Are Reforged Graphics Good Yet? - In Full 4v4 Glory - WC3 - Grubby

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • It's been so long since I last toggled on the Reforged graphics, surely they're better than how I remember them... what do you think?!
    Are Reforged Graphics Good Yet? (Game played on 7-May-2023)
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ความคิดเห็น • 640

  • @gregpeterson3144
    @gregpeterson3144 ปีที่แล้ว +698

    the only thing it does for me - makes me appreciate more the skill of those programmers 20y ago

    • @earlgrey2130
      @earlgrey2130 ปีที่แล้ว +96

      Has nothing to do with programmers tough.. What you appreciate is Designers and Artists

    •  ปีที่แล้ว +5

      This needs more likes.

    • @zshivkonezshivkov380
      @zshivkonezshivkov380 ปีที่แล้ว +35

      @@gregpeterson3144 I mean seeing as Reforged was a programming mess as much as it was an artistic mess you get to appreciate both.

    • @gregpeterson3144
      @gregpeterson3144 ปีที่แล้ว +18

      @@zshivkonezshivkov380 I do appreciate the artists & designers, and the music too.

    • @kurt9754
      @kurt9754 ปีที่แล้ว +11

      It's not the programmers because technically the game mechanics and functions are exceptional but the designers and the one who approved it

  • @thedragonknight3600
    @thedragonknight3600 ปีที่แล้ว +455

    I think each model in isolation is good. If you were control individual characters, it would be great. However the problem is all that detail actually makes the game harder to read. It didn’t need redone. It needed updating.

    • @bandysc
      @bandysc ปีที่แล้ว +22

      I was about to comment the same. With a zoom out, which in fact is a normal zoom in an RTS, those details get lost and you don't see model specific features, hence it is harder to read.

    • @SttravagaNZza
      @SttravagaNZza ปีที่แล้ว +20

      Those models are great. But only if they were used in cinematics or something. Outside that spectrum, gameplay wise its atrocious. It does give flashbacks of those heavily modified CGs that had everything thrown together with no art direction made by randomJoe67 in 2006.

    • @ZahhibbDev
      @ZahhibbDev ปีที่แล้ว +26

      I agree, the fidelity of the models are great, but the issue is readability and that they stray from the Blizzard aesthetics. The most important part of making units for a RTS is their silhouette, i.e. how they read. Additionally, they somehow made things more saturated than previously and it's harsh for the eyes to look at. Pre-reforge assets already had quite intense colors on them so not sure why they wanted to go further there..
      I guess this is what happens when you outsource another studio to create almost all models for a game with the addition of a lacking direction from a producer/director at Blizzard.

    • @astronautis1674
      @astronautis1674 ปีที่แล้ว +2

      Actually great take

    • @bjorntantau194
      @bjorntantau194 ปีที่แล้ว +3

      Exactly this! What's so hard about taking an old model and building the new one over it? Just add a few hundred more poligons, update the textures, maybe add some shaders and done.

  • @CanDellJack
    @CanDellJack ปีที่แล้ว +262

    If you zoom in on a model, it doesn't look awful. It has all these little tiny features and good textures, even if proportions are skewed.
    But if you look at a model from 40 feet up and at a 55 degree angle, like you do when playing the actual game, it's some muddled shoulders and dull colors.
    It's an army of muddy shoulders and similar samey colors. They're fighting another army of muddy shoulders in different samey colors.
    Unless they're the same race. Then it's two armies of samey colors and muddy shoulders making a _Where's Waldo_ simulation.

    • @u.s.navy_pete4111
      @u.s.navy_pete4111 ปีที่แล้ว +8

      This.

    • @DmytroBogdan
      @DmytroBogdan ปีที่แล้ว +5

      The main reason models are hard to distinguish is because they don't have enough team color on top of them.
      Like grunt has tiny shoulder pad that is colored or footman's shield that is also colored but almost invisible from the top down perspective.
      So blue grunts and red grunts look green on the battlefield and footmen from different teams look grey because of armor color

    • @waterfelon33
      @waterfelon33 ปีที่แล้ว +7

      Lemon Sky made the models, terrain and other art look like an eye candy which would be more appropriate for an art exhibition but not actual RTS game.
      It's as if none of the designers tested their work in actual match environment with big armies.
      They put a lot of work into it but never questioned their employer (Activision) and they only took commission and called it a day which is just sad.

    • @rocortega2064
      @rocortega2064 ปีที่แล้ว +7

      they went for a more realistic aesthetic, which should be fine in other genre but for RTS games where you need to see stuff, it's a freaking disaster.

    • @Quillraven
      @Quillraven ปีที่แล้ว +5

      Where is Waldo simulation 😂😂😂

  • @hommhommhomm
    @hommhommhomm ปีที่แล้ว +359

    I think the main problem with reforged graphics is that I've played this game for 10+ years and have no idea what's going on when looking at it

    • @DmytroBogdan
      @DmytroBogdan ปีที่แล้ว +51

      Its green and grey mess on a contrast ground textures

    • @TheVoodooMaker
      @TheVoodooMaker ปีที่แล้ว +5

      this

    • @Giant-Enemy-Crab
      @Giant-Enemy-Crab ปีที่แล้ว +39

      They ruined all the well-designed unit silhouettes

    • @sunmakergg
      @sunmakergg ปีที่แล้ว +9

      It's the dota 2 sickness, u may or may not get used to it

    • @lichley26
      @lichley26 ปีที่แล้ว +1

      Yeah i feel the same way, its hard to watch

  • @geluflamma6896
    @geluflamma6896 ปีที่แล้ว +280

    It was hard to make footman look like headhunter, but they did it!

    • @dawnwatching6382
      @dawnwatching6382 ปีที่แล้ว +12

      Blizzard doing the impossible

    • @yellamokram
      @yellamokram ปีที่แล้ว +21

      i thought the footmen were ghouls :(

    • @Sharkolade
      @Sharkolade ปีที่แล้ว +1

      arent those melee archers?

  • @Gandoan
    @Gandoan ปีที่แล้ว +75

    When I saw the Alterac Valley humans, orcs and elves come out in HOTS I was so excited for Reforged. That is what Reforged needed to be and I'm so sad it didn't end up that way.

    • @Aiveq
      @Aiveq ปีที่แล้ว +14

      man i am still bummed how different Anduin in WoW and HotS. HotS version of W3 stuff so much better there yet they sack that team and promote this abomination

    • @saimyintmyat9373
      @saimyintmyat9373 ปีที่แล้ว +2

      ​@@Aiveq Greeds.

    • @Lynaliaplop
      @Lynaliaplop ปีที่แล้ว +13

      yeah on hots its just pure beauty :D. Reforge is a joke

    • @samwrai
      @samwrai ปีที่แล้ว +4

      Man... Why I read your comentary? Why I watched the Alterac Pass of that game... So easy to copy paste and yet they f*ed things up. Royally...

    • @steel5897
      @steel5897 6 หลายเดือนก่อน +5

      HOTS just looked amazing in general, all those different styles of games without clashing at all and still representing the source material so well.

  • @TtotheCizzel
    @TtotheCizzel ปีที่แล้ว +477

    Blizzard is a great example of how nothing good lasts forever

    • @daddyfuse50
      @daddyfuse50 ปีที่แล้ว +45

      They were too perfect to last forever. After WoWs success the great team that turned everything into gold got pushed out in favor of marketing and a quick buck. Steve Jobs talks about this happens to companies pretty succinctly

    • @D3adCl0wn
      @D3adCl0wn ปีที่แล้ว +25

      @@daddyfuse50 Chinese ties did it. WoW is HUGE in China, majority of their player-base anything Warcraft is there. Instead of having Samwise Didier (the legend who gave us that warcraft aesthetic) was not part of reforged at all. Instead it was outsourced to some Malaysian studio.

    • @wiefdiwbofdbw
      @wiefdiwbofdbw ปีที่แล้ว +2

      theyre doing really good with wow classic and d2r

    • @ZahhibbDev
      @ZahhibbDev ปีที่แล้ว +7

      @@D3adCl0wn Yeah, though I feel it's not Lemon Sky Studios (the Malaysian studio) fault at all since they take direction from Blizzard.

    • @D3adCl0wn
      @D3adCl0wn ปีที่แล้ว +1

      @@ZahhibbDev Yep, they were probably just part of some deal or bid. Still, they didn't have to stick to their run off the mill art-style that's prevalent on a lot of asian made video-games. Reforged 100% look like a typical chinese game.

  • @svenmeling6053
    @svenmeling6053 ปีที่แล้ว +24

    The graphics designers for reforged really forgot the most important aspect of graphical design for a real-time game: Making each unit stand out so they can be easily differentiated. So hard to see which unit is which, and there's not enough colour contrast between the ground and the units. All just belnds into an unrecognizable mash.

    • @Stforv
      @Stforv ปีที่แล้ว +1

      The ground and trees textures are too sharp and acid-colored.. And I am absolutely certain that there was no such purple trees in original WC3 at all (quickly checked in world editor, there aren't purple trees on any of the landscapes). And yes, I still have original WC3 installed. Units look fine on their own, but together as a group/army unreadable.. Personally most of the time I cannot easily identify specific unit in combat, same with buildings actually.

  • @Lappmogel
    @Lappmogel ปีที่แล้ว +73

    Challenge, you have to build all your buildings in a single, continuous wall towards the enemy starting from your TC. No gaps except for water etc.

    • @SolusBatty
      @SolusBatty ปีที่แล้ว +3

      A snake towards the enemy. Great idea!

    • @beH3uH
      @beH3uH ปีที่แล้ว +1

      HODOR

  • @Rascar97
    @Rascar97 ปีที่แล้ว +48

    Can't wait to see they release the official graphics! For alpha test it looks very cool :)

  • @afelias
    @afelias 3 หลายเดือนก่อน +2

    Gotta love that modern-Orcish architecture
    You got Burrow,
    Big Burrow,
    Big Tall Burrow...

  • @Trinnuubear
    @Trinnuubear ปีที่แล้ว +17

    Is the ground standing out more than the units? I was just looking at the ground the whole time xD

    • @MaryamMaqdisi
      @MaryamMaqdisi ปีที่แล้ว +2

      It does, I like some of the terrain way better than the units and (especially) buildings, I grew up playing W2 and W3, some terrains imo look closer to W2 if it was a new game

    • @parvonik1359
      @parvonik1359 ปีที่แล้ว +2

      yeah, its way too colorful and contrasted compared to units.

  • @andreistanciulescu7820
    @andreistanciulescu7820 ปีที่แล้ว +7

    the w3 reforged is a clear example that more sometimes can be less. the most important thing when you play a game is to identify at a glance what's happening on the screen. The way the new models and textures are implemented just blend everything together turning the game into a clusterfudge.

  • @chrisdaignault9845
    @chrisdaignault9845 ปีที่แล้ว +13

    What the F happened to the floor??? (textures)

  • @kaiiboraka
    @kaiiboraka ปีที่แล้ว +21

    Unit design needs a clarity pass. The color balance is weird. I think the saturation is fine on everything, WC3 original is pretty colorful like that too, but the problem I think is that it still somehow feels to dull and dark, like their brightness values are all off or something. I can't quite articulate what it is, but colors in WC3 pop and it feels like a moving comic book, and Reforged seems flat and claylike for some reason. I would say I don't hate Reforged style, it has potential, but it needs a lot of work still.

    • @TheVanillatech
      @TheVanillatech ปีที่แล้ว +1

      Yeah it's definitely too dark and murky. It is - in fact - rushed and the designers / artists were not as talented as the ones who created WC3, and they also didn't love or understand the game itself, in my opinion.

    • @rocortega2064
      @rocortega2064 ปีที่แล้ว +1

      It's how light and colour work, they overly detailed them so they have a lot of stuff, contrast is low, shadows lack intensity and they're too small (accurate model scale), zoom in and models will be beautiful and detailed, like the portraits, zoom out and they become a messy and floaty grey blur.

    • @groxiverde
      @groxiverde ปีที่แล้ว

      work that never will get done sadly

  • @djn6962
    @djn6962 ปีที่แล้ว +15

    Almost got through the entire 4v4 without a single slur… almost…

  • @CaptainSweatpants90
    @CaptainSweatpants90 ปีที่แล้ว +6

    I fully understand that competetive players do not like the new graphics - I absolutely see that they make the game harder to read, not only because it's not what you're used to, but also because the textures just aren't as clear visually as they are with classic graphics.
    However, as a very casual player that enjoys the odd run of the campaign, I always enjoyed the new graphics. With the campaign being fairly easy and chill for the most part, I don't particularly mind that I lose a little bit of that edge through the graphics, and simply enjoy looking at a more modern interpretation of Blizzard's tried and true comic look.
    Now if the campaign were bug free 3 years after release, I legit would have no reason to complain about Reforged.

  • @setorious
    @setorious ปีที่แล้ว +4

    aw i miss this game, i lost my original CD key when i upgraded to reforged and ended up returning it. Fun to see these games played still

  • @POINTS2
    @POINTS2 ปีที่แล้ว +6

    1:55 If you playback the video at 1.5 speed "work work" sounds normal

  • @hirannes2217
    @hirannes2217 ปีที่แล้ว +7

    For a casual, lore-enjoyer like me ReForged is great. Wish Grubb would play more of it.

    • @TheVoodooMaker
      @TheVoodooMaker ปีที่แล้ว

      They wow-ified the lore like never before. The campaign is unplayable, all these wow characters are painful to see.

    • @sengurren
      @sengurren ปีที่แล้ว

      ​@@TheVoodooMakerin the Undead campaign, all those new characters in silver moon and sun well and no interaction with Arthas

    • @MightyYoungSir
      @MightyYoungSir ปีที่แล้ว

      lol lore? you cant model this and hanging up on the wall are you talking about lore in your mind?

  • @MichaelThorne_za
    @MichaelThorne_za ปีที่แล้ว +38

    It's colourful. And some of the animations are nice e.g. spirit link, TP, tome usage, etc. But I just can't get over the weird proportions. There's not a clear distinction between units like in classic. And the buildings are so bad. Burrow and barracks are so similar. 😂 Plus some of those new voices. 😂

    • @Nekr0n35
      @Nekr0n35 ปีที่แล้ว +1

      I also like the effects more, old wc3 sometimes gives me eye cancer big time.

  • @TrueSilverFox
    @TrueSilverFox ปีที่แล้ว +8

    Hey all. My 2 cents:
    The graphics are, for the most part, well made. Sure, some are bad, like the archer and PotM. Overall, on a strictly graphics based decision 7/10.
    However, as most know from a competitive play perspective, it's very difficult to distinguish the units classic RTS styling would make the units visually distinguishable so micro management in combat pre/post can occur. This is where IMO reforge fell short.

    • @ThorBB
      @ThorBB ปีที่แล้ว +1

      Man speak for yourself
      This is just not true lol

    • @Vesdus
      @Vesdus ปีที่แล้ว +1

      I totally agree. The graphics are pretty damn nice. They just made all of the units and buildings look way too similar.

  • @maksymiliandewo6076
    @maksymiliandewo6076 6 หลายเดือนก่อน +3

    I remember old good times when I was playing as undrad and I had my level 36 solo about 12 years ago...this was the first video on reforged graphics and I started to cry...(I,m 31 years old now) like a little child... They destroyed my favourite game and I will not show this to my son...I can't find more words to describe this...
    Keep up streaming with classic graphic(we are all watching)
    Cheers from Sweden
    Cheers from

    • @3Torts
      @3Torts 2 หลายเดือนก่อน

      They do allow you to play with old graphics, but the game still isn't quite the same. The old channel system w/bots and clans was so much better. It's still decent and I play it sometimes, but not what it was.

  • @ZachIdso
    @ZachIdso ปีที่แล้ว +11

    It looks like the environment has less detail than the units/buildings whereas with the older graphics the reverse seems true. If they spend some more time detailing out the environment maybe that would help tie the visuals together in a better way

    • @MightyYoungSir
      @MightyYoungSir ปีที่แล้ว

      lol they cant even level the buildings because there were too lazy to make more than one building design it works with the cartoony but not with the realistic one

    • @derekrecollet8451
      @derekrecollet8451 9 หลายเดือนก่อน

      no it doesn't, graphics are upgraded

    • @crepooscul
      @crepooscul 9 หลายเดือนก่อน

      @@derekrecollet8451 They absolutely aren't. To you higher texture means "upgrade" while ignoring the importance of art style. You have no taste at all

    • @derekrecollet8451
      @derekrecollet8451 9 หลายเดือนก่อน

      they are, what style are you talking about, its the same style, you dont know what your talking about, you can go right now to the old wc3 and see the difference, portraits dont matter.@@crepooscul

  • @mercenarymudcrab
    @mercenarymudcrab ปีที่แล้ว +17

    I will never get over the reforged Chimera design, it now has the size of a hyppogrief.

    • @DmytroBogdan
      @DmytroBogdan ปีที่แล้ว

      Baby chim, lol
      Just use bloodlust on them

    • @sapprine4534
      @sapprine4534 ปีที่แล้ว

      @@DmytroBogdan bloodlust as nightelf? 😂

    • @DmytroBogdan
      @DmytroBogdan ปีที่แล้ว +2

      @@sapprine4534 Grubby did it so why not 😁

    • @kevin-7091
      @kevin-7091 ปีที่แล้ว +4

      @@sapprine4534 Just get level 6 DR and steal a peon, it is that simple

  • @hallo-mt5tx
    @hallo-mt5tx ปีที่แล้ว +4

    in old wc3, many creeps have different shades of color to know the difference, for example, blue ogre is a magi, red is a brute, yellow is basic and armor is lord
    its much better to immediately know which unit it is on a first glance, reforged relies too much on detail

  • @serthiag7373
    @serthiag7373 ปีที่แล้ว +5

    As a non serious rts player all i like is making cool armies and seeing them fight, that being said everything was so hard to read, it looked like a blurry mess of meaningless details

  • @babalonsfinest6054
    @babalonsfinest6054 ปีที่แล้ว +3

    I never got into World of Warcraft, but

  • @ragyngames3141
    @ragyngames3141 ปีที่แล้ว +7

    Everything looks kinda the same, it’s really hard to tell things apart from each other. In my opinion that is.

  • @gorgeouszan
    @gorgeouszan ปีที่แล้ว +12

    I legit like the Reforged graphics, they look good. The issue though is visual fidelity to me and I think if we're being objective most would agree. With classic graphics we're used to things like Heroes being notably larger than units, creeps having significant differences in size and color based on level and just more distinction on the units themselves (i.e. Grunts in classic were larger their colors vivid. In Reforged the models are smaller and that single shoulder guard doesn't stand out so much anymore; so in Orc vs Orc I can see how it would be easier to lose track of your grunts in theirs.)
    With Reforged they went for more...realistic...for lack of a better term visuals, and while it's nice; it actually takes away from being able to make quick decisions from visual indicators which for an RTS is a detriment. Break the realism up a little, make some color code changes and increase the overall size of a few units and we're on a better track. Two things no one can argue with though 1) The New Paladin model is atrocious and needs to go away. 2) The reforged Shadow Hunter model is amazing.

    • @StarStew
      @StarStew ปีที่แล้ว

      you forgot death knight model... at least 5 people had to give that model a pass to make it to release. industry professionals from 2-3 different companies

  • @djn6962
    @djn6962 ปีที่แล้ว +2

    Idk why they tried to go so “realistic” with the models. They should have leaned on the more classic/toon style and just make everything look more updated… it’s just too hard to make things out with so much detail on everything.

  • @RukiHyena
    @RukiHyena ปีที่แล้ว +5

    they really should have let the art team do the cartoony graphics like it was orientally meant to be before they decided "too many games are in a cartoony style, lets go for a realistic style" the product would look way better and wouldn't sacrifice so much of the game's clarity..

    • @nekrataali
      @nekrataali ปีที่แล้ว +2

      Yeah they should have made the "same" models, but with higher poly counts and smoother edges. Night Elf buildings are a good example. The leaves hanging off are flat, paper cut-out looking objects and there's a lot of straight, jagged lines.
      For the Tree of Life, as an example, you just have to smooth out the top and make the leaves near the bottom more organic (instead of looking like wallpaper glued to cardboard). Or they go all-in on the cardboard look by adding new textures to make those leaves look like they're from a storybook.
      Instead they tried to go GRIMDARKTHEREISONLYWAR mudcore and it's not readable.

  • @robertprie591
    @robertprie591 ปีที่แล้ว +1

    the animation of walking peons without anything in there hands looks like a robot just learned how to use its legs.

  • @xilosms
    @xilosms ปีที่แล้ว +16

    After I played with the new graphics for around 6 months I found it just as easy to read what was going on as classic. Not many people are willing to put in that time though.

    • @viortero9593
      @viortero9593 ปีที่แล้ว +9

      I don’t think it even looks bad it’s just different . But it dosnt improve the game in any way. Reforged is just disappointing

    • @viortero9593
      @viortero9593 ปีที่แล้ว +2

      @Invictus_trax it was supposed to be Warcraft “reforged “ so ya it was supposed to be an improvement.

    • @TheInfectous
      @TheInfectous ปีที่แล้ว +2

      @@invictus_trax6418 so it's been a month... re-read your comment. You were out here really taking a stance that a remaster of a game really shouldn't improve it in any meaningful way.

    • @TheInfectous
      @TheInfectous ปีที่แล้ว +4

      @@viortero9593 eh, I disagree, most animations are stiff, a lot of the modelling kinda just looks generic, there's plenty of skill involved just not a cohesive art direction. I think the perfect example is with the stronghold/fortress section. From a modellers perspective you'd think well you're upgrading a building so it should be some small differences and some polish, but within the context of warcraft these upgrades have always been a distinct thing.
      for new players going through the campaign, the first mission where you see an enemy with a t3 townhall is supposed to be an epic impactful mission, with many new units and a large capital, the aesthetic of a t3 is an important part of their impression... but when every unit and building doesn't have their design carry the importance of the units it just doesn't hit the same.

  • @angamaitesangahyando685
    @angamaitesangahyando685 ปีที่แล้ว +1

    I can't believe you have finally caved in. Uncle Ben was right, you will become a villain even if you're a pure-hearted hobbit.
    - Adûnâi

  • @misiu9049
    @misiu9049 ปีที่แล้ว +2

    The most imported thing in making RTS game graphitic is clarity. In classic W3 it is easy to distinguish each unit, building, hero. In Reforged version it is difficult, models might look good in other type of game, but in RTS they need to be simple and distinguishable.

  • @Frankje01
    @Frankje01 ปีที่แล้ว +69

    Still shocked that you redo a game and make it literally worse.

    • @omaewamoushindeiru4190
      @omaewamoushindeiru4190 ปีที่แล้ว +1

      what is so bad about it i dont understand? please explain

    • @StarStew
      @StarStew ปีที่แล้ว +15

      @@omaewamoushindeiru4190 from basic options in pre-game menus, to performance issues, readability issues, server issues, promised but cut content, content that was CUT that existed from the start during the original release of war3 around 2004. basically not a single good thing, not a single thing this "reforge" offered that the original game didn't do far better...

    • @Thiccoman
      @Thiccoman ปีที่แล้ว +13

      I still don't like the visuals, it looks like a circus party went nuts lol

    • @mrbubonic
      @mrbubonic ปีที่แล้ว +11

      ​@@omaewamoushindeiru4190 changing things for the sake of changing things without understanding the visual identity of each unit is a big problem. every unit has to be visually distinct both in color shape and sound because that's how you tell what's happening. everything is viewed by the player in glances from a top down view and the old devs knew that which is why just from a glance you can tell which building is being made, which unit died, which unit is attacking etc. it's more important to be clear, concise and consistent rather than just redone for the sake of a remaster.

    • @rocortega2064
      @rocortega2064 ปีที่แล้ว +2

      @@omaewamoushindeiru4190 Easy visual identification and differentiation is needed for RTS games, Reforged graphics fail in that regard, colour palette and model scale are wrong. They went for a more realistic look when they should have gone for a more cartoony and simple one, they basically overdid it.

  • @Vesdus
    @Vesdus ปีที่แล้ว +1

    Now that I've played WC3 Reforged with the sexy elf archer death cries, I don't think I can ever go back.

  • @archsteel7
    @archsteel7 ปีที่แล้ว +2

    I genuinely didn’t realize the Night Elf Archers weren’t more enemy footmen until they started shooting arrows. And even then, I wasn’t sure if they were archers or riflemen until one of them died. Trying to read anything that happens in reforged is painful

  • @6184aabbcdefg
    @6184aabbcdefg ปีที่แล้ว +2

    I actually like it since I don't have to deal with all the problems, I just watch your plays and enjoy the new things.

  • @PhO3NiX96
    @PhO3NiX96 ปีที่แล้ว +5

    Reforged could have been such a fantastic remaster, sadly it's not :'(

  • @Zderzak
    @Zderzak ปีที่แล้ว +2

    Damn, this video is really making me want to go back to playing wc3 4v4s on ladder. happy times

  • @Cra3ier
    @Cra3ier ปีที่แล้ว +1

    I love the new water elemental! So cool!

  • @maciejkleszczynski9808
    @maciejkleszczynski9808 ปีที่แล้ว +4

    Some look good. I like all Tauren units, wolf/kodo riders, Far Seer for example.
    I had the biggest problem with Archers watching this game. From behind i couldn't tell if they are Archers or Priests; i just saw their capes and their bows were barely visible when not attacking. Bows should be thicker, especially the string which is basically invisible in right now.
    Ground textures look bad but the main reason for that seems to be the overall color choice. They made very detailed models and instead of focusing on making them easly distinguishible from a far. Blur the image a bit and you cant see a thing.
    I really hate proportions of some models which are more realistic than in orginal W3 - they were not realistic for a reason. Models are taller and thinner in reforged (about 20-30% taller). Hero glow is way smaller too. Reforged Paladin looks like his head is extremally small and not at all like the orginal paladin. HOTS Uther looks more suitable for warcraft 3 than reforged version.

  • @candido5840
    @candido5840 8 หลายเดือนก่อน +1

    Playing campaing like that is nice, but i feel I cant micro with them like that. I actually like the art not being that cartoon-ish but during the adrenaline rush I cant make a difference between a grunt and a shaman.

  • @Jayremy89
    @Jayremy89 ปีที่แล้ว

    I have a heavily modded map on Warcraft 3, I was wondering if I should get reforged and can import almost everything I changed to a map there. I put easily hundreds of hours into it. I initially started the project in high school, back when I had no internet, then just tinkered with it recently. I just customized a melee game to have like 10+ tiers of upgrades, respawning trees, more advanced and intense creep respawns, each race with unique defenses and harder to destroy and grief buildings. More hero centric and empowered, many more heroes, on a large 12 player map. However, was designed just to make playing vs AI more fun for myself and not too far from melee dynamics (mainly because programming AI in this editor was impossible at the time and made zero sense).

  • @fundy16x
    @fundy16x ปีที่แล้ว +1

    I use reforged graphics with quenching mod for multiplayer and it looks beautiful and is a way more visible and can distinguish units so easy.

  • @UMCmetal
    @UMCmetal ปีที่แล้ว

    reforge loks better than I remembered. would have loved to see UD too.

  • @IamBaum
    @IamBaum ปีที่แล้ว +1

    I like to look at reforged graphics, but don't like to play in them. It always feels like model propotions do not match their collision boxes compared to old graphics, which makes it awkward to control.

  • @kostasvapo69
    @kostasvapo69 ปีที่แล้ว +1

    Reshade is something like a plugin video filter to change the look of a game. In my opinion to play with the Reforged graphics you should reduce saturation kai lower black tones, making the game look more greyish, now it looks very darkfor some reason.

  • @Kelthoras1
    @Kelthoras1 ปีที่แล้ว +1

    this oversaturation makes it look like I have the wrong monitor profile enabled

  • @LesageSinging
    @LesageSinging 8 หลายเดือนก่อน

    One can get used to the new graphics. My issue was when I literally couldn't pick up an item or select a hero. It didn't happen often, but that it happened more than once is unacceptable.

  • @clebereuu
    @clebereuu 9 หลายเดือนก่อน

    The house to swamp analogy makes a perfect representation of what blizzard did.
    If they had used a older/low poly version from Wow models, it would have looked better than what they came up with.

  • @vexienroe
    @vexienroe 6 หลายเดือนก่อน

    Man would of loved if he played a couple of these. It's really hard to see the breadth of the issue with reforged and more tech units and more complex fights really shows it off, a 4v4 where you are all tier 3 must be chaos.

  • @SonderNashorn
    @SonderNashorn ปีที่แล้ว

    I thought I was going mad, the first thing that bugged me is the "work-work" voice line. xD
    I'd say it could still use plenty of polish.

  • @LizzerDeckard
    @LizzerDeckard ปีที่แล้ว +2

    It's wierd, at first i thought it was a mod to make it look like w2 with the colorful roof and floor. But the worst, in my opinion, are the unit's portraits

  • @fastmadcow
    @fastmadcow 9 หลายเดือนก่อน

    Some things I like, but most I dislike. The spirit wolves looked good, the tauran look good. Some of the buildings have great designs, while others don't. It's just like... hit or miss. Somethings hit and somethings miss. I guess the problem I have is once everything is on screen and fighting it's hard to tell things apart. Sure the detail of each character is nice, but once there is a 100 of those really detailed models on screen how do you tell them apart?

  • @TheThirdManu
    @TheThirdManu ปีที่แล้ว +1

    graphics are good. would be great to see a longer 4v4 and a 1v1 on reforged graphics, and maybe some of the great custom maps.

  • @macsenhayes
    @macsenhayes ปีที่แล้ว +1

    Really goes to show the talent of the old school dev team that they made the game look better than what can be done today.

  • @MetalforOden
    @MetalforOden ปีที่แล้ว

    A lot of your complaints are actually about art style rather than graphics. Graphically it is better than the old graphics, the textures and details are much higher but the art style is a miss on many things. everyone is mixing up graphics quality with art style choice. When you go into your gpu settings do you turn up an artistic styling option or do you turn up textures, aliasing, shadowing etc?

  • @ciocolici6739
    @ciocolici6739 ปีที่แล้ว +4

    I actually really like them. they have issues for a pro player, not for an average player. the choice they made with the art is weird for some of the models, but others look fantastic, like the orc ones. this is by no means me trying to excuse the horrible job Blizzard has done with wc3 reforged overall, just an honest opinion about the graphics.

    • @StormKnight1
      @StormKnight1 ปีที่แล้ว

      Average player still doesn't like them, most custom games and subsequent content is classic focused and the primary Reforged HD fanbase is surrounded on a couple major projects.
      This doesn't mean the numbers are negligent, the HD graphics has it's niche and it does really well there. But a niche is not an average.

  • @ahtiandr
    @ahtiandr ปีที่แล้ว +1

    I just wish they would use Hots art style and update Wc3 with that

  • @OutsiderXE
    @OutsiderXE 10 หลายเดือนก่อน

    I am making singleplayer maps in HD, and with the right care the graphics look much better than SD. Unfortunately HD requires more work on the environments than the typical multiplayer map has. It would sacrifice visual clarity and performance even more.

  • @mikitadou
    @mikitadou หลายเดือนก่อน +1

    I played wc3 for 20 years, I got used to reforged graphics after a year

  • @Taobyby
    @Taobyby ปีที่แล้ว

    While I understand some of your concerns I don´t agree to all of them. Like "different shades of brown", the models have clear differences like different armor and such. You just have to look at them again instead of playing in "auto mode". The same applies to the different models of great hall and fortress. The FPS are a bit inconistent and even a bit low for such a strong cpu/gpu configuration, but never unplayable. Voice lines are just a matter of opinion. Same goes for the new graphics. Some things I like some I don´t.

  • @basimaziz
    @basimaziz ปีที่แล้ว

    "Sub to the Grub."
    -Actual Legend

  • @KedarPatel91
    @KedarPatel91 ปีที่แล้ว

    I love the TP animation @ 11:00, spirit link, healing wave, etc. Some things they did okay / right.
    But other choices are so awful. Like any time a footie comes on the screen, I think of Tinker from Dota bringing in little mech critters.
    Reforged reminds me of the Lion King 2019 film ... where because things looked so "real" nothing was distinguishable and lacked character

  • @JaredK511
    @JaredK511 ปีที่แล้ว

    They just needed to make the existing graphics HD like how StarCraft Remastered did. That game did it perfectly. I hope Play Side will do that next. They’re doing a great job so far.

    • @Jinny-Wa
      @Jinny-Wa ปีที่แล้ว

      Starcraft has sprites not 3d models. You can't just slap high quality texture on a model with low polygons. Will look bad.

  • @Mozgodrobil
    @Mozgodrobil 6 หลายเดือนก่อน

    13:04 ahh, the duality of man

  • @TheIndignation
    @TheIndignation ปีที่แล้ว +2

    I like a lot of things about the new graphics and I *want* to like them more, but there's definitely things I don't like also. And obviously a big part of it is that the definition, colors, etc. translate poorly into the actual gameplay. As has been said by many, it's a legibility issue even though a lot of the models look excellent on their own in a model viewer and personally I do like the art style even if it's a bit grittier/more realistic than the famous more cartoonish Warcraft art style. It feels just faithful enough *most* of the time. But yeah what the heck is up with the Orc Fortress looking like that? That's not right at all!

  • @louisdelarampe2319
    @louisdelarampe2319 ปีที่แล้ว +2

    I never switched to dota 2 either for the same reasons

  • @filippecha7909
    @filippecha7909 ปีที่แล้ว

    That spirit walker (ethereal) inverted picture is the lazy devs confirmed😂

  • @Snzk666
    @Snzk666 ปีที่แล้ว +1

    I like those new graphics looks cool but old are also gold, both are pretty good

  • @Lezeik1
    @Lezeik1 ปีที่แล้ว +1

    The fun fact is that what Reforged offered was updated graphics -- these updated graphics, that is it. It just showcased the graphics, nothing else. No content, no quality-of-life features. Yet, almost all features were taken or broken in the transition to Reforged, and they remain vastly broken till today. When Reforged was launched, it was rated 0.5 out of 10 on Metacritic. Today, it is rated 0.6 out of 10, which I like. It is a genuine reflection of the progress made in the last three years.

    • @yGKeKe
      @yGKeKe ปีที่แล้ว

      That's disingenuous. The features weren't broken in a transition to reforged, they were broken in a transition to the BNet 2.0 platform and to a host-bot system (Which they literally got from w3a and Pad btw, Bnet games are hosted the exact same way that w3c games are.)

    • @Lezeik1
      @Lezeik1 ปีที่แล้ว

      @@yGKeKe BNet 2.0 was inherently related to Reforged in this case. Blizzard refused aid of Pad, and Blizzard even actively tried to patch against work of community members work on numerous occasions. Lets not debate technicalities here.

  • @rocortega2064
    @rocortega2064 ปีที่แล้ว

    Oh man, I forgot that Reforged is in dire need of some real visibility upgrades. Heroes and units require the original glow and a brighter palette, Day/Night cycle needs more saturation for day, desaturation and bluish Hue for night, more intensity to floor AO/Shadow for units and buildings, stronger illumination intensity and contrast. Those small changes would improve visibility and quality of life. Mesh quality is ok but in the color department they f*d it bad.

  • @daemonicsword
    @daemonicsword ปีที่แล้ว

    I feel like Reforged Graphics were made for RPG's and close up cameras, which is why it's very hard for Melee Players to enjoy. Warcraft III Reforged Models are so very detailed and beautiful however many people play at a maximum view distance (Custom Games/Melee) where that detail gets very convoluted and hard to differentiate the units.
    Every single unit/Doodad in Reforged has been redone and looks awesome and works very well with many Custom Games. However I agree it can be very hard for Melee when fighting with huge masses of units, it all gets blurred together with so much detail on every unit.
    Grubby it would be very cool to see you get more involved on the Custom Map side of the Game, and show off the World Editor, and maybe even Build some of your own Custom Melee Maps.

  • @TheDetonation
    @TheDetonation ปีที่แล้ว +14

    As someone wholly unfamiliar with WC3 outside of occasionally watching this channel, I saw the title of the video and thought: "They can't be that bad, right?"
    No, they are that bad. How did Blizzard manage to pull that off? lol

    • @zxbc1
      @zxbc1 ปีที่แล้ว +2

      I actually like the TC graphics. Overall there's just not enough variety. The old graphics are so well done in terms of variety, distinguishing features, and contrast in colors and shapes, that no new graphics can possibly top them. If they simply did an upscaling of the old models and textures, it would be miles better than this crap (and less effort too). Look at AoE2 remaster, they literally just upscaled everything and it was fantastic.

    • @D3adCl0wn
      @D3adCl0wn ปีที่แล้ว

      @@zxbc1 Ironically, there was a preview of a different remaster that you can google right now. It looks more close to Heroes of the Storm graphics but 100% better than Reforged. Outsourcing it to some malaysian studio was the culprit. Not having Samwise Didier made wc3 lose its visual aesthetic.

    • @TheVanillatech
      @TheVanillatech ปีที่แล้ว

      @@zxbc1 OF COURSE they can be topped! They could be topped, with the correct, highly talented, experienced and committed team, even if the originals were not used as a template. But as they ALREADY HAVE THE PERFECT RECIPIE, it's somewhat of a reverse miracle that they managed the f**k it up as bad as they did!
      It's like me taking a sketch I made 20 years ago, when I had barely any experience of drawing but did my current "masterpiece", and doing a resketch project with all my extra 2 decades of experience and skill, using my best paper and pens, but somehow producing a less appealing drawing, entirely the wrong shape and size and contrast. I mean, I don't think I could do that unless I REALLY tried to f**k it up!

    • @zxbc1
      @zxbc1 ปีที่แล้ว +2

      @@TheVanillatech They did not have the original artists work on the remaster, so it's absolutely not the same as you redoing your old sketches now. But my point was that even a mechanical upscaling would have beat the reforged version, which by all accounts took more effort and artistry (albeit less talented). The irony in it is that they actually did think they could rather easily top the old graphics with 20 years of graphics development in the industry, that any lazy effort would have done it. If they had more respect and reflection on how great the original art was, they wouldn't have done it this way.

    • @StarStew
      @StarStew ปีที่แล้ว

      @@zxbc1 i think you are absolutely right, this was a major lack of respect for the original game. i think blizzard has largely excluded warcraft 3 as one of their most successful endeavors and prefers WoW and acts like Starcraft is their prime RTS title, but truth is warcraft 3 is the last successor to their original amazing RTS formula. while there are many traces of Brood wars in War3, SC2 doesn't have as much relation to the previous RTS games Blizzard has released. it's very sad and it has made SC2 feel like a bastard child instead of a well rooted RTS game with already well known mechanics you expect from it's predecessors.

  • @pines3326
    @pines3326 ปีที่แล้ว

    Were Spirit walkers always in the Tauren Totem? I thought they were supposed to be in the Spirit lodge with the troll witch doctors and shamans or is this a reforged thing? I mean it does make sense since they're both Taurens but I always imagined the units were based on their type of damage, not their race which is why buildings like the spirit lodge are for caster or magic units and the Tauren totems are built for the "biggest heavy hitters" like the chimera roost, and boneyard

  • @bogdantudor7195
    @bogdantudor7195 ปีที่แล้ว

    I bought the game yesterday, my first impression was very poor because the default graphics settings were low and at 1200x800 resolution. But, after I set it all to high and playing the human campaign and first 3 missions of the undead campaign, looks good. It's true that it's different from the original, but it works for me. I got used to it

  • @killertruth186
    @killertruth186 ปีที่แล้ว

    I do love the visuals of the Reforged Graphics, but I do agree with the animations and how they're handled.

  • @asanzainal6570
    @asanzainal6570 ปีที่แล้ว

    purple and yellow, the duality of man

  • @chileanbusker
    @chileanbusker ปีที่แล้ว +1

    I love the new gfx BUT they are designed for a closer look in detail, not for a commander to understand what's going on in battle from above.

  • @thanatosor
    @thanatosor ปีที่แล้ว +1

    The original WC3 low poly art were already too good that every future improvement look bad.

  • @georgegorvaniagerge7077
    @georgegorvaniagerge7077 ปีที่แล้ว

    i never found the reofrged graphics bad i like them a lot

  • @azure5697
    @azure5697 9 หลายเดือนก่อน

    is someone experiencing the same old ridiculous mouse lag? ive never undestood whether this has been fixed or not, and how much it depends on your pc (but i tried low graphic)
    ive never seen a worse lag than it, it's bad even in single player, let alone online... idk how people deal with that

  • @horatiohornblower3757
    @horatiohornblower3757 ปีที่แล้ว

    Maybe it's the years that we played old wc3 to where units don't look the same enough to where it is strange. I really just don't think it looks very good though. And I also feel the "bulk" of a unit is missing, while the width or area a unit takes up to block something is still the same. So while it looks visually like something could easily slide through an opening, they seems to spread way out trying to get around each other.
    I know the game is 10 years older than starcraft 2, but holy crap if you put startcraft's pathing in to wc3 it would feel so much better. Although micro wars would be insane. Half the reason units die is from weird pathing choices they make when you tell them to run away.

  • @StormKnight1
    @StormKnight1 ปีที่แล้ว

    I would definitely agree on the sadistic attribute of the person who commissioned you.

  • @solortus
    @solortus ปีที่แล้ว

    I think the graphics are too saturated imo they hurt my eyes but at the same time I'm not sure how to make each model more distinct

  • @mlgsamantha5863
    @mlgsamantha5863 ปีที่แล้ว

    "Blizzard's least proud creation ever" You mean Blizzard's least proud creation so far

  • @Dwalik_the_Dwarf
    @Dwalik_the_Dwarf ปีที่แล้ว

    Well to be fair the graphics are the least of reforged problems. Not getting ladder games recorded is right up the top still.

  • @DmytroBogdan
    @DmytroBogdan ปีที่แล้ว

    It looks so pretty but I don't know what's going on on screen because blue and teal colors look almost the same

  • @Gladiator560
    @Gladiator560 ปีที่แล้ว

    Those colors...looks like playing on the colorful rug in the kids room.

  • @ximbabwe0228
    @ximbabwe0228 ปีที่แล้ว

    I wish they just added sleeve and beard physics to the archmage and called it a day

  • @mueezadam8438
    @mueezadam8438 ปีที่แล้ว

    When analysts look at community feedback they see very few substantiative criticisms, just "reforged sucks", "blizzard sucks" so they tell management the consumer doesn't want Warcraft content-- corporate interests don't have the patience to sift through hundreds of reactions, they'll just move to another project: so fans need to be on the side of the developers and say things like "give them more resources.", "give them a second chance." Because they are the only ones who can give you the game you want, let your criticism actually help them.

  • @XSFlanger
    @XSFlanger ปีที่แล้ว

    I want to like these new graphics, but honestly I don't understand what's going on during battles :D

  • @thelordofpie7157
    @thelordofpie7157 ปีที่แล้ว

    Some of it looks decent, but it needs a lot of work. I couldn't tell what some stuff was or what one hero was even

  • @TheVanillatech
    @TheVanillatech ปีที่แล้ว

    I'm a part time illustrator, and I'm quite old. Never done any computer / digital artwork. But as an old illustrator with a fairly good grasp of art, design and direction - I'm not happy with the new graphics. If I'd have been directing the visual "update", I'd have simply taken every single original template, exact building sizes and shapes, exact unit sizes and shapes, exact spell effect pallettes and colours - and "improved" them with 1080p / 1440p / 2160p textures for three different graphics modes. Having all those extra pixels to work with would add an insane amount of detail, while being instantly (subconsciously) recognizable to existing fans. It seems the team that did reforged had very little experience or love for the game, and probably aimed at an entirely new demographic, but because of lack of talent / funds - they even missed that mark, and definitely pissed off their core playerbase in one fell swoop.
    It's like redrawing an old picture you sketched 5, 10 or 15 years ago. All you have to do is better cross hatching / tone work / use better more expensive paper and tools. Instead of trying to re-invent the wheel.

  • @gotek1194
    @gotek1194 ปีที่แล้ว

    Hello, sorry for the off topic. I have a question, the 1.2B is the latest patch for the old classic W3 cd rom?

  • @coachmcguirk8277
    @coachmcguirk8277 ปีที่แล้ว

    These maps were designed with SD graphics enabled and as a result have been tailored towards these settings. So when making the switch to HD a lot of things look out of place. Other than that, I agree, HD graphics were and still are a massive disappointment.

  • @Jinny-Wa
    @Jinny-Wa ปีที่แล้ว

    As a casual player who only plays story mode the new graphics are huge step up. MAYBE yea they lost the old charisma and that nostalgia but it's a lot more enjoyable experience for me now. I do agree that some bodies disappearing instead of fading slowly is a negative thing and Naga's having human ears is a stupid oversight