Hello! Im Cyop_Master399 and I'm here to make an honest review of your level! Honestly, not that bad! It just feels a little bit plain, let me explain: The layout is good, so for starters, better than most cyop levels, BUT! It does feel a little bit boring because there's no actual challenge, the level feels pretty easy to P-rank on your first time. The mecanics could've been used with a bit more creativity in mind, secrets aswell. And even tho the "n o" tiles gave me a chuckle, you can place those breakable blocks on top of the tiles, just saying! More enemies or another smaller mechanic can make your level spicier aswell. And for last, you should decorate your levels to make them stand out more, don't be scared to make the rooms larger too! You have potential! Final rating: B »Cyop_Master399
Thanks for the feedback! Will make sure to keep this in mind for the next level! (P.S: If you have the time, please give me some feedback on my other 2 levels! It would help greatly!)
Upon retrospect playing throughout the level, it is all-around pretty well executed! It's also admirable that fundamental mechanics from Oregano Desert were also innovated more deliberately here (as vanilla PT's application over centralizing gimmicks can be seen as sparring or brief). I notably enjoyed the theming of this level and how it changes setpieces throughout pizza time. It seems not necessary to repeat many aspects from playthrough- as the critique here from observation is justified -my only convention is it would never harm to expand on ideas/concepts on cyop levels. Effort is already here, and it shows! It's matter of optimizing how the levels play and feel with what is or what is not being used. Moreover, this level was pretty fun -- and well worth the wait. Good job!
Hello! Im Cyop_Master399 and I'm here to make an honest review of your level!
Honestly, not that bad! It just feels a little bit plain, let me explain:
The layout is good, so for starters, better than most cyop levels, BUT! It does feel a little bit boring because there's no actual challenge, the level feels pretty easy to P-rank on your first time.
The mecanics could've been used with a bit more creativity in mind, secrets aswell.
And even tho the "n o" tiles gave me a chuckle, you can place those breakable blocks on top of the tiles, just saying!
More enemies or another smaller mechanic can make your level spicier aswell.
And for last, you should decorate your levels to make them stand out more, don't be scared to make the rooms larger too!
You have potential!
Final rating: B
»Cyop_Master399
Thanks for the feedback! Will make sure to keep this in mind for the next level! (P.S: If you have the time, please give me some feedback on my other 2 levels! It would help greatly!)
And just so you know, I personally think the breakable blocks ontop of tiles would have looked ugly :)
Upon retrospect playing throughout the level, it is all-around pretty well executed! It's also admirable that fundamental mechanics from Oregano Desert were also innovated more deliberately here (as vanilla PT's application over centralizing gimmicks can be seen as sparring or brief). I notably enjoyed the theming of this level and how it changes setpieces throughout pizza time.
It seems not necessary to repeat many aspects from playthrough- as the critique here from observation is justified -my only convention is it would never harm to expand on ideas/concepts on cyop levels. Effort is already here, and it shows! It's matter of optimizing how the levels play and feel with what is or what is not being used.
Moreover, this level was pretty fun -- and well worth the wait. Good job!
Once again back with the feedback! This insight has already made me thought of a possible room that could be added later.
@@MRJames-246 That seems good! Happy that you're achieving more progress.
nice level!
i haven't even played the level, please use parallax scrolling, when you're running it becomes an eyestrain extremely quick