Imperator Rome Government Guide
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- เผยแพร่เมื่อ 25 ก.ค. 2024
- A beginner's guide to Imperator Rome's different government types.
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Man, i'm so glad i found your videos! They are, unlike the tutorial, so very much helpful Much apprechiated!
Glad you're finding them helpful! I'm making more on any topic I can think of that will be helpful.
4:04 I’ve made the “mistake” of getting attached to the top 3 families of Rome 😂and I’ve added the 10 year term law so I’ve gotten to kinda scratch my CK3 itch 💅
Gotta go for that dictatorship to make it real CK XD or, closer, at least. Or try out a monarchy! Monarchies are perfect for CK players.
great videos coming from EU4 on to this game helps me a lot to work the game out faster .
Glad the guidea are proving helpful to you!
I found it interesting that you said republics are the easiest government type. I just can't manage them, everyone is constantly disloyal, the parties are unhappy, senate support is low and getting a legion makes everything even more complicated :D I always try to finally do a republican playthrough but end up going dictatorship because I just can't handle the republican mechanics. I guess with monarchies you can min max a lot with bloodlines and such but in reality you can never look at your family and still be fine as long as you set up a marriage whenever the pop up for it comes up.
Do you usually get the loyalty techs early? I usually do that regardless of government type. Its pretty good at keeping republics happy. No one will be getting disloyal based on the government system like with monarchy inheritances so it's a lot less to manage. Also no need to worry about when you have successive leader deaths (or replacements in general) putting you on a multi-decade legitimacy repair track, and tearing apart your nation in the process.
@@KonglomeratYT Yeah I usually play barbarians so I think it's a symptom of that. Between unlocking foundries, temples and theatres, preferably getting city planning and maybe some military techs I feel like I never have time to grab a lot of those loyalty techs. So I guess it's just one of the issues that come with starting without any real research capabilities.
Yeah barbarians are the most unique playstyle in the game. They have a lot of catching up to do. Republics and Monarchies don't really need to try to research. Just keep nobles happy and, even with zero knowledge on how buildings work, you'll likely be #1 in tech without trying. I usually don't rush those buildings (I don't usually play barbarian). I always focus loyalty and political influence first.
Just got the game and had to thank you for teaching me what the faq am i supposed to do
Glad you found it helpful =)
This game is soo underated it is criminal
It is amazing!
I'm glad to see content for this game and it seems a decent tutorial and it makes me want to play the game again... but man I'm begging you to google how to pronounce optimates.
Glad you found it helpful. I have a collection of guides building up in a playlist. Also, there's far more words I mess up than optimates XD
Can someone explain me how to become an Empire being a republic?
You need to grab the dictator tech for Republics in the oratory tree. Then you'll get a decision to become an Empire after.
@@KonglomeratYT you have a video explaining how to increase the populares support?
I touch upon it in this video. It's a single button press.
@@KonglomeratYT True, thank you bro, i'm from Spain and in my TH-cam community there is literally 0 Imperator Rome videos 😢
I'm happy mine can help at least.
So every party changes after 4 years regardless of the loyalty or senate seats. Is there no way to make optimates(for instance) voted again after their rule period? This is so complicated man.
You CAN influence it. But it's you versus the parties. There's little interactions to smear and bribe, but four years is not a lot to stabilize support for someone that you want. A dictatorship gets you more time, but it's still harder than picking your next leader as a monarchy. Republics are easy to play, but very hard to optimize.
@@KonglomeratYT I see. A basic mindset play should do enough. Thanks this was very helpful. I'll check on your other videos.
I really really wish you could reform a monarchy into a republic. Is there a mod for that? I just think about how Rome became a republic in the first place, which was by overthrowing a monarchy. I could be wrong but I think Sulla was considered the last king of rome? That or he was a dictator, during the republican era. I can't quite recall.
This rome is several hundred years into being a republic already. The Roman kingdom ended roughly 300 years before the start date. But yes, you're right, they did do that flip. Generally though, no, there's no way to change a monarchy to a republic.
How do i become a monarchy from a tribe????
It's in the decisions Iike the other government types.
hahaha "those communists!" hahaha made me laugh so hard on that one because I always considered those bastards exactly that haha, good one :p
It's the most accurate description for sure XD
That’s interesting because I always go for the democrats in my games - their laws are the best for what I want to do. The only thing I ever feel the need to contradict them on is the laws that let me make legions - the rest maintain popular loyalty and productivity. Fun fact - this recasts the Oligarchs as the people constantly trying to ruin my society. The families are always trying to gain power and subvert the central government via controlling land and bribery, while my typical path to dealing with them is giving them free hands to keep them temporarily loyal while boosting their corruption so I can bring them to court and exile them once they’re corrupt enough. Combined with strategically revoking land from anyone who tries to acquire it, I’m able to disempower the families and curb rebellion.
The Populares/Democrats aren’t a villain, they’re a distinct style of Republican empire building. Once you give them the laws they want they’re easy to please and make it easy to remove threats, while traditionalists and oligarchs are more about managing threats to imperial stability - pleasing your leader characters instead of cycling through all the ones that don’t prove their loyalty. I personally prefer the latter, not to mention that it’s good rp to play the part of a vigorous judicial system.
Perhaps it's because, in my community, we play from a perspective where stability is key. We are a group of friends/viewers that mostly play PvP, and so need to be as stable as possible 24/7 to be prepared against the other players, and we carry this usually into PvE encounters as well. It works. It's certainly not min-maxed for PvE, but it works , and is rather simple. Populares/Democrats laws, agendas (which can be slightly different between rome and non roman versions, so I will speak all-ecompassingly), and demands tend to be the opposite of stability. Encouraging piracy, integrating random cultures that have nothing to do with plans to acquire traditions, or that run counter to oligarch-assisted assimilation plans. Slowing research when needing to gain popularity is also a huge issue, as we are usually in a constant arms race. They are also the only faction who can set an agenda to actively go after other party leaders with trials; which can be incredibly destabilizing and opposite to my community's stability-centric playstyle. They also commonly attempt to shorten terms which is a quick way to lose senate support, if they're powerful enough to request it on their agenda. I have experimented in pvps with the dems the most out of anyone in the community has (in an upcoming series where I play as Carthage) and even the small amounts have proven risky due to the inherent lack of stability that democrat laws bring, and the ire they invoke from other players.
@@KonglomeratYT Yeah these are valid points. I usually find you have to lean *hard* into the democrats for them to work for you. After all, the solution I’ve discovered to them trying to mess with your leaders and governors is to prevent anyone from amassing a power base as I mentioned. The families will be angry at you but as long as you keep them irrelevant there’s nothing to be done about it. This has several consequences:
You basically have to flatten your country. No characters are allowed to have any money, no legates can run a legion for too long, etc. All corruption and disloyalty must be dealt with proactively and ruthlessly, which gets more micro-intensive as you scale up.
Rather than a cohesive empire, I find this approach centralizing. Your capital region will be a well-oiled machine, purified of the damage that all the corrupt characters always do to everything they touch. Other regions, however, will be manned by people who are not your Consul. Without the moderating influence of a constant corruption background noise that the Optimates offer, the other governors often don’t like you that much, and whether they do or not the place will be mismanaged because of how often you need to replace them lest they get ideas. You will not often have high Finesse governors, and this often means high levels of unrest in non-home regions that can spiral into revolts that become Your Problem.
Laws are weird. If you actually get them in power for a long enough time I’ve found that the Democrats will start flipping laws back and forth - like the piracy one, turns out they like the other one today. It’s honestly not that big a deal, but it is a bit silly since none of the laws besides your military are progression based so otherwise everything becomes static once you have your setup.
Honestly, it kind of has you play more like a modern republic’s bureaucracy. It’s taught me to love and hate the revoke estates button, but to not fear using it.
There are a few momarchies that can become republics through missions, like Syracuse.
Yeah that's in the hellenic group missions, but if you own the Magna Graecia dlc it disables that. There are still a few, but they are complicated to explain outside of a mission guide setting.