This guide is amazing ! The side switch combo is so clever! Happy to see Jamie have so many potential. Thank you for all your hard work, you are a hero!
Great stuff! Appreciate it! One thing I found out in training mode: after every version (except OD) of swagger step in the corner; if u immediately do a standing medium kick, you are +10 and therefore can do a meaty standing medium punch. Also, after a forward throw in the corner, if u do a slightly delayed (like 1-3 frames) L swagger step, it hits really meaty. I think I got like +3 on block on some occasions. Unfortunately u cant do it immediately after a forward throw though, because then it will whiff i think
People share tech in there constantly so I honestly can't remember who it was. But Hatson is a member there who looks for new tech each day. discord.gg/knCKnhw5px
Saw this late, hopefully you'll see this. The light bakkai (or light dp) after juggles does NOT give a safe jump at +40. You need to be +42. This is referring to the example sideswitch DI combo. That's not a safejump.
after some research, you are indeed correct, however if you DR the st.hp into CR.mp xx bakkai or arrowkick, you can get the safe jump. Didnt know the frame data changed when hit airborne. thanks for sharing.
@@kaution6829 I only just found out 2 days ago when I got DPd out of it every time for the first time. At the start I thought I just somehow messed up my safejump but I went and looked at the frames because it happened so much lol.
@@kaution6829 I wish I could describe it better, but instead of going into Jamie’s usual post level 3 combo he just did a drive rush -> Standing fierce punch (while opponent is still airborne from level 3 launch) -> immediate drive impact. The drive impact didn’t wall splat because the player combo’d into it, but they were only 1 pixel away from burnout so they spent a little extra from their drive to put them into burn out.
I think at the end of your video a stand hk would have done the same without having to use meter to burn him out, the punish counter hk would have led to more and achieved the same result
Drive Impact is not throw invincible so you will get thrown, you can do delayed throw tech, you will still tech the throw but block if they go for jab after!
Also, and maybe it's shitty inputs on my part - but has anyone else gone into rekka, landed the first hit only to have the kicks (one or both) whiff? It's happened to me enough times that I'll only use the punch version.
I buffer it instantlly the moment the lvl 3 is over, you can get a faster DR and less Drive gauge cost if you do forward > forward + Parry, instead of Parry > forward > forward.
This guide is amazing ! The side switch combo is so clever! Happy to see Jamie have so many potential. Thank you for all your hard work, you are a hero!
Appreciated!! hope it helps you improve!
Obviously not as new as I am haha I needed these videos! Thank you
you're welcome!!!
Great stuff! Appreciate it! One thing I found out in training mode: after every version (except OD) of swagger step in the corner; if u immediately do a standing medium kick, you are +10 and therefore can do a meaty standing medium punch. Also, after a forward throw in the corner, if u do a slightly delayed (like 1-3 frames) L swagger step, it hits really meaty. I think I got like +3 on block on some occasions. Unfortunately u cant do it immediately after a forward throw though, because then it will whiff i think
Great stuff, thanks for sharing with us!
Appreciate your work!
Appreciate you telling me!!
Can you please link the Jaime discord that you belong to and found some of this tech Kaution? Would be appreciated, thank you. Great vids!
People share tech in there constantly so I honestly can't remember who it was. But Hatson is a member there who looks for new tech each day.
discord.gg/knCKnhw5px
Saw this late, hopefully you'll see this. The light bakkai (or light dp) after juggles does NOT give a safe jump at +40. You need to be +42. This is referring to the example sideswitch DI combo. That's not a safejump.
after some research, you are indeed correct, however if you DR the st.hp into CR.mp xx bakkai or arrowkick, you can get the safe jump. Didnt know the frame data changed when hit airborne. thanks for sharing.
@@kaution6829 I only just found out 2 days ago when I got DPd out of it every time for the first time. At the start I thought I just somehow messed up my safejump but I went and looked at the frames because it happened so much lol.
I’ve seen a combo where jamie uses his non CA level 3 and at the end of the extension the player combos into DI to put the other player in burnout
interesting, haven't seen that one yet!
@@kaution6829 I wish I could describe it better, but instead of going into Jamie’s usual post level 3 combo he just did a drive rush -> Standing fierce punch (while opponent is still airborne from level 3 launch) -> immediate drive impact.
The drive impact didn’t wall splat because the player combo’d into it, but they were only 1 pixel away from burnout so they spent a little extra from their drive to put them into burn out.
I think at the end of your video a stand hk would have done the same without having to use meter to burn him out, the punish counter hk would have led to more and achieved the same result
A lot of Kens grab after dragon lash. (I grab tech it a lot) Would a late drive impact be able to hit them in time to avoid getting grabbed
Drive Impact is not throw invincible so you will get thrown, you can do delayed throw tech, you will still tech the throw but block if they go for jab after!
Jaimie Low MK to drive rush into impact is nuts.
cale-se Ken (shut up ken )!!! uhauhauhahauhahaha , boas dicas my friend , thanks !!
You're welcome!
Do you have any tips on the side switch combo? I can’t seem to get Jamie to dash underneath after jumping heavy in DI crumple state
Make sure you hit them with the 1st hit of j.hk, not the 2nd , and as late as possible
Also, and maybe it's shitty inputs on my part - but has anyone else gone into rekka, landed the first hit only to have the kicks (one or both) whiff? It's happened to me enough times that I'll only use the punch version.
it happened to me while juggling but never on the ground.
If you burnt out you can still grab
How are you landing the side switch? Every time I do it, they’re too low to cross under
Make sure you hit them with the 1st kick of j.hk, it's almost the very last frame.
dude what's the better timing for a Drive Rush post Lv3?
I buffer it instantlly the moment the lvl 3 is over, you can get a faster DR and less Drive gauge cost if you do forward > forward + Parry, instead of Parry > forward > forward.
@@kaution6829 thanks I will try! Following your videos about Jamie , currently at platinum
His potential is by drinking which is hard for me to do on a match lol
Can you elaborate? as long as you can get a knockdown, a sweep or a rekka you should be able to get drinks in.
Let me have that jaime discord please! 🙏
discord.gg/knCKnhw5px
@@kaution6829 Thank you so much!, I been getting inspired by your videos!
@@migeru_ Glad to hear it!! I will continue to make more and do my best! :)
what is this jamie discord you speak of😅
discord.gg/knCKnhw5px
@@kaution6829 thank you 🤙🏾
Jamie is 😢