I love how he sets up an assembler for wind turbines so he doesn't have to hand craft them, forgets about it, hand crafts some, then sets up another one on the other side and never uses either of them.
I thought this was really funny but actually these fed into BABs which can automatically rebuild destroyed buildings in their range, if said buildings are in their storage! :)
@@keegaroo6577 Yeah, my impression was that the wind turbine assembler was a set-it-and-forget-it deal that would automatically replace wind turbines within the BAB range, and him forgetting it was sort of intended
Just in case anyone didn't know, instead of hand crafting the turbines, you could place the needed resource into the assemblers by (hold)tab + click. Then they will be crafted and automatically inserted into the BAB which then automatically will place them. Watching someone that would normally know this better than anyone, still hand craft them and manually replacing them, was the funny part. (Not making fun of Nilaus, 90% would crumble under half of the pressure)
This is the most scuffed DSP game I've ever seen and I'm loving every second of it. Clean builds get a tad boring after a while, but this "stressful spaghetti" is so much fun!
So digging this uncut footage! Looking forward to seeing the transition from 'stressghetti' to 'systematically engineered defense systems'. I will definitely be checking out your blueprints!
I must say that this would be way too stressful for me if I played it myself. But boy, is it entertaining to watch you play! So thanks for taking one for the team, so to speak.
The devs for this game are so amazing. They seem to really value player experience and immersion over all else. And... NO LAG. Performance is insane in this game. Huge attractor. This game will definitely blow up one day. It's a hidden gem, I feel.
Tried this my self. within an hour they made 3 more outposts and little bit after that I was overwhelmed with so many attacks that the save was busted. :D
My problem is space and that they come from all directions. So I cannot really expand because there is water everywhere and I have no easy frontline. Lets see who is faster: Me getting enough foundations or the fog.
Also on max difficulty now. Spend first 20 or 30 minutes handcrafting whole base without placing even single building. But first waves still hit me like a truck.
Wow. that was insane crazy.... 144 units per wave? Mental. Would never cope with this myself, but is great seeing how you manage it :) Props dude, for the focus and attention to detail to manage it :)
You haven't seen anything yet, it gets way crazier. I had 2 waves of 170 units attack me from 2 different sides right before the signal tower research finished and wreck half of my mining setup. Luckily they only destroyed 5 rocket launchers, a battlefield base and a bunch of wind turbines.
Yeah but the more challenge you have the more it forces you to get better; playing on easy mode means you'll never truly get better as there's no reason for you to. Most, if not all, inventions in the world were created to solve a problem...same thing in games, without problems you're just going to stagnate and then wonder why you still suck after dozens of hours
Yeah I get where you are coming from bud, I don't drop the skill level required, but im 51 yrs old, and know what I am and are not capable of. While i have good problem solving abilities, i require time to solve problems and cannot do it on the fly with the skill that Nilus has been in this series so far. Credit where credit is due.@@ChristoffRevan
I love how frantic this is, and yet it is also well-planned and full of good ideas about how to do things. That suggests some significant preparation, which is impressive.
I was tempted and started a new game on max difficulty and scarce resources yesterday to experience the toughest version of this for myself. It is literal hell until you get the signal towers. I somehow managed to rush weapons - battlefield base - rocket launchers - red science - signal towers before the waves got completely insane. Now I have a nice killing field away from my base with 2 signal towers and a battlefield base picking up the wreckage my 40 rocket launchers are shooting down. Currently working on proliferators cause 100k copper on the starting planet is very troubling. On the upside - I think I can get all yellow science items from the dark fog so I guess I will rush interplanetary logistics right after I proliferate the copper.
I am going to do this too. You have me motivated, so right now I only have to put my back in to it and start building :) On a off-note. I wonder how big the space fog structure is right now. In my current game I started to harvest two little camps in my starting system. One stopped at lvl 13 (deactivated it self) and the other became a nuisance so I deleted it. BUT, when I looked in to the sky, oh boy. That space station got big. Like really really big. I right now have depleted all their space ships, but I cannot get close by. Their lasers will instantly kill my upgraded space ships. Its going to be a battle to remove them from the system. Although they can hardly build anything space related. Also, in other systems the space station is a big as in my current one. So it almost looks like they all grow at the same pace. Which is not good ofcourse :P
My trick was to attack them from edge on, since you avoid a large broadside of all their laser turrets. But I definitely struggled with this, as well. Even with all but white science you aren't all that powerful vs a strong Hive. Having an extra 400 of each of your cruisers and destroyers in your inventory will also help, as you can keep replenishing your hangar.
I've watched practically all of your factorio content, you made me fall in love with that game. Watching the spaghetti on this though is kind of satisfying, Factorio makes spaghetti look like a mess, whereas on this game it's kind of just organised chaos.
Just as a reminder, you can press Tab to insert all ingredients if you have them in the inventory, and that includes ammo and missiles. You can speed up production by plopping down random assemblers and feeding them before dragging the belts in and figuring out the sorters - by the time you're done it will already have some of the product ready for use. You can speed up the defences buildup by making disconnected turrets and feeding them manually, only dragging the belt in when you feel satisfied with their position (because you know in your panic some will always be misplaced).
Hope your pushing towards energy weapons so you can farm with less expendature. Note the BABs and signal towers have a lot of durability so also can do well on the front line
I'm doing a max difficulty run right now except starting level of the fog is 4, ended up having to abandon my beautiful starter system. (level 16 hives/bases as I was just getting yellow science overwhelmed me and made other planets in the system a no go) After a pre-warp system hop I finally feel established enough to fight back properly. Love seeing you do this series!
I've beaten this difficulty in about 2.5 hours (meaning destroyed dark fog on starter planet) - just prioritized pushing for signal towers and rockets. Once you get that, the losses are always 0. Then pushing into dark fog bases. Once you have like 40-50 rocket towers its over for fog. Tho much different story when it comes to the hive, no chance there until very late game
I've been scared to try it, what do mass amounts of missle turrets with early game ammo do to the space fog fleets? Can i build early dyson swarm/ take out my starter planets relay safely if I have a few hundred missle turrets and some signal towers?
You can try corvette spam with some proliferated deuterium fuel, only needs yellow science and destroyed hive parts don't rebuild if you cleared all the planets of ground bases. Or build some plasma turrets on the planets closest to the hives and hope their orbits intersect.
@@nater-tater I was nervous about this too! I had the upgraded yellow version of rockets (which is 2x dmg from the red ones) and about 70-80 missile turrets, which defended the attack from 3 hives simultaneously. But I had shields set-up to prevent damage to infrastructure. I think the first wave was 15 units from each hive, but it keeps mounting, so missile turrets wont be enough for long and you need proper space defense on wave 4-5 or double the turret count.
@@MasterOfYoda That's pretty much what I've tried initially, but it was far too tedious and comes with many losses until you really get those end game upgrades and the trades are a bit more efficient.
@@tomasjokubauskas3590 I guess, ye. Fleet size is what screws me over all the time on any difficulty, I just can't deploy enough ships to outdamage the plasma towers.
Artillery is more efficient than rockets for ground defence thanks to double the explosion radius (quadruple the area!) and cheaper rounds More energy efficient too because double the damage (at half the rounds so the flat damage amount is same)
@@grasshopper9235 no, signal towers only help rocket turrets. But the Implosion Turret does have far superior damage stats and would be very valuable for deployment. You would actually need far fewer turrets if you used them due to the massive splash damage radius causing damage to multiple units each shot.
Implosion cannons are red science and requires turbines and super magnetic ring research to craft (enemies wont drop them until you do the research). Researching crystal smelting (for crystal silicon) and signal tower costs 350 more red science but is easier to push enemy bases since you'd already have an established missile battery. You want to get them off your planet asap on max settings.
I cannot wait to do this. I cracked it up to 400 percent with 2x occupation with 1000% growth factor xp etc... even that makes the game interesting. But 3k % is nuts.
You should make mini blueprints made from the first tier tech and have it all set in place, overtime you get resources and facilities built to place them without wasting much time
Will the attackers just bypass your defensive structures to attack your factories and research? Or would it be beneficial to put the defensive line further back so they have to engage with the turrets before moving on?
Once you've stabilized, the amount of loot will be insane. It'll make for such a weird playthrough with having a huge passive income of everything you can get from the Fog.
Trying to use wind turbines as decoys is a waste of resources. Those things are so fragile they get destroyed constantly, and then you have to replace them. Turrets are far more durable, plus they actually contribute to the defense.
I don't now how easy DSP is to mod, but if it can be modded someone will probably do it eventually - especially if existing assets can be repurposed. But it would also be good basis for an official DLC.
Yeah, Dark Fog can get a bit brutal on this difficulty. Signal Tower plus a polar bunker was the way to go for me. After that it just turned into infinite farming...
Looks like it is mostly and endurance race to get ahead of the swarm. Then it becomes just like the other playthrough(probably). The fog is interesting but the game isn't likely to become a supreme commander style game with how it is designed. I wager the normal order of operations is to wipe them out, then ignore them to late game and then farm them for the resources needed for extra late game items.
new patch already nerfed the DF drops. And this scales with resource settings. So low resource max difficulty game means everything is tough across the board
To balance out the dark fog the devs need to add some kind of cheap building to tank damage like the walls in factorio Using things like wind turbines is waaaay too expensive
I'm loving this! But I worry the stress will take a toll. Hopefully the view count reflects the effort. Longer videos would be nice but I feel like you can only go 30 minutes so that you can breathe 😂 There's also a risk your save gets bricked due to some mistake made within the 30 minutes, and you have to reshoot. Being able to just reshoot 30 minutes is much less catastrophic than 1+ hr.
Fractal Silicon?!? I’m working through your play through now but also playing and I just got to purple science. I used one of your blueprints but can’t find fractal silicon. Does anyone know where to find it?
The enemy will generally come along the shortest path. If you build near the default landing spot, you're on the exact opposite side of the planet from the enemy's epicenter, so the attacks might come from any direction. (More specifically, one planetary base might send its troops west, another east, the third south ... whichever path is shortest for that base). If you pick a different location to build your base, you can make the shortest distance to all the bases be in the same cardinal direction.
How come they attacking you only from fron't where is your defense i tried some random seed i got attacked by 360 all around globe they sending waves O.o
I truly enjoy your content, but I have a bit of critique. It is often hard to know what you are referring to since you say "that one" and "this one" about everything 😄 When you open a window for 0.5 seconds and say "i really need that one" it's impossible to know what you mean. Better to say "i really need some rockets, here" or whatever
I really don't think putting the wind turbine at the front is a good idea. They don't even have the hp to tank anything and get instantly destroyed. You wasted so much time self crafting trying to maintain that front line that doesn't work at all.
I love how he sets up an assembler for wind turbines so he doesn't have to hand craft them, forgets about it, hand crafts some, then sets up another one on the other side and never uses either of them.
I thought this was really funny but actually these fed into BABs which can automatically rebuild destroyed buildings in their range, if said buildings are in their storage! :)
@@keegaroo6577 Yeah, my impression was that the wind turbine assembler was a set-it-and-forget-it deal that would automatically replace wind turbines within the BAB range, and him forgetting it was sort of intended
The assembled inserts the turbines back into the BAB for auto replacement.
Just in case anyone didn't know, instead of hand crafting the turbines, you could place the needed resource into the assemblers by (hold)tab + click. Then they will be crafted and automatically inserted into the BAB which then automatically will place them.
Watching someone that would normally know this better than anyone, still hand craft them and manually replacing them, was the funny part.
(Not making fun of Nilaus, 90% would crumble under half of the pressure)
In this episode, Nilaus forgets all nouns, and all objects in the world become "this thing" and "these". :)
DSP names are way too sci-fi sounding which makes sense but it's a pain remembering them.
Clearly letting stress get to him,. he was taking minimal damage to turrets each time but acting like it was a disaster each time.
This is the most scuffed DSP game I've ever seen and I'm loving every second of it. Clean builds get a tad boring after a while, but this "stressful spaghetti" is so much fun!
"Stressghetti" is my new favorite neologism 😂😂😂
Oh i fucking love that.@@Xaivius
@@Xaivius This is an underrated comment, please take a like from me squire.
So digging this uncut footage! Looking forward to seeing the transition from 'stressghetti' to 'systematically engineered defense systems'. I will definitely be checking out your blueprints!
I must say that this would be way too stressful for me if I played it myself. But boy, is it entertaining to watch you play! So thanks for taking one for the team, so to speak.
The devs for this game are so amazing. They seem to really value player experience and immersion over all else. And... NO LAG. Performance is insane in this game. Huge attractor. This game will definitely blow up one day. It's a hidden gem, I feel.
Tried this my self. within an hour they made 3 more outposts and little bit after that I was overwhelmed with so many attacks that the save was busted. :D
im trying to find a perfect difficulty right now for dark fog. Which settings effect the most?
My problem is space and that they come from all directions. So I cannot really expand because there is water everywhere and I have no easy frontline. Lets see who is faster: Me getting enough foundations or the fog.
@@morgenstern7865 Well first time I went with the default settings but it was too easy so put the aggression to rampage so they attack more.
@@blob8637 Yeah same. they came from every direction. Had to evenly space my turret's but it was also my down fall lol.
Also on max difficulty now. Spend first 20 or 30 minutes handcrafting whole base without placing even single building. But first waves still hit me like a truck.
Tip: to transfer ammo to a defense tower (i.e. missile launcher), select the building and press Tab. You seem to be struggling with this. Cheers!
He knows, he’s been using it in the other series. I think he does it manually to precisely split the scarce amount of missiles available to him
I haven't been keeping up with DSP and the fact that the bad guys drop mats that you can use is pretty awesome. Thanks for the great series!
I am loving these longer uncut videos, it is so good to see the whole process!
Wow. that was insane crazy.... 144 units per wave? Mental. Would never cope with this myself, but is great seeing how you manage it :) Props dude, for the focus and attention to detail to manage it :)
You haven't seen anything yet, it gets way crazier. I had 2 waves of 170 units attack me from 2 different sides right before the signal tower research finished and wreck half of my mining setup. Luckily they only destroyed 5 rocket launchers, a battlefield base and a bunch of wind turbines.
Yeah but the more challenge you have the more it forces you to get better; playing on easy mode means you'll never truly get better as there's no reason for you to. Most, if not all, inventions in the world were created to solve a problem...same thing in games, without problems you're just going to stagnate and then wonder why you still suck after dozens of hours
Yeah I get where you are coming from bud, I don't drop the skill level required, but im 51 yrs old, and know what I am and are not capable of. While i have good problem solving abilities, i require time to solve problems and cannot do it on the fly with the skill that Nilus has been in this series so far. Credit where credit is due.@@ChristoffRevan
I love how frantic this is, and yet it is also well-planned and full of good ideas about how to do things. That suggests some significant preparation, which is impressive.
Man, I'm loving this series. It's a good change of pace. I love that it's real time and that you're making slow but steady progress.
I was tempted and started a new game on max difficulty and scarce resources yesterday to experience the toughest version of this for myself. It is literal hell until you get the signal towers. I somehow managed to rush weapons - battlefield base - rocket launchers - red science - signal towers before the waves got completely insane. Now I have a nice killing field away from my base with 2 signal towers and a battlefield base picking up the wreckage my 40 rocket launchers are shooting down.
Currently working on proliferators cause 100k copper on the starting planet is very troubling. On the upside - I think I can get all yellow science items from the dark fog so I guess I will rush interplanetary logistics right after I proliferate the copper.
I am going to do this too. You have me motivated, so right now I only have to put my back in to it and start building :)
On a off-note. I wonder how big the space fog structure is right now.
In my current game I started to harvest two little camps in my starting system. One stopped at lvl 13 (deactivated it self) and the other became a nuisance so I deleted it. BUT, when I looked in to the sky, oh boy. That space station got big. Like really really big. I right now have depleted all their space ships, but I cannot get close by. Their lasers will instantly kill my upgraded space ships. Its going to be a battle to remove them from the system. Although they can hardly build anything space related.
Also, in other systems the space station is a big as in my current one. So it almost looks like they all grow at the same pace. Which is not good ofcourse :P
My trick was to attack them from edge on, since you avoid a large broadside of all their laser turrets. But I definitely struggled with this, as well. Even with all but white science you aren't all that powerful vs a strong Hive.
Having an extra 400 of each of your cruisers and destroyers in your inventory will also help, as you can keep replenishing your hangar.
I've watched practically all of your factorio content, you made me fall in love with that game. Watching the spaghetti on this though is kind of satisfying, Factorio makes spaghetti look like a mess, whereas on this game it's kind of just organised chaos.
Make missle turrets shooting ground a priority
then let the gauss turrets do AA
I absolutely love Nilaus' particular brand of "organized spaghetti"
It's truly delightful
Mmm, delicious spaghetti! Very much enjoying this, thank you
Loved how the final comment had a hint of well justified pride into it. This is getting better by each episode Nilaus!
When I'm stressed I also lose half of my nouns. It goes from circuit boards - green things - these things+
Wow great action packed episode Nilaus! I'm really liking how you are building your defensive structure!
Nicely Done - Thanks for this!
Great playthrough. Finally some struggle with a reason behind it.
Just as a reminder, you can press Tab to insert all ingredients if you have them in the inventory, and that includes ammo and missiles. You can speed up production by plopping down random assemblers and feeding them before dragging the belts in and figuring out the sorters - by the time you're done it will already have some of the product ready for use. You can speed up the defences buildup by making disconnected turrets and feeding them manually, only dragging the belt in when you feel satisfied with their position (because you know in your panic some will always be misplaced).
Hope your pushing towards energy weapons so you can farm with less expendature. Note the BABs and signal towers have a lot of durability so also can do well on the front line
29:21 does nilaus doesn't know the tilde key removes the sorters when copying a building?! :O
Absolutely loving this playthrough!
Nice progress
Man I love watching these as I play my first peaceful campaign. Maybe someday I'll enable the dark fog but not right now lol.
It’s getting crazy this game used to be simple now it looks stressful love watching
Man this is intense!
U need to upload faster I’m so addicted to this series i love it keep it up 😍
I'm doing a max difficulty run right now except starting level of the fog is 4, ended up having to abandon my beautiful starter system. (level 16 hives/bases as I was just getting yellow science overwhelmed me and made other planets in the system a no go) After a pre-warp system hop I finally feel established enough to fight back properly. Love seeing you do this series!
If we ever get invaded by aliens I want this guy to be in charge of the logistics side of things
nice work there love the method of using turbine for cannon fodder and assembler auto build nice
You are extremely skilled
It is stressful but it is also very entertaining
I've beaten this difficulty in about 2.5 hours (meaning destroyed dark fog on starter planet) - just prioritized pushing for signal towers and rockets. Once you get that, the losses are always 0. Then pushing into dark fog bases. Once you have like 40-50 rocket towers its over for fog. Tho much different story when it comes to the hive, no chance there until very late game
I've been scared to try it, what do mass amounts of missle turrets with early game ammo do to the space fog fleets? Can i build early dyson swarm/ take out my starter planets relay safely if I have a few hundred missle turrets and some signal towers?
You can try corvette spam with some proliferated deuterium fuel, only needs yellow science and destroyed hive parts don't rebuild if you cleared all the planets of ground bases. Or build some plasma turrets on the planets closest to the hives and hope their orbits intersect.
@@nater-tater I was nervous about this too! I had the upgraded yellow version of rockets (which is 2x dmg from the red ones) and about 70-80 missile turrets, which defended the attack from 3 hives simultaneously. But I had shields set-up to prevent damage to infrastructure. I think the first wave was 15 units from each hive, but it keeps mounting, so missile turrets wont be enough for long and you need proper space defense on wave 4-5 or double the turret count.
@@MasterOfYoda That's pretty much what I've tried initially, but it was far too tedious and comes with many losses until you really get those end game upgrades and the trades are a bit more efficient.
@@tomasjokubauskas3590 I guess, ye. Fleet size is what screws me over all the time on any difficulty, I just can't deploy enough ships to outdamage the plasma towers.
Amazing series thanks!
Artillery is more efficient than rockets for ground defence thanks to double the explosion radius (quadruple the area!) and cheaper rounds
More energy efficient too because double the damage (at half the rounds so the flat damage amount is same)
Can artillery hit anywhere on the planet with transmission towers?
@@grasshopper9235 Do you need such a capability in the start of the game when you are just trying to survive yet?
@@grasshopper9235 no, signal towers only help rocket turrets. But the Implosion Turret does have far superior damage stats and would be very valuable for deployment. You would actually need far fewer turrets if you used them due to the massive splash damage radius causing damage to multiple units each shot.
Combined arms. Artillery gets them off your planet, rockets keep them off, turrets protect your artillery and rockets.
Implosion cannons are red science and requires turbines and super magnetic ring research to craft (enemies wont drop them until you do the research). Researching crystal smelting (for crystal silicon) and signal tower costs 350 more red science but is easier to push enemy bases since you'd already have an established missile battery. You want to get them off your planet asap on max settings.
longer please ❤
I cannot wait to do this. I cracked it up to 400 percent with 2x occupation with 1000% growth factor xp etc... even that makes the game interesting. But 3k % is nuts.
Can't wait for ur next video. Will you farm the fog later on or destroy them on the planet?
The new update should make this playthrough easier now!
I love that the game basically became a tower defense
This episodes need to be longer please.
Nah 30 minutes are perfect
boxes have more hp than turbines and you can spam them so i think boxes are better for buffer-damage
I'm not sure if the enemy would target the boxes or rush right past them. They seem to prioritize power facilities and weapons.
It's quite impressive how much of an upgrade the missile turrets are. I'm guessing its the area of effect of the explosions, but I'm curious.
The pushback effect also helps a ton.
Are there coming more dyson sphere Program Videos in the other Playlist? The other one where you also fight against dark fog
You should make mini blueprints made from the first tier tech and have it all set in place, overtime you get resources and facilities built to place them without wasting much time
Battle seems more of an annoyance than fun. This is my first checkout of the added battle system.
9 sec, wow
I feel like this update (at least on high difficulty) changed the genre - it's gone from a factory game to a complicated tower defence.
Will the attackers just bypass your defensive structures to attack your factories and research? Or would it be beneficial to put the defensive line further back so they have to engage with the turrets before moving on?
There was an update with a new upgrade for drop rate from dark fog ;)
Once you've stabilized, the amount of loot will be insane. It'll make for such a weird playthrough with having a huge passive income of everything you can get from the Fog.
new patch nerfed that
Trying to use wind turbines as decoys is a waste of resources. Those things are so fragile they get destroyed constantly, and then you have to replace them. Turrets are far more durable, plus they actually contribute to the defense.
ever think the devs would add a super weapon to the game to basically instantly kill the dark fog hive? (for very late game use)
I don't now how easy DSP is to mod, but if it can be modded someone will probably do it eventually - especially if existing assets can be repurposed. But it would also be good basis for an official DLC.
The hive itself no but anti matter capsules loaded on icarus oneshots every ground building.
"Oh, it's passing. I forgot to disable the time."
Yeah, Dark Fog can get a bit brutal on this difficulty. Signal Tower plus a polar bunker was the way to go for me. After that it just turned into infinite farming...
Looks like it is mostly and endurance race to get ahead of the swarm. Then it becomes just like the other playthrough(probably). The fog is interesting but the game isn't likely to become a supreme commander style game with how it is designed. I wager the normal order of operations is to wipe them out, then ignore them to late game and then farm them for the resources needed for extra late game items.
new patch already nerfed the DF drops. And this scales with resource settings. So low resource max difficulty game means everything is tough across the board
At this difficulty the game went from a factory game to a survival game but I like it
To balance out the dark fog the devs need to add some kind of cheap building to tank damage like the walls in factorio
Using things like wind turbines is waaaay too expensive
Why do new relays not land on your planet? 45 minutes in on my max runs, they always send more to infest the planet.
I'm loving this! But I worry the stress will take a toll. Hopefully the view count reflects the effort. Longer videos would be nice but I feel like you can only go 30 minutes so that you can breathe 😂
There's also a risk your save gets bricked due to some mistake made within the 30 minutes, and you have to reshoot. Being able to just reshoot 30 minutes is much less catastrophic than 1+ hr.
Yea, my trying to add things into a built area never goes this smooth. 😂
when i tried doing the mad hard run, my planet got 2 more dark fog bases ruining my front a bit, and in the spawn of 1 hour, u still have only 3 >_>
Hi, iam in an 80h game right now, pre dlc, should i start a new game for the dlc or try it? Last time iplayed was last christmas
Why do you ignore artillery? It can push back the enemies.
Fractal Silicon?!? I’m working through your play through now but also playing and I just got to purple science. I used one of your blueprints but can’t find fractal silicon. Does anyone know where to find it?
Damn, these attacks are just constant.
Also, how many redbulls did you have, sir? 😂
One thing I don't understand: why are the attacks consistently coming from the same direction? In my game they would come from all directions.
The enemy will generally come along the shortest path. If you build near the default landing spot, you're on the exact opposite side of the planet from the enemy's epicenter, so the attacks might come from any direction. (More specifically, one planetary base might send its troops west, another east, the third south ... whichever path is shortest for that base). If you pick a different location to build your base, you can make the shortest distance to all the bases be in the same cardinal direction.
That makes sense. Thanks!@@salionshatterstar
Is there a place we can download the blueprints?
Next maybe no turret challenge?
How did you lock the items in your inventory?
The default button to set filters for inventory slots is middle mouse click if I recall.
do you use Mods like LongArm?
oh no i keep placing my power in front of the enemies and they die, how could this happen to me?
what is the max level of dark fog. i am at level 29 and its getting more stronger
Practice shows that putting those "decoy" gens does more damage to your setup than it saves. They are just so bad at taking alpha strikes.
Let them know what rockets are
How come they attacking you only from fron't where is your defense i tried some random seed i got attacked by 360 all around globe they sending waves O.o
These episodes series need to be an hour minimum 🙏🏾🎉
Stresful spaghetti... sounds like my gameplay. With AND without the dark fog. Lol
ahh yes, just a casual playthrough with 230 ships in the very beginning of the game (=
up
Would be nice if the combat did more to incentivize strategic turret use, not just spam blobs of them.
I truly enjoy your content, but I have a bit of critique. It is often hard to know what you are referring to since you say "that one" and "this one" about everything 😄 When you open a window for 0.5 seconds and say "i really need that one" it's impossible to know what you mean. Better to say "i really need some rockets, here" or whatever
This game needs walls.
Thx for the video!
:)
I really don't think putting the wind turbine at the front is a good idea. They don't even have the hp to tank anything and get instantly destroyed. You wasted so much time self crafting trying to maintain that front line that doesn't work at all.
This looks stressfull instead of fun.