Huh? So if you mean pull as in get this cards from packs then you can also craft the cards, if you dedicate to this deck you can easily get it as a f2p player. If you mean pull as in drawing cards from the deck then it's not at all luck. This deck is very consistent and can play through most handtraps aswell
Damn dude the same the vibe be like plat3 u got to the 2 last duels and got reckt and then go back to the 2 last and got reckt again and its like an infinity loop
@@Chomiker im only plat 5 but have you tried accesscode talker? man with all the links 6 sams has im able to nuke their field pretty easily with it when playing second. i could be wrong though but its pretty nice
@@jadonplox No I have not played it, but I think Rhongo is better overall. I don't think accesscode talker is easier to summon than Rhongo, so I think Rhongo is superior in every aspect. I have not played it though, so I could be wrong about this. If accescode talker works for you, good, keep playing it but as I already said I think rhongo is stronger :)
Lol I saw the TH-cam thumbnail and I knew straight away you had swapped out to 86 :D I just did the same last night. I enjoyed running your heavy combo version but it was so stressful with the timer to get to everything. Have you looked at adding immortal phoenix gearfierd?
Yeah, with 86 your combo can be done in only 2 minutes while with the other one you always need 7+ minutes, the 86 combo is more fun to play, for me atleast. I have looked at it, but I don't think I really need him in the deck rn, and he would be too bricky for me. I have not tried it though, since i currently lack the UR to craft him, i might test him sometime later.
@@Chomiker ah yeah the crafting limitations holding back from testing. I just crafted my 2nd call by the grave so I'll feel a lot more confident going into games. I am still messing around with the balance too. Having a lot of success, it's almost never bricking rn
I destroyed it with mizuho's effect and I did this because I am not sure if Magical Breaker field negates number86's effect so I went the secure route and destroyed the field spell. Also maybe I will try commentary over the gameplay clips to check if people prefer it
@@Chomiker Ahhhhh i was so confused thx ! your vids are amazing got me back into the grind after 9y+ break . Used to play the OG Samurais and Gladibeasts. 🖤 literally sitting in your LoopCombo Video for 6-8h trynna learn the combo and understand different starting hands etc
I've said it before, but how does maxx C obliterate six sams? the only card you can draw that could be a problem is nibiru but then nibiru is the one that obliterates the deck. Maxx C on its own is just a deck out
@@zaidhernandez4601 but which handtraps really hurt you? they need to draw them really early otherwise you just have too many counters and you can just play through the handtraps. same with nibiru, if your handtrap isn't complete trash you can go for nr75 pretty early and negate a nibiru
For what I see they are using the banlist of the OCG (well there is some cards missing). The idea is that you handtraps to interrupt the combo so Rhongo never appears, like Max CC plus Nibiru.
I did this combo not knowing I was doing it wrong until I realized I was missing number 75 the entire time
So when we gettin that updated combo/deck list vid :)
Soon, I will probably record it today
@@Chomiker looking forward to it
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Rhongo should be Honourary Six Samurai 🤣
lmao he does loook like one
@@RAF-cc1ng a little bit
Should warn your opponent to get some coffee first
Ur combos are too good
thank you, you are too kind
As a D/D/D player this dude is not good with this deck he had every card to stop that board and just fumble the bag.
Probably one of the worst ddd players Ive seen yet
With his hand, he couldve had atleat 2 more negates
My friend Love six samurai deck i gonna send this vid to him.
such a luck based game...not even fun anymore...how can you pull those cards and say you won by skill?
Huh? So if you mean pull as in get this cards from packs then you can also craft the cards, if you dedicate to this deck you can easily get it as a f2p player.
If you mean pull as in drawing cards from the deck then it's not at all luck. This deck is very consistent and can play through most handtraps aswell
Have you hit Plat 1 yet? Lol been hard stuck in Plat 3 so been trying to tinker with some cards to attempt to add consistency
Damn dude the same the vibe be like plat3 u got to the 2 last duels and got reckt and then go back to the 2 last and got reckt again and its like an infinity loop
yeah I am Plat1 with this iteration of the deck, I will do an updated guide on this deck tomorrow
@@Chomiker im only plat 5 but have you tried accesscode talker? man with all the links 6 sams has im able to nuke their field pretty easily with it when playing second. i could be wrong though but its pretty nice
@@jadonplox No I have not played it, but I think Rhongo is better overall. I don't think accesscode talker is easier to summon than Rhongo, so I think Rhongo is superior in every aspect. I have not played it though, so I could be wrong about this. If accescode talker works for you, good, keep playing it but as I already said I think rhongo is stronger :)
What happen if you going turn 2 and collosus in the field? Can this still work?
It depends what kind of hand you got. If you can make unicorn and remove the Colossus from field then sure
How long does it take just for setup
Showing D/D/D who is the boss👍
Lol that D/D/D Is definitely not using the combo combo on first start … there should definitely be a crystal wing and few other things out there
Yeah that was a really weak D/D/D board lol. I imagine that player didn't know how to play with them much.
Lol I saw the TH-cam thumbnail and I knew straight away you had swapped out to 86 :D I just did the same last night. I enjoyed running your heavy combo version but it was so stressful with the timer to get to everything. Have you looked at adding immortal phoenix gearfierd?
Yeah, with 86 your combo can be done in only 2 minutes while with the other one you always need 7+ minutes, the 86 combo is more fun to play, for me atleast. I have looked at it, but I don't think I really need him in the deck rn, and he would be too bricky for me. I have not tried it though, since i currently lack the UR to craft him, i might test him sometime later.
@@Chomiker ah yeah the crafting limitations holding back from testing. I just crafted my 2nd call by the grave so I'll feel a lot more confident going into games.
I am still messing around with the balance too. Having a lot of success, it's almost never bricking rn
Bro wtf that looping combo by six samurai, is it consistent ?
Yeah ofc it is. Check out one of the decklist videos if you need any help with it
@@Chomiker sadly i desmastly all my six sam cards i got some weeks ago, now i like the deck 🤣
Thanks for answer
7 mat rhongo dam
May I get your six samurai deck list? thanks
Deck list is in the description
@@Chomiker thanks
How and why did u destroy the spell at 5minutes? 🖤 would love some commentary over these
I destroyed it with mizuho's effect and I did this because I am not sure if Magical Breaker field negates number86's effect so I went the secure route and destroyed the field spell.
Also maybe I will try commentary over the gameplay clips to check if people prefer it
@@Chomiker Ahhhhh i was so confused thx ! your vids are amazing got me back into the grind after 9y+ break . Used to play the OG Samurais and Gladibeasts. 🖤 literally sitting in your LoopCombo Video for 6-8h trynna learn the combo and understand different starting hands etc
that d/d player is really bad
Yeah it's a great deck but believe me it gets obliterated by Maxx c....I play this deck so I know
I've said it before, but how does maxx C obliterate six sams? the only card you can draw that could be a problem is nibiru but then nibiru is the one that obliterates the deck. Maxx C on its own is just a deck out
@@Chomiker in my experience they end up drawing lots of hand traps....or even nib...maybe I'm just unlucky
@@zaidhernandez4601 but which handtraps really hurt you? they need to draw them really early otherwise you just have too many counters and you can just play through the handtraps.
same with nibiru, if your handtrap isn't complete trash you can go for nr75 pretty early and negate a nibiru
@@Chomiker hmmm...maybe I just need better tactics huh
Rhongo needs to be banned. Literally no card can get over it, it's absolute garbage
Overlay Capture or any effect that interacts with Rhongo's materials instead of Rhongo itself.
@@MansMan42069 yeah but this is much focused, without side deck its in impracticable
Its like u switch your handtraps to mst and twin twister bc eldlich
For what I see they are using the banlist of the OCG (well there is some cards missing). The idea is that you handtraps to interrupt the combo so Rhongo never appears, like Max CC plus Nibiru.