Well, UDS has a lot more features, seems to be better tied in (lol) and has a lot more systems to work with. On the other hand, this is free so yeah. If you want some basic stuff go with this i would say.
I prefer to use Epic solutions whenever possible just to minimize third-party dependencies, so I'll probably end up using this and learning to implement whatever else I need that UDS already had.
@@KeinZantezuken Good point. I'm C++ throughout. Is UDP's logic also BP, and do you feel there's a performance hit from that? Or is it just a matter of having to push values from C++ to BP?
Are you guys at epic working on the water system? I realized last night that the water mesh is limited . Won't move. It would be nice if we could position it with the player
So if one person worked on one system for about a year that means the resulting product is at least as much worth as the salary that person got for that year. Now is DS worth 80-120k? If not, that would explain why Epic isn't developing more stuff like that and rather relies on the community. Or maybe I'm completely wrong with my assumption or thesis.
I mean, Epic has no obligation to spoon feed fleshed out features like a dynamic sky. Features like this are niceties / extras considering they already engineered all the components that allow you to create a dynamic sky in the first place. It's sorta like if it were legos you're complaining they didn't ship it preassembled in the box.
yeah but they make that money back with the games that make money from looking good. Whether this system versus another system is the better investment is a bit subjective and probably based on some analytics. That, as well as how much it amplifies the value of the engine as a whole for Epic and customers. It leverages the property system and sequencer in a generic way, I'd say that is a valuable asset to have as long as it doesn't stomp on other features
OMG, 12 years and still EPIC unable to make a useful day light that is realistic and most importantly performative.......you rookies need to contact the guys in Unigine and learn a thing or 2 about that from them.......
If y’all made a new unreal tournament game, I would buy it immediately
Good Plugin! I have been using it and loving it! Really good job!
For the people who have used this and ultra dynamic sky, which you think is better and why?
That's the right question.
Well, UDS has a lot more features, seems to be better tied in (lol) and has a lot more systems to work with. On the other hand, this is free so yeah. If you want some basic stuff go with this i would say.
I prefer to use Epic solutions whenever possible just to minimize third-party dependencies, so I'll probably end up using this and learning to implement whatever else I need that UDS already had.
UDS is BP only, with all that follows with it.
@@KeinZantezuken Good point. I'm C++ throughout. Is UDP's logic also BP, and do you feel there's a performance hit from that? Or is it just a matter of having to push values from C++ to BP?
Are you guys at epic working on the water system?
I realized last night that the water mesh is limited . Won't move. It would be nice if we could position it with the player
wut?
5.5 There is a new plug-in for independent isolation and post-processing effects. There is no explanation on how to use it...
This solution still invalidates VSM caches right, since the sun is still moving?
Nickolas looks like Elijah Wood, anyone else see that resemblance ?
🎉
That mic is almost better than those of those Indian TH-cam tutorial kids. #GoodJob
This is nice but any competent developer(s) looking for a solution knows how basic and simple it is to setup a proprietary system
So if one person worked on one system for about a year that means the resulting product is at least as much worth as the salary that person got for that year. Now is DS worth 80-120k?
If not, that would explain why Epic isn't developing more stuff like that and rather relies on the community. Or maybe I'm completely wrong with my assumption or thesis.
I mean, Epic has no obligation to spoon feed fleshed out features like a dynamic sky. Features like this are niceties / extras considering they already engineered all the components that allow you to create a dynamic sky in the first place. It's sorta like if it were legos you're complaining they didn't ship it preassembled in the box.
@@Mortepheus Fair enough.
yeah but they make that money back with the games that make money from looking good.
Whether this system versus another system is the better investment is a bit subjective and probably based on some analytics. That, as well as how much it amplifies the value of the engine as a whole for Epic and customers. It leverages the property system and sequencer in a generic way, I'd say that is a valuable asset to have as long as it doesn't stomp on other features
By that logic, GTA 6 will cost 1 billion dollars per copy.
@@SB-jx6ox not per copy, per result (1 game only). And yes, that is what that game is worth.
Thank God for the youtube X2 play speed.....otherwise would've slept a few times during that video
Geez. You must be having a bad day. Insulting someone who’s just sharing what they’ve been working on for the better part of a year.
keep watching tiktoks, child.
Unfortunately you were awake long enough to leave that pointless comment
OMG, 12 years and still EPIC unable to make a useful day light that is realistic and most importantly performative.......you rookies need to contact the guys in Unigine and learn a thing or 2 about that from them.......
What do you mean? This doesn't look that bad.
UNIGINE AHAHaHaha that soooo funny.
You can make your own...?