so dense. Every single frame has something going on in it.” - Capcom exec
Clowns farting in the basement is a nice touch. Honestly Matt, you are killing it with your recent output, quality videos on a super regular basis.
Can't have enough of those Clowns farting in the basement
"Capcom lacked many big hits in the 7th generation, outside of a few exceptions" (Throws up image of Dead Rising, a shlocky B-movie styled horror game)
Capcom: We can't POSSIBLY just make Resident Evil 6 a shlocky B-movie styled horror game! That would never sell in today's market!
well they managed to kill that series too
Would've been cool if they outright connected the Dead Rising series to RE though.
RE4 was kind of a shlocky B-movie affair, and that was fucking incredible.
RE5 Barrels : **Just ignites and blows up normally.**
RE6 Barrels : **A freaking Nuke goes off infront of you.**
It's like in some old American movies where whole screen engulfed in flames.
At least its not a JPEG like some games (looks at Sonic adventure 2)
@@maegnificant Really? In RE5 they just spill over and ignite. Even RE4 had more "impactful" barrels than that.
He didn't compare the same type of barrels.The one he shows from RE6 is your classic video game red barrel. The barrels he shows from RE5 are smaller, have yellow bands/black X's on them, and there are a few of them grouped together. They are for spreading fire on the oil spills, not exploding in a plume of fire. The comparison would still hold up if these were the only barrels in RE5, but they are not. You can find your classic red barrel elsewhere in the game, pretty easily in mercenaries mode. These are the barrels he should be comparing, and when you do, the explosions aren't much different.
Sorry for posting a "Well Actually," comment.
The classic exploding barrels of RE5 and RE6 I think are identical, the flame effect on the RE6 barrels just last longer.
Why cant games be created without the idea that every single person considered the "general public" has to be pandered to? Why cant games exist that appeal to specific genres and dominate in the field rather than creating a grey muddied boring mess.
money. money. we greedy. we like money precious.
Since AAA games are so expensive to make nowadays that if you want to make a profit it's incredibly difficult unless you try to appeal to everyone rather than a small niche.
Everyone said it already.. It's Money.. To make a game st this scope. There's alot to consider aside from making the game's Engine/assets/plot.. You stll have Budget/Estimated time to finish/Target Market because that will project profit because as you know.. Capcom is a Company owned by Shareholders (A bunch of dude who group up together to earn more money)..
So you need to make the project Feasible enough that your shareholders will willingly bet their money in your game to be profitable.. Because without their money you won't be able to make the game at all.
@Surf Surfing Trash game flops and makes no money. When you grow up you'll understand.
@@vivid8979 Shareholders are greedy idiots with heads up their asses so I'm glad that justifys bad games getting made. Go captialism!
RE6 holds a special place in my heart, I remember playing it with a friend on no hope difficulty as our first run. It's a survival horror alright, you don't have any ammo and have to rely on wonky melee system to pull through - Chris' campaign was hell on earth. But it was still genuinely fun, even if it's the exact opposite of the classic RE formula.
Aside from that, I felt really entertained by the sheer insanity and cheesiness of the plot and setpieces, lightspeed pacing and over the top voice acting and dialogue in cutscenes. It has this sort of unique charm to it that is hard to explain, and, while I might catch flak for that, RE series to me was always cheesy, be it in form of Barry "You Were Almost A Jill Sandwich" Burton, giant secret laboratories built under mansions/railway stations/cathedrals/etc, generic doomsday plots or virus strain of the week with increasingly convoluted effects.
I've always loved this about the series and have grown to expect that sort of charm from future RE titles.
Re6 has the best Mercenaries
@@solidsnake4236RE4 Remake Mercenaries: hold my beer
@@jonahbrown5669 Laugh in 5.
Even Revelations 2 had a heavy emphasis on survival horror, with most of the super action stuff being involved with enemies rather than super cgi spectacles. Actually got the shit scared out of me at times
@@paulakroy2635 Compared to 6 ? Nah it was god send.
I got to playing it after all those years, and it was a breath of fresh air after i played 5-6... It is clunky, and the ttalent system is dogshit, but ambiance is at least cool ...
Revelations 2 is great. Don't care about the graphics, they are good enough. Better than 6, 7 and RE3 Remake.
@@captainredfield1179 They're definitely not better than 7 /remake. Better than 6, but that's all.
Game is good, but it's not visually better than the most recent entries.
@@crysosisback7115 I didn't mean it was visually better than the recent ones. I meant I liked it more than 6,7 and the 3 Remake. I have to admit, that this wasn't clear.
@@captainredfield1179 Oh well
Well then i'd say i prefer 2remake over it, but it's better than 3remake and 6 (especially 6, even if in coop it's "a decent game", it's still a shit resident evil overall)
I really loved this game as it's really funny at some moments. The slow af but ridiculously huge explosion wave at the start of the game was especially just amazing
I can never look at the cover without noticing the giraffe getting blown.
Same LMAO
@@shino4242 fuck, i actually feel sick at the image
@@shino4242 fuck, i actually feel sick at the image
@Darth Kennedy one man's revelation
I played the entire story with my cousin and it was a blast. Not necessarily a good game, but a great time.
I agree the game is fun but I feel that it missed its mark greatly and steer away too far into unknown territory and I blame the game industry not necessarily the industry but what is popular doesn't always mean it's going to be good by adding it into something that's not necessarily what it is.
Worst game ever
RE6, also known as the absolute best mercenaries game that sadly cost a ton of money
Huh?
To this day it is still the only game that perfected the mercenaries experience due to it's surprisingly diverse gameplay controls.
That's part of the reason I say re 6 was a proper conclusion. Everything built since 4 came to a head both narratively and mechanically. Mercenaries is by far my favorite game mode and 6 was the best, plus l4d characters on steam. As much as people hate 6 a lot was taken from it to make the REmakes. Love it or hate it there will never be another game quite like re6
That idea of different characters with different play styles is kinda cool.
But it was executed poorly.
You should check out this indie game called overwatch. It's kinda like that.
@Esben M he meant its just as shit
@@georgedudleysashtray3860 *Team Fortress 2
woolie: JAKE IS COOL THO
@@georgedudleysashtray3860 TF2
This is one of my favorite games ever, unironically. It’s one of the dumbest games I’ve ever played in my life, but holy crap it is so much fun with a friend in co-op. That being said, I’m glad this game was a critical failure of sorts, since it caused the series to go back to its roots with RE7 and RE2 Remake. Still, I love RE6 - it’s so stupid that I can’t help but absolutely love it.
I feel like a bunch of fans of re4/5 like me picked leon first and got like an hour into the walkin simulator before never playing it again. They wouldn't shut up...
It's sort of the Batman & Robin effect. A lot of the hate for that movie came down to the not-unwarranted belief that this was what superhero films were going to look like from now on and the Batman franchise was now irrevocably tainted. Nowadays, that's obviously not true, and so you've started seeing more people come out of the woodwork saying they sort of liked it, or at least enjoy it in a "fun trainwreck" kinda way. And RE6 is the same way; it's obviously very flawed, but a lot of the hatred for it on release came down to the fear that Resident Evil games would never be scary again.
You’re not the only one to say that.
Raycevick, one of the most nuanced game critics on this site, also went to bat on this very subject several years prior: th-cam.com/video/Ns19PvYKxKk/w-d-xo.html
It's actually pretty fun as a big dumb co-op game.
I actually like RE6 more than RE5. Resident Evil 5 pretends to be an action game, Resident Evil 6 knows it's an action game.
I stopped playing Resident Evil 6 for this.
No, seriously. I'm going through all the RE games and I'm currently at RE6.
@Paul Jakens Yes!
@@rayd3657 7's amazing.
Who do I believe?
RE6 has a good design of combat, even though the game lacks alot in story department, it is a very fun action game all things considered, finished story mode campaigns twice and played tons of mercenaries, mercenaries no mercy and DLC gamemodes (Onslaught, Siege and Survivors). 273 hours in total. Very fun action game, mediocre Resident Evil game.
@@katytis2012 lol
"We want the Call of Duty audience" was a nightmare for the gaming industry
I'm not gonna lie, the main thing that turned me off from 6 was the villain...
You have badass mofos who destroy the world for philosophical or evil reasons that are likeable, feared and honored the way they should be.
Then there's Simmons, whos entire reason for wanting the world gone was because his uncomfortable, (almost sexual harassment based) advances on Ada Wong were denied.
His boss fights were the most annoying things to do.
And it wasn't even the fighting that got me.
It was his dialogue.
(When he was humanoid or in a state where he could talk)
Every line he had was based around Leon not being good enough for Ada or some such.
It felt more like I was fighting someone's crazy obsessed ex-boyfriend than an evil badguy.
Not to mention the fact that he just kept coming back over, and over, and over again.
And I thought Weskers Tentacle Tornado in RE5's final battle was an annoying mechanic.
*Random crap below*
(The bounce from survival horror to heavy action was a bummer as well.)
There's was a few things I liked about the game, like bits of Leon's campaign and Sherry returning to the series.
But other than that it was meh.
Personal Rating would be a 6 out of 10.
I'd definitely play it again but in parts rather than a continuous playthrough.
It took me an my brother about 4 to 5 years just to finish it because it wasn't all that enjoyable to us.
If I remember correctly it wasn't simmons who wanted the world gone he just wanted to cover up the beans from being spilled from the president. Spoilers
It was Ada wong's doppelganger carla radames that wanted to destroy the world.
@@surandissidus3243
Actually yeah, you might be right.
But still, Simmons comes off as a guy who got rejected by his favorite CamGirl who he donated all his Schmeckles to.
@@mtnd02.06 He was the original simp
@@mtnd02.06 Simmons is probably the weakest villain in the series and we have Marcus in RE0. Simmons lacks the charm of bad guys in previous game's Wesker and his main goal is to keep truth hidden and obsessively wants Ada badly. Like you said, its like simpy crazy boyfriend trying to kill her ned boyfriend.
man I love RE6, it's not a great RE game, but a really fun action and coop game, always get back to it after some time, also great merc mode.
I also kind of liked RE6. I was a massive RE4 fan. Sure, 6 is a bad RE game but I enjoyed it.
Hopefully another big budget action horror game gets made by SOMEONE because I loced that shit. Even Dead Space 3 had its moments.
James Downs re 5 and 6 are amazing co-op games, any re fan who says it isn’t is just salty. It’s just not a good Re game so of course the fans were gonna be mad
Man, I don't know how you crank out quality info-tainment like this on such a consistent schedule, but this is some of my favorite stuff on TH-cam lately
As a RE fan, I hate Resident Evil 6 but I find it fascinating to analyse. So I really liked this video. And I also really liked the conclusion about the "necessary evil". I agree. Would The Dark Knight have existed without the disaster of Batman and Robin?
This was my first game into the series. Personally I loved it. I liked the characters and the multiple story's, because each one felt different. I had fun playing 7 but I dunno I just didn't like it as much as 6. It's not because don't like horror games; I love them. I just didn't like it as much
I played every RE game.
RE6 was fun af.
@@eastbayej I've played almost all RE games and I can say that RE6 is one of the most fun specially with a friend, but for a resident evil game it had too much action, but at the same time it really was needed if we wanted to have a masterpiece like RE2 remake, I respect RE6 for what it did and I hope there are more games like it in the future as spinoffs.
@@evianacosta4033 If they called RE6 "Resident Evil Rising: Revengeance", everything would've been fine.
They designed RE6 to appeal to "Everyone", and that's where things went wrong... just like how DmC disregarded everything that made Devil May Cry games cool.
Playing it again right now and enjoying the hell out of it. As long as you don't expect a survival horror game and take it for what it is, it delivers IMO.
it’s literally a survival horror tho☠️there are still some scary things in the game which is why i never understood why ppl always say this
@@d2solo scary things in a game doesnt automatically make it a horror game. And its not really a ''Survival'' game if you effortlesy kill everything that moves
Most of my initial enjoyment of RE6 was nostalgia. "WOAH all my favorite characters and i can play as Sherry hell yeah." Called up a friend and played split screen. It also has the best version of Mercenaries. But..... it doesn't balance the action and horror as well as 4 and felt a little old. RE4 was so amazing because it was a departure from traditional RE formula while retaining the tone and tension. RE needs to continually make drastic gameplay changes like 4 and 7 did to stay fresh. 6 failed to really do this but its still a very enjoyable game.
Call me old, but I still feel like the first RE games were the best in the series. The horror aspect of being in a creepy mansion or a zombie infested city made it something truly scary.
With every new iteration the series lost its appeal and personality, only RE7 kind of recaptured some of that but it was too short and a bit too easy.
To this day, the GameCube REmake is still my favorite title, but RE2 and RE7 were also very good too.
Avelier Plays I absolutely loved RE7 but I agree it was too short and too easy even on madhouse difficulty. I loved the first person perspective and honestly hope they do that again for RE8. I love the third person over the shoulder perspective too but the first person in RE7 felt so immersive and it’s one of the best games you can play in Vr right now
The less control you had the more terrifying the experience was.
Sorry I wouldn't call you old i will call you a true resident evil fan:)
I love all the pre-RE5 games, though I feel 3 is my least favorite of the classic style titles. I do like 5 too but more as a stand-alone game, rather than a Resident Evil title. I’d probably list my ranking of the main games as:
1) Code Veronica
2) RE1 Remake
3) RE4
4) RE0
5) RE2 Original
6) RE5
7) RE3
I really did like 7 but I’ll need to play it a couple more times to be able to fairly rank it anywhere but it would probably be around the middle of my list.
And RE6 doesn’t exist.
So we got our RE6 cheesy action-fest, and this convinced Capcom to redo the classic games and stick to the more horror-based elements that made the series so popular to begin with?
This is basically the "having your cake and eating it too" for RE fans.
@Esben M
I'll dig it. I'm a Kingdom Hearts fan AND a college student; time is a theoretical concept to me.
This video is very well made and hugely cathartic. Well done, man! If anything, at least we have an RE game where we can do an entire ground roll run through.
Oh my, I hated this game so much, I abandoned it after one hour, the inventory management was horrible.
RE has been a long running victim of 'We need to go bigger' with every instalment. I've never found the global scope settings to be as effective as 'here's a claustrophobic building with lots of secrets in the middle of nowhere, go and explore.' Less is more as they say, and RE6 very much became a victim of its own stupid scale.
I wouldn't even rate RE5 that highly were it not for Wesker being the main villain. That character literally carried what was otherwise a mediocre game reliant on clumsy AI support.
David Bates exactly! Going bigger isn’t always better, especially for a franchise like RE. I mean I think the smaller more claustrophobic setting is one of the things that made RE7 really good imo.
@@jeremyroberts8822 RE7 is so overrated it's crazy. Lol Atleast RE6 had replayability.. RE7 is BORING AF on your 2nd or 3rd playthrough.
I never played RE7 so can't really comment, but the top RE experiences for me were definitely the mansion, the island in Code Veronica, RE4's castle etc etc. But I've always been a bit more of a puzzle and exploration gamer.
I think that's why I'm a bit more into Silent Hill even though the gameplay has always been a rung below RE's. Having a static map and opening areas up I find far more interesting than running down the static corridor with an open world background taking potshots at the things moving on the side.
Agreed but I did like 5. It was fun to play and was one single adventure, not like the clusterfuck that was RE6.
Hey Matt/Matt's editor! The sound effect you added for when the little matt heads cover the screen is a great addition. Glad you added it! The videos are dope as always
I tell you what happened, I have to play it that's what happened >:(
Sorry to hear :p
Fancy seeing you here Indeimaus. Having fun with Dead Space?
Have fun kings.
i'm still waiting for a RE6 video from you man
@@MattMcMuscles
I've been petitioning for the return of all Silent Hill Games remastered for the X Box One Console.
I'm waiting for Doom Eternal to arrive at Game Stop.
I pre ordered the extra bonus addition of that because Doom is a favorite of mine.
I want to get Dead By Daylight I've seen walk through videos of it.
Friday the Thirteenth Game is pretty good I have this one unfortunately Savini Jason is no longer available to get.
any information on how to open the back door. Where to use the three dimensional glasses.
and what to do with the moon shine jug in virtual cabin would be most helpful. Alain wanna unlock all the passwords in virtual cabin.
I'd like to play as councilors find every Pamela Voorhees tapes.
and yes be able to kill Jason for good in Camp Crystal Lake.
another good thing about the Friday Thriteenrh game is information on the movies.
other info is about the councilors weapons used props and more.
an old game not talked about called Maxwell Manor has potential to return I think so.
and Mortal Kombat games have one that unlocks Freddy Kruger.
something a lot of fans would enjoy seeing the old slashers come back again.
Five Nights At Freddy Games are just alright. I play them every now and then but enjoy the action horror games a lot more.
and there are parody versions of the Five Nights Games. but one a lot of guys will enjoy is the Five Nights in Anime.
hot female animatronics want to kiss and rub their tits all over the new night guard. yeah it's sexy and a horror game which looks more like a comedy porno.
call of Duty Zombies is another one I have. I've also got the game Resident Evil Biohazard.
there is talk of a new Splinter Cell game I don't know when it is coming to game stores.
Quake is a game I'd like to see make another come back.
well I'm getting back to playing more action see ya later.
The RE 6 combat system had way more depth than alot of people realize or give it credit for. If it were in a proper action game, not supposed to be horror like RE? Would've been cool.
I love Resi 6. No matter what anyone says, the game feels really good to play because of its mechanics, the story is serviceable but I liked the interaction between the mainstays of the series.
When I saw this in my recommended I literally exclaimed with joy. One of my favorite channels, ironically covering one of my favorite games. Thank you so much Matt.
I LOVE WH too. If I can’t sleep or something I just binge-watch What Happened. It’s fascinating, funny, clever, and just a fun watch. There is so much potential too. So many games that deserve the WH treatment. My personal hope is for episode Indiana Jones And The Staff of Kings someday.
I want Lost Planet back!
Oh god yes remember what they did to the third one?
Lost Planet RP:
1. Get hit
2. Sit through a 15 second long animation of your character getting back up - whilst getting hit some more
3. Get back up
4. Get hit
5. Sit through a 15 second long animation of your character stumbling
6. Get back up
7. Get hit
8. Sit through a 25 second animation of a boss doing some sort of unavoidable damage to you
9. Scream loudly
10. Keep playing with a red face
You and me both, man. You and me both.
"Pfst, I'm not at the beach, this is a bathtub!"
*MY DAD'S NOT A PHONE! DUUH!*
IM NOT A PART OF THE SYSTEM
@@saixpuppy631
Haha Leon is not a part of the system 😎
I appreciated the scope of 6. Plus, the points in the story where the groups crossed paths, and you were playing 4 player co-op was fun
as stupid as some of the writing was - I enjoyed 6 and feel like it gets a really bad rap. The mechanics were great, the graphics were great - I REALLY appreciate how ambitious they were with the character selection. That being said, with the story - It's bottom 5 in the series imo
You are giving me so much closure it's therapeutic.
I just loved all of the Resident Evils
I see you everywhere 😅
Speaking of Capcom games that were simplified to the point where it turned away it's hardcore fans, Dead Rising 4 when?
Deadass forgot DR4 even existed. That was such a dumpster fire of a game
You got your wish. 🙂
1st McMuscles video... won't be my last!! I expected some good humour, hoped for some info and insight.... What i did not anticipate or for was big boy gaming journalism! Glad Matt's still bringing his unique take to the gaming community, he's a treasure
It may have lost the survival horror element, but it is most bang for your buck. It is one of the longest play time in all RE franchise, most playable characters and diverse locations and enemies. I wish they could remake this and add horror elements on Jake and Ada campaign and specifically on leon campaign.
Holy crap, I forgot Umbrella Corp was ever a thing.
THAT's a bad, BAD game
ngl still a very fun game after all these years but yeah it was also a step down from the prevous series
The biggest problem in terms of enjoyability was that virtually every enemy had attacks that triggered QTE. Get swarmed by basic zombies and you are hammering buttons constantly. The game is way more fun on easy because they are automatic.
Take that away and you've got a pretty decent action game.
@@zeroattentiongaming820 My thoughts exactly
@@DMCMaster550 The difference is that the enemies in RE4 and 5 aren't constantly spamming their grab attacks in huge groups like the ones in 6. 6 might give you more mechanics to deal with it, but that requires a higher skill level just to avoid them than 4 and 5. A baseline skill level to make the game not annoying instead of to meet a challenge.
What an exciting video. It is fascinating to see what happened on the production of this big messy game. I love it to death and it made me a big fan of the series.
I recently went back to replay this.
I liked the plot and concept of playing story mode with a buddy, but it could've been handled so much better...Yet I still had some fun.
i remember being in highschool and all of my friends and i bought one copy of the game and laughing our asses off with the over the top michel bay tier action, good times.
I have never played an RE game but I have seen full gameplay of RE4, 5, 6, 7, and RE2 remake. During the time RE6 I kind of felt the game was trying to be a lit of things at once but I didn't know that it was what capcom actually wanted from the very beginning.
It just shows: trying to appease everyone is never a good idea. Yes. There will be some people that won't like the game but unless you cater it to the hardcore fanbase that love the franchise, then just do that. Stick with what you know. A lesson developers need to learn because that seems to be happening frequently currently.
Also, me being a Killer Instinct fan, I hear Sabrewulf's theme playing towards the end and you have my respect.
"We wanted to make a thing, but we know there are people who don't like thing because reason. We set out to make a thing that would somehow entice people who don't like thing to now start to like thing."
Wha did they think would happun when the people who already liked thing found that new thing was nothing like, or at least quite different, from the thing they used to love?
4:56 Whenever any game tries to accommodate to main stream, they will usually flop. That is when they try to accommodate people who did not bring the franchise to where it is, and has never shown loyalty to the franchise before; while at the same time ostracising the very same people who loved the franchise for what it is. If they don't like horror, don't even touch Resident Evil, period.
You mean when you have the Mario franchise and want to make a FPS you *don't* make a Mario FPS because the Mario fans don't want an FPS and the FPS fans won't buy a Mario game? (Looks at _Super Mario RPG_ and _Mario + Rabbids Kingdom Battle_ and suspects a better example could have been chosen.)
Man, I can hardly wait to see you do a "Wha Happun?" video on the Resident Evil 3 remake.
Playing through this with a friend recently. It's amazing how fast, and how often, it swings between hilarious co-op fun and a joyless exercise in frustration.
The vehicle and chase sequences are the worst, and I find the biggest issue tends to be the game poorly communicating what it wants the player to do at a given time. The camera seems more focused on cinematics than highlighting player goals, and in a few sections the mechanics are obtuse (e.g., the stealth section in Jake and Sherry 2 - it took me awhile to realize the bugs' detection isn't 360 and you're supposed to backstab them).
Playing with infinite ammo actually improves the experience massively, imo, because you can play all the shooting segments as big-dumb Michael Bay movies. The only downside is that some otherwise interesting encounters are trivialized once the players have the "I win" guns (the magnums, the grenade launcher). Without infinite ammo, I found that Leon and Helena seemed to have too much ammo for the tone their campaign wanted, whereas with Chris and Piers' military adventure I kept running out (with like ~80% accuracy on average, so I wasn't missing *that* many shots).
I know im 7 months late but i had a slightly different problem and chris i kept running out of herbs i never ran out of ammo for anyone.
I liked resident evil 6 playing co-op with my brother when we were teenagers
The early 2010's of gaming was really marred by companies trying to apeal to a "general audience". And then you have so many companies doing it that when square releases octopath and bravely default with raging success they say "we were surprised that our customers who got us off the ground by playing our turn based jrpgs, would want to play turn based jrpgs"
This game was great i thought. Especially after playing 5. I still play it to this day. It wasn’t the best RE but i felt satisfied playing it.
"RE:3 Nemesis remake which launches in a few weeks and I *honestly cannot wait for*-"
Hindsight is 2020 and this hurt to hear
I enjoyed the game quite a bit.
The backlash and mixed response to RE3R makes no sense to me. I thought that it was great.
@@dvt1393 it was great. Just wish it was 4 hours longer.
@@dvt1393 it only makes s sense of you've played the original
@@kaidms Yeah, that's mostly what I've heard, that it's fine on its own, but kinda disappointing compared to the original, due to not being as faithful as RE2make.
When I saw my first suplex being casually thrown out in RE4, I knew this wrestling fest was going to be the final destination.
This game would have been better if i was in it
Honestly it was a chance to get leon/claire and chris/jill teams again. Jake was fine, but introducing 3 new characters in a game doesnt give much time to develop them
Yeah! Where were you and Jill? I'm not mad, just disappointed. Things went decently well, but I'm sure the other guys would've appreciated you being there
Your bro has a steroid problem, get the talking pillow ready coz it's time for an intervention.
@@felixcastro6844
True.
@@felixcastro6844 good point
Well said at the end. I'm glad Capcom has been on this path of redemption in this generation.
I thought this was a good game, if a bad Resident Evil game-- I did enjoy playing it but am very glad the franchise navigated away from this approach for subsequent games.
I liked it when it wasn't throwing a vehicle section at me every other level (exaggerating). The story mode was honestly the worst part of the game. Mercenaries is where RE6 shines.
@@Arsio12 Hate to break it to you but MOST RE games have lame main stories lol. 4?... it's basically a clithe 90s action movie. 5 was BORING unless Wesker was on screen being awesome.
I'm not gonna lie, RE6 is quite possibly my favorite game in the franchise. I played re4, some of re5 and the first re, re darkside chronicles, re revelations... I just had so much fun with it, and I deceloped such a deep affection for all of the characters. Jake and Sherry's dynamic made me audibly chuckle several times, and I was genuinely upset/sad about (spoilers!) Piers' death/self sacrifice. Maybe I'm just biased because I have great, funny memories of playing this with my aunt who introduced me to the franchise, but RE6 just has such a special place in my heart.
Both of the revelation games are really high up there too though, soecifically Revelations 2 for the same reason (playing it and making memories with my aunt)
For the record, this was oddly enough the only RE game I ever played so I can't really say whether it's a good or bad RE game, but it's a game I have some of the fondest memories of as it's one of the best COOP games I've ever played. Squirming around on our backs, my best friend bitching that I get an anti-matter rifle and (Spoiler) a fucking lightning arm to fight goop-thulu. It was one of the most fun and engaging games I played in a long time, and I have not found a Co-op game as through as RE6 to date.
5:38 that is one sexy-ass transition Matt! A winner is you 💀💀💀💀
"Horror Entertainment"? Did they put Vince McMahon in charge of this one?
“Horror Entertainment”
That, sound so bad...........but, because of this mess, we got the amazing RE7, RE2 Remake, and soon RE3 Remake. I guess, sometimes you have to really screw up to make something great.
But I’m glad this game didn’t get the Fallout 76 bug! Oh good lord that would be bad bad baaaad!
"Horror Entertainment"
Imply Horror Isn't capable of being entertaining
Squee-G I believe he references the term in half Horror, half Action Movie. The 2 are so opposite, they can’t work together. How you can be scared of a monster, when you yourself have the “main character in a action movie don’t fear anything” buff?
Not saying it CANT be done mind you! Aliens is a perfect example of that! But it didn’t work in this game. Horror can’t be entertaining, if it’s Michael Bay levels of bombastic.
I lament RE6 because for all of its flaws and failings, I really feel like Capcom meant well with it. Granted, the road to hell is paved with good intentions and few games illustrate that so well, but between the interweaving storylines and the more refined combat and movement from past games, you can definitely see glimmers of brilliance in RE6 if you look at individual aspects in a vacuum. They could've made a great gun kata game or they could've made a great RE game but the two just mix like oil and water and you're left with this action game trying way too hard to incorporate horror elements because its namesake dictates so. I wouldn't mind another game like RE6 if it was a new IP that stayed as far away from RE as possible because at the very least, I can sort of see why Capcom would think this direction was a good idea on the cutting room floor even if this was very much not how to do it. There's something with potential here, but that something isn't a RE game.
The timing on that RE2 joke was absolutely goddamn flawless, I wheezed out loud when he finally said "... GOOD!"
RE franchise is amazing in every main line installment from RE1-7. I have to say, RE4-6 were the most fun though. RE 4 and 6 both had arcadey gameplay that kept me coming back for more and RE 5 is probably my favorite co op game of all time. With that said the other RE titles are amazing experiences.
For some reason I always though the rope release sound in the intro was Matt doing a wheezing laugh.
The biggest complaint I heard about this game was “there was too much action and you almost never ran out of ammo, there was no fear factor” to that I would respond with
“Dude most of these characters are either highly experienced veterans or people who have already gone through a z poc like 3 or 4 times. This shit would be normal to them. By now if they didn’t have this down I’d be more annoyed”
You're right, and what would people expect after the success of 4 and 5? Why are you now surprised that it turned into action when that is what they've been leaning towards for years and people kept supporting it.
Also, anyone claiming that you don't run out of ammo and it's basically call of duty, I can 100% guarantee you they havnt played the game. Several times I've ran out of ammo or short on it and had to rely on the melee combat to save ammo
Re6 and operation raccoon city are over hated. Playing them now is like a breath of fresh air.
I knew a girl who swore this game was as good as 4, 2, and REmake. We aren't friends anymore, but that's not why lol
Are you sure about that? That reason alone is enough in my book.
@@devcrom3 never lent out anything, we had agree to disagree moments on a lot of games though. She was cool when we'd talk, but I usually would ask her opinion on stuff to see if I shouldnt get it or not
Well its a good reason lol
Ok?
Could you do what happened to Sreet Fighter x Tekken? You can explain that mess better.
Hey, it worked. I've been a Resident Evil fan ever since and was able to play the better games.
I loved the John Wu style shooting and diving around. It was also tons of fun using the contextual environmental melee actions- slamming a zombies head into a nearby car and scrabbling around desperately was amazing. Had tons of fun playing this with my brother but maybe it would've been better received if it wasn't called a Resident Evil game.
My sister and I love this game and still do, as it was the first RE game we ever played. I've since played just about every mainline game in the and franchise it still ranks #1 (followed closely behind by the og RE4) out of all the RE games I've played.
The 4 campaign's, multiple game modes, multiplayer modes, and (I'm about to say something really controversial here) the perfect combination of survival horror and action in any game I've ever played. Made it an 8/10 for me.
Also the game has Piers Nivans, who is my favorite RE character of all time and he deserved so much more than what he got in this game.
4:38 I see Matt still has his archenemy.