Blender 2.8 Beginner Tutorial - Part 6: UV Unwrapping

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 267

  • @ruhlmcu
    @ruhlmcu 4 ปีที่แล้ว +22

    Great beginner lessons. I find it very helpful that you not only explain the "how" but the "why". It is rare to see someone so talented also have a gift for teaching their subject of expertise.

    • @ronrustemi7337
      @ronrustemi7337 4 ปีที่แล้ว

      HELP when i apply scae to the knife blade it does a weird shape

  • @CASMANWHAT
    @CASMANWHAT 3 ปีที่แล้ว +1

    this video convinced me to try out your courses. first person to actually explain this whole UV thing clearly for a total beginner.

  • @quatschkopq186
    @quatschkopq186 5 ปีที่แล้ว +64

    5:24 In order to "mark seam", make sure you have the "edge seleted" (middle box on the top, on the right of Edit mode. Or just press "2".

    • @Cyber_Kriss
      @Cyber_Kriss 5 ปีที่แล้ว +2

      @@Marhoektube Whatever edge, vertex or face selection you already have, doing CTRL+E will bring the Edge menu.
      (Same goes for vertex menu with CTRL+V.... And Face menu with CTRL+F)

    • @holidayturnpike
      @holidayturnpike 4 ปีที่แล้ว

      Thank you!!!

    • @lucutes2936
      @lucutes2936 4 ปีที่แล้ว +1

      thx babe

    • @ramajagadeesan2550
      @ramajagadeesan2550 4 ปีที่แล้ว

      @@Cyber_Kriss will what is difference while rendering using smart uv and mannual by marking seem ?

    • @Cyber_Kriss
      @Cyber_Kriss 4 ปีที่แล้ว

      @@ramajagadeesan2550 Unless you need a specific placement of your material, you can use smart uv. In my opinion, this only works when you have a procedural material (seams will be less visible).
      Manual marking is used when you need to hide the seam, or when you want a specific placement of your material (thus, playing with the uv editor).

  • @fatracoob
    @fatracoob 3 ปีที่แล้ว +7

    I've tried watching other tutorials, but I just got confused and left behind. Zach does a great job at explaining things so a beginner can understand. Best tutorial I've worked with so far, 10/10. Thank you!

    • @cgboost
      @cgboost  3 ปีที่แล้ว

      I appreciate that!

  • @begas4159
    @begas4159 4 ปีที่แล้ว +6

    I've seen various introductory videos in recent years. This series is the best I know. Well structured, great step-by-step explanation, easy to understand, easy to follow.

  • @jaredperry917
    @jaredperry917 5 ปีที่แล้ว +73

    zach your tutorials are always the best. you never forget anything and always make it easy to follow

  • @skyleene
    @skyleene 4 ปีที่แล้ว +1

    I started to follow this course about a week ago and must admit I can’t get rid of that Bob Ross vibes when I listen to your explanation :D
    I mean you sound so cosy and soothing, it seems like every possible issue can and will be solved anyway.
    Thank you so much for this course!

  • @OlfLab-Plus
    @OlfLab-Plus 5 ปีที่แล้ว

    I think it's very good that you not only show the proceeding, but also the desciption for it. Its much easier really to understand the procedure. Great job!

  • @TheVersatile29
    @TheVersatile29 5 ปีที่แล้ว +2

    Finally a clear, concise and thorough explanation of UV unwrapping, I finally got it, I love your tutorial and the methodical and logical way you explain things.

  • @RobbeyT1
    @RobbeyT1 3 ปีที่แล้ว +4

    You ARE amazing, thank you so much! I've been all over the various Blender video tutorials for a problem I was having with the uv editor scene, you not only sorted that out for me, but I discovered other misunderstandings!

  • @JiggleBaby501
    @JiggleBaby501 4 ปีที่แล้ว

    Thank you so much, Zach, as a newb to animation, I'm thrilled that you're taking the time to be very thorough, precise and clear in your instructions. I also like the fact that you're working in the latest solid version of Blender as that's the one we're using in school. Now that I used and understood this tutorial of yours, I'll go back and start from the beginning to better understand modeling and UV maps.

    • @ronrustemi7337
      @ronrustemi7337 4 ปีที่แล้ว

      HELP when i apply scae to the knife blade it does a weird shape

  • @rafvanraevels
    @rafvanraevels 5 ปีที่แล้ว +25

    I've followed umpteen tutorials on Blender, but never have a learned so much, so easy and so quickly. Congratulations, Zach. I'm looking forward for some new material!

  • @DanDrambles
    @DanDrambles 2 ปีที่แล้ว +4

    If anyone is having issues with UV maps not showing for items that should already have them in the UV editor (for example the fabric) it's because you need to hit the UV Sync Selection button (The 2 arrows) at the top left of the UV editor window.
    EDIT: I'm a little further into the video now and this button is actually covered but if you have this on earlier it will fix it if the UV map isn't showing at the point of selection.

  • @okamichamploo
    @okamichamploo 3 ปีที่แล้ว +2

    5:00 to skip basic UV explanation.
    In case anyone else is like me, already familiar with UV maps and just want to know how it's done in Blender.

  • @r4microds
    @r4microds 5 ปีที่แล้ว +1

    Painted an entire object, took a day to do it and some parts were so messy because of stretched UVs. When my friend unwrapped the same mesh in Maya it was so clean.
    Today I learned the importance of applying mesh scale before unwrapping. Would have saved me A LOT of time.

  • @philosothink
    @philosothink 5 ปีที่แล้ว +3

    We appreciate your time! Thank you for your devotion to the cause!

  • @buddie4618
    @buddie4618 4 ปีที่แล้ว

    I've been using blender for about a year now but I still learned so much from this series

  • @quefreen
    @quefreen 5 ปีที่แล้ว +6

    Best "Good Morning" I've ever had in my life.

  • @mikeecho3647
    @mikeecho3647 5 ปีที่แล้ว +48

    For all of you having problems "finding" the island selection in the UV-Editor...
    Just use the Face-Selection-Mode, hoover over the island and press "L".

    • @jeffrimko
      @jeffrimko 5 ปีที่แล้ว +16

      The island select wont show if the "UV Sync Selection" (two arrows button in top left corner) is enabled. Disable it first then make sure everything is selected. Zach disables it at 6:32.

    • @StudioLeatham
      @StudioLeatham 5 ปีที่แล้ว +5

      @@jeffrimko Thanks heavens for sharp eyed commentators, struggled with that one. Thanks.

    • @jeric_synergy8581
      @jeric_synergy8581 4 ปีที่แล้ว

      @@jeffrimko , bless you for pointing this out.
      Experienced users do stuff w/o even thinking of it, it's hard to give every. Single. Step.

  • @mroovek3778
    @mroovek3778 2 ปีที่แล้ว

    One of the best tutorial series 👍

  • @RitikKumar-cz8rb
    @RitikKumar-cz8rb 5 ปีที่แล้ว +8

    one of the best series . Just fantastic!!!

  • @bogdangalatanu4197
    @bogdangalatanu4197 2 ปีที่แล้ว

    It's ok if I say I love you? Thank you so much! You saved my day! Now I understand correctly the basics of UV mapping. Great tutorial!

  • @fattmeows8868
    @fattmeows8868 3 ปีที่แล้ว

    Heyy! Thanks for this tutorial. A lot of videos out there have missing details and I appreciate that u explained every function in detail for this particular tool. I could now better visualise how and what edges to select for my product. Its all about practicing now. Thanks again!!!

  • @kelly_browning
    @kelly_browning 4 ปีที่แล้ว +1

    Fantastic, @CG Boost. Really good tutorial and so easy to understand. Thank you!

  • @mitnavnerugyldigt
    @mitnavnerugyldigt 4 ปีที่แล้ว +1

    If anyone like me, modeled something from a base, which did not have a default UV-map, Just select your model, open the UV-editor, go in editor mode. You can only see the UV-map in the UV-editor after selecting the model (adding seams if you want) and then pressing UV and unwrap as he does in at 10:40 .

  • @mampiisaotaku
    @mampiisaotaku 4 ปีที่แล้ว +2

    wow!! nice work with the time stamps.

  • @PaladinHD
    @PaladinHD 5 ปีที่แล้ว +2

    Wow the quality of these tutorials is so high. Keep up the good work :)

  • @dunkley7776
    @dunkley7776 4 ปีที่แล้ว +2

    Thank you so much! Very clear and understandable. I wish you nothing but success!

  • @jeric_synergy8581
    @jeric_synergy8581 4 ปีที่แล้ว

    THANK YOU for mentioning the UV Sync Selection button right away --- that whole "invisible UVs" thing was KILLING ME.

  • @maxblacked1165
    @maxblacked1165 4 ปีที่แล้ว +1

    Very clear instructions! Love your videos man 😍❤️

  • @ericdaigneault136
    @ericdaigneault136 4 ปีที่แล้ว +2

    great video Zach! As Always!

  • @johnswork8648
    @johnswork8648 4 ปีที่แล้ว +1

    Zach, first of all, I thank you and CG boost for bringing this awesome tutorial. this is the best way to learn for the beginner. I have completed all 5 parts and in this tutorial when I try to unwrap the knife in UV editor all the parts were not in the same way as yours look like I see only one line and everything scrambled on that. I even checked the scale it seems to be correct also, Please suggest me what to do. Thank you.

  • @tyrionlannister5786
    @tyrionlannister5786 5 ปีที่แล้ว

    Thanks Zach, the apply scale thing saved me, couldn't unwrap a table properly and the proportions in the uv editor were way off and I simply couldn't figure out why, but after this tutorial I was able to fix it:)

  • @starmanmia
    @starmanmia 4 ปีที่แล้ว

    best of the best,explained perfectly for anyone useing blender 2.8 and above. very good thank you x

  • @CeanHerzfield
    @CeanHerzfield 5 ปีที่แล้ว +11

    Video ends: NOOOOOOOOOOOOOOOOO! - Notification: New video about donut on Blender GURU: YEEEEEEEEEEEEEEEEEEEEEEEEES! Kinda sums up my whole week so far 😁

    • @haudtalis5036
      @haudtalis5036 5 ปีที่แล้ว

      Have you forgotten the donuts Pietro Chiovaro made 😁?

    • @mugichan521
      @mugichan521 5 ปีที่แล้ว +2

      Don't forget CG Geek's Ice cream.

    • @haudtalis5036
      @haudtalis5036 5 ปีที่แล้ว

      @@mugichan521 Oh yeah, Blender cooks don 't stop pleasing us.

  • @cosmiccolors4560
    @cosmiccolors4560 4 ปีที่แล้ว +1

    This was way easier to follow than the official blender tutorial jajaja thank you!

  • @MindNot
    @MindNot 4 ปีที่แล้ว +1

    Very clear to understand ! Genius

  • @alephgates7519
    @alephgates7519 4 ปีที่แล้ว

    THANK YOU!!! I was just able to unwrap a low poly hand that was making me SOOO frustrated!!! I have spent since this weekend practicing unwrapping things and trying to align textures to them. Things I did wrong. Somehow marked as sharp instead of marking as seam. Also if I do a low angle UV project it would separate all UV faces and then you can't select a single vertice (even though merge by distance was done b4 the unwrap)... this is just as bad as learning to code (at least now I know how to code basic stuff) BUT the learning curve Hurts!!! Thanks for taking some of that hurt away.

  • @maxlu2413
    @maxlu2413 4 ปีที่แล้ว +1

    great tutorials, tried some before, but this tuts work really fine :) THX :) :)

  • @luukstokhof5727
    @luukstokhof5727 5 ปีที่แล้ว +2

    It was very hard to find the textures for the apple and the knife so maybe you could make a video about how to download the textures etc.

  • @josharyeetey
    @josharyeetey 5 ปีที่แล้ว

    you are simply an Excellent teacher. Thanks

  • @muratturhan2184
    @muratturhan2184 5 ปีที่แล้ว +3

    Thank you so mucchhhhh Cg Boost we love you :)

  • @muafa3998
    @muafa3998 4 ปีที่แล้ว +1

    Great tutorial, liked it

  • @pawpotsRS
    @pawpotsRS 5 ปีที่แล้ว +1

    I was hoping for 2.81 to add texel density, rectify because this is so important in hard surface. any news for the improvement on unwrapping in 2.81?

  • @peksn
    @peksn 5 ปีที่แล้ว +1

    god save the seams jesus christ i was using blender-s automatic unwrapping and had no idea where to start with the mess it created thank you so much!

  • @AmberAnimatesToday
    @AmberAnimatesToday 4 ปีที่แล้ว +2

    How can i change the color of the thing that is oringe in general when i select something in edit mode?? I like it more blue

  • @MotiviqueStudio
    @MotiviqueStudio 4 ปีที่แล้ว +2

    So very helpful. Thank you.

  • @fafney
    @fafney 4 ปีที่แล้ว +4

    I watched many vidéos about UV Unwrapping, and I still don't get "how to choose the edge to mark as seam" any tips ??? HUGE THANKS

    • @ze_reaper
      @ze_reaper 4 ปีที่แล้ว +1

      Hello ^^ Ye it isn't directly explained in Blender but he explains it in fact in the "UV unwrapping explained" part.
      To guess where put the seams you need to think which edges would be in fact cut if you made the model with one or many paper folders. In the "UV unwrapping explained" part of this video you can see a very commun yet effective example, the 2D pattern for a 3D cube.
      However sure there isn't always one way to do the pattern as for a cube pattern and in general a seam can be spottable so you need to figure out also edges that aren't much visible or in front or are in a logical place between different kind of material/stuff painted inside the texture where anyway there is a strict difference. For a t-shirt you don't put the seams on the front, you put them on the sides ^^
      So looking a cloths patern or paper patterns for 3D objects can help seing how it is done.
      I would also advice you to give a look at Blender Guru channel in plus of this actual channel, he got a serie of videos specially showing variant cases of objects to unwrap correctly to also be able to adapt to more complexe models by yourself :)

    • @fafney
      @fafney 4 ปีที่แล้ว +2

      @@ze_reaper Hello, thanks so much for your answer ! I understand better now..still a little surprised about no rationnal method, just a feeling thing...but I need maybe to practice to improve this..thks again for your explanations, I appreciate 👍

    • @louwrensbol2893
      @louwrensbol2893 4 ปีที่แล้ว

      same he says right click but then you select an edge

  • @kirill_danilko
    @kirill_danilko 4 ปีที่แล้ว +1

    хорошо, что в TH-cam есть функция перевода субтитров на русский.
    Очень полезные видео!!!

  • @talmeiri2479
    @talmeiri2479 5 ปีที่แล้ว +3

    Great series
    But i dont get how do you know where to seam on the apple
    It will be very helpful if you will answer.
    Thanks!

    • @mischaelrad6034
      @mischaelrad6034 5 ปีที่แล้ว +5

      Put it where you can imagine a "Seam". You want things to be flat so ask yourself, where should you cut if you want it to be flat?
      Hope it helps, otherwise just search on youtube how to uv unrwap blender.

  • @brsseb
    @brsseb 4 ปีที่แล้ว +1

    Excellent tutorial :)

  • @bjnvrtv5488
    @bjnvrtv5488 4 ปีที่แล้ว +1

    do you need to retopologize before uv unwrapping?

  • @kvacksilver5276
    @kvacksilver5276 5 ปีที่แล้ว +1

    How do I make 2 UV islands that are exactly the same (2 shoes) only one UV island, so that I in Photoshop, GIMP etc. only have to do half the work? I want to texture a pair of shoes, by only having to texture 1 shoe. Like a mirror.

  • @Jojo2
    @Jojo2 4 ปีที่แล้ว +1

    7:00 but how do you scale without them being the same as the object? And when would you want to do this.
    Also in 3ds max you can chose the orientation of the UV, on the XYZ, and even the object shape, is there a way to do this in blender?

  • @meysamviolin1991
    @meysamviolin1991 4 ปีที่แล้ว +1

    Very gooooood thank you 🎻🌹

  • @Dante3085
    @Dante3085 4 ปีที่แล้ว +1

    i have build a house model where all the components have different scale. what do i do ? i dont want to mess up my model by making everything the same scale.

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 ปีที่แล้ว +1

    is there any "relax tool" for removing strech in the uv like the one which we have in sculpting?

    • @cgboost
      @cgboost  3 ปีที่แล้ว

      Yes, look for the hand icon in the toolbar. "T".
      ~Egon

  • @jokybones
    @jokybones 5 ปีที่แล้ว +1

    i heard you shouldkeep the islans as one? is this prefernce or just better?

  • @bananathesplit4840
    @bananathesplit4840 4 ปีที่แล้ว +3

    I cant even get the texture in the UV editor mode and 'tap into edit mode' doesnt help me at all

  • @serialboon6083
    @serialboon6083 2 ปีที่แล้ว

    after doing his first few i tried my own hand at sculpting free hand finally, while no where near done i feel more confident. I
    got a face that i am happy with but am still struggling with shaping arms and hands.

  • @bryceweiner3607
    @bryceweiner3607 2 ปีที่แล้ว +2

    If anyone's objects get messed up when they apply scale, try applying all of the modifiers first.

  • @Murdockthemad
    @Murdockthemad 5 ปีที่แล้ว +3

    Amazing man you've helped me out alot

  • @ebrahimslatewala5318
    @ebrahimslatewala5318 4 ปีที่แล้ว +1

    Bro i have a specific problem with uv unwrap. I want to model a pos display stand which i will manufacture. Once i model it ibwant to be able to uv unwrap it in the way it is going to be manufactured. Like a kld. I have seen tour videos they work for simple boxes but i am confused how to unwrap a complex pos display stand. Can you help?

  • @Bruno310177
    @Bruno310177 5 ปีที่แล้ว +1

    Is the material important or does it come later?

  • @mf_faqih
    @mf_faqih 4 ปีที่แล้ว +1

    i just imported .stl files from inventor to blender hopefully i dind't need to edit the shape, so i just need to edit the animation, but why i can't make uv unwrap for the object? or because this is stl files?

  • @bpeace1971
    @bpeace1971 2 ปีที่แล้ว

    At 3:48, you selected the apple and an extended menu with the double arrows popped up on the left pane. Mine did not change at all. How can I activate that toolbar?

    • @cgboost
      @cgboost  2 ปีที่แล้ว

      First you need to have UV editor selected in the left pane. Then the sync icon (double arrow) will appear.
      ~Egon

  • @KonradGM
    @KonradGM 5 ปีที่แล้ว

    there are also uv options in uv window that automatically try and fill as much space with each island while keeping each one in simmilair scale

  • @lucutes2936
    @lucutes2936 4 ปีที่แล้ว +1

    dope sheet dood

  • @carlosrobertoviana9076
    @carlosrobertoviana9076 4 ปีที่แล้ว +1

    Int the drops item, maybe u forgot to put receive transparente on, because it creating a shadow not transparente in apple material.

  • @Dmitry2184
    @Dmitry2184 5 ปีที่แล้ว +1

    I'm wandering how to make procedural texture of inner part of an apple so you could cut it in any part you want

  • @LordOfLemon
    @LordOfLemon 5 ปีที่แล้ว +2

    This just makes me wonder how you managed to get the textures which hide those seams so well.

    • @brnktv
      @brnktv 5 ปีที่แล้ว +1

      He used projection texture painting. By projecting the Apple over top of the model, and using their Projection Painting tool, it automatically paints it onto the right spots. Pretty cool.

    • @dymegee
      @dymegee 4 ปีที่แล้ว

      my seams are still a bit noticeable on the textured apples though.

  • @gnamp
    @gnamp 4 ปีที่แล้ว

    11:20 what would make the water droplets on the apples turn black? Wrong ior?

    • @cgboost
      @cgboost  4 ปีที่แล้ว

      Screen space refraction in the apple's material.
      ~Egon

    • @gnamp
      @gnamp 4 ปีที่แล้ว

      @@cgboost Nice one, Egon. And how would one go about getting the apple skin texture to blend well when you have those leaf-shaped islands in the UV editor?

  • @jurgenvantomme
    @jurgenvantomme 5 ปีที่แล้ว

    Great thank you it’s much more easy than i thought to UV unwrap objects but you explain it all good of course :)

  • @ronrustemi7337
    @ronrustemi7337 4 ปีที่แล้ว +1

    HELP when i apply scae to the knife blade it does a weird shape

  • @BeamNgPro
    @BeamNgPro 4 ปีที่แล้ว

    Great video! Big thanks!

  • @AIRpursuit
    @AIRpursuit 5 ปีที่แล้ว +1

    I love it! Cant wait for my apple setup to look like your beginning render!

  • @sergioalejandro8466
    @sergioalejandro8466 4 ปีที่แล้ว

    Best tutorial ever!!!!

  • @amjadahdab
    @amjadahdab 3 ปีที่แล้ว

    Nice work

  • @FireninjasGaming
    @FireninjasGaming 4 ปีที่แล้ว +2

    The UV pattern for my knife blade is just a single dot, what do i do?

    • @cgboost
      @cgboost  4 ปีที่แล้ว

      Have you added the seams and the unwrapped the knife blade? Make sure to select all faces in Edit Mode before unwrapping.

    • @FireninjasGaming
      @FireninjasGaming 4 ปีที่แล้ว +1

      CG Boost got it, thanks!

  • @Towik
    @Towik 5 ปีที่แล้ว +2

    I know I'm very bad with UVing but why you don't apply the sub modifier before unwrapping that handle o_o?

    • @Lb_75.p13
      @Lb_75.p13 5 ปีที่แล้ว

      to keep a decent topology in terms of memory I guess

  • @PromptKing
    @PromptKing 4 ปีที่แล้ว +1

    Question ok I have a node set up so when I go to UV edit my UVs are aready set so how can I export everything because its already done as in saving my textures with my OBJ

  • @BH-og9tp
    @BH-og9tp 3 ปีที่แล้ว

    awesome course!

  • @nerdyworld938
    @nerdyworld938 2 ปีที่แล้ว

    4:10 when you deselect everything for me nothing happens the Uvs don’t show even when everything is selected. A lot of people are saying to turn on UV sync selection but when I do that it shows the Uvs now but when I want to deselect from the apple it still shows the Uvs like it doesn’t change and when I select new Vertices from the apple it selects them but it also shows the Uvs as well like it didn’t clear anything could you help me?

    • @cgboost
      @cgboost  2 ปีที่แล้ว +1

      Hi, thanks for your comment, it's hard to say what's happening without screenshots or seeing the file. You can post your file under this video on our website or in our community community.cgboost.com/home or send it via mail to support@cgboost.com
      ~ Masha

    • @nerdyworld938
      @nerdyworld938 2 ปีที่แล้ว

      @@cgboost ok thank you 😁

  • @deepakgupta2548
    @deepakgupta2548 3 ปีที่แล้ว

    Very nicely explained please upload lighting if it is possible for Bethune artists

  • @therandombros300
    @therandombros300 5 ปีที่แล้ว +1

    Question: Is it possible to change the selected vertexes to that blue that you have instead of the default yellow? Or is that a different version of Blender or something?

  • @dirediredude
    @dirediredude 2 ปีที่แล้ว

    Great video. But you kind of ended the video exactly where I need help at ha. So once you've unwrapped things what's the next step? You are uv painting, how do you do that? And if it were say a repeating texture how would you then work with that and your newly unwrapped patterns? In other words how then do you actually apply the color or texture.

    • @cgboost
      @cgboost  2 ปีที่แล้ว +1

      Well, this is a multipart series, just continue here: th-cam.com/video/lmbAs9jE1vI/w-d-xo.html

    • @dirediredude
      @dirediredude 2 ปีที่แล้ว

      @@cgboost oh that's great thanks! Sorry didn't realize it was from a series that's my bad 🙂

  • @PascalAchermann
    @PascalAchermann 5 ปีที่แล้ว +1

    thanks for sharing!

  • @marianoramirez5435
    @marianoramirez5435 4 ปีที่แล้ว +1

    Great! thanks!

  • @FPChris
    @FPChris 3 ปีที่แล้ว

    7:32 the middle bottom island has a face that is not filled. Does that matter?

    • @cgboost
      @cgboost  3 ปีที่แล้ว +1

      It is only visually different (lighter color) in this color theme ( it is active selected face).
      ~Egon

  • @remon563
    @remon563 5 ปีที่แล้ว

    could you guys do a video for a Blender > Substance Painter workflow ? 1topic on which there is allot of confusion is "smoothing groups" and the principle of "hard edges > seams". Blender handles this part a bit different then other applications!

  • @zaugitude
    @zaugitude 5 ปีที่แล้ว +2

    0:31 Are you a Great Scott! fan too?

  • @matilder.9794
    @matilder.9794 3 ปีที่แล้ว

    who you select everything?

  • @Greenman4890
    @Greenman4890 4 ปีที่แล้ว

    Thanks, helped me create a uv mask. Now on to try and texture with it.

  • @KonradGM
    @KonradGM 5 ปีที่แล้ว

    i love your color theme for selecting objects, is your theme avilable anywhere?

  • @senna2
    @senna2 4 ปีที่แล้ว

    super helpful, much appreciated

  • @CTZN1
    @CTZN1 5 ปีที่แล้ว +2

    Help! my fabric doesnt have any uv wrap, how? i clicked it and goes to edit mode, no uv wrap on it...

    • @CTZN1
      @CTZN1 5 ปีที่แล้ว +2

      nvm, silly me. i got unselected those nodes so uv wrap gone xD

  • @serenity8839
    @serenity8839 3 ปีที่แล้ว

    4:08 wait how did you deselect like that? i love that with Maya but for me in Blender it wont deselect is that an addon?

    • @cgboost
      @cgboost  3 ปีที่แล้ว

      No, this works by default. Maybe you have a different tool selected in the Toolbar on the left?

    • @serenity8839
      @serenity8839 3 ปีที่แล้ว

      @@cgboost Hu weird, i thought it was odd that it was not a thing, it does not work at all for me, if i have something selected only way to deslect is to touch another object its really infuriating weirdly haha

    • @cgboost
      @cgboost  3 ปีที่แล้ว

      @@serenity8839 Have you maybe enabled the "Industry Standard" key map? In general, you can reset Blender by going to "File > Defaults > Load Factory Settings". Maybe try that and see if it works. If so and you want to keep the default, go again to "File > Defaults > Save Startup File". Also, you can use Alt + A or A + A to deselect everything.

    • @serenity8839
      @serenity8839 3 ปีที่แล้ว +1

      @@cgboost yer after a reinstall it appears to work fine now, even with all the same add ons on! Might have been the case id accidentally switched something when testing around trying to get my tablet to work in Blender who knows haha. Ill keep this in mind though if it happenes again!

  • @hunterelite6408
    @hunterelite6408 4 ปีที่แล้ว

    Does he just use photoshop to add the texture? And it be so helpful if you showed what keys you pressed cause I didn’t know how to do something’s you did like to see if my stuff is up to scale or not

    • @cgboost
      @cgboost  4 ปีที่แล้ว

      We are adding the textures in Blender, but I used Photoshop to prepare some of the textures. This can also be done in free tools like Krita. You can see the keys I press in the bottom right corner of the screen.

  • @balthazarriviere6036
    @balthazarriviere6036 4 ปีที่แล้ว +1

    Great tutorial. Thank you. However, I hope Blender should simplified this complex process in a future update.