"I don't really understand why anyone wouldn't make it (foundry)" he says as he shows us a city that doesn't have one. Jokes aside, thank you for this, these paradox games really overwhelm me and this is helping me understand the subtleties of the game much better.
Glad that you found this helpful! I have a playlist of guides that you can find in the description if you need more help. =) Reason for no foundry there: It was too expensive, and in that series I was financially focused on a PvP goal XD. Singular buildings in imperator can require sums of money that can fund entire wars; depending on the building, and the war.
Thanks for the guide. I have been going in blind and going YOLO against the romans, playing as Sicily. So far I am enjoying the game even when I am just throwing random buildings around my territory. Now that I have seen this guide, I have an idea on how I can restructure my territory for optimal gains.
@@KonglomeratYT BTW, what would you recommend is an enjoyable difficulty when you play as a small nation in general? I was thinking of going for Thebes on my next playthrough but playing Sicily on very hard difficulty is really forcing me to play tall. It gets stale real quick when I am forced to stay put in fear of roman retaliation and their busted manpower modifier.
I have never actually tried any difficulty other than normal. I usually try to experience games with their intended settings; for the most part. I'd be wary of playing any tiny nation In rome's initial expansion path early on. Gaul isn't too bad cause that's a late game stop for rome. There's small hellenic states sprinkled along the coast of Gaul and iberia.
@@KonglomeratYT aight thanks. I thought it was the norm to go on very hard mode but now that you have explained that to me, I guess it was abnormal of me to expect a win against Rome on a very hard difficulty. It's a miracle that I even lasted this long really. 🤣
Rome is OP even on normal. I couldn't imagine "Very hard". Difficulty settings like that usually modify base game settings. 100% values get turned to 200% if they hurt the player, 25% if they help the player. These enhanced settings are more for long-time players of a game that don't find the AI challenging enough anymore. Hearing that you pick an early-game target for Rome, played on very hard, AND survived? That's impressive. Especially if you're new to the game. Rome gets a lot of claims which is where it draws its power from. Also it gets many events to convert pops (I suggest my culture guide for understanding how that grants power). Small Hellenics in Greece and Italy are in for a rough time on any difficulty.
Thanks for the guide. I know pop growth is influenced by the max food storage, and I wonder if it is ever worth to build granaries to increase that growth modifier?
It's the stored food that affects it, and it is relative to the current population. It would be most effective to get an uninhabited city up faster, but once the city is rather inhabited, it would be taking up slots that could instead make the pops already there vastly happier and more productive. Building slots are very limited, and buildings are insanely expensive, so I personally would never utilize granaries for pop growth. Because there's usually something that I deem more important to spend the money and slots on.
@@yngvekv6871 Just to expand a bit, don't think of a building as a building so much as an opportunity cost. Is the slot you spend on pop growth really worthwhile when the map is loaded with pops just waiting to be 'liberated'. More money/research/manpower will enable you to gather pops far more efficiently than you can ever grow them with base growth modifiers. All that being said, if you aren't trying to play optimally and want to build a mega tall province or you are just more interested in tall gameplay than expanding in general, that's really the optimal use case for the granary.
Its a metropolis. That raises the pop cap. Also had pop cap upgrades on it. This save file is from a 4 player pvp series on the channel that you can check out if you want to see how that progressed.
I disagree, we have both in France they are different: you can’t surf on the sea because the waves are too quiet, and you can’t dig for clams on the beach at the seashore whereas at the ocean you don’t need to get wet to harvest seafood, just wait the low tide.
I'm really confused about the settlement migration modification from the Provincial Legation. I have seen others say it boosts migration *out* of the territory, and not in. It would seem that a territory without a special resource and a high population of your own citizens and freemen would benefit most from barracks, whilst a conquered territory with a larhe population with foreign culture would benefit from a legation.
The slave estate is my go to because it boosts food and late-game with so many cities and metropolis food tends to be the most needed. It also boosts local trade resource which generates more revenue. Manpower is usually only important enough early-game to justify the barracks. It doesn't have as much lasting power, and you essentially lose money on every building that you build (they are so expensive) that you generally want something that will stay relevant for as long as possible.
@KonglomeratYT Thanks, I see. Still, the Provincial Legation works opposite to what the other buildings do when it comes to migration, right? Settlements have a -75% migration rating without a building, and all other buildings add another -25% to make the migration from the settlement almost grind to a halt with the -100% modifier. The Provincial Legation adds 75% migration modifier, so it cancels out the base malus and migration flows freely as long as other territories have migration attraction? Am I understanding this correctly?
Hey Its me I am someone. I find stacking Nobels in the captial IS super useful for research. other cities I don't bother. but concentrating nobels in capital maximizes your research bonuses which can really help wide diverse empires keep up in tech.
It's all one topic to my brain. So I am not sure how to separate it into TH-cam chapters. I am not the best at that. Especially since this video didn't have a script. However, if someone else suggests any, I'll check em out and get them added. Otherwise TH-cam might generate some.
@@KonglomeratYT its fine, i only mention it because i like to listen to this while i drive for work, so it would be easier to navigate in case i want to check something specific.
I'm not sure that you read the entire wiki that you are referencing. It does stack per province. It says that on the wiki you reference. Some bonuses (not all) do not stack per territory, but do still stack per province. Also, the wiki doesn't actually list all the benefits of ports; the rest of which do stack per territory.
I have another guide out about Pirates & Raiding that goes over the war and peace time benefits as to why you'd want to stack ports, as opposed to spreading them out, if any future viewers are interested in the defensive value of such a move.
All my guides feature the latest official release patch. This is what any new player installing the game for the first time will have when they boot the game up. No mods or beta patches were used.
@@KonglomeratYT You should really staple "install Invictus" to the front of every guide video. Nobody should ever play unmodded Imperator Rome without Invictus, it's effectively a community patch to the game. Achievements are enabled with mods running for this exact reason. It also nerfs the Foundry spam meta.
I have never played Invictus. Nor has anyone in my community. I've played since launch and loved the game with my friends and viewers over time. I hoped only to make guides on this game that I love. I unfortunately do not know anything about Invictus; other than that it is a mod. Perhaps one day I will check it out, but the base game (with no DLC or mods) has yet to bore me.
"I don't really understand why anyone wouldn't make it (foundry)" he says as he shows us a city that doesn't have one. Jokes aside, thank you for this, these paradox games really overwhelm me and this is helping me understand the subtleties of the game much better.
Glad that you found this helpful! I have a playlist of guides that you can find in the description if you need more help. =)
Reason for no foundry there: It was too expensive, and in that series I was financially focused on a PvP goal XD. Singular buildings in imperator can require sums of money that can fund entire wars; depending on the building, and the war.
Personally, this is the only paradox game the overwhelms me, idk why but there’s so many numbers behind everything
Easy to follow guide. Good job
Glad it helped!
Thanks for the guide. I have been going in blind and going YOLO against the romans, playing as Sicily. So far I am enjoying the game even when I am just throwing random buildings around my territory. Now that I have seen this guide, I have an idea on how I can restructure my territory for optimal gains.
Glad to hear that it has been useful to you!
@@KonglomeratYT BTW, what would you recommend is an enjoyable difficulty when you play as a small nation in general? I was thinking of going for Thebes on my next playthrough but playing Sicily on very hard difficulty is really forcing me to play tall. It gets stale real quick when I am forced to stay put in fear of roman retaliation and their busted manpower modifier.
I have never actually tried any difficulty other than normal. I usually try to experience games with their intended settings; for the most part. I'd be wary of playing any tiny nation In rome's initial expansion path early on. Gaul isn't too bad cause that's a late game stop for rome. There's small hellenic states sprinkled along the coast of Gaul and iberia.
@@KonglomeratYT aight thanks. I thought it was the norm to go on very hard mode but now that you have explained that to me, I guess it was abnormal of me to expect a win against Rome on a very hard difficulty. It's a miracle that I even lasted this long really. 🤣
Rome is OP even on normal. I couldn't imagine "Very hard". Difficulty settings like that usually modify base game settings. 100% values get turned to 200% if they hurt the player, 25% if they help the player. These enhanced settings are more for long-time players of a game that don't find the AI challenging enough anymore. Hearing that you pick an early-game target for Rome, played on very hard, AND survived? That's impressive. Especially if you're new to the game. Rome gets a lot of claims which is where it draws its power from. Also it gets many events to convert pops (I suggest my culture guide for understanding how that grants power). Small Hellenics in Greece and Italy are in for a rough time on any difficulty.
Thank you for this series! I found the in-game tutorial pretty unhelpful, but this is really helping me understand the game.
Glad you found it helpful!
Thanks for the guide. I know pop growth is influenced by the max food storage, and I wonder if it is ever worth to build granaries to increase that growth modifier?
It's the stored food that affects it, and it is relative to the current population. It would be most effective to get an uninhabited city up faster, but once the city is rather inhabited, it would be taking up slots that could instead make the pops already there vastly happier and more productive. Building slots are very limited, and buildings are insanely expensive, so I personally would never utilize granaries for pop growth. Because there's usually something that I deem more important to spend the money and slots on.
@@KonglomeratYT Ah, thanks for the info dude
@@yngvekv6871 Just to expand a bit, don't think of a building as a building so much as an opportunity cost. Is the slot you spend on pop growth really worthwhile when the map is loaded with pops just waiting to be 'liberated'. More money/research/manpower will enable you to gather pops far more efficiently than you can ever grow them with base growth modifiers. All that being said, if you aren't trying to play optimally and want to build a mega tall province or you are just more interested in tall gameplay than expanding in general, that's really the optimal use case for the granary.
Thank you for these.
Happy they proved helpful!
How'd you get the population capacity so high in Rome? I usually have to build aqueducts to increase the capacity.
Its a metropolis. That raises the pop cap. Also had pop cap upgrades on it. This save file is from a 4 player pvp series on the channel that you can check out if you want to see how that progressed.
"Ports can ONLY (😠) be built on places that border the sea... Or the ocean ... I guess they're the same thing(🤗)" 😂😂😂😂
I disagree, we have both in France they are different: you can’t surf on the sea because the waves are too quiet, and you can’t dig for clams on the beach at the seashore whereas at the ocean you don’t need to get wet to harvest seafood, just wait the low tide.
I'm really confused about the settlement migration modification from the Provincial Legation. I have seen others say it boosts migration *out* of the territory, and not in. It would seem that a territory without a special resource and a high population of your own citizens and freemen would benefit most from barracks, whilst a conquered territory with a larhe population with foreign culture would benefit from a legation.
The slave estate is my go to because it boosts food and late-game with so many cities and metropolis food tends to be the most needed. It also boosts local trade resource which generates more revenue. Manpower is usually only important enough early-game to justify the barracks. It doesn't have as much lasting power, and you essentially lose money on every building that you build (they are so expensive) that you generally want something that will stay relevant for as long as possible.
@KonglomeratYT Thanks, I see. Still, the Provincial Legation works opposite to what the other buildings do when it comes to migration, right? Settlements have a -75% migration rating without a building, and all other buildings add another -25% to make the migration from the settlement almost grind to a halt with the -100% modifier. The Provincial Legation adds 75% migration modifier, so it cancels out the base malus and migration flows freely as long as other territories have migration attraction? Am I understanding this correctly?
Yes provincial legation boosts local migration speed/timers that you see in the migration view of a territory.
Thanks 🙏🏼
Hey Its me I am someone. I find stacking Nobels in the captial IS super useful for research. other cities I don't bother. but concentrating nobels in capital maximizes your research bonuses which can really help wide diverse empires keep up in tech.
Before video: confused
After video: confused
Is there something in specific you are confused about that I can attempt to assist you with?
Need timestamps
It's all one topic to my brain. So I am not sure how to separate it into TH-cam chapters. I am not the best at that. Especially since this video didn't have a script. However, if someone else suggests any, I'll check em out and get them added. Otherwise TH-cam might generate some.
@@KonglomeratYT its fine, i only mention it because i like to listen to this while i drive for work, so it would be easier to navigate in case i want to check something specific.
Only 1 port per provonce counts for bonuses, paradox wiki says they don't stack
I'm not sure that you read the entire wiki that you are referencing. It does stack per province. It says that on the wiki you reference. Some bonuses (not all) do not stack per territory, but do still stack per province. Also, the wiki doesn't actually list all the benefits of ports; the rest of which do stack per territory.
The wiki tells you to focus all your ports on 1 territory / ideally only build 1 port.
Ports do stack.
I have another guide out about Pirates & Raiding that goes over the war and peace time benefits as to why you'd want to stack ports, as opposed to spreading them out, if any future viewers are interested in the defensive value of such a move.
I’m guessing this is v2 and not using the great Invictus mod?
All my guides feature the latest official release patch. This is what any new player installing the game for the first time will have when they boot the game up. No mods or beta patches were used.
@@KonglomeratYT You should really staple "install Invictus" to the front of every guide video. Nobody should ever play unmodded Imperator Rome without Invictus, it's effectively a community patch to the game. Achievements are enabled with mods running for this exact reason. It also nerfs the Foundry spam meta.
I have never played Invictus. Nor has anyone in my community. I've played since launch and loved the game with my friends and viewers over time. I hoped only to make guides on this game that I love. I unfortunately do not know anything about Invictus; other than that it is a mod. Perhaps one day I will check it out, but the base game (with no DLC or mods) has yet to bore me.