Environment Art Timelapse in UE5 - FULL PROCESS

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 72

  • @PeytonVarney
    @PeytonVarney  6 หลายเดือนก่อน +27

    If you want to check out the full playlist of creating this environment from start to finish with me talking through my process along the way, you can check out over 2 hours of free content here: th-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl.

    • @SadTown99
      @SadTown99 6 หลายเดือนก่อน +2

      Excellent work dude, you are gonna make some great stuff 👏 Thanks for putting these uploads together & sharing your process ✌️

  • @ayo4911
    @ayo4911 6 หลายเดือนก่อน +18

    love that kind of content, really made me realize i need a different workflow for my level design, thank you

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +4

      Glad you enjoyed it and found it helpful. The design process is one of the most fun parts!

  • @PP-vp2fu
    @PP-vp2fu 7 วันที่ผ่านมา

    Beautiful. I wanna learn unreal engine 5 too, it gives you the power to create whatever u want. Amazing🔥

  • @EricOnline92
    @EricOnline92 6 หลายเดือนก่อน +8

    Super well done. Would love to see a tutorial on some of the methods used in this. Especially with Lighting, Ambience, Vertex Paint Damage you used to make the paint look old and chipped away from weather and such. Stuff like that would be cool to see how it is setup and made ready to use. Anyways amazing job and keep up the great work!

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +3

      Thank you for the kind words! I cover a good amount of this exact thing in the tutorial series that I created with this environment. You can find the full playlist here: th-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl I think Episode 7 and 10 have the most lighting specific stuff. Then the shader stuff is kind of setup in a couple of videos throughout. Hope this helps and let me know if there's anything else you'd like to see as well!

  • @AikauOliva
    @AikauOliva 5 หลายเดือนก่อน +3

    I'm crying here, this is so awesome!!!

    • @PeytonVarney
      @PeytonVarney  5 หลายเดือนก่อน

      glad you enjoyed!

  • @mikedaartist
    @mikedaartist 5 หลายเดือนก่อน +3

    This is incredible. Great work 🔥 🔥 🔥 🔥

  • @adrienbuchet940
    @adrienbuchet940 6 หลายเดือนก่อน +4

    This IS art !

  • @indianastilts
    @indianastilts 5 หลายเดือนก่อน +1

    This is amazing and so helpful!

    • @PeytonVarney
      @PeytonVarney  5 หลายเดือนก่อน

      Appreciate it, glad it is helpful!

  • @AEKNKStudio
    @AEKNKStudio 5 หลายเดือนก่อน +1

    I love this!

  • @SalmanFarsiMon
    @SalmanFarsiMon 2 หลายเดือนก่อน +1

    This is great.. thank you for sharing this❤️

  • @azrhyga
    @azrhyga 6 หลายเดือนก่อน +3

    Very great process!! Good job!!

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +1

      Thank you!

    • @azrhyga
      @azrhyga 6 หลายเดือนก่อน

      @@PeytonVarney You're welcome!!

  • @saitam95
    @saitam95 4 หลายเดือนก่อน +1

    This is great, thank you for sharing this!
    What software do you use to record your screen?

    • @PeytonVarney
      @PeytonVarney  4 หลายเดือนก่อน

      Appreciate it,I record using Camtasia, its like a slimmer premiere and I was able to just buy it outright without a monthly subscription. It does well for what I need it for!

  • @indianapapi
    @indianapapi 6 หลายเดือนก่อน +2

    Amazing!

  • @YassirErr
    @YassirErr 6 หลายเดือนก่อน +1

    Well done ✊

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน

      Glad you enjoyed!

  • @johnpandolfino8663
    @johnpandolfino8663 6 หลายเดือนก่อน +2

    Brilliant.....

  • @venerabilee
    @venerabilee 5 หลายเดือนก่อน +1

    This is what trusting the process means. Great Job. I find it incredibly hard to setup a scene with simple blocks... I'm tempted by the incredible Unreal Engine's software to costantly see the final result. How do I get rid of this terrible habit?! 😪

    • @PeytonVarney
      @PeytonVarney  4 หลายเดือนก่อน +1

      Really appreciate it, the hardest part is just starting something and then once you find a groove then the second hardest part is getting that final 10% to finish it!

  • @parallax_cgi
    @parallax_cgi 6 หลายเดือนก่อน +2

    Amazing work and final looks is great. what pc specs you used for this project btw?

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +1

      Appreciate it! I have a RTX 3080, I9-7980XE, and 64 gb of ram. All of the lights are dynamic so I am satisfied with it running at above 30fps on my ultrawide screen. Nothing of the models, shaders, or anything in the scene is really expensive at all. Id say the most expensive stuff is for sure the lighting and fog. Hope this helps!

  • @Chris.Barbosa
    @Chris.Barbosa 6 หลายเดือนก่อน +2

    This reminds me the farm house from Left 4 Dead 2 from the swamp fever campaign

    • @StudiosRick
      @StudiosRick 6 หลายเดือนก่อน

      Thats the comment that i want to see 😂

  • @MK3d-animation
    @MK3d-animation 6 หลายเดือนก่อน +1

    keep doing good work

  • @MonsterCreations662
    @MonsterCreations662 6 หลายเดือนก่อน +2

    Amazing Work , I have a question have you enabled ray tracing or lumin or not?

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +2

      Yes, this is using lumen and Ray tracing. Really enjoy working with it and keeping things all dynamic so I don't have to bake lighting

  • @kannucast
    @kannucast 6 หลายเดือนก่อน +1

    Awesome work

  • @damien7639
    @damien7639 6 หลายเดือนก่อน +3

    A very good work good job !!!
    Just a question, how is the process before the beginin of the video? Is there a lot of concept art? How do you know how you will place every assets and everything ?

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน

      Thanks for the kind words! For this piece I didn't actually have any concept. At the beginning of the video you will notice that I build out the environment in unreal engine with blockout. I had a couple of reference images but besides that, what you see is me creating this for the first time. I wanted to record my process and do it rough so you could see how I work through problems that pop up. If you watch the 1st video linked in the description, I talk through this process as well. None of it was planned or rehearsed beforehand though!

  • @StudiosRick
    @StudiosRick 6 หลายเดือนก่อน +2

    Very cool, everything looks pretty but i have one question, you used cubes to make all the scenario right? The hidden faces of those cubes can impact the performance of the scenario?

  • @YahiyaJasem
    @YahiyaJasem 6 หลายเดือนก่อน +1

    Good job sir

  • @ayondutta1899
    @ayondutta1899 24 วันที่ผ่านมา +1

    Whenever I seat in-front of my pc, first of all, I watch your video then I get to my work. I like your video so so much and always push myself to do something creative just like yours. But I doesn't my that much high end pc.
    So could you please tell what's your desktop configuration !!!!

  • @szamber3d
    @szamber3d 6 หลายเดือนก่อน +1

    Thanks!

  • @Naman_2005
    @Naman_2005 6 หลายเดือนก่อน +1

    Good job

  • @srinivaskone
    @srinivaskone 6 หลายเดือนก่อน +3

    Bro i subscribed to you you are underrated❤ but is it for game design or animation?

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +1

      More experienced with game design. Technically though you could use it for either though and the techniques could be used for either. Unreal engine has capabilities of doing animated work as well. This might just be not stylized enough for the look you'd maybe go towards for animated shows

    • @srinivaskone
      @srinivaskone 6 หลายเดือนก่อน +1

      ​@@PeytonVarneythanks for the reply ❤ from India I'm starting my animation journey from prisma 3d and in a month or 2 I'm planing to get a laptop with best GPU but it just stuck me that if I use unreal engine will I get same animated results with the graphics there in games like God of war and you cleared it with a yes thanks

  • @atkdgn
    @atkdgn 5 หลายเดือนก่อน

    I think there is no necessity to use landscape for flat areas as i see in your video. But how did you blend the textures on ground (looks like you use vertex painting), by increasing the loopcuts on static mesh? Thanks!

  • @marceloyyh
    @marceloyyh 6 หลายเดือนก่อน +4

    i just miss winds on trees

    • @zalox12
      @zalox12 6 หลายเดือนก่อน

      Same. Without wind and trees movement doesn't feel pleasing or atmosphere.

  • @Wyslijfotkekompa
    @Wyslijfotkekompa 6 หลายเดือนก่อน +1

    Looks like that one house from rdr2

  • @dandan-mf4sr
    @dandan-mf4sr 6 หลายเดือนก่อน +2

    fallout 4 feeling

  • @星星-f7w
    @星星-f7w หลายเดือนก่อน +1

    真细节

  • @devvyyxyz
    @devvyyxyz 6 หลายเดือนก่อน +2

    Beatifuk

  • @agujustice658
    @agujustice658 6 หลายเดือนก่อน +1

    Pls share us the fbx obj file it’s astounding work

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +1

      Your interested in model files? Or the unreal engine project. Considered sharing but haven't decided yet

    • @agujustice658
      @agujustice658 6 หลายเดือนก่อน

      @@PeytonVarney the model file with textures; will very much appreciate it.

  • @musaoz6531
    @musaoz6531 5 หลายเดือนก่อน +1

    Hi, how long have you been working on unreal engine? How many years of experience is this?

    • @PeytonVarney
      @PeytonVarney  4 หลายเดือนก่อน

      I have about 10 years of experience with Unreal engine now. It has changed drastically over the years but I try to keep up to date with the latest stuff coming out. I think experience can help know how to go about doing something however I think even if you don't have a lot of experience you can easily make something like this or better if you just work hard and practice!

    • @musaoz6531
      @musaoz6531 4 หลายเดือนก่อน

      @@PeytonVarney Thank you very much, you are really good and I am trying to be like you

  • @Infinitends
    @Infinitends 6 หลายเดือนก่อน +2

    👏🎬

  • @GlueyLeaves
    @GlueyLeaves 5 หลายเดือนก่อน +1

    how many hours did it take you to make it?

    • @PeytonVarney
      @PeytonVarney  4 หลายเดือนก่อน +1

      Hard to say exactly, a culmination of work spanning across a couple of months of a couple hours here and there. Id say maybe 50 hours or so of productive work would be fair to guess.

  • @Wisair.
    @Wisair. 6 หลายเดือนก่อน +17

    Horror games?

  • @indianastilts
    @indianastilts 5 หลายเดือนก่อน

    Noob question...I can see you blockout then bring in the assets from a model engine which is great workflow...question is, is there any reason why not to use the block out models for walls, fences, floors and ceiling instead of creating those in a model engine? I get detailed assets like props, foliage, environment etc but why create a wall in model engine if you can in game engine? Noob question sorry haha

  • @Moveyourbloomingbehind
    @Moveyourbloomingbehind 6 หลายเดือนก่อน +1

    How long did it take you to make everything?

    • @Moveyourbloomingbehind
      @Moveyourbloomingbehind 6 หลายเดือนก่อน +1

      Very cool by the way!

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน

      Hard to give an exact number. Being that I recorded it all I can break down a little bit but since work isn't consistent, it varies. There's 2 hours of content I uploaded to TH-cam and that was everything done in Unreal Engine. A couple things were cut out but relatively the world building in unreal engine overall probably just took less than 10 hours. What's not recorded as much was the content in Maya and substance. I'd say that at least doubles or triples the time spent. So all in all I'd say 30 to 40 hours spread out over a couple of months would be a fair guess

  • @NitnKamboj
    @NitnKamboj 5 หลายเดือนก่อน

    Which software???

    • @PeytonVarney
      @PeytonVarney  5 หลายเดือนก่อน

      final environment in unreal engine 5.3

  • @szamber3d
    @szamber3d 6 หลายเดือนก่อน +3

    Did u make everything from scratch? Modular kits? Foliage? etc.

    • @PeytonVarney
      @PeytonVarney  6 หลายเดือนก่อน +1

      Yes, all the models, textures, etc. are all made from scratch. The only items that are not made by me are the fog cards and the base pattern for the curtains at the end.

    • @vanhansel100
      @vanhansel100 6 หลายเดือนก่อน

      ​@@PeytonVarneywhere did you get those fog and base pattern textures? Could you please tell me?