Introduction to Day Sequence | Unreal Fest 2024

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 32

  • @X_Bus-Bus_r
    @X_Bus-Bus_r วันที่ผ่านมา +3

    If y’all made a new unreal tournament game, I would buy it immediately

  • @Elmarath
    @Elmarath 2 วันที่ผ่านมา

    Good Plugin! I have been using it and loving it! Really good job!

  • @0xnd90sjsnjdo0sbbo0
    @0xnd90sjsnjdo0sbbo0 2 วันที่ผ่านมา +9

    For the people who have used this and ultra dynamic sky, which you think is better and why?

    • @HollywoodCameraWork
      @HollywoodCameraWork 2 วันที่ผ่านมา +1

      That's the right question.

    • @_rpr1337
      @_rpr1337 2 วันที่ผ่านมา +5

      Well, UDS has a lot more features, seems to be better tied in (lol) and has a lot more systems to work with. On the other hand, this is free so yeah. If you want some basic stuff go with this i would say.

    • @Sigillimus
      @Sigillimus 2 วันที่ผ่านมา +10

      I prefer to use Epic solutions whenever possible just to minimize third-party dependencies, so I'll probably end up using this and learning to implement whatever else I need that UDS already had.

    • @KeinZantezuken
      @KeinZantezuken วันที่ผ่านมา +1

      UDS is BP only, with all that follows with it.

    • @HollywoodCameraWork
      @HollywoodCameraWork วันที่ผ่านมา +1

      @@KeinZantezuken Good point. I'm C++ throughout. Is UDP's logic also BP, and do you feel there's a performance hit from that? Or is it just a matter of having to push values from C++ to BP?

  • @perfectionist724
    @perfectionist724 2 วันที่ผ่านมา +3

    Are you guys at epic working on the water system?
    I realized last night that the water mesh is limited . Won't move. It would be nice if we could position it with the player

  • @yonghengshouhu
    @yonghengshouhu วันที่ผ่านมา

    5.5 There is a new plug-in for independent isolation and post-processing effects. There is no explanation on how to use it...

  • @keithbarker239
    @keithbarker239 2 วันที่ผ่านมา

    This solution still invalidates VSM caches right, since the sun is still moving?

  • @venger5705
    @venger5705 2 วันที่ผ่านมา +2

    Nickolas looks like Elijah Wood, anyone else see that resemblance ?

  • @SATHOSHINAKOMAP
    @SATHOSHINAKOMAP 2 วันที่ผ่านมา

    🎉

  • @Marauder1981
    @Marauder1981 2 วันที่ผ่านมา +1

    That mic is almost better than those of those Indian TH-cam tutorial kids. #GoodJob

  • @xshaide
    @xshaide 2 วันที่ผ่านมา +2

    This is nice but any competent developer(s) looking for a solution knows how basic and simple it is to setup a proprietary system

  • @coondog7934
    @coondog7934 2 วันที่ผ่านมา +1

    So if one person worked on one system for about a year that means the resulting product is at least as much worth as the salary that person got for that year. Now is DS worth 80-120k?
    If not, that would explain why Epic isn't developing more stuff like that and rather relies on the community. Or maybe I'm completely wrong with my assumption or thesis.

    • @Mortepheus
      @Mortepheus 2 วันที่ผ่านมา +6

      I mean, Epic has no obligation to spoon feed fleshed out features like a dynamic sky. Features like this are niceties / extras considering they already engineered all the components that allow you to create a dynamic sky in the first place. It's sorta like if it were legos you're complaining they didn't ship it preassembled in the box.

    • @coondog7934
      @coondog7934 2 วันที่ผ่านมา

      @@Mortepheus Fair enough.

    • @kvickart
      @kvickart 2 วันที่ผ่านมา +1

      yeah but they make that money back with the games that make money from looking good.
      Whether this system versus another system is the better investment is a bit subjective and probably based on some analytics. That, as well as how much it amplifies the value of the engine as a whole for Epic and customers. It leverages the property system and sequencer in a generic way, I'd say that is a valuable asset to have as long as it doesn't stomp on other features

    • @SB-jx6ox
      @SB-jx6ox 14 ชั่วโมงที่ผ่านมา

      By that logic, GTA 6 will cost 1 billion dollars per copy.

    • @coondog7934
      @coondog7934 13 ชั่วโมงที่ผ่านมา

      @@SB-jx6ox not per copy, per result (1 game only). And yes, that is what that game is worth.

  • @Phoenix_VR
    @Phoenix_VR 2 วันที่ผ่านมา +2

    Thank God for the youtube X2 play speed.....otherwise would've slept a few times during that video

    • @nezudev
      @nezudev 2 วันที่ผ่านมา +11

      Geez. You must be having a bad day. Insulting someone who’s just sharing what they’ve been working on for the better part of a year.

    • @andrewsneacker1256
      @andrewsneacker1256 2 วันที่ผ่านมา +2

      keep watching tiktoks, child.

    • @gh0stcloud499
      @gh0stcloud499 วันที่ผ่านมา

      Unfortunately you were awake long enough to leave that pointless comment

  • @Phoenix_VR
    @Phoenix_VR 2 วันที่ผ่านมา +3

    OMG, 12 years and still EPIC unable to make a useful day light that is realistic and most importantly performative.......you rookies need to contact the guys in Unigine and learn a thing or 2 about that from them.......

    • @coondog7934
      @coondog7934 2 วันที่ผ่านมา +3

      What do you mean? This doesn't look that bad.

    • @andrewsneacker1256
      @andrewsneacker1256 2 วันที่ผ่านมา +2

      UNIGINE AHAHaHaha that soooo funny.

    • @bobbob1278
      @bobbob1278 วันที่ผ่านมา

      You can make your own...?