If you want to check out the full playlist of creating this environment from start to finish with me talking through my process along the way, you can check out over 2 hours of free content here: th-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl.
Super well done. Would love to see a tutorial on some of the methods used in this. Especially with Lighting, Ambience, Vertex Paint Damage you used to make the paint look old and chipped away from weather and such. Stuff like that would be cool to see how it is setup and made ready to use. Anyways amazing job and keep up the great work!
Thank you for the kind words! I cover a good amount of this exact thing in the tutorial series that I created with this environment. You can find the full playlist here: th-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl I think Episode 7 and 10 have the most lighting specific stuff. Then the shader stuff is kind of setup in a couple of videos throughout. Hope this helps and let me know if there's anything else you'd like to see as well!
Appreciate it,I record using Camtasia, its like a slimmer premiere and I was able to just buy it outright without a monthly subscription. It does well for what I need it for!
This is what trusting the process means. Great Job. I find it incredibly hard to setup a scene with simple blocks... I'm tempted by the incredible Unreal Engine's software to costantly see the final result. How do I get rid of this terrible habit?! 😪
Really appreciate it, the hardest part is just starting something and then once you find a groove then the second hardest part is getting that final 10% to finish it!
Appreciate it! I have a RTX 3080, I9-7980XE, and 64 gb of ram. All of the lights are dynamic so I am satisfied with it running at above 30fps on my ultrawide screen. Nothing of the models, shaders, or anything in the scene is really expensive at all. Id say the most expensive stuff is for sure the lighting and fog. Hope this helps!
A very good work good job !!! Just a question, how is the process before the beginin of the video? Is there a lot of concept art? How do you know how you will place every assets and everything ?
Thanks for the kind words! For this piece I didn't actually have any concept. At the beginning of the video you will notice that I build out the environment in unreal engine with blockout. I had a couple of reference images but besides that, what you see is me creating this for the first time. I wanted to record my process and do it rough so you could see how I work through problems that pop up. If you watch the 1st video linked in the description, I talk through this process as well. None of it was planned or rehearsed beforehand though!
Very cool, everything looks pretty but i have one question, you used cubes to make all the scenario right? The hidden faces of those cubes can impact the performance of the scenario?
Whenever I seat in-front of my pc, first of all, I watch your video then I get to my work. I like your video so so much and always push myself to do something creative just like yours. But I doesn't my that much high end pc. So could you please tell what's your desktop configuration !!!!
More experienced with game design. Technically though you could use it for either though and the techniques could be used for either. Unreal engine has capabilities of doing animated work as well. This might just be not stylized enough for the look you'd maybe go towards for animated shows
@@PeytonVarneythanks for the reply ❤ from India I'm starting my animation journey from prisma 3d and in a month or 2 I'm planing to get a laptop with best GPU but it just stuck me that if I use unreal engine will I get same animated results with the graphics there in games like God of war and you cleared it with a yes thanks
I think there is no necessity to use landscape for flat areas as i see in your video. But how did you blend the textures on ground (looks like you use vertex painting), by increasing the loopcuts on static mesh? Thanks!
I have about 10 years of experience with Unreal engine now. It has changed drastically over the years but I try to keep up to date with the latest stuff coming out. I think experience can help know how to go about doing something however I think even if you don't have a lot of experience you can easily make something like this or better if you just work hard and practice!
Hard to say exactly, a culmination of work spanning across a couple of months of a couple hours here and there. Id say maybe 50 hours or so of productive work would be fair to guess.
Noob question...I can see you blockout then bring in the assets from a model engine which is great workflow...question is, is there any reason why not to use the block out models for walls, fences, floors and ceiling instead of creating those in a model engine? I get detailed assets like props, foliage, environment etc but why create a wall in model engine if you can in game engine? Noob question sorry haha
Hard to give an exact number. Being that I recorded it all I can break down a little bit but since work isn't consistent, it varies. There's 2 hours of content I uploaded to TH-cam and that was everything done in Unreal Engine. A couple things were cut out but relatively the world building in unreal engine overall probably just took less than 10 hours. What's not recorded as much was the content in Maya and substance. I'd say that at least doubles or triples the time spent. So all in all I'd say 30 to 40 hours spread out over a couple of months would be a fair guess
Yes, all the models, textures, etc. are all made from scratch. The only items that are not made by me are the fog cards and the base pattern for the curtains at the end.
If you want to check out the full playlist of creating this environment from start to finish with me talking through my process along the way, you can check out over 2 hours of free content here: th-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl.
Excellent work dude, you are gonna make some great stuff 👏 Thanks for putting these uploads together & sharing your process ✌️
love that kind of content, really made me realize i need a different workflow for my level design, thank you
Glad you enjoyed it and found it helpful. The design process is one of the most fun parts!
Beautiful. I wanna learn unreal engine 5 too, it gives you the power to create whatever u want. Amazing🔥
Super well done. Would love to see a tutorial on some of the methods used in this. Especially with Lighting, Ambience, Vertex Paint Damage you used to make the paint look old and chipped away from weather and such. Stuff like that would be cool to see how it is setup and made ready to use. Anyways amazing job and keep up the great work!
Thank you for the kind words! I cover a good amount of this exact thing in the tutorial series that I created with this environment. You can find the full playlist here: th-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl I think Episode 7 and 10 have the most lighting specific stuff. Then the shader stuff is kind of setup in a couple of videos throughout. Hope this helps and let me know if there's anything else you'd like to see as well!
I'm crying here, this is so awesome!!!
glad you enjoyed!
This is incredible. Great work 🔥 🔥 🔥 🔥
This IS art !
This is amazing and so helpful!
Appreciate it, glad it is helpful!
I love this!
This is great.. thank you for sharing this❤️
Very great process!! Good job!!
Thank you!
@@PeytonVarney You're welcome!!
This is great, thank you for sharing this!
What software do you use to record your screen?
Appreciate it,I record using Camtasia, its like a slimmer premiere and I was able to just buy it outright without a monthly subscription. It does well for what I need it for!
Amazing!
Well done ✊
Glad you enjoyed!
Brilliant.....
This is what trusting the process means. Great Job. I find it incredibly hard to setup a scene with simple blocks... I'm tempted by the incredible Unreal Engine's software to costantly see the final result. How do I get rid of this terrible habit?! 😪
Really appreciate it, the hardest part is just starting something and then once you find a groove then the second hardest part is getting that final 10% to finish it!
Amazing work and final looks is great. what pc specs you used for this project btw?
Appreciate it! I have a RTX 3080, I9-7980XE, and 64 gb of ram. All of the lights are dynamic so I am satisfied with it running at above 30fps on my ultrawide screen. Nothing of the models, shaders, or anything in the scene is really expensive at all. Id say the most expensive stuff is for sure the lighting and fog. Hope this helps!
This reminds me the farm house from Left 4 Dead 2 from the swamp fever campaign
Thats the comment that i want to see 😂
keep doing good work
Amazing Work , I have a question have you enabled ray tracing or lumin or not?
Yes, this is using lumen and Ray tracing. Really enjoy working with it and keeping things all dynamic so I don't have to bake lighting
Awesome work
A very good work good job !!!
Just a question, how is the process before the beginin of the video? Is there a lot of concept art? How do you know how you will place every assets and everything ?
Thanks for the kind words! For this piece I didn't actually have any concept. At the beginning of the video you will notice that I build out the environment in unreal engine with blockout. I had a couple of reference images but besides that, what you see is me creating this for the first time. I wanted to record my process and do it rough so you could see how I work through problems that pop up. If you watch the 1st video linked in the description, I talk through this process as well. None of it was planned or rehearsed beforehand though!
Very cool, everything looks pretty but i have one question, you used cubes to make all the scenario right? The hidden faces of those cubes can impact the performance of the scenario?
Good job sir
Whenever I seat in-front of my pc, first of all, I watch your video then I get to my work. I like your video so so much and always push myself to do something creative just like yours. But I doesn't my that much high end pc.
So could you please tell what's your desktop configuration !!!!
Thanks!
Good job
Bro i subscribed to you you are underrated❤ but is it for game design or animation?
More experienced with game design. Technically though you could use it for either though and the techniques could be used for either. Unreal engine has capabilities of doing animated work as well. This might just be not stylized enough for the look you'd maybe go towards for animated shows
@@PeytonVarneythanks for the reply ❤ from India I'm starting my animation journey from prisma 3d and in a month or 2 I'm planing to get a laptop with best GPU but it just stuck me that if I use unreal engine will I get same animated results with the graphics there in games like God of war and you cleared it with a yes thanks
I think there is no necessity to use landscape for flat areas as i see in your video. But how did you blend the textures on ground (looks like you use vertex painting), by increasing the loopcuts on static mesh? Thanks!
i just miss winds on trees
Same. Without wind and trees movement doesn't feel pleasing or atmosphere.
Looks like that one house from rdr2
fallout 4 feeling
真细节
Beatifuk
Pls share us the fbx obj file it’s astounding work
Your interested in model files? Or the unreal engine project. Considered sharing but haven't decided yet
@@PeytonVarney the model file with textures; will very much appreciate it.
Hi, how long have you been working on unreal engine? How many years of experience is this?
I have about 10 years of experience with Unreal engine now. It has changed drastically over the years but I try to keep up to date with the latest stuff coming out. I think experience can help know how to go about doing something however I think even if you don't have a lot of experience you can easily make something like this or better if you just work hard and practice!
@@PeytonVarney Thank you very much, you are really good and I am trying to be like you
👏🎬
how many hours did it take you to make it?
Hard to say exactly, a culmination of work spanning across a couple of months of a couple hours here and there. Id say maybe 50 hours or so of productive work would be fair to guess.
Horror games?
Sex game
Porn game
Noob question...I can see you blockout then bring in the assets from a model engine which is great workflow...question is, is there any reason why not to use the block out models for walls, fences, floors and ceiling instead of creating those in a model engine? I get detailed assets like props, foliage, environment etc but why create a wall in model engine if you can in game engine? Noob question sorry haha
How long did it take you to make everything?
Very cool by the way!
Hard to give an exact number. Being that I recorded it all I can break down a little bit but since work isn't consistent, it varies. There's 2 hours of content I uploaded to TH-cam and that was everything done in Unreal Engine. A couple things were cut out but relatively the world building in unreal engine overall probably just took less than 10 hours. What's not recorded as much was the content in Maya and substance. I'd say that at least doubles or triples the time spent. So all in all I'd say 30 to 40 hours spread out over a couple of months would be a fair guess
Which software???
final environment in unreal engine 5.3
Did u make everything from scratch? Modular kits? Foliage? etc.
Yes, all the models, textures, etc. are all made from scratch. The only items that are not made by me are the fog cards and the base pattern for the curtains at the end.
@@PeytonVarneywhere did you get those fog and base pattern textures? Could you please tell me?