Please note: The ingame build is called "Your Deadlock - Farm God Seven (Ball Max)" - however other lovely ball maxers have started uploading the same build with the same name. To avoid missing out on future updates to the build, be sure to download the one from "Drongo" which is currently version 36.
@@muyboy1214 I agree, melee charge feels like a mandatory item for most characters. You can farm very quick with it and you can pop that +100% ammo before the fight.
This is probably the most complete and useful guide I saw on youtube. I was able to implement and translate it to my game very well, thank you for great explanations and details
Thanks mate I appreciate you taking the time to make this. Everyone has their own take on the play styles and meta is always changing but I like your build
Pleasant voice, personal approach to things, accurate and intelligable commentary - def worth a sub. Ngl but I rarely can endure through the whole gameplay sections on the other guides but this I watched to the end. Looking forward for your next vids especially if you are somehow interested in Ivy.Keep on keeping on.🎉
healing rite is such a underrated item in laning phase. While it is weak against agro players due to it easily getting canceled, it counters passive players that keep their distance when poking the guardian or play defensively. However if you are equal trading hp it causes a huge hp lead on your side due to it healing around 370 hp which is vastly more than the 180 hp that 2.8 gives over 64 sec. I think hp regen popularity is due to the fact people prefer not to use active items but for 500 healing rite is stupidly good and it's a simple out of combat active skill.
I liked the last video you did on farming with Seven, but this is way better. Instantly earned a subscription, and I’m looking forward to more of your content! Super well made guide and the little casting moment you did of the gameplay was really fun too.
i dunno, i have had such little success with this build over the 15 games i've played with it since you posted the last farm seven video... it's great if your team is already winning all of their lanes and you have tons of space, and if your team is losing at all you are pretty screwed unless the enemy puts basically no pressure on you. usually can't rely so heavily on jungling because *everyone* knows to farm their jungle creeps between waves (this is literally the like 2nd main lesson people are taught about deadlock from every content creator under the sun, after "farming is good so you should farm a lot instead of teamfight all game"), so the small and mid camps are almost always gone on both sides of the map (especially if there's a haze or wraith in the server), definitely even harder to hit 7.5k pre-10min if you're in the duo lane and not the solo from the start. even moreso if your solo lane loses it because then THEIR solo lane comes to gank more frequently. i'm running the routes, not getting owned in lane or dying constantly, farming as much as i can, it's just such a huge delay before you have impact that you really need your team to hold their own. there's also the part where every game my team absolutely fucking HATES me because i'm not participating in teamfights until ~20-25min. never experienced so much toxicity with any other build i've played. the few games that do go long enough and my team basically 5v6s enough where i CAN get fully farmed i obviously dominate as expected, a fully-built seven is disgusting... but getting to that point without my team getting absolutely dunked has not been going well. definitely found more success with a support seven build with things like echo shard to just stun the shit out of the enemy as frequently as possible or just max DPS+3 run them down style. the video is exceptionally clear and well-presented which is why i've been trying the build for the last few days, and i really don't have any questions, but DAMN has my winrate sucked with it.
The build is definitely a very greedy one similar to ricochet rush haze. You can't rely on this gameplan every game especially as opponents get better you just suck up all the farm from you team and pray they can hold out for you to come in and be thanos. It is very effective however and if your team does keep the game close no doubt you will be able to join them and carry the game. I just wouldn't say this is a reliable plan especially if you have other carry players on your team that also look to avoid the early fights and farm. Possibly could max 2 > 3 in some games and grab some mid game items like divine barrier or improved reach to upgrade your stun and join fights earlier if it looks like you can't afk farm to +30k souls.
I'm a power surge maxxer before ball for the simple reason of higher movement speed and better survivability against opponents. I find myself utilising tesla bullets, powersurge and extended duration are able to hold a powersurge essentially to a 3-5 second cooldown and my movement speed is so astronomically high I can clear camps so much faster at the 15-20min mark. The ball use I sometimes also double back because I miss a jungle creep, this ensures I don't double back and keep it flowing. Magic carpet isn't necessary cause I just buy giant leap and can clear the map just as faster for less souls. If you buy infuser early game you also have better attacking potential compared to throwing sub-par lightning balls at enemy heros, let's face it they really suck against them unless you throw the stun first. That's just my thoughts I'm sure you've given it a try, I just find it meshes into the end game better cause seven end game is all about powersurge. Really good content though and it's given me inspiration on how to more effectively utilise the ball.
The problem with leap is that it gets restricted if you take damage from heroes. Magic carpet is generally a better escape since it also gives you shield. Tesla bullets also has the problem of not scaling well in late game team fights since the shock damage is fixed.
Unreal video excited for the general farming video. I’m an infernus main myself would love to see a similar video for him because I feel like I don’t get big fast enough!
A number of problems I have with this build specifically. Firstly I hate sprint boots in laning phase. It’s useless. Sprint is only good for running across lanes. It’s not as good as move speed. I would rather pick up extra stamina almost every time. Rather than extra mag, I would pick up headshot booster or restorative shot based on how aggressive the opponent is. Hollow point ward is also better for farming, if that’s the goal. Fleetfoot is bad on seven, because his weapon’s burstfire only slows him for a quarter second. His speed also scales with spirit, which this item doesn’t help at all with. It is much better on characters with sustained fire and slow speed like mcginnis. Mystic shot basically doubles our DPS with our high spirit, so it is probably the best value weapon item IMO. I would prioritize mystic vulnerability soon after laning as the damage boost is the difference between a ball being are to take out a camp or not. Magic Carpet has the same role as Fleetfoot, but you have both. Why? This is one of the worst items to buy on seven imo. You want to be maxing spirit items and magic carpet steals one of your valuable spirit slots AND 6200 whopping souls. Etherial shift is the same, unless we are specifically fighting a terrifying bebop or wraith. Instead consider putting Surge of Power on Lightning Ball. It has a low cooldown so it basically procs on every ball. With rapid recharge can basically keep it up almost indefinitely. It’s not only useful for farming cause it boosts your speed after every neutral camp, but it helps you get away by spamming balls at enemies chasing you, and helps you chase down enemies and finish them with your boosted fire rate. You don’t need fleetfoot or magic carpet. Majestic Leap is good enough to fill any gaps. Finally escalating exposure is very important if you want to kill healtanks, which are the meta right now. They can basically stand in your ult and shoot you to death without it. It is also much better than improved spirit imo because it also helps your teammate’s damage output. Also, don’t forget healbane.
This is not to mention the problems I have with tactics in the vid. Specifically seven is great at stealing enemy camps. I often shoot a lightning ball at the first small camp that spawns in the laning phase on my opponent’s side. They think I missed, but I’m actually stealing their souls. You should be doing this as much as possible. Seven is also great at defending and pushing lanes. Maybe even the best other than ivy. You can literally kill advancing creeps from miles away. You should only be farming when your allies are on the enemy side of the map, and even then enemy camps if they are available. Finally, you should be joining team fights whenever you have your ult up. You can often switch any teamfight into a winning one, and while your allies are pushing you can get back to farming.
Drongo! I cant believe I fall on your Deadlock channel because I played tf out of AoE4. This(my) YT channel doesnt have AOE4/RTS subs so this is just a nice coincidence. Great video btw. I am hoping to be a Shoutcaster for deadlock in the future.
I’m really interested in this build. I did notice in this video that it looks like you never used your ult in that game. Do you just rarely use the ult with this build or is his ult not good in your opinion?
Few good reasons why he didn't. Seven's ult is strong but only against a primarily bullet based team. Lady Geist craps out spirit dmg and Bebop also counters Seven in way, he can hook you, use knockdown, then pick you off. OR he can use his ultimate and with it's last upgrade it heals him WAY more than you could hope with any source of spirit lifesteal. Not to mention it relies on being way ahead or having a low elo team, it's good for solo kills early but in late game it's too risky and only sets you up to get picked off.
been already doing a ball build of my own , after extra charge and superior cool down , if i can , i rush mystic reverb for the ball :^) ; bigger ball , more slow , more life steal
did the same :) several balls on one spot that stun lock you is a mental braker. the fact that the 1 is a global skill without dmg reducer is insane. Sometimes they just see balls untill the thunder comes in :D BTW you can clear a wave on the rails with that.
magic carpet merchant lmfao. kidding. Great video. You convinced me to try out the magic carpet tech. Never bought it because i thought it was a waste of money
If you don't otherwise have good movement, (especially if you're a longer ranged hero) it's amazing, but if you have build-in teleports or jumps it's not as good
Damn, you completely revamped the build, it looks better now. I wanted to ask though, why is fleetfoot in the laning stage category? Fleetfoot is a required item on seven, don't get me wrong, but it doesn't really help with farm all that much. For the price, rather getting enduring speed/mystic reach instead or saving up for surge of power would be more optimal no?
Fleetfoot in general just does a lot for 1.25k. People only focus on the penalty removal but the active makes it absolutely impossible to chase down Seven unless you're Lash or someone with enough mobility items/lockdown. In the early game it's impossible to someone to have a mobility item to catch up so the only way people can chase you down is to have Fleetfoot too.
@@QuackZack While that's true, I still don't think it's optimal to get fleetfoot so early into the game, especially if you're not going to be pushing into enemy camps. Obviously it depends on the lobby, but in general, I think that other items tend to be better buys than fleetfoot so early on.
@@SalmonShark Popping fleetfoot active also gives a bit of ammo to your clip, i find it decently helpful. Being able to move around the map is just as good as being able to kill them quickly since at the end of the day you're saving time either way.
@@vitalnormal2531 The extra ammo is nice sometimes I admit, but it rarely matters since you're one shot balling all of the medium camps. Of course it helps a little bit with t3 camps as well as the camp in the basement, but considering the price as well as the stage of the game, it's usually better to buy something else. Also fleetfoot's active only has a 4s/19s uptime, so enduring speed, although 500 more expensive, is still usually a better option for rotates.
As another dedicated seven main, it's interesting how similar the strategies we independently developed are. The major difference is I dont like actives. So, I stack mystic slow, slowing bullets, soul shredder, and bullet resist shredder. I die a lot from overextending (I average like 8 deaths a game tbh) so adding magic carpet to my kit is pretty huge. Thanks for this series! My kit is published as "Electricity Induced Hell" by t17389z
maybe when you abandon lane would it be better to tho hide and pop the souls from the guardian? If you pop all of them it negates the souls that everyone on the enemy team gets and gives them to every member of your team.
I feel like titanic magazine isnt soul efficient for seven because all the ammo you get is from sliding, so I’d rather spend these souls on getting my spirit power spikes faster
I love the build but for some reason i can't get the results of the benchmark. Mostly because there are no camps left because other people farm too. what should i do in this case?
Sir, do you always prioritize space and ball from afar, or do you ever magic carpet over the teamfight and ult? Do you ulse ult defensively while being pushed? Defensively when teammates are dying? Or not at all because power surge deals more dmg?
“Abandon the lane” and giving your enemy a free tower is such an incredibly unfathomably bad take. You can do everything you’re still doing with this build without unnecessarily just going afk on the game.
@@Arunnn241 It gives a gold infusion to every enemy player. It is 1/4 of a flex spot for the enemy team. It allows the person you’re laning against to freely go gank. It allows the enemy zip lines to extend down to your walker. It opens your jungle up to invasion (!). And many other reasons. The objectives in deadlock are so insanely important that can’t do justice explaining it in a TH-cam comment section. Even if you have the intent to stop defending it, just get on the mic and ask someone to cover it, people will be more than happy. “Just abandon the lane” is insane and an extremely low skill and irresponsible thing to encourage people to do.
If we assume he is going to let the tower fall I think the best thing he could have done would be to go farm the bottom left creeps then return, deny tower souls then continue to do what he did in the vid. Each of the souls in tower are worth 38 souls for every player on the other team. So if you deny all 4 to prevent the enemy team from getting 912 souls. But in addition denying the souls gives the soul value to EVERYONE on your team. So your team gets 912 in total. So its a 2k swing in the score for your team. Finally he said like oh look lash is getting a kill and an assist so I can take his tower. Like yeah you want to take the tower but you can only farm for a win if your team does not loose before you get farmed. Keeping your lane shoved to keep the lash near his tower. You just have to watch the mini map for what happens. As a direct result of you leaving the lane you loose 1 tower putting the other team up 1k then lash moves over and there is a team fight were your team looses 2 people. (delaying their farm) and your blue lane farm mid but then see your green lane has 3 in it. They go in to help and you loose 2 team mates. Because green lane gets overwhelmed and you take a lot of tower damage. But also because blue lane is dead bebop pushes your blue tower and it goes down +1.6k for other team. Then because blue when down that frees up mcginnis who goes straight to purple lane and takes out your purple tower with lady geist +1.6k for other team. Then the next team fight in green lane as you push towards the walker you lose green lanes tower +1.6k for other team. So you trade 1 tower and some farm for 4 towers That's 4.8k advantage for the other team. And you can see it in the scores at 10min your team has 41k vs 42k then 2min 30 later you are at 55k and they are at 57k. So great you got to farm up quick from 7k to 11k but in total your move cost your team more. If you had fought for the tower and the green lane fight did not have lash in it they would have won and taken green tower. gone back to blue taken blue tower and purple may have not gone either way. You would have been able to farm like a minute later but you would still be on 11k because of the share of the tower souls you got and your team in general would be way ahead.
Great guide! But I prefer rushing magic carpet after laning phase, the mobility and escape is just too good and it enables me to start pushing up and stealing enemy jungle.
@@breakthecode4634 Nope, that's a great idea. After all the core laning items are done, magic carpet allows me to efficiently rotate lanes, escape after stealing enemy jungle and also use it as an initiator for my ult. The flexibility on the item is insane.
Hey what do I do when my wraaith or haze is hellbent on eating up all our jungle then go ult 1 guy in a corner and get collapsed on dropping 6000 souls to the enemy thanks :p
k i am sold on magic carpet :D magic carpet + ES seems very useful for split pushers ! great guide and narration. keep them videos coming. PS: dont forget the toilet paper :D
The healing rite bug is bc you enabled smart cast for everything. You have to press mid mouse button first now and hold it and then cast the healng rite by pressing the button... It freaked me out aswell, when it happened to me and made me change it back to normal cast again :')
You are pretty good on your hero. I have 1000-1100 nekoscore, but still learnt a lot from you. Don't mind about these nekoscores, lol. Just wait for real ranked.
Magic carpet feels like complete bait. Escalating exprosure is way more important,you won't be actually flying into people that often,press fleetfoot and just kill them in teamfight instead. Also versus strong laners you actually need extra regen or healing rite or you're screwed
Rewlly good guide but recommending to abandon lane is INSANE Ensuring your opponents have fewer flex slots is the main way to ensure deadlock wins if youre playing non beginners
Great guide! What's your advice for taking midboss with this build? Seems to me like you're ideal to take midboss from anywhere based on you mobility but is it worth taking time away from farming to help your team since you don't have much utility before ult is upgraded
There is no such thing as "jungling phase" or "split pushing phase". You're meant to catch waves and jungle in between waves or hard push multiple waves then rotate back to safety while jungling. Seven is a hard carry yes but only at 50k+ souls and he's not a particularly good one at that any more. Maxing 1 over 3 first is ludicrous. A proper "unlimited ammo Seven" build would max 3 then 2. The itemisation here is mind boggling as well: Monster Rounds is not a requirement but a situational item if you're getting out pushed, which you never are as Seven. If you are you're doing something majorly wrong. Titanic mag is pointless on this kind of Seven build since you have infinite ammo spamming slide. Switch this to Escalating Resilience. Magic Carpet is not a core item on anyone but Viscous. MCs slot would be better served by Echo Shard. If you're going to sell improved/superior cooldown later anyways why bother buying it? Wasted souls! I'm not 100% sold on Sharpshooter. In theory it's ok but I think I'd rather have Intensifying Mag or maybe Tesla for even more lightning shenanigans as another 3k item. Since you should be going 3 over 1 in this build I'd also not get Extra Charge/Rapid Recharge. Bullet Resist Shredder or Slowing Hex. On the gameplay itself. First mistake at 18:18. Going for the camp seems the right play but you should be close to your minion wave denying him farm. 19:20 buying enduring spirit when you should buy extra regen (or healing rite). 22:45, abandoning lane that is pushing into you... sacrificing 200-400 souls from minions to get 294 from a T2 camp then another 250?ish from Sinners? Wow. Never abandon your structures. By leaving your lane here you've thrown away minions souls to get something you could have gotten in your down time. If you stay in lane he is never getting that tower alone. Your tower has just above 1/3 HP and he can never outpush you. Not to mention you haven't taken his guardian either! Limit enemy flex slots and maximise your own is such a basic concept. Soul Urn's power is not in the souls, they're a nice bonus, it's the extra ability point everyone on your team gets. You might have success with this build but you clearly do not understand why or how to actually utilise it. Please slide when you shoot on this build in the late game. You're more evasive and you have infinite ammo. It's the main principle the playstyle is built around
Please note: The ingame build is called "Your Deadlock - Farm God Seven (Ball Max)" - however other lovely ball maxers have started uploading the same build with the same name. To avoid missing out on future updates to the build, be sure to download the one from "Drongo" which is currently version 36.
im liking melee charge over basic mag alot more though
Would be nice too see how you play when all lanes are in a bad state and the enemy pushes walkers down fast so you can’t rly jungle
@@muyboy1214 I agree, melee charge feels like a mandatory item for most characters. You can farm very quick with it and you can pop that +100% ammo before the fight.
@@wolf1110. keep farming those lanes with your balls wave by wave ball one wave go other lane ball it go another lane etc etc
Can we get updated version
An actual guide and not a gameplay recording with "guide" slapped on it, love to see it! Thank you!
this is the best deadlock guide ive seen so far, a professional and quality video even.
Aussie Drongo doing Deadlock content?? This is what we needed.
Cannot begin to describe how high quality this video was. Thank you sir
Easily the best informative deadlock content. Never thought that I would go from watching your aoe4 vids to watching your seven guide!
Aussie Drongo! Good to see you making deadlock videos! keep them coming!
Thanks man, this is some of the best channels on Deadlock right now.
This is probably the most complete and useful guide I saw on youtube. I was able to implement and translate it to my game very well, thank you for great explanations and details
31:13 bro is professionally casting his own replay 😂
Drongo is great at this, he almost does it for a living.
i've tried this 2 games in a row now. this seven meta is insane ngl.. i am literally unstoppable wow. tysm
Thanks mate I appreciate you taking the time to make this. Everyone has their own take on the play styles and meta is always changing but I like your build
This is such an amazing format for a guide, please keep making videos like this
What a GREAT GUIDE. Best I've ever seen! Keep it up
Pleasant voice, personal approach to things, accurate and intelligable commentary - def worth a sub. Ngl but I rarely can endure through the whole gameplay sections on the other guides but this I watched to the end. Looking forward for your next vids especially if you are somehow interested in Ivy.Keep on keeping on.🎉
This was an amazing breakdown of the items/abilities and the macro of the game and not just focusing on the kills etc!
Brilliant m8 definitely a massive cut above the usual deadlock videos i see. Subbed!
Amazing video and channel been running this build and loving it. Love the structure and time stamps, would love to see some full gameplay in future!
healing rite is such a underrated item in laning phase. While it is weak against agro players due to it easily getting canceled, it counters passive players that keep their distance when poking the guardian or play defensively. However if you are equal trading hp it causes a huge hp lead on your side due to it healing around 370 hp which is vastly more than the 180 hp that 2.8 gives over 64 sec. I think hp regen popularity is due to the fact people prefer not to use active items but for 500 healing rite is stupidly good and it's a simple out of combat active skill.
resto shot is better i think because it cant get canceled and you heal 40 hp every 6 seconds while still farming in lane
I liked the last video you did on farming with Seven, but this is way better. Instantly earned a subscription, and I’m looking forward to more of your content! Super well made guide and the little casting moment you did of the gameplay was really fun too.
bro, good video, so good to watch while eating, keep it up
i dunno, i have had such little success with this build over the 15 games i've played with it since you posted the last farm seven video... it's great if your team is already winning all of their lanes and you have tons of space, and if your team is losing at all you are pretty screwed unless the enemy puts basically no pressure on you.
usually can't rely so heavily on jungling because *everyone* knows to farm their jungle creeps between waves (this is literally the like 2nd main lesson people are taught about deadlock from every content creator under the sun, after "farming is good so you should farm a lot instead of teamfight all game"), so the small and mid camps are almost always gone on both sides of the map (especially if there's a haze or wraith in the server), definitely even harder to hit 7.5k pre-10min if you're in the duo lane and not the solo from the start. even moreso if your solo lane loses it because then THEIR solo lane comes to gank more frequently. i'm running the routes, not getting owned in lane or dying constantly, farming as much as i can, it's just such a huge delay before you have impact that you really need your team to hold their own.
there's also the part where every game my team absolutely fucking HATES me because i'm not participating in teamfights until ~20-25min. never experienced so much toxicity with any other build i've played. the few games that do go long enough and my team basically 5v6s enough where i CAN get fully farmed i obviously dominate as expected, a fully-built seven is disgusting... but getting to that point without my team getting absolutely dunked has not been going well. definitely found more success with a support seven build with things like echo shard to just stun the shit out of the enemy as frequently as possible or just max DPS+3 run them down style.
the video is exceptionally clear and well-presented which is why i've been trying the build for the last few days, and i really don't have any questions, but DAMN has my winrate sucked with it.
Yeah I mean there’s some seriously problematic claims. Abandoning lane to farm jungle early is not a recipe for success.
The build is definitely a very greedy one similar to ricochet rush haze. You can't rely on this gameplan every game especially as opponents get better you just suck up all the farm from you team and pray they can hold out for you to come in and be thanos. It is very effective however and if your team does keep the game close no doubt you will be able to join them and carry the game. I just wouldn't say this is a reliable plan especially if you have other carry players on your team that also look to avoid the early fights and farm. Possibly could max 2 > 3 in some games and grab some mid game items like divine barrier or improved reach to upgrade your stun and join fights earlier if it looks like you can't afk farm to +30k souls.
I just did the same, this build is insanely greedy it basically forces your team to 5 v 6 almost the entire game.
Rat when enemies fighting your team
I'm a power surge maxxer before ball for the simple reason of higher movement speed and better survivability against opponents. I find myself utilising tesla bullets, powersurge and extended duration are able to hold a powersurge essentially to a 3-5 second cooldown and my movement speed is so astronomically high I can clear camps so much faster at the 15-20min mark.
The ball use I sometimes also double back because I miss a jungle creep, this ensures I don't double back and keep it flowing. Magic carpet isn't necessary cause I just buy giant leap and can clear the map just as faster for less souls. If you buy infuser early game you also have better attacking potential compared to throwing sub-par lightning balls at enemy heros, let's face it they really suck against them unless you throw the stun first.
That's just my thoughts I'm sure you've given it a try, I just find it meshes into the end game better cause seven end game is all about powersurge. Really good content though and it's given me inspiration on how to more effectively utilise the ball.
The problem with leap is that it gets restricted if you take damage from heroes. Magic carpet is generally a better escape since it also gives you shield. Tesla bullets also has the problem of not scaling well in late game team fights since the shock damage is fixed.
Unreal video excited for the general farming video. I’m an infernus main myself would love to see a similar video for him because I feel like I don’t get big fast enough!
Tried this build a couple of times, it feels lackluster and weak compared to lightning gun build.
I played this earlier. Its wild how much sustain you have with just the lane items. Soul shredder can get some unexpexted spell vamp
this video rocks hope to see more like this for other characters
Seven really is "him" as his lore implies
WOW! What an enjoyable guide! Thank you!!!!
Your channel is gonna pop off if you continue creating quality content like this.
Damn I was about to comment that this was an exact rip off of a video posted three days ago but both were you! Great content homie
A number of problems I have with this build specifically.
Firstly I hate sprint boots in laning phase. It’s useless. Sprint is only good for running across lanes. It’s not as good as move speed. I would rather pick up extra stamina almost every time.
Rather than extra mag, I would pick up headshot booster or restorative shot based on how aggressive the opponent is. Hollow point ward is also better for farming, if that’s the goal.
Fleetfoot is bad on seven, because his weapon’s burstfire only slows him for a quarter second. His speed also scales with spirit, which this item doesn’t help at all with.
It is much better on characters with sustained fire and slow speed like mcginnis.
Mystic shot basically doubles our DPS with our high spirit, so it is probably the best value weapon item IMO.
I would prioritize mystic vulnerability soon after laning as the damage boost is the difference between a ball being are to take out a camp or not.
Magic Carpet has the same role as Fleetfoot, but you have both. Why? This is one of the worst items to buy on seven imo. You want to be maxing spirit items and magic carpet steals one of your valuable spirit slots AND 6200 whopping souls. Etherial shift is the same, unless we are specifically fighting a terrifying bebop or wraith.
Instead consider putting Surge of Power on Lightning Ball. It has a low cooldown so it basically procs on every ball. With rapid recharge can basically keep it up almost indefinitely. It’s not only useful for farming cause it boosts your speed after every neutral camp, but it helps you get away by spamming balls at enemies chasing you, and helps you chase down enemies and finish them with your boosted fire rate. You don’t need fleetfoot or magic carpet. Majestic Leap is good enough to fill any gaps.
Finally escalating exposure is very important if you want to kill healtanks, which are the meta right now. They can basically stand in your ult and shoot you to death without it. It is also much better than improved spirit imo because it also helps your teammate’s damage output. Also, don’t forget healbane.
This is not to mention the problems I have with tactics in the vid. Specifically seven is great at stealing enemy camps. I often shoot a lightning ball at the first small camp that spawns in the laning phase on my opponent’s side. They think I missed, but I’m actually stealing their souls. You should be doing this as much as possible.
Seven is also great at defending and pushing lanes. Maybe even the best other than ivy. You can literally kill advancing creeps from miles away. You should only be farming when your allies are on the enemy side of the map, and even then enemy camps if they are available.
Finally, you should be joining team fights whenever you have your ult up. You can often switch any teamfight into a winning one, and while your allies are pushing you can get back to farming.
Do you have a build you’ve published? I like your line of reasoning here.
I was jumpscared by Drongo's voice. I watch his AoE4 content. So stoked to to see deadlock content
Really awesome! I'd love a wraith guide with this level of depth
I will say this. This build and playstyle is absolutely nuts. If they don't counter-jungle you, you are just unstoppable.
Bro, I'm loving your build, please make some more for other heros, I'd appreciate it that so much!
amazing, this reeeaally helped me
3 videos with 1k subs, your keep doing what you're doing your an amazing guide youtuber
Drongo! I cant believe I fall on your Deadlock channel because I played tf out of AoE4. This(my) YT channel doesnt have AOE4/RTS subs so this is just a nice coincidence.
Great video btw. I am hoping to be a Shoutcaster for deadlock in the future.
Dude, I thought I recognized that voice! AoE and deadlock guides, we're spoiled. Thanks bud
I’m really interested in this build. I did notice in this video that it looks like you never used your ult in that game. Do you just rarely use the ult with this build or is his ult not good in your opinion?
Few good reasons why he didn't. Seven's ult is strong but only against a primarily bullet based team. Lady Geist craps out spirit dmg and Bebop also counters Seven in way, he can hook you, use knockdown, then pick you off. OR he can use his ultimate and with it's last upgrade it heals him WAY more than you could hope with any source of spirit lifesteal. Not to mention it relies on being way ahead or having a low elo team, it's good for solo kills early but in late game it's too risky and only sets you up to get picked off.
18:07 the way to work around this bug is by holding mouse 3 then pressing your healing rite
been already doing a ball build of my own , after extra charge and superior cool down , if i can , i rush mystic reverb for the ball :^) ; bigger ball , more slow , more life steal
did the same :) several balls on one spot that stun lock you is a mental braker. the fact that the 1 is a global skill without dmg reducer is insane. Sometimes they just see balls untill the thunder comes in :D BTW you can clear a wave on the rails with that.
I think having spirit steal is a must have for seven. You can get crazy sustain and healing from using your ball.
magic carpet merchant lmfao. kidding. Great video. You convinced me to try out the magic carpet tech. Never bought it because i thought it was a waste of money
If you don't otherwise have good movement, (especially if you're a longer ranged hero) it's amazing, but if you have build-in teleports or jumps it's not as good
Loved the vid!! Keep making more!!
Very cool, very high quality video
Damn, you completely revamped the build, it looks better now. I wanted to ask though, why is fleetfoot in the laning stage category? Fleetfoot is a required item on seven, don't get me wrong, but it doesn't really help with farm all that much. For the price, rather getting enduring speed/mystic reach instead or saving up for surge of power would be more optimal no?
Fleetfoot in general just does a lot for 1.25k. People only focus on the penalty removal but the active makes it absolutely impossible to chase down Seven unless you're Lash or someone with enough mobility items/lockdown. In the early game it's impossible to someone to have a mobility item to catch up so the only way people can chase you down is to have Fleetfoot too.
@@QuackZack While that's true, I still don't think it's optimal to get fleetfoot so early into the game, especially if you're not going to be pushing into enemy camps. Obviously it depends on the lobby, but in general, I think that other items tend to be better buys than fleetfoot so early on.
@@SalmonShark Popping fleetfoot active also gives a bit of ammo to your clip, i find it decently helpful. Being able to move around the map is just as good as being able to kill them quickly since at the end of the day you're saving time either way.
@@vitalnormal2531 The extra ammo is nice sometimes I admit, but it rarely matters since you're one shot balling all of the medium camps. Of course it helps a little bit with t3 camps as well as the camp in the basement, but considering the price as well as the stage of the game, it's usually better to buy something else. Also fleetfoot's active only has a 4s/19s uptime, so enduring speed, although 500 more expensive, is still usually a better option for rotates.
they just patched ethereal shift so u cant end it early while casting magic carpet
I like this had a lot of fun playing like this
crazy good guide !!!
Great content, milk this Deadlock hypetrain hard and you will reach 50k-100k subs in no time 👍
13:08 didnt even wait for escalating to expire
thats how the maths of it work i guess
Yeah I don't think sharpshooter is as good as he thinks it is.
As another dedicated seven main, it's interesting how similar the strategies we independently developed are. The major difference is I dont like actives. So, I stack mystic slow, slowing bullets, soul shredder, and bullet resist shredder. I die a lot from overextending (I average like 8 deaths a game tbh) so adding magic carpet to my kit is pretty huge. Thanks for this series!
My kit is published as "Electricity Induced Hell" by t17389z
also this is what I think of whenever I see the ethereal shift + magic carpet combo th-cam.com/video/mBC-2y6C8xU/w-d-xo.html
maybe when you abandon lane would it be better to tho hide and pop the souls from the guardian? If you pop all of them it negates the souls that everyone on the enemy team gets and gives them to every member of your team.
Are there any other characters that can manage to match farm speed if I'm not very into Sever? Thanks!
what happens if you spawn in a duo lane? ask to swap or follow the same philosophy?
Thank you so much this was so helpful
I feel like titanic magazine isnt soul efficient for seven because all the ammo you get is from sliding, so I’d rather spend these souls on getting my spirit power spikes faster
Is this Aussie Drongo ? You guys sound exactly the same
I love the build but for some reason i can't get the results of the benchmark. Mostly because there are no camps left because other people farm too. what should i do in this case?
That Ethereal shift + carpet is definitely gonna get nerfed sometime, its way too broken of a tech
Wow a deadlock drongo channel how lucky are we !!!
The Anti-Mage of Deadlock?
I am seeing V2.0 of this build. It does not use carpet or ES. Was there a patch? or reason? Is it the right build?
Is this the drongo from aoe4?
Sir, do you always prioritize space and ball from afar, or do you ever magic carpet over the teamfight and ult? Do you ulse ult defensively while being pushed? Defensively when teammates are dying? Or not at all because power surge deals more dmg?
thank you for introducing me to ethereal + carpet combo
Do you stream on Twitch at all? Looking for people to follow who play Seven, and get an idea of what different lanes look like for you!
why do you remove the mouse form the item when you talk about it, really want to see the stats
The fknig Bebop hand at the beginning gave me whiplash
Great content, would have thought you'd have way more subscribers than
I used the same macro for my last game and went CRAZY, top damage and top souls. I highly recommend
feels weird thats theres ball max movements going for seven AND viscous right now.
and they both go by ball max.
“Abandon the lane” and giving your enemy a free tower is such an incredibly unfathomably bad take. You can do everything you’re still doing with this build without unnecessarily just going afk on the game.
Why is it a bad take?
@@Arunnn241 It gives a gold infusion to every enemy player. It is 1/4 of a flex spot for the enemy team. It allows the person you’re laning against to freely go gank. It allows the enemy zip lines to extend down to your walker. It opens your jungle up to invasion (!). And many other reasons. The objectives in deadlock are so insanely important that can’t do justice explaining it in a TH-cam comment section. Even if you have the intent to stop defending it, just get on the mic and ask someone to cover it, people will be more than happy. “Just abandon the lane” is insane and an extremely low skill and irresponsible thing to encourage people to do.
yeah he made the right decision for the wrong reasons, it's funny to see people reinvent MOBAs when most of us have thousands of hours in dota and lol
I also thought this. Like if your tower is going to go down you should at least hang around and deny the souls out of it?
If we assume he is going to let the tower fall I think the best thing he could have done would be to go farm the bottom left creeps then return, deny tower souls then continue to do what he did in the vid. Each of the souls in tower are worth 38 souls for every player on the other team. So if you deny all 4 to prevent the enemy team from getting 912 souls. But in addition denying the souls gives the soul value to EVERYONE on your team. So your team gets 912 in total. So its a 2k swing in the score for your team.
Finally he said like oh look lash is getting a kill and an assist so I can take his tower. Like yeah you want to take the tower but you can only farm for a win if your team does not loose before you get farmed. Keeping your lane shoved to keep the lash near his tower.
You just have to watch the mini map for what happens. As a direct result of you leaving the lane you loose 1 tower putting the other team up 1k then lash moves over and there is a team fight were your team looses 2 people. (delaying their farm) and your blue lane farm mid but then see your green lane has 3 in it. They go in to help and you loose 2 team mates. Because green lane gets overwhelmed and you take a lot of tower damage. But also because blue lane is dead bebop pushes your blue tower and it goes down +1.6k for other team. Then because blue when down that frees up mcginnis who goes straight to purple lane and takes out your purple tower with lady geist +1.6k for other team. Then the next team fight in green lane as you push towards the walker you lose green lanes tower +1.6k for other team.
So you trade 1 tower and some farm for 4 towers That's 4.8k advantage for the other team.
And you can see it in the scores at 10min your team has 41k vs 42k then 2min 30 later you are at 55k and they are at 57k. So great you got to farm up quick from 7k to 11k but in total your move cost your team more.
If you had fought for the tower and the green lane fight did not have lash in it they would have won and taken green tower. gone back to blue taken blue tower and purple may have not gone either way. You would have been able to farm like a minute later but you would still be on 11k because of the share of the tower souls you got and your team in general would be way ahead.
I love this slowly devolving into a carpet ad
CALL NOW AND GET YOUR CARPET 20% OFF
Great guide! But I prefer rushing magic carpet after laning phase, the mobility and escape is just too good and it enables me to start pushing up and stealing enemy jungle.
That's a terrible idea.
@@breakthecode4634 Nope, that's a great idea. After all the core laning items are done, magic carpet allows me to efficiently rotate lanes, escape after stealing enemy jungle and also use it as an initiator for my ult. The flexibility on the item is insane.
Hey what do I do when my wraaith or haze is hellbent on eating up all our jungle then go ult 1 guy in a corner and get collapsed on dropping 6000 souls to the enemy thanks :p
The most informative guild I've seen on Deadlock so far. I hate when it's just the build over game play. So this 7 never uses his Ult in Team fights?
Amazing video.
More! 🙏🙏🙏🙏🙏🙏
Sorry but I just don't get the #2 sell ect? what is that meaning?
k i am sold on magic carpet :D magic carpet + ES seems very useful for split pushers !
great guide and narration.
keep them videos coming.
PS: dont forget the toilet paper :D
The healing rite bug is bc you enabled smart cast for everything. You have to press mid mouse button first now and hold it and then cast the healng rite by pressing the button... It freaked me out aswell, when it happened to me and made me change it back to normal cast again :')
You are pretty good on your hero. I have 1000-1100 nekoscore, but still learnt a lot from you. Don't mind about these nekoscores, lol. Just wait for real ranked.
Magic carpet feels like complete bait. Escalating exprosure is way more important,you won't be actually flying into people that often,press fleetfoot and just kill them in teamfight instead. Also versus strong laners you actually need extra regen or healing rite or you're screwed
Rewlly good guide but recommending to abandon lane is INSANE
Ensuring your opponents have fewer flex slots is the main way to ensure deadlock wins if youre playing non beginners
Great guide! What's your advice for taking midboss with this build? Seems to me like you're ideal to take midboss from anywhere based on you mobility but is it worth taking time away from farming to help your team since you don't have much utility before ult is upgraded
how do people get such high fps in this game? i have a 12th gen i5 and a 3060 and my frames drop into the 40s all the time
won 3 games so far with this build very mobile/health oriented build i like it
There is no such thing as "jungling phase" or "split pushing phase". You're meant to catch waves and jungle in between waves or hard push multiple waves then rotate back to safety while jungling. Seven is a hard carry yes but only at 50k+ souls and he's not a particularly good one at that any more. Maxing 1 over 3 first is ludicrous. A proper "unlimited ammo Seven" build would max 3 then 2. The itemisation here is mind boggling as well:
Monster Rounds is not a requirement but a situational item if you're getting out pushed, which you never are as Seven. If you are you're doing something majorly wrong. Titanic mag is pointless on this kind of Seven build since you have infinite ammo spamming slide. Switch this to Escalating Resilience. Magic Carpet is not a core item on anyone but Viscous. MCs slot would be better served by Echo Shard. If you're going to sell improved/superior cooldown later anyways why bother buying it? Wasted souls! I'm not 100% sold on Sharpshooter. In theory it's ok but I think I'd rather have Intensifying Mag or maybe Tesla for even more lightning shenanigans as another 3k item.
Since you should be going 3 over 1 in this build I'd also not get Extra Charge/Rapid Recharge. Bullet Resist Shredder or Slowing Hex.
On the gameplay itself. First mistake at 18:18. Going for the camp seems the right play but you should be close to your minion wave denying him farm. 19:20 buying enduring spirit when you should buy extra regen (or healing rite). 22:45, abandoning lane that is pushing into you... sacrificing 200-400 souls from minions to get 294 from a T2 camp then another 250?ish from Sinners? Wow. Never abandon your structures. By leaving your lane here you've thrown away minions souls to get something you could have gotten in your down time. If you stay in lane he is never getting that tower alone. Your tower has just above 1/3 HP and he can never outpush you. Not to mention you haven't taken his guardian either!
Limit enemy flex slots and maximise your own is such a basic concept. Soul Urn's power is not in the souls, they're a nice bonus, it's the extra ability point everyone on your team gets.
You might have success with this build but you clearly do not understand why or how to actually utilise it. Please slide when you shoot on this build in the late game. You're more evasive and you have infinite ammo. It's the main principle the playstyle is built around
What a solid fucking video, finally made alot of stuff click for me
Amazing videos, amazing build, amazing storytelling!!! Teach me how to make good TH-cam videos PLS!❤
you must have some professional experience or a lot of youtuber experience, the polish is amazing
thanks for this guide!
this build does not work in high mmr lobbies, too much wasted soul value. you need too many variables to go right to make this work.
I think this guide is probably what is going to bring me out of bronze, got like 10 hours on the game rn
Great video ❤, Do shiv next please🙏🙏
Abandoning the lane and tower is not something to encourage. It’s more efficient to clear waves and continue to deny.
What about your ult? Great vid!
tbh the ult is bad. its more usefull as a ammo extender and a bit for Zoneing .
IS THIS AUSSIE DROGO FROM AOM/AOE